!!! Sobota, 10 Października 2026 22:23 CET [03-05-2026 00:24 CET]
ZSnes - fajny, lekki emulator obdarzony wszystkim, co potrzebne było aby zawalczyć w gry dla Super Nintendo, wrócił po latach aby znów cieszyć nas emulacją tej konsoli.
Super ZSnes 0.320 10/10/2026
Add ability to disable loading of enhancement data (visual & audio)
Initial Retroachievements implementation. Note: Does not have hardcore mode yet - that will eventually come once we verify that all is working well.
OBC1 emulation
Moved buttons around on mobile to reduce accidental presses
Added load state confirmation popup - enable it in the options
Fix for upper memory ram address pro action replay cheat codes
New Audio enhancements from Milon for Megaman X, Secret of Mana, and Super Metroid. Welcome Milon to the Enhancement Team!
Disabling enhancement textures now also disables Starfox 3D textures
Added initial starfox audio enhancement (thanks Milon for the samples!)
Added gaussian and cubic interpolation to enhanced audio
Added new Fall Season background effect
Super ZSnes 0.310 15/09/2026
Added portrait mode for mobile
Fixed various controller button/dpad detection issues
Apple TV and Android TV support. It currently uses a local web server to transfer files over.
First pass Starfox Enhancement. Big thanks to Kandowontu, Sunlit, Alexander, and the Starfox EX team for making this possible! Re-creates 3D models and sprites as actual 3D models instanced on the GPU. Adds wide-screen, hi-res, and interpolation. Currently works only on the original rom.
Initial custom .zlua script support
Internal widescreen is now off when per game widescreen is on. Fixes Super Metroid widescreen patch
Right analog stick now controls 3D layers mode. Click and hold the left analog stick to activate zoom mode.
Android frontend launcher support (thanks to Snu for the testing work!)
Custom .zsmod (enhancement) files can now be loaded. Put it with the rom and rename the .zsmod file to match the rom filename.
Lots more optimizations
Super ZSnes 0.300 17/08/2026
Zelda: Link to the Past now enhanced (Thanks fatbrowne for the saves state help!)
Chrono Trigger audio enhancement by tssf! Thanks tssf!
UI Improvements: Added disable drive fetching option & disable UI move User defined GUI color schemes New Water & Fire effects Different mouse cursor sizes
Enhancement Engine Improvements: New Shadow/Highlights, allowing for more diverse details and should help with the washed out look once we start using this more. Added normal maps to fixed color layer Mirrored mode for wide screen on some enhanced games, added to Megaman X
Emulation Improvements: SPC700 timing improvements SuperFX fixes Mid-screen sprite update fixes Multiple timing & open bus bug fixes+ Various other emulation fixes
New chip emulation: SA-1 emulation Cx4 emulation SuperFX3 emulation (Special thanks to Randy Linden!)
Per game overclock settings
SNES Mouse & SuperScope (Enable this on the per game config) with joypad override
Multi-button/key press combo assignment for Input
New 3D layers mode, lets you view each SNES layer in 3D perspective (under options/graphics mode)
New input shortcut for exit
Use double space in loading dialog to select a random game
Improved frequency of saving game and zsnes save data
Mobile controls view is more transparent for less obstruction
Many different performance optimizations done on various areas in emulation
DSP1 emulation. You'll need the DSP1 ROM for this. Put the DSP1 ROM with the game ROM or in the persistent storage folder.
Mario Kart perspective mode 7 enhancement - Thanks to MrL314 who helped make this possible!
MSU1 status flag fix after current music finishes playing
OAM address change mid-screen support
OAM write mid-screen during forced blank support
XNOR window bug fix (thanks koitsu!)
Fixed menu shadow bug
Enhancement improvements:
Split screen perspective mode 7 support
Various improvements to enhancement packs
Added new per game configuration, accessible on the load dialog:
Ability to override and set wide screen values for backgrounds, objects, mode 7, or fixed color
Inaccurate mode that lets old game patches that write vram while not in blank to work
Ability to force 4:3 or 8:7 aspect ratio for that specific game
Optimized load dialog fetch times
Super ZSnes 0.201 30/05/2026
MSU1 emulation now works without the manifest file
Fixes to MSU1 status values (Thanks Sunlit for your assistance!)
Fix for SPC cycle timing (fixes very occasional crash in Chrono Trigger)
Added error checking for ROM loading/ZIP unpacking with proper error messages
Super ZSnes 0.200b(?) 29/05/2026
Revamped some of the GPU generation code to fix sprite priority issues and improve overall precision
Added Generic USB HID joystick support (thanks so much mrc @ discord for providing the code to support this!)
Chrono Trigger Enhancement Pack- Some PPU fixes to fixed color transparency (Fixes Star Ocean dialogs)
Fixed input config for gamepads
Added clear button to clear current button configuration
Fixed UI sliders from moving on its own due to potential gamepad drift
Fixed subscreen color window transparent region (thanks koitsu/Y0SHi for technical support! - fixed Soul Blazer dark areas)
Set mode 7 texture size based on available memory. Will make this configurable in the future.
Optimized mod data loading, both memory usage and loading speed
Reversed UI resolution list so that higher resolutions are on top
Added integer scaled windowed modes (x448 and x896 for now)
Added bilinear filtering. It's on by default since it makes things look much better overall as it works on the 4x resolution image, but you can disable it in the options.
Fix for X button cancelling pressing input
Added support for replacing fonts. Included new fonts: Original ZSNES Font (converted by pagefault himself! thanks pagefault!), Upheaval (by Brian Kent), Karmatic Arcade (by Vic Fieger)
Open bus support for IO registers 2000-20FF
MSU1 support! You'll need to decompress each MSU1 package to its own folder for this to work.
Fixing commandline loading to go through proper load rom flow
Various visual improvements/clean-ups to existing enhancement image data
Added error message if save state failed
Android: Added keep DPad stationary functionality
Super ZSnes 0.100b 02/05/2026
Fixed ESC key to clear input
S-DD1 emulation - other special chips are coming - we're working on a bunch right now, just that this one is ready right now.
Some Cycle consumption timing fixes
Various emulation fixes relating to SRAM writes and ROM mirroring. (Fixes MMX copy protections)
Added the ability to define custom paths to where you want to store your saves, .srm, .cht, and .bps files
Added the ability to disable the last save state
Added the ability to disable save history
Improvements to transparency processing
Multiple improvements to enhancement data based on feedback. We're still not there yet where we're happy with the quality of it, but we'll get there.
[Android] Added icon that was missing on certain devices
Note: The PC version may trigger a false trojan warning in certain virus scanners. It's pretty common as emulators have a certain pattern in them that scanners find similar to how trojans sometimes work.
Gods, pod SuperZSnes... czyli wersja prawd. bez dodatkowych wodostrysków (w zestawieniu z Gradiusem) - emulacja niepodpomowana.
Key Features
Far more accurate CPU and Audio cores than the original ZSNES
GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
Classic UI with falling snow, modernized with higher definition and improved UX
Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
No Vibe Coding. Classic development style.
Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
Super Enhancement Engine
Currently implemented with support for 7 popular games. Support for more games will keep increasing as this emulator is in development.
High Resolution - Not just an auto upscalar, but an internal drawing program is used to make sure that the higher resolution details can be manually drawn to look nice and crisp.
Texture/Normal Map - Adds some nice details to the backgrounds to give them a higher resolution look.
Overclock - Select games often filled with slowdown are overclocked.
Wide Screen (where available) - We enable widescreen whenever the game is internally coded to support partial or full widescreen.
Uncompressed Audio Replacement - We curate and pick uncompressed audio samples to replace original highly compressed audio samples.
3D - Currently only supported on perspective-style Mode 7, replaces tiles with 3D height mapped data.
All enhancements can be individually disabled to suit your play style.
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