[SEGA] SSF 0.12 r8 Test Version 18/09/19

[1] @ !!! Piątek, 20 Września 2019 00:24 CET [19-09-2019 22:32 CET]

[SEGA] SSF 0.12 r8 Test Version 18/09/19

Kolejne zmiany w wersji testowej emulatora SEGI SATURN - chyba najwierniejszego emulatora tej konsoli wśród obecnych projektów.  Nowy test to przede wszystkim poprawki dla Androida (tym razem apk w środku pliku)

SSF wymaga instalacji DirectX End-User Runtimes (June 2010)

Soviet Strike (1996, Electronic Art)

SSF Test Version (18/09/19) :

Google Translator:

  • Fixed a bug that the start position of index 0 area is shifted in CreateCDImage.exe
  • Slightly faster (should have been) by changing the compile options for both Windows and Android versions
  • Added -fomit-frame-pointer to the option passed to clang.exe of CreateObject.exe (maybe it should be faster)
  • Fixed STV configuration file name after LLVM introduction
  • Fixed a bug that STV does not start when there is no CD drive.
  • 64-bit Android version of VDP1 drawing processing is accelerated
  • Accelerate DSP processing for Android
  • Slightly faster VDP1 drawing process for Android 64-bit version
→ NOWSZY [SEGA] SSF 0.12 r9 Test Version 07/10/19

SSF Test Version (07/10/19) :

  • Fixed the drawing process of the rotating surface.
  • Fixed mesh translucency processing during GPU rendering.
  • The contents of the state save data have been changed.
  • Previous data is not available.
  • Fixed a bug that the index information of the index software was not output properly with CreateCDImage. In addition, only the Taito Chase H.Q and Purikura Daisaku operations have been confirmed for the software that uses the index. There may be others.
→ [SEGA] SSF 0.12 r7 Test Version 08/09/19
Sega Rally Championship (1994, Sega) i to z obrazu ISO

SSF Test Version (08/09/19) :

Google Translator:

  • Fixed a bug that might fall when overwriting with backup hook
  • Tenkai Makai is now overwritten and saved in the 4th Apocalypse
    Other fixes are slightly faster
  • 1Large blockClock can be increased with most software The default is 180 Enable BusWait if it doesn't work by default If it still doesn't work, try lowering 1BlockClock
  • And the Android version of DSP processing has been accelerated. It's getting faster
→ [SEGA] SSF 0.12 r6 Test Version 19/08/19

SSF Test Version (19/08/19) :

Google Translator:

  • Updated for both Windows and Android
  • For the Windows version, just change LLVM to 8.0.1
  • The Android version was compatible with OpenGL ES 3.1, but the shader version was 3.2, so it was modified to 3.1
  • I also made it work on Android 6.0
  • Android version of DSP processing may be faster. Since the Windows version has been recompiled, it is impossible.
→ [SEGA] SSF 0.12 r6 Test Version 01/08/19

SSF Test Version (01/08/19) :

Google Translator:

  • Fix for hangup immediately after startup
  • Subcode correction when using CD image
  • Improvement of CD image reading
  • How to hold index data in CD track (CD Track / Index option, files in CDIndex folder need to be recreated)
  • Display problem fixed at the time of GPU rendering
  • Correct the data returned by subcode acquisition command when using CD image was incorrect
  • I changed the CreateCDImage a little. Please create an image with a new drive as much as possible. The same scratched software will always cause an error on older drives but may not be a problem on newer drives
  • The CD image used by the Android version has also been changed to CUE + Binary Image
     
→ [SEGA] SSF 0.12 r3 Test Version 15/06/19
The House of Dead (1996, SEGA AM1)

SSF Test Version (15/06/19) :

Google Translator:

  • Windows version tried to implement Borderless Toggle is F12 (default) Along with that ST-V Test, Service changed to 9 and 0
  • Also, I have fixed a problem that hangs by ALT + TAB at full screen. This is to switch to window mode.
→ [SEGA] SSF 0.12 r2 Test Version 05/06/19
Need For Speed (1996, Electronic Arts)

SSF Test Version (05/06/19) :

  • 本当ならSH2キャッシュ修正で正式版にするつもりだったんだが オブジェクトキャッシュ周りで不具合が見つかってるし 動作チェックもあんまりやってないので…
  • 内蔵BIOSの処理を修正しました SH2キャッシュ処理を修正しました メインスレッドとVDP1描画スレッドを同期させるオプションを設けました 他は忘れた

Google Translator:

  • I was going to make it a formal version by SH2 cache correction if it is true, but a defect is found around the object cache, and there is not much activity check either ...
  • Fixed processing of internal BIOS Fixed SH2 cache processing Added option to synchronize main thread and VDP1 drawing thread Other forgotten
→ [SEGA] SSF 0.12 r4 Test Version 17/12/18
Crusader: No Remorse (1996, Electronic Arts)

SSF Test Version (17/12/18) :

Google Translator:

  • SSF test version updated: Various fixes
→ [SEGA] SSF 0.12 r4 Test Version 07/01/18

SSF Test Version (07/01/18) :

Google Translator:

  • be healed of burning Rangers is also the guardian heroes fade
  • Langrisser 3 fixes a bug, nothing so far not GPU rendering when in semitransparent BG some window
  • Defects of SCSP-DSP not cause turned out to be for the time being, that I deserve to be healed, but... Since all the software I'm using DSP effects are changes that may seem slow to validate.
→ [SEGA] SSF 0.12 r4 Test Version 03/01/18

SSF Test Version (03/01/18) :

  • SSFに関しては以下の修正が出来ればいいなぁ おそらくバグってるSCSP-DSP処理 バーニングレンジャーなどフェードアウト後にゴミが残る現象 VDP2のビットマップの表示不具合 BIOSのエミュレート
  • テストバージョンを更新しました 内蔵音源で音程が狂うバグを修正してみました 怪しいソフトは一通り確認したつもりですが、まだ音程の狂っているソフトがあるかもしれません

Google Translator:

  • Fine the following fixes for SSF, I probably probably bug gone phenomenon VDP2 trash left after SCSP-DSP process burning Rangers, I fade out bitmap display glitches if BIOS emulation.
  • Updated test version… may have tried fixing the bugs go crazy pitch in the built-in sound suspicious software is going to briefly review the crazy pitch still soft

Tagi: Sega, Ssf, Emulator, Sega Saturn, Test, Version, R3, R6, R8, 180919

wstecz20/09/2019 00:24
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