[SEGA] SSF 0.12 r16 Test Version 05/04/2020

[4] @ Wtorek, 14 Kwietnia 2020 01:28CET

[SEGA] SSF 0.12 r16 Test Version 05/04/2020

Kolejne zmiany w wersji testowej emulatora SEGI SATURN - chyba najwierniejszego emulatora tej konsoli wśród obecnych projektów.  Ponoć drobne poprawki.

SSF wymaga instalacji DirectX End-User Runtimes (June 2010)

SSF Test Version (05/04/2020) :

  • GPUレンダリングでもVDP2RAM Write Timingを有効にするオプションを設けました
  • ただ、PCIeの帯域に限りがあるのでデフォルトでは画面中央の1回のみ更新するようにしてます
  • VDP2RAMWriteTimingLine0="44"
  • VDP2RAMWriteTimingLine1="168"
  • VIM3のAndroidでComputeShaderのスレッド数が多いとDispatch出来なかったのでAndroid版のスレッド数を減らしてましたが、次のバージョンでは元に戻します

Google Translator


  • Added an option to enable VDP2 RAM Write Timing even in GPU rendering. However, because the bandwidth of PCIe is limited, by default it is updated only once in the center of the screen. The update line is specified by VDP2RAMWriteTimingLine0 of Program3 in the ini file -1 is the center of the screen
    Only a multiple of 4 can be specified
    The Android version has the same timing adjustment.
  • Multiple VDP2RAMWriteTimingLine can be specified
    • VDP2RAMWriteTimingLine0 = "44"
    • VDP2RAMWriteTimingLine1 = "168"
    • Can be specified as
    • The above are valid settings for Chaos Seed
  • In Android of VIM3, Dispatch could not be done if the number of Compute Shader threads was large. I reduced the number of threads in Android version, but in the next version I will restore it Such a Shoboi terminal should be discarded.The drawing process will be faster just by restoring it.


→ NOWSZY [SEGA] SSF 0.12 r18 Test Version 20/10/2020
Thunder Force V (Technosoft Co., Ltd., Jul 11, 1997). Byłby lepszy screenshoot ale ten shump wyciska z emerytów siódme poty.

SSF Test Version R18c (20/10/2020) :

After all I want to make the SE of Thunder Force 5 sound properly. This is perfect
Around the sound, I'm doing useless things with the highly reproducible decoding process for each sample. This is because the part that was processed collectively for 64 samples is forcibly called for each sample.
If you optimize here, it seems that even a certain low performance machine will be in time even if you decode one sample.
Saturn's Grandia is running on such a low-performance machine. It's the result of optimization and speeding up that you can really think of.I haven't touched the sound yet, so it may be even lighter.
As a result ... Grandia movies can now be played without any problems.
Well, it's set much lighter than the Windows version.
On a certain 3-core 1GHz machine, I felt that something other than the emulator was heavy, and when I investigated it ... I found a part that took 5 milliseconds.
5ms at 60fps is a bit unfashionable ...
It's an essential function of the SDK
However, I managed to make that part a separate thread ...

→ NOWSZY [SEGA] SSF 0.12 r18 Test Version 20/09/2020

SSF Test Version R18b (20/09/2020) :

The changes in R18 are as follows (including the changes in the previous R18)

  • Fixed color arithmetic processing of GPU rendering
  • Correction of blur calculation processing
  • Fixed sprite texture sampling process
  • Implemented high speed shrink of sprite
  • Fix FM synthesis
  • Implementation of gamma correction
  • Implementation of new SH2 synchronization processing
  • Fixed PCM resampling process
  • Adjusting the CD seek timing
  • SCU-DMA fix
  • Fixed VDP2 reset process
  • Changed the behavior of SH2 RTE instructions
  • Correction of blur calculation processing
  • BIOS emulation processing changes
  • Changed SMPC SSHON command processing
Hang on (SEGA of America, Inc., 1996)

SSF Test Version R18 (24/08/2020) :

  • Added an option in the Alternative Decoding video tab.
  • bug fixes
→ [SEGA] SSF 0.12 r15 Test Version 11/02/2020

SSF Test Version (11/02/2020) :

  • 細かい修正のみです
  • BIOS無し時に実機の起動画面後のパレットを再現するようにしました
  • CDイメージ使用時にCD Track/Indexにチェックを入れるとハングアップする不具合を修正
  • Wide Screenにチェックを入れた状態でWindow/FullScreenの切り替えをすると画面が変になる不具合を修正
  • Android版はスレッド処理を変更しました
  • ほんの少しだけ速くなっていると思います…たぶん
  • Windows版の修正も反映されてます

Google Translator

  • Only minor fixes
  • Palette after the start screen of the actual machine is reproduced when there is no BIOS
  • Fixed a bug that hangs when checking CD Track / Index when using a CD image.
  • Fixed the problem that the screen changed when switching between Window / FullScreen with Wide Screen checked.
  • Android version changed threading I think it's just a bit faster ... maybe. Windows version fixes are also reflected
→ [SEGA] SSF 0.12 r14 Test Version 26/01/2020

SSF Test Version (26/01/2020) :

  • Android版はAndroid10で起動しない不具合を修正
  • Windows版はLLVMを9.0.1に変更

Google Translator

  • Fixed bug that Android version does not start on Android 10
  • Fixed a bug where bilinear filtering was not working
  • Windows version changes LLVM to 9.0.1. What happens when you directly rewrite the registry
  • Others shouldn't have changed ...
→ [SEGA] SSF 0.12 r13 Test Version 28/12/19

SSF Test Version (28/12/19) :

  • 描画周りのタイミングを調整してみました WHIZZはVDP1描画スレッドOFF きゃんきゃんバニー・エクストラは1BlockClockを20くらい
  • CDアクセスタイミングも調整してみました ラストブロンクススペシャルディスクの自己紹介で音声ループが直ってます
  • Waveform Audioでも音量アップできるようにしました
  • CreateCDImageも更新しました トラック1インデックス1の開始位置が00:00:00にならないことがある不具合を修正してあります 以前に作成したイメージで起動しているものは問題ありません
  • あ、今回はAndroid版も更新してあります

Google Translator

  • I adjusted the timing around the drawing WHIZZ turns off VDP1 drawing thread KyunKyun Bunny Extra takes about 20 BlockClocks
  • I also adjusted the CD access timing Voice loop has been fixed by introducing the Last Bronx Special Disc
  • Waveform Audio can be increased in volume
  • CreateCDImage also updated Fixed a bug where the start position of track 1 index 1 might not be 00:00:00 There is no problem running with the image created earlier
  • Oh, this time the Android version has also been updated
→ [SEGA] SSF 0.12 r12 Test Version 16/12/19

SSF Test Version (16/12/19) :

  • I uploaded R12 which adjusted the frame buffer switching timing
  • Enables the CD Image in the configuration file and overwrites the CD image path. It is troublesome to open a CD and change options to switch the CD image, so if you specify a CUE file on the command line, it will use that CD image at startup.
  • When specifying from the command line, please specify an absolute path or a relative path from the folder where SSF.exe is located
  • It is easy to create a shortcut of SSF.exe on the desktop etc and drag & drop the CUE file
→ [SEGA] SSF 0.12 r9 Test Version 11/12/19

SSF Test Version (12/12/19) :

  • Fixed a bug that the screen is not drawn correctly when using Vulkan
  • I changed to use Waveform Audio for sound playback. So Waveform Audio is the default. Almost no change in speed. However, the optional volume setting does not work in Waveform
  • Switch with XAudio2 as an option. I do not know why the XAudio2 DLL is unloaded
  • There is no change in the Android version
→ [SEGA] SSF 0.12 r9 Test Version 26/11/19
Pandemonium (Crystal Dynamics, Inc., 1997)

SSF Test Version (26/11/19) :


  • Fixed:
    • Cannot be full screen when using Vulkan
    • Vulkan doesn’t yet have a full screen feature, so use borderless if you want to play full screen.
    • Borderless switching is F12 key by default
→ [SEGA] SSF 0.12 r9 Test Version 12/11/19
Hang-On GP (SEGA of America, Inc., 1996)

SSF Test Version (12/11/19) :

  • After all default is left as DirectInput. Because there is a controller setting in the setting file for each game ...
  • Fixed a bug that falls when DSP Dynamic Recompile is turned off
  • PCM resampling default changed to fixed point
  • Also removed from optional items
  • It will remain the same unless you create a new SSF.ini or edit it with a text editor. Note that if the resampling process is changed, the previous state save data cannot be used.
  • Compatible with XInput
  • There is an item in the Program1 tab of Option By default, DirectInput is used
  • Try using XInput for pads that are suspicious with DirectInput. Please note that if you redefine the controller without restarting after changing Use XInput, it will not be reflected. Since it is decided whether to use DirectInput or XInput at startup, it will not be set correctly unless it is restarted
  • There is no particular change in the Android version (maybe)

Tagi: Sega, Ssf, Emulator, Sega Saturn, Test, Version, R14, R16

wstecz14/04/2020 01:28
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