Już jakiś czas temu pojawiła się nowa aktualizacja tego emulatora konsoli DreamCast i arcadowego NAOMI. Skoro jednak T2E leżało news się nie pojawił - dzisiaj poprawiam to niedopatrzenie;).
NullDC/NullNaomi[SVN 149]
Author: DimitrisV22 | Date: 11 lutego 2013 17:02:37
- audio:nullaica doesn't play nice with the configurable high precision timer(Revert & todo: fixed global timing to 50(PAL)/60(NTSC) ~ 20/16.7ms/frame)
NullDC/NullNaomi[SVN 148]
Author: DimitrisV22 | Date: 10 lutego 2013 07:02:35
- release-build-conf:Disable STL exceptions/Disable FPU exceptions/Disable vertifications/Align POD/Struct data/Disable FP generation for a speedup of 10-15%
NullDC/NullNaomi[SVN 147]
Author: DimitrisV22 | Date: 6 lutego 2013 21:34:20
- r147-stable changelog
- renderer:Moved testing code to separate branch
- renderer:All stable optimization changes have been integrated to the stable branch
- renderer-naomi:Protect texture cache from unknown/unsupported formats (Fixes crashes in few games)
NullDC/NullNaomi[SVN 146]
Author: DimitrisV22 | Date: 2 lutego 2013 00:33:32
- Revert back a mindless change in pvrlock
NullDC/NullNaomi[SVN 145]
Author: DimitrisV22 | Date: 1 lutego 2013 23:54:50
- renderer:Prevent textures for being updated more than once per pass. renderer:Rm/ unused code
- Emitter:Some temporary cleanups/fixes as an excuse for it 'screaming' for a complete rewrite
NullDC/NullNaomi[SVN 144]
Author: DimitrisV22 | Date: 31 stycznia 2013 13:16:17
- +Impl/ ImgReader MDS/MDF Support
NullDC/NullNaomi[SVN 143]
Author: DimitrisV22 | Date: 31 stycznia 2013 00:15:54
- *Render state cache: Do not reset single pass states
- *Texture cache : Do not destroy textures if S0(w,h,bpp) match S1(w,h,bpp) (where S stands for state) but update them.
- *Do not map/unmap already mapped/unmapped codeblocks
- +Impl/ sequential_stream
NullDC/NullNaomi[SVN 142]
Author: DimitrisV22 | Date: 27 stycznia 2013 20:18:27
- +New texture cache manager w/ O(1) find() method
- +Impl/ render state manager
- +Impl/ faster sorting method for alpha/z-ordered poly renderer
- -Removed/Replaced (unused)code
- *Optimizations for streaming textures
- *Optimized emu main loop
- *Tons of fixes/opts
wstecz22/02/2013 01:00