No i zrobiło się świątecznie - emulator SEGI SATURN - NOVA autorstwa Steve Kwok pojawił się w odświeżonej wersji z naprawdę dużą ilością zmian. Emulator wymaga zainstalowania bibliotek Microsoft Visual C++ dla Visual Studio 2017 (x86).
Nova v0.6 A Sega Saturn/Titan Video emulator
- SH2: Implemented Cache and SCI.
- SH2: Rewrote Power-On procedure.
- SH2: Rewrote instruction TAS and TRAPA.
- SH2: Fixed a bug of return value of reserved areas(Dark Savior).
- M68K: Limited the address bus to 24 bits.
- SMPC: Implemented commands queueing.
- SMPC: Rewrote SMPC peripheral handlings.
- SMPC: Rewrote the command SYSRES.
- SMPC: Fixed a bug of RTC.
- SMPC: Fixed timing issues of the command INTBACK.
- SMPC: Fixed a bug of SNDON command(Steam Hearts).
- VDP1: Fixed a bug of invalid command(DraculaX).
- VDP1: Fixed a bug of LINK address(DraculaX).
- VDP2: Rewrote handling of the VCNT register.
- VDP2: Completed Cycle Pattern handlings.
- VDP2: Restored Character Pattern cache.
- SCSP: Implemented 1Mb RAM mode.
- CDB: Removed MP2 decoder kjmp2.
- CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
- CDB: Implemented MPEG related commands.
- CDB: Implemented commands CdClose and MpPutSctData.
- CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
- CDB: Supported Video CD playback(require MPEG ROM).
- CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
- CDB: Fixed a crashing bug of SubcodeQ decoding.
- CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
- CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
- CDB: Fixed the default start/end positions of the command CdPlay.
- CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
- SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
- PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
- BIOS: Disabled Nova BIOS.
- MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
- MISC: Supported WindowsXP.
- MISC: Added .img format for the cue parser.
- MISC: Renamed cart.json to data.json.
- MISC: Fixed a bug that the primary BUP is not saved properly at exit.
- DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).
→ [SEGA] NOVA 0.5
Powerslave (Playmates Interactive Entertainment, Inc., 1996) - Nova 0.5. Jeszcze niegrywalny tytuł, ale idzie ku lepszemu.
Nova v0.5 A Sega Saturn/Titan Video emulator
- VDP1: Refactored the entire architecture.
- VDP1: Disabled force_interlace.
- VDP1: Implemented better timing.
- VDP1: Implemented handling of the MODR register.
- VDP1: Implemented handling for invalid command table data.
- VDP1: Implemented Color Calculation Mode 5.
- VDP1: Implemented a new algorithm for quadrilateral rasterization.
- VDP1: Implemented anti-aliasing for Distorted Sprite and Polygon.
- VDP1: Rewrote user/system clipping and pre-cliping.
- VDP1: Rewrote end code process.
- VDP1: Rewrote High Speed Shrink.
- VDP1: Rewrote handling of the LOPR/COPR registers.
- VDP1: Rewrote manual frame change/erase.
- VDP1: Added access restrictions to the registers TVMR/FBCR.
- VDP1: Fixed a bug of EWLR/EWRR registers(Street Fighter Zero 3).
- VDP2: Disabled VDP2_JIT.
- VDP2: Refactored the entire architecture.
- VDP2: Removed Character Pattern cache.
- VDP2: Supported 1M VRAM.
- VDP2: Implemented Special High-Resolution Graphics Mode(preliminary).
- VDP2: Implemented HCNT/VCNT/EXLTEN handling(incomplete).
- VDP2: Implemented RBG1 and EXBG.
- VDP2: Implemented rotation calculation with coefficient data.
- VDP2: Implemented Rotation Parameter Mode 2 of RBG0.
- VDP2: Implemented Invalid Rotation Parameter Mode 2(when coefficient table is disabled) of RBG0.
- VDP2: Implemented coefficient data as part of LNCL data.
- VDP2: Implemented Screen Over Process Mode 1 of RBG0/RBG1.
- VDP2: Implemented Gradation.
- VDP2: Implemented Sprite Window.
- VDP2: Implemented sprite color calculation condition 3(MSB).
- VDP2: Added support of sprite type 0~7 for 8-bit data.
- VDP2: Added support of sprite type 8~F for 16-bit data.
- VDP2: Added Character Pattern cache again.
- VDP2: Rewrote priority handling.
- VDP2: Rewrote handling of the SPCLMD and SPWINEN bits of the register SPCTL(Dragon Force 2).
- VDP2: Rewrote Cycle Pattern handling(incomplete).
- VDP2: Rewrote TVSTAT handling.
- VDP2: Rewrote Special Priority function.
- VDP2: Rewrote Extended Color Calculation.
- VDP2: Rewrote Sprite Screen Over Process.
- VDP2: Rewrote Window Process.
- VDP2: Rewrote Shadow Process.
- VDP2: Rewrote LNCL insertion.
- VDP2: Rewrote scrolling/zooming calculation of NBG0/NBG1/NBG2/NBG3.
- VDP2: Rewrote Line Scroll/Vertical Cell Scroll process of NBG0/NBG1.
- VDP2: Fixed a bug of byte access of the color RAM(wrong mask).
- VDP2: Fixed a bug that the WxLWE bit of LWTA0U and LWTA1U are masked.
- VDP2: Fixed a bug of special color calculation mode 3(palette data MSB).
- VDP2: Fixed a bug of RGB0 color calculation ratio.
- VDP2: Fixed a bug when the data is RGB format and color calculation is indicated by MSB.
- VDP2: Fixed a bug of palette number.
- VDP2: Fixed a bug of color RAM address offset.
- VDP2: Fixed bugs of Character Number Supplement Modes.
- VDP2: Fixed bugs of Normal Line Window coordinates.
- VDP2: Fixed a bug of sprite transparent dot.
- VDP2: Fixed a bug of Pattern Name Table Lead Address calculation.
- VDP2: Fixed bugs of display/color mode limits by settings of the Reduction Enable Register.
- VDP2: Fixed bugs of display limits by settings of NBG0/NBG1 color modes.
- VDP2: Fixed bugs caused by changes in mid-frame.
- VDP2: Fixed bugs of NBG2/NBG3 scroll values.
- VDP2: Fixed bugs of LNCL/BACK screen in single interface mode.
- VDP2: Fixed a bug of vertical Reduction.
- VDP2: Fixed a bug of Screen Over Process Mode 3 when bitmap vertical size is 256.
- VDP2: Fixed a bug of rotation parameter when the graphic mode is hi-res or exclusive hi-res.
- VDP2: Fixed a bug of rotation parameter when it is double/single interlace.
- VDP2: Fixed a bug of Special Color Calculation Mode 2(by dot) when color format is RGB.
- VDP2: Fixed a bug of priority pattern(BIOS splash screen).
- VDP2: Fixed a bug that BGON changes in mid-frame(Lunar Silver Star Story).
- VDP2: Fixed a bug of sprite transparent dot.
- VDP2: Fixed a bug of single interface.
- VDP2: Fixed a bug of line scrolling.
- VDP2: Fixed a bug when the priority number is 0.
- SCU: Rolled back the fix of PPAF handling in v0.4(Thunder Force V).
- SCU: Fixed a bug of DMA indirect mode table address detection(Tactics Ogre).
- SCU: Fixed a bug of DMA range checking(Burning Rangers).
- SCU: Fixed a bug of DMA timing(too slow to end transfer of palette data during VBLANK).
- CDB: Fixed bugs of CdReport when the pickup is in the Lead In/Out area.
- CDB: Supported MPEG audio decoding.
- MISC: Added ON/OFF switch for the VDP2 BACK layer.
- MISC: Fixed another wrong track mode bug of the MDS parser.
→ [SEGA] NOVA 0.4
Nova - Sega Saturn Emulator v0.4.0
- CDB: Rewrote the entire Filter/Buffer/Partition/File system.
- CDB: Rewrote most of the commands.
- CDB: Rewrote the HIRQREQ register and interrupts handling.
- CDB: Rewrote the DATATRNS register and data transferring.
- CDB: Rewrote the periodic response procedure.
- CDB: Rewrote CdReport.
- CDB: Rewrote subcode Q decoding.
- CDB: Implemented rarely used commands.
- CDB: Implemented better timing for commands.
- CDB: Implemented subcode R~W decoding.
- CDB: Implemented REJECT/WAIT/ERROR handlings.
- CDB: Implemented Copy/Move between selectors.
- CDB: Improved status transition.
- CDB: Improved logging.
- CDB: Added timing for seeking process.
- SCU: Improved PPAF handling, setting value by an event.
- SCU: Fixed a bug of accessing area detection.
- VDP1: Fixed a bug of initializing.
- SYSTEM: Improved threads synchronization.
- SYSTEM: Rewrote CD reading.
- SYSTEM: Rewrote the CD reading thread.
- SYSTEM: Added new log types Notice and Remarks.
- BIOS: Fixed a bug of the HIRQREQ register initial value.
- MISC: Rewrote the BIN/ISO parser.
- MISC: Fixed a bug(wrong track mode) of the MDS parser.
→ [SEGA] NOVA 0.3
Nova - Sega Saturn Emulator v0.3.0
- SH2: Removed interrupts timing.
- SCU: Rewrote DSP flags handling.
- SCU: Rewrote DSP commands and opcodes mapping.
- SCU: Rewrote the DSP RA register handling.
- SCU: Rewrote PPAF register handling.
- SCU: Rewrote DSTA register handling.
- SCU: Rewrote DMAC priority handling.
- SCU: Rewrote INTC.
- SCU: Added timing for interrupt sending of INTC.
- SCU: Added DSP register TN0.
- SCU: Added DSP disassembly function.
- SCU: Added restrictions to the DMA add values.
- SCU: Added checking of DSP delay commands conflicts.
- SCU: Added checking of PPAF register read access while DSP is executing.
- SYSTEM: Supported adding user data to an event.
→ [SEGA] NOVA 0.2.2
Nova - Sega Saturn Emulator v0.2.2
- VDP2: Fixed a bug of MSB transparent shadow(Game no Tatsujin).
- CONTROLLER: Implemented
- Analog Joystick(No analog data for now)
- Keyboard(Game Basic for Sega Saturn)
- Shuttle Mouse(Game no Tatsujin)
- Mega Drive 6-Button Pad(for testing)
- Mega Drive 3-Button Pad(for testing)
→ [SEGA] NOVA 0.2.1
Golden Axe: The Duel (SEGA of America, Inc., 1996). Sporo jeszcze Nova ma do zrobienia, aby przynajmniej ten tytuł był grywalny.
Nova - Sega Saturn Emulator v0.2.1
- SMPC: Fixed command SYSRES(Force Master SH2 to run Power-On vector).
- VDP1: Fixed manual change/erase frame buffer(ST-V VDP1/VDP2 HARDWARE TEST).
- SYSTEM: Implemented TITAN mode(Preliminary).
- SYSTEM: Rewrote the startup procedure.
- SYSTEM: Rewrote the cartridge subsystem.
- SYSTEM: Refactored the CD subsystem.
- GRAPHIC: Fixed screen flickering.
- GUI: Enabled menu item "Boot".
- MISC: Supported CD drive(Preliminary).
- MISC: Added "Software Reset"(Hold <Shift> when "Reset", equivalent to START+A+B+C).
- MISC: Added more options in nova.ini.
- MISC: Fixed a bug of the INI parser when there are square brackets within a property.
- MISC: Fixed a bug of dragging and dropping files directly to the executable.
- MISC: Some file names were changed,
- "primary_01.bup" >>> "sat_primary_01.bup"
- "memcard_01.bup" >>> "sat_memcard_01.bup"
- "battery.sav" >>> "sat_battery.sav"
→ [SEGA] NOVA 0.2
Nova - Sega Saturn Emulator v0.2
- SH2: Fixed crashing bugs of the disassembler.
- SH2: Added a hook routine for special usage.
- SCU: Fixed a bug of table address boundary checking of DMAC indirect mode.
- SMPC: Added magic numbers to the battery save file.
- VDP1: Fixed MSBON of polygon.
- CDB: Added log messages for commands MpDisp, MpSetWin, MpSetBcolor, MpSetFade, MpSetVeff.
- SYSTEM: Implemented Nova BIOS(Preliminary).
- SYSTEM: Supported ROM cartridge.
- MISC: Implemented comments handing for the INI parser.
- MISC: Added new options in nova.ini.
- MISC: Some file names were changed,
- "backup.bin" >>> "primary_01.bup"
- "memcard_00.bin" >>> "memcard_01.bup"
- "smpc.bin" >>> "battery.sav"
→ [SEGA] NOVA 0.1.9
Nova v0.1.9 16/03/17
- SH2: Added read byte access of TIER register of FRT(3D Lemmings (E)).
- SCU: Refactored INTC.
- SCU: Made DSP and DMAC as separated excutable devices.
- SCU: Supported irregular(Transfer address is not aligned or transfer count is an odd number) DMA transfers.
- SCU: Implemented better timing for DMA transfers.
- SCU: Implemented better synchronization mechanism for DMAC.
- SCU: Implemented caching of DMA triggers.
- SCU: Implemented priority for the three DMA levels.
- SCU: Implemented all status(Access, Interruption, Standby, Operation) of DMA transfers.
- SCU: Implemented Force-Stop of DMA transfers.
- SCU: Implemented handling for illegal DMA.
- SCU: Implemented handling for the Status of Stopped DMA registers.
- SCU: Added handling for DSTA register.
- SCU: Added "Cool-down" time for interrupted/Force-Stopped DMA transfers.
- SCU: Added restrictions for register access.
- VDP1: Added restrictions for register access.
- VDP2: Fixed the VBLANK bit of TVSTAT register.
- CDB: Refactored handling of DATATRNS register.
- CDB: Added byte access of DATATRNS register(Steam Hearts via SCU DMA).
- SYSTEM: Added checking for accessing device registers from slave SH2.
- MISC: Refined regular expressions of the CUE parser.
- MISC: Fixed regular expression bugs of the INI parser.
→ [SEGA] NOVA 0.1.8
Nova v0.1.8 31/12/17
- SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
- SH2: Rewrote address mapping/mirroring stuff again.
- SH2: Added handling for illegal delay slot instructions.
- SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
- CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
- MISC: Added NO_GFX mode to increase the debugging speed.
- VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
- VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
- SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
- INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.
→ [SEGA] NOVA 0.1.7
Nova v0.1.7 24/12/17
- VDP2: Added byte access of cycle pattern registers(Sengoku Blade).
- SCSP: Implemented a new algorithm for MIBUF and MOBUF of MIDI.
- SCSP: Implemented cancellation of MIDI input/output interrupts.
- MISC: Added command FLAGS for the CUE parser.
- SCSP: Refactored INTC.
- VDP2: Fixed VRESO bits of TVMD register when its value is 2 or 3.
- VDP2: Fixed a bug of sprite shadow(Suiko Enbu).
- CDB: Fixed the pickup reset of CdPlay command, Steam-Heart's plays BGM properly now.
- MISC: Fixed the wrong file offset of the CUE parser(single BIN).
wstecz31/10/2019 23:46