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[SEGA] NOVA 0.3

[0] @ !!! Piątek, 1 Czerwca 2018 20:55 CET [01-06-2018 20:13 CET]

[SEGA] NOVA 0.3

Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok zyskał nową wersję.

Contra: Legacy of War (Konami of America, Inc., 1997) - jeszcze trochę niegrywalny ale może kiedyś.

Nova - Sega Saturn Emulator v0.3.0

  • SH2: Removed interrupts timing.
  • SCU: Rewrote DSP flags handling.
  • SCU: Rewrote DSP commands and opcodes mapping.
  • SCU: Rewrote the DSP RA register handling.
  • SCU: Rewrote PPAF register handling.
  • SCU: Rewrote DSTA register handling.
  • SCU: Rewrote DMAC priority handling.
  • SCU: Rewrote INTC.
  • SCU: Added timing for interrupt sending of INTC.
  • SCU: Added DSP register TN0.
  • SCU: Added DSP disassembly function.
  • SCU: Added restrictions to the DMA add values.
  • SCU: Added checking of DSP delay commands conflicts.
  • SCU: Added checking of PPAF register read access while DSP is executing.
  • SYSTEM: Supported adding user data to an event.
NOWSZY [SEGA] NOVA 0.7 24/12/2024

Nova v0.7 A Sega Saturn/Titan Video emulator

  • SH2: Added the TOCR register of FRT.
  • SH2: Added the REF register of BSC.
  • SH2: Added optimization(preliminary) for idle loops.
  • SH2: Rewrote DMAC.
  • SH2: Rewrote INTC(After Burner 2, OutRun).
  • SH2: Rewrote interrupt handlings.
  • SH2: Rewrote intructions NEGC, MAC.L and MAC.W.
  • SH2: Rewrote Power-On precedure.
  • SH2: Refactored Cache emulation.
  • SH2: Refactored instruction execution.
  • SH2: Increased throughput of instruction execution.
  • SH2: Supported auto vector.
  • SH2: Fixed address space check for cache area.
  • SH2: Fixed logging.
  • SH2: Fixed a bug of the register TIER of FRT.
  • SH2: Fixed a bug of setting the CHCR register of DMAC.
  • SH2.FRT: Improved performance by using shifting instead of division.
  • SH2.FRT: Added settings of external clock.
  • DCC: Added long word access for MINIT and SINIT.
  • DCC: Improved Dual CPU Communications.
  • DCC: Improved the timing of MINIT(Super Robot Taisen F).
  • DCC: Changed interrupts level to 0x0f, 0x0d.
  • PLL: Fixed SCU.TIMER1 frequency.
  • M68K: Rewrote exception handling.
  • M68K: Rewrote NMI handling.
  • SCU: Rewrote DMAC(Incomplete).
  • SCU: Rewrote INTC.
  • SCU: Improved the timing of DMA(Gun Bird).
  • SCU: Fixed a timing issue of interrupt handling(Gunbird, Gundam Z).
  • SCU: Fixed a bug that sometimes DMA transfers are incomplete.
  • SCU: Fixed a bug that sometimes DMA transfers may start without the enable/starting bits set.
  • SCU: Fixed initialization of T0C, T1S.
  • SCU: Fixed bugs of interrupt handlings(Rayman).
  • SCU & SH2: Fixed interrupt handlings(Rayman, Samurai Spirits - Zankurou Musouken(No cartridge warning)).
  • SCU.DSP: Inlined all of instructions and internal operations.
  • SCU.DSP: Fixed timing for i_dma to pass the emulator detection of SlideHop.
  • SCU.DMAC: Optimized by replacing divisions with shifting.
  • SCU.DMAC: Made DMAC as an executable device for better timing.
  • SCU.DMAC: Fixed CDB.DATATRNS transfer(Fixed regression of Steam-Heart's).
  • SCU.DMAC: Implemented more accurate timing for DMA transfer.
  • SMPC: Implemented time optimization for peripheral data collection.
  • SMPC: Added 3 undocumented commands(0x0a, 0x0b, 0xa0).
  • SMPC: Rewrote the INTBACK command, improved timings of the INTBACK command.
  • SMPC: Rewrote peripheral data processing(Galaxy Fight - Universal Warriors).
  • SMPC: Changed sat_battery.sav to sat_battery.bin.
  • SMPC: Fixed a bug of the INTBACK command(Canceling of the INTBACK command).
  • SMPC: Fixed bugs of the SF flag setting of the commands CDON/CDOFF.
  • SMPC: Rewrote get peripheral data.
  • SMPC: Fixed input issues(Rayman, Yoshiyuki Sadamoto Illustrations).
  • SMPC: Changed peripheral data collecting time to 100 scanlines(close to the SAROO fast cursor moving speed).
  • SMPC: Changed cbGetStatus timing of INTBACK command(SegaSaturn Electronic Book Operator).
  • VDP1: Added returning garbage data when reading is out of range.
  • VDP1: Rewrote initialization of Frame Buffers.
  • VDP1: Optimized color mode decoding.
  • VDP1: Fixed a bug of registers mirroring(no mirror).
  • VDP1: Rewrote register handlings and update timings, fixed Lunar(missing trees), Tactics Ogre(menu flashing).
  • VDP1: Fixed a bug that some registers shouldn't be initialized when resetting or power-on (480P-Mode-Demo: Fixed color issues since v0.6.5011, and another bug that the purple polyline shouldn't be displayed)
  • RASTER: Refined.
  • VDP1: Fixed manual erase/change timing(Kidou Senshi Z Gundam - Zenpen Zeta no Kodou).
  • VDP1: Fixed Manual Change(missing sprites of Sega Ages - OutRun).
  • VDP1: Fixed CMDLINK, bits 1, 0 must be ignored(Akumajou Dracula X).
  • VDP1: Fixed texture sampling.
  • VDP1.ERASER: Implemented Eraser for handling Erase/Write(Fixed graphic issues of KOF95, Sonic Jam).
  • VDP1.ERASER: Fixed endVBE.
  • VDP2: Added initialization for m_cpe(Cycle Pattern Error).
  • VDP2: Clear m_cpe(Cycle Pattern Error) at checkV.
  • VDP2: Implemented drawing of borders.
  • VDP2: Optimized color mode decoding for getting layer data and the sprite active table.
  • VDP2: Fixed a bug of VCNT updating(palette error of the cartridge warnings screen of KOF95).
  • VDP2: Rewrote Cycle Pattern handlings.
  • VDP2: Fixed a bug of TVSTAT register handlings.
  • VDP2: Fixed a bug of Bitmap address wrapping(NBG0, NBG1, RBG0, SPRITE, Yoshiyuki Sadamoto Illustrations).
  • SCSP: Implemented full emulation of DSP.
  • SCSP: Added more reading handlings for CCR registers.
  • SCSP: Rewrote INTC.
  • SCSP: Rewrote timers.
  • SCSP: Cleaned up unused tables.
  • SCSP: Refactored completely.
  • SCSP: Fixed timing for M68K RAM access to pass the emulator detection of SlideHop.
  • SCSP: Fixed a bug that Calling Address is not updated after the monitor slot is set(SRWF FMV).
  • SCSP: Fixed a bug of EFSDL when setting with 16-bit data.
  • SCSP: Fixed bugs of SDIR handlings(Waku Waku 7).
  • SCSP: Fixed a bug of DMAC EX flag.
  • SCSP: Passed 13 tests of celeriyacon's scsp_test.
  • CDB: Added address mapping region for CR registers(Saturn Test menu).
  • CDB: Implemented handling of subcodeRW.
  • CDB: Supported multi-session discs.
  • CDB: Supported multi-index discs.
  • CDB: Supported CD+G/CD+EG playbacks.
  • CDB: Rewrote TOC handlings.
  • CDB: Rewrote periodic response.
  • CDB: Rewrote status transitions.
  • CDB: Rewrote subcodeQ handlings.
  • CDB: Rewrote Connectors handling.
  • CDB: Rewrote position handling.
  • CDB: Rewrote data transfer handling.
  • CDB: Refactored commands CdPlay, CdSeek and ReadFile.
  • CDB: Don't start periodic response after power on.
  • CDB: Read TOC after reset.
  • CDB: Emulated status RETRY, ERROR, FATAL.
  • CDB: Rewrote status, periodic response, position processing.
  • CDB: Rewrote commands CopySctData, MoveSctData.
  • CDB: Optimized subcode R~W decoding with a circular queue.
  • CDB: Rewrote command E2, renamed it to ReadRom.
  • CDB: Added SH1 fake address mapping.
  • CDB: Changed changing condition of periodic response.
  • CDB: Merged r/datatrns read/write handlers.
  • CDB: Implemented CdScan.
  • CDB: Reverse scan reverses the output samples order.
  • CDB: Rewrote CD report.
  • CDB: Rewrote async operation.
  • CDB: Fixed report of status FATAL/OPEN/NODISC/STANDBY.
  • CDB: Fixed word access for the DATATRNS register(Steam Hearts).
  • CDB: Fixed timing of command AbortFile again.
  • CDB: Fixed GetdelSctData, CalActSiz, DataEnd(KOF95), ReadDir/ChgDir(incorrect drend when infnum is 254).
  • CDB: Fixed bugs of current play position and target position.
  • CDB: Fixed a bug that the file system can not access current/parent directorys sometimes.
  • CDB: Fixed a bug of the CSCT flag(Should be set when a sector was discarded)
  • CDB: Fixed a bug that MPEG videos playing twice.
  • CDB: Fixed a bug of EHST flag setting timing(Assault Suit Leynos 2).
  • SYSTEM: Implemented CAT(Cycle Adaptive Timing).
  • SYSTEM: Implemented FMA(Fast Memory Access).
  • SYSTEM: Implemented Audio Stream Buffer.
  • SYSTEM: Implemented new mechnism for the PAL mode.
  • SYSTEM: Implemented generic system time slices.
  • SYSTEM: Rewrote the frame structure.
  • SYSTEM: Rewrote handlings of the communication port.
  • SYSTEM: Fixed a bug of address mapping(lockup area).
  • SYSTEM: Fixed a bug of H-BLANKs during V-BLANK.
  • SYSTEM: Rewrote CS2 address mapping.
  • SYSTEM: Added default BUP when no game loaded.
  • SYSTEM: Added Open/Close Tray.
  • SATURN: Changed name prefix of BUP.
  • SATURN: Fixed initialization of SCSP RAM for quick starting and HLEBIOS.
  • SATURN: Added recognization of audio CDs.
  • SATURN: Added VDP1 frame buffer initialization for HLE_BIOS(Galaxy Fight - Universal Warriors).
  • TITAN: Fixed TITAN mode.
  • TITAN: Fixed input issue of Suiko Enbu.
  • TITAN: Changed button name from PUSHSW to SELECT.
  • TITAN: Rewrote EEPROM and BUP loading/saving.
  • TITAN: Added SIMM.
  • TITAN: Passed MIDI Test.
  • TITAN: Passed Gun Trigger Test.
  • TITAN: Supported new formats 7Z/RAR.
  • TITAN: Supported Multi-cartridge.
  • TITAN: Fixed area code of Sport Fishing 2.
  • TITAN: Fixed a bug of EEPROM reading, passed the EEPROM Test.
  • PROLOGUE21: Added a stub.
  • RASTER: Rewrote raster.
  • READER: Rewrote async operation.
  • SCHEDULER: Refined.
  • SCHEDULER: Fixed a bug when frame exit, the next target time could be discarded.
  • SCHEDULER: Fixed a bug of timer repeating.
  • SCHEDULER: Fixed a bug that an event may execute after executed.
  • MP1D: Implemented a new mechnism(wait when buffer is full).
  • MP1D: Video and Audio use seperated demuxers.
  • MP1D: Reduced memory usage.
  • MP1DA: Fixed the sound glitches when playing opening movie of Lunar SSSC.
  • MP1DV: Fixed a bug of empty GOP.
  • VCDCARD: Decoupled from CDBLOCK.
  • VCDCARD: Implemented window, zooming functions.
  • VCDCARD: Fixed the command MpSetDec.
  • VCDCARD: Fixed crash.
  • VCDCARD.MPDV: Fixed display position of the frame buffer.
  • VCDCARD.MPDV: Fixed issues of window processing.
  • VCDCARD.MPDV: Implemented bilinear filtering.
  • VCDCARD.MPDV: Replaced all of the floating calculations with integer calculations.
  • ODD: Rewrote async operation.
  • ODD: Fixed a bug that sometimes it can't stop after releasing Forward/Backward button in the BIOS CD player.
  • DRIVE: Refactored CD drive status transitions.
  • PAR: Fixed a bug of getting vendor id, product id.
  • DATA: Added record data of Sega Saturn de Hakken!! Tamagotchi Park(Thanks to cafe-alpha).
  • PERIPHERAL: Implemented emulation of PSY-Q Target Adapter(Broken)
  • PERIPHERAL: Implemented emulation of Satiator(Broken).
  • PERIPHERAL: Implemented emulation of SAROO.
  • PORT: Decoupled ASIC01, ASIC02 from SMPC.
  • FDD: Changed block size to 512 bytes.
  • BIOS: Added function S_AUTHENCD(required by SMPMPG1), bumped version number.
  • BIOS: Fixed offset of the instruction at 0600092E.
  • BIOS: Supported to run with SH2 cache enabled.
  • BIOS: Added default PC and SP for SH2(S)(Doom).
  • BIOS: Fixed SYS_SETSCUIM for SH2(S)(Astal).
  • BIOS: Enabled Nova BIOS.
  • BIOS: Supported to run executable files.
  • BIOS: Fixed slave sh2 initialization.
  • BIOS: Implemented SYS_CHGSYSCK, SYS_TASSEM, SYS_CLRSEM.
  • BIOS: Rewrote the handling of SCU interrupts and the execution interface of SYS and BUP functions.
  • BIOS: HLE BIOS version bumps to v0.94.
  • BIOS Rewrote SH2_INIT and interrupts initialization.
  • BIOS: Fixed bugs of the HLE BIOS, updated version number of the HLE BIOS.
  • BUP: Redesigned the BUP format.
  • BUP: Fixed bugs that sometimes it can corrupt existing game records in the BUP file system.
  • BUP: Fixed bugs of read/write game records.
  • EXE: Supported new excutable format SRE.
  • EXE: Improved handling for entry address COF/ELF/SRE(DUKPLAYR.COF).
  • CD: CD file name when there is only a dot without an extension, the dot is ommited.
  • CD: Fixed a bug that it may exceed the size scope of a file while reading.
  • CD: Fixed a bug that the last track can not end or loop.
  • CDX: Rewrote handlings of physical CD Drive.
  • CDX: Rewrote BIN/CCD/CUE/ISO/MDS parser.
  • CDX: Refactored Sector/Index/Track/Session/CD and TOC structures.
  • CDX: Supported multi-session and multi-index.
  • CDX: Supported new formats CDG/CDI/CHD/CSO/DAX/NRG/TOC/ZSO.
  • CDX: Supported automatically generating ECC/EDC code.
  • CDX: Decoupled ISO9660 stuff from CDB.
  • CDX: Supported PCM and WAV(roughly) formats.
  • CDX: Fixed CD+G regressions of MDS/NRG formats(Caused by 0.6.5003 CdScan support).
  • CDX.CUE: Supported WAV(roughly) files.
  • COMMON: Implemented cirque(circular queue).
  • UTILITY: Added Region ID.
  • MISC: Implemented Audio Level Meter.
  • MISC: Implemented "Rotate With Control".
  • MISC: Implemented Turbo Mode(Tab).
  • MISC: Implemented Step Forward Mode(Ctrl + ->).
  • MISC: Implemented per_game_bup.
  • MISC: Improved FPS controling, frames are now more stable and smooth.
  • MISC: Rewrote Auto Region, PAL regions have higher priorities now.
  • MISC: Supported 64-bit architecture.
  • MISC: Optimized INI parser file processing(Load the entire file instead of line by line).
  • MISC: Reduced memory usage.
  • MISC: Added PAUSE/PLAY toggle(Spacebar).
  • MISC: Added colors and shadows for FPS display.
  • MISC: Added a License button on the About Dialog.
  • MISC: Added a new option show_log in nova.ini for showing/hiding the log console.
  • MISC: Added a new option show_stat in nova.ini for showing/hiding FPS information.
  • MISC: Added new options log_xxx in nova.ini for setting log levels of individual modules.
  • MISC: Renamed stv_game to stv_slot# in nova.ini.
  • MISC: Renamed mpeg_card to vcd_card in nova.ini.
  • MISC: Fixed data size of Saturn Standard Pad.
  • MISC: Fixed memory leaks.
  • MISC: Fixed random crash.
  • MISC: Fixed a bug of INI parser(may crash when it encounters empty lines)
  • MISC: Fixed a bug of the CPE format.
  • MISC: Updated data.json.
  • MISC: Migrated to C++17.
  • MISC: Show/hide output console via menu.
  • MISC: Fixed a bug that output console can not be closed properly.
  • MISC: Supported swapping disc.
  • MISC: Made FPS more stable.
  • MISC: Replaced init function with create for various machines.
  • D3D9: Removed D3DX9 dependencies.
  • D3D9: Changed D3DFMT_X8R8G8B8 to D3DFMT_A8R8G8B8 for compatibilities.
  • GRAPHIC: Implemented various graphic filters
    •  None
    •  Bilinear
    •  CRT (Aperture Grille Big)
    •  CRT (Aperture Grille Small)
    •  CRT (Slot Mask Big)
    •  CRT (Slot Mask Small)
    •  Dot (Round)
    •  Dot (Square)
    •  LCD (Game Boy)
    •  LCD (Game Boy Light)
    •  Noise (Dynamic)
    •  Noise (Static)
    •  E Ink Color
    •  Paperwhite
    •  Scanline (Phosphor)
    •  Scanline (Straight)
    •  Monochrome
    • Reverse Color
  • GRAPHIC: Implemented Fullscreen Mode.
  • GRAPHIC: Implemented VSync.
  • SOUND: Improved audio streaming.
  • SOUND: Supported Portable Sound Format.
  • SOUND: Fixed a bug that left and right channels were reversed.
  • GUI: Vsync is enabled by default.
  • GUI: Redesigned file open/close logic.
  • GUI: Show version number on the caption bar of the main window.
  • GUI: Supported various Aspect Ratios.
  • GUI: Supported rotations of the main window.
  • GUI: Hide cursor in fullscreen mode.
  • GUI: Render overlay text with freetype.
  • GUI: Fixed a bug when restoring a minimized window.
  • DEBUGGER: Enabled debugger.
  • DEBUGGER: Improved the debugger.
  • DEBUGGER: Return to RTS instead of returning from the function.
  • DEBUGGER: Fixed a crash of quiting the program while running the debugger.
  • DEBUGGER: Fixed bugs that the debugger crashes with low-DPI displays.
  • DEBUGGER: Fixed a bug when clicking the PC icon.
  • NOVA: Refactored the entire project(Uncompleted).
  • NOVA: Release memory of a Machine when close.
NOWSZY [SEGA] NOVA 0.6

Nova v0.6 A Sega Saturn/Titan Video emulator

  • SH2: Implemented Cache and SCI.
  • SH2: Rewrote Power-On procedure.
  • SH2: Rewrote instruction TAS and TRAPA.
  • SH2: Fixed a bug of return value of reserved areas(Dark Savior).
  • M68K: Limited the address bus to 24 bits.
  • SMPC: Implemented commands queueing.
  • SMPC: Rewrote SMPC peripheral handlings.
  • SMPC: Rewrote the command SYSRES.
  • SMPC: Fixed a bug of RTC.
  • SMPC: Fixed timing issues of the command INTBACK.
  • SMPC: Fixed a bug of SNDON command(Steam Hearts).
  • VDP1: Fixed a bug of invalid command(DraculaX).
  • VDP1: Fixed a bug of LINK address(DraculaX).
  • VDP2: Rewrote handling of the VCNT register.
  • VDP2: Completed Cycle Pattern handlings.
  • VDP2: Restored Character Pattern cache.
  • SCSP: Implemented 1Mb RAM mode.
  • CDB: Removed MP2 decoder kjmp2.
  • CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
  • CDB: Implemented MPEG related commands.
  • CDB: Implemented commands CdClose and MpPutSctData.
  • CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
  • CDB: Supported Video CD playback(require MPEG ROM).
  • CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
  • CDB: Fixed a crashing bug of SubcodeQ decoding.
  • CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
  • CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
  • CDB: Fixed the default start/end positions of the command CdPlay.
  • CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
  • SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
  • PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
  • BIOS: Disabled Nova BIOS.
  • MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
  • MISC: Supported WindowsXP.
  • MISC: Added .img format for the cue parser.
  • MISC: Renamed cart.json to data.json.
  • MISC: Fixed a bug that the primary BUP is not saved properly at exit.
  • DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).
NOWSZY [SEGA] NOVA 0.5
Powerslave (Playmates Interactive Entertainment, Inc., 1996) - Nova 0.5. Jeszcze niegrywalny tytuł, ale idzie ku lepszemu.

Nova v0.5 A Sega Saturn/Titan Video emulator

  • VDP1: Refactored the entire architecture.
  • VDP1: Disabled force_interlace.
  • VDP1: Implemented better timing.
  • VDP1: Implemented handling of the MODR register.
  • VDP1: Implemented handling for invalid command table data.
  • VDP1: Implemented Color Calculation Mode 5.
  • VDP1: Implemented a new algorithm for quadrilateral rasterization.
  • VDP1: Implemented anti-aliasing for Distorted Sprite and Polygon.
  • VDP1: Rewrote user/system clipping and pre-cliping.
  • VDP1: Rewrote end code process.
  • VDP1: Rewrote High Speed Shrink.
  • VDP1: Rewrote handling of the LOPR/COPR registers.
  • VDP1: Rewrote manual frame change/erase.
  • VDP1: Added access restrictions to the registers TVMR/FBCR.
  • VDP1: Fixed a bug of EWLR/EWRR registers(Street Fighter Zero 3).
  • VDP2: Disabled VDP2_JIT.
  • VDP2: Refactored the entire architecture.
  • VDP2: Removed Character Pattern cache.
  • VDP2: Supported 1M VRAM.
  • VDP2: Implemented Special High-Resolution Graphics Mode(preliminary).
  • VDP2: Implemented HCNT/VCNT/EXLTEN handling(incomplete).
  • VDP2: Implemented RBG1 and EXBG.
  • VDP2: Implemented rotation calculation with coefficient data.
  • VDP2: Implemented Rotation Parameter Mode 2 of RBG0.
  • VDP2: Implemented Invalid Rotation Parameter Mode 2(when coefficient table is disabled) of RBG0.
  • VDP2: Implemented coefficient data as part of LNCL data.
  • VDP2: Implemented Screen Over Process Mode 1 of RBG0/RBG1.
  • VDP2: Implemented Gradation.
  • VDP2: Implemented Sprite Window.
  • VDP2: Implemented sprite color calculation condition 3(MSB).
  • VDP2: Added support of sprite type 0~7 for 8-bit data.
  • VDP2: Added support of sprite type 8~F for 16-bit data.
  • VDP2: Added Character Pattern cache again.
  • VDP2: Rewrote priority handling.
  • VDP2: Rewrote handling of the SPCLMD and SPWINEN bits of the register SPCTL(Dragon Force 2).
  • VDP2: Rewrote Cycle Pattern handling(incomplete).
  • VDP2: Rewrote TVSTAT handling.
  • VDP2: Rewrote Special Priority function.
  • VDP2: Rewrote Extended Color Calculation.
  • VDP2: Rewrote Sprite Screen Over Process.
  • VDP2: Rewrote Window Process.
  • VDP2: Rewrote Shadow Process.
  • VDP2: Rewrote LNCL insertion.
  • VDP2: Rewrote scrolling/zooming calculation of NBG0/NBG1/NBG2/NBG3.
  • VDP2: Rewrote Line Scroll/Vertical Cell Scroll process of NBG0/NBG1.
  • VDP2: Fixed a bug of byte access of the color RAM(wrong mask).
  • VDP2: Fixed a bug that the WxLWE bit of LWTA0U and LWTA1U are masked.
  • VDP2: Fixed a bug of special color calculation mode 3(palette data MSB).
  • VDP2: Fixed a bug of RGB0 color calculation ratio.
  • VDP2: Fixed a bug when the data is RGB format and color calculation is indicated by MSB.
  • VDP2: Fixed a bug of palette number.
  • VDP2: Fixed a bug of color RAM address offset.
  • VDP2: Fixed bugs of Character Number Supplement Modes.
  • VDP2: Fixed bugs of Normal Line Window coordinates.
  • VDP2: Fixed a bug of sprite transparent dot.
  • VDP2: Fixed a bug of Pattern Name Table Lead Address calculation.
  • VDP2: Fixed bugs of display/color mode limits by settings of the Reduction Enable Register.
  • VDP2: Fixed bugs of display limits by settings of NBG0/NBG1 color modes.
  • VDP2: Fixed bugs caused by changes in mid-frame.
  • VDP2: Fixed bugs of NBG2/NBG3 scroll values.
  • VDP2: Fixed bugs of LNCL/BACK screen in single interface mode.
  • VDP2: Fixed a bug of vertical Reduction.
  • VDP2: Fixed a bug of Screen Over Process Mode 3 when bitmap vertical size is 256.
  • VDP2: Fixed a bug of rotation parameter when the graphic mode is hi-res or exclusive hi-res.
  • VDP2: Fixed a bug of rotation parameter when it is double/single interlace.
  • VDP2: Fixed a bug of Special Color Calculation Mode 2(by dot) when color format is RGB.
  • VDP2: Fixed a bug of priority pattern(BIOS splash screen).
  • VDP2: Fixed a bug that BGON changes in mid-frame(Lunar Silver Star Story).
  • VDP2: Fixed a bug of sprite transparent dot.
  • VDP2: Fixed a bug of single interface.
  • VDP2: Fixed a bug of line scrolling.
  • VDP2: Fixed a bug when the priority number is 0.
  • SCU: Rolled back the fix of PPAF handling in v0.4(Thunder Force V).
  • SCU: Fixed a bug of DMA indirect mode table address detection(Tactics Ogre).
  • SCU: Fixed a bug of DMA range checking(Burning Rangers).
  • SCU: Fixed a bug of DMA timing(too slow to end transfer of palette data during VBLANK).
  • CDB: Fixed bugs of CdReport when the pickup is in the Lead In/Out area.
  • CDB: Supported MPEG audio decoding.
  • MISC: Added ON/OFF switch for the VDP2 BACK layer.
  • MISC: Fixed another wrong track mode bug of the MDS parser.

 

NOWSZY [SEGA] NOVA 0.4

Nova - Sega Saturn Emulator v0.4.0

  • CDB: Rewrote the entire Filter/Buffer/Partition/File system.
  • CDB: Rewrote most of the commands.
  • CDB: Rewrote the HIRQREQ register and interrupts handling.
  • CDB: Rewrote the DATATRNS register and data transferring.
  • CDB: Rewrote the periodic response procedure.
  • CDB: Rewrote CdReport.
  • CDB: Rewrote subcode Q decoding.
  • CDB: Implemented rarely used commands.
  • CDB: Implemented better timing for commands.
  • CDB: Implemented subcode R~W decoding.
  • CDB: Implemented REJECT/WAIT/ERROR handlings.
  • CDB: Implemented Copy/Move between selectors.
  • CDB: Improved status transition.
  • CDB: Improved logging.
  • CDB: Added timing for seeking process.
  • SCU: Improved PPAF handling, setting value by an event.
  • SCU: Fixed a bug of accessing area detection.
  • VDP1: Fixed a bug of initializing.
  • SYSTEM: Improved threads synchronization.
  • SYSTEM: Rewrote CD reading.
  • SYSTEM: Rewrote the CD reading thread.
  • SYSTEM: Added new log types Notice and Remarks.
  • BIOS: Fixed a bug of the HIRQREQ register initial value.
  • MISC: Rewrote the BIN/ISO parser.
  • MISC: Fixed a bug(wrong track mode) of the MDS parser.
→ [SEGA] NOVA 0.2.2

Nova - Sega Saturn Emulator v0.2.2

  • VDP2: Fixed a bug of MSB transparent shadow(Game no Tatsujin).
  • CONTROLLER: Implemented
    • Analog Joystick(No analog data for now)
    • Keyboard(Game Basic for Sega Saturn)
    • Shuttle Mouse(Game no Tatsujin)
    • Mega Drive 6-Button Pad(for testing)
    • Mega Drive 3-Button Pad(for testing)
→ [SEGA] NOVA 0.2.1
Golden Axe: The Duel (SEGA of America, Inc., 1996). Sporo jeszcze Nova ma do zrobienia, aby przynajmniej ten tytuł był grywalny.

Nova - Sega Saturn Emulator v0.2.1

  • SMPC: Fixed command SYSRES(Force Master SH2 to run Power-On vector).
  • VDP1: Fixed manual change/erase frame buffer(ST-V VDP1/VDP2 HARDWARE TEST).
  • SYSTEM: Implemented TITAN mode(Preliminary).
  • SYSTEM: Rewrote the startup procedure.
  • SYSTEM: Rewrote the cartridge subsystem.
  • SYSTEM: Refactored the CD subsystem.
  • GRAPHIC: Fixed screen flickering.
  • GUI: Enabled menu item "Boot".
  • MISC: Supported CD drive(Preliminary).
  • MISC: Added "Software Reset"(Hold <Shift> when "Reset", equivalent to START+A+B+C).
  • MISC: Added more options in nova.ini.
  • MISC: Fixed a bug of the INI parser when there are square brackets within a property.
  • MISC: Fixed a bug of dragging and dropping files directly to the executable.
  • MISC: Some file names were changed,
    • "primary_01.bup" >>> "sat_primary_01.bup"
    • "memcard_01.bup" >>> "sat_memcard_01.bup"
    • "battery.sav" >>> "sat_battery.sav"

 

→ [SEGA] NOVA 0.2

Nova - Sega Saturn Emulator v0.2

  • SH2: Fixed crashing bugs of the disassembler.
  • SH2: Added a hook routine for special usage.
  • SCU: Fixed a bug of table address boundary checking of DMAC indirect mode.
  • SMPC: Added magic numbers to the battery save file.
  • VDP1: Fixed MSBON of polygon.
  • CDB: Added log messages for commands MpDisp, MpSetWin, MpSetBcolor, MpSetFade, MpSetVeff.
  • SYSTEM: Implemented Nova BIOS(Preliminary).
  • SYSTEM: Supported ROM cartridge.
  • MISC: Implemented comments handing for the INI parser.
  • MISC: Added new options in nova.ini.
  • MISC: Some file names were changed,
    • "backup.bin" >>> "primary_01.bup"
    • "memcard_00.bin" >>> "memcard_01.bup"
    • "smpc.bin" >>> "battery.sav"
→ [SEGA] NOVA 0.1.9

Nova v0.1.9 16/03/17

  • SH2: Added read byte access of TIER register of FRT(3D Lemmings (E)).
  • SCU: Refactored INTC.
  • SCU: Made DSP and DMAC as separated excutable devices.
  • SCU: Supported irregular(Transfer address is not aligned or transfer count is an odd number) DMA transfers.
  • SCU: Implemented better timing for DMA transfers.
  • SCU: Implemented better synchronization mechanism for DMAC.
  • SCU: Implemented caching of DMA triggers.
  • SCU: Implemented priority for the three DMA levels.
  • SCU: Implemented all status(Access, Interruption, Standby, Operation) of DMA transfers.
  • SCU: Implemented Force-Stop of DMA transfers.
  • SCU: Implemented handling for illegal DMA.
  • SCU: Implemented handling for the Status of Stopped DMA registers.
  • SCU: Added handling for DSTA register.
  • SCU: Added "Cool-down" time for interrupted/Force-Stopped DMA transfers.
  • SCU: Added restrictions for register access.
  • VDP1: Added restrictions for register access.
  • VDP2: Fixed the VBLANK bit of TVSTAT register.
  • CDB: Refactored handling of DATATRNS register.
  • CDB: Added byte access of DATATRNS register(Steam Hearts via SCU DMA).
  • SYSTEM: Added checking for accessing device registers from slave SH2.
  • MISC: Refined regular expressions of the CUE parser.
  • MISC: Fixed regular expression bugs of the INI parser.
→ [SEGA] NOVA 0.1.8
Shinobi Legions (Vic Tokai, Inc., 1995)

Nova v0.1.8 31/12/17

  • SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
  • SH2: Rewrote address mapping/mirroring stuff again.
  • SH2: Added handling for illegal delay slot instructions.
  • SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
  • CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
  • MISC: Added NO_GFX mode to increase the debugging speed.
  • VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
  • VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
  • SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
  • INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.
wstecz01/06/2018 20:55
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