[3] @ !!! Piątek, 1 Czerwca 2018 20:55 CET [01-06-2018 20:13 CET]


Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok zyskał nową wersję.

Contra: Legacy of War (Konami of America, Inc., 1997) - jeszcze trochę niegrywalny ale może kiedyś.

Nova - Sega Saturn Emulator v0.3.0

  • SH2: Removed interrupts timing.
  • SCU: Rewrote DSP flags handling.
  • SCU: Rewrote DSP commands and opcodes mapping.
  • SCU: Rewrote the DSP RA register handling.
  • SCU: Rewrote PPAF register handling.
  • SCU: Rewrote DSTA register handling.
  • SCU: Rewrote DMAC priority handling.
  • SCU: Rewrote INTC.
  • SCU: Added timing for interrupt sending of INTC.
  • SCU: Added DSP register TN0.
  • SCU: Added DSP disassembly function.
  • SCU: Added restrictions to the DMA add values.
  • SCU: Added checking of DSP delay commands conflicts.
  • SCU: Added checking of PPAF register read access while DSP is executing.
  • SYSTEM: Supported adding user data to an event.
→ [SEGA] NOVA 0.2.2

Nova - Sega Saturn Emulator v0.2.2

  • VDP2: Fixed a bug of MSB transparent shadow(Game no Tatsujin).
  • CONTROLLER: Implemented
    • Analog Joystick(No analog data for now)
    • Keyboard(Game Basic for Sega Saturn)
    • Shuttle Mouse(Game no Tatsujin)
    • Mega Drive 6-Button Pad(for testing)
    • Mega Drive 3-Button Pad(for testing)
→ [SEGA] NOVA 0.2.1
Golden Axe: The Duel (SEGA of America, Inc., 1996). Sporo jeszcze Nova ma do zrobienia, aby przynajmniej ten tytuł był grywalny.

Nova - Sega Saturn Emulator v0.2.1

  • SMPC: Fixed command SYSRES(Force Master SH2 to run Power-On vector).
  • VDP1: Fixed manual change/erase frame buffer(ST-V VDP1/VDP2 HARDWARE TEST).
  • SYSTEM: Implemented TITAN mode(Preliminary).
  • SYSTEM: Rewrote the startup procedure.
  • SYSTEM: Rewrote the cartridge subsystem.
  • SYSTEM: Refactored the CD subsystem.
  • GRAPHIC: Fixed screen flickering.
  • GUI: Enabled menu item "Boot".
  • MISC: Supported CD drive(Preliminary).
  • MISC: Added "Software Reset"(Hold <Shift> when "Reset", equivalent to START+A+B+C).
  • MISC: Added more options in nova.ini.
  • MISC: Fixed a bug of the INI parser when there are square brackets within a property.
  • MISC: Fixed a bug of dragging and dropping files directly to the executable.
  • MISC: Some file names were changed,
    • "primary_01.bup" >>> "sat_primary_01.bup"
    • "memcard_01.bup" >>> "sat_memcard_01.bup"
    • "battery.sav" >>> "sat_battery.sav"


→ [SEGA] NOVA 0.2

Nova - Sega Saturn Emulator v0.2

  • SH2: Fixed crashing bugs of the disassembler.
  • SH2: Added a hook routine for special usage.
  • SCU: Fixed a bug of table address boundary checking of DMAC indirect mode.
  • SMPC: Added magic numbers to the battery save file.
  • VDP1: Fixed MSBON of polygon.
  • CDB: Added log messages for commands MpDisp, MpSetWin, MpSetBcolor, MpSetFade, MpSetVeff.
  • SYSTEM: Implemented Nova BIOS(Preliminary).
  • SYSTEM: Supported ROM cartridge.
  • MISC: Implemented comments handing for the INI parser.
  • MISC: Added new options in nova.ini.
  • MISC: Some file names were changed,
    • "backup.bin" >>> "primary_01.bup"
    • "memcard_00.bin" >>> "memcard_01.bup"
    • "smpc.bin" >>> "battery.sav"
→ [SEGA] NOVA 0.1.9

Nova v0.1.9 16/03/17

  • SH2: Added read byte access of TIER register of FRT(3D Lemmings (E)).
  • SCU: Refactored INTC.
  • SCU: Made DSP and DMAC as separated excutable devices.
  • SCU: Supported irregular(Transfer address is not aligned or transfer count is an odd number) DMA transfers.
  • SCU: Implemented better timing for DMA transfers.
  • SCU: Implemented better synchronization mechanism for DMAC.
  • SCU: Implemented caching of DMA triggers.
  • SCU: Implemented priority for the three DMA levels.
  • SCU: Implemented all status(Access, Interruption, Standby, Operation) of DMA transfers.
  • SCU: Implemented Force-Stop of DMA transfers.
  • SCU: Implemented handling for illegal DMA.
  • SCU: Implemented handling for the Status of Stopped DMA registers.
  • SCU: Added handling for DSTA register.
  • SCU: Added "Cool-down" time for interrupted/Force-Stopped DMA transfers.
  • SCU: Added restrictions for register access.
  • VDP1: Added restrictions for register access.
  • VDP2: Fixed the VBLANK bit of TVSTAT register.
  • CDB: Refactored handling of DATATRNS register.
  • CDB: Added byte access of DATATRNS register(Steam Hearts via SCU DMA).
  • SYSTEM: Added checking for accessing device registers from slave SH2.
  • MISC: Refined regular expressions of the CUE parser.
  • MISC: Fixed regular expression bugs of the INI parser.
→ [SEGA] NOVA 0.1.8
Shinobi Legions (Vic Tokai, Inc., 1995)

Nova v0.1.8 31/12/17

  • SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
  • SH2: Rewrote address mapping/mirroring stuff again.
  • SH2: Added handling for illegal delay slot instructions.
  • SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
  • CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
  • MISC: Added NO_GFX mode to increase the debugging speed.
  • VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
  • VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
  • SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
  • INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.
→ [SEGA] NOVA 0.1.7

Nova v0.1.7 24/12/17

  • VDP2: Added byte access of cycle pattern registers(Sengoku Blade).
  • SCSP: Implemented a new algorithm for MIBUF and MOBUF of MIDI.
  • SCSP: Implemented cancellation of MIDI input/output interrupts.
  • MISC: Added command FLAGS for the CUE parser.
  • SCSP: Refactored INTC.
  • VDP2: Fixed VRESO bits of TVMD register when its value is 2 or 3.
  • VDP2: Fixed a bug of sprite shadow(Suiko Enbu).
  • CDB: Fixed the pickup reset of CdPlay command, Steam-Heart's plays BGM properly now.
  • MISC: Fixed the wrong file offset of the CUE parser(single BIN).
→ [SEGA] NOVA 0.1.6

NOVA v0.1.6 (re-package)  22/11/17

Completed PAL mode support, added Russian translation (Thanks Deni), and several crash bugs fixes. Nova v0.1.6 (re-package), Italian translation was missing in the previous post.

  • SYSTEM: Completed PAL mode support.
  • MISC: Added command REM for the CUE parser.
  • MISC: Refined the INI parser.
  • SCSP: Fixed the random crash caused by CA(call address is out of range).
  • MISC: Fixed the crash when dragging and dropping files directly to the executable.
  • MISC: Fixed the crash of homebrews without a Product ID.
  • MISC: Fixed the crash caused by incorrect use of std::getline.
→ [SEGA] NOVA 0.1.5

NOVA v0.1.5 7/11/2017

Implemented I18N. Rewrote the CUE parser and several minor fixes.

  • MISC: Added configuration file.
  • MISC: Implemented I18N.
  • MISC: Rewrote the CUE parser.
  • MISC: Implemented startup from command line.
  • MISC: Implemented dragging and dropping files.
  • SH2: Improved address mapping and mirroring.
  • UI: Improved the user interface.
  • VDP1: Fixed Jump Call/Return.
  • M68K: Fixed TAS instruction, 3D Baseball is in-game (Not playable due to graphic issues).


→ [SEGA] NOVA 0.1.3
Tomb Raider (Eur) pod nowym emulatorem Segi Saturn NOVA - trochę glitchy, na słabszym i5 czuć opór materii. Ale mi gdzieś kołacze po głowie "Będe grał... w grę... Tomb Raider":)

NOVA v0.1.3 20/10/2017

  • SCU: Added byte access of registers, Burning Rangers is playable now.
  • VDP2: Added MSB color calculation.
  • SCSP: Added read access of sound stack.
  • System: Preliminary support for PAL mode, Romb Raider (Europe) is playable now.
  • VDP1: Fixed MSBON.
  • VDP2: Fixed issues of MSB shadow, resolved the shadow disappearance of Asuka 120% Burning Fest.

NOVA v0.1.2 19 Oct 2017

  • Fixed a mirroring bug of SH2 division unit, many games are playable now, sprites disappearance of some games is resolved too.

NOVA v0.1.1 18 Oct 2017

  • Disabled thousands of warnings of illegal memory access of m68k, make Lunar Silver Star Story playable.
  • Fixed 4 instructions of m68k, CMP, CMPA, CMPI, CMPM, CD player and many games play sound properly now.
  • Fixed the issue of always formatting backup RAM when startup.

NOVA v0.1.0 17 Oct 2017

  • Initial release.


Inne treści związane z tematem
[MULTI] Pantheon 5.938 [MULTI] Pantheon 5.938;
Nowa wersja multiemulatora Pantheon, programu autorstwa  Bostjana 'Grandy' Grandoveca. Kolejna dostawa gier, tym razem 128 tytułów dla  MSX.
[multi] BizHawk 1.13.1/2.0.0 [multi] BizHawk 1.13.1/2.0.0;
Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / ...
[SEGA] SSF 0.12 r4 Test Version 25/06/17 [SEGA] SSF 0.12 r4 Test Version 25/06/17;
Kolejne zmiany w wersji testowej emulatora SEGI SATURN - chyba najwierniejszego emulatora tej konsoli wśród obecnych projektów, w tej odsłonie możemy pograć w DOOM'a. Skoro przy Saturnie już jesteśmy warto również zerknąć na najnowszą wersję yoYabusse, w ...
[ARCADE] Supermodel 0.3a SVN617 [ARCADE] Supermodel 0.3a SVN617;
Nowa wersja testowa emulatora arcade maszynek SEGA MODEL III. Aby cieszyć się tymi zmianami, które jednak zachodzą w tym emulatorze trzeba dodać koniecznie jeden parametr do ini: New3DEngine = 1 lub z linii komend dodać switch  -new3d. Kompilacja pożyczona z emufrance
[multi] BizHawk 2.0.1 Bugfix [multi] BizHawk 2.0.1 Bugfix;
Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / ...
Do ściągnięcia
Dodatkowe informacje

Tshirt "My finger slipped"

Newsy Linkownia Emulatory na PC Wideoteka Bajtek Reduks Ready.Run

© Try2emu 1999 - 2018 | Krzysztof 'Faust' Karkosza Google+Kontakt