Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok zyskał nową wersję.
Nova - Sega Saturn Emulator v0.2.2
- VDP2: Fixed a bug of MSB transparent shadow(Game no Tatsujin).
- CONTROLLER: Implemented
- Analog Joystick(No analog data for now)
- Keyboard(Game Basic for Sega Saturn)
- Shuttle Mouse(Game no Tatsujin)
- Mega Drive 6-Button Pad(for testing)
- Mega Drive 3-Button Pad(for testing)
→ NOWSZY [SEGA] NOVA 0.7 24/12/2024
Nova v0.7 A Sega Saturn/Titan Video emulator
- SH2: Added the TOCR register of FRT.
- SH2: Added the REF register of BSC.
- SH2: Added optimization(preliminary) for idle loops.
- SH2: Rewrote DMAC.
- SH2: Rewrote INTC(After Burner 2, OutRun).
- SH2: Rewrote interrupt handlings.
- SH2: Rewrote intructions NEGC, MAC.L and MAC.W.
- SH2: Rewrote Power-On precedure.
- SH2: Refactored Cache emulation.
- SH2: Refactored instruction execution.
- SH2: Increased throughput of instruction execution.
- SH2: Supported auto vector.
- SH2: Fixed address space check for cache area.
- SH2: Fixed logging.
- SH2: Fixed a bug of the register TIER of FRT.
- SH2: Fixed a bug of setting the CHCR register of DMAC.
- SH2.FRT: Improved performance by using shifting instead of division.
- SH2.FRT: Added settings of external clock.
- DCC: Added long word access for MINIT and SINIT.
- DCC: Improved Dual CPU Communications.
- DCC: Improved the timing of MINIT(Super Robot Taisen F).
- DCC: Changed interrupts level to 0x0f, 0x0d.
- PLL: Fixed SCU.TIMER1 frequency.
- M68K: Rewrote exception handling.
- M68K: Rewrote NMI handling.
- SCU: Rewrote DMAC(Incomplete).
- SCU: Rewrote INTC.
- SCU: Improved the timing of DMA(Gun Bird).
- SCU: Fixed a timing issue of interrupt handling(Gunbird, Gundam Z).
- SCU: Fixed a bug that sometimes DMA transfers are incomplete.
- SCU: Fixed a bug that sometimes DMA transfers may start without the enable/starting bits set.
- SCU: Fixed initialization of T0C, T1S.
- SCU: Fixed bugs of interrupt handlings(Rayman).
- SCU & SH2: Fixed interrupt handlings(Rayman, Samurai Spirits - Zankurou Musouken(No cartridge warning)).
- SCU.DSP: Inlined all of instructions and internal operations.
- SCU.DSP: Fixed timing for i_dma to pass the emulator detection of SlideHop.
- SCU.DMAC: Optimized by replacing divisions with shifting.
- SCU.DMAC: Made DMAC as an executable device for better timing.
- SCU.DMAC: Fixed CDB.DATATRNS transfer(Fixed regression of Steam-Heart's).
- SCU.DMAC: Implemented more accurate timing for DMA transfer.
- SMPC: Implemented time optimization for peripheral data collection.
- SMPC: Added 3 undocumented commands(0x0a, 0x0b, 0xa0).
- SMPC: Rewrote the INTBACK command, improved timings of the INTBACK command.
- SMPC: Rewrote peripheral data processing(Galaxy Fight - Universal Warriors).
- SMPC: Changed sat_battery.sav to sat_battery.bin.
- SMPC: Fixed a bug of the INTBACK command(Canceling of the INTBACK command).
- SMPC: Fixed bugs of the SF flag setting of the commands CDON/CDOFF.
- SMPC: Rewrote get peripheral data.
- SMPC: Fixed input issues(Rayman, Yoshiyuki Sadamoto Illustrations).
- SMPC: Changed peripheral data collecting time to 100 scanlines(close to the SAROO fast cursor moving speed).
- SMPC: Changed cbGetStatus timing of INTBACK command(SegaSaturn Electronic Book Operator).
- VDP1: Added returning garbage data when reading is out of range.
- VDP1: Rewrote initialization of Frame Buffers.
- VDP1: Optimized color mode decoding.
- VDP1: Fixed a bug of registers mirroring(no mirror).
- VDP1: Rewrote register handlings and update timings, fixed Lunar(missing trees), Tactics Ogre(menu flashing).
- VDP1: Fixed a bug that some registers shouldn't be initialized when resetting or power-on (480P-Mode-Demo: Fixed color issues since v0.6.5011, and another bug that the purple polyline shouldn't be displayed)
- RASTER: Refined.
- VDP1: Fixed manual erase/change timing(Kidou Senshi Z Gundam - Zenpen Zeta no Kodou).
- VDP1: Fixed Manual Change(missing sprites of Sega Ages - OutRun).
- VDP1: Fixed CMDLINK, bits 1, 0 must be ignored(Akumajou Dracula X).
- VDP1: Fixed texture sampling.
- VDP1.ERASER: Implemented Eraser for handling Erase/Write(Fixed graphic issues of KOF95, Sonic Jam).
- VDP1.ERASER: Fixed endVBE.
- VDP2: Added initialization for m_cpe(Cycle Pattern Error).
- VDP2: Clear m_cpe(Cycle Pattern Error) at checkV.
- VDP2: Implemented drawing of borders.
- VDP2: Optimized color mode decoding for getting layer data and the sprite active table.
- VDP2: Fixed a bug of VCNT updating(palette error of the cartridge warnings screen of KOF95).
- VDP2: Rewrote Cycle Pattern handlings.
- VDP2: Fixed a bug of TVSTAT register handlings.
- VDP2: Fixed a bug of Bitmap address wrapping(NBG0, NBG1, RBG0, SPRITE, Yoshiyuki Sadamoto Illustrations).
- SCSP: Implemented full emulation of DSP.
- SCSP: Added more reading handlings for CCR registers.
- SCSP: Rewrote INTC.
- SCSP: Rewrote timers.
- SCSP: Cleaned up unused tables.
- SCSP: Refactored completely.
- SCSP: Fixed timing for M68K RAM access to pass the emulator detection of SlideHop.
- SCSP: Fixed a bug that Calling Address is not updated after the monitor slot is set(SRWF FMV).
- SCSP: Fixed a bug of EFSDL when setting with 16-bit data.
- SCSP: Fixed bugs of SDIR handlings(Waku Waku 7).
- SCSP: Fixed a bug of DMAC EX flag.
- SCSP: Passed 13 tests of celeriyacon's scsp_test.
- CDB: Added address mapping region for CR registers(Saturn Test menu).
- CDB: Implemented handling of subcodeRW.
- CDB: Supported multi-session discs.
- CDB: Supported multi-index discs.
- CDB: Supported CD+G/CD+EG playbacks.
- CDB: Rewrote TOC handlings.
- CDB: Rewrote periodic response.
- CDB: Rewrote status transitions.
- CDB: Rewrote subcodeQ handlings.
- CDB: Rewrote Connectors handling.
- CDB: Rewrote position handling.
- CDB: Rewrote data transfer handling.
- CDB: Refactored commands CdPlay, CdSeek and ReadFile.
- CDB: Don't start periodic response after power on.
- CDB: Read TOC after reset.
- CDB: Emulated status RETRY, ERROR, FATAL.
- CDB: Rewrote status, periodic response, position processing.
- CDB: Rewrote commands CopySctData, MoveSctData.
- CDB: Optimized subcode R~W decoding with a circular queue.
- CDB: Rewrote command E2, renamed it to ReadRom.
- CDB: Added SH1 fake address mapping.
- CDB: Changed changing condition of periodic response.
- CDB: Merged r/datatrns read/write handlers.
- CDB: Implemented CdScan.
- CDB: Reverse scan reverses the output samples order.
- CDB: Rewrote CD report.
- CDB: Rewrote async operation.
- CDB: Fixed report of status FATAL/OPEN/NODISC/STANDBY.
- CDB: Fixed word access for the DATATRNS register(Steam Hearts).
- CDB: Fixed timing of command AbortFile again.
- CDB: Fixed GetdelSctData, CalActSiz, DataEnd(KOF95), ReadDir/ChgDir(incorrect drend when infnum is 254).
- CDB: Fixed bugs of current play position and target position.
- CDB: Fixed a bug that the file system can not access current/parent directorys sometimes.
- CDB: Fixed a bug of the CSCT flag(Should be set when a sector was discarded)
- CDB: Fixed a bug that MPEG videos playing twice.
- CDB: Fixed a bug of EHST flag setting timing(Assault Suit Leynos 2).
- SYSTEM: Implemented CAT(Cycle Adaptive Timing).
- SYSTEM: Implemented FMA(Fast Memory Access).
- SYSTEM: Implemented Audio Stream Buffer.
- SYSTEM: Implemented new mechnism for the PAL mode.
- SYSTEM: Implemented generic system time slices.
- SYSTEM: Rewrote the frame structure.
- SYSTEM: Rewrote handlings of the communication port.
- SYSTEM: Fixed a bug of address mapping(lockup area).
- SYSTEM: Fixed a bug of H-BLANKs during V-BLANK.
- SYSTEM: Rewrote CS2 address mapping.
- SYSTEM: Added default BUP when no game loaded.
- SYSTEM: Added Open/Close Tray.
- SATURN: Changed name prefix of BUP.
- SATURN: Fixed initialization of SCSP RAM for quick starting and HLEBIOS.
- SATURN: Added recognization of audio CDs.
- SATURN: Added VDP1 frame buffer initialization for HLE_BIOS(Galaxy Fight - Universal Warriors).
- TITAN: Fixed TITAN mode.
- TITAN: Fixed input issue of Suiko Enbu.
- TITAN: Changed button name from PUSHSW to SELECT.
- TITAN: Rewrote EEPROM and BUP loading/saving.
- TITAN: Added SIMM.
- TITAN: Passed MIDI Test.
- TITAN: Passed Gun Trigger Test.
- TITAN: Supported new formats 7Z/RAR.
- TITAN: Supported Multi-cartridge.
- TITAN: Fixed area code of Sport Fishing 2.
- TITAN: Fixed a bug of EEPROM reading, passed the EEPROM Test.
- PROLOGUE21: Added a stub.
- RASTER: Rewrote raster.
- READER: Rewrote async operation.
- SCHEDULER: Refined.
- SCHEDULER: Fixed a bug when frame exit, the next target time could be discarded.
- SCHEDULER: Fixed a bug of timer repeating.
- SCHEDULER: Fixed a bug that an event may execute after executed.
- MP1D: Implemented a new mechnism(wait when buffer is full).
- MP1D: Video and Audio use seperated demuxers.
- MP1D: Reduced memory usage.
- MP1DA: Fixed the sound glitches when playing opening movie of Lunar SSSC.
- MP1DV: Fixed a bug of empty GOP.
- VCDCARD: Decoupled from CDBLOCK.
- VCDCARD: Implemented window, zooming functions.
- VCDCARD: Fixed the command MpSetDec.
- VCDCARD: Fixed crash.
- VCDCARD.MPDV: Fixed display position of the frame buffer.
- VCDCARD.MPDV: Fixed issues of window processing.
- VCDCARD.MPDV: Implemented bilinear filtering.
- VCDCARD.MPDV: Replaced all of the floating calculations with integer calculations.
- ODD: Rewrote async operation.
- ODD: Fixed a bug that sometimes it can't stop after releasing Forward/Backward button in the BIOS CD player.
- DRIVE: Refactored CD drive status transitions.
- PAR: Fixed a bug of getting vendor id, product id.
- DATA: Added record data of Sega Saturn de Hakken!! Tamagotchi Park(Thanks to cafe-alpha).
- PERIPHERAL: Implemented emulation of PSY-Q Target Adapter(Broken)
- PERIPHERAL: Implemented emulation of Satiator(Broken).
- PERIPHERAL: Implemented emulation of SAROO.
- PORT: Decoupled ASIC01, ASIC02 from SMPC.
- FDD: Changed block size to 512 bytes.
- BIOS: Added function S_AUTHENCD(required by SMPMPG1), bumped version number.
- BIOS: Fixed offset of the instruction at 0600092E.
- BIOS: Supported to run with SH2 cache enabled.
- BIOS: Added default PC and SP for SH2(S)(Doom).
- BIOS: Fixed SYS_SETSCUIM for SH2(S)(Astal).
- BIOS: Enabled Nova BIOS.
- BIOS: Supported to run executable files.
- BIOS: Fixed slave sh2 initialization.
- BIOS: Implemented SYS_CHGSYSCK, SYS_TASSEM, SYS_CLRSEM.
- BIOS: Rewrote the handling of SCU interrupts and the execution interface of SYS and BUP functions.
- BIOS: HLE BIOS version bumps to v0.94.
- BIOS Rewrote SH2_INIT and interrupts initialization.
- BIOS: Fixed bugs of the HLE BIOS, updated version number of the HLE BIOS.
- BUP: Redesigned the BUP format.
- BUP: Fixed bugs that sometimes it can corrupt existing game records in the BUP file system.
- BUP: Fixed bugs of read/write game records.
- EXE: Supported new excutable format SRE.
- EXE: Improved handling for entry address COF/ELF/SRE(DUKPLAYR.COF).
- CD: CD file name when there is only a dot without an extension, the dot is ommited.
- CD: Fixed a bug that it may exceed the size scope of a file while reading.
- CD: Fixed a bug that the last track can not end or loop.
- CDX: Rewrote handlings of physical CD Drive.
- CDX: Rewrote BIN/CCD/CUE/ISO/MDS parser.
- CDX: Refactored Sector/Index/Track/Session/CD and TOC structures.
- CDX: Supported multi-session and multi-index.
- CDX: Supported new formats CDG/CDI/CHD/CSO/DAX/NRG/TOC/ZSO.
- CDX: Supported automatically generating ECC/EDC code.
- CDX: Decoupled ISO9660 stuff from CDB.
- CDX: Supported PCM and WAV(roughly) formats.
- CDX: Fixed CD+G regressions of MDS/NRG formats(Caused by 0.6.5003 CdScan support).
- CDX.CUE: Supported WAV(roughly) files.
- COMMON: Implemented cirque(circular queue).
- UTILITY: Added Region ID.
- MISC: Implemented Audio Level Meter.
- MISC: Implemented "Rotate With Control".
- MISC: Implemented Turbo Mode(Tab).
- MISC: Implemented Step Forward Mode(Ctrl + ->).
- MISC: Implemented per_game_bup.
- MISC: Improved FPS controling, frames are now more stable and smooth.
- MISC: Rewrote Auto Region, PAL regions have higher priorities now.
- MISC: Supported 64-bit architecture.
- MISC: Optimized INI parser file processing(Load the entire file instead of line by line).
- MISC: Reduced memory usage.
- MISC: Added PAUSE/PLAY toggle(Spacebar).
- MISC: Added colors and shadows for FPS display.
- MISC: Added a License button on the About Dialog.
- MISC: Added a new option show_log in nova.ini for showing/hiding the log console.
- MISC: Added a new option show_stat in nova.ini for showing/hiding FPS information.
- MISC: Added new options log_xxx in nova.ini for setting log levels of individual modules.
- MISC: Renamed stv_game to stv_slot# in nova.ini.
- MISC: Renamed mpeg_card to vcd_card in nova.ini.
- MISC: Fixed data size of Saturn Standard Pad.
- MISC: Fixed memory leaks.
- MISC: Fixed random crash.
- MISC: Fixed a bug of INI parser(may crash when it encounters empty lines)
- MISC: Fixed a bug of the CPE format.
- MISC: Updated data.json.
- MISC: Migrated to C++17.
- MISC: Show/hide output console via menu.
- MISC: Fixed a bug that output console can not be closed properly.
- MISC: Supported swapping disc.
- MISC: Made FPS more stable.
- MISC: Replaced init function with create for various machines.
- D3D9: Removed D3DX9 dependencies.
- D3D9: Changed D3DFMT_X8R8G8B8 to D3DFMT_A8R8G8B8 for compatibilities.
- GRAPHIC: Implemented various graphic filters
- None
- Bilinear
- CRT (Aperture Grille Big)
- CRT (Aperture Grille Small)
- CRT (Slot Mask Big)
- CRT (Slot Mask Small)
- Dot (Round)
- Dot (Square)
- LCD (Game Boy)
- LCD (Game Boy Light)
- Noise (Dynamic)
- Noise (Static)
- E Ink Color
- Paperwhite
- Scanline (Phosphor)
- Scanline (Straight)
- Monochrome
- Reverse Color
- GRAPHIC: Implemented Fullscreen Mode.
- GRAPHIC: Implemented VSync.
- SOUND: Improved audio streaming.
- SOUND: Supported Portable Sound Format.
- SOUND: Fixed a bug that left and right channels were reversed.
- GUI: Vsync is enabled by default.
- GUI: Redesigned file open/close logic.
- GUI: Show version number on the caption bar of the main window.
- GUI: Supported various Aspect Ratios.
- GUI: Supported rotations of the main window.
- GUI: Hide cursor in fullscreen mode.
- GUI: Render overlay text with freetype.
- GUI: Fixed a bug when restoring a minimized window.
- DEBUGGER: Enabled debugger.
- DEBUGGER: Improved the debugger.
- DEBUGGER: Return to RTS instead of returning from the function.
- DEBUGGER: Fixed a crash of quiting the program while running the debugger.
- DEBUGGER: Fixed bugs that the debugger crashes with low-DPI displays.
- DEBUGGER: Fixed a bug when clicking the PC icon.
- NOVA: Refactored the entire project(Uncompleted).
- NOVA: Release memory of a Machine when close.
→ NOWSZY [SEGA] NOVA 0.6
Nova v0.6 A Sega Saturn/Titan Video emulator
- SH2: Implemented Cache and SCI.
- SH2: Rewrote Power-On procedure.
- SH2: Rewrote instruction TAS and TRAPA.
- SH2: Fixed a bug of return value of reserved areas(Dark Savior).
- M68K: Limited the address bus to 24 bits.
- SMPC: Implemented commands queueing.
- SMPC: Rewrote SMPC peripheral handlings.
- SMPC: Rewrote the command SYSRES.
- SMPC: Fixed a bug of RTC.
- SMPC: Fixed timing issues of the command INTBACK.
- SMPC: Fixed a bug of SNDON command(Steam Hearts).
- VDP1: Fixed a bug of invalid command(DraculaX).
- VDP1: Fixed a bug of LINK address(DraculaX).
- VDP2: Rewrote handling of the VCNT register.
- VDP2: Completed Cycle Pattern handlings.
- VDP2: Restored Character Pattern cache.
- SCSP: Implemented 1Mb RAM mode.
- CDB: Removed MP2 decoder kjmp2.
- CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
- CDB: Implemented MPEG related commands.
- CDB: Implemented commands CdClose and MpPutSctData.
- CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
- CDB: Supported Video CD playback(require MPEG ROM).
- CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
- CDB: Fixed a crashing bug of SubcodeQ decoding.
- CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
- CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
- CDB: Fixed the default start/end positions of the command CdPlay.
- CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
- SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
- PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
- BIOS: Disabled Nova BIOS.
- MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
- MISC: Supported WindowsXP.
- MISC: Added .img format for the cue parser.
- MISC: Renamed cart.json to data.json.
- MISC: Fixed a bug that the primary BUP is not saved properly at exit.
- DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).
→ NOWSZY [SEGA] NOVA 0.5
Powerslave (Playmates Interactive Entertainment, Inc., 1996) - Nova 0.5. Jeszcze niegrywalny tytuł, ale idzie ku lepszemu.
Nova v0.5 A Sega Saturn/Titan Video emulator
- VDP1: Refactored the entire architecture.
- VDP1: Disabled force_interlace.
- VDP1: Implemented better timing.
- VDP1: Implemented handling of the MODR register.
- VDP1: Implemented handling for invalid command table data.
- VDP1: Implemented Color Calculation Mode 5.
- VDP1: Implemented a new algorithm for quadrilateral rasterization.
- VDP1: Implemented anti-aliasing for Distorted Sprite and Polygon.
- VDP1: Rewrote user/system clipping and pre-cliping.
- VDP1: Rewrote end code process.
- VDP1: Rewrote High Speed Shrink.
- VDP1: Rewrote handling of the LOPR/COPR registers.
- VDP1: Rewrote manual frame change/erase.
- VDP1: Added access restrictions to the registers TVMR/FBCR.
- VDP1: Fixed a bug of EWLR/EWRR registers(Street Fighter Zero 3).
- VDP2: Disabled VDP2_JIT.
- VDP2: Refactored the entire architecture.
- VDP2: Removed Character Pattern cache.
- VDP2: Supported 1M VRAM.
- VDP2: Implemented Special High-Resolution Graphics Mode(preliminary).
- VDP2: Implemented HCNT/VCNT/EXLTEN handling(incomplete).
- VDP2: Implemented RBG1 and EXBG.
- VDP2: Implemented rotation calculation with coefficient data.
- VDP2: Implemented Rotation Parameter Mode 2 of RBG0.
- VDP2: Implemented Invalid Rotation Parameter Mode 2(when coefficient table is disabled) of RBG0.
- VDP2: Implemented coefficient data as part of LNCL data.
- VDP2: Implemented Screen Over Process Mode 1 of RBG0/RBG1.
- VDP2: Implemented Gradation.
- VDP2: Implemented Sprite Window.
- VDP2: Implemented sprite color calculation condition 3(MSB).
- VDP2: Added support of sprite type 0~7 for 8-bit data.
- VDP2: Added support of sprite type 8~F for 16-bit data.
- VDP2: Added Character Pattern cache again.
- VDP2: Rewrote priority handling.
- VDP2: Rewrote handling of the SPCLMD and SPWINEN bits of the register SPCTL(Dragon Force 2).
- VDP2: Rewrote Cycle Pattern handling(incomplete).
- VDP2: Rewrote TVSTAT handling.
- VDP2: Rewrote Special Priority function.
- VDP2: Rewrote Extended Color Calculation.
- VDP2: Rewrote Sprite Screen Over Process.
- VDP2: Rewrote Window Process.
- VDP2: Rewrote Shadow Process.
- VDP2: Rewrote LNCL insertion.
- VDP2: Rewrote scrolling/zooming calculation of NBG0/NBG1/NBG2/NBG3.
- VDP2: Rewrote Line Scroll/Vertical Cell Scroll process of NBG0/NBG1.
- VDP2: Fixed a bug of byte access of the color RAM(wrong mask).
- VDP2: Fixed a bug that the WxLWE bit of LWTA0U and LWTA1U are masked.
- VDP2: Fixed a bug of special color calculation mode 3(palette data MSB).
- VDP2: Fixed a bug of RGB0 color calculation ratio.
- VDP2: Fixed a bug when the data is RGB format and color calculation is indicated by MSB.
- VDP2: Fixed a bug of palette number.
- VDP2: Fixed a bug of color RAM address offset.
- VDP2: Fixed bugs of Character Number Supplement Modes.
- VDP2: Fixed bugs of Normal Line Window coordinates.
- VDP2: Fixed a bug of sprite transparent dot.
- VDP2: Fixed a bug of Pattern Name Table Lead Address calculation.
- VDP2: Fixed bugs of display/color mode limits by settings of the Reduction Enable Register.
- VDP2: Fixed bugs of display limits by settings of NBG0/NBG1 color modes.
- VDP2: Fixed bugs caused by changes in mid-frame.
- VDP2: Fixed bugs of NBG2/NBG3 scroll values.
- VDP2: Fixed bugs of LNCL/BACK screen in single interface mode.
- VDP2: Fixed a bug of vertical Reduction.
- VDP2: Fixed a bug of Screen Over Process Mode 3 when bitmap vertical size is 256.
- VDP2: Fixed a bug of rotation parameter when the graphic mode is hi-res or exclusive hi-res.
- VDP2: Fixed a bug of rotation parameter when it is double/single interlace.
- VDP2: Fixed a bug of Special Color Calculation Mode 2(by dot) when color format is RGB.
- VDP2: Fixed a bug of priority pattern(BIOS splash screen).
- VDP2: Fixed a bug that BGON changes in mid-frame(Lunar Silver Star Story).
- VDP2: Fixed a bug of sprite transparent dot.
- VDP2: Fixed a bug of single interface.
- VDP2: Fixed a bug of line scrolling.
- VDP2: Fixed a bug when the priority number is 0.
- SCU: Rolled back the fix of PPAF handling in v0.4(Thunder Force V).
- SCU: Fixed a bug of DMA indirect mode table address detection(Tactics Ogre).
- SCU: Fixed a bug of DMA range checking(Burning Rangers).
- SCU: Fixed a bug of DMA timing(too slow to end transfer of palette data during VBLANK).
- CDB: Fixed bugs of CdReport when the pickup is in the Lead In/Out area.
- CDB: Supported MPEG audio decoding.
- MISC: Added ON/OFF switch for the VDP2 BACK layer.
- MISC: Fixed another wrong track mode bug of the MDS parser.
→ NOWSZY [SEGA] NOVA 0.4
Nova - Sega Saturn Emulator v0.4.0
- CDB: Rewrote the entire Filter/Buffer/Partition/File system.
- CDB: Rewrote most of the commands.
- CDB: Rewrote the HIRQREQ register and interrupts handling.
- CDB: Rewrote the DATATRNS register and data transferring.
- CDB: Rewrote the periodic response procedure.
- CDB: Rewrote CdReport.
- CDB: Rewrote subcode Q decoding.
- CDB: Implemented rarely used commands.
- CDB: Implemented better timing for commands.
- CDB: Implemented subcode R~W decoding.
- CDB: Implemented REJECT/WAIT/ERROR handlings.
- CDB: Implemented Copy/Move between selectors.
- CDB: Improved status transition.
- CDB: Improved logging.
- CDB: Added timing for seeking process.
- SCU: Improved PPAF handling, setting value by an event.
- SCU: Fixed a bug of accessing area detection.
- VDP1: Fixed a bug of initializing.
- SYSTEM: Improved threads synchronization.
- SYSTEM: Rewrote CD reading.
- SYSTEM: Rewrote the CD reading thread.
- SYSTEM: Added new log types Notice and Remarks.
- BIOS: Fixed a bug of the HIRQREQ register initial value.
- MISC: Rewrote the BIN/ISO parser.
- MISC: Fixed a bug(wrong track mode) of the MDS parser.
→ NOWSZY [SEGA] NOVA 0.3
Nova - Sega Saturn Emulator v0.3.0
- SH2: Removed interrupts timing.
- SCU: Rewrote DSP flags handling.
- SCU: Rewrote DSP commands and opcodes mapping.
- SCU: Rewrote the DSP RA register handling.
- SCU: Rewrote PPAF register handling.
- SCU: Rewrote DSTA register handling.
- SCU: Rewrote DMAC priority handling.
- SCU: Rewrote INTC.
- SCU: Added timing for interrupt sending of INTC.
- SCU: Added DSP register TN0.
- SCU: Added DSP disassembly function.
- SCU: Added restrictions to the DMA add values.
- SCU: Added checking of DSP delay commands conflicts.
- SCU: Added checking of PPAF register read access while DSP is executing.
- SYSTEM: Supported adding user data to an event.
→ [SEGA] NOVA 0.2.1
Golden Axe: The Duel (SEGA of America, Inc., 1996). Sporo jeszcze Nova ma do zrobienia, aby przynajmniej ten tytuł był grywalny.
Nova - Sega Saturn Emulator v0.2.1
- SMPC: Fixed command SYSRES(Force Master SH2 to run Power-On vector).
- VDP1: Fixed manual change/erase frame buffer(ST-V VDP1/VDP2 HARDWARE TEST).
- SYSTEM: Implemented TITAN mode(Preliminary).
- SYSTEM: Rewrote the startup procedure.
- SYSTEM: Rewrote the cartridge subsystem.
- SYSTEM: Refactored the CD subsystem.
- GRAPHIC: Fixed screen flickering.
- GUI: Enabled menu item "Boot".
- MISC: Supported CD drive(Preliminary).
- MISC: Added "Software Reset"(Hold <Shift> when "Reset", equivalent to START+A+B+C).
- MISC: Added more options in nova.ini.
- MISC: Fixed a bug of the INI parser when there are square brackets within a property.
- MISC: Fixed a bug of dragging and dropping files directly to the executable.
- MISC: Some file names were changed,
- "primary_01.bup" >>> "sat_primary_01.bup"
- "memcard_01.bup" >>> "sat_memcard_01.bup"
- "battery.sav" >>> "sat_battery.sav"
→ [SEGA] NOVA 0.2
Nova - Sega Saturn Emulator v0.2
- SH2: Fixed crashing bugs of the disassembler.
- SH2: Added a hook routine for special usage.
- SCU: Fixed a bug of table address boundary checking of DMAC indirect mode.
- SMPC: Added magic numbers to the battery save file.
- VDP1: Fixed MSBON of polygon.
- CDB: Added log messages for commands MpDisp, MpSetWin, MpSetBcolor, MpSetFade, MpSetVeff.
- SYSTEM: Implemented Nova BIOS(Preliminary).
- SYSTEM: Supported ROM cartridge.
- MISC: Implemented comments handing for the INI parser.
- MISC: Added new options in nova.ini.
- MISC: Some file names were changed,
- "backup.bin" >>> "primary_01.bup"
- "memcard_00.bin" >>> "memcard_01.bup"
- "smpc.bin" >>> "battery.sav"
→ [SEGA] NOVA 0.1.9
Nova v0.1.9 16/03/17
- SH2: Added read byte access of TIER register of FRT(3D Lemmings (E)).
- SCU: Refactored INTC.
- SCU: Made DSP and DMAC as separated excutable devices.
- SCU: Supported irregular(Transfer address is not aligned or transfer count is an odd number) DMA transfers.
- SCU: Implemented better timing for DMA transfers.
- SCU: Implemented better synchronization mechanism for DMAC.
- SCU: Implemented caching of DMA triggers.
- SCU: Implemented priority for the three DMA levels.
- SCU: Implemented all status(Access, Interruption, Standby, Operation) of DMA transfers.
- SCU: Implemented Force-Stop of DMA transfers.
- SCU: Implemented handling for illegal DMA.
- SCU: Implemented handling for the Status of Stopped DMA registers.
- SCU: Added handling for DSTA register.
- SCU: Added "Cool-down" time for interrupted/Force-Stopped DMA transfers.
- SCU: Added restrictions for register access.
- VDP1: Added restrictions for register access.
- VDP2: Fixed the VBLANK bit of TVSTAT register.
- CDB: Refactored handling of DATATRNS register.
- CDB: Added byte access of DATATRNS register(Steam Hearts via SCU DMA).
- SYSTEM: Added checking for accessing device registers from slave SH2.
- MISC: Refined regular expressions of the CUE parser.
- MISC: Fixed regular expression bugs of the INI parser.
→ [SEGA] NOVA 0.1.8
Nova v0.1.8 31/12/17
- SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
- SH2: Rewrote address mapping/mirroring stuff again.
- SH2: Added handling for illegal delay slot instructions.
- SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
- CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
- MISC: Added NO_GFX mode to increase the debugging speed.
- VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
- VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
- SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
- INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.
wstecz12/05/2018 21:53