[SEGA] NOVA 0.2

[2] @ !!! Piątek, 20 Kwietnia 2018 21:13 CET [20-04-2018 21:11 CET]

[SEGA] NOVA 0.2

Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok zyskał nową wersję.

Nova - Sega Saturn Emulator v0.2

  • SH2: Fixed crashing bugs of the disassembler.
  • SH2: Added a hook routine for special usage.
  • SCU: Fixed a bug of table address boundary checking of DMAC indirect mode.
  • SMPC: Added magic numbers to the battery save file.
  • VDP1: Fixed MSBON of polygon.
  • CDB: Added log messages for commands MpDisp, MpSetWin, MpSetBcolor, MpSetFade, MpSetVeff.
  • SYSTEM: Implemented Nova BIOS(Preliminary).
  • SYSTEM: Supported ROM cartridge.
  • MISC: Implemented comments handing for the INI parser.
  • MISC: Added new options in nova.ini.
  • MISC: Some file names were changed,
    • "backup.bin" >>> "primary_01.bup"
    • "memcard_00.bin" >>> "memcard_01.bup"
    • "smpc.bin" >>> "battery.sav"
→ NOWSZY [SEGA] NOVA 0.6

Nova v0.6 A Sega Saturn/Titan Video emulator

  • SH2: Implemented Cache and SCI.
  • SH2: Rewrote Power-On procedure.
  • SH2: Rewrote instruction TAS and TRAPA.
  • SH2: Fixed a bug of return value of reserved areas(Dark Savior).
  • M68K: Limited the address bus to 24 bits.
  • SMPC: Implemented commands queueing.
  • SMPC: Rewrote SMPC peripheral handlings.
  • SMPC: Rewrote the command SYSRES.
  • SMPC: Fixed a bug of RTC.
  • SMPC: Fixed timing issues of the command INTBACK.
  • SMPC: Fixed a bug of SNDON command(Steam Hearts).
  • VDP1: Fixed a bug of invalid command(DraculaX).
  • VDP1: Fixed a bug of LINK address(DraculaX).
  • VDP2: Rewrote handling of the VCNT register.
  • VDP2: Completed Cycle Pattern handlings.
  • VDP2: Restored Character Pattern cache.
  • SCSP: Implemented 1Mb RAM mode.
  • CDB: Removed MP2 decoder kjmp2.
  • CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
  • CDB: Implemented MPEG related commands.
  • CDB: Implemented commands CdClose and MpPutSctData.
  • CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
  • CDB: Supported Video CD playback(require MPEG ROM).
  • CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
  • CDB: Fixed a crashing bug of SubcodeQ decoding.
  • CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
  • CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
  • CDB: Fixed the default start/end positions of the command CdPlay.
  • CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
  • SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
  • PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
  • BIOS: Disabled Nova BIOS.
  • MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
  • MISC: Supported WindowsXP.
  • MISC: Added .img format for the cue parser.
  • MISC: Renamed cart.json to data.json.
  • MISC: Fixed a bug that the primary BUP is not saved properly at exit.
  • DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).
→ NOWSZY [SEGA] NOVA 0.5
Powerslave (Playmates Interactive Entertainment, Inc., 1996) - Nova 0.5. Jeszcze niegrywalny tytuł, ale idzie ku lepszemu.

Nova v0.5 A Sega Saturn/Titan Video emulator

  • VDP1: Refactored the entire architecture.
  • VDP1: Disabled force_interlace.
  • VDP1: Implemented better timing.
  • VDP1: Implemented handling of the MODR register.
  • VDP1: Implemented handling for invalid command table data.
  • VDP1: Implemented Color Calculation Mode 5.
  • VDP1: Implemented a new algorithm for quadrilateral rasterization.
  • VDP1: Implemented anti-aliasing for Distorted Sprite and Polygon.
  • VDP1: Rewrote user/system clipping and pre-cliping.
  • VDP1: Rewrote end code process.
  • VDP1: Rewrote High Speed Shrink.
  • VDP1: Rewrote handling of the LOPR/COPR registers.
  • VDP1: Rewrote manual frame change/erase.
  • VDP1: Added access restrictions to the registers TVMR/FBCR.
  • VDP1: Fixed a bug of EWLR/EWRR registers(Street Fighter Zero 3).
  • VDP2: Disabled VDP2_JIT.
  • VDP2: Refactored the entire architecture.
  • VDP2: Removed Character Pattern cache.
  • VDP2: Supported 1M VRAM.
  • VDP2: Implemented Special High-Resolution Graphics Mode(preliminary).
  • VDP2: Implemented HCNT/VCNT/EXLTEN handling(incomplete).
  • VDP2: Implemented RBG1 and EXBG.
  • VDP2: Implemented rotation calculation with coefficient data.
  • VDP2: Implemented Rotation Parameter Mode 2 of RBG0.
  • VDP2: Implemented Invalid Rotation Parameter Mode 2(when coefficient table is disabled) of RBG0.
  • VDP2: Implemented coefficient data as part of LNCL data.
  • VDP2: Implemented Screen Over Process Mode 1 of RBG0/RBG1.
  • VDP2: Implemented Gradation.
  • VDP2: Implemented Sprite Window.
  • VDP2: Implemented sprite color calculation condition 3(MSB).
  • VDP2: Added support of sprite type 0~7 for 8-bit data.
  • VDP2: Added support of sprite type 8~F for 16-bit data.
  • VDP2: Added Character Pattern cache again.
  • VDP2: Rewrote priority handling.
  • VDP2: Rewrote handling of the SPCLMD and SPWINEN bits of the register SPCTL(Dragon Force 2).
  • VDP2: Rewrote Cycle Pattern handling(incomplete).
  • VDP2: Rewrote TVSTAT handling.
  • VDP2: Rewrote Special Priority function.
  • VDP2: Rewrote Extended Color Calculation.
  • VDP2: Rewrote Sprite Screen Over Process.
  • VDP2: Rewrote Window Process.
  • VDP2: Rewrote Shadow Process.
  • VDP2: Rewrote LNCL insertion.
  • VDP2: Rewrote scrolling/zooming calculation of NBG0/NBG1/NBG2/NBG3.
  • VDP2: Rewrote Line Scroll/Vertical Cell Scroll process of NBG0/NBG1.
  • VDP2: Fixed a bug of byte access of the color RAM(wrong mask).
  • VDP2: Fixed a bug that the WxLWE bit of LWTA0U and LWTA1U are masked.
  • VDP2: Fixed a bug of special color calculation mode 3(palette data MSB).
  • VDP2: Fixed a bug of RGB0 color calculation ratio.
  • VDP2: Fixed a bug when the data is RGB format and color calculation is indicated by MSB.
  • VDP2: Fixed a bug of palette number.
  • VDP2: Fixed a bug of color RAM address offset.
  • VDP2: Fixed bugs of Character Number Supplement Modes.
  • VDP2: Fixed bugs of Normal Line Window coordinates.
  • VDP2: Fixed a bug of sprite transparent dot.
  • VDP2: Fixed a bug of Pattern Name Table Lead Address calculation.
  • VDP2: Fixed bugs of display/color mode limits by settings of the Reduction Enable Register.
  • VDP2: Fixed bugs of display limits by settings of NBG0/NBG1 color modes.
  • VDP2: Fixed bugs caused by changes in mid-frame.
  • VDP2: Fixed bugs of NBG2/NBG3 scroll values.
  • VDP2: Fixed bugs of LNCL/BACK screen in single interface mode.
  • VDP2: Fixed a bug of vertical Reduction.
  • VDP2: Fixed a bug of Screen Over Process Mode 3 when bitmap vertical size is 256.
  • VDP2: Fixed a bug of rotation parameter when the graphic mode is hi-res or exclusive hi-res.
  • VDP2: Fixed a bug of rotation parameter when it is double/single interlace.
  • VDP2: Fixed a bug of Special Color Calculation Mode 2(by dot) when color format is RGB.
  • VDP2: Fixed a bug of priority pattern(BIOS splash screen).
  • VDP2: Fixed a bug that BGON changes in mid-frame(Lunar Silver Star Story).
  • VDP2: Fixed a bug of sprite transparent dot.
  • VDP2: Fixed a bug of single interface.
  • VDP2: Fixed a bug of line scrolling.
  • VDP2: Fixed a bug when the priority number is 0.
  • SCU: Rolled back the fix of PPAF handling in v0.4(Thunder Force V).
  • SCU: Fixed a bug of DMA indirect mode table address detection(Tactics Ogre).
  • SCU: Fixed a bug of DMA range checking(Burning Rangers).
  • SCU: Fixed a bug of DMA timing(too slow to end transfer of palette data during VBLANK).
  • CDB: Fixed bugs of CdReport when the pickup is in the Lead In/Out area.
  • CDB: Supported MPEG audio decoding.
  • MISC: Added ON/OFF switch for the VDP2 BACK layer.
  • MISC: Fixed another wrong track mode bug of the MDS parser.

 

→ NOWSZY [SEGA] NOVA 0.4

Nova - Sega Saturn Emulator v0.4.0

  • CDB: Rewrote the entire Filter/Buffer/Partition/File system.
  • CDB: Rewrote most of the commands.
  • CDB: Rewrote the HIRQREQ register and interrupts handling.
  • CDB: Rewrote the DATATRNS register and data transferring.
  • CDB: Rewrote the periodic response procedure.
  • CDB: Rewrote CdReport.
  • CDB: Rewrote subcode Q decoding.
  • CDB: Implemented rarely used commands.
  • CDB: Implemented better timing for commands.
  • CDB: Implemented subcode R~W decoding.
  • CDB: Implemented REJECT/WAIT/ERROR handlings.
  • CDB: Implemented Copy/Move between selectors.
  • CDB: Improved status transition.
  • CDB: Improved logging.
  • CDB: Added timing for seeking process.
  • SCU: Improved PPAF handling, setting value by an event.
  • SCU: Fixed a bug of accessing area detection.
  • VDP1: Fixed a bug of initializing.
  • SYSTEM: Improved threads synchronization.
  • SYSTEM: Rewrote CD reading.
  • SYSTEM: Rewrote the CD reading thread.
  • SYSTEM: Added new log types Notice and Remarks.
  • BIOS: Fixed a bug of the HIRQREQ register initial value.
  • MISC: Rewrote the BIN/ISO parser.
  • MISC: Fixed a bug(wrong track mode) of the MDS parser.
→ NOWSZY [SEGA] NOVA 0.3
Contra: Legacy of War (Konami of America, Inc., 1997) - jeszcze trochę niegrywalny ale może kiedyś.

Nova - Sega Saturn Emulator v0.3.0

  • SH2: Removed interrupts timing.
  • SCU: Rewrote DSP flags handling.
  • SCU: Rewrote DSP commands and opcodes mapping.
  • SCU: Rewrote the DSP RA register handling.
  • SCU: Rewrote PPAF register handling.
  • SCU: Rewrote DSTA register handling.
  • SCU: Rewrote DMAC priority handling.
  • SCU: Rewrote INTC.
  • SCU: Added timing for interrupt sending of INTC.
  • SCU: Added DSP register TN0.
  • SCU: Added DSP disassembly function.
  • SCU: Added restrictions to the DMA add values.
  • SCU: Added checking of DSP delay commands conflicts.
  • SCU: Added checking of PPAF register read access while DSP is executing.
  • SYSTEM: Supported adding user data to an event.
→ NOWSZY [SEGA] NOVA 0.2.2

Nova - Sega Saturn Emulator v0.2.2

  • VDP2: Fixed a bug of MSB transparent shadow(Game no Tatsujin).
  • CONTROLLER: Implemented
    • Analog Joystick(No analog data for now)
    • Keyboard(Game Basic for Sega Saturn)
    • Shuttle Mouse(Game no Tatsujin)
    • Mega Drive 6-Button Pad(for testing)
    • Mega Drive 3-Button Pad(for testing)
→ NOWSZY [SEGA] NOVA 0.2.1
Golden Axe: The Duel (SEGA of America, Inc., 1996). Sporo jeszcze Nova ma do zrobienia, aby przynajmniej ten tytuł był grywalny.

Nova - Sega Saturn Emulator v0.2.1

  • SMPC: Fixed command SYSRES(Force Master SH2 to run Power-On vector).
  • VDP1: Fixed manual change/erase frame buffer(ST-V VDP1/VDP2 HARDWARE TEST).
  • SYSTEM: Implemented TITAN mode(Preliminary).
  • SYSTEM: Rewrote the startup procedure.
  • SYSTEM: Rewrote the cartridge subsystem.
  • SYSTEM: Refactored the CD subsystem.
  • GRAPHIC: Fixed screen flickering.
  • GUI: Enabled menu item "Boot".
  • MISC: Supported CD drive(Preliminary).
  • MISC: Added "Software Reset"(Hold <Shift> when "Reset", equivalent to START+A+B+C).
  • MISC: Added more options in nova.ini.
  • MISC: Fixed a bug of the INI parser when there are square brackets within a property.
  • MISC: Fixed a bug of dragging and dropping files directly to the executable.
  • MISC: Some file names were changed,
    • "primary_01.bup" >>> "sat_primary_01.bup"
    • "memcard_01.bup" >>> "sat_memcard_01.bup"
    • "battery.sav" >>> "sat_battery.sav"

 

→ [SEGA] NOVA 0.1.9

Nova v0.1.9 16/03/17

  • SH2: Added read byte access of TIER register of FRT(3D Lemmings (E)).
  • SCU: Refactored INTC.
  • SCU: Made DSP and DMAC as separated excutable devices.
  • SCU: Supported irregular(Transfer address is not aligned or transfer count is an odd number) DMA transfers.
  • SCU: Implemented better timing for DMA transfers.
  • SCU: Implemented better synchronization mechanism for DMAC.
  • SCU: Implemented caching of DMA triggers.
  • SCU: Implemented priority for the three DMA levels.
  • SCU: Implemented all status(Access, Interruption, Standby, Operation) of DMA transfers.
  • SCU: Implemented Force-Stop of DMA transfers.
  • SCU: Implemented handling for illegal DMA.
  • SCU: Implemented handling for the Status of Stopped DMA registers.
  • SCU: Added handling for DSTA register.
  • SCU: Added "Cool-down" time for interrupted/Force-Stopped DMA transfers.
  • SCU: Added restrictions for register access.
  • VDP1: Added restrictions for register access.
  • VDP2: Fixed the VBLANK bit of TVSTAT register.
  • CDB: Refactored handling of DATATRNS register.
  • CDB: Added byte access of DATATRNS register(Steam Hearts via SCU DMA).
  • SYSTEM: Added checking for accessing device registers from slave SH2.
  • MISC: Refined regular expressions of the CUE parser.
  • MISC: Fixed regular expression bugs of the INI parser.
→ [SEGA] NOVA 0.1.8
Shinobi Legions (Vic Tokai, Inc., 1995)

Nova v0.1.8 31/12/17

  • SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
  • SH2: Rewrote address mapping/mirroring stuff again.
  • SH2: Added handling for illegal delay slot instructions.
  • SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
  • CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
  • MISC: Added NO_GFX mode to increase the debugging speed.
  • VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
  • VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
  • SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
  • INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.
→ [SEGA] NOVA 0.1.7

Nova v0.1.7 24/12/17

  • VDP2: Added byte access of cycle pattern registers(Sengoku Blade).
  • SCSP: Implemented a new algorithm for MIBUF and MOBUF of MIDI.
  • SCSP: Implemented cancellation of MIDI input/output interrupts.
  • MISC: Added command FLAGS for the CUE parser.
  • SCSP: Refactored INTC.
  • VDP2: Fixed VRESO bits of TVMD register when its value is 2 or 3.
  • VDP2: Fixed a bug of sprite shadow(Suiko Enbu).
  • CDB: Fixed the pickup reset of CdPlay command, Steam-Heart's plays BGM properly now.
  • MISC: Fixed the wrong file offset of the CUE parser(single BIN).

Tagi: Sega, Saturn

wstecz20/04/2018 21:13
Inne treści związane z tematem
[MULTI] Mednafen x86/x64 1.21.3 [MULTI] Mednafen x86/x64 1.21.3
Mednafen jest bardzo udanym multiemulatorem, który powstał przede wszystkim z myślą o linuksie, jednak dzięki portowi pod win32 i ostatnio testowanej wersji x64, możemy pobawić się nim także pod okienkami. Jest na tyle dobrym udawaczem, że na podwalinie jego kodu powstały takie emulatory jak VBjin (VirtualBoy) i PCEjin (PCEngine) Delikata. Menfagen pozwala zaemulować platformy ...
[ARCADE] Supermodel 0.3a SVN725 [ARCADE] Supermodel 0.3a SVN725
Nowa wersja testowa emulatora arcade maszynek SEGA MODEL III. Wrzucam od czasu, do czasu nowe wersje tego świetnego emulatora, ale zazwyczaj ich nie opisuje, czekając aż Bart Trznadlowski w końcu obwieści kolejną odsłonę swojego programu.
[SEGA] NOVA 0.2.1 [SEGA] NOVA 0.2.1
Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok zyskał nową wersję.
[SMS] MasterGear 4.3 11/05/18 [SMS] MasterGear 4.3 11/05/18
MASTERGEAR (MG) to kolejny emulator ze stajni Marata Fayzullin (ColEm, Speccy, fMSX i masa innych), tym razem pozwalający na emulację konsol wyprodukowanych przez firmę SEGA Mark 3, SEGA MasterSystem, przenośnej konsoli SEGA GameGear oraz ich poprzedników (SMII, SG1000, SC3000 i SF7000).
Do ściągnięcia
Dodatkowe informacje
Komentarze

T-shirt "Bajtek 10/86"

Retro T-Shirt Bajtek 10/86 - męski podkoszulek
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2019 | Krzysztof 'Faust' Karkosza Google+Kontakt