Kolejny emulator Segi Genesis z frontendem? Nie do końca, oprócz emulacji konsolek SEGA to całkiem pokaźne narzędzie do wywracania bebechów na drugą stronę;). Do gry, na pewno znajdzie się coś fajniejszego, ale do zerkania do środka ClownMDemu jest w ścisłej czołówce
Mega Swiv (1994, ECI). Człowiek przyzwyczaja się do gier, które widział na określonej maszynce i często zapomina o portach na innych platformach. Cóż wersja na Amigę była fajna.... na Megadrive jednak jest fajniejsza;P
ClownMDemu 1.6.11 10/05/2026
Full report here
- Added SVG icon to AppImage builds.
- Improved debug log.
- Can scroll horizontally using the trackpad.
- Reduced lag when log has many entries.
- Images can now be right-clicked and either copied to the clipboard or saved to a file.
- Made windows remember their positioning and sizing.
- Fixed barebones file dialog not being shown in the event that the native dialog fails.
- Fixed Mega CD support.
ClownMDemu 1.6.10 30/03/2026
Full report here
- The DAC channel now has its distinct Mega Drive 'crunchiness'.
- Fixes crashing in The Spiral.
- Fixes dots covering the screen in OutRunners.
- Fixes the 512-colour demo in Titan Overdrive.
- Mostly eliminates the black bars seen during the fractal effect in Titan Overdrive II.
- Fixes Devon's high-colour Ronald McDonald tech-demo.
- Tile viewer.
- Stamp viewer.
- Plane viewers.
- Stamp map viewer.
- Sprite list.
- Tile viewer.
ClownMDemu 1.6.9 14/03/2026
- Fix issue preventing ad hoc relay servers from working when RetroAchievements are enabled on Windows ([#21420])
- Some ad hoc UI improvements ([#21432], [#21433])
- Fix crash/failure setting the background on iOS ([#21409])
- Fix logging to file ([#21412])
- Networking settings cleanup ([#21418])
- Some fixes for assorted rare crashes ([#21422])
- Fix issues when unpausing using a controller binding ([#21424]), DualSense Edge detection on Windows ([#21426])
- Fix missing savestate undo button ([#21425])
- MMPX texture upscaling algorithm has been restored, the new one has been improved ([#21376]) and renamed MMPX Advanced ([#21421])
- Fix support for custom game config for homebrew apps ([#21434])
- Improve insets handling on Android ([#21437])
ClownMDemu 1.6.8 03/03/2026
- 68k delays caused by DMA transfers are now emulated.
- Fixes Sonic 2's split-screen showing level geometry where it should not be visible.
- Individual cheats can be applied by pressing the Enter key.
- Added checkboxes so that cheats can be disabled without deleting them outright.
- Fixes the tile viewer showing 15 tiles per line instead of 16 (at 100% DPI).
- Generally makes the sizing of windows neater across all DPIs.
- Fixes the controls not working on the Steam Deck, which was due to input 1 always being assigned to the non-existent keyboard rather than the controller.
ClownMDemu 1.6.7 03/03/2026
- Fixed right-aligned Window Plane rendering incorrectly.
- Added multitap emulation, allowing games such as Mega Bomberman and Sonic Classic Heroes to be played with more than two players.
- Sega's Team Player (supports up to 8 players).
- Electronic Arts' 4 Way Play (supports up to 4 players).
ClownMDemu 1.6.6 21/02/2026
- Added support for cheat codes (both Game Genie and Action Replay).More info
ClownMDemu 1.6.5
- Updated emulator core.
- Added an option to disable the CDDA audio channel.
- Removed a frame of input latency.
- Fixed VDP debuggers being one frame ahead of the emulated game.
- Fixed emulated control pads not being synchronised properly.
- Corrected V-Int to fire on line 225 instead of 224.
- Seemingly confirmed as hardware-accurate by my CDC-Test homebrew.
- Corrected H-Int to be allowed to fire at the end of lines 224 and 225.
- Verified by CDC-Test homebrew.
- Fixed there being no audio when frame-advancing.
- Fixed keyboard-bound control pad setting not being saved.
- Added configuration/save data directory paths to the frontend debugger.
- Fixed save data and settings sometimes not being saved in Emscripten builds.
ClownMDemu 1.6.4.1
- Updated ClownCD.
- Fixed memory leak when using CHD files.
- Fixed files being corrupted immediately after loading them in Emscripten builds (use-after-free bug).
- Fixed audio not playing when loading a game from the command-line.
- Fixed options and save data not being saved in Emscripten builds.
- Fixed Emscripten builds crashing when trying to load games via the URL.
- Fixed stack overflow in About menu in Emscripten builds.
- Made
-f/--fullscreenforce the emulator to always behave as if it is in full-screen, even when it is not.- Fixes menu bar not auto-hiding on Steam Deck (Gamescope).
- Fixed 'integer screen scaling' option not being saved.
ClownMDemu 1.6.4
- Made it possible to load software from a URL in Emscripten builds.
- Fixed one-frame flicker that would occur when binding keyboard inputs.
- Made it possible to edit action of existing keyboard bindings.
- Added new command-line options:
-u/--user- for overriding the configuration directory.- Can be used for making ClownMDEmu portable.
- Fixed window title not being updated when the region setting is changed.
- Made frontend able to display Japanese glyphs.
- Useful for games which have Japanese in their filename.
- Added support for loading CHD files.
- Fixed games 'inheriting' save data from previously-loaded games.
ClownMDemu 1.6.3
- Updated to the latest ClownMDEmu core.
- Improved V-counter accuracy.
- Gets Lemmings 2 to boot!
- Improved V-counter accuracy.
- Added new command-line options:
-f/--fullscreen- for starting the emulator in full-screen mode.-c/--cartridge- for explicitly loading cartridge software.-d/--disc- for explicitly loading disc software.
- Made menu bar be shown in full-screen more often:
- When the emulator is paused.
- When no software is loaded.
- Made gamepad' right stick button pause the emulator.
- Forced use of fake windows for menus in full-screen mode.
- Useful for platforms where exclusive full-screen mode prevents real windows from appearing.
- Allows menus to be controlled with gamepad.
- Made emulator start in full-screen if it was full-screen when it was last closed.
- Backported default window contents from the work-in-progress Qt frontend.
- Makes it clearer to new users how to use the emulator.
- Fixed Windows title bar not being the exact same colour as the menu bar.
ClownMDemu 1.6.2
- Made it clearer when the widescreen hack is disabled.
- Fixed bugs that would occur when switching games.
- Holding multiple fast-forward inputs at once now causes the emulator to run even faster.
ClownMDemu 1.6.1 17/01/2026
- Added more resolutions to the widescreen hack. Now Sonic 1 Widescreen and Sonic 1 Blastless DX can be played at their intended resolution again.
ClownMDemu 1.6.0 17/01/2026
- Updated to the latest ClownMDEmu core.
- Made audio louder.
- Raised sprite limit when widescreen is enabled.
- Made 68k-side Z80 address mirroring accurate (see this GitHub issue).
- Fixed reading the PCM chip's panning register.
- Added option to disable Mega CD Mode 1 emulation.
- Useful for allowing Sonic Winter Adventure to use its FM soundtrack.
- Made widescreen hack configurable.
- Changed default key-bindings from ZXC,ASD to ASD,QWE.
- Added Z80 disassembler.
- Gave plane map viewers 2x zoom by default.
- Vastly improved Qt-based frontend, and made it share a great deal of code with the Dear ImGui frontend.
- Mega CD support.
- Options menu.
- Persistent settings.
- The Qt frontend is still incomplete and not ready to be released.
- Added status indicators for pausing, rewinding, and fast-forwarding.
ClownMDemu 1.5.0.2 1/09/2025
- Updated to the latest ClownMDEmu core.
- Updated to the latest version of Clown68000.
- Fixed poor performance on macOS and other BSD derivatives.
- Corrected many instances of registers holding values that are larger than 32-bit.
- Optimised sprite rendering.
- Added widescreen hack.
- Fixed 8-bit writes to 16-bit SRAM.
- Fixed FM operators 2 and 3 being swapped when performing a key on/off operation.
- Optimised rendering in H32 mode by drawing fewer tiles than in H40 mode.
- Removed debug warnings that would occur when accessing 'gap' FM slots (it is a harmless no-op).
ClownMDemu 1.4.0.2 20/08/2025
- Updated to the latest ClownMDEmu core.
- Fixed Mega CD BIOS's
FDRSEToperation not cancelling an ongoingFDRCHGoperation.
- Fixed Mega CD BIOS's
- Updated to the latest version of ClownCD.
- Fixed WAVE and Ogg Vorbis audio files being mistaken for MP3 files.
ClownMDemu 1.4.0.1 13/08/2025
Updated to the latest ClownMDEmu core.
- Fixed Z80 parity flag.
- Fixed VRAM viewer (and VRAM dumps) being byte-swapped.
ClownMDemu 1.4 16/06/2025
- Fixed stamp map viewer not refreshing after changing options whilst emulator is paused.
- Fixed stamp viewer settings not doing anything at all.
- Migrated VDP register debugger to a tabbed layout.
- Updated to the latest ClownMDEmu core.
- Added pending interrupt behaviour.
- Fixes the HUD in my Tofu homebrew.
- Added 128KiB VRAM mode.
- Fixes various effects in Titan Overdrive 2.
- Corrected masking of sprite table address in H40 mode.
- Fixes the crash-landing scene in Titan Overdrive 2.
- Added partial emulation of the VDP debug register.
- Layer forcing & hiding.
- Fixes various effects in Titan Overdrive 2.
- Layer forcing & hiding.
- Corrected drawing of sprites to VDP's internal line buffer.
- Fixes Titan Overdrive 2's logo.
- Fixed crackling in Mega CD PCM audio.
- Added pending interrupt behaviour.
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![[Sega] ClownMDemu 1.6.11 10/05/2026](/Photos//www/photo/202506/clownmdemu_logo.png,134)

This is clownmdemu, a Sega Mega Drive (a.k.a. Sega Genesis) emulator. It is currently in the very early stages of development: it can run some games, but many standard features of the Mega Drive are unemulated (see clownmdemu-frontend-common/clownmdemu/TODO.md for more information).
