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[retro] ScummVM 2.0.9

[4] @ Wtorek, 24 Grudnia 2024 01:06CET

[retro] ScummVM 2.0.9

Nowa aktualizacja środowiska ScummVM (Script Creation Utility for Maniac Mansion), które pozwala na nowo odkrywać czar starych gier typu "point and click", na praktycznie każdej platformie, począwszy od Amigi a skończywszy na urządzeniach mobilnych. 

W downloadzie wersja dla PC, a dla pozostałych platform należy odwiedzić Oficjalną stronę projektu

ScuMM Virtual Machine 2.0.9 (2024-12-22)

New games:

  • Added support for Orion Burger.
  • Added support for Total Eclipse and Total Eclipse 2.
  • Added support for Thimbleweed Park.
  • Added support for The Space Bar.
  • Added support for Moonbase Commander.
  • Added support for Backyard Basketball.
  • Added support for Unrest.
  • Added support for Rise of the Dragon.
  • Added support for Castle Master.
  • Added support for Wait for it! Issue 3. Song for a Hare.
  • Added support for Mask Show.
  • Added support for Marvellous Mice Adventures: Meeting Sea Rat.
  • Added support for The Adventures of the Good Soldier Schweik.
  • Added support for Marvellous Mice Adventures: Sea Rat's Birthday.

New platforms:

  • Added SailfishOS port.

General:

  • Fixed GLSL version parsing on some OpenGL ES2 platforms.
  • The "Aspect ratio correction" option within the Global Options section is now active by default.
  • There is now a checkbox for the --copy-protection command-line option.
  • Reduced memory usage on platforms with dynamic detection plugins.
  • Improved GUI usability on small screens.
  • Added optional dependency for libopenmpt for sound.
  • Added optional dependency for libmpcdec (musepack) for sound.

ADL:

  • Added Apple II checkerboard cursor as a visual option.
  • Removed broken strings in Time Zone.
  • Fixed picking up all items via "GET ALL" from a scene.
  • Fixed restoring the state of unvisited rooms.

AGI:

  • Apple II games are now detected. Although not supported yet, most can be started.
  • Fixed duration of timed text boxes. They were shown only half as long as they should be, making e.g. the King's Quest III intro hard to read.
  • The predictive input dialog popup when clicking on the prompt line or in an input field is now an optional game setting, disabled by default.
  • Fixed Black Cauldron witches not disappearing at end of game.
  • Fixed King's Quest III mice event not occurring after listening to fish.
  • Fixed Mixed-Up Mother Goose crash after nursery rhyme on certain platforms.
  • Fixed Gold Rush game clock in Apple IIgs version.
  • Fixed Donald Duck's Playground audio bugs in PC booter version.
  • Improved detection for PC booter games.
  • Added support for sound in CoCo3 games.
  • Fixed many bugs in Winnie The Pooh In The Hundred Acre Wood, including Tigger never appearing and Eeyore not accepting his balloon.

AGOS:

  • Added keymapper support.
  • Fixed timer handling in savegames, addressing issues such as crashing in Waxworks Egypt Level 3 and Power Points not regenerating in Elvira 2.

AGS:

  • Syncronized with upstream AGS 3.6.1.30.
  • Added commandline --language option to specify the game language overriding the GUI.
  • Fixed glitchy staircase in old Maniac Mansion Mania episodes, caused by imperfect pathfinding.
  • Fixed savescreen not accepting keyboard input in a few games (e.g. An English Haunting).
  • Fixed colorless texts in games using the SpriteFont plugin (e.g. Detective Gallo).
  • Updated .mod playback and fixed looping not working in rare occasions.
  • Fixed misbehaving legacy upscaler in old games.
  • Fixed rare incorrect tinting when using AVX2 optimizations.
  • Added a few checks for unsupported videos to prevent crashes.
  • Multiple updates to the detection tables.

Asylum:

  • Implemented moving with the arrow keys.

BBVS:

  • Added keymapper support.

Bladerunner:

  • Fixed a soft-lock case for Izo at Hawker's Circle.
  • The "Designers cut" setting can be set in advance and persist for a new game.
  • Improved, reliable application of custom random seeds.

Chewy:

  • Fixed cyber crown state before Surimy attack.
  • Fixed changing hotspot subtexts.
  • Fixed keyboard handling in the inventory screen.
  • Fixed unlocked cutscenes in cinema screen.
  • Fixed music in harbor during the second visit.
  • Fixed movement of Chewy's boat during the boat race.
  • Fixed room placement of Nichelle after Kong attack.

Cine:

  • Added keymapper support.

Composer:

  • Added keymapper support.

Cruise:

  • Added support for Russian fan-translation.
  • Added keymapper support.

Draci:

  • Added keymapper support.

Dreamweb:

  • Fixed crash when changing scenes, while holding some non-essential game items.

EFH:

  • Fixed various crashes when exiting in the middle of an interaction.

Freescape:

  • Added support for Atari/Amiga releases of Dark Side.
  • Added "authentic graphics" mode.
  • Fixed several glitches in the different render modes.
  • Improved keymapper support coverage.
  • Correctly implement aspect ratio correction following dosbox implementation.

GLK/ADVSYS:

  • Fixed parsing for input commands.

Gob:

  • Fixed Blount becoming inactive in the Gob3 brain level.
  • Fixed flickering cursor during some videos in Gob3 and Lost in Time.

Groovie:

  • Added keymapper support.

Hopkins:

  • Added keymapper support.

Hugo:

  • Added keymapper support.

Hypno:

  • Fixed lagging cursor on some platforms.

Illusions:

  • Added keymapper support.

Kyra:

  • (EOB) Added a "Faithful AD&D rules" checkbox, to enable improvements and fixes to original Eye of the Beholder I and II game code.
  • (EOB) Fixed an issue where multi-class characters might gain incorrect HP due to round-off errors.
  • (EOB) Corrected projectile weapon damage (as per AD&D 2nd Edition rules).
  • (EOB) Elves get +1 to hit with swords and bows (according to the official game manual).
  • Fixed NPCs Ileria (female) and Beohram (paladin) in Eye of the Beholder I.
  • (EOB) Fixed a few small bugs.

Lure:

  • Added keymapper support.

M4:

  • Fixed restoring conversation state.

MADE:

  • Added keymapper support.

MADS:

  • Added keymapper support.

MM:

  • Added MT32/LAPC-1 support for Xeen engine.
  • Fixed Xeen regression which caused some sound effects to stop abruptly.
  • Fixed spell SP/gem requirements in MM1 enhanced mode, and actually remove spell points & gems when spells are cast.

NANCY:

  • Fixed a startup crash and some broken puzzles in The Vampire Diaries.
  • Fixed a crash when trying to play the Russian versions of early Nancy Drew games.

NGI:

  • Added support for Lithuanian version of fullpipe.

PINK:

  • Fixed crash after the girl turns into a mermaid.

SAGA:

  • Added keymapper support.
  • Prevent reaching an unwinnable state when not performing key actions in Nimdok's chapter in IHNM.

SCI:

  • Added CGA (4 colors and black/white) and Hercules render modes for most SCI 0 DOS games. Also added an EGA dithering mode and a VGA gray scale mode for many SCI 1 DOS games, a 16 colors mode for KQ6 Windows and 8 colors modes for all PC-98 games.
  • Added Gabriel Knight 1 CD speech repair by AllTinker. Fixes the majority of pops and clicks in the DPCM8 speech audio.
  • Improved PCjr audio.
  • Improved KQ6 CD settings. The DOS platform now defaults to DOS behavior.
  • Better support for Mac KQ6.
  • Implemented KQ5 FM Towns save/restore UI.
  • Numerous script fixes to different games.
  • Fixed SCI1.1 picture scaling inaccuracies.
  • Fixed fallback detection for unknown fan games.
  • Added support for Spanish SQ3.
  • Added support for Russian Camelot, Laura Bow, PQ2.
  • Added support for Russian fan-translation of QFG3.

SCUMM:

  • Added map generator from Moonbase Console for Moonbase Commander.
  • Improved graphics support for Macintosh MI1, MI2 and Fate of Atlantis.
  • Improved audio support for Macintosh Loom, Last Crusade, and MI1.

Sherlock:

  • Added support for Russian translation of Rose Tattoo.

Stark:

  • Added keymapper support.

Sword1:

  • Added a "Windows audio engine" mode available within the ScummVM game options, in which we simulate the DirectSound audio drivers powering the Windows 95 executable. This makes the game use softer (logarithmic) audio curves, but removes fade-in and fade-out for sound effects, fade-in for music, and automatic music volume attenuation for when speech is playing. By default the setting is off, since the game was developed with DOS and AIL sound drivers in mind, and it is also not available for Macintosh and PSX versions.
  • Added keymapper support.
  • Improved support on big-endian systems.
  • Added more game variants.
  • Restored the ability to choose language of subtitles on PC versions.

Sword25:

  • Fixed looping scene background sounds.
  • Fixed actor lighting when walking.

Teenagent:

  • Added support for Polish floppy version.

Tinsel:

  • Added keymapper support.

Titanic:

  • Fixed crash if the word 'that' was used in a conversation.

Tony:

  • Fix crash with rapid cursor switching.

TsAGE:

  • Added keymapper support.
  • Added support for Russian CD fan-translation for Ringworld.
  • Added support for Russian CD fan-translation for Blue Force.

Toon:

  • Added keymapper support.

Touche:

  • Added keymapper support.

Trecision:

  • Added keymapper support.

Tucker:

  • Added keymapper support.
  • Fixed being unable to enter the Lower Hall in 2nd Chapter.

TwinE:

  • Several collision related fixes.

Ultima:

  • Fix pathfinding not detecting some doors in Ultima VI.
  • Alter Ultima VIII default gamepad bindings.
  • Improved Ultima VIII keybind player movement.
  • Alter Ultima VIII target gump to no longer pause game.
  • Alter Ultima VIII minimap to use game palette.
  • Fixed Ultima VIII item splitting & merging on game map.
  • Fixed Ultima VIII animation, audio, and scene transition issues.

Voyeur:

  • Added Interplay logo animation.

ZVision:

  • Improved support of RTL languages.

 

 

Android port:

  • Add support for Android 15.
  • Add game shortcuts support on Android home screen either from a long press on the ScummVM icon or from the launcher widgets selector.
  • Rework the gamepad input mode with an improved UI. Add more virtual buttons.
  • Scale UI according to display density.
  • Various stability fixes.

macOS port:

  • Autoupdates now use Sparkle 2.x.
  • Changed default savegame path to use the Application Support folder.

3DS port:

  • Integrated the port-specific options dialog with the main GUI.
  • Increased available memory on the Old 3DS.
  • Fixed crashes in new 3DS models due to different memory handling.

iOS/iPadOS port:

  • Add Apple Pencil support.
  • Add app icons for “Dark” and “Tinted” modes.
  • Various stability fixes.
→ [retro] ScummVM 1.9.0
Scumm UFOS Adventure
U.F.O.s (a.k.a. GNAP: Der Schurke aus dem All)

ScuMM Virtual Machine 1.9.0 (2016-10-17)

New Games:

  • Added support for Myst.
  • Added support for Myst: Masterpiece Edition.
  • Added support for U.F.O.s.
  • Added support for Hi-Res Adventure #0: Mission Asteroid.
  • Added support for Hi-Res Adventure #1: Mystery House.
  • Added support for Hi-Res Adventure #2: The Wizard and the Princess.

General:

  • Fixed audio corruption in the MS ADPCM decoder.
  • Fixed audio pitch in the CMS/GameBlaster emulation.
  • Switched SDL backend to SDL2 by default. SDL1 is still a fallback.

AGI:

  • Added support for Hercules rendering. Both green and amber modes are supported.
  • Added support for the Hercules high resolution font. The font is also usable outside of Hercules rendering.
  • Added optional "pause, when entering commands" feature, that was only available in the original interpreter for Hercules rendering.

Beneath a Steel Sky:

  • Fixed a bug that could possibly make the game unfinishable due to a wrong animation for Officer Blunt that makes further interaction with this character impossible.

Gob:

  • Fixed graphical issues in Gobliiins (EGA version).

Kyra:

  • Updated Italian EOB1 translation.
  • Fixed a bug that caused a crash in Lands of Lore.

SCI:

  • Fixed a missing dialog line in QfG3 which awards the player with 3 additional points. This is a bug in the original game interpreter. Due to this bug, it was not possible to get all points in the original game.
  • Fixed a bug in Space Quest 1 that caused issues with the spider droid.
  • Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when interacting with the armor in room 37 (main house, downstairs). This bug is also present in the original game.
  • Fixed auto-saving in the fan-made Cascade Quest.
  • Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.
  • Added support for the ImagiNation Network (INN) demo.

SCUMM:

  • Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.
  • Fixed visual glitches in DOTT that occured after loading a savegame with the stereo in Green Tentacle's room turned on.
  • Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions)
  • Added support for the Dutch demo of Let's Explore the Airport with Buzzy.

Sherlock:

  • Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.
  • Fixed an issue with item hotspots in The Case of the Serrated Scalpel.
  • Fixed a bug that caused game lockups in the inventory of The Case of the Rose Tattoo.

Amiga port:

  • Added support for AmiUpdate autoupdates.

Linux port:

  • Added basic support for the snap packaging system.

Windows port:

  • Fixed taskbar support on Windows 10 onwards.
  • Fixed keymapping for non-QWERTY keyboards.
  • Added support for WinSparkle updater.
→ [retro] ScummVM 1.8.1
Scumm - I Have no Mouth and I Must Scream
I Have no Mouth and I Must Scream. Photo@Project

ScuMM Virtual Machine 1.8.1 (2016-05-24)

New ports:

  • Added Nintendo 3DS port.
  • Added Android SDL port.

General:

  • Removed TESTING flag from several supported games.
  • Added Chinese Pinyin translation.
  • Fixed cursor stuttering in the launcher that occured on some systems.

BBVS:

  • Fixed game restart.

CinE:

  • Fixed sound effect loading.

 Drascula:

  • Fixed text alignment to be faithful to the original.
  • Fixed character walking off screen.
  • Fixed loading savegames in the Pendulum scene.
  • Fixed wrong background for inventory items during chapter 6 in the Spanish version.
  • Fixed animations speed (they were running two times slower than in the original engine).
  • Fixed noise at start and/or end of speech. This was most noticeable with the Spanish speech.
  • Fixed delay when interacting with the verb menu and the inventory.
  • Fixed possibility to pick up the axe in the castle multiple times.

 Gob:

  • Fixed lock up for some games during sound initialization.

KYRA:

  • Fixed potential crash when using swamp snake potion on the rat in Hand of Fate. (NOTE: This fix was included in version 1.8.0, but it was not added to the NEWS file).
  • Fixed missing voice reactions when hitting enemies in CD version of Lands of Lore.

Lab:

  • Fixed lock-up during ending sequence.
  • Improved internal game controls.
  • Fixed lock-up during some in-game animations.

 SAGA:

  • Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream.

 
SCI:

  • Make cursor workarounds work properly on OpenPandora (and other devices, that support touch screen and analog sticks/mouse at the same time)
  • Script patch to fix broken ending battle in multilingual King’s Quest 5 (French, German + Spanish versions are all broken)
  • Fixed invalid memory access, when loading broken King’s Quest 5 credit music track
  • Fixed lowres/hires issues in King’s Quest 6 when saving, changing the lowres/hires
  • setting and restoring the saved game afterwards.

 
SCUMM:

  • Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows version of ScummVM.
  • Fixed a sound effect not stopping in Loom EGA with AdLib.

Broken Sword 2.5:

  • Added option to use English speech instead of German one when no speech is available for the selected language.
  • Fixed resource releasing on game exit.
  • Fixed game restart after language change in-game.
  • Fixed flickering in main Menu.
  • Fixed long save time on Windows.

Windows port:

  • Fixed bug in MIDI device listing affecting cases where MIDI devices were not usable.

 

→ [retro] ScummVM 1.7.0
Scumm 1.7.0:New games:The Netherwood:DreamWorks Interactive L.L.C., Microsoft Corporation:Neverhood, Inc., The:1996:
Nowa gra w stajni ScummVM (Script Creation Utility for Maniac Mansion ) The Netherwood (DreamWorks Interactive L.L.C., Microsoft Corporation, 1996)

ScuMM Virtual Machine 1.7.0 (2014-07-21)

New Games:

  • Added support for Chivalry is Not Dead.
  • Added support for Return to Ringworld.
  • Added support for The Neverhood.
  • Added support for Mortville Manor.
  • Added support for Voyeur.

General:

  • Updated Munt MT-32 emulation code to version 1.3.0.
  • Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and libpng, which are faster and can handle more images. (NOTE: The change to libpng was done in version 1.6.0, but it was not added to the NEWS file).
  • Added generic OpenGL (ES) output (based on GSoC Task).
  • The GUI can now be rendered in 32-bits.
  • The build system has been changed to be more modular and easier to add new engines.

SDL:

  • Added OpenGL graphics mode based on our generic OpenGL output. This allows for arbitrary output sizes. However, it does not support special filters like AdvMAME, HQ, etc.

AGOS:

  • Added mouse wheel support for inventory and save game lists.
  • Enabled verb name display in Simon the Sorcerer 2.
  • Fixed the Feeble Files loyalty rating in the English 4CD version. (This was apparently a bug in the original game. It is currently unknown if other versions still have the same problem.)

Broken Sword 1:

  • Added back support for MPEG-2 videos.

Broken Sword 2:

  • Added back support for MPEG-2 videos.

CGE:

  • Added an option to enable "Color Blind Mode" to the ScummVM GUI.

Gob:

  • Improved video quality in Urban Runner.

Hopkins:

  • Added an option to toggle "Gore Mode" from the ScummVM GUI.
  • Fixed bug that could cause the music to stop prematurely.

Pegasus:

  • Fixed several rare crashes and glitches.
  • Fixed multiple bugs carried over from the original binary.

SCI:

  • Added support for the more detailed RAVE lip syncing data in the Windows version of King's Quest 6. Portraits should now be much more expressive when talking.
  • Added support for simultaneous speech and subtitles in the CD versions of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new "Dual" audio state, or via the ScummVM audio options).
  • Fixed music fading.
  • Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,  KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
  • Improved the MIDI parser so that music event processing is done more properly.

SCUMM:

  • Changed the saved game naming scheme of HE games to always contain the target name.
  • Fixed having multiple coaches in Backyard Football.
  • Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
  • This makes sound effects like, for example, the typewriter and waterfall
  • in Indiana Jones and the Last Crusade sound like in the original.
  • Added support for the Steam versions of Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both the Windows and the Macintosh versions are supported.

TONY:

  • Savegames in Tony Tough now work on big-endian systems.

Tinsel:

  • Discworld 1 and 2 no longer crash on big-endian systems.

Android port:

  • Added experimental support for the OUYA console.

PS2 port:

  • Added configurable TV modes: NTSC and PAL.
  • Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV progressive and VESA.
  • Added a configuration option for the HDD partition used.
  • Added a configuration option for the IP address used.
  • Added a configuration option to toggle USB mass storage.

Tizen port:

  • The BADA port has been merged/updated into Tizen.
→ [retro] ScummVM 1.6.0

ScummVM 1.6.0

New Games:

  • Added support for 3 Skulls of the Toltecs.
  • Added support for Eye of the Beholder.
  • Added support for Eye of the Beholder II: The Legend of Darkmoon.
  • Added support for Hopkins FBI.
  • Added support for Tony Tough and the Night of Roasted Moths.
  • Added support for The Journeyman Project: Pegasus Prime.
  • Added support for the Macintosh version of Discworld 1.

General:

  • Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.
  • Rewrote VideoDecoder subsystem.
  • Added Galician translation.
  • Added Finnish translation.
  • Added Belarusian translation.
  • Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.
  • Updated MT-32 emulation code to latest munt project snapshot.
  • Added FluidSynth settings dialog, mainly for reverb and chorus settings.
  • Fixed crash on certain Smacker movies.

Cine:

  • Improved audio support for Amiga and AtariST versions of Future Wars.
  • Now music fades out slowly instead of stopping immediately. Sound
  • effects are now properly panned, when requested by the game.

CGE:

  • Soltys contains a puzzle requiring the ALT key to be pressed while clicking on an object. This puzzle has been disabled on devices not using this key.

Drascula:

  • Resolved multiple UI issues with the original save/load screen.
  • Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher.
  • It's now possible to use the ScummvM save/load dialogs.
  • The F7 key (previously unmapped) now always shows the ScummVM load screen.
  • The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.

Dreamweb:

  • Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.

Groovie:

  • Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.

SAGA:

  • Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.

SCUMM:

  • Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
  • Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.
  • Added sound and music support for the Macintosh version of Loom.
  • Handle double-clicking in the Macintosh version of Loom.
  • Major bugfixes in INSANE (the Full Throttle bike fights).

TOUCHE:

  • Added support for Enhanced Music by James Woodcock
wstecz24/12/2024 01:06
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