[PSX2] PCSX2 1.2.1

[1] @ Wtorek, 4 Lutego 2014 23:54CET

[PSX2] PCSX2 1.2.1
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PCSX2 jakoś nie ma szczęścia do oficjalnych wersji - kolejny bugfix do ściągnięcia. Pełna 14 mb wersja emulatora zawiera świeże biblioteki MS, inaczej może okazać się konieczne ściągnięcie nowych bibliotek Visual Studio 2013 ze strony Microsoftu.

 

PCSX2 1.2.1 04/02/2014

  • This bugfix release fixes Psychonauts and others that rely on correct MFIFO
→ [PSX2] PCSX2 1.4.0

PCSX2 1.4.0 08/01/2015

Core

  • [New Feature] Debugger by Kingcom
  • [New Feature] Folder memory cards by AdmiralCurtiss
  • [New Feature] EE Overclock by ssakash and Blyss Sarania
  • [Bug-Fix] Recompiler Improvements and Core Refactors by Refraction, ssakash and Gregory
  • [New Feature] Support for loading Gzip and CSO compressed ISO’s by Avih and Unknown W.Brackets

GSDX

  • [Bug-Fix] Programmable blending to reproduce GS blending unit output by Gregory
  • [Bug-Fix] Improved CRTC output size handling by ssakash and .r5
  • [Bug-Fix] Software renderer improvements by Gabest and Gregory
  • [Bug-Fix] Accurate destination alpha testing by Gregory
  • [Bug-Fix] Improved read of depth / color by Gregory

SPU2-X

  • [New Feature] Per channel volume adjustment by gigaherz
  • [Bug-Fix] Time Stretcher: Improvements to tempo adjustments by Avih

GUI

  • [Enhancement] Configurable template on GSFrame titlebar by Avih
  • [Enhancement] Revamped Core and GSDX plugin dialogs by Turtleli, Gregory and ssakash
→ [PSX2] PCSX2 1.2.0
Sony Playstation 2:PCSX2:Ultimate Spider-Man:Activision Publishing, Inc.:Treyarch Invention, LLC:Sep 22, 2005:
Ultimate Spider-Man (Activision Publishing, Inc., Sep 22, 2005)

PCSX2 1.2.0 02/02/2014

Windows

 

Core:

  • microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
  • Fixes to New GIF unit to solve regressions
  • microVU bugs fixed (affecting Extreme-G Racing and others)
  • CDVD fixes (Impossible Mission now boots)
  • Path 3 arbitration and timing refinements
  • MFIFO fixes for DDR games
  • Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
  • Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
  • Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
  • VIF Unpack optimizations
  • VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
  • Various other game specific fixes in GameDB
  • NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)

SPU2-X:

  • Improved DMA system
  • Fixes to reverb
  • Improved time-stretcher recovery on extreme speed changes.
  • Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules

GSdx:

  • Improved adapter selection for detecting of videocards
  • CLUT (Color LookUp Table) fixes for games such as Disney Golf
  • Texture Offset options added to help improve upscaling artifacts
  • OpenGL mode added (Experimental currently)
  • Various CRC hacks
  • Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
  • New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated

DEV9ghzdrk:

  • Improved support for online play and make the users MAC address unique.

Linux

Core:

  • Support for external patch (pnach) files

OnePad changes:

  • Bugfixes for multiple button presses
  • Bugfixed memory leaks

ZZogl:

  • Added support for MESA drivers
  • Bump OpenGL requirement to 3.0 with floating texture
  • Various OpenGL fixes

SPU2-X:

  • Added SDL Backend

 

 

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