[PSX] Xebra/Arbex 25/06/19

[82] @ Sobota, 29 Czerwca 2019 00:19CET

[PSX] Xebra/Arbex 25/06/19

Dr.Hell zaktualizował kod tandemu jednego z najlepszych emulatorów SONY PLAYSTATION - XEBRA/ARBEX. Jeden z wierniejszych emulatorów psx1 (bez zbędnych wodotrysków).

Xebra/Arbex 25/06/19

  • ????
→ [PSX] Xebra/Arbex 24/12/18

Xebra/Arbex 24/12/18

  • ????
→ [PSX] Xebra/Arbex 27/10/18
Megaman Legends 2

Xebra/Arbex 27/10/18

  • ????
→ [PSX] Xebra/Arbex 10/03/18
→ [PSX] Xebra/Arbex 05/01/18

05 jan 2018

  • Fix modification of drawing function by OpenGL
→ [PSX] Xebra/Arbex 24/12/17

24 dec 2017

  • Enhancement of disc image creation function and rendering function by OpenGL
→ [PSX] Xebra/Arbex 07/12/17

07 dec 2017

 

  • ???
→ [PSX] Xebra/Arbex 02/11/17

02/11/17

 

  • ???
→ [PSX] Xebra/Arbex 11/07/17

17/07/11

  1. Slightly reduce data volume. In GTE, division is performed by reciprocal integration, and its inverse value is inferior in accuracy. It was obvious that the common value for each group was refined.  However, the calculation formula for refinement was unknown (There is only the Newton's law or the Gold Schmidt method as the theoretical formula When dealing with integers, how to round numbers is arbitrary by the designer, It can not be theoretically derived). Although it was unknown, it is not a large amount of data for software on PC I wish I could prepare the whole number as an immediate value table (This is effective also in terms of reducing the amount of computation at the time of execution) 
    When checking the calculation formula of the refinement indicated by nocash this time, since we saw an agreement in total, I decided to adopt the calculation formula.
    As an actual utility, compressed data which was 4000 bytes in old algorithm, It is reduced to 257 bytes with the new algorithm. Although the normal distribution data used by the SPU was held for all the sections, Because it is bilaterally symmetrical, we deleted the half section.
  2. Center display of screen at startup
→ [PSX] Xebra/Arbex 10/06/17
Final Fantasy IX (Square Electronic Arts L.L.C., Nov 14, 2000)

17/06/10

  • The default value of Stall Rate (GPU - in) from 0x14 to 0x8 at the above review. I tried to change it, so it was quite probable that this was an enemy case It returned to 0x14

17/06/08

  • Transfer rate (GPU-chain) is unknown from when it is about. It was fixed because it was invalidated. Since the tag part and the data part are too different in the rate, We made them separately, and we used coefficients of GPU-in for the data part.

Tagi: Sony, Playstation, Psx, 250619, Xebraarbex

wstecz29/06/2019 00:19
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xebra190625-t2e.pl.zip
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