Oprócz ePCEcd, unknownall, tworzy również emulator Sony Playstation - ScePSX. Emulatorek tak jak i wczeÅ›niejszy pozwala skorzystać z shaderów (Reshade lub też nie - stÄ…d dwie wersje programu.BÄ™dÄ™ miaÅ‚ chwilÄ™ sprawdzÄ™... teraz odnotowuje tylko ze zwykÅ‚ego obowiÄ…zku;)
ScePSX Beta 0.1.7.2 8 July 2025
PGXP
- Added the following sub-functions and corresponding settings. PGXP settings take effect without requiring a restart::
- PGXP Core (Recommended for 3D games)
- PGXP High-Precision Rendering (recommended,, minimal issues)
- PGXP Affine Correction (No issues in most cases)
- PGXP Average Depth (recommended, minimal issues)
- PGXP Normal Correction (Minimal visible effect, resource-intensive)
- PGXP Color Correction (Some games may have color issues)
- PGXP Clipping Fix (may cause missing textures)
- PGXP Coordinate Capture (may cause texture errors)
- When loading a quick save from version 0.1.7.0, the PGXP feature does not take effect.
UI
- Fixed multiple English translations
ReShade Integration
- Upgraded integrated ReShade version to 6.5.0
- Modified GPU backend pipeline to be compatible with ReShade 6.5.0
- Added three new fx shaders: CRT, xBRv4, CRT_Lottes
New Features
- Added color smoothing for FMVs, enabled by default
ScePSX Beta 0.1.7.1 6 July 2025
PGXP
- Notes:
- To restore the "breathing" effect of 3D characters in games, ScePSX implements PGXP by increasing GTE precision.
- When PGXP is enabled, the following may occur:
- Slight increase in CPU usage (approximately 1–3%)
- Missing visuals in 2D games (PGXP is not needed for 2D games)
- The PSX logo during BIOS startup will no longer appear
- PGXP is disabled by default and must be enabled manually in the settings.
Bug Fixes
- Fixed controller vibration issues
- Fixed graphical glitches when switching between FMV and gameplay
- Fixed audio pops/clicks when using incorrect CUE files
- Fixed compatibility issues with the GTE CC instruction (e.g., R4)
Important Compatibility Notice
Quick Save Format Upgrade!
Due to core module refactoring in version0.1.7.0
, quick saves from this version (≥0.1.7.0
) are incompatible with older versions (≤0.1.6.6
).
For details, please see the 0.1.7.0 changelog.
ScePSX Beta 0.1.7.0 3 July 2025
Refactoring Motivation
- Comprehensive overhaul of historical architectural flaws in SPU/CD-ROM/XA-ADPCM modules,
- permanently resolving accumulated compatibility issues to establish foundation for high-precision emulation and future expansion.
Core Audio & CD-ROM Subsystem
- Eliminated audio tearing in PAL/15FPS games
- Precise compatibility for games leveraging "PS1 hardware quirks"
- Resolved timing-sensitive anomalies (crashes/texture glitches)
- Enhanced native audio reproduction
Graphics Backends
- VRAM architecture overhaul (OpenGL/Vulkan)
- Rendering output optimization for OpenGL & Vulkan
- Software renderer enhancements for pixel-art games
Critical Compatibility Notice
- Instant Save Format Upgrade!
- Due to core module refactoring, saves from this version (≥0.1.7.0) are incompatible with older releases (≤0.1.6.6)
- Legacy saves will fail to load → Create new saves after updating
Performance & UX Optimizations
- 500% faster directory scanning → Near-instant game library loading
- Optimized file-loading logic → Smoother navigation
- Improved UI responsiveness & intuitive interaction
ScePSX Beta 0.1.6.6 Latest 30 May 09:56
Bug Fixes
- Fixed potential crash when retrieving cheats under poor network conditions
- Fixed issues during directory scanning
- Fixed crash that may occur when loading .img or .bin files directly without using .cue files
- Fixed ReShade UI flickering on certain GPUs when using the Vulkan backend
- Fixed screen content being cropped vertically on some Windows 10 and Windows 11 systems
- Fixed texture alignment issues in the Chinese versions of Parasite Eve and Vagrant Story
New Features
- Added FastBoot: Bypasses BIOS boot process (games still use BIOS functions)
- Support for cue file encodings across multiple code pages (GBK/GB2312/BIG5/Shift-JIS/ISO-8859-1/CP1251)
- MDEC supports 4/8-bit and YUV mono decoding
ScePSX Beta 0.1.6.5 27 May 2025
Version 0.1.6.5 Update Notes
- Bug Fixes
- Fixed the GTE instruction handling.
- Fixed GPU rendering height issues.
- Fixed crashes caused by frequent renderer switching.
Vox populi
Ten artykuł nie byl jeszcze komentowany:(
Dodaj komentarz!!!!
wstecz09/06/2025 23:56
Inne treści związane z tematem
[multi] NO$GBA 3.06 14/04/2025
Martin Korth autor popularnej serii emulatorów no$cash (no$sns, no$gba, no$nes, no$msx, no$sns, no$cpc, no$c64, no$gmb, no$k2) udostÄ™pniÅ‚ nowÄ… wersjÄ™ emulatora handheldów NINTENDO - GameBoy Advance i Nintendo DS.
NO$GBA, tak jak NO$PSX zostaÅ‚ udostÄ™pniony w dwóch wersjach - deweloperskiej (z debuggerem bez rozszerzenia) i typowo dla graczy (wersji DOS (-d) a ...
[psx] PSXE 0.10.3-alpha 5/08/2024
PSXE jest w miarÄ™ mÅ‚odym projektem emulacji SONY PLAYSTATION. Projekt pozwala już na emulacjÄ™ niektórych komercyjnych tytuÅ‚ów. Niestety od strony użytkowej wymaga gimnastyki w linii komend, na tyle karkoÅ‚omnej, że poddaÅ‚em siÄ™ po paru próbach, może komuÅ› innemu siÄ™ uda;P
![[PSX2] PCSX2 2.2.0 31/10/24](https://www.t2e.pl/Photos/www/picLogoty/a71da2bb1.jpg,134)
Nowa, pełna wersja emulatora PCSX2 - czyli Playstation II w Twoim PC. Lista zmian jak zwykle, aż za spora - stąd najlepiej zerknąć na oficjalną strone projektu - PCSX2.
![[MULTI] Mednafen x86/x64 1.32.1 Unstable 4/04/2024](https://www.t2e.pl/Photos/www/picphoto/fd77f82b1.png,134)
Mednafen jest bardzo udanym multiemulatorem, który powstaÅ‚ przede wszystkim z myÅ›lÄ… o linuksie, jednak dziÄ™ki portowi pod win32 i ostatnio testowanej wersji x64, możemy pobawić siÄ™ nim także pod okienkami.
Jest na tyle dobrym udawaczem, że na podwalinie jego kodu powstały takie emulatory jak VBjin (VirtualBoy) i PCEjin (PCEngine) Delikata.
Menfagen pozwala zaemulować platformy ...