Oprócz ePCEcd, unknownall, tworzy również emulator Sony Playstation - ScePSX. Emulatorek tak jak i wcześniejszy pozwala skorzystać z shaderów (Reshade lub też nie - stąd dwie wersje programu.Będę miał chwilę sprawdzę... teraz odnotowuje tylko ze zwykłego obowiązku;)
ScePSX Beta 1.7.9 28/12/2025
Important Changes
- Removed the project's dependency on [OpenGL.NET]; the OpenGL front/back ends now use self-declared interfaces
- Release versions no longer require the OpenGL.dll file
- Refactored the OpenGL front end
Reduced Release Package Size
- Lightweight Version: 1.05 MB
- ReShade Version: 5.63 MB
Compatibility Fixes
- Removed [OpenGL.NET] to resolve potential compatibility issues caused by the .NET Framework 4.8 components
Bug Fixes
- Fixed potential material loss when switching the OpenGL back end with other back ends
- Fixed potential save corruption when saving quick saves via the OpenGL back end
- Fixed flickering lines at the top of the screen in certain games with the OpenGL back end
ScePSX Beta 1.7.8 20/12/2025
Fixes
- Fixed DMA OTC channel linked list transfer
- Some trivial optimization
ScePSX Beta 1.7.7 21/09/2025
BUG Fixes
- Fixed the issue of missing textures in certain games caused by incorrect texture upload alignment in the OpenGL backend
- Fixed the issue of missing game textures caused by incorrect texture color lookup table conversion in the Vulkan backend
Known Issues
- Vigilante 8 2 (SLUS-00510): Game crashes due to incorrect DMA-to-GPU transfer data
- Tom & Jerry: in House Trap (SLUS-01191): Partial texture loss occurs when using the OpenGL or Vulkan backend
ScePSX Beta 1.7.6 28/08/2025
Version 0.1.7.6 Release Notes
Compatibility Fixes
- Added MDEC cache to support games that don't reuse cache during FMV playback (e.g., Vigilante 8 1 & 2, Tom & Jerry: In House Trap)
- Added DMA wraparound to support games using out-of-bounds transfer addresses (e.g., Vigilante 8)
- Added fixed memory controller addressing to fix audio loss in games with uninitialized SPU addresses
Postponed Features
- Texture replacement/export functionality delayed until v0.1.8
ScePSX Beta 1.7.5 28/06/25
Vulkan Backend
- Refactored rendering pipeline for improved frame rate
- Updated pipeline blending mode
- Added PGXP high-precision coordinate support
- Merged multiple shaders
PGXP
- Improved 2D game compatibility for core features
ReShade Integration
- Removed SSRT and NeoGI to improve loading speed
ScePSX Beta 0.1.7.2 8 July 2025
PGXP
- Added the following sub-functions and corresponding settings. PGXP settings take effect without requiring a restart::
- PGXP Core (Recommended for 3D games)
- PGXP High-Precision Rendering (recommended,, minimal issues)
- PGXP Affine Correction (No issues in most cases)
- PGXP Average Depth (recommended, minimal issues)
- PGXP Normal Correction (Minimal visible effect, resource-intensive)
- PGXP Color Correction (Some games may have color issues)
- PGXP Clipping Fix (may cause missing textures)
- PGXP Coordinate Capture (may cause texture errors)
- When loading a quick save from version 0.1.7.0, the PGXP feature does not take effect.
UI
- Fixed multiple English translations
ReShade Integration
- Upgraded integrated ReShade version to 6.5.0
- Modified GPU backend pipeline to be compatible with ReShade 6.5.0
- Added three new fx shaders: CRT, xBRv4, CRT_Lottes
New Features
- Added color smoothing for FMVs, enabled by default
ScePSX Beta 0.1.7.1 6 July 2025
PGXP
- Notes:
- To restore the "breathing" effect of 3D characters in games, ScePSX implements PGXP by increasing GTE precision.
- When PGXP is enabled, the following may occur:
- Slight increase in CPU usage (approximately 1–3%)
- Missing visuals in 2D games (PGXP is not needed for 2D games)
- The PSX logo during BIOS startup will no longer appear
- PGXP is disabled by default and must be enabled manually in the settings.
Bug Fixes
- Fixed controller vibration issues
- Fixed graphical glitches when switching between FMV and gameplay
- Fixed audio pops/clicks when using incorrect CUE files
- Fixed compatibility issues with the GTE CC instruction (e.g., R4)
Important Compatibility Notice
Quick Save Format Upgrade!
Due to core module refactoring in version0.1.7.0, quick saves from this version (≥0.1.7.0) are incompatible with older versions (≤0.1.6.6).
For details, please see the 0.1.7.0 changelog.
ScePSX Beta 0.1.7.0 3 July 2025
Refactoring Motivation
- Comprehensive overhaul of historical architectural flaws in SPU/CD-ROM/XA-ADPCM modules,
- permanently resolving accumulated compatibility issues to establish foundation for high-precision emulation and future expansion.
Core Audio & CD-ROM Subsystem
- Eliminated audio tearing in PAL/15FPS games
- Precise compatibility for games leveraging "PS1 hardware quirks"
- Resolved timing-sensitive anomalies (crashes/texture glitches)
- Enhanced native audio reproduction
Graphics Backends
- VRAM architecture overhaul (OpenGL/Vulkan)
- Rendering output optimization for OpenGL & Vulkan
- Software renderer enhancements for pixel-art games
Critical Compatibility Notice
- Instant Save Format Upgrade!
- Due to core module refactoring, saves from this version (≥0.1.7.0) are incompatible with older releases (≤0.1.6.6)
- Legacy saves will fail to load → Create new saves after updating
Performance & UX Optimizations
- 500% faster directory scanning → Near-instant game library loading
- Optimized file-loading logic → Smoother navigation
- Improved UI responsiveness & intuitive interaction
ScePSX Beta 0.1.6.6 Latest 30 May 09:56
Bug Fixes
- Fixed potential crash when retrieving cheats under poor network conditions
- Fixed issues during directory scanning
- Fixed crash that may occur when loading .img or .bin files directly without using .cue files
- Fixed ReShade UI flickering on certain GPUs when using the Vulkan backend
- Fixed screen content being cropped vertically on some Windows 10 and Windows 11 systems
- Fixed texture alignment issues in the Chinese versions of Parasite Eve and Vagrant Story
New Features
- Added FastBoot: Bypasses BIOS boot process (games still use BIOS functions)
- Support for cue file encodings across multiple code pages (GBK/GB2312/BIG5/Shift-JIS/ISO-8859-1/CP1251)
- MDEC supports 4/8-bit and YUV mono decoding
ScePSX Beta 0.1.6.5 27 May 2025
Version 0.1.6.5 Update Notes
- Bug Fixes
- Fixed the GTE instruction handling.
- Fixed GPU rendering height issues.
- Fixed crashes caused by frequent renderer switching.
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