PSXE jest w miarę młodym projektem emulacji SONY PLAYSTATION. Projekt pozwala już na emulację niektórych komercyjnych tytułów. Niestety od strony użytkowej wymaga gimnastyki w linii komend, na tyle karkołomnej, że poddałem się po paru próbach, może komuś innemu się uda;P
PSXE 0.10.3-alpha, 5 Aug, 2024
We're getting closer to the release of our new UI!
In the meantime, I've been working on fixing some longstanding issues with the codebase in general, reworking major components, and fixing small bugs here and there. This release gets bugfixes for several games which now work correctly:
- Final Fantasy IX (FMV is still broken but can now be skipped)
- Tony Hawk's Pro Skater
- Initial D
- Hello Kitty - Cube Frenzy
- Disney's Hercules Action Game
- Disney's The Emperor's New Groove
And more! I hope you enjoy this release and stay tuned for the next one.
PSXE 0.10.1-alpha, 23 Jul, 2024
- Fixed yet another longstanding CDROM bug, caused by the lack of IER IRQ blocking, this fixes a lot of titles, such as Strider 2, Crash Bash, Yu-Gi-Oh! Forbidden Memories, Spyro - Year of the Dragon, Tokimeki Memorial 2, Elder Gate, and more!
PSXE 0.10.0-alpha 20 Jul, 2024
- Long time since our last release! After merging the new CDROM core and finally fixing all GTE issues, I felt a lot better about the state of PSXE. The code is a lot better so now I can work comfortably on fixing remaining issues.
- The compatibility list has been updated with the latest changes, titles like Doom, Tomb Raider, Paro Wars are now playable!
- Of course I'm not done yet, I've been working on a new frontend called "Solar". It will be pretty big, so stay tuned for that :)
PSXE 0.1.5-alpha, 07 Jul 2023
- The input system and pad controller were completely reworked, now input works in the BIOS too!
- Many GPU command fixes and overhauls
PSXE 0.1.4-alpha, 06 Jul 2023
- Improved video framerate, now the emulated console runs at the correct speed.
PSXE 0.1.3-alpha, 04 Jul 2023
- Implemented really basic controller support, and reworked the CPU's pipelining implementation. The shell is booting!
PSXE 0.1.2-alpha, 29 Jun 2023
- This release fixes various bugs on the core CPU code, which should improve accuracy
PSXE 0.1.1-alpha 25 Jun, 2023
- Some CLI settings have been implemented, it is now possible to select a BIOS using CLI settings.
PSXE 0.1.0-alpha 20 Jun, 2023
- This is PSXE's first release. It can barely run the bootlogo, but I'm working to get the shell booting, hopefully soon.
- I got GitHub Actions CI working for this project too, so we should get automated builds for Windows (32 and 64-bit), Ubuntu and macOS on every push to master.
→ [psx] ePSXe 2.0.5
ePSXe v2.0.5, 06.23.2016
- Updated the x86 recompiler to use the same recompiler than in the rest of versions (Android, Linux x64, Mac ...). Now it should be easier to fix problems in all versions.
- Ported the local netplay from Android (Experimental). This version is compatible using local netplay with the rest of ePSXe versions from the version 2.0.5 (MacOSX, Linux x86, Linux x64 and Android - version 2.0.6). (Additional info the epsxe docs)
- Ported the GPUCORE threading mode from the Android version. The PC CPUs are faster than Android CPUs, so it will improve less FPS. (This option is better when the CPU is slower).
- Added new threading modes to the Pete OpenGL2 Core Plugin. It includes a basic 2-thread mode, and 2 extra modes adding soft/hardware effects. (It could improve some effects, for example the burning photo on the start of Castlevania)
- In the INPUTCORE plugin, swapped the vibration actuators when using the Xinput mode (to match to real PSX Left/Right). Besides when using a gamepad in digital mode, now you can use the left stick as the dpad.
- Fixed the >2GB PBP roms support. Now it should be able to run the PSX2PSP isos bigger than 2GB as Final Fantasy VIII PSP pack.
- Fixed the cheat codes support when running on the interpreter mode.
- Added a new option in the cheat codes window to download cheat codes from the ePSXe version (Thanks to psxdatacenter.com)
- Fixes to the core which made more games playable or better working.
- WING COMMANDER IV
- MONKEY HERO
→ [psx] ePSXe 2.0.2-1
ePSXe 2.0.2-1 released! - April 16 2016
- If the version 2.0.2 is crashing after run bios/game, or you are using the Russian language, please update, in other cases it is not necesary. It fixes a bug reading the cpu overclock data from the register, and the config gpu in Russian language. Sorry for the inconveniences
ePSXe v2.0.2, released on 04.14.2016
- In the first place, this version includes some important changes to improve the accuracy, sadly it could breaks games, if you find that a broken game on this version please report to epsxepc@gmail.com
- Multi-language support. Added French and Russian languages (Thanks to Benjamin Sisko and paul_met). Other languages could be added in a future version.
- Fixed a delay slot bug in the interpreter cpu mode. It should run again some games broken on interpreter cpu mode on the v2.0. Fixed loading savestates from the UI in interpreter mode.
- Improved CDROM timing accuracy,bugs and change disc problems. Improved the timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2 changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
- Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion, Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard, Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-X, Monaco Grand Prix Racing, Power Dolls 2, Spots Goes To Hollywood ...
- Improved the GPUCORE. Fixed a bug while transfering data, improved screen centering (Star Ocean 2, Jumping Flash 2, Hogs of War...), fixed some gargabe on the borders when changing the resolution, fixed a scrolling problem, fixed a screen ratio problem when changing from windowing to fullscreen on the fly, added vsync support, and added support to select the blitter as OpenGL2 or OpenGL1 (it should be compatible with some old videocards, but shader support is not supported in OpenGL1 mode).
- Improved the openGL2 plugin. Fixes Xmen Mutant Academy 1 & 2, Nascar Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock, Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer effects=0 in the pinball games).
- Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some sound glitches during the pause in the game: Car & Driver Presents - Grand Tour Racing 98.
- Changes in the INPUTCORE. Now it has native supports for XInput devices, select Xinput when configurating the gamepad in the config dialog if you want use the XInput API. (mapping buttons is not required).
- Fixed the external input plugins support when stopping and pressing continue.
- Fixed the changedisc option when using external GPU plugins.
- Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0 and x4.0. Be careful it could break compatibility.
→ [psx] ePSXe 1.9.25
ePSXe 1.9.25 - January 27 2015
- Added HLE bios support (an official PS1 is recommend yet). From this version ePSXe can run games without an official PS1 bios. Compatibility is lower and memcards support limited.
VERY IMPORTANT: Savestates done with a official PS1 bios are NOT compatible with savestates done with ePSXe HLE bios (Besides it uses a different namespace). - Fixed multi-bin format in Windows version (redump format). Now it supports the games saved in multiple bins files + cue file directly.
- Better SBI subchannel support (for example in Medievil) and fixed SBI in games with ECM format. Added SBI support in MDS/MDF format.
- Added support to save memcards by game. Enabling this option it will create 2 memcards by everygame in memcards/games/ folder, using the serial of the game. In multidisc games, it will share the same memcards by all of discs
- Fixes to the CD-Rom decoder and the core which made almost 20 more games playable or working better like. For example this fixed: Arcade Party Pak: Rampage now works, Crash Bash: Pause menu now works, Final Fantasy V, Junclassic C.C. & Rope club, Kamen Rider v3, Minakatakudou Toujyou, NHL Face Off 2001, Nishijin Pachinko Tengoku Vol.3, Omizu no Hanamichi, Sentient (-i), Simple 1500 Series Vol.006 - The Hanafuda [Rerelease], Standby Say You, Tombi, Tombi 2, Twins Story - Kimi ni Tsutaetakute, Vanark: Pause menu now works, Worms Armageddon, Yuukyuu no Eden - The Eternal Eden, Yeh Yeh Tennis
- New experimental dmachaincore that maybe can fix some graphic glitches in some games like Tomb Raider Chronicles or Metal Gear Solid. Usage execute epsxe.exe -dmachaincore
wstecz06/08/2024 00:08
Inne treści związane z tematem
[multi] BizHawk x64 2.10.1 RC1 14/09/2024
Jeśli pojawia się RC to wiedz, że pełna wersja niebawem się ukaże. Multiemulator BizHawk, pozwala udawać konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, ...
[PSP] DevPPSSPP GITv1.17.1-35-g0159102a1
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie.
W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] PPSSPP 1.17.1 04/02/2024
Jak zazwyczaj po wersji "0" pojawiają się kolejne wersję poprawiające błędy w PPSSPP - zdecydowanie najlepszego emulatora konsolki SONY PlayStation Portable.
Wersja Gold, warta około 13 zł, pozwala na wsparciu tego projektu. Warto!
[PSP] PPSSPP 1.17.0 27/01/2024
Tradycji stało się zadość i mamy nowy fix (już czwarty dla 1.16) do PPSSPP czyli zdecydowanie najlepszego emulatora konsolki SONY PlayStation Portable.
Co do wersji Gold, uważam, że wydatek 13 zł nikogo nie zbawi (tylko tyle wynosi minimalny koszt supportu projektu, oczywiście można dać znacznie więcej...), więc może warto zamiast wersji free jednak pomyśleć o wsparciu tego ...