[PSP] PPSSPP 1.9.0

[2] @ !!! Czwartek, 26 Września 2019 01:17 CET [26-09-2019 00:28 CET]

[PSP] PPSSPP 1.9.0

PPSSPP to świetny emulator Sony PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda. Nikt nie twierdzi, że nie da się w nim jeszcze paru rzeczy doszlifować, jednak z doskoku dla przyjemności grania i obsługi jest wśród emulatorów PPSSPP w ścisłej czołówce. Wersja instalacyjna jest reportowana przez antywirus MS jako potencjalnie niebezpieczna (zapewne kolejne false positive, jednak dla pewności tym razem tylko .zip)

Najprawdopodbniej za parę godzin pojawi się wersja 1.9.1 (jest już nowy zrzut na repo), co prawda w 1.9.1 póki, co zmienił się jedynie manifest dla androida (wersja), ale znając życie pojawi się fix do fixa, jak to już nie raz bywało.

Grand Tourismo (2009, Polyphony Digital)

PPSSPP 1.9.0/1 - bugfixes and more 25/09/2019

PPSSPP 1.9 September 25, 2019
PPSSPP 1.9.0 fixes more bugs and performance issues.

A list of the major changes:

  • Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
  • Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
  • Vertex range culling fixed on ARM Mali (#12227)
  • Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
  • Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
  • Vulkan is the default again on Android versions newer than Pie
  • Fix various homebrew store issues
  • GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
  • Audio sample rate conversion handling fixes (#12147)
  • Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
  • Multiple fixes for the UWP build (#12036, others)
  • MP3 playback fixes (#12005)
  • Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
  • Audio glitches in Final Fantasy Tactics fixed (#9956)
  • Camera display in Invizimals fixed (#12278, #8521)
  • Added hotkeys for texture dump and replace (#11938)
  • Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
  • Fixes for video capture (#12069)
  • Added a separate sound volume for alternative speed (#12124)
  • Improved mouse control (Windows only) (#12173, #12176)
  • Support for installing texture packs and ISOs from zips (#12175)
  • Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
  •  Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
  •  Fix graphics on Amazon Fire TV Stick 4K
  •  Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
  •  Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.

 

→ NOWSZY [PSP] PPSSPP 1.12.3 18/10/2021
Crisis Core: Final Fantasy VII (Square Enix, Inc., Mar 25, 2008)

What's new in 1.12.3

  • Fix background music speed. A couple translation fixes.

What's new in 1.12.2

  • Fix joystick detection bug on Android.

What's new in 1.12.1

  • Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)

What's new in 1.12

Crisis Core: Final Fantasy VII (Square Enix, Inc., Mar 25, 2008)

Platform support:

  • Add support for Android 12 Scoped Storage restrictions ([#11997])
  • iOS: Fix multitouch tracking ([#5099])
  • Android: Fix screenshot orientation on Vulkan ([#14053])
  • Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])
  • libretro: Always enable function hooks ([#14145])
  • AMD: Enable Vulkan rendering on a thread ([#13864])
  • Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201])
  • iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])
  • Windows: Restore window size correctly ([#14317])

Game fixes:

  • Fix NBA Live 08 loading ([#8288])
  • Display Open Season title screen correctly ([#13252])
  • Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
  • Load Ape Academy 2 correctly ([#14271])
  • Many more...

Graphics and Sound:

  • Add new texture filtering mode "Auto Max Quality" ([#14789])
  • Fix Princess Maker 5 Portable half screen in Vulkan ([#13741)]
  • Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off  ([#14167])
  • Support texture replacement filtering overrides ([#14230])
  • Fix Yarudora Portable: Double Cast's FMVs artifacting  ([#13759])
  • Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
  • Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
  • Implement basic depth texturing for OpenGL ([#14042])
  • Google Cardboard fixes ([#14966], [#14768])
  • Correct mini-map update in Z.H.P. ([#14069])
  • Fix crash in vertex jit on ARM32 ([#14879])
  • Add a setting for reverb volume ([#14711])
  • Option to switch to new devices or not, on Windows.

UI:

  • Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
  • Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
  • Add a Storage tab to System Information with some path info ([#14224], [#14238])
  • Track and show memory allocation / usage information in debugger ([#14056])
  • Allow searching within the savedata manager ([#14237])
  • Enable postshaders to access previous frame ([#14528])
  • Add missing japanese keyboard symbol ([#14548])
  • Add Reset button on crash screen, allow load state and related ([#14708])
  • Implement savestate load and save undo ([#14676], [#14679], [#14697])
  • A lot of minor debugger improvements

Controls:

  • New analog stick calibration menu ([#14596])
  • Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
  • Improved tilt control, allow to change axis ([#12530])
  • Add a visual means of control mapping ([#14769])
  • Add basic motion gesture support ([#13107])
  • Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
  • Allow adjusting touch control analog stick head size ([#14480])

Adhoc/Network:

  • Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
  • Always enable TCPNoDelay to improve response time ([#14235])
  • Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
  • Fix FlatOut Head On multiplayer ([#14290])
  • Prevent flooding Adhoc Server with connection attempts ([#14335])
  • Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
  • Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
  • Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
  • Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
  • Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
  • Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
→ NOWSZY [PSP] PPSSPP 1.11.3
BattleZone (Atari, Inc., Nov 06, 2006)

What's new in 1.11.3 02/03/2021

  • fixes an on-screen keyboard rendering glitch

What's new in 1.11.2

  • An additional few crash fixes ([#14129], [#14134], [#14132])
Metal Gear Solid: Peace Walker (Konami Digital Entertainment, Inc., Jun 08, 2010)

What's new in 1.11.1

  • A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
  • Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
  • Couple of adhoc fixes ([#14106], [#14117])
→ NOWSZY [PSP] PPSSPP 1.11.0

What's new in 1.11.0

  • Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
  • New Browse... button to allow opening SD cards on Android 11
  • Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
  • Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)
  • Cut-off cards in Yu Gi Oh fixed (#7124).
  • Numerous fixes to the builtin fonts by nassau-tk
  • Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)
  • Desktop: Support for multiple instance multiplayer (#13172, ...)
  • Workaround for rendering bugs with flat shading in iOS 14
  • Multiple fixes to the IR interpreter (#13897, ...)
  • UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)
  • Audio and multiple hangs fixes in UWP version (#13792, ...)
  • Partial microphone support (#12336, ...)
  • Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)
  • Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)
  • Added MMPX Vulkan texture upscaling shader (#13986)
  • Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)
  • Performance fix for Test Drive Unlimited (#13355, ...)
  • Allow rewind on mobile (#13866)
  • Added option to disable on-screen messages (#13695)
  • Added "Lower resolution for effects" on libretro (#13654)
  • Allow chaining multiple post-processing shaders (#12924)
  • Support for loading game-specific plugins (#13335)
  • Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)
  • Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)
  • Additional fixed games:
    • Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)
    • Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)
    • Capcom Classic Collection Reloaded (stuck in return game) (#4671)
    • Xyanide Resurrection (freezing) (#8526)
    • Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)
    • Crazy Taxi (#13368)
    • Spiderman: Friend or Foe (#13969)
    • Downstream Panic (US) (New Game crash) (#13633)
→ NOWSZY [PSP] PPSSPP 1.10.3

PPSSPP 1.10.3 - 12/07/2020

  1. PPSSPP 1.10 is finally here. Not to be confused with 1.1! 10 major releases since 1.0, that's quite something. Thanks to everybody who has helped and made this possible.
  2. PPSSPP 1.10.1 additionally fixes a few commonly seen crashes.
  3. 1.10.2 fixes some camera-related crashes, and fixes centering on notched phones.
  4. 1.10.3 fixes further notch issues.
  • Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
  • Assorted minor performance improvements, game load speedup (#12462, #12652)
  • Screen inset (notch) support on Android (#12779)
  • Analog stick support for menu navigation (#12685)
  • Fixed audio glitches in SDL builds (#12916, #12920)
  • Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
  • Simple multiplayer chat (#12667)
  • More advanced postprocessing (multipass, parameters) (#12905, #12901)
  • Add PPSSPP-specific CWCheat (#12816, #12912)
  • Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
  • Fix some crashes (#12908, #12876)
  • Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
  • Mac build now supports Vulkan on top of MoltenVK (#12583)
  • Raspberry Pi 4 EGL crash fixed (#12474)
  • VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
  • Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
  • Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
  • Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
  • Pangya Golf crashes and hangs fixed (#12718)
  • Allow rebinding of right touch screen analog (#12486)
  • Add option to prevent mipmaps from being dumped (#12818)
  • Tilt control now have a base radius to help with deadzone (#12756)
  • Mappable auto rotating analog stick to pass some game checks (#12749)
  • Touch control position can now be snapped to a grid (#12517)
  • HiDPI retina display support (#12552)
  • Rapid-fire on touch control (#12601)
  • Toggle mute button (#12643)
  • Add option to resize game icons and more (#12646, #12637)
  • Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
  • Add toggle mode to combo button (#12623)
  • SDL mouse support, Qt menu upgrades (#12612, #12817)
  • Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
  • Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
  • Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
→ NOWSZY [PSP] PPSSPP 1.9.3

PPSSPP 1.9.3 - bugfixes and more 07/10/2019

  •  1.9.3 has been released with minor fixes primarily for a few Android issues (inaccurate touch buttons, a few crashes).
→ [PSP] PPSSPP 1.8.0
M.A.C.H. Modified Air Combat Heroes (2007, Sierra Entertainment)

PPSSPP 1.8 - bugfixes and more 14/03/2019

PPSSPP 1.8.0 fixes several bugs and substantially improves compatibility with various hardware. Support for mobile PowerVR GPU in Vulkan has been added, fixing many instances of broken display. Here's a full list of major changes:

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
  • PowerVR Vulkan display corruption fixed (#11744, #11747)
  • Naruto Shippuden 3 hang fixed (#11780)
  • Fixes to various lighting bugs (#11567, #11574, #11577)
  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
  • Significant performance improvement in Earth Defense Force 2 (#11172)
  • Fix "real clock sync" setting (helps with latency for music games - #11813)
  • More speed in FF4 effects and other generated curves (#11425)
  • Support for resizing Vulkan on Linux (#11451)
  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
  • Percentage based frameskipping (#11523)
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
  • Fix Motorstorm freeze on non-Windows (#11618)
  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
  • Blending optimizations and improvements (#11543, #11620)
  • Improve D3D11 rendering issues (#11584)
  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
  • Remove some outdated settings (#11665, #11666, #11667)
  • Fix remote disc streaming with ipv6 (#11689, #11700)
  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
  • UWP Xbox One: fix X/Back button confusion (#11740)
  • Fix Formula 1 2006 timing issue (#11767)
  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
→ [PSP] PPSSPP 1.7.4
Afterburner Black Falcon (2007, Sega)

Nov 4, 2018: PPSSPP 1.7.4/1.7.3

  • Attempted fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

What's new in 1.7.2

  • Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1

  • Minor crashfixes, lang updates
  • Save bug fixed (#11508)

What's new in 1.7.0

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes
→ [PSP] PPSSPP 1.7.1
God of War Chain of Olympus w PPSSPP 1.7.1

Dec 1, 2018: PPSSPP 1.7.1

  • includes some minor crash fixes and a savedata fix.
→ [PSP] PPSSPP 1.7.0
Final Fantasy VII Crisis Core (Square, 2007)

October 27, 2018: PPSSPP 1.7 - stability and bugfixes!

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes

Tagi: Sony, Playstation, Psp, Emulator, Ppsspp, PlayStation Portable

wstecz26/09/2019 01:17
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ppsspp win190-t2e.pl.zip
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