No i się doczekaliśmy - nowy fix do PPSSPP, który z powodzeniem emuluje Sony Playstation Portable.
→ NOWSZY [PSP] PPSSPP 1.18.1 04/11/2024
What's new in 1.18.1 04/11/2024
- Crashfix in PBP reader ([#19580])
- Fix minor theme issue in the Homebrew Store ([#19582])
PPSSPP 1.18.0 (03/11/2024)
Platform support
- Improved iOS/Mac support, Game Mode support ([#19287], [#19281], [#19269], [#19270], [#19257], [#19254], [#19244], [#19227], [#19224], [#19213], [#19200], [#19187], [#19184], [#19161], [#19118])
- IR Interpreter: work on correctness and optimizations ([#19299], [#19280], [#19268], [#19265], [#19262], [#19260], [#19255], [#19252], [#19240], [#19233], [#19231], [#19193], [#19189], [#19173], [#19128])
- Interpreted Vertex Decoder optimizations: ([#19243], [#19241])
- SDL fixes: ([#19131])
- Legacy Edition for old Android TV (only for download on the website): ([#19401])
- Android and Windows shortcuts - add icons and bugfixes: ([#19139], [#19142], [#19138])
- Improve performance of CHD loading ([#18931])
UI
- Many crash, hang and performance fixes around the UI ([#18950], [#19561], [#19556], [#19531], [#19507], [#19523], [#19529], [#19482], [#19473], [#19438] [#19165])
- New post proc filter "Sharp bilinear" ([#19530])
- Misc UI fixes ([#19505], [#19492], [#19126], [#19020])
- 3 new themes ([#19504])
- Game info in-game ([#19471])
- New remote iso UI ([#19293])
- Install save games from ZIP file ([#19443], [#19436])
- More input-mappable actions like Reset, allow mapping Alt key ([#19472], [#19484], [#19304])
- Homebrew Store: Added website links, license info: ([#19425], [#19426])
- RetroAchievements: Can now hash homebrew apps ([#19096]), RAIntegration support ([#19002])
- Fix regression of the AxisSwap feature ([#19059])
Emulation
- Misc crash fixes: ([#19563], [#19546], [#19491], [#19358], [#19347], [#19198])
- Vulkan barrier fixes: ( [#19009], [#19017], [#19018])
- Misc compatibility fixes ([#19560])
- Misc filesystem fixes (FDs, date/time) ([#19459], [#19340])
- Workaround for The Warriors video playback ([#19450])
- Expose GPI switches and GPO leds, accessible in developer settings
- Fix regression caused by the fix for UFC Undisputed ([#18806])
- Broke out the Atrac3+ code from ffmpeg for easier debugging and maintenance ([#19033], [#19053], more)
- implement sysclib_sprintf ([#19097])
Rendering fixes
- Socom FB3 depth buffer problem in menu ([#19490])
- Platypus: Glitchy transparency with OpenGL ([#19364])
- Syphon Filter: Logan's Shadow: Dark lighting in OpenGL ([#19489])
- MGS2 Acid errors on AMD GPUs ([#19439])
- Fix regression in Genshou Suikoden ([#19122])
- Fix HUD glitch in GTA LCS by emulating "provoking vertex" correctly ([#19334])
Debugging improvements
- MIPSTracer - a new (rough) debugging tool by Nemoumbra ([#19457])
VR
- New immersive mode (makes better use of reprojection by extending the rendered area) ([#19361])
- A lot of fixes by Lubos ([#19420], [#19416], [#19389], [#19390], [#19361], [#19092], ...)
Misc
- The CHD file format is better supported and performance has been drastically improved ([#18924], [#18931])
→ NOWSZY [PSP] PPSSPP 1.17.1 04/02/2024
What's new in 1.17.1
- Fixed green rendering errors on some PowerVR GPUs (#18781)
- Release all held keys on pause to avoid "stuck keys" after unpausing or in run-behind-pause (#18786)
- UI fixes (#18785)
- Update libchdr with zstd support, warn the user about bad CHDs (#18824, #18803). more info
- Add workaround for AdHoc mode in Resistance (#18821)
- Fix graphics in Tokimeki Memorial 4 (#18822)
- Fix crash in UFC 2010 on Mali GPUs (#18813)
- Temporarily disable MSAA on Adreno GPUs due to crashing (#18819)
- Fixed some crashes and optimized the game metadata cache (#18794, #18775)
- Additional crashfixes and similar (#18777, #18779, #18823)
- Fixed playback of frame dumps with Vulkan (#18793)
- Volume slider added for RetroAchievements sounds (#18772)
→ NOWSZY [PSP] PPSSPP 1.17.0 27/01/2024
What's new in 1.17
- Rendering performance and fixes
- Fix for very old rendering issue in Tokimeki Memorial 4 ([#18650])
- Performance improvement in Tactics Ogre by avoiding a readback ([#18599])
- Cull small draws that are quick to check that they are offscreen ([#18446])
- Assorted optimizations ([#18586], [#18573], [#18476], [#18413], [#18416], [#18219])
- Fix HUD in Tiger Woods 06 ([#18554])
- Adrenotools support added - you can now load custom Vulkan drivers on Adreno ([#18532], [#18548], [#18699])
- Fix rendering with bad Z parameters, fixes homebrew Zig example ([#18535])
- Fix Z problem in Hayate no Gotoku!! Nightmare Paradise [#18478]
- Fix frozen pitch meters in MLB games ([#18484])
- Enable MSAA on modern mobile devices (Vulkan-only) ([#18472])
- Fix video flicker in Naruto: Ultimate Ninja Heroes 2 ([#18454])
- UI
- Track total time played per game ([#18442])
- When opening the pause menu, there's now an option to keep the game running behind the menu.
- This is enforced in multiplayer to avoid inadvertent desyncs ([#18517], [#18515])
- ISO loading improvements
- The CHD file format is now fully supported, including with Remote ISO and Retroachievements
- Improvements to [remote ISO](https://www.ppsspp.org/docs/reference/disc-streaming/): optional tab on home screen, can now share whole folders ([#18627], [#18639], [#18640], [#18631], [#18632], [#18633],)
- Controller and touchscreen fixes
- More control bindings, organize into categories ([#18635], [#18589])
- Fix inverse deadzone (low end) for joystick input
- Fix analog deadzones for XInput controllers ([#18407])
- Improved tilt control further ([#18533])
- Mouse input supported on Android ([#18551], [#18473])
- Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up ([#18621], [#18585])
- Make it work better to bind an analog stick to four buttons, useful for camera control in some games
- Can now unpause with the key you bound to pause ([#18591])
- Other fixes and updates
- More work on the IR JITs ([#18234], [#18235], [#18228], [#18227], [#18226], many more)
- Moving the memstick directory on Android is now faster and safer [#18744]
- Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better ([#18436], [#18445])
- VR: Quest 3 rendering issues fixed ([#18677])
- Various bugfixes in texture replacement ([#18638], [#18610], [#18519], [#18466], [#18747])
- RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game ([#18468], [#18651], [#18488], [#18428], [#18425])
- HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. ([#18560])
- Other various minor fixes and optimizations ([#18558], [#18555], [#18538], [#18529], [#18450], [#18314], [#18233], [#18678], [#18749], [#18736], [#18704])
- SoftGPU fixes ([#18362])
- Fixed international fonts on Steam Deck ([#18732], [#18734])
- GoExplore (GPS app) now starts up and allows navigation ([#18665], [#18666], [#18668], [#18669])
- SDL: Improve input latency in Vulkan mode by running rendering on a separate thread ([#18268])
- Assorted multiplayer fixes ([#18435])
- Support for emulating the infrared port of the original PSP through sceSircs ([#18684])
→ NOWSZY [PSP] PPSSPP 1.16.6 12/10/2023
→ NOWSZY [PSP] PPSSPP 1.16.5 28/09/2023
What's new in 1.16.5
- Additional crash and memory-leak fixes ([#18243], [#18244], [#18247])
- Revert bad change that broke things with hardware transform turned off ([#18261])
- Fix menu texture problem in Naruto Kizuna Drive in OpenGL ([#18255])
- Apply flicker fix to WWE SvR 2007
- More efficient handling of accelerometer events ([#18250])
- Fix for jumpy graphics in Harvest Moon ([#18249])
What's new in 1.16.4
- Simplify shader cache lookups on Vulkan, hopefully fixing some crashes ([#18218])
- Assorted improvements to the IR JITs ([#18228], [#18235], [#18211], more)
- Other crash and stability fixes ([#18221], [#18220], [#18230], [#18216])
- Some translation updates ([#18237], more)
- Cleanups and assert fixes ([#18205], [#18201], [#18206])
What's new in 1.16.3
- Fix crash bug and performance issue in Vulkan shader cache ([#18183], [#18189])
- Fix crash in icon loading in homebrew store ([#18185])
- Add some memory safety check ([#18184], [#18194])
- Fix problem when changing backend from the Windows menu ([#18182])
What's new in 1.16.2
- Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support
- Assorted fixes for leaks and crashes ([#18169], [#18151])
- Fix hang when switching UMD with RetroAchievements enabled ([#18143])
- Fix math bug in new IR JIT for x86 ([#18165])
- Minor math optimization -fno-math-errno ([#18158])
- Fix for software renderer crash
What's new in 1.16.1
- Move RetroAchievements to the Tools tab in settings ([#18127])
- Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics ([#18142])
- Fix hang when switching UMD with RetroAchievements enabled ([#18143])
- Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off.
- Fix problem with the sc instruction that broke Beats ([#18133], [#18140])
- Fix problem with the chat window accidentally closing on typing X ([#18135])
- Fix some crashes, add some asserts and reporting hooks ([#18129])
- Fix some text rendering in the software renderer ([#18126])
What's new in 1.16
Special thanks to [Unknown] for the new JIT compilers, and fp64 for finally cracking the vrnd instruction.
-
RetroAchievements support ([#17589], [#17631], many more). See RetroAchievements on ppsspp.org.
-
New JIT backends:
- RISC-V, based on IR
- x86 JIT based on IR. Often faster than the existing one.
-
Input fixes
- Improve behavior when analog and digital inputs clash ([#17960])
- Combo mapping is now disabled by default ([#17673])
- Android: Better tracking of devices names ([#17562], auto config)
- Fix mapping custom touch buttons to analog inputs ([#17433])
-
Rendering performance and fixes
- Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008])
- Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965])
- On lower-end devices, avoid "uber" shaders due to performance and driver bugs ([#17449], [#17922])
- Allow disabling V-sync on Android with Vulkan, more SDL platforms ([#17903], [#18087])
- On Vulkan, reduce input lag when "Buffer graphics commands" is set to off ([#17831])
- Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442])
- Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem)
- Fix rendering issue in Lunar Silver Star ([#17451])
- Add a cache for MakePixelsTexture, improving perf in God of War ([#17534])
- Lots of software renderer improvements ([#17571], [#17569], [#17619], [#17621], [#17618], [#17609], ...)
-
Networking
- HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS ([#17744], ...)
- Ad-hoc: Fix for Metal Gear Acid issue with Link Battle ([#17947])
-
Texture replacement fixes
- Fix Tactics Ogre texture issues ([#18001], [#18011])
- Fix problem with anisotropic filtering ([#17930])
- Fix glitches on D3D11 with KTX2 textures ([#17749])
-
UI changes
- Color emoji support on some platforms ([#17854], [#17856])
- Use TTF fonts on SDL where available (macOS, Linux/Steam Deck) ([#17844]), support HiDPI ([#17651])
- Allow setting the PSP's MAC address directly ([#17755])
- Better looking notifications ([#17606], [#17674], [#17672])
-
Cheats
- Fix loading cheat dbs on Android devices with scoped storage ([#17834])
-
VR (Quest, other Android VR devices)
- Cinema screen mode improvements ([#17704], [#17752])
- Quest-only passthrough mode ([#17591])
- Cleanups, compatibility fixes, make VR settings per-game ([#17636], [#17656], [#17598], [#17518])
-
Other
- Fix horrible audio glitch in After Burner ([#18076])
- Emulate the vrnd instruction accurately ([#17506], [#17549])
- Fix timing issue causing slowdowns in MLB games ([#17676], [#17677])
- UWP keyboard support, many other updates ([#17952], [#17974])
- Allow choosing the display resolution on Android again ([#17473])
- Fix issue running some file types out of the Download folder on Android ([#17466])
→ NOWSZY [PSP] PPSSPP 1.15.4 22/05/2023
What's new in 1.15.4
- Tilt controls: Restore "Low end radius" control ([#17489])
- Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])
- Improve the workarounds for the DJ Max games ([#17467])
- Android: Fix running some file formats directly from the Downloads folder ([#17466])
- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]])
- Add a simple profiling tool to check CPU usage by the GL backend ([#17475])
- Loader: Fix bug preventing WWE 2009 from starting ([#17435])
- Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)
What's new in 1.15.3
- Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422])
- Android: Allow launch by content URI (for frontends) ([#17425])
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420])
What's new in 1.15.2
- Assorted minor crash fixes (#17401, #17399)
- Fix Android 12 support in the Android VR build (avoid scoped storage) (#17398)
What's new in 1.15.1
- Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394])
- Fix for non-png texture replacements when not listed in textures.ini ([#17380])
- Fix for broken tilt d-pad controls ([#17393])
- Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396])
What's new in 1.15
Stutter caused by shader compilation has been reduced drastically ([#16873])
- Parallelization: ([#16802], [#16804], [#16809], [#16812])
- Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
Rendering performance and fixes
- Integer scaling added ([#17224])
- Post-processing fixes ([#17262])
- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
- PowerVR compatibility fixes ([#17232])
- CLUT fixes ([#17212])
- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
- DTM / Toca: Avoid GPU readback ([#16715])
- Fixed Dante's Inferno performance regression ([#17032], [#17035])
- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
- Rainbow Six GPU performance fix ([#16971])
- Subtitles fixed in The Godfather ([#17298], [#17314])
Texture replacement improvements
- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
- Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104])
- Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
- Improve default ini ([#17146])
- Mipmaps now always used if provided ([#17144])
- Additional optimizations ([#17139], [#17088])
Optimizations
- Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690])
- Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
- Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])
- Lighting shader optimizations ([#16791], [#16787])
Controls
- Android tilt control has been overhauled and fixed ([#16889], [#16896])
- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
- Custom buttons now support analog inputs ([#16855])
VR features
- Top down camera: ([#17098])
- Head rotation control: ([#16857])
- More stereo support: ([#16952], [#16953])
- Other: ([#16826], [#16821])
Other
- Windows Dark Mode support ([#16704])
- GLSL shader compatibility fixes ([#16710], [#16709])
- GTA math issue on macOS/iOS fixed, playable again ([#16928])
- More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
- Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
- Rewind savestates no longer slows things down a lot ([#17291])
- Chat window bugfixes ([#17241])
- IR Jit fixes - helps iOS when native jit is unavailable ([#17129])
- Depth-related rendering fixes ([#17055], [#16880])
- More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
- macOS native menu bar ([#16922])
- Font fixes ([#16859])
- Rockman 2 audio glitch fix ([#16810], [#16798])
- UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])
→ NOWSZY [PSP] PPSSPP 1.14.4 03/01/2023
What's new in 1.14.4 January 03, 2023
- Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])
- A few other minor fixes: ( [#16703], [#16706])
What's new in 1.14.3 January 02, 2023
- Several crash/hang fixes ([#16690], [#16689], [#16683], [#16685], [#16680], [#16697], [#16681], more)
- Minor UI fixes ([#16698], [#16684], [#16674], [#16677])
- Fix confirm/cancel button reversal ([#16692]])
What's new in 1.14.2 December 30, 2022
- Fix Toca/DTM and others (culling) on Mali again ([#16645])
- Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656])
- Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc)
What's new in 1.14.1 December 20, 2022
- Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599])
- Fix error message in Medal of Honor ([#16614])
- Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619])
- Add an option to turn off the new transparent menu background ([#16595])
What's new in 1.14 December 15, 2022
This is no ordinary release - a lot of work has gone into fixing up long-standing rendering issues, such as the water in Outrun or characters clipping through the background in Kurohyou 2, smoke showing through walls in Ratchet & Clank, there are new VR builds for Quest and PICO, and many other things! A quick overview of changes:
- Graphics fixes in Burnout Dominator, Kurohyou, Ratchet & Clank, Outrun, Ridge Racer, Spongebob: Yellow Avenger, Cars: Race-o-Rama, Hunter x Hunter, many others
- Performance improvements: Killzone now runs at playable speed, Juiced 2 performance fixed, lighting ubershader optimization
- Many software renderer improvements, both performance and accuracy.
- Brand new VR builds for stand-alone devices: Quest & Pico thanks to the work of Lubos!
- Some input handling fixes, IR interpreter fixes, and so much more.
There will be a couple of blog posts with a lot more detail about some of the changes early next year when the new website rolls out. Anyway, enjoy!
Changelog
- Massive number of rendering fixes
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967])
- Split/Second now renders all effects correctly
- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others)
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934])
- Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115])
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073])
- Shadows in Colin McRae are no longer flickering (side effect of other fixes)
- Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903])
- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907])
- Asphalt 2 depth occlusion problems fixed ([#15854], [#15853])
- Fix performance regression in Juiced 2 while also fixing the graphics ([#15888])
- Silent Hill games are less broken ([#16127])
- Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859])
- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727])
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067])
- Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184], [#15924])
- Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358])
- Software renderer performance and accuracy improvements
- Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518])
- Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485])
- New features
- Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273])
- MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
- New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389])
- Read texture replacement packs directly from ZIP files ([#16304])
- UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445])
- Add default shader for LCD persistence simulation ([#16531])
- Game being played can now be seen as a background in most menus ([#16404], more)
- Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432])
- Stability fixes
- Workaround for hangs on older Adreno GPUs ([#16422])
- Input handling fixes for deadzones and touch controls ([#16419], [#16450])
- Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449])
- Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550])
- IR interpreter (iOS, etc.) bug fixes
- Metal Gear Solid - Peace Walker no longer bugged out ([#16396])
- VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306])
- Performance improvements
- Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
- Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111])
- Assorted minor other improvements ([#15589], [#15843], [#16190])
- Improve texture replacement memory usage ([#15884], [#16304], [#16314])
- Texture upscaling speedup and fixes ([#15803], [#16125])
- Other
- HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15952], [#15957], more)
- Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201])
- Optional memory alignment validation in IR mode ([#15879], [#15880])
- Fix netplay assertion in Cars ([#16089])
→ NOWSZY [PSP] PPSSPP 1.13.2 11/09/2022
What's new in 1.13.2
- Crashfix on Android 12 when playing certain background music ([#15990])
- Fix Star Ocean battles in D3D backends (#[15889])
- Minor fixes that might fix some other crashes
→ NOWSZY [PSP] PPSSPP 1.13.1 28/07/2021
What's new in 1.13.1
- Confirmation dialog added before change of MAC address (#15738)
- IR interpreter regression fixed (#15739)
- Fix clearing of replacement texture cache (#15740)
- Improved Portuguese-pt translation (#15734)
- Fix graphical regression in Split/Second (#15733)
- Couple of minor crash fixes
What's new in 1.13
General
- Fix assorted Android "scoped storage"-related bugs and performance issues (#15237, #15487), etc.
- Analog mapping for fast-forward (#15645)
- Major softgpu accuracy fixes and speedups, including a JIT (#15163, #15345, #15389, #15529, #15440, #15410, #15405, #15400) and many, many more
- Fixed some NEON code paths (#15481)
- Fix performance of texture uploads with Vulkan (#15474)
- Don't include the large font atlas when we don't need it
- Improved upscaling shaders (#15566)
- Vulkan texture upscaling performance improvements (#15238), etc.
- Vulkan correctness fixes (#15217, #15211), use the VMA allocator (#15162), etc.
- Fixes to depth culling (#15106), many more
- Background loading of texture replacement (#15025)
- Threading manager improvements and fixes (#15470), etc.
- Added search in settings (#14414)
- Added fast button repeats on custom touch buttons (#15613)
- Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali (#15569)
- Allow to change screen rotation per game and to bind a key to change it (#15494, #15510)
- Re-enabled software rendering option on Android (#12958)
Game fixes
- Add more workarounds for Mali driver bugs (#15016)
- Vortex in God of War: Ghost of Sparta can now be passed (#15640)
- Various proAdhoc fixes (#15213, #15215), and many more
- Correct flickering text in Sol Trigger and Last Ranker. (#15549)
- Fix and improve line drawing in Echochrome (#15583), after line refactoring (#15073, #15075)
- Fix HUD graphics in Split/Second (#15500, #15501)
- Fix bad screen overlay issues in Clone Wars and Force Unleashed (#15691, #15696, #12949, #9572)
- Zettai Zetsumei Toshi 3 no longer hangs on character select screen (#15687)
- Juiced 2: Bloom effect no longer covering the screen (#7295, #15717)
- Fix keyboard shift issue in a few games (#15698)
UI
→ NOWSZY [PSP] PPSSPP 1.11.3
What's new in 1.11.3 02/03/2021
- fixes an on-screen keyboard rendering glitch
What's new in 1.11.2
- An additional few crash fixes ([#14129], [#14134], [#14132])
What's new in 1.11.1
- A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
- Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
- Couple of adhoc fixes ([#14106], [#14117])