[PSP] PPSSPP 1.4.1 BugFix Release

[1] @ !!! Wtorek, 23 Maja 2017 22:11 CET [23-05-2017 21:44 CET]

[PSP] PPSSPP 1.4.1 BugFix Release

Nowa pełna wersja emulatora PPSSPP świetnie emulującego konsolę Sony Playstation Portable.  Tym razem na wersję poprawkową do 1.4.0 przyszło nam trochę poczekać. Pomimo mojej niechęci do emulacji nextgen - to właśnie PPSSPP i Cemu wizualnie napędzają współczesną emuscenę (i oczywiście RPCS3).

→ [PSP] PPSSPP 1.5.4

PPSSPP 1.5.2, - November 30, 2017

  • Released a quick update to take care of some common crashes in 1.5.
→ [PSP] PPSSPP 1.5

PPSSPP 1.5 November 29, 2017 - Vulkan is here!

1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)
  • Android: Support for Arabic and other scripts we couldn't support before
  • Fix Android widgets, screen scaling (#10145)
  • Fixes to video dumping
  • Geometry problems fixed in Medal of Honor
  • Implement immediate draws, fixing Thrillville (#7459)
  • Software rendering improvements, speed and accuracy
  • Hardware tesselation of PSP Beziers and Splines (used by a few games)
  • Partial sceUsbGps and sceUsbCam support (Android)
  • Android "Sustained performance mode" to avoid thermal throttling (#9901)
  • Linux controller mapping fixes (#9997)
  • Assorted bugfixes and compatibility improvements
→ [PSP] PPSSPP 1.4.2 More BugFix Release;)

PPSSPP 1.4.2 - more fixes  27/05/17

No major news, but there's been fixes:

  • Fix bug causing several games to crash on ARM64, including Metal Gear Solid: Peace Walker
  • Software rendering crashfix
  • Fixes for homebrew: Timing, MEMSIZE
Rocky Balboa (Ubisoft, Inc., Feb, 2007)

May 23, 2017: PPSSPP 1.4.1 - bugfix release

No major news, but there's been fixes:

  • Fixes for some common hangs and crashes
  • Vertex decoder optimizations
  • Corrections to mipmap bias and selection function
  • Major improvements and fixes to software renderer, including mipmap support
  • UI background image support
  • Fix crash in framebuffer blits affecting Persona 3
→ [PSP] PPSSPP 1.4
Ultimate Ghosts'N Goblins (Capcom Entertainment, Inc., Aug 29, 2006)

March 31, 2017: PPSSPP 1.4 

  • Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
  • Audio quality improvement (linear interpolation) (#8950)
  • Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
  • Post-processing shaders in D3D11
  • Prescale UV setting removed, now the default (improves perf) (#9176)
  • High DPI display fixes
  • Various fixes for UMD switching for multi-UMD games (#9245, #9256)
  • New audio setting to improve compatibility with Bluetooth headsets
  • Various desktop gamepad compatibility fixes
  • Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
  • Assorted minor compatibility fixes, code cleanup and performance improvements
→ [PSP] PPSSPP 1.3

PPSSPP 1.3 September 17, 2016

Here's a selection of the most important fixes:

  • Fix JIT problems on Galaxy S7 and iOS 9+ devices
  • Fix Android TV support (x86-64) and use latest FFmpeg, fix Raspberry memory use
  • Texture replacement support - for custom textures and upscaling
  • Workaround rendering issues on Tegra K1/X1
  • Initial Vulkan support on Windows - not full featured yet
  • Experimental new CPU backend and CPU fixes
  • Fix type D cheat codes, allow for homebrew
  • Fix some problems when switching away from and back to the app
  • Initial game video recording / TAS features (frame stepping)
→ [PSP][Bugfix] PPSSPP 1.1.1

PPSSPP 1.1.1 October 12, 2015

Fixes a few crash bugs in 1.1.

  • Fixed new crash in Persona and other games on ARM64, like Galaxy S6
  • Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
  • Fix crash in games that used "depal" functionality (OpenGL)
  • Fixed rounding mode problems in the JITs
  • Fix crash when loading savestates many times, and savestate compatibility on Android-x86
  • Fix minor glitch in Ridge Racer
→ [PSP] PPSSPP 1.1
Sony Portable:PPSSPP:Metal Gear Solid: Peace Walker
Metal Gear Solid: Peace Walker. Photo@Griboza-ppsspp forum.

PPSSPP 1.1 October 4, 2015:

  • Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
  • Support Android TV, like nVidia Shield TV
  • Screen rotation on PC, useful for vertical games like Star Soldier
  • Many minor performance improvements and compatibility bug fixes
  • GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
  • Other graphical fixes like UV rotation
  • Support savestates for homebrew apps
  • Simple integrated "Homebrew Store" to download PSP homebrew apps
  • Minor AdHoc multiplayer improvements. Still many issues left.
  • Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
  • sceAtrac music compatibility fixes, fixing noise in a few games
  • Better texture scaling performance
  • Direct3D closer in features to OpenGL
  • Works better on BSD operating systems
  • Savedata management UI
→ [PSP] PPSSPP 1.0.1
SONY PSP:PPSSPP:Lanfeust de Troy:Atari Europe S.A.S.U.:2007:
Lanfeust (Atari Europe S.A.S.U.,2007)

PPSSPP 1.0.1 is out! February 26, 2015

1.0 shipped with broken scrolling in the savestate list, that and a few other small bugs are now fixed in 1.0.1.

  • Bugfixes like the save state scroll issue, cosmetic issues like overscroll
  • Some cheat code bugfixes
  • Adler32 and Mersenne Twister modules added (fixes some obscure games)
  • Fix for Jak & Daxter slowdown
  • Graphics hack for Phantasy Star Portable 2 for Direct3D9
  • Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
→ [PSP] PPSSPP 1.0.0
SONY PSP:PPSSPP:Dragon Ball Z: Shin Budokai - Another Road (a.k.a. Dragon Ball Z: Shin Budokai 2):Atari, Inc.:Dimps Corporation:Mar 20, 2007:
Dragon Ball Z: Shin Budokai - Another Road (a.k.a. Dragon Ball Z: Shin Budokai 2) (Atari, Inc., Mar 20, 2007)

PPSSPP 1.0.0 February 1, 2015

  • Many, many bug fixes in JIT and elsewhere, improving compatibility
  • Proper fix for Zenfone and related devices
  • Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
  • You can now create specific configs per game
  • FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
  • The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
  • Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
  • FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
  • Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
  • Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
  • Simulate UMD speed better, fixing hangs in several games
  • More Atrac3 fixes, fixing hangs
  • Somewhat better disk full handling
  • Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
  • Updated to SDL2 where applicable (Linux, Mac)
  • Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
  • No more need for MSVCRT DLLs on Windows
Do ściągnięcia
ppsspp 1-4-1 win-t2e.pl.zip
ppsspp 1-4-1-t2e.pl.apk
Dodatkowe informacje
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