[PSP] PPSSPP 1.10.3

[1] @ Niedziela, 12 Lipca 2020 01:06CET

[PSP] PPSSPP 1.10.3

PPSSPP to świetny emulator Sony PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda. Nikt nie twierdzi, że nie da się w nim jeszcze paru rzeczy doszlifować, jednak z doskoku dla przyjemności grania i obsługi jest wśród emulatorów PPSSPP w ścisłej czołówce. Wersja instalacyjna jest reportowana przez antywirus MS jako potencjalnie niebezpieczna (zapewne kolejne false positive, jednak dla pewności tym razem tylko .zip)

PPSSPP 1.10.3 - 12/07/2020

  1. PPSSPP 1.10 is finally here. Not to be confused with 1.1! 10 major releases since 1.0, that's quite something. Thanks to everybody who has helped and made this possible.
  2. PPSSPP 1.10.1 additionally fixes a few commonly seen crashes.
  3. 1.10.2 fixes some camera-related crashes, and fixes centering on notched phones.
  4. 1.10.3 fixes further notch issues.
  • Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
  • Assorted minor performance improvements, game load speedup (#12462, #12652)
  • Screen inset (notch) support on Android (#12779)
  • Analog stick support for menu navigation (#12685)
  • Fixed audio glitches in SDL builds (#12916, #12920)
  • Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
  • Simple multiplayer chat (#12667)
  • More advanced postprocessing (multipass, parameters) (#12905, #12901)
  • Add PPSSPP-specific CWCheat (#12816, #12912)
  • Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
  • Fix some crashes (#12908, #12876)
  • Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
  • Mac build now supports Vulkan on top of MoltenVK (#12583)
  • Raspberry Pi 4 EGL crash fixed (#12474)
  • VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
  • Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
  • Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
  • Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
  • Pangya Golf crashes and hangs fixed (#12718)
  • Allow rebinding of right touch screen analog (#12486)
  • Add option to prevent mipmaps from being dumped (#12818)
  • Tilt control now have a base radius to help with deadzone (#12756)
  • Mappable auto rotating analog stick to pass some game checks (#12749)
  • Touch control position can now be snapped to a grid (#12517)
  • HiDPI retina display support (#12552)
  • Rapid-fire on touch control (#12601)
  • Toggle mute button (#12643)
  • Add option to resize game icons and more (#12646, #12637)
  • Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
  • Add toggle mode to combo button (#12623)
  • SDL mouse support, Qt menu upgrades (#12612, #12817)
  • Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
  • Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
  • Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
→ NOWSZY [PSP] PPSSPP 1.15.4 22/05/2023

What's new in 1.15.4

  • Tilt controls: Restore "Low end radius" control ([#17489])
  • Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])
  • Improve the workarounds for the DJ Max games ([#17467])
  • Android: Fix running some file formats directly from the Downloads folder ([#17466])
  • OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]])
  • Add a simple profiling tool to check CPU usage by the GL backend ([#17475])
  • Loader: Fix bug preventing WWE 2009 from starting ([#17435])
  • Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)

What's new in 1.15.3

  • Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422])
  • Android: Allow launch by content URI (for frontends) ([#17425])
  • Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420])

What's new in 1.15.2

  • Assorted minor crash fixes (#17401, #17399)
  • Fix Android 12 support in the Android VR build (avoid scoped storage) (#17398)

What's new in 1.15.1

  • Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394])
  • Fix for non-png texture replacements when not listed in textures.ini ([#17380])
  • Fix for broken tilt d-pad controls ([#17393])
  • Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396])

What's new in 1.15

Undead Knight (2009, Tecmo, LTD)

Stutter caused by shader compilation has been reduced drastically ([#16873])

  • Parallelization: ([#16802], [#16804], [#16809], [#16812])
  • Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])

Rendering performance and fixes

  • Integer scaling added ([#17224])
  • Post-processing fixes ([#17262])
  • SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
  • PowerVR compatibility fixes ([#17232])
  • CLUT fixes ([#17212])
  • ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
  • DTM / Toca: Avoid GPU readback ([#16715])
  • Fixed Dante's Inferno performance regression ([#17032], [#17035])
  • Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
  • Rainbow Six GPU performance fix ([#16971])
  • Subtitles fixed in The Godfather ([#17298], [#17314])

Texture replacement improvements

  • Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
  • Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104])
  • Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
  • Improve default ini ([#17146])
  • Mipmaps now always used if provided ([#17144])
  • Additional optimizations ([#17139], [#17088])

Optimizations

  • Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690])
  • Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
  • Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
  • Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])
  • Lighting shader optimizations ([#16791], [#16787])


Controls

  • Android tilt control has been overhauled and fixed ([#16889], [#16896])
  • You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
  • Custom buttons now support analog inputs ([#16855])

VR features

  • Top down camera: ([#17098])
  • Head rotation control: ([#16857])
  • More stereo support: ([#16952], [#16953])
  • Other: ([#16826], [#16821])

Other

  • Windows Dark Mode support ([#16704])
  • GLSL shader compatibility fixes ([#16710], [#16709])
  • GTA math issue on macOS/iOS fixed, playable again ([#16928])
  • More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
  • Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
  • Rewind savestates no longer slows things down a lot ([#17291])
  • Chat window bugfixes ([#17241])
  • IR Jit fixes - helps iOS when native jit is unavailable ([#17129])
  • Depth-related rendering fixes ([#17055], [#16880])
  • More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
  • macOS native menu bar ([#16922])
  • Font fixes ([#16859])
  • Rockman 2 audio glitch fix ([#16810], [#16798])
  • UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])
→ NOWSZY [PSP] PPSSPP 1.14.4 03/01/2023
Gran Turismo (Sony Computer Entertainment America Inc., Oct 01, 2009)

What's new in 1.14.4 January 03, 2023

What's new in 1.14.3 January 02, 2023

Crazy Taxi: Fare Wars PSP (2007) (SEGA of America, Inc., Aug 07, 2007)

What's new in 1.14.2 December 30, 2022

WebFest 2008 1.2 (Homebrew. Yum, 2008)
  • Fix Toca/DTM and others (culling) on Mali again ([#16645])
  • Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656])
  • Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc)

What's new in 1.14.1 December 20, 2022

Medal of Honor: Heroes (Electronic Arts, Inc., Oct 23, 2006)
  • Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599])
  • Fix error message in Medal of Honor ([#16614])
  • Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619])
  • Add an option to turn off the new transparent menu background ([#16595])

What's new in 1.14 December 15, 2022

Outrun 2006 (SEGA of America, Inc., Apr 25, 2006)

This is no ordinary release - a lot of work has gone into fixing up long-standing rendering issues, such as the water in Outrun or characters clipping through the background in Kurohyou 2, smoke showing through walls in Ratchet & Clank, there are new VR builds for Quest and PICO, and many other things! A quick overview of changes:

  • Graphics fixes in Burnout Dominator, Kurohyou, Ratchet & Clank, Outrun, Ridge Racer, Spongebob: Yellow Avenger, Cars: Race-o-Rama, Hunter x Hunter, many others
  • Performance improvements: Killzone now runs at playable speed, Juiced 2 performance fixed, lighting ubershader optimization
  • Many software renderer improvements, both performance and accuracy.
  • Brand new VR builds for stand-alone devices: Quest & Pico thanks to the work of Lubos!
  • Some input handling fixes, IR interpreter fixes, and so much more.

There will be a couple of blog posts with a lot more detail about some of the changes early next year when the new website rolls out. Anyway, enjoy!

Changelog

  • Massive number of rendering fixes
    • Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967])
    • Split/Second now renders all effects correctly
    • Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others)
    • Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934])
    • Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115])
    • Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073])
    • Shadows in Colin McRae are no longer flickering (side effect of other fixes)
    • Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903])
    • Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907])
    • Asphalt 2 depth occlusion problems fixed ([#15854], [#15853])
    • Fix performance regression in Juiced 2 while also fixing the graphics ([#15888])
    • Silent Hill games are less broken ([#16127])
    • Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859])
    • Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727])
    • Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067])
    • Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184], [#15924])
    • Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358])
  • Software renderer performance and accuracy improvements
    • Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518])
    • Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485])
  • New features
    • Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273])
    • MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
    • New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389])
    • Read texture replacement packs directly from ZIP files ([#16304])
  • UI improvements
    • New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445])
    • Add default shader for LCD persistence simulation ([#16531])
    • Game being played can now be seen as a background in most menus ([#16404], more)
    • Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432])
  • Stability fixes
    • Workaround for hangs on older Adreno GPUs ([#16422])
    • Input handling fixes for deadzones and touch controls ([#16419], [#16450])
    • Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449])
    • Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550])
  • IR interpreter (iOS, etc.) bug fixes
    • Metal Gear Solid - Peace Walker no longer bugged out ([#16396])
    • VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306])
  • Performance improvements
    • Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
    • Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111])
    • Assorted minor other improvements ([#15589], [#15843], [#16190])
    • Improve texture replacement memory usage ([#15884], [#16304], [#16314])
    • Texture upscaling speedup and fixes ([#15803], [#16125])
  • Other
    • HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15952], [#15957], more)
    • Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201])
    • Optional memory alignment validation in IR mode ([#15879], [#15880])
    • Fix netplay assertion in Cars ([#16089])
→ NOWSZY [PSP] PPSSPP 1.13.2 11/09/2022

What's new in 1.13.2

  • Crashfix on Android 12 when playing certain background music ([#15990])
  • Fix Star Ocean battles in D3D backends (#[15889])
  • Minor fixes that might fix some other crashes
→ NOWSZY [PSP] PPSSPP 1.13.1 28/07/2021
Clone Wars (LucasArts, Oct 06, 2009. Official SiteStar Wars: The Clone Wars - Republic Heroes)

 

What's new in 1.13.1

  • Confirmation dialog added before change of MAC address (#15738)
  • IR interpreter regression fixed (#15739)
  • Fix clearing of replacement texture cache (#15740)
  • Improved Portuguese-pt translation (#15734)
  • Fix graphical regression in Split/Second (#15733)
  • Couple of minor crash fixes

What's new in 1.13

General

  • Fix assorted Android "scoped storage"-related bugs and performance issues (#15237, #15487), etc.
  • Analog mapping for fast-forward (#15645)
  • Major softgpu accuracy fixes and speedups, including a JIT (#15163, #15345, #15389, #15529, #15440, #15410, #15405, #15400) and many, many more
  • Fixed some NEON code paths (#15481)
  • Fix performance of texture uploads with Vulkan (#15474)
  • Don't include the large font atlas when we don't need it
  • Improved upscaling shaders (#15566)
  • Vulkan texture upscaling performance improvements (#15238), etc.
  • Vulkan correctness fixes (#15217, #15211), use the VMA allocator (#15162), etc.
  • Fixes to depth culling (#15106), many more
  • Background loading of texture replacement (#15025)
  • Threading manager improvements and fixes (#15470), etc.
  • Added search in settings (#14414)
  • Added fast button repeats on custom touch buttons (#15613)
  • Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali (#15569)
  • Allow to change screen rotation per game and to bind a key to change it (#15494, #15510)
  • Re-enabled software rendering option on Android (#12958)

Game fixes

  • Add more workarounds for Mali driver bugs (#15016)
  • Vortex in God of War: Ghost of Sparta can now be passed (#15640)
  • Various proAdhoc fixes (#15213, #15215), and many more
  • Correct flickering text in Sol Trigger and Last Ranker. (#15549)
  • Fix and improve line drawing in Echochrome (#15583), after line refactoring (#15073, #15075)
  • Fix HUD graphics in Split/Second (#15500, #15501)
  • Fix bad screen overlay issues in Clone Wars and Force Unleashed (#15691, #15696, #12949, #9572)
  • Zettai Zetsumei Toshi 3 no longer hangs on character select screen (#15687)
  • Juiced 2: Bloom effect no longer covering the screen (#7295, #15717)
  • Fix keyboard shift issue in a few games (#15698)

UI

→ NOWSZY [PSP] PPSSPP 1.11.3
BattleZone (Atari, Inc., Nov 06, 2006)

What's new in 1.11.3 02/03/2021

  • fixes an on-screen keyboard rendering glitch

What's new in 1.11.2

  • An additional few crash fixes ([#14129], [#14134], [#14132])
Metal Gear Solid: Peace Walker (Konami Digital Entertainment, Inc., Jun 08, 2010)

What's new in 1.11.1

  • A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
  • Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
  • Couple of adhoc fixes ([#14106], [#14117])
→ NOWSZY [PSP] PPSSPP 1.11.0

What's new in 1.11.0

  • Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
  • New Browse... button to allow opening SD cards on Android 11
  • Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
  • Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)
  • Cut-off cards in Yu Gi Oh fixed (#7124).
  • Numerous fixes to the builtin fonts by nassau-tk
  • Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)
  • Desktop: Support for multiple instance multiplayer (#13172, ...)
  • Workaround for rendering bugs with flat shading in iOS 14
  • Multiple fixes to the IR interpreter (#13897, ...)
  • UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)
  • Audio and multiple hangs fixes in UWP version (#13792, ...)
  • Partial microphone support (#12336, ...)
  • Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)
  • Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)
  • Added MMPX Vulkan texture upscaling shader (#13986)
  • Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)
  • Performance fix for Test Drive Unlimited (#13355, ...)
  • Allow rewind on mobile (#13866)
  • Added option to disable on-screen messages (#13695)
  • Added "Lower resolution for effects" on libretro (#13654)
  • Allow chaining multiple post-processing shaders (#12924)
  • Support for loading game-specific plugins (#13335)
  • Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)
  • Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)
  • Additional fixed games:
    • Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)
    • Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)
    • Capcom Classic Collection Reloaded (stuck in return game) (#4671)
    • Xyanide Resurrection (freezing) (#8526)
    • Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)
    • Crazy Taxi (#13368)
    • Spiderman: Friend or Foe (#13969)
    • Downstream Panic (US) (New Game crash) (#13633)
→ [PSP] PPSSPP 1.9.3

PPSSPP 1.9.3 - bugfixes and more 07/10/2019

  •  1.9.3 has been released with minor fixes primarily for a few Android issues (inaccurate touch buttons, a few crashes).
→ [PSP] PPSSPP 1.9.0
Grand Tourismo (2009, Polyphony Digital)

PPSSPP 1.9.0/1 - bugfixes and more 25/09/2019

PPSSPP 1.9 September 25, 2019
PPSSPP 1.9.0 fixes more bugs and performance issues.

A list of the major changes:

  • Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
  • Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
  • Vertex range culling fixed on ARM Mali (#12227)
  • Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
  • Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
  • Vulkan is the default again on Android versions newer than Pie
  • Fix various homebrew store issues
  • GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
  • Audio sample rate conversion handling fixes (#12147)
  • Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
  • Multiple fixes for the UWP build (#12036, others)
  • MP3 playback fixes (#12005)
  • Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
  • Audio glitches in Final Fantasy Tactics fixed (#9956)
  • Camera display in Invizimals fixed (#12278, #8521)
  • Added hotkeys for texture dump and replace (#11938)
  • Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
  • Fixes for video capture (#12069)
  • Added a separate sound volume for alternative speed (#12124)
  • Improved mouse control (Windows only) (#12173, #12176)
  • Support for installing texture packs and ISOs from zips (#12175)
  • Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
  •  Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
  •  Fix graphics on Amazon Fire TV Stick 4K
  •  Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
  •  Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.

 

→ [PSP] PPSSPP 1.8.0
M.A.C.H. Modified Air Combat Heroes (2007, Sierra Entertainment)

PPSSPP 1.8 - bugfixes and more 14/03/2019

PPSSPP 1.8.0 fixes several bugs and substantially improves compatibility with various hardware. Support for mobile PowerVR GPU in Vulkan has been added, fixing many instances of broken display. Here's a full list of major changes:

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
  • PowerVR Vulkan display corruption fixed (#11744, #11747)
  • Naruto Shippuden 3 hang fixed (#11780)
  • Fixes to various lighting bugs (#11567, #11574, #11577)
  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
  • Significant performance improvement in Earth Defense Force 2 (#11172)
  • Fix "real clock sync" setting (helps with latency for music games - #11813)
  • More speed in FF4 effects and other generated curves (#11425)
  • Support for resizing Vulkan on Linux (#11451)
  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
  • Percentage based frameskipping (#11523)
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
  • Fix Motorstorm freeze on non-Windows (#11618)
  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
  • Blending optimizations and improvements (#11543, #11620)
  • Improve D3D11 rendering issues (#11584)
  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
  • Remove some outdated settings (#11665, #11666, #11667)
  • Fix remote disc streaming with ipv6 (#11689, #11700)
  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
  • UWP Xbox One: fix X/Back button confusion (#11740)
  • Fix Formula 1 2006 timing issue (#11767)
  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
wstecz12/07/2020 01:06
Inne treści związane z tematem
[PSP] DevPPSSPP GITv1.15.4-112-g24ebd7699
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.15.3-59-gd121b2546
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] PPSSPP 1.15.4 22/05/2023 [PSP] PPSSPP 1.15.4 22/05/2023
Nowa wersja  PPSSPP czyli zdecydowanie najlepszego emulatora konsolki SONY PlayStation Portable. Oprócz dodania nowej wersji Gold dla Windows (do tej pory była tylko dla Androida), całkiem sporo poprawek. Co do wersji Gold, uważam, że wydatek 13 zł nikogo nie zbawi (tylko tyle wynosi minimalny koszt supportu projektu, oczywiście można dać znacznie więcej...), więc może ...
[PSP] DevPPSSPP GITv1.15-45-gb13a118aa
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[multi] BizHawk x64 2.9.1 3/05/2023 [multi] BizHawk x64 2.9.1 3/05/2023
Wersja testowa multiemulatora BizHawk, specjalnie dla osób chcących sprawdzić i wspomóc projekt. Ten napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega ...
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