Pojawiła się właśnie wersja 1.1 emulatora PPSSPP świetnie udającego konsolę Sony PSP. Ten napisany w C++ i rozpoczęty przez Henrika Rydgarda - jednego ze współautorów projektu Dolphin (Nintendo Wii/Gamecube) - program jest jednym z najdynamiczniej rozwijających się projektów na emuscenie.
Jak zwykle, warto poczekać jeszcze parę dni - PPSSPP uwielbia mieć hotfixy dla milestonesów;P
Aplikacja wymaga odświeżenia sobie bibliotek VS2013 z Microsoftu.
Metal Gear Solid: Peace Walker. Photo@Griboza-ppsspp forum.
PPSSPP 1.1 October 4, 2015:
- Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
- Support Android TV, like nVidia Shield TV
- Screen rotation on PC, useful for vertical games like Star Soldier
- Many minor performance improvements and compatibility bug fixes
- GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
- Other graphical fixes like UV rotation
- Support savestates for homebrew apps
- Simple integrated "Homebrew Store" to download PSP homebrew apps
- Minor AdHoc multiplayer improvements. Still many issues left.
- Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
- sceAtrac music compatibility fixes, fixing noise in a few games
- Better texture scaling performance
- Direct3D closer in features to OpenGL
- Works better on BSD operating systems
- Savedata management UI
BattleZone (Atari, Inc., Nov 06, 2006)
What's new in 1.11.3 02/03/2021
- fixes an on-screen keyboard rendering glitch
What's new in 1.11.2
- An additional few crash fixes ([#14129], [#14134], [#14132])
Metal Gear Solid: Peace Walker (Konami Digital Entertainment, Inc., Jun 08, 2010)
What's new in 1.11.1
- A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
- Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
- Couple of adhoc fixes ([#14106], [#14117])
What's new in 1.11.0
- Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
- New Browse... button to allow opening SD cards on Android 11
- Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
- Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)
- Cut-off cards in Yu Gi Oh fixed (#7124).
- Numerous fixes to the builtin fonts by nassau-tk
- Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)
- Desktop: Support for multiple instance multiplayer (#13172, ...)
- Workaround for rendering bugs with flat shading in iOS 14
- Multiple fixes to the IR interpreter (#13897, ...)
- UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)
- Audio and multiple hangs fixes in UWP version (#13792, ...)
- Partial microphone support (#12336, ...)
- Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)
- Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)
- Added MMPX Vulkan texture upscaling shader (#13986)
- Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)
- Performance fix for Test Drive Unlimited (#13355, ...)
- Allow rewind on mobile (#13866)
- Added option to disable on-screen messages (#13695)
- Added "Lower resolution for effects" on libretro (#13654)
- Allow chaining multiple post-processing shaders (#12924)
- Support for loading game-specific plugins (#13335)
- Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)
- Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)
- Additional fixed games:
- Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)
- Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)
- Capcom Classic Collection Reloaded (stuck in return game) (#4671)
- Xyanide Resurrection (freezing) (#8526)
- Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)
- Crazy Taxi (#13368)
- Spiderman: Friend or Foe (#13969)
- Downstream Panic (US) (New Game crash) (#13633)
PPSSPP 1.10.3 - 12/07/2020
- PPSSPP 1.10 is finally here. Not to be confused with 1.1! 10 major releases since 1.0, that's quite something. Thanks to everybody who has helped and made this possible.
- PPSSPP 1.10.1 additionally fixes a few commonly seen crashes.
- 1.10.2 fixes some camera-related crashes, and fixes centering on notched phones.
- 1.10.3 fixes further notch issues.
- Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
- Assorted minor performance improvements, game load speedup (#12462, #12652)
- Screen inset (notch) support on Android (#12779)
- Analog stick support for menu navigation (#12685)
- Fixed audio glitches in SDL builds (#12916, #12920)
- Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
- Simple multiplayer chat (#12667)
- More advanced postprocessing (multipass, parameters) (#12905, #12901)
- Add PPSSPP-specific CWCheat (#12816, #12912)
- Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
- Fix some crashes (#12908, #12876)
- Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
- Mac build now supports Vulkan on top of MoltenVK (#12583)
- Raspberry Pi 4 EGL crash fixed (#12474)
- VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
- Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
- Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
- Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
- Pangya Golf crashes and hangs fixed (#12718)
- Allow rebinding of right touch screen analog (#12486)
- Add option to prevent mipmaps from being dumped (#12818)
- Tilt control now have a base radius to help with deadzone (#12756)
- Mappable auto rotating analog stick to pass some game checks (#12749)
- Touch control position can now be snapped to a grid (#12517)
- HiDPI retina display support (#12552)
- Rapid-fire on touch control (#12601)
- Toggle mute button (#12643)
- Add option to resize game icons and more (#12646, #12637)
- Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
- Add toggle mode to combo button (#12623)
- SDL mouse support, Qt menu upgrades (#12612, #12817)
- Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
- Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
- Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
PPSSPP 1.9.3 - bugfixes and more 07/10/2019
- 1.9.3 has been released with minor fixes primarily for a few Android issues (inaccurate touch buttons, a few crashes).
Grand Tourismo (2009, Polyphony Digital)
PPSSPP 1.9.0/1 - bugfixes and more 25/09/2019
PPSSPP 1.9 September 25, 2019
PPSSPP 1.9.0 fixes more bugs and performance issues.
A list of the major changes:
- Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
- Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
- Vertex range culling fixed on ARM Mali (#12227)
- Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
- Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
- Vulkan is the default again on Android versions newer than Pie
- Fix various homebrew store issues
- GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
- Audio sample rate conversion handling fixes (#12147)
- Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
- Multiple fixes for the UWP build (#12036, others)
- MP3 playback fixes (#12005)
- Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
- Audio glitches in Final Fantasy Tactics fixed (#9956)
- Camera display in Invizimals fixed (#12278, #8521)
- Added hotkeys for texture dump and replace (#11938)
- Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
- Fixes for video capture (#12069)
- Added a separate sound volume for alternative speed (#12124)
- Improved mouse control (Windows only) (#12173, #12176)
- Support for installing texture packs and ISOs from zips (#12175)
- Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
- Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
- Fix graphics on Amazon Fire TV Stick 4K
- Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
- Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
M.A.C.H. Modified Air Combat Heroes (2007, Sierra Entertainment)
PPSSPP 1.8 - bugfixes and more 14/03/2019
PPSSPP 1.8.0 fixes several bugs and substantially improves compatibility with various hardware. Support for mobile PowerVR GPU in Vulkan has been added, fixing many instances of broken display. Here's a full list of major changes:
- Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
- PowerVR Vulkan display corruption fixed (#11744, #11747)
- Naruto Shippuden 3 hang fixed (#11780)
- Fixes to various lighting bugs (#11567, #11574, #11577)
- Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
- Significant performance improvement in Earth Defense Force 2 (#11172)
- Fix "real clock sync" setting (helps with latency for music games - #11813)
- More speed in FF4 effects and other generated curves (#11425)
- Support for resizing Vulkan on Linux (#11451)
- Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
- Percentage based frameskipping (#11523)
- DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
- Fix Motorstorm freeze on non-Windows (#11618)
- Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
- Blending optimizations and improvements (#11543, #11620)
- Improve D3D11 rendering issues (#11584)
- Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
- Remove some outdated settings (#11665, #11666, #11667)
- Fix remote disc streaming with ipv6 (#11689, #11700)
- Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
- Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
- UWP Xbox One: fix X/Back button confusion (#11740)
- Fix Formula 1 2006 timing issue (#11767)
- Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
- Android: Allow putting PSP storage on custom paths like SD cards (#11812)
- Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
Afterburner Black Falcon (2007, Sega)
Nov 4, 2018: PPSSPP 1.7.4/1.7.3
- Attempted fixes for a couple of common crashes
- Reverted immersive mode change temporarily to see if it helps misaligned buttons
- Change default adhoc server address
What's new in 1.7.2
- Update text of "Buy PPSSPP Gold" button
What's new in 1.7.1
- Minor crashfixes, lang updates
- Save bug fixed (#11508)
What's new in 1.7.0
- Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
- Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
- Major speed boost in some Gundam and Earth Defense Force games (#10973)
- Fix for issues with post processing shaders in GL 3+ (#11182)
- Fixes to sound output switching on Windows (WASAPI) (#11438)
- Detects DirectInput devices when running (#11461)
- Simple Discord integration (#11307)
- New debugging APIs (#10909)
- Task switching made a lot more robust (fixes GPD XD problems) (#11447)
- Texture decoding optimizations (#11350)
- Tons and tons of miscellaneous bugfixes and compatibility fixes
God of War Chain of Olympus w PPSSPP 1.7.1
Dec 1, 2018: PPSSPP 1.7.1
- includes some minor crash fixes and a savedata fix.
Final Fantasy VII Crisis Core (Square, 2007)
October 27, 2018: PPSSPP 1.7 - stability and bugfixes!
- Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
- Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
- Major speed boost in some Gundam and Earth Defense Force games (#10973)
- Fix for issues with post processing shaders in GL 3+ (#11182)
- Fixes to sound output switching on Windows (WASAPI) (#11438)
- Detects DirectInput devices when running (#11461)
- Simple Discord integration (#11307)
- New debugging APIs (#10909)
- Task switching made a lot more robust (fixes GPD XD problems) (#11447)
- Texture decoding optimizations (#11350)
- Tons and tons of miscellaneous bugfixes and compatibility fixes
No Gravity (Anozor S.A.R.L., Feb 26, 2009)
May 28, 2018: PPSSPP 1.6.3 - the fast one!
Tagi: Sony, Playstation, Psp, Emulator, Ppsspp, PlayStation Portable
Inne treści związane z tematem
[PSP] DevPPSSPP GITv1.11.2-299-g71707b510
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie.
W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...