[PSP] PPSSPP 0.9.9

[2] @ !!! środa, 23 Lipca 2014 01:53 CET [22-07-2014 23:04 CET]

[PSP] PPSSPP 0.9.9

Nowa wersja PPSSPP - emulatora Sony PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda i nowym osobom, które aktywnie włączyły się w tworzenie tego "cudownego dziecka" współczesnej emusceny. 

Z nowinek sporo ciekawostek - w tym poprawa formatów gamesave poprawiająca kompatybilność z pierwowzorem, mechanizm CLUT, który powinien zmniejszyć ilość błędów w wyświetlaniu grafiki czy też poprawki w obsłudze d-pada. 

Jak zwykle, trudno przejść obojętnie koło pełnej wersji - zważywszy, że PPSSPP jest projektem z oficjalnie zaakceptowanym automatem do buildów z kodu repozytoryjnego, więc pojawienia się nowej wersji to istotny znak, iż zmiany są naprawdę warte sprawdzenia. 

Aplikacja wymaga odświeżenia sobie bibliotek VS2013 z Microsoftu.

Sony PSP:PPSSPP:Need for Speed: Carbon - Own the City:Electronic Arts, Inc.:Electronic Arts Black Box, Team Fusion:Oct 31, 2006:
Need for Speed: Carbon - Own the City (Electronic Arts, Inc., Oct 31, 2006) - PPSSPP 0.9.9

PPSSPP 0.9.9 July 22, 2014

  • CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0
  • More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more
  • Better savedata compatibility with the real PSP
  • Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
  • PMP video format support
  • Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
  • Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
  • Many bugfixes around the UI, touch D-pad now works better when scaled large
  • Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
  • Major corrections to module loading and memory management, fixing further games
  • Bulgarian and Thai language translations were contributed
  • Many, many more game fixes and bug fixes

Please note that some of the new graphical fixes may cause slowdown in some games. If you are OK with the previous glitches and want to play at the previous speed, there's a new option "Disable slow effects" for you. Also try the new Display Resolution setting.

→ NOWSZY [PSP] PPSSPP 1.8.0
M.A.C.H. Modified Air Combat Heroes (2007, Sierra Entertainment)

PPSSPP 1.8 - bugfixes and more 14/03/2019

PPSSPP 1.8.0 fixes several bugs and substantially improves compatibility with various hardware. Support for mobile PowerVR GPU in Vulkan has been added, fixing many instances of broken display. Here's a full list of major changes:

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
  • PowerVR Vulkan display corruption fixed (#11744, #11747)
  • Naruto Shippuden 3 hang fixed (#11780)
  • Fixes to various lighting bugs (#11567, #11574, #11577)
  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
  • Significant performance improvement in Earth Defense Force 2 (#11172)
  • Fix "real clock sync" setting (helps with latency for music games - #11813)
  • More speed in FF4 effects and other generated curves (#11425)
  • Support for resizing Vulkan on Linux (#11451)
  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
  • Percentage based frameskipping (#11523)
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
  • Fix Motorstorm freeze on non-Windows (#11618)
  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
  • Blending optimizations and improvements (#11543, #11620)
  • Improve D3D11 rendering issues (#11584)
  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
  • Remove some outdated settings (#11665, #11666, #11667)
  • Fix remote disc streaming with ipv6 (#11689, #11700)
  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
  • UWP Xbox One: fix X/Back button confusion (#11740)
  • Fix Formula 1 2006 timing issue (#11767)
  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
→ NOWSZY [PSP] PPSSPP 1.7.4
Afterburner Black Falcon (2007, Sega)

Nov 4, 2018: PPSSPP 1.7.4/1.7.3

  • Attempted fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

What's new in 1.7.2

  • Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1

  • Minor crashfixes, lang updates
  • Save bug fixed (#11508)

What's new in 1.7.0

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes
→ NOWSZY [PSP] PPSSPP 1.7.1
God of War Chain of Olympus w PPSSPP 1.7.1

Dec 1, 2018: PPSSPP 1.7.1

  • includes some minor crash fixes and a savedata fix.
→ NOWSZY [PSP] PPSSPP 1.7.0
Final Fantasy VII Crisis Core (Square, 2007)

October 27, 2018: PPSSPP 1.7 - stability and bugfixes!

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes
→ NOWSZY [PSP] PPSSPP 1.6.3
No Gravity (Anozor S.A.R.L., Feb 26, 2009)

May 28, 2018: PPSSPP 1.6.3 - the fast one!

  • fixes even more
→ NOWSZY [PSP] PPSSPP 1.6.2
Gran Turismo (Sony Computer Entertainment America, Inc. Oct 01, 2009)

May 28, 2018: PPSSPP 1.6.2 - the fast one!

  • fixes a crashes from 1.6.1.
→ NOWSZY [PSP] PPSSPP 1.6.1
Rocky Balboa (Ubisoft, Inc., Feb, 2007)

May 28, 2018: PPSSPP 1.6.1 - the fast one!

  • fixes a few crashes.
→ NOWSZY [PSP] PPSSPP 1.6.0
God of War: Ghost of Sparta PSP (2010). Jest szybciej, ale chyba oprócz poprawy paru parametrów trzeba się chyba trochę skupić na grze;)

May 26, 2018: PPSSPP 1.6 - the fast one!

This time, it's all about speed. The Vulkan backend has improved as is now the default where available, while the OpenGL backend has been properly multithreaded and now runs really fast on dual-core devices. Enjoy!

The Android release will be rolled out slowly over the next week to catch bugs. If you want it now now NOW then download the APK!

  • OpenGL backend now properly multithreaded, giving a good speed boost.
  • Various Vulkan performance improvements (like #10911) and memory allocation fixes.
  • GPU command interpreter performance improvements (#10658)
  • Various fixes for app switching and widgets (#10855) on Android
  • Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
  • Shader cache enabled for Vulkan
  • Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
  • Improved compatibility on Mac (#10113)
  • Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
  • Adhoc multiplayer fixes (#8975)
  • Vulkan support on Linux/SDL (#10413)
  • Retroarch support
→ NOWSZY [PSP] PPSSPP 1.5.4

PPSSPP 1.5.2, - November 30, 2017

  • Released a quick update to take care of some common crashes in 1.5.
→ NOWSZY [PSP] PPSSPP 1.5

PPSSPP 1.5 November 29, 2017 - Vulkan is here!

1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)
  • Android: Support for Arabic and other scripts we couldn't support before
  • Fix Android widgets, screen scaling (#10145)
  • Fixes to video dumping
  • Geometry problems fixed in Medal of Honor
  • Implement immediate draws, fixing Thrillville (#7459)
  • Software rendering improvements, speed and accuracy
  • Hardware tesselation of PSP Beziers and Splines (used by a few games)
  • Partial sceUsbGps and sceUsbCam support (Android)
  • Android "Sustained performance mode" to avoid thermal throttling (#9901)
  • Linux controller mapping fixes (#9997)
  • Assorted bugfixes and compatibility improvements

Tagi: Nintendo, Sony, Playstation

wstecz23/07/2014 01:53
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