[PSP] PPSSPP 0.8.1

[1] @ !!! Czwartek, 27 Czerwca 2013 23:36 CET [27-06-2013 23:21 CET]

[PSP] PPSSPP 0.8.1
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PPSSPP jest kolejnym młodym projektem emulatora Sony PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, jednak od wczoraj zyskał on, podobnie jak Dolphin status open source i każdy może korzystać z repozytorium na githubie.

Wersja 0.8.1 to typowy fix, poprawiający błędy, które wkradły się w dystrybucję 0.8.

 

Dragon Ball Evolution (Namco Bandai Games,2006)

June 26, 2013: 0.8.1 has been released

  • 0.8.1 is pretty much just a crash fix release, fixing a couple of possible crashes around downloading the Atrac3+ plugin.
→ [PSP] PPSSPP 1.6.3
No Gravity (Anozor S.A.R.L., Feb 26, 2009)

May 28, 2018: PPSSPP 1.6.3 - the fast one!

  • fixes even more
→ [PSP] PPSSPP 1.6.2
Gran Turismo (Sony Computer Entertainment America, Inc. Oct 01, 2009)

May 28, 2018: PPSSPP 1.6.2 - the fast one!

  • fixes a crashes from 1.6.1.
→ [PSP] PPSSPP 1.6.1
Rocky Balboa (Ubisoft, Inc., Feb, 2007)

May 28, 2018: PPSSPP 1.6.1 - the fast one!

  • fixes a few crashes.
→ [PSP] PPSSPP 1.6.0
God of War: Ghost of Sparta PSP (2010). Jest szybciej, ale chyba oprócz poprawy paru parametrów trzeba się chyba trochę skupić na grze;)

May 26, 2018: PPSSPP 1.6 - the fast one!

This time, it's all about speed. The Vulkan backend has improved as is now the default where available, while the OpenGL backend has been properly multithreaded and now runs really fast on dual-core devices. Enjoy!

The Android release will be rolled out slowly over the next week to catch bugs. If you want it now now NOW then download the APK!

  • OpenGL backend now properly multithreaded, giving a good speed boost.
  • Various Vulkan performance improvements (like #10911) and memory allocation fixes.
  • GPU command interpreter performance improvements (#10658)
  • Various fixes for app switching and widgets (#10855) on Android
  • Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
  • Shader cache enabled for Vulkan
  • Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
  • Improved compatibility on Mac (#10113)
  • Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
  • Adhoc multiplayer fixes (#8975)
  • Vulkan support on Linux/SDL (#10413)
  • Retroarch support
→ [PSP] PPSSPP 1.5.4

PPSSPP 1.5.2, - November 30, 2017

  • Released a quick update to take care of some common crashes in 1.5.
→ [PSP] PPSSPP 1.5

PPSSPP 1.5 November 29, 2017 - Vulkan is here!

1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)
  • Android: Support for Arabic and other scripts we couldn't support before
  • Fix Android widgets, screen scaling (#10145)
  • Fixes to video dumping
  • Geometry problems fixed in Medal of Honor
  • Implement immediate draws, fixing Thrillville (#7459)
  • Software rendering improvements, speed and accuracy
  • Hardware tesselation of PSP Beziers and Splines (used by a few games)
  • Partial sceUsbGps and sceUsbCam support (Android)
  • Android "Sustained performance mode" to avoid thermal throttling (#9901)
  • Linux controller mapping fixes (#9997)
  • Assorted bugfixes and compatibility improvements
→ [PSP] PPSSPP 1.4.2 More BugFix Release;)

PPSSPP 1.4.2 - more fixes  27/05/17

No major news, but there's been fixes:

  • Fix bug causing several games to crash on ARM64, including Metal Gear Solid: Peace Walker
  • Software rendering crashfix
  • Fixes for homebrew: Timing, MEMSIZE
→ [PSP] PPSSPP 1.4.1 BugFix Release
Rocky Balboa (Ubisoft, Inc., Feb, 2007)

May 23, 2017: PPSSPP 1.4.1 - bugfix release

No major news, but there's been fixes:

  • Fixes for some common hangs and crashes
  • Vertex decoder optimizations
  • Corrections to mipmap bias and selection function
  • Major improvements and fixes to software renderer, including mipmap support
  • UI background image support
  • Fix crash in framebuffer blits affecting Persona 3
→ [PSP] PPSSPP 1.4
Ultimate Ghosts'N Goblins (Capcom Entertainment, Inc., Aug 29, 2006)

March 31, 2017: PPSSPP 1.4 

  • Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
  • Audio quality improvement (linear interpolation) (#8950)
  • Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
  • Post-processing shaders in D3D11
  • Prescale UV setting removed, now the default (improves perf) (#9176)
  • High DPI display fixes
  • Various fixes for UMD switching for multi-UMD games (#9245, #9256)
  • New audio setting to improve compatibility with Bluetooth headsets
  • Various desktop gamepad compatibility fixes
  • Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
  • Assorted minor compatibility fixes, code cleanup and performance improvements
→ [PSP] PPSSPP 1.3

PPSSPP 1.3 September 17, 2016

Here's a selection of the most important fixes:

  • Fix JIT problems on Galaxy S7 and iOS 9+ devices
  • Fix Android TV support (x86-64) and use latest FFmpeg, fix Raspberry memory use
  • Texture replacement support - for custom textures and upscaling
  • Workaround rendering issues on Tegra K1/X1
  • Initial Vulkan support on Windows - not full featured yet
  • Experimental new CPU backend and CPU fixes
  • Fix type D cheat codes, allow for homebrew
  • Fix some problems when switching away from and back to the app
  • Initial game video recording / TAS features (frame stepping)
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