[PCE] Ootake 2.86

[1] @ !!! Niedziela, 15 Października 2017 11:50 CET [06-10-2017 11:49 CET]

[PCE] Ootake 2.86
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Nowe zmiany w  ootake autorstwa Kitao Nakamury. Świetnym emulatorze jednej z najfajniejszej konsoli PCEngine/Turbographx.

→ [PCE] Ootake 2.87
Nantettatte Engine (2017) nowa gierka dla PCE - można pobrać ją z adresu http://www.aetherbyte.com/aetherbyte-nantettatte_engine.html

OOTAKE 2.87 2017/11/08

  • At the top of the "Input" menu, the current pad connection status is displayed on one line, such as "Connect [x-Button Pad]". If you place the mouse cursor over it, the menu for changing the connection pad appears.
  • "3-Button Pad (I+II)" added to the pad selection of the above menu. If this is selected, pressing [IIIr] button will result in pressing [I]+[II] button at the same time. In addition, [IIIs] button becomes [RUN] button. It can be used for jumping of [I]+[II] in "Double Dragon II", and for simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius Plus", and so on.
  • [Alt] key can be assigned to PCE controller setting. Therefore, when you want to open the menu, please use [Esc] key, the button by "CPU-> Configure Pause Button" menu, or mouse click. Also, when [Shift] key is pressed five times, the fixed key setting dialog will not be displayed. As a result, [Shift] key can be assigned to PCE controller setting.
  • When setting PCE controller from the [Setting] button (lower left of the initial green screen), PCE controllers #2-#5 are initialized (keys not set). If your controller setting is not stable, please set it here.
  • The number of save states can be used to a maximum of 80. (increased from 50 to 80)
  • In the visual scene of the end of "Tenshi no Uta II", the problem of stopping was solved (occurred in recent version. adjustment of CD access timing). I was able to check the operation without problem until ending with this version.
  • When entering the first tower in "Tenshi no Uta II", the problem that large noise exists on the head of some audio tracks (* this noises exists with a real PC Engine) was solved. In Ootake, this obvious unnecessary noise is cut and played cleanly.
    • This problem is probably caused by a CD-ROM production mistake at that time (the sound of the end of the previous track is mixed at the beginning of the track). In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise" menu, this solving will be invalid (noise appear like real PC Engine).
  • When specifying ".cue file" as an argument from the command prompt, the bug that could not be opened (occurred from v2.81) has been fixed.

Ootake 2.86 2017/10/06

  • "Configure Open Button" was added to "Input-> Configure" menu. You can change the shortcut key for opening the game file ([O] key and [P] key) to any key.
  • "Configure" was added to the top of the "Input" menu, and the menu was tidied up. * However, this is still complicated. Although it may become next year, I will make a special form for controller setting.
  • "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve" menu. When this is checked, in "Super Darius", at the game start and the boss appearance etc., the CD access time is adjusted to the wait time equivalent to that of the first (old white machine) CD-ROM2 System. When this check is removed, the wait time will be as short as PC Engine Duo ( default).
  • When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume" menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed, the bug that the game stopped (occurred from v2.85) was fixed.
  • * I think that this is a rare case, but if this trouble makes it impossible to continue the game, please play the continuation from state save data. Or, please reset using [F1] key, load from backup RAM (save data in the game) and continue the game.
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.85 2017/09/20

  • The access time when setting CD access to low speed (unchecking "CD-ROM-> Fast CD" menu) approached the actual machine speed more.
  • On the title screen of "Super Darius", pressing [Down]+[RUN] button of Controller-1 will activate "26 Times Boss Fight mode". * The command of the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up] +[I]+[RUN] of controller-2". Ootake is responsible for pressing controller-2 and [SELECT] button.
  • In "Super Darius", at the time of start, at the time of boss appearance, game over, ending etc., the timing of playing CD-DA sound has been brought closer to that of the real machine.
  • When the boss of "Super Darius" appeared, the time from when the siren rang to when the boss appeared became the same time as the actual machine. (Adjusted CD-ROM access time)
  • In "the Manhole", fixed the problem that the game stopped when you played with a fast CD access PC environment. (At rabbit room etc.)
  • The timing of playing CD-DA sound has been brought closer to that of the real machine. In "Steam Hearts", solved the problem that BGM's utterance was delayed when PAUSE was released during the game.
  • When "Sotsugyou II" is started, the 6-button pad is connected automatically.
  • When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword", and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is not connected. * Because it seems that there are more people that 2-button pad setting are easier to operate.
  • When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
  • "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)" will be removed. * for saving quickly
  • "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and "Formation Soccer '95" is started, The Arcade Card will be invalid.
  • * Long reading will be counterproductive. In the case of Ootake, access is fast, so even if it is invalid it is about as fast.
  • In some games, when the CD-DA sound is playing, the problem that "display of CD access" was intense was solved. (Access to the subchannel area is ignored)
  • With some Windows 10 environments, when "Audio-> XAudio2" menu had been selected, the problem that Ootake crashed (problem of XAudio2) was corrected.
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.84 2017/09/10

  • When "CD-ROM disc is switched" while playing CD games with CD-ROM drive, the game you switched automatically will be activated. Also, if you take out the CD-ROM during the game, the game will be paused automatically for safety.
  • "CD access status (seek & read)" is displayed when playing a CD-ROM game. Currently it is only in window mode, it is displayed on the right side of "Ootake" at the upper left of the window. If you are using a PC with low power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM" menu (the third row from the top).
  • The play process of ADPCM sound approached the real machine. In "Cobra II", at the desert town motorcycle ride scene, the stopped problem (occurred from v2.83) was solved.
  • The play operation of ADPCM sound approached the real machine. In "Seisenshi Denshou", the problem that voice audio was interrupted was solved.
  • In "Ys book I&II (U)", when entering the Tower of Darm, with environment where CD-ROM access is fast, the problem that Gorban's voice sound was interrupted was solved.
  • When "Tokimeki Memorial" is started, the decision button of the mouse is automatically set to left click. If you do not need this, uncheck the "Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
  • When "1552 Tenka Tairan" is started, mouse mode is set automatically. (omitting the SELECT button press on the start screen) If you do not need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka Tairan)" menu.
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.83 2017/09/03

  • The interrupt operation of ADPCM sound has been brought closer to the real machine. "Kuusou Kagaku Sekai Gulliver Boy" can be worked! And, "Yuna HuVideo-CD (Resale version extra CD)" can be worked. Please use [CDROM-> CD FullInstall] menu to make movies move smoothly. + Hiro, Thank you for helpful information.
  • The interrupt operation of CD-DA sound has been brought closer to the real machine. In "the Manhole", at the room with CD-DA sound BGM, the problem freezing was solved. And, "Crazy Hospital" can be worked. + Changed "the Manhole" recognition title name from "The Manhole (J)" to "the Manhole (J)".
  • The wait operation at the time of CD-ROM access is brought close to actual machine. Some games that uses "GAMES EXPRESS CD CARD" now works. "CD Mahjoung Bishoujo Chuushinha", "Hi-Leg Fantasy", "AV Tanjou", "Bishoujo Jyanshi Idol Pai" and "CD Hanafuda Bishoujo Fan Club" can be worked (Startup confirmed). I think that "CD Bishoujo Pachinko" and "CD Pachisuro Bishoujo Gambler" can probably be worked. And, in "Ys IV", when the "Old System Card" is used, the freeze problem solved. + Hiro, Thank you for helpful information.
  • The play operation of CD-DA sound approached the real machine. In "Steam Heart's", the problem that BGM did not sound was solved. + Hiro, Thank you for helpful information.
  • The play operation of ADPCM sound approached the real machine. In "Seisenshi Denshou", the problem that voice audio was interrupted was solved. In "Pastel Lime", I think that the problem of disorder of images and sounds was solved.
  • In "Seisenshi Denshou", the speech display speed has been brought close to the real machine.
  • In "Ys I & II", when Ys1 was cleared, the production of "A quiet time" ( CD-ROM access time) was reproduced.
  • In "Tengai Makyou II", at the Demo of the opening stage, the production of "A quiet time" (CD-ROM access time) was reproduced.
  • In "Shin Onryou Senki", the problem that the message was skipped (caused by v2.80) has been resolved.
  • "Play with Other System Card 2" in the "CD-ROM" menu as "Play with Games Express CD Card" has been renamed.
  • "Play with Other System Card 1" in the "CD-ROM" menu as "Play with Old System Card" has been renamed.
  • "Setting->Tool->TG16 ROM-image Bit Convert" menu was fixed and improved.
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.82 2017/08/17

  • With Windows8/10 when "Play Installed CD" is selected, fixed the problem that Ootake stopped.
  • When "Sorcerian" is started, the title screen is launched immediately. (launched with [I] button pressed) If you do not need this, please uncheck [Adjust BGM Repeat (Sorcerian)] of [Setting->Improve] menu.
  • [Auto Skep Opening (Sorcerian)] was added to [Setting->Improve] menu. If this menu is checked, when "Sorcerian" is started, the title screen is launched immediately.(launched with [I] button pressed) By default this is off. + When this menu is checked, if you reset the game with [SELECT]+[RUN], you can see the opening demo.
  • In "Sorcerian", when the party returned to the castle, fixed a problem where BGM was disturbed.
  • The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that sound became thin was solved.
  • When "Gotzendiener" is started, it is starts with Multi-Tap removed. The problem that the motion was unstable has been solved. (This problem will occur in the same way on the real machine)
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.81 2017/08/05

  • [Customize "save" Folder] was added to the [File] menu. You can set the location where the Save State (and Resume save) files are placed. Use this if you want to share saved files with two ir more PCs.
  • [Customize "install" Folder] was added to the [CD-ROM] menu. You can set the location where the file of CD-FullInstall(Import CD-ROM data and music to PC). * When this is set to a location other than the default, [CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it manually if you want to delete it.)
  • The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Super Volleyball" and "Image Fight", the problem that extra sound was generated was solved. In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that sound became thin (Occurred from v2.79) was solved. In "Fire Pro Wrestling series", "Formation Soccer '90" and "F1 Triple Battle", etc., the sound approached the real machine.
  • The timing of the operation is brought close to the real machine. In "Parasol Stars", at the stage clear, the problem that the screen shakes rarely was solved. In "Private eye dol", the problem that the upper side of the demo scene was disturbed by one frame (occurred in recent version) was solved.
  • It corresponds to "Trigger Button" of the game pad for Windows. Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are connected to PC.
  • For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM] menu has been abolished. Please use [CD FullInstall] (install Data and Audio track) menu.
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.80
Legendary Axe II (NEC Technologies, Inc., 1990)

Ootake 17/04/16 2.80 released

  • The operation part of the joypad is brought close to the operation of the actual machine. In "Magicoal", the problem that two people play could not be played was solved.
  • The timing of the operation is brought close to the operation of the actual machine. In "The Legendary Axe II", the problem that the screen was dark one frame at the start demo was solved.
  • "HES BigAudioBuffer (Frame Skip)" was added to the Audio menu. When this is checked, if the HES file (program for PCE's built-in sound, extension is ".hes") is opened, it is started with BigAudioBuffer mode(sound is delayed but stable processing with a large buffer and omitting the drawing).
→ [PCE] Ootake 2.79
Jackie (Hudson Soft Company, Ltd., 1992)

Ootake 2.79 2017/03/31

  • For low-end PC (PC not so fast), the function which can automatically optimize the setting was added. Even with Intel Atom(Z8350 for Tablet PC, Stick PC) CPU, Ootake operates pretty comfortably at window size up to x2 (full screen 800x600).
  • Here is the optimization method.
    • Push "Setting" button on the start screen (bottom left on the screen) ->
    • Push "Set CD-DA Play Timing" button (top button) -> OK button ->
    • Push "High Quality PSG (Defalt)" button (top button).
    • Optimization is completed in 60 seconds if your PC has enough speed. In the case of a low-end PC, the fact that power is insufficient is displayed and the setting is automatically lowered. Then, press the OK button and wait 60 seconds again to complete the optimization.
  • When Intel built-in graphics is used, it starts with the setting which islighter(Light PSG. fast) than the default setting.
  • Add "Message Time 100% - 20%" to the setting menu(above the game screen). It is possible to adjust the display time of system messages.
  • Supports V-Sync at refresh rate "120 Hz" display output.For 120Hz compatible display for gamers.
  • Add "Full Screen 120Hz" to the Screen menu. When this is selected, it can be displayed at 120Hz with full-screen mode. With the Window mode, if the desktop display is 120Hz, V-Sync will be performed automatically at 120Hz even if this is not selected.
  • The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Cyber Night" and "Fire Pro-Wrestling" series, the problem of sound has been resolved.
  • Improved Joypad initialization function. If the controller is not functioning correctly, please initialize the pad settings once by clicking "Input -> Initialize Pad # 1 - # 5 (fourth from bottom)" menu.
  • Fixed a bug that shortcut keys such as Screenshot did not work when reproducing the game play with "Capture -> Play Record (F6 key)" menu.
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.78
Ootake PcEngine The Legendary Axe
The Legendary Axe

Ootake 2.78 2016/04/29

  • Image quality setting of "Screen -> Mode" menu has been added(changed) some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and "Setting -> Screen -> Setting Direct3D" menu has been removed.
  • The following is a picture quality that can be selected.
    • Special Scanlined The scanning line is put in the screen on lengthwise and crosswise. Neither burr (jaggy) nor scumble stands out when the screen is expanded. It is easy to see the string and the character.
    • TV Scanlined The horizontal scanning lines are put on the screen. And a few shadeing off is put. As a result, the atmosphere of a real machine that outputs the video to the television is reproduced. - Processing lightens because the enlargement processing is done with hardware. It is likely not to be reproduced well according to the kind of the video card.
  • Horizontal
    • Scanlined The horizontal scanning lines are put on the screen. Horizontal This is a sharp screen than "Horizontal Scanlined".
    • Scanlined 2 Jagged exists. Horizontal This is a sharp screen than "Horizontal Scanlined 2".
    • Scanlined 3 Jagged exists. Horizontal This is the mode for speed priority. It is a sharp
    • Scanlined F screen, but the jagged exists. - Processing lightens because the enlargement processing is done with hardware.
    • Non-Scanlined This is a screen display that doesn't put the scanning line.
    • Non-Scanlined 2 This is a sharp screen than "Non-Scanlined".
    • Non-Scanlined TV This is a smooth screen than "Non-Scanlined".
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.77 2016/03/01

  • The "Option" button on the startup screen has been changed to the "Setting" button. With "Setting" button, you can do basic(important) settings. In these settings, I think the "Function Button (auto-fire, audio volume control setting, etc.)" and the "Resume Mode (auto save state and each game settings) are very convenient.
  • If the "Function Button" is set to the same place as the PCE button(I,II, RUN, SELECT), the operation of the PCE button takes precedence.
  • At the time of the state save and load, "elapsed time from the start of the game" will be displayed.
  • In "Dead of the Brain 1&2", the problem that the display of the message is disturbed, has been corrected.
  • In the curb brawl of "FirePro Jyoshi - Dome ChoujouKessen", the display at the top of the screen line, has been corrected.
  • With Windows8/10, the Full-screen mode is set to default. Because, there is a large display delay at the window mode of Windows8/10.
  • At the Full-screen mode, when performing the volume settings and save state, it is smooth the display of the screen message.
  • At the Full-screen mode, improved "white screen display at the time of game start-up".
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.76

Ootake 2015/12/31 2.76 released

  • With Windows8 and later, the bug that the file dialog occasionally stopped was corrected.
  • In "Super Darius", timing of BGM and Graphics has been fitted at the Ending Staff Roll.
→ [PCE] Ootake 2.75

Ootake 2013/11/22 2.75 released

  • "Power-On Black Screen Effect" menu was added to CPU menu. When this menu is checked, the state of a television at power-on (the screen display passes about one second) is simulated. (default)
  • "Configure Sprite&BG Buttons" menu was added to CPU menu. This is a function for the developer. The button (keyboard is also available) that switches non-display of sprite and BG is set.
  • With Windows8, the bug that the file dialog occasionally stopped was corrected.
    • As for the Windows8 environment, the delay of the display (two extra frames with Win7/Vista invalidated Aero case) happens. because the drawing buffer(Aero with win7/vista) was not voidable. If possible, please play with Windows7/Vista/XP when you enjoy an action or a shooting game. For Windows8.1, I schedule "Direct3D low-latencypresentation API function" of DirectX11.2 to be used in the far future. I want to cancel Input Lag.
  • The speed and timing were brought close to the movement of a real machine. In the start demo of "Asuka 120% Maxima", the problem that one frame screen falls into disorder was solved. In the demo of "The Kung-Fu", the problem that the upper part of the screen flickers was solved(reduced. with even real machine it sometimes has the flicker).
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.74
PCE PcEngine:Turbographx:Ootake:Populous:Hudson Soft Company, Ltd.:Bullfrog Productions, Ltd.:1991:
Populous (Hudson Soft Company, Ltd., 1991)

2013/10/12 2.74 released

  • The bug of "speed and timing processing" (generated by v2.73) was fixed.


2013/10/12 2.73 released

  • When a game is started, the phenomenon of the screen's shining in white ( with real machine, this phenomenon is different according to each connected television) is reproduced.
  • With a little power PC environment, at the reload of a game, the problem of consuming time was solved(reduced).
  • At "Recent" menu, [HES] mark adheres to "ZIP file that compressed HES file", too.
  • The speed and timing were brought close to the movement of a real machine.
  • In the opening demo of "Farjius no Jakoutei", the problem that one frame screen has fallen into disorder was solved.
  • Additionally, a detailed part has been improved and corrected. 
→ [PCE] Ootake 2.72
Psychosis (NEC Home Electronics (U.S.A.) Inc., 1990)
Psychosis (NEC Home Electronics (U.S.A.) Inc., 1990)

Ootake 2013/09/23 2.72 released

  • With Windows8, when the file-select-dialog was displayed, the bug that the error had occasionally gone out was fixed.
  • With Windows8, when CD-Install function is used, the problem that character of progress display overflows was fixed.
→ [PCE] Ootake 2.71
Andre Panza Kick Boxing (NEC Technologies, Inc., 1991)

Ootake 2013/09/22 2.71 released

  • With Windows8, when the dialog was displayed, the bug that the error had occasionally gone out by some PC environment was fixed.
  • When using it in an old PC environment (model to which a graphic chip did not support shader 3.0), the bug of which the initialization error of Direct3D had gone out was fixed.
  • With a little power PC environment, at the reload of a game, the bug that the first sound did not occasionally play a little was fixed.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. This v2.71 is the last file for Windows98/Me.

 

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[PCE] Ootake 2.87 [PCE] Ootake 2.87;
Nowe zmiany w  ootake autorstwa Kitao Nakamury. Świetnym emulatorze jednej z najfajniejszej konsoli PCEngine/Turbographx.
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Nowe zmiany w  ootake autorstwa Kitao Nakamury. Świetnym emulatorze jednej z najfajniejszej konsoli PCEngine/Turbographx. Ootake śmiało można porównywać do komercyjnego i staruteńkiego już w chwili obecnej MagicEngine, który do tej pory kosztuje od 15 euro do 22.