[PCE] Ootake 2.70

[1] @ !!! Sobota, 21 Września 2013 14:11 CET [21-09-2013 13:47 CET]

[PCE] Ootake 2.70
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Kolejna wersja OOtake, czyli emulatora jednej z najfajniejszej konsoli PCEngine/Turbographx. Bambus w niczym nie ustępuje przynajmniej dla mnie np. płatnemu Magic Engine, zresztą kto jeszcze pamięta tego króla emulacji PCE.

Tiger Road (NEC Technologies, Inc., 1990)

Ootake 2013/09/21 2.70 released

  • The sound processing has been improved. And, the balance of the overall sound has been readjusted. Perhaps, I think that tone quality went up in a lot of PC environments.
  • "DirectSound7", "DirectSound9", and "XAudio2" were added to the Audio menu. This selection changes tone quality (Because the mixing processing method changes). Encouraging is "DirectSound7 Static" (default from v2.70. the compatibility of it with the wave memory sound is good.)
    • This is a change only at playing. The WAV data of the capture(Output WAV file) is the same.
    • Please update DirectX to the latest one if the error goes out when "XAudio2" is selected. http://www.microsoft.com/en-us/download/details.aspx?id=35
  • In Baseball Games, the ball count is displayed in order of BSO (BALL, STRIKE, and OUT). (the display positions is swapped in real time with Ootake) Correspondence Games: "Power League (World Class Baseball (U)) Series", "World Studium Series", "Korega Pro Yakyuu Series", "Naxat Studium", "Eikan ha Kimini", "Baseballer", and "ROM ROM Stujium".
    • It is possible to release it by "CPU->Swap STRIKE & BALL" menu.
  • The timing of the CD-DA sound and the image display was brought close to the movement of a real machine. Execute "Audio->Adjust CD-DA-> Adjust CD-DA Auto Set" menu once when you want to match it to the optimum value of timing.
  • The speed and timing were brought close to the movement of a real machine. In the title screen of "Aurora Quest - Otaku no Seiza", the problem of the pad input was solved. In the stage 5 of "Rayxanber II", the problem that had occasionally stopped was solved. In "Mugen Senshi Valis", the problem that had not occasionally started with some PC environment was solved. In the talk scene of "Ys IV", the timing accuracy of the voice and the picture has risen.
  • In "Rayxanber II", "Ginga Fukei Densetsu Sapphire", and "Eikan ha Kimini", There is a problem that noise has entered tune begining of some music tracks. (perhaps, it was a mistake of the CD-ROM production at the sale that time). Ootake v2.70 beautifully performs these.
  • When playing at full-screen, the bug that [R]key(display of the game that had been played recently) did not work was corrected.
  • In some PC environments, in the dialog that selects the full-install CD games, the problem that "install" folder had not been occasionally developed was solved.
  • In "Rayxanber II", the problem that TurboButtun(AutoFire) function was not occasionally effective was solved.
  • In the opening demo of "Tenchi Muyou! Ryououki", the problem to which the screen was advanced early was solved.
  • In the winning message of "Garou Densetsu II", the problem to which the screen was advanced early was solved.
  • In the demo of "The Pro Yakyuu Super '94", the problem that the lower right of the screen occasionally fell into disorder was solved.
  • When "Battlefield '94 in Tokyo Dome" is started, PCE's 6-button pad is connected by the automatic operation.
  • Additionally, a detailed part has been improved and corrected.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. This v2.70 is the last file for Windows98/Me.
→ [PCE] Ootake 2.91

2018/07/29 2.91 released

  • The processing timing of the internal sound source (wave memory sound) has  been adjusted. I think that it approached the sound of the real machine.
  • As a result of the above adjustment, the problem that Ootake may not move smoothly if the power plan of the control panel and the graphic driver setting are "power saving" mainly when using notebook PC of Windows10 was solved.
  • The speed and timing approached the operation of the real machine. In the "Power Drift" demo screen (during no operation), the problem that raster scroll was flickering for one frame was solved.
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.90

Ootake 2.90 2018/06/02

  • When "R-TYPE Complete CD" is started, press [RUN] button for a long time( until irem's logo appears), and the mode to automatically skip the demo scene will be set.
    • If you normally press [RUN] button, it will start up normally. If you want to completely cut off this function, please uncheck "Setting-> Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD)" menu.
  • From Ootake v2.88, the bug of processing "Backup RAM (Ten no Koe 2) file was formatted to save only the required 2KB" was fixed.
    • The timing of saving the "bram file" is the moment when either "Close Ootake", "Open other games","Save State" was done.
    • Even with the above timing, if the contents to be saved are exactly the same as the last time (eg in RPG does not have equipment or experience value update at all), the bram file will not be updated. In that case, if you want to be able to load the "bram file (2047 bytes) saved with Ootake v2.88 & v2.89" in Mednafen, please add 1 byte (value 0) at the end with binary editor etc and save it as "2048 bytes". I'm sorry for troubling you.
  • Improved processing of inputting the game pad. Even with low power PC, I think that several games ("Power Drift", "Space Harrier" etc.) have come to work comfortably.
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.89
Power Drift (Asmik Ace Entertainment, Inc., Apr 13, 1990)

2018/05/18 2.89 released

  • Fixed a bug that the display-lag countermeasure implemented in v2.88 was not working in many PC environments of Windows 8/10/Aero.
    • In the case of operation on Win8/10 or Aero, Windows automatically performs V-Sync processing. therefore, 1 frame delay buffer is included. So, compared to WinXP or non-Aero Vista/7, one frame delays appears absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in shortening the delay of about 1 to 2 frames.
    • With the most excellent Win7(non-Aero setting), it is about 1 frame lag compared to the real PC Engine. * It is the result I measured by connecting to the same liquid crystal display(about 1 frame lag).
    • A common low-cost PC game pad (you need to press the four-way key deeply ) has "physical delay on its game pad itself". Please use an easy to operate game pad like a consumer game machine. Examine the net information and you will find a good game pad. Incidentally, controller of PS4(sony) can also be used with Ootake.
  • In "Space Harrier", "Power Drift", HES files etc, (a game with many reference times of controller), fixed a bug that the operation was extremely heavy (occurred in v2.88, processing was heavier when XInput compatible game pad was disconnected).
  • When "3-Button Pad" is connected, hold down the "Function Button" and press the [IIIr] button, you can start another game from the recent history. You can also shoot screenshots with the [IIIs] button while holding down the "Function Button". ("Function Buttons + RUN or SELECT" can also be used as before)
  • When "6-Button Pad" is connected, hold down the "Function Button" and press the [III] button, you can start another game from the recent history. You can also shoot screenshots with the [IV] button while holding down the "Function Button". ("Function Buttons + RUN or SELECT" can also be used as before)
→ [PCE] Ootake 2.88
Jackie Chan's Action Kung Fu (a.k.a. Jackie Chan) (Hudson Soft Company, Ltd., 1992)

Ootake 2.88 released 2018/05/03

  • The display delay is removed by 1 frame.
  • "Plus 2 frames delay" of Windows Aero(Windows Vista and 7) and Windows 8(8.1)/10 is also removed. Depending on the PC environment, together with the above, 3 frames delay is removed.
  • "Remove Lag 3F", "Remove Lag 1F", "Remove Lag 0F" was added to "Screen" menu. You can toggle whether or not "the display delay reduction processing" described above. When "Remove Lag 0F" is selected, the same display delay as v2.87 or earlier version of Ootake will be obtained. Switching "3F" or "0F" on Aero (Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with shooting games and sports games. In addition, I am planning to describe this delay reduction technology on the Ootake official website soon. http://www.ouma.jp/ootake/
  • XInput compatible game pad can be used. By using Microsoft's driver, it was able to use it so far. In this version upgrade, if the input responds of XInput earlier, it will take precedence.
  • Backup RAM (Ten no Koe 2) file has been formatted to save only the required 2KB. I think that this is probably interoperable with the save data of Mednafen(wonderful emulator!). You can also read the 8KB file( "_bram.dat") saved in the past version and the backup RAM file( 8KB) of another older PCE emulator.
  • Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did not work depending on the environment in 6-button pad compatible games.
  • The timing approached the operation of the real machine. In "Terraforming", the problem that the screen collapsed (occurred from v2.81) has been resolved.
  • In VS 2008 in my development environment, the setting at the time of build prioritized the operation speed.
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.87
Nantettatte Engine (2017) nowa gierka dla PCE - można pobrać ją z adresu http://www.aetherbyte.com/aetherbyte-nantettatte_engine.html

OOTAKE 2.87 2017/11/08

  • At the top of the "Input" menu, the current pad connection status is displayed on one line, such as "Connect [x-Button Pad]". If you place the mouse cursor over it, the menu for changing the connection pad appears.
  • "3-Button Pad (I+II)" added to the pad selection of the above menu. If this is selected, pressing [IIIr] button will result in pressing [I]+[II] button at the same time. In addition, [IIIs] button becomes [RUN] button. It can be used for jumping of [I]+[II] in "Double Dragon II", and for simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius Plus", and so on.
  • [Alt] key can be assigned to PCE controller setting. Therefore, when you want to open the menu, please use [Esc] key, the button by "CPU-> Configure Pause Button" menu, or mouse click. Also, when [Shift] key is pressed five times, the fixed key setting dialog will not be displayed. As a result, [Shift] key can be assigned to PCE controller setting.
  • When setting PCE controller from the [Setting] button (lower left of the initial green screen), PCE controllers #2-#5 are initialized (keys not set). If your controller setting is not stable, please set it here.
  • The number of save states can be used to a maximum of 80. (increased from 50 to 80)
  • In the visual scene of the end of "Tenshi no Uta II", the problem of stopping was solved (occurred in recent version. adjustment of CD access timing). I was able to check the operation without problem until ending with this version.
  • When entering the first tower in "Tenshi no Uta II", the problem that large noise exists on the head of some audio tracks (* this noises exists with a real PC Engine) was solved. In Ootake, this obvious unnecessary noise is cut and played cleanly.
    • This problem is probably caused by a CD-ROM production mistake at that time (the sound of the end of the previous track is mixed at the beginning of the track). In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise" menu, this solving will be invalid (noise appear like real PC Engine).
  • When specifying ".cue file" as an argument from the command prompt, the bug that could not be opened (occurred from v2.81) has been fixed.
→ [PCE] Ootake 2.86

Ootake 2.86 2017/10/06

  • "Configure Open Button" was added to "Input-> Configure" menu. You can change the shortcut key for opening the game file ([O] key and [P] key) to any key.
  • "Configure" was added to the top of the "Input" menu, and the menu was tidied up. * However, this is still complicated. Although it may become next year, I will make a special form for controller setting.
  • "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve" menu. When this is checked, in "Super Darius", at the game start and the boss appearance etc., the CD access time is adjusted to the wait time equivalent to that of the first (old white machine) CD-ROM2 System. When this check is removed, the wait time will be as short as PC Engine Duo ( default).
  • When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume" menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed, the bug that the game stopped (occurred from v2.85) was fixed.
  • * I think that this is a rare case, but if this trouble makes it impossible to continue the game, please play the continuation from state save data. Or, please reset using [F1] key, load from backup RAM (save data in the game) and continue the game.
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.85 2017/09/20

  • The access time when setting CD access to low speed (unchecking "CD-ROM-> Fast CD" menu) approached the actual machine speed more.
  • On the title screen of "Super Darius", pressing [Down]+[RUN] button of Controller-1 will activate "26 Times Boss Fight mode". * The command of the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up] +[I]+[RUN] of controller-2". Ootake is responsible for pressing controller-2 and [SELECT] button.
  • In "Super Darius", at the time of start, at the time of boss appearance, game over, ending etc., the timing of playing CD-DA sound has been brought closer to that of the real machine.
  • When the boss of "Super Darius" appeared, the time from when the siren rang to when the boss appeared became the same time as the actual machine. (Adjusted CD-ROM access time)
  • In "the Manhole", fixed the problem that the game stopped when you played with a fast CD access PC environment. (At rabbit room etc.)
  • The timing of playing CD-DA sound has been brought closer to that of the real machine. In "Steam Hearts", solved the problem that BGM's utterance was delayed when PAUSE was released during the game.
  • When "Sotsugyou II" is started, the 6-button pad is connected automatically.
  • When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword", and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is not connected. * Because it seems that there are more people that 2-button pad setting are easier to operate.
  • When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
  • "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)" will be removed. * for saving quickly
  • "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and "Formation Soccer '95" is started, The Arcade Card will be invalid.
  • * Long reading will be counterproductive. In the case of Ootake, access is fast, so even if it is invalid it is about as fast.
  • In some games, when the CD-DA sound is playing, the problem that "display of CD access" was intense was solved. (Access to the subchannel area is ignored)
  • With some Windows 10 environments, when "Audio-> XAudio2" menu had been selected, the problem that Ootake crashed (problem of XAudio2) was corrected.
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.84 2017/09/10

  • When "CD-ROM disc is switched" while playing CD games with CD-ROM drive, the game you switched automatically will be activated. Also, if you take out the CD-ROM during the game, the game will be paused automatically for safety.
  • "CD access status (seek & read)" is displayed when playing a CD-ROM game. Currently it is only in window mode, it is displayed on the right side of "Ootake" at the upper left of the window. If you are using a PC with low power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM" menu (the third row from the top).
  • The play process of ADPCM sound approached the real machine. In "Cobra II", at the desert town motorcycle ride scene, the stopped problem (occurred from v2.83) was solved.
  • The play operation of ADPCM sound approached the real machine. In "Seisenshi Denshou", the problem that voice audio was interrupted was solved.
  • In "Ys book I&II (U)", when entering the Tower of Darm, with environment where CD-ROM access is fast, the problem that Gorban's voice sound was interrupted was solved.
  • When "Tokimeki Memorial" is started, the decision button of the mouse is automatically set to left click. If you do not need this, uncheck the "Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
  • When "1552 Tenka Tairan" is started, mouse mode is set automatically. (omitting the SELECT button press on the start screen) If you do not need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka Tairan)" menu.
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.83 2017/09/03

  • The interrupt operation of ADPCM sound has been brought closer to the real machine. "Kuusou Kagaku Sekai Gulliver Boy" can be worked! And, "Yuna HuVideo-CD (Resale version extra CD)" can be worked. Please use [CDROM-> CD FullInstall] menu to make movies move smoothly. + Hiro, Thank you for helpful information.
  • The interrupt operation of CD-DA sound has been brought closer to the real machine. In "the Manhole", at the room with CD-DA sound BGM, the problem freezing was solved. And, "Crazy Hospital" can be worked. + Changed "the Manhole" recognition title name from "The Manhole (J)" to "the Manhole (J)".
  • The wait operation at the time of CD-ROM access is brought close to actual machine. Some games that uses "GAMES EXPRESS CD CARD" now works. "CD Mahjoung Bishoujo Chuushinha", "Hi-Leg Fantasy", "AV Tanjou", "Bishoujo Jyanshi Idol Pai" and "CD Hanafuda Bishoujo Fan Club" can be worked (Startup confirmed). I think that "CD Bishoujo Pachinko" and "CD Pachisuro Bishoujo Gambler" can probably be worked. And, in "Ys IV", when the "Old System Card" is used, the freeze problem solved. + Hiro, Thank you for helpful information.
  • The play operation of CD-DA sound approached the real machine. In "Steam Heart's", the problem that BGM did not sound was solved. + Hiro, Thank you for helpful information.
  • The play operation of ADPCM sound approached the real machine. In "Seisenshi Denshou", the problem that voice audio was interrupted was solved. In "Pastel Lime", I think that the problem of disorder of images and sounds was solved.
  • In "Seisenshi Denshou", the speech display speed has been brought close to the real machine.
  • In "Ys I & II", when Ys1 was cleared, the production of "A quiet time" ( CD-ROM access time) was reproduced.
  • In "Tengai Makyou II", at the Demo of the opening stage, the production of "A quiet time" (CD-ROM access time) was reproduced.
  • In "Shin Onryou Senki", the problem that the message was skipped (caused by v2.80) has been resolved.
  • "Play with Other System Card 2" in the "CD-ROM" menu as "Play with Games Express CD Card" has been renamed.
  • "Play with Other System Card 1" in the "CD-ROM" menu as "Play with Old System Card" has been renamed.
  • "Setting->Tool->TG16 ROM-image Bit Convert" menu was fixed and improved.
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.82 2017/08/17

  • With Windows8/10 when "Play Installed CD" is selected, fixed the problem that Ootake stopped.
  • When "Sorcerian" is started, the title screen is launched immediately. (launched with [I] button pressed) If you do not need this, please uncheck [Adjust BGM Repeat (Sorcerian)] of [Setting->Improve] menu.
  • [Auto Skep Opening (Sorcerian)] was added to [Setting->Improve] menu. If this menu is checked, when "Sorcerian" is started, the title screen is launched immediately.(launched with [I] button pressed) By default this is off. + When this menu is checked, if you reset the game with [SELECT]+[RUN], you can see the opening demo.
  • In "Sorcerian", when the party returned to the castle, fixed a problem where BGM was disturbed.
  • The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that sound became thin was solved.
  • When "Gotzendiener" is started, it is starts with Multi-Tap removed. The problem that the motion was unstable has been solved. (This problem will occur in the same way on the real machine)
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.81 2017/08/05

  • [Customize "save" Folder] was added to the [File] menu. You can set the location where the Save State (and Resume save) files are placed. Use this if you want to share saved files with two ir more PCs.
  • [Customize "install" Folder] was added to the [CD-ROM] menu. You can set the location where the file of CD-FullInstall(Import CD-ROM data and music to PC). * When this is set to a location other than the default, [CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it manually if you want to delete it.)
  • The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Super Volleyball" and "Image Fight", the problem that extra sound was generated was solved. In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that sound became thin (Occurred from v2.79) was solved. In "Fire Pro Wrestling series", "Formation Soccer '90" and "F1 Triple Battle", etc., the sound approached the real machine.
  • The timing of the operation is brought close to the real machine. In "Parasol Stars", at the stage clear, the problem that the screen shakes rarely was solved. In "Private eye dol", the problem that the upper side of the demo scene was disturbed by one frame (occurred in recent version) was solved.
  • It corresponds to "Trigger Button" of the game pad for Windows. Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are connected to PC.
  • For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM] menu has been abolished. Please use [CD FullInstall] (install Data and Audio track) menu.
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.80
Legendary Axe II (NEC Technologies, Inc., 1990)

Ootake 17/04/16 2.80 released

  • The operation part of the joypad is brought close to the operation of the actual machine. In "Magicoal", the problem that two people play could not be played was solved.
  • The timing of the operation is brought close to the operation of the actual machine. In "The Legendary Axe II", the problem that the screen was dark one frame at the start demo was solved.
  • "HES BigAudioBuffer (Frame Skip)" was added to the Audio menu. When this is checked, if the HES file (program for PCE's built-in sound, extension is ".hes") is opened, it is started with BigAudioBuffer mode(sound is delayed but stable processing with a large buffer and omitting the drawing).
→ [PCE] Ootake 2.79
Jackie (Hudson Soft Company, Ltd., 1992)

Ootake 2.79 2017/03/31

  • For low-end PC (PC not so fast), the function which can automatically optimize the setting was added. Even with Intel Atom(Z8350 for Tablet PC, Stick PC) CPU, Ootake operates pretty comfortably at window size up to x2 (full screen 800x600).
  • Here is the optimization method.
    • Push "Setting" button on the start screen (bottom left on the screen) ->
    • Push "Set CD-DA Play Timing" button (top button) -> OK button ->
    • Push "High Quality PSG (Defalt)" button (top button).
    • Optimization is completed in 60 seconds if your PC has enough speed. In the case of a low-end PC, the fact that power is insufficient is displayed and the setting is automatically lowered. Then, press the OK button and wait 60 seconds again to complete the optimization.
  • When Intel built-in graphics is used, it starts with the setting which islighter(Light PSG. fast) than the default setting.
  • Add "Message Time 100% - 20%" to the setting menu(above the game screen). It is possible to adjust the display time of system messages.
  • Supports V-Sync at refresh rate "120 Hz" display output.For 120Hz compatible display for gamers.
  • Add "Full Screen 120Hz" to the Screen menu. When this is selected, it can be displayed at 120Hz with full-screen mode. With the Window mode, if the desktop display is 120Hz, V-Sync will be performed automatically at 120Hz even if this is not selected.
  • The operation of the PCE built-in sound (wave memory sound) has been brought close to the real machine. In "Cyber Night" and "Fire Pro-Wrestling" series, the problem of sound has been resolved.
  • Improved Joypad initialization function. If the controller is not functioning correctly, please initialize the pad settings once by clicking "Input -> Initialize Pad # 1 - # 5 (fourth from bottom)" menu.
  • Fixed a bug that shortcut keys such as Screenshot did not work when reproducing the game play with "Capture -> Play Record (F6 key)" menu.
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.78
Ootake PcEngine The Legendary Axe
The Legendary Axe

Ootake 2.78 2016/04/29

  • Image quality setting of "Screen -> Mode" menu has been added(changed) some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and "Setting -> Screen -> Setting Direct3D" menu has been removed.
  • The following is a picture quality that can be selected.
    • Special Scanlined The scanning line is put in the screen on lengthwise and crosswise. Neither burr (jaggy) nor scumble stands out when the screen is expanded. It is easy to see the string and the character.
    • TV Scanlined The horizontal scanning lines are put on the screen. And a few shadeing off is put. As a result, the atmosphere of a real machine that outputs the video to the television is reproduced. - Processing lightens because the enlargement processing is done with hardware. It is likely not to be reproduced well according to the kind of the video card.
  • Horizontal
    • Scanlined The horizontal scanning lines are put on the screen. Horizontal This is a sharp screen than "Horizontal Scanlined".
    • Scanlined 2 Jagged exists. Horizontal This is a sharp screen than "Horizontal Scanlined 2".
    • Scanlined 3 Jagged exists. Horizontal This is the mode for speed priority. It is a sharp
    • Scanlined F screen, but the jagged exists. - Processing lightens because the enlargement processing is done with hardware.
    • Non-Scanlined This is a screen display that doesn't put the scanning line.
    • Non-Scanlined 2 This is a sharp screen than "Non-Scanlined".
    • Non-Scanlined TV This is a smooth screen than "Non-Scanlined".
  • Additionally, a detailed part has been improved and corrected.

Ootake 2.77 2016/03/01

  • The "Option" button on the startup screen has been changed to the "Setting" button. With "Setting" button, you can do basic(important) settings. In these settings, I think the "Function Button (auto-fire, audio volume control setting, etc.)" and the "Resume Mode (auto save state and each game settings) are very convenient.
  • If the "Function Button" is set to the same place as the PCE button(I,II, RUN, SELECT), the operation of the PCE button takes precedence.
  • At the time of the state save and load, "elapsed time from the start of the game" will be displayed.
  • In "Dead of the Brain 1&2", the problem that the display of the message is disturbed, has been corrected.
  • In the curb brawl of "FirePro Jyoshi - Dome ChoujouKessen", the display at the top of the screen line, has been corrected.
  • With Windows8/10, the Full-screen mode is set to default. Because, there is a large display delay at the window mode of Windows8/10.
  • At the Full-screen mode, when performing the volume settings and save state, it is smooth the display of the screen message.
  • At the Full-screen mode, improved "white screen display at the time of game start-up".
  • Additionally, a detailed part has been improved and corrected.
→ [PCE] Ootake 2.76

Ootake 2015/12/31 2.76 released

  • With Windows8 and later, the bug that the file dialog occasionally stopped was corrected.
  • In "Super Darius", timing of BGM and Graphics has been fitted at the Ending Staff Roll.
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PCEJIN jest emulatorem konsolki PCE Engine (Tubrographx 16) opartym o kod Mednafenu. Całkiem przyjemny emulator, pozwala jak cała rodzina rerecording nagrywać proces emulacji. PCEJIN SVN174 [171-174] Movie cleanup round 4 - more uneeded code, deFCEUified function names Movie code ...
PCEJI SVN175 PCEJI SVN175;
PCEJIN jest emulatorem konsolki PCE Engine (Tubrographx 16) opartym o kod Mednafenu. Całkiem przyjemny emulator, pozwala jak cała rodzina rerecording nagrywać proces emulacji. PCEJIN SVN175 Add files for creating a GUID in movie headers (ported from FCEUX)
PCEJI SVN176 PCEJI SVN176;
PCEJIN jest emulatorem konsolki PCE Engine (Tubrographx 16) opartym o kod Mednafenu. Całkiem przyjemny emulator, pozwala jak cała rodzina rerecording nagrywać proces emulacji. PCEJIN SVN176 Added associating movies with savestates. Also added pcejin.AssociateSSMovie, currently set to ...
PCEJI SVN177 PCEJI SVN177;
PCEJIN jest emulatorem konsolki PCE Engine (Tubrographx 16) opartym o kod Mednafenu. Całkiem przyjemny emulator, pozwala jak cała rodzina rerecording nagrywać proces emulacji. PCEJIN SVN177 Forgot to commit this last night - fixes an error with movie-based savestates. PCEJIN SVN176 ...
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