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[nes8] NesD 0.21.3 01/10/2026

[6] [www] !!! Czwartek, 1 Października 2026 23:39 CET [08-08-2026 00:26 CET]

NesD jest emulatorem Nintendo 8 działającym pod większością systemów, radzi sobie całkiem sprawnie ale... jak to z młodymi projektami bywa zdarzają się jeszcze problemy (w przedostatniej wersji podgląd debugu był niewyłączalny), nie ma obsługi spakowanych dumpów (dla mnie podstawowy minus) ale po za tym spełnia całkiem dobrze swoje zadanie. 

NesD 0.21.3 01/10/2026

Added
  • Bindable hard reset (power cycle) action
  • VT03 CPU opcode scrambling
Fixed
  • ROMs with a PlayChoice-10 console type in the header can now be loaded
  • Fixed incorrect palette colors in VT03 games

NesD 0.21.2 29/09/2026

Added
  • AppImages now contain update information
Fixed
  • On Linux, the window no longer opens larger than the screen

NesD 0.21.1 26/09/2026

Changed
  • AppImages are now named nesd.<version>.x86_64.AppImage / nesd.<version>.aarch64.AppImage
Fixed
  • NESd runs on Ubuntu 22.04 and other older distros again

NesD 0.21.0 26/09/2026

Added
  • Color Dreams (mapper 11) support
  • AVE NINA-03/NINA-06 (mapper 79) and Sachen 3015 (mapper 146) support
  • Undo Load State
  • Screenshot action (F12 by default) that saves the current frame
  • The web version can be installed to the home screen with offline support
  • OAM corruption: sprites glitch like on real hardware
  • The web version can start a ROM from a link
Changed
  • Improved emulation performance
Fixed
  • Fixed minor bugs in multiple CPU instructions
  • Fixed an issue with the open bus implementation
  • More accurate APU frame interrupt flag
  • Fixed an inaccuracy in the controller input implementation
  • More accurate PPU implementation
  • More accurate sprite evaluation

NesD 0.20.0 16/09/2026

NesD GUI
Added
  • Konami VRC2 and VRC4 (mappers 21, 22, 23, 25) support
  • Sunsoft FME-7 (mapper 69) support
  • In-app palette editor with live preview and export
  • Search field in Settings
  • Auto save now also saves when quitting a game or quitting NESd
  • Most screens now show input hints for the current input method
  • The Previous Tab and Next Tab actions now page through the recent ROMs and save states
  • All settings can now be changed with the keyboard or a gamepad
Changed
  • The main menu and file picker now show that they're loading a ROM
  • Improved gamepad and keyboard menu navigation
  • Improved file picker list speed on Android
  • Increased process priority on macOS
  • The privacy policy now describes the website's statistics
Fixed
  • Battery saves, save states, and thumbnails are matched to a ROM and not its filename
  • Cheats and breakpoints are matched to a ROM and not its filename
  • UNROM (mapper 2) games larger than 256 KiB now reach all of their banks
  • Short Zapper trigger pulls are no longer ignored
  • Two ROMs with the same file name no longer share their saves, save states, and breakpoints
  • Quitting NESd no longer loses the SRAM save it was writing
  • The file picker now stays open when a ROM fails to load
  • Fixed the file picker freezing on Android in large directories
  • The web version now has sound on plain HTTP
  • Fixed APU length counter halt and reload write timing
  • Fixed DMC DMA idle cycle reads
  • Fixed the sprite overflow flag set timing

NesD 0.19.0 6/08/2026

Added
  • Implemented UNROM 512 (mapper 30)
  • Implemented VT03 OneBus (mapper 256)
  • Rewind now has a timeline scrubber
  • Added multiple color palettes
  • Palettes can now be imported from .pal files
  • ROMs can now be loaded from .7z archives
  • Added an xBR-style upscaling filter
  • Gamepads now work out of the box with a default mapping
  • Added an audio mixer
  • Folders inside an archive can now be browsed
  • Implemented open bus for the CPU and PPU
Changed
  • The emulator now runs on the fastest CPU cores on Android
  • Decluttered the settings screen
  • Gamepad bindings now name a slot ("Gamepad 1") instead of a device. Existing bindings are migrated
  • Controls settings show the detected gamepads
  • Reset now behaves like the console's reset button
Fixed
  • Fixed audio underruns on devices that read audio in large bursts
  • Fixed audio underruns and slowdown with rewind enabled on lower-end devices
  • Broken save states no longer stop games from starting
  • Broken save states are marked in the save state picker
  • Fixed the logo being cut off on the Android splash screen
  • Fixed a crash when a game writes a full 256 bytes to the PPU's OAM data register
  • Fixed the PPU skipping a cycle on odd frames while rendering is turned off
  • Turning NMI on while the PPU is already in vblank now triggers an NMI right away
  • Fixed skipped IRQs on MMC3 games
  • Fixed MMC3 scanline counter being off by one
  • Fixed sprite data getting discarded while rendering is off
  • Fixed color emphasis applying an inverted tint
  • Fixed color emphasis on PAL
  • ROM and archive file extensions are now matched case-insensitively
  • Fixed opening a ROM from inside a zip archive on Windows
  • Fixed inconsistent zip archive handling depending on how you opened it
  • Fixed broken settings crashing NESd on start
  • Fixed some dummy reads occurring at the wrong address
  • Fixed APU frame counter timing
  • Fixed DMC samples playing one CPU cycle per bit too slowly
  • Fixed NMI timing
  • Fixed sprite DMA finishing one CPU cycle early
  • Fixed DMC sample fetches stalling the CPU for the wrong number of cycles
  • Fixed palette reads through PPUDATA
  • PPU addresses 0x3000-0x3eff now mirror the nametables like real hardware

NesD 0.18.0 30/08/2026

Added

  • Play NESd in the browser at https://nesd.jpj.dev/play/, with a self-hostable Docker image (ghcr.io/jpjonte/nesd)
  • Implemented GPU rendering on Linux and Windows
  • Added Turbo for the A and B buttons on both controllers, with a configurable speed
  • Fast-forward speed is configurable: 2x (default), 3x, 4x, max (without audio)
  • Fast-forward now plays audio
  • The file picker now supports letter skipping on a gamepad: the Previous/Next Tab actions jump to the previous/next starting letter
  • Added a Swap Duty Cycles toggle to the Audio settings
  • Added a Low Pass Filter toggle to the Audio settings
  • Added overscan settings, configurable per side, 8px top and bottom by default
  • Multiple video filters can now be activated at once
  • The debug overlay now includes a frame time graph, splitting each frame into emulation work and pacing sleep
  • Added an Audio settings tool
  • Emulator tools can now be navigated with a gamepad
  • Tools can now be focused using the "Focus Tools" action
  • The log viewer now colors log levels and channels and supports text search
  • Nightly and branch builds now show a build id in the About dialog and the startup log


Changed

  • Video filters (CRT, smooth) can now run on top of the GPU renderer instead of forcing a fallback to the CPU renderer
  • Updated default settings for new users: Auto load is enabled and scaling is set to "smooth"
  • The main menu buttons now sit in a single row below the recent ROM list, so the ROM grid gets more rows on wide screens like the Steam Deck
  • Recent ROM thumbnails now fade in and show a progress indicator when they take a while to load
  • Holding a gamepad button in menus now speeds up the repeat rate over time
  • Cancel on a gamepad (Escape on the keyboard) in the file picker now goes back one directory
  • The log viewer now opens at the Info level and tags telemetry lines as Debug
  • The About button moved from the main menu to the General settings tab
  • The "Quit NESd" button is no longer shown on Android
  • Flatpak nightlies are now published to the main jpj.dev Flatpak repo. Existing nightly installs show a message pointing at the new repo


Fixed

  • Fixed the Zapper registering hits on the wrong target
  • Fixed the CRT filter's scanlines rendering as one giant scanline
  • Fixed constant audio crackling on some Android devices
  • Fixed audio stutters due to inconsistent timers
  • Fixed the "Save states" entry in the recent ROM context menu doing nothing when no game is running
  • Fixed controller focus getting stuck in the file picker's search bar
  • Fixed Escape quitting to the main menu instead of opening the in-game menu after resuming the game with Enter
  • The Android status and navigation bars are now hidden by default
  • Keys that are not bound to anything no longer trigger UI shortcuts while in game
  • Fixed the main menu logo appearing late
  • Fixed ROMs being loaded before the ROM database is ready
  • Fixed emulator tools swallowing input and Escape quitting to main menu instead of opening the in-game menu
  • Fixed not all architectures being published to the Flatpak repo
  • Fixed a ROM path passed on the command line not starting automatically

NesD 0.17.0 7/08/2026

Added
  • Built in graphics filters: CRT and smooth
  • Display tool: adjust filter, scaling, aspect ratio and border while the game is running
  • Support for mapper 45 (GA23C), used by MMC3-based multicart cartridges
  • Fuzzy matching in the file picker search bar, with the best matches listed first
  • A log viewer (Settings → Debug → View log) with per-line context, copy and file export, plus a rolling log file
Changed
  • Nightly Linux builds are now a separate dev flavor. Existing nightly Flatpak installs are migrated automatically
  • Debug tools are now opened from the in-game menu under "Tools" instead of the Debug settings tab, and can be bound to keys or gamepad buttons. Panels you had open are carried over
  • The execution log now shares the debug tool column instead of taking a column of its own
  • Gamepad input now uses the upstream gamepads plugin with normalized button and axis names on all platforms. Saved gamepad bindings are translated automatically where possible
  • Upgraded to Flutter 3.47 and Dart 3.13. The minimum supported macOS version is now 12.0 (Monterey)
Fixed
  • Fixed control binders on touch screens deactivating right after being tapped, making it impossible to assign a binding by touch
  • Fixed the ROM grid on the main menu and the save state screen overflowing on phones and narrow windows
  • Fixed opening a debug tool in a narrow window squeezing the game display down to nothing
  • Fixed the debug tools overlapping each other when several are open at once
  • Fixed the arm64 deb and flatpak missing from release pages because the x64 files overwrote them
  • Fixed rewind on macOS being unavailable on Intel Macs and on macOS older than 26.4, because the bundled LZ4 library was built only for Apple Silicon. It is now a universal binary that runs on macOS 12.0 and later
  • Fixed GPU rendering on macOS silently falling back to the CPU renderer
  • Fixed rewinding showing black frames and flickering
  • Fixed graphics corrupting in battery-backed games when a save state was loaded by starting the game from the main menu
  • Fixed ROM thumbnails staying black on Android

 

NesD 0.16.0 7/08/2026

Jackal (1988, Konami)
Added
  • APU visualization: per-channel waveforms and parameters (Settings → Debug → Show APU visualization)
  • MMC5 expansion audio: Additional audio channels used by Japanese MMC5 games
  • Namco 163 expansion audio: Additional audio channels used by Japanese Namco 163 games
  • Mapper 176 support: Chinese multicarts and educational cartridges using the 8025 enhanced MMC3 chipset
Fixed
  • Fixed the second pulse channel following the first one's enable bit, so it could fall silent or keep playing along with the wrong channel
  • Fixed ROM tiles frequently showing a blank thumbnail after returning from a game
  • Fixed MMC5 games showing a black screen or freezing
  • Fixed MMC5 games with battery-backed save RAM having no working memory at all, which also meant their saves were never written
  • Fixed a crash in MMC5 games that use ExRAM attribute mode
  • Fixed the first audio sample after a reset being slightly too loud
  • Fixed Namco 163 games glitching or freezing whenever the game wrote to its sound hardware
  • Fixed controls being dead after opening a ROM from the file picker, until the game was closed and started again
  • Fixed opening a ROM via the "File → Open..." menu leaving the game running behind the main menu, with the controls dead
  • Fixed a game briefly continuing to run in the background when it finished loading while another screen was open
  • Fixed cancelling the "Open ROM" file picker resuming the game behind the in-game menu instead of leaving it paused
  • Fixed NES 2.0 ROMs with more than 4 MiB of PRG ROM or 2 MiB of CHR ROM loading at the wrong size, which showed as blank or corrupt graphics
  • Fixed NES 2.0 ROMs getting the wrong amount of work RAM, save RAM and CHR RAM, which could show as blank or garbled graphics and lost saves

NesD 0.15.0 7/08/2026

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wstecz01/10/2026 23:39
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Do ściągnięcia
nesd.0.21.3.x86 64.appimage.zsync
nesd.0.21.3.x86 64.appimage
nesd.0.21.3.windows-x64.zip
nesd.0.21.3.web.zip
nesd.0.21.3.android.apk
linux-bundle-x64.tar
linux-bundle-arm64.tar
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