!

[NES] MyNes x86 7.6.7263

[8] @ środa, 20 Listopada 2019 21:35CET

[NES] MyNes x86 7.6.7263

Al Hadid opublikował nową wersję emulatora NINTENDO8 - MyNes, gdyby to jeszcze z samo siebie obsługiwało archiwa. Można pobrać wersję natywną dla Windows lub też SDL/GTK - wersje różnią się jedynie GUI - rdzeń jest identyczny (ponoć GTK może być szybsza niż Windowsowska, która w skrajnych przypadkach będzie nas zmuszać dodatkowo do pobrania biblioteki SlimDX).

My Nes Version 7.7.7263.2864 | Core Version 7.7.7263.2862 | Built at 20.11.2019 01:35

  • - Added: ability to toggle fullscreen by double-mouse clicking on the emu screen.
  • - Added: ability to configure emulation shortcuts (via input settings, go to Input>Emulation Shortcuts).
  • - Added: ability to change buffer size for sound playback (SlimDX Audio renderer only).
  • - Fixed: ppu cycle timing, now it is 100% accurate (matches the rendering timing as described in wiki).
  • - Fixed: ppu sprites render in the first 4 pixels as mirrors of last 4 pixels.
  • - Fixed: game genie code edit function make My Nes crashes when the code file for a game is not presented.
  • - Fixed: connect 4 players make My Nes crashes.

Notes (Important):

  • For best experience, please delete settings files (not folders) in My Nes settings folder before using this new version.
  •  THIS WILL RESET MY NES TO DEFAULT SETTINGS.
  • The setting files can be found in: DocumentsMyNes
  • The files are: controls.mnc, emusettings.ini, renderersettings.ini and winsettings.ini.
  • This step is OPTIONAL, it will reset My Nes into default without LOSING ANY OTHER DATA, such as state saves, snapshots ...etc
  • Sound buffer size affect quality and performance, the lower the buffer size lower the quality and better the performance... 8 KB size found to be the lowest value possible before glitches can be heared in sound (lower values may do glitches).  24 KB size found to be the highst value possible before none-resolved latency appears.
  •   You can set custom buffer size value in the settings: go to DocumentsMyNes, edit renderersettings.ini, change line: Audio_PlaybackBufferSizeInKB=24 while 24 is buffer size then save the file.
  • You can use Keyboard, Joystick or Xbox 360 Controller for emulation shortucts.
  • Please make sure that audio frequency value (Audio>Frequency) matches the sound output frequency in your pc.
  • You can set custom frequency value in the settings:  go to DocumentsMyNes, edit renderersettings.ini, change line: Audio_Frequency=48000 while 48000 is audio frequency  then save the file.
NOWSZY [NES] MyNes x86 7.13.8155.38062 30/04/2022

My Nes Version 7.13.8155.38062 | Built at 30 April 2022 21:08

  • Removed ability to donate
  • Previous build was considered a thread by antivirus programs, this one is fresh, safe and scaned by antivirus program and says it is safe.

My Nes Version 7.13.8087.35622 Built at 21 February 2022 19:47

  • Improved Audio Downsampler.
  • Improved Audio generally.
  • Improved performance by converting audio samples from integers into bytes.
  • Audio now is output in unsigned 8 bit instead of signed 16 bit, it is correct for nes.
  • Improved SlimDX DirectSound renderer, it sounds now better and stable.

My Nes Version 7.12.8069.42227 / 3 February 2022 23:27

  • Added Stereo Nes mode
  • Added ability to adjust pan level of audio channels for Stereo nes.
  • Updated audio recorder to record stereo with stereo nes mode (if enabled)

Notes:

  1. Stereo nes is hack of nes that allows audio channels to outputed in stereo with pan adjusted. To enable stereo nes, go to Audio>Stereo Nes.
  2. Stereo must be enabled first (Audio>Stereo)
  3. Channels pan level can be adjusted using Audio Channel Pan Config window (Audio>Stereo Nes Settings). It is applied directly into settings, these settings are saved in renderersettings.ini file in documents folder (C:Users<user>OneDriveDocumentsMyNes).

My Nes Version 7.11.8066.5101 / 31 January 2022 02:50

  • Added ability to render (and record) audio in Stereo (2 channels)
  • Added settings to switch audio channels (Stereo-Mono)
  • Added Reset All Settings button in Input settings window, allows to reset all input settings into defaults.
  • Updated SDL2 to the latest version 2.0.20.0
  • Updated video default settings
  • Changed default player 1 keyboard control mapping.
  • Fixed bug when run My Nes in "Trace" mode.

Notes:

To apply new player 1 keyboard control mapping, press Reset All Settings button in the Input settings window (Input>Player 1 Input), or please go to 'Documents>MyNes' and delete file 'controls.mnc'. This will reset all control (Input) settings as well. Running "MyNesTrace.bat" will open My Nes in trace mode, then My Nes starts to record all internal events into a text file then stores it in "Logs" folder. This will be useful in case there is a bug in My Nes, simply send the log file(s) into My Nes website or contact email.

My Nes Version 7.10.8036.39502 Built 1 January 2022 21:56

  • Updated copyright inforamtion
  • Updated target .netframework version into 4.8

My Nes Version 7.10.7962.1462 Built at 19 October 2021 00:48

Days of thunder (Mindscape, Inc., 1990)
  • Added: NTSC composite video color decoder.

My Nes Version 7.10.7953.31793 Built at 10 October 2021 17:39

  • Added: new audio downsampler for more even better audio.

My Nes Version 7.10.7945.40903 Built at 2 October 2021 22:43

  • Add: multilingual interface support.
  • Added: Arabic and Chinese Simplified interface languages.
  • Fixed: colors decoding error, saturation and light were adjusted a little bit. Now all set to 0 (default colors).
  • Improved: audio mixer now faster.

My Nes Version 7.9.7795.37773  Monday 5 May 2021 20:59

  • Only SDL2 Video renderer can adjust brightness. To adjust brightness, go to Main Menu > Video > SDL2 Settings
  • Only SDL2 Video renderer can upscale resolution.

My Nes GTK Version 3.5.7796.9600 Saturday, 6 May, 2021 05:20

  • Added: Enable Resolution Upscale in video settings
  • Added: Enable Brightness adjust in video settings
  • Removed: Palette settings

My Nes Version 7.9.7793.23986 | Core Version 7.9.7793.23986 | Built at Monday 3 May 2021 13:19

  • Added: Ability to decode real nes color without the need of using palette, includes gray scale and emphasize.
  • Removed: palette generator and usage of palette from My Nes.

Notes:

  • My Nes now decode color directly from nes emulation (register $2001 and palette bank) without the need of using a palette. This done in run-time, no need for generating a palette nor the usage of palette index buffer. It has been tested and has no impact on performance.
    Expect real NES COLORS like it should be in real TV !!
  • This should be 100% correct, Nes uses configurations to generate colors, that's mean there is no Need for a palette. I have no idea why but some games shows green background instead of blue (SMB 3) Other games like TMNT 2 shows green floor instead of blue. Other games work 100% correct, also games that uses gray scale such as The Jungle Book and Felix The Cat.

My Nes Version 7.9.7791.3517 | Core Version 7.9.7791.2222 | Saturday 1 May 2021 01:57

  • Added: Ability to change video resolution (main menu>video>Resolution), My Nes now able to scale emulation output video up to 1920 x 1080 Full HD !!

Note:

  • Resolution is rendered by applying upscaling-algorithm into nes video output, see <https://github.com/alaahadid/Resolution-Blocks-Upscaler> for more.
  • Resolution rendering is done in real time, directly after producing video output of quality 256 x 240. The result is next to real tv video rendering.
  • Resolution is different from Stretch Multiply, which only sets screen/window size depending on rendering resolution.
  • Not implemented for PALB/DENDY, but still, My Nes will change windows size for these tv formats but render video in selected resolution.
  • Only SDL2 Video Renderer can handle resolution scale, SlimDX only render nes basic res 256 x 240.

My Nes Version 7.9.7790.509 | Core Version 7.9.7790.508 | Friday 30 April 2021 00:16

  • Added: Emulation video outputs now in resolution 640 x 480, directly into renderer.
  • Fixed: TV Standard 4:3 resolutions, now it set correctly to 640 x 480 / 720 x 576.
  • Removed: Hide lines for videos, it is not necessary, beside some games/programs requires it disabled.

My Nes Version 7.8.7787.28273 | Core Version 7.8.7787.28273  | Tuesday 27 April 2021 15:42

  • Added: TV Standard 4:3 for rendering video.

My Nes Version 7.8.7748.43133 | Core Version 7.7.7748.43132 | Friday 19 Mars 2020 23:57

  • Fixed: PAL region clock timing (ppu related to cpu, was always act like NTSC)
  • Fixed: My Nes now able to locate game region (system) using data from database.
  • Fixed: Palette generator edit page in the palette settings, it was set to NTSC/DENDY which should be PALB/DENDY.
  • Fixed: APU sound clock ratio, it was use fixed cpu clock value now the emu calculates the sound clock (playback) ratio accurately. Sound playback should be better.
  • Update: SDL2 libraries now updated to the latest version. SDL2 renderers now running the latest version of SDL2 as the time of this version release of My Nes.

My Nes Version 7.8.7668.1577|Core Version 7.7.7668.1577 | Tuesday 29 December 2020 00:52

  • Fixed:opening the audio frequency menu keep resetting audio and crashes my nes.
  • Improved: updated copyright information and links.

My Nes Version 7.8.7520.40396|Core Version 7.7.7520.40395  | Monday, 03 August, 2020 10:26 PM

  • Added: ability to open database file in launcher
  • Added: ability to change audio device (SDL2 audio renderer only)
  • Improved: launcher now can open open database file if it is located in My Nes folder in documents.
  • Improved: SDL2 libraries updated to the latest version.
  • Improved: SDL2 video and audio renderers.
  • Fixed: Mapper 5 crashes in "Shin 4 Nin Uchi Mahjong - Yakuman Tengoku" game, bug in MMC5 PCM external sound channel.
  • Fixed: Load and save palette generator values in palette settings.
  • Removed: some SDL2 video renderer settings.
  • Removed: audio buffer change settings (can still be changed in settings file in documents).

Notes:

  • Now My Nes look for database file (which generated and used by My Nes built in Laucnher) in My Nes documents folder. If that file doesn't exist, My Nes will look in My Nes folder. If it doesn't exist as well, My Nes will ask you if   you like to generate new database file. Also, My Nes Launcher now able to open database file using "OPEN" button.
  • SDL2 audio select the first audio device by default, if you switch to SDL2 audio renderer and there is no sound, please   try to switch Audio device/driver in SDL2 Settings (you can open these setting from main menu: Audio>SDL2 Settings).

My Nes Version 7.7.7273.40370 | Core Version 7.7.7273.40369 30.11.2019 22:25

  •  Fixed: palette emphasis and grayscale emulation.

 

NOWSZY [NES] MyNes x86 7.9.7931 18/09/2021

My Nes Version 7.9.7931.3259 Built at Saturday 18 September 2021 01:48

  • Fixed: My Nes mixer look-up table.
  • Fixed: sound output for external sound channels.
  • Improved: MY Nes mixer. Now it sounds better.

My Nes Version 7.9.7810.42663  Monday 20 May 2021 20:59

Altercation 0.1 (2021, Scott)
  • Fixed: black image when taking snapshot/saving state snap.
  • Improved: MY Nes generally.

My Nes Version 7.9.7795.37773  Monday 5 May 2021 20:59

  • Only SDL2 Video renderer can adjust brightness. To adjust brightness, go to Main Menu > Video > SDL2 Settings
  • Only SDL2 Video renderer can upscale resolution.

My Nes GTK Version 3.5.7796.9600 Saturday, 6 May, 2021 05:20

  • Added: Enable Resolution Upscale in video settings
  • Added: Enable Brightness adjust in video settings
  • Removed: Palette settings

My Nes Version 7.9.7793.23986 | Core Version 7.9.7793.23986 | Built at Monday 3 May 2021 13:19

  • Added: Ability to decode real nes color without the need of using palette, includes gray scale and emphasize.
  • Removed: palette generator and usage of palette from My Nes.

Notes:

  • My Nes now decode color directly from nes emulation (register $2001 and palette bank) without the need of using a palette. This done in run-time, no need for generating a palette nor the usage of palette index buffer. It has been tested and has no impact on performance.
    Expect real NES COLORS like it should be in real TV !!
  • This should be 100% correct, Nes uses configurations to generate colors, that's mean there is no Need for a palette. I have no idea why but some games shows green background instead of blue (SMB 3) Other games like TMNT 2 shows green floor instead of blue. Other games work 100% correct, also games that uses gray scale such as The Jungle Book and Felix The Cat.

My Nes Version 7.9.7791.3517 | Core Version 7.9.7791.2222 | Saturday 1 May 2021 01:57

  • Added: Ability to change video resolution (main menu>video>Resolution), My Nes now able to scale emulation output video up to 1920 x 1080 Full HD !!

Note:

  • Resolution is rendered by applying upscaling-algorithm into nes video output, see <https://github.com/alaahadid/Resolution-Blocks-Upscaler> for more.
  • Resolution rendering is done in real time, directly after producing video output of quality 256 x 240. The result is next to real tv video rendering.
  • Resolution is different from Stretch Multiply, which only sets screen/window size depending on rendering resolution.
  • Not implemented for PALB/DENDY, but still, My Nes will change windows size for these tv formats but render video in selected resolution.
  • Only SDL2 Video Renderer can handle resolution scale, SlimDX only render nes basic res 256 x 240.

My Nes Version 7.9.7790.509 | Core Version 7.9.7790.508 | Friday 30 April 2021 00:16

  • Added: Emulation video outputs now in resolution 640 x 480, directly into renderer.
  • Fixed: TV Standard 4:3 resolutions, now it set correctly to 640 x 480 / 720 x 576.
  • Removed: Hide lines for videos, it is not necessary, beside some games/programs requires it disabled.

My Nes Version 7.8.7787.28273 | Core Version 7.8.7787.28273  | Tuesday 27 April 2021 15:42

  • Added: TV Standard 4:3 for rendering video.

My Nes Version 7.8.7748.43133 | Core Version 7.7.7748.43132 | Friday 19 Mars 2020 23:57

  • Fixed: PAL region clock timing (ppu related to cpu, was always act like NTSC)
  • Fixed: My Nes now able to locate game region (system) using data from database.
  • Fixed: Palette generator edit page in the palette settings, it was set to NTSC/DENDY which should be PALB/DENDY.
  • Fixed: APU sound clock ratio, it was use fixed cpu clock value now the emu calculates the sound clock (playback) ratio accurately. Sound playback should be better.
  • Update: SDL2 libraries now updated to the latest version. SDL2 renderers now running the latest version of SDL2 as the time of this version release of My Nes.

My Nes Version 7.8.7668.1577|Core Version 7.7.7668.1577 | Tuesday 29 December 2020 00:52

  • Fixed:opening the audio frequency menu keep resetting audio and crashes my nes.
  • Improved: updated copyright information and links.

My Nes Version 7.8.7520.40396|Core Version 7.7.7520.40395  | Monday, 03 August, 2020 10:26 PM

  • Added: ability to open database file in launcher
  • Added: ability to change audio device (SDL2 audio renderer only)
  • Improved: launcher now can open open database file if it is located in My Nes folder in documents.
  • Improved: SDL2 libraries updated to the latest version.
  • Improved: SDL2 video and audio renderers.
  • Fixed: Mapper 5 crashes in "Shin 4 Nin Uchi Mahjong - Yakuman Tengoku" game, bug in MMC5 PCM external sound channel.
  • Fixed: Load and save palette generator values in palette settings.
  • Removed: some SDL2 video renderer settings.
  • Removed: audio buffer change settings (can still be changed in settings file in documents).

Notes:

  • Now My Nes look for database file (which generated and used by My Nes built in Laucnher) in My Nes documents folder. If that file doesn't exist, My Nes will look in My Nes folder. If it doesn't exist as well, My Nes will ask you if   you like to generate new database file. Also, My Nes Launcher now able to open database file using "OPEN" button.
  • SDL2 audio select the first audio device by default, if you switch to SDL2 audio renderer and there is no sound, please   try to switch Audio device/driver in SDL2 Settings (you can open these setting from main menu: Audio>SDL2 Settings).

My Nes Version 7.7.7273.40370 | Core Version 7.7.7273.40369 30.11.2019 22:25

  •  Fixed: palette emphasis and grayscale emulation.
→ [NES] MyNes x86 7.6.7241

My Nes Version 7.6.7241.40720 | Core Version 7.6.7241.40719 |Built at 29.10.2019 22:37

  • Added: ability to switch audio mixer (between My Nes internal mixer and nes mixer that described in wiki). Details can be found in new page of the Getting Started dialog.
  • Imporved: FPS limiter, now it is 100% accurate (for all threads).
  • Fixed: DMC DMA and OAM DMA. Now all related tests pass (some games fixed such as Teenage Mutant Ninja Turtles sprite glitches).
  • Fixed: Sprites priority. (Can be noticed in Super Mario Bros 3 when you take the first maschrum)
  • Fixed: ppu timing (no bug, the timing was wrong with a cycle shift, now the timing matches exactly the diagram that provided in nes wiki here: <http://wiki.nesdev.com/w/index.php/File:Ntsc_timing.png>)
→ [NES] MyNes x86 7.5.72
Guerrilla War (1987, SNK)

My Nes Version 7.5.7100.2949; Built at 10, Jun, 2019 01:38.

  • Added: enable filters in Audio option.
  • Improved: sound playback quality (both renderers) by configuring buffer size and latency (buffer options are removed).

Notes:

  • It is recommended to switch into SlimDX renderers, for both video and sound for this version (unless there are quality issues).
  • My Nes emulation engine outputs sound at ~1.79 MHz, in real nes (as described here <http://wiki.nesdev.com/w/index.php/APU_Mixer>) there are 3 filters:
    • A first-order high-pass filter at 90 Hz
    • Another first-order high-pass filter at 440 Hz
    • A first-order low-pass filter at 14 kHz
  • Now My Nes implement all these filters after output in 1.79 MHz. All filters (low-pass and high-pass) are implemented as described in the wiki, in other words, they work using the actual physical equations.
  • After that, for down-sampling into the playback sound frequency, a low-pass filter is implemented at playback frequency as well.
  • So, in My Nes, the audio process works like this:
    • EMU OUTPUT at ~1.79 MHz => high-pass filter at 90 Hz => high-pass filter at 440 Hz => low-pass filter at 14 kHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
    • If you notice performance issues in this version or simply you don't like the sound quality, you can still disable this filters in the main menu: Audio>Enable Filters.
  • When this option is disabled, the filters order will be like this:
    • EMU OUTPUT at ~1.79 MHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
  • This may cause some sound issues like aliasing, corrupted square melodies ...etc
    • Sound buffer size is now fixed for each renderer: 16 KB for SlimDX Direct sound and 5KB for SDL2Sound. These buffer sizes found best for quality and performance.
→ [NES] MyNes x86 7.5.71

My Nes Version 7.5.7100.2949; Built at 10, Jun, 2019 01:38.

  • Added: enable filters in Audio option.
  • Improved: sound playback quality (both renderers) by configuring buffer size and latency (buffer options are removed).

Core Version 7.5.7100.447; Built at 10, Jun, 2019 00:14.

  • Fixed: Square sound channels sequencers (wrong counting through the look-up table).
  • Fixed: sound aliasing by implementing proper low-pass filter for down-sampling.
  • Improved: sound quality by adding the proper filters as described in nes wiki.

Notes:

  • It is recommended to switch into SlimDX renderers, for both video and sound for this version (unless there are quality issues).
  • My Nes emulation engine outputs sound at ~1.79 MHz, in real nes (as described here <http://wiki.nesdev.com/w/index.php/APU_Mixer>) there are 3 filters:
    • A first-order high-pass filter at 90 Hz
    • Another first-order high-pass filter at 440 Hz
    • A first-order low-pass filter at 14 kHz
  • Now My Nes implement all these filters after output in 1.79 MHz. All filters (low-pass and high-pass) are implemented as described in the wiki, in other words, they work using the actual physical equations.
  • After that, for down-sampling into the playback sound frequency, a low-pass filter is implemented at playback frequency as well.
  • So, in My Nes, the audio process works like this:
    • EMU OUTPUT at ~1.79 MHz => high-pass filter at 90 Hz => high-pass filter at 440 Hz => low-pass filter at 14 kHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
    • If you notice performance issues in this version or simply you don't like the sound quality, you can still disable this filters in the main menu: Audio>Enable Filters.
  • When this option is disabled, the filters order will be like this:
    • EMU OUTPUT at ~1.79 MHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
  • This may cause some sound issues like aliasing, corrupted square melodies ...etc
    • Sound buffer size is now fixed for each renderer: 16 KB for SlimDX Direct sound and 5KB for SDL2Sound. These buffer sizes found best for quality and performance.
→ [NES] MyNes x86 7.5.6945

MyNes Version 7.5.6945 Built at 06, Jan, 2019 22:00.

  • Added: load state open menu item, allows to quickly load a rom then load a state from selected state slot directly.
  • Added: load state on recent open menu item, same as above, but this work on games open from recent menu.
  • Added: Start game in fullscreen menu option, allows My Nes to switch My Nes into fullscreen mode each time a game is loaded.
  • Added: SDL2 settings in video menu, allows to configure further options of SDL2 Video Renderer.
  • Added: Shutdown emu/exit My Nes on Escape press menu option on preferences, this options allow My Nes to exit fullscreen, shutdown emu or exit My Nes with Escape press.
  • Added: Interface languages switch in Preferences, currently only English and Arabic languages is supported. Sorry i cannot add more languages, i don't want to use translater services to add more languages ... i need help in this end :)
  • Added: Ability to show supported boards list from Help menu.
  • Added: Context menu that appears when right-mouse click anywhere in My Nes window (work on fullscreen too). This allow to access usefull menu items quickly during game play.
  • Added: Auto mouse cursor hide.
  • Improved: the default palette settings, carefully configured to produce a very good image quality.
  • Improved: Sound is carefully configured to produce the highest sound quality possible with My Nes.
  • Improved: if a x controller is connected, and start My Nes for the first time, My Nes will configure and switches automatically to that controller. (In other words, plug in your x controller and start playing !!)
  • Improved: Getting started dialog, now it support more options and more detailed.
  • Improved: Speed control in emulation, now My Nes run smoothly.
  • Fixed: bug in SlimDX video renderer, keep aspect ratio was not working.
  • Fixed: bug in SlimDX audio renderer, sound became corrupted most of the time.
  • Fixed: fullscreen was not working probably (My Nes used to go Maximized window instead of normall fullscreen).
  • Fixed: issues with notifications positions on the screen.
  • Fixed: when to many notifications came at once, the video renderer was displaying the latest one only. Now it display them all one by one.
  • Removed: The GameDB related features.
→ [NES] MyNes x86 7.4.6753

Version 7.4.6753 Built at 28, Jun, 2018 20:44.

  • Added: Namco 163 sound channels (mapper 210 external sound channels)
  • Fixed: save-load state in Namco 106 mappers (# 19 and 210)
  • Fixed: channels cannot be silenced using Audio>Channels menu items from the last update.
  • Improved: Audio filters order fixed to match what described in the wiki, it goes now like this: high-pass filter at 442 Hz => high-pass filter at 90 Hz => low-pass filter at 14 KHz.
→ [NES] MyNes x86 7.3.6725
The Adventures of Rad Gravity (Activision, Inc., Dec, 1990)

Version 7.3.6725 Built at 31, Mai, 2018 23:08.

  • Added: APU io-bus emulation.*
  • Added: APU now emulates the real nes clock rates, which clocks on the other cpu's cycle.*
  • Improved: Sound quality by adding high-pass filters as original nes hardware, see APU_Mixer.
  • Fixed: SDL2 video renderer eat up memory when FPS is shown.
  • Fixed: SDL2 video renderer crashes in some cases.

 

→ [NES] MyNes x86 7.2.6677
Ferrari (Acclaim Entertainment, Inc., Jun, 1992)

Version 7.2.6677  13, Apr, 2018 21:44.

  • My Nes old GUI is back, along side with the Launcher.
  • Fixed issues in the emu core.
wstecz20/11/2019 21:35
Inne treści związane z tematem
[n64] M64Py 0.3.0 20/10/2024 [n64] M64Py 0.3.0 20/10/2024
Muppen64 sam w sobie jest mało zjadliwy dla przeciętnego użytkownika - wymaga on przedarcie się przez parametry linii komend, stąd też takie modyfikację emulatora jak CuteMuppen, czy też nowa nakładka Milana Nikolic - M64py, który wzbogaca program o typowy okienkowy sposób wyboru parametru dla rdzenia aplikacji.
[CGB] SameBoy 0.16.7 4/10/2024 [CGB] SameBoy 0.16.7 4/10/2024
SameBoy jest emulatorem sprzętu Nintendo GameBoy, ColorGameBoy i w przyszłości GBAdvance (być może i coś już odpala, nie trafiłem jednak na nic, co dałoby się uruchomić) napisanym z myślą o Macintoshu, jednak i nam blaszakowcom dostała się wersja (SDL), którą z powodzeniem można używać. Ostatnie zmiany to praca nad SameBoy'em pod IOS'em  
[multi] BizHawk x64 2.10.1 RC1 14/09/2024 [multi] BizHawk x64 2.10.1 RC1 14/09/2024
Jeśli pojawia się RC to wiedz, że pełna wersja niebawem się ukaże. Multiemulator BizHawk, pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, ...
[VBA] VisualBoy Advance - M 2.1.11 15/09/2024 [VBA] VisualBoy Advance - M 2.1.11 15/09/2024
Ukazała się nowa wersja emulatora konsol NINTENDO (CGB,GB,GBA) VisualBoy Advance-M.
[pce] GearFX 0.0.4 [pce] GearFX 0.0.4
Ignacio Sanchez Gines (drhelius), autor emulatora GearBoy (Nitendo GameBoy), GearSystem (Sega Master System) i GearColeco (Colecovision) zabrał się za nowego udawacza - tym razem na ogień poszła konsola Turbographx 16 lub jak to woli PCE Engine. Na obecnym etapie grać się da na tym średnio (naprawdę nie brakuje dobrych emulatorów tej platformy - wystarcze wspomnieć o bardzo ...
Komentarze
... bez komentarza
Ostatnio dodane pliki
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU