!

[NDS] DeSmuMe x86/x64 0.9.11

[0] @ środa, 15 Kwietnia 2015 21:59CET

[NDS] DeSmuMe x86/x64 0.9.11

DeSmuMe, emulator NINTENDO DS doczekał się w końcu nowej stabilnej wersji, a na sourceforge udostępniono oficjalne binarki wersji 0.9.11.

A ja mam wreszcie pretekst do czyszczenie plików na t2e... paredziesiąt wersji dev idzie do kosza:)

0.9.10 -> 0.9.11 (r4908-r5146)

In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice "dont use 0.9.10" have been resolved.

General/Core:

  • bug: fix large numbers of games not being able to save anymore
  • bug: fix some missing sound effects due to wrong volumes in some boot scenarios and other things
  • bug: fix freezes due to tiny looping sounds
  • bug: fix many big endian issues
  • bug: fix some apparently rarely-used CPU instructions, no known consequences
  • bug: fix (block) reading of some GPU registers
  • bug: fix action replay code type 0xE
  • bug: fix reading of last 4 bytes of rom
  • bug: large improvements to stability of GDB stub
  • bug: support w-buffer support in OpenGL renderers
  • bug: fix unpredictable crashes in some 3d scenes from w=0
  • enh: better loading of roms (bad patches) with wrong size info in header
  • enh: warn user sometimes when 'stream rom from disk' will create malfunctions
  • enh: add xBRZ filters
  • enh: add "TXT Hack" for software rasterizer to improve text rendering in some games

Windows:

  • bug: fix 5x filters
  • enh: support import of action replay save files (.dss)
  • enh: add antialiasing option for OpenGL renderers
  • enh: don't malfunction if saveram is unavailable or read-only

Cocoa:

  • bug: 16-bit to 32-bit color space conversions no longer darken video or images
  • bug: fix intermittent issues with loading user defaults on app startup
  • bug: fix rendering inaccuracies of the video preview in the app display preferences
  • bug: fix various UI font rendering and text alignment issues on OS X Yosemite
  • bug: fix crackly sound from N-sync and Z-sync methods
  • enh: make N-sync method the default sound sync method since it has much lower latency than P-sync method
  • enh: add support for gdbstub (Tools > Show GDB Stub Control) (only available on custom builds using the dev+ build target)
  • enh: optimize input handling to use less CPU
  • enh: add support for App Nap when the app is in an idle state (only supported on OS X Mavericks and later)
  • enh: add Execution Control panel (Emulation > Show Execution Control), now with frame advance and frame jump controls
  • enh: auto frame skip is now smoother
  • enh: further improve execution timing accuracy
  • enh: improve overall video performance
  • enh: render video through a 3-stage filtering pipeline, (Video Source)-->(Pixel Scaler)-->(Video Output)
  • enh: add the following video source filters - Deposterize
  • enh: add the following video output filters - Bicubic B-Spline, Bicubic Mitchell-Netravali, Lanczos2, Lanczos3
  • enh: add ability to run all existing pixel scalers on either the CPU or the GPU
  • enh: add ability to toggle the main and touch display positions (View > Toggle All Displays)
  • enh: add preliminary support for replay playback and recording
  • enh: add support for turbo and autohold
  • enh: add support for the entire suite of slot-2 devices (Emulation > Show SLOT-2 Manager)
  • enh: add support for using the host machine's audio input device for emulating the NDS microphone (Emulation > Show Microphone Settings)
  • enh: change the sine wave tone generator's range from 100Hz-5000Hz to 40Hz-4000Hz
  • enh: reorganize the menu options to more logical locations
  • enh: greatly improve the File Migration Assistant (now renamed Game Data Migration Assistant) and ROM Info panel with a more modern and space efficient look and feel
  • enh: miscellaneous user interface improvements

Linux:

  • bug: fix screen gap bug
  • bug: workaround for std::bad_alloc exceptions compiler bugs
  • enh: add experimental AV recording
  • enh: generally improve main loop throttling and skipping
  • enh: massive improvements to HUD and menu layout
  • enh: add window sizing options and sound interpolation options
  • enh: add Lid button; disallow U+D, L+R; manual option saving
wstecz15/04/2015 21:59
Do ściągnięcia
desmume-0.9.11-win32.zip
desmume-0.9.11-win32-dev.zip
desmume-0.9.11-win64.zip
Dodatkowe informacje
Komentarze
... bez komentarza
Ostatnio dodane pliki
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU