Larper64 jest nowym emulatorem Nintendo 64 - zbieżność z wymaganiami Cen64 (cycle exact) zaważył na posądzeniach, iż jest to jedynie jego mutacja. Ponoć, nie...
Emulator wymaga, podobnie jak CEN64, pliku pifdata.bin (console rom), który bez trudu znajdziecie w biosach MAME/MESS, obsługuje również jedynie pliki w formacie doctor64 (rozszerzenie z64) - tutaj przyda się albo najnowsze GameBase Nintendo64 (.mad, wrzucę w najbliższych dniach), albo wizyta na rosyjskiej stronie TV Roms (który i tak trzeba odwiedzić jeśli chce się korzystać z najnowszego GameBase'a).
Wykorzystanie z64 i pifdata.bin to ponoć jedyne podobieństwa pomiędzy emulatorami, tak twierdzi przynajmniej autor projektu. Program powstaje od zera, jednak w odróżnieniu od większości współczesnych emulatorów z zamkniętym kodem, niedostępny na serwerach repozytoryjnych.
Larper64 0.3
After quite some time, I’m releasing a new version of Larper64. Compatibility has been improved and many more games are now working. Sound support has been added as well. I couldn’t add gamepad and save state support in this release due to time constraints and I wanted to push out a release before I get busy with work. Full changes:
- Increased compatibility. Many more games now work including Golden Eye, Indiana Jones, Turok 2, Turok 3 and probably many more.
- Preliminary sound support. Emulation is synced to audio so it will pop if your computer can’t run a game fast enough. There is some minor crackling in some games also.
- PAL region support. You will need PAL PIF for many games to run.
- Flashram support added. A sample database file is included to detect game save types.
- Saving of game save types.
- Zip file support. Only first file will be loaded.
- New user interface.
- Linux support. There are some quirks. Read the included documentation.
Spiderman (Activision Publishing, Inc., Nov 20, 2000). Faktycznie cudów nie oferuje pod W10.
Larper64 0.4
During last year, I switched from Windows to Linux fulltime. Today, I booted to Windows to build a Larper64 release after quite some time and noticed that Larper64 performance on Windows was dogshit for some reason. I have no idea why this has happened and didn’t have time to investigate it further. Its mostly the same code for all three platforms so its kind of a bummer and I will conveniently blame Windows for now. Anyways, I’m still putting up the binary for Windows.
- New platform native UI.
- Fixed sound.
- Save states support.
- Improved memory PAK initialization. Thanks to bryc.
- Interframe blending support.
- Rumble PAK support.
- Confgurable joypad/gamepad/keyboard support.
- Probably some other stuff I can't remember now.
Asteroids Hyper 64 (Crave Entertainment, Inc., Dec 01, 1999)
Larper64 0.2
- Fixed D-pad handling
- Implemented 60 FPS sync
- Improved speed a little
- Implemented fast-forward/unthrottle
Larper64 0.1
- First public release for speed testing only.
Unimplemented stuff
Controls
- 3D - Arrow keys
- A - A
- B - S
- Z - D
- Start : Enter
- L/R : Q/W
- C-pad: IKJL
- D-pad: HOME/END/DEL/PGDN
- TAB: Hard Reset
- BACKSPACE: Fast-forward/unthrottle (hold to fast-forward/release to resume normal)