[multi] RetroArch/Core 1.6.9 [Fix] 22/11/2017

[4] @ środa, 22 Listopada 2017 23:55CET

[multi] RetroArch/Core 1.6.9 [Fix] 22/11/2017
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Poprawki do ostatniej edycji tego megazestawu emulatorów.

Changelog

  • COMMON: Small memory leak.
  • NETPLAY: Fix network command only working once.
→ [multi] RetroArch/Core 1.7.0 26/12/2017

Changelog

- CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
- CHEEVOS: Leaderboard support.
- CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
- COMMANDLINE: Fix fullscreen toggle switch.
- COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
- COMMON: Fix slowmotion ratio always being reset back to 1.
- COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
- COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
- COMMON: New lightgun API.
- COMMON: New VFS (Virtual File System) API.
- COMMON: Fixed some playlist bugs.
- COMMON: New snow shader.
- COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
- COMMON: Fix loading cores that require no content one after another.
- COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
- COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
- EMSCRIPTEN: Fix references to browserfs.
- FREEBSD: Support libusb HID input driver.
- HAIKU: Buildfix.
- INPUT: Map clear button to DEL key.
- LINUX/X11: Add RetroArch logo to window title bar.
- LINUX/X11: Input driver now supports new lightgun code.
- LINUX/X11: Support window transparency (requires a compositing window manager).
- LOBBIES: Fix for crash on join netplay rooms via touch / glui.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Polish translation.
- LOCALIZATION: Update Russian translation.
- MENU: Snowflake menu shader effect.
- OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
- PS3: HTTP requests / downloads should now work.
- PS3: Core Updater now works.
- PS3: Improved font rendering, enable STB Unicode font renderer.
- PSP: Make it work with Vita’s Adrenaline.
- PSP: Fix audio sync.
- PSP: Fix content loading, port should be functional again.
- PSP: Use 64MB when available.
- SCANNER: Fix crash from Windows-incompatible format string.
- VITA: Improve packaging, installation times.
- WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
- VULKAN: Various stability fixes for WSI.
- WINDOWS: Add MSVC 2017 solution.
- WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
- WINDOWS: Raw input driver now supports new lightgun code.
- WINDOWS: Use configured OSD/text message color on GDI driver.
- WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
- WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
- WINDOWS: Improve version reporting under System Information.
- WINDOWS: Support window transparency.
- WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
- WINDOWS: Added Visual Studio 2017 support.

→ [multi] RetroArch/Core 1.6.8 21/11/2017

Changelog

  • Audio: Fix the Audio DSP picker
  • CHEEVOS: Add support for Atari Lynx cheevos.
  • CHEEVOS: Add support for RetroAchievements Leaderboards.
  • GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
  • GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
  • GUI: (MaterialUI) Fix entry box highlight calculation.
  • GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
  • GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
  • GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
  • GUI: Add menu option for OSD background color.
  • GUI: Add menu option for OSD text color.
  • GUI: Add menu option to remove frame count from OSD.
  • GUI: Allow wraparound of int/float settings when pressing the left key
  • INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)
  • INPUT/LIBRETRO: Add support for analog buttons
  • INPUT: Always show the controls menu even if descriptors are not set
  • INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface
  • INPUT: Apply descriptors only for the amount of cores the core supports
  • INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
  • INPUT: Fix absolute mouse move handling on the winraw driver
  • INPUT: Ignore keyboard input if window is not active on udev driver
  • INPUT: Sanitize the filenames of autoconfig profiles before saving
  • LOBBIES: Fix crash on navigating left / right from the lobby menu
  • LOCALIZATION: Update Dutch translation
  • LOCALIZATION: Update Italian translation.
  • LOCALIZATION: Update Japanese translation.
  • LOCALIZATION: Update Portuguese-Brazilian translation.
  • LOCALIZATION: Update Russian translation.
  • LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string
  • LINUX/PI: Broadcom VC4: Add Videocore config option
  • LINUX/UDEV: Fix RetroArch reads keyboard input when not focused with the udev input driver.
  • NETPLAY: Fix disconnection not fully deinitializing Netplay.
  • NETPLAY: Fix lan rooms when there is more than one room
  • NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
  • COMMON: Fix clear/free loop conditionals in playlists.
  • WINDOWS/GDI: Fix flickering of text.
  • WINDOWS/GDI: Fix graphics corruption on Windows 98
  • WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
  • WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
  • WINDOWS: Fix menubar text corruption on Japanese locale systems
  • WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
  • WINDOWS: Support Windows 95, NT3.51, NT4
  • WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
  • WII: Use custom, embedded libogc SDK.
  • WIIU: Initial touchscreen support for WiiU gamepad.
  • WIIU: Add Cheevos support.
  • SCANNER: Fix archive scanning.
  • SCANNER: Support CHD files.
  • SCANNER: Support Gamecube ISO scanning.
  • SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
  • SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
→ [multi] RetroArch/Core 1.6.0 01/06/2017

Changelog

  • AUTOSAVE/SRAM Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829)
  • ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.
  • NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)
  • ANDROID: Runtime permission checking
  • ANDROID: Improve autoconf fallback
  • ANDROID: Improve shield portable/gamepad device grouping workaround
  • ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled
  • LOCALIZATION: Update/finish French translation
  • LOCALIZATION: Update German translation
  • LOCALIZATION: Update Japanese translation
  • LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font
  • MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)
  • OSX/MACOS: Fixes serious memory leak
  • WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode.
  • WINDOWS: Added RawInput input driver for low-latency, low-level input.
  • WINDOWS: Core mouse input should be relative again in cores
  • MISC: Various frontend optimizations.
  • VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.
  • WII: Fix crashing issues which could occur with the dummy core
  • WIIU: HID Controller support
  • WIIU: XMB/MaterialUI menu driver support
  • WIIU: Initial network/netplay support
  • LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand)
  • LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client
  • LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only)
  • LOBBIES: unify both netplay menus
  • THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database
  • VITA: Fix slow I/O
  • VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)
  • VITA: Fix frame throttle
  • VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc.
  • VULKAN: Fix some crashes on loading some thumbnails
  • AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.
→ [multi] RetroArch/Core 1.3.6 17/07/2016
→ [multi] RetroArch/Core 1.3.4 02/05/2016
→ [multi] RetroArch/Core 1.2.2 19/07/2015

Release Notes (improvements since 1.2.2):

  • OSX version released!
  • PSP version released!
  • (OSX 10.6 32-bit version) All cores that the 32bit version supports are currently included into the ZIP itself because our buildbot does not yet serve up 32bit cores for OSX yet. Apologies for this, we're trying to come up with a solution.
  • (OSX/iOS in general) The guy who did our buildbot nightlies for OSX/iOS is currently MIA. We will have to come up with a new solution fast for this. Due to this you might experience some outdated cores right now for these platforms.
  • (Android) Fixed XX/XXXHDPI font issues with GLUI (was leading to corrupted fonts)
  • Initial Spanish translation.
  • Add advanced help system.
  • (Android) Add Nvidia Shield Portable hack - back button should bring up menu properly now.
  • Fixed some issues with hotkeys.
  • When 'Hide In Menu' is enabled, overlays should reappear now when we select 'Resume Content', 'Load State', or 'Save State'.
  • (Wii) Fix FBA CPS1/CPS2 cores.
  • (GLUI) Better ticker speed.
  • (GLUI) Labels should use more screen estate when available.
→ [multi] RetroArch/Core 1.2.1 16/07/2015

Release Notes (improvements since 1.2):
 

  • We added two key combos to toggle the menu, they are under Input Settings (one for RetroPad and one for RetroPad w/ Analog), these are useful for controllers without extra buttons.
  • We've made it possible to map controllers again without autoconf and make the config stick in android.
  • We changed the autoconf system, now it is score based, it will look for VID/PID, exact name and partial name and add up the matches.
  • It will now look for autoconf files in the root folder of the autoconf dir. If none are found it will look in the input joypad driver subfolder, this is done partially to mantain compatilibility with the 1.2 configs.
  • We added resolution saving to the wii port.
  • Fixed saving the menu toggle in android.
  • Added VID/PID to autoconf with dinput/xinput.
  • Made it possible to hide overlay when entering the menu to use touch input.
  • Reworked some paths in the android, downloads should go to the download folder, screenshots should go to the pictures folder by default.
  • Removed most of the outdated android menu.
  • Made it possible to use content dir again for saves/states in android.
  • Hide some settings on platforms that are not used.
  • Playlists repopulate after scanning.
  • Autodetect lists repopulate after downloading cores.
  • Better GLUI scaling.
  • Autoconf profile saving.
  • Wii now has built-in PlayStation3 pad support through libsicksaxis!
  • Much-improved font rendering on Android!
  • Touch-screen dragging with inertia controls on Android! Dragging should now feel much smoother.
  • Fixed Game & Watch (GW) games crashing on Android by updating to the latest NDK toolchain.
→ [multi] RetroArch/Core 1.2 04/07/2015

Release Notes:

  • mac builds should be coming this sunday
  • cores aren't included anymore, you can use the built-in core updater to fetch cores
  • assets can be updated from within the application on PC and mobile
  • content can be downloaded from within the application, we're testing this with Game&Watch
  • input binding is done completely from within the applicataion
  • per-core/per-game remapping are available from within the application
  • per-core/per-game configuration overrides are now possible
  • sort saves and savestates in folders automatically
  • movie recording can be enabled from within the application
  • content can now be scanned to create collections
  • lots more...
→ [multi] RetroArch/Core 1.0.0.2 16/10/2014

1.0.0.2 16/10/2014

  • ???
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