Największym minusem dużych projektów, które posiadają swoje automaty do generowania binarek z wersji developerskich jest sytuacja, w której od czasu do czasu ktoś postanawia jednak ogłosić kolejną wersję:).
Fascynujące jest na ilu różnych systemach retroArch da się uruchomić - począwszy od Windows 98 (to nie żart), aż po konsolę i urządzenia z iOS'em i Androidem. Sprawdzcie czy na pewno wasza pralka, czy też lodówka nie pozwoli Wam na emulację pod retroarchem;)
Changelog
Audio: Fix the Audio DSP picker
CHEEVOS: Add support for Atari Lynx cheevos.
CHEEVOS: Add support for RetroAchievements Leaderboards.
GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
LINUX/UDEV: Fix RetroArch reads keyboard input when not focused with the udev input driver.
NETPLAY: Fix disconnection not fully deinitializing Netplay.
NETPLAY: Fix lan rooms when there is more than one room
NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
COMMON: Fix clear/free loop conditionals in playlists.
WINDOWS/GDI: Fix flickering of text.
WINDOWS/GDI: Fix graphics corruption on Windows 98
WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
WINDOWS: Fix menubar text corruption on Japanese locale systems
WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
WINDOWS: Support Windows 95, NT3.51, NT4
WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
WII: Use custom, embedded libogc SDK.
WIIU: Initial touchscreen support for WiiU gamepad.
WIIU: Add Cheevos support.
SCANNER: Fix archive scanning.
SCANNER: Support CHD files.
SCANNER: Support Gamecube ISO scanning.
SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
CLOUDSYNC/LINUX: Enable Cloud Sync by default on Linux builds with network (#16456)
CLOUDSYNC/WEBOS: Enable Cloud Sync by default on Linux builds with network (#16456)
CORE: Set compute fps stats logging to debug level
EMSCRIPTEN: Added M2000 to core selection dropdown
FFMPEG: Add compatibility with FFMPEG 7.0
GLSLANG: Remove unneeded ENABLE_HLSL code from glslang
GENERAL: Memory leak: Dynamic allocation from msg_hash_get_help_us_enum was not freed.
INPUT/KEYBOARD: Add support for multimedia keys – Extended RETROK_ values with 18 new items, commonly found on
“multimedia” keyboards. Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
INPUT/MFI: Pressure sensitive left/right triggers
INPUT/MFI: Fix Start + L1/L2/R2 combinations
INPUT/MFI: Support strong and weak rumble
INTL: Fetch translations from Crowdin
INTL: Add Galician and Norwegian to list of languages
LAKKA: Display reboot/shutdown message also when not saving config on exit
LAKKA: Provide update URL and target name at buildtime
LIBRETRO: Add a debug message for the SET_ROTATION callback
macOS: Default Accessibility on if VoiceOver is on
iOS: default audio sync on again, also more mfi logging
iOS: Fix Import Content
iOS: Fix ios-arm64 nightly build crash
iOS: Import content from iCloud
iOS: Fix #16485 crash on startup
iOS: Display app icon in app icon picker in materialui
iOS/tvOS: Various QoL improvements
iOS/tvOS: Fix a couple more path name mangling bugs
iOS/tvOS: Better way of packaging Frameworks
iOS/tvOS: define PACKAGE_VERSION to be App Store MARKETING_VERSION
iOS/tvOS: Fix keyboard handling for app store builds
iOS/tvOS: Fix escaping the sandbox for jailbroken devices
iOS/tvOS: default accessibility on if voice over is enabled
iOS/tvOS: better way of reporting available memory
macOS/iOS/tvOS: enable text-to-speech using AVSpeechSynthesizer.
tvOS: Fix scaling for 720p
MENU: New function in Quick Menu: Add to Playlist
MENU/XMB: New theme: FlatUX, designed to merge FlatUI and Retroactive themes into a single, unified design
NETWORKING/RETROPAD CORE: Fix socket close method
PIXMAN: Update pixman-private.h – patch to fix build issue with musl
PLAYLIST: Cleanup ‘Add to Playlist’ (#16495)
SCANNING: Fix for scanning PSP ISOs (and probably few others)
SAVES: Fix core config saving
SAVES: Fix save new config name when core loaded
SAVESTATES: Increase save state chunk size for all platforms – Even a class 6 or class 10 SD card can handle reads and writes on the order of MB/s, which means a 4KB chunk size is just wasting time in syscalls. This could maybe be fixed with a buffering reader but I don’t feel comfortable tweaking libretro-common’s VFS to handle that. Instead, I thought it would be good to both remove an ifdef and increase the chunk size to 128KB. For cores with small states this will should make state saving virtually instantaneous, and for cores with large states it should be a 32x speedup.
VIDEO: Fix crash when using threaded video – for Mesa 23.2 and later
VIDEO/GL: Fix reinitialization of the threaded gl drivers
VIDEO/VULKAN: Add support for A2R10G10B10 HDR format
VIDEO/VULKAN: Implement HDR readback – screenshot support
WAYLAND: Ignore configure events during splash (fix not remembering window size)
WAYLAND: Use frontend signal handler to quit (fix quit by window close)
WAYLAND: Commit viewport resizes (window resize is more responsive)
UWP: Align MESA to alpha-2-resfix – Remove wrong resolution special handling for OPENGL
UWP: 4K fix: align MESA reading of ClientRect to
retroarch procedure, this fixes max resolution being set to 1080p. As reading must be done inside an UI thread and is in fact an async operation which might delay frame generation, the reading itself is doen once and cached, give that changing resolution while the app is running is an unlikely corner-case use
WINDOWS: Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
WINDOWS: Fix numlock/pause key release events
1.18.0
AI: Fix narrator language when AI translation and menu languages are different
DISK CONTROL: Add option to disable initial disk change
DISK CONTROL: Visibility option for disk control notifications
DRM: Fix mode vrefresh calculation. When using an interlaced/doublescan mode, the vertical refresh rate is mis-calculated.
EMSCRIPTEN: Fix mouse Y parameter translation in rwebinput
INPUT: Fix input state combos including R3 and false triggers of RETROK_UNKNOWN
INPUT: Add a new turbo mode, “Classic (Toggle)”
INPUT: Fix bind hold when axis does not rest at 0
INPUT: Limit axis threshold setting to sensible values
INPUT: Add Overlay Mouse, Lightgun, and Pointer
INPUT/ANDROID: Fix mouse grab behavior on Android
INPUT/LINUXRAW: Fix device name and hotplug reconnect
IOS: Minor iOS JIT availability information
IOS/TVOS: Pause application on applicationWillResignActive
LIBRETRO: Add Doxygen-styled comments to parts of the libretro API
LUA: Update Lua to version 5.3.6
MENU: Add sublabels for input bind common entries
MENU: Don’t load history and favorites if size is 0
MENU: Don’t disable fast forward when entering menu
MENU: Reorder and reduce depth of User Interface menu
MENU/OZONE: Fix sidebar wraparound, visibility after config load, crash after playlist delete
MENU/OZONE: Fix sidebar and sublabel animations
OSX/MACOS: Fix crash on non-Metal build
OSX/MACOS: Add portable.txt as flag for portable install
REMOTE RETROPAD: add display for analog axes, indication of inputs already pressed
SAVES: Allow combining saves in content dir with save sorting
SHADER: Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass – we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames
TVOS: Force asset re-extraction when cache is deleted
TVOS: Add history and favorites to Top Shelf
TVOS: Fix crash when history item does not have a label
UWP: Enable HAVE_ACCESSIBILITY for UWP builds
UWP: Allow UWP build to work with a modified version of Mesa Gallium D3D12
VIDEO: Add subframe shader support for Vulkan/GLcore/DX10-11-12, enabling shaders to run at higher framerate than the content
VIDEO: Fix restoring fullscreen/windowed setting when unloading override
VIDEO/VULKAN: Fix HDR with Vulkan after reinit
VIDEO/VULKAN: Remove the use of oldSwapchain
VIDEO/GL2: Fix OpenGL ES version detection
WEBDAV: Fixed SEGFAULT in WebDav task sync + type changes
WEBOS: Fix build, add core location on webosbrew.org
WIN32: Fix Alt+Enter not working when menubar is disabled
ACCESSIBILITY/TTS: fix target language and missing espeak handling on Linux
AI: AI service reworked: performance increase, automatic translation, configurable subtitle placement, and more
APPLE: Fix WebDAV crash with digest auth (Cloud Sync)
APPLE: Cloud sync fixes - ignore .DS_Store files and re-sync on app foreground
APPLE: Don't re-create default directories
APPLE: Show Git information correctly
AUDIO/SYNC: Handle Hz skew adjustment for high refresh rates better (BFI, swap interval)
AUDIO/MIXER: Separate ffmpeg/mpv and audiomixer conditionals
AUDIO/WASAPI: Reworked shared buffer operation for more flexibility, fixed exclusive mode last buffer looping when entering menu
CONFIG/OVERRIDES: Fix setting savefile_directory in override file
CONFIG: Force fixed locale for numbers
CHEEVOS: Upgrade to rcheevos 11.0
CHEEVOS: Use rc_client for state management
CHEEVOS: Don't track disc changes when achievements are disabled
CHEEVOS: Reinitialize rewind buffer after loading game with achievements
CHEEVOS: Inform user when server is unreachable
CHEEVOS: Fix crash on first load of game with achievements with threaded video
EMSCRIPTEN: Increase chunk size for reads/writes
EMSCRIPTEN: Modularize the JavaScript and clean up the web build
EMSCRIPTEN: Prefix core name with libretro_ for exports
EMSCRIPTEN: replace dashes with underscores in corenames (fix for vitaquake cores)
EMSCRIPTEN: Use ZipFS for web player asset bundle
EMSCRIPTEN: Change default audio rate to 44100
IOS: Fix widget on IOS17
IOS: Exit instead of crash on some errors
IOS: Fix ios-vulkan-ppsspp
IOS: Enable HDR support on IOS
IOS: Add option to disable respecting silent mode
IOS: Allow ignoring safe area (fullscreen over notch)
IOS: Default to not enabling keyboard gamepad
IOS: Fix XRGB8888 in GL driver
IOS: Allow changing the app icon
IOS: Add HAVE_ACCESSIBILITY to iOS builds
IOS/TVOS: Create GL context as GLES3 to fix some rendering performance problems
INPUT: Fix ghost input when setting RETROK_UNKNOWN
INPUT: Default 'Bind Hold' to 0 to prevent problems with controllers not resting at null state
INPUT: Add a setting to allow turbo d-pad directions
INPUT: Don't save mouse buttons to autoconfig
INPUT/MENU: Add option for merging 'Hotkey Enable' device types
INPUT/mFI: disable secondary_joypad to prevent issues with controllers detected both as HID and mFI
INPUT/UDEV: Change event detection to polling in udev_joypad
INPUT/WAYLAND: Use unaccelerated pointer motion to prevent mouse dead zone
LAKKA: Add new menu options for Switch (overclock, CEC, BT ERTM)
LIBRETRO: Add environment command to get playlist path
LIBRETRO/NETPACKET: Switch environment call number from 76 to 78 (retire 76 as it was never used by any core) Simplify broadcasts by removing the option to send to all but one client, use an explicit RETRO_NETPACKET_BROADCAST constant instead Separate explicit flushing and querying of incoming packet into two operations Enable a core to specify a protocol version string which can get used instead of core version to determine compatibility between two players Log and notify a separate message when there is a content crc mismatch while using this interface to convey it being less severe
MENU: Fix menu analog stick navigation (1.16.0.1)
MENU: Add option to find thumbnail images by playlist rom filename (1.16.0.2)
MENU: Don't process menu events while input is being flushed (1.16.0.2)
MENU: Prevent proceeding to next bind when single binding (1.16.0.3)
MENU: Fix touchscreen menu false positives in case of overlap
MENU: Sort playlists ignoring extension (Playstation 2 should come after Playstation)
MENU: Treat System Volume Information folder as hidden on all platforms
MENU: Add Belarusian language option
MENU: Fix savestate thumbnail behavior when navigating back to playlist while content is still running
MENU: Fix word wrapped widget length
MENU: Add help text to controller drivers
MENU: Fix quit on content close option
MENU: Fix thumbnails in History for content loaded through Load Content
MENU: Flexible thumbnail matching (ROM name - database name - short name)
MENU: Remove legacy thumbnail pack downloader
MENU/GLUI: Icon corrections
MENU/OZONE: Thumbnail related fixes (missing thumbnail bar, fullscreen thumbnail flashing, sidebar focus)
MENU/RGUI: Fix text scaling in 16: 9
MENU/XMB: Background images take precedence over color themes, default image opacity set the same as color theme opacity
MENU/XMB: Fix segmentation fault when background image is missing
PATCHES: Add support for XDelta-formatted patches.
PATCHES: Fix patching for cores that support contentless mode
PS2: Fix for no sound
PS2: Fix 0-byte logs and add memory stats
PSP: Fix memory leak in audio driver
RUNLOOP: Frame Rest, experimental sleep feature aiming to lower CPU usage and temperature when using certain CPU hungry vsync modes
RPI: Fix videocore + switchres compile failure
SCAN: Do CRC check on PSP/PSP(PSN) content
TVOS: Enable overlay support
VIDEO/BFI: Black Frame Insertion added to DirectX10/11/12. BFI Hz range now covers every 60hz multiple under 1000hz. Variable Strobe length via new 'Dark Frames' option, algorithm to auto select 'decent' Dark Frames choice.
VIDEO/GLSL: Add FinalViewportSize support to GLSL
VIDEO/GLSL: Change rotation type to int to maximize compatibility
VIDEO: Use video refresh rate instead of core refresh rate for menu frame limiting
VIDEO: Limit paused video refresh rate
VIDEO: Enforce swap interval 1 in menu if vsync is on
WII: Enable Cheevos for Wii builds
WIIU: Fix config file and core info reading
WIIU: Fix "Up" and "Left" directional input for both Analog sticks for GC Adapter
WIIU: Fix 3 USB controllers (NES/SNES/Retrode)
WIIU: Fix file descriptor leak
WIN32: Prefer D3D11 and WASAPI as default video and audio drivers
WIN32: Fix window size when aspect ratio is < 0
WIN32: Fix screen resolution always tied to the main monitor
WAYLAND: Enable fallback for screensaver inhibit via D-Bus
WAYLAND: Introduce wp_fractional_scale_v1 protocol for proper fractional scaling
WAYLAND: Update wayland-protocols version to 1.31
RetroArch 1.16.0
3DS: Update __system_initArgv
3DS: Update SquirrelJME 3DS Core information along with icons.
ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
AUDIO: Fast-Forward Audio Resampling
AUDIO: Reinit audio on audio sync toggle
AUDIO: Count audio samples in stats when rate control is disabled
AUDIO/PULSEAUDIO: Support device list for PulseAudio
AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
AUDIO/WASAPI/MIDI: Frame Delay correction
ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
APPLE: Add default keyboard overlay directory to platform_darwin
APPLE: Update to MoltenVK 1.2.4
APPLE: Don't include MoltenVK library in Load Core menu list
APPLE: Enable AltServer JIT for builds installed by Xcode
APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
APPLE: Introduce Cloud Sync via a WebDAV service on iOS/TVOS/MacOS
CHEEVOS: Upgrade to rcheevos 10.7
CHEEVOS: Don't initialize rcheevos memory unless used
CHEEVOS: Add progress tracker widget
CHEEVOS: Eliminate leaderboard tracker stutter
CHEEVOS: Expand leaderboard visibility settings
CHEEVOS: Collapse trackers with same value definition
CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
CRT/SWITCHRES: Don't always force core aspect ratio
CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
CRT/SWITCHRES/KMS: Add KMS modeswitch
COMMAND: Make cmd interface more useful for replay information
CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
D3D11: Fix memory corruption in d3d11_gfx_init
D3D12: Enable blending when drawing the menu
D3D12: Move fence signaling out of d3d12_gfx_sync
D3D12/LIBRETRO: Add D3D12 HW_render support
DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
EMSCRIPTEN/OPENAL: Make openal default audio driver
FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
INPUT: Combo hold + 'enable_hotkey' correction. Fixed issue with having menu toggle hold combo in different button than 'enable_hotkey', which caused 'enable_hotkey' to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
INPUT: input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
INPUT/LINUX/UDEV: Log mouse devices in info level
INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
INPUT/WAYLAND: Add wayland to input driver list
INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
INPUT/MENU: Add menu icons to 'RetroPad Binds'
INPUT/MENU/OSK: Allow more keyboard actions with menu osk
INPUT/REMAP: Remap label fix when no autoconf profile active
INPUT/REMAP: Add 'Save As' option for remaps and overrides
INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it's expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
INPUT/OVERLAY: Don't apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
INPUT/REMAPPING: Stop always reseting to defaults on remap delete
INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
IOS: JIT support in iOS
IOS: Use AltKit to try to enable JIT on iOS
IOS: Fix thumbnails in history on iOS
IOS: Enable option to rumble iOS device instead of controller
IOS: Fix including audio/video filters on iOS
IOS: Haptic feedback for overlay on iOS
IOS: On iOS, stop/start audio on interruptions
IOS: Add accelerometer and gyroscope sensors to iOS
IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
IOS/TVOS: Rework JIT availability checks
IOS/TVOS: When updating playlist with detected core path, used resolved core path
IOS/TVOS: Implement memory queries on iOS/tvOS
IOS/TVOS: Netplay discovery through bonjour/mdns
IOS/TVOS: Improve some log formatting on iOS/tvOS
IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
TVOS: Fix analog stick handling after adding Siri remote tap support
TVOS: Also handle tap events on tvOS
TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
TVOS: tvOS has its own beautiful screensavers and I would like them
TVOS: tvOS Siri remote handling
TVOS: Fix accidental left/right keypresses on tvOS
TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It's not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of "backing out" of the app.
TVOS: AltKit support for tvOS
INTL: Fix language detection in Canada to English
LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
LIBRETRO: Add new context hardware render enums - enables autodetection of DX12 for PS2 core
LIBRETRO: Add API to check JIT availability on iOS
LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
LIBRETRO/MICROPHONE: Add new API for microphone support.
LIBRETRO: Add new API for querying the device's power state.
LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
MIDI: Show MIDI output first
MENU: Reorganize 'Saving' menu
MENU: Start directory browsing from current value
MENU: Fix menu toggle combo hold with same 'enable_hotkey'
MENU: Add menu scroll home+end actions
MENU: Move 'systemfiles_in_content_dir' from Saving to Core
MENU: Menu navigation acceleration adjustments
MENU: Audio synchronization menu cleanup
MENU: Menu value label cleanup
MENU: Show playlist history/favorites icons by default
MENU: Remove advanced option flag from video rotation + orientation
MENU: Combine audio resampler menu with audio output menu
MENU: Microphone menu cleanup
MENU: Add missing menu visibility option for content dir override
MENU: Fix menu refresh in action_ok_network
MENU: Video settings menu cleanup
MENU: Try to declutter Quick Menu
MENU: Change network port menu options to 'allow_input' mode
MENU: Preselect current core in "Set Core Assocation" menu for more carefree usage
MENU: Focus back to "Set Core Association" item after returning from the menu instead of first item
MENU: Replaced hack fix for focusing the first item after returning from core suggestion "Run" menu after association reset
MENU: Fixed setting core association in history/favorites after resetting it and running without setting
MENU: Relocate playlist manager core association options to prevent accidental resets with Start
MENU/RGUI: Fix and add toggle for playlist thumbnails
MENU/OZONE: Update Dracula theme
MENU/OZONE: Return to sidebar from playlist manage quick access
MENU/OZONE: Sidebar multiline scrolling
MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
MENU/OZONE: Prevent metadata and footer overlap
MENU/OZONE: Sublabel width tweak
MENU/OZONE: Mouse hover selection fix
MENU/XMB: Message/help box adjustments
MENU/XMB: XMB menu playlist index bugfix
MENU/XMB: Playlist label limit fixes
MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
MENU/XMB: Stop showing playlist entry index outside of playlists
MENU/XMB: Fix menu focus issue when returning from "Set Core Association" if playlist index is greater than the previous menu
MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
MENU/EXPLORE: Match label ticker length behavior with playlists
MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
MENU/QT/WIMP: Cleanup Desktop Menu welcome text
MENU/OVERLAYS: Reorder overlay menu
MICROPHONE: Add support for microphones.
MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
MICROPHONE/SDL: Add sdl2 microphone driver.
MICROPHONE/WASAPI: Add wasapi microphone driver.
MOBILE: On mobile in portrait mode, don't override custom viewport
NETWORKING: Enhance netpacket interface
NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
OPENDINGUX/RG350: Enable networking for RG350
OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
OSD/STATISTICS: Show current video + audio drivers in statistics
OSD/STATISTICS: Ensure statistics text is aligned left
OSX/MACOS: Fix steam OSX core path
OSX/MACOS: Add HAVE_STDIN_CMD support
OSX/MACOS: fix mouse grab in windowed mode
OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
PLAYLIST: Change default playlist last played time format
PS3/PSL1GHT: Add overlay support
RUNLOOP: Don't count frames while paused
SERENITYOS: Add SerenityOS to the list of supported operating systems
SCANNER: Improve scanner console output
SCANNER: More scanner console output coloring
SCANNER: Improve CLI scan console output
SCANNER: Add content import/scan via CLI
SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
VIDEO: Correct rotated core provided aspect ratio
VIDEO: Minor adjustments to refresh rate switch behavior
VIDEO: Fix windowed viewport with libretro rotation
VIDEO/SDL2: Use "nearest" scaling in menus
TASKS: Fix corrupt task progress percentage
XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
VULKAN: Ignore Fast-Forward Frameskip option
VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
WIN32: Increase maximum window limit
WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
WAYLAND: Remove splash screen
WAYLAND: Check for pointer before locking it
WAYLAND: Add mouse grab/lock functionality
WAYLAND: Get system wayland-protocols path via pkg-config
RetroArch 1.15.0
AI SERVICE: Fix NVDA switching to Powershell on speak
ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
APPLE: Add App Category to a few places it should have been
APPLE/MFI: Prevent crash when controller player index is unset (-1)
AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
AUTOMATIC FRAME DELAY: Recalibrate delay on video reinit (fullscreen toggle and such)
AUTOMATIC FRAME DELAY: Show (x effective) only in menu item and not in dropdown list items when auto is enabled
CHEEVOS: Allow repositioning of RetroAchievement notifications
CHEEVOS/MENU: Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
CHEEVOS/MENU: 'Unlocks/Mastery' split into two options
CHEEVOS/MENU: 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
CONFIG/INPUT: Unload restores current global config
CONFIG/INPUT/OVERRIDES: Removing a file does not unload current override
CONFIG/INPUT/OVERRIDES: Saving an empty override removes the file if it exists, and won't save when it does not
CONFIG/INPUT/OVERRIDES: Prevent the use of RUNLOOP_FLAG_OVERRIDES_ACTIVE with appendconfig
CORE OPTION: Core option setting type checks. Added checks for getting and setting core option type, since otherwise there will be a crash on close content after browsing to core option categories. Also fixed the no-show switch icon for lone wolf "Lock Installed Core".
CLI: Update selected save slot when start with cli --entryslot
CLI: Decouple config CLI append and config overrides
CLI/MENU/XMB: Stop showing bogus previous icon on CLI launch
D3D9: Fixed display driver scissoring implementation - can now accept 0 width/height
D3D10: Fixed display driver scissoring implementation - can now accept 0 width/height
D3D11: Fixed display driver scissoring implementation - can now accept 0 width/height
D3D11: Fixed build when HAVE_DXGI_HDR is not defined
D3D11: Moved waitable swapchain waiting to happen always even when resizing swapchain
D3D12: Fixed display driver scissoring implementation - can now accept 0 width/height
D3D12: Fixed window scaling issue, which was caused by swapchain resize function not using the same flags (waitable swapchain) as swapchain creation
D3D12: Fixed swapchain scissoring issue (visual + crash) after manually resizing window to smaller size
D3D12: Fixed eventual crashing issue on video reinit when swapchain is being freed
D3D12: Moved waitable swapchain waiting to happen always even when resizing swapchain
EMSCRIPTEN: Add HAVE_PATCH support for Emscripten
EMSCRIPTEN: Add BSV/Replay support for Emscripten
EMSCRIPTEN: Add command and stdin_cmd features to emscripten RA. update libretro.js to show how commands could be sent over emscripten stdin.
FRAME DELAY/MENU: Show Frame Delay without VSync
GENERAL: Start unpause restriction. Limit the feature using retropad start button to unpause RA to the setting it was made for; "pause on controller disconnect".
GENERAL: Savestate thumbnail aspect ratio fallback. Thanks to at least one certain core that announces aspect ratio as 0, we have to add the same fallback in savestate thumbnails that is happening elsewhere in normal video driver use anyway.
GENERAL: Add support for system subdirs per core/database. Added the trivial and graceful automatic ability to send a different system directory to cores if it exists, for keeping the system dir more sane. First by using the core/library name just like in configs and saves, and then by playlist name, like in thumbnails, and of course default to the current global system dir.
GENERAL: Ignore system subdir replacement if subdir has subdirs.
GENERAL: Restore cached video driver always on quit
IOS: Include 'Update Core Info Files'
IOS: Fix #14778 - In addition to sending logs to asl_client, add them to the logfile.
IOS/VULKAN/MOLTENVK: Vulkan video driver on iOS
LATENCY/PREEMPTIVE FRAMES: Add Preemptive Frames to Latency Settings. RunAhead alternative that reruns core logic to "rewrite history" before the current frame. Frames are only rerun when the controller state changes, so it's faster overall.
LATENCY/PREEMPTIVE FRAMES: Call retro_run before retro_serialize (#14893). Fixes preemptive frames not starting up with a few cores
LOCALIZATION: Enable localization of video rotation, orientation, and aspect ratio option values.
LOCALIZATION: Mixer stream localization also added
LOCALIZATION/MENU/HELP: Context dependent help text for audio and video drivers. Language corrections
LOCALIZATION/MENU/LANGUAGE: Language submenu now shows the progress of translated strings for each language.
LOCALIZATION: Help texts now localizable through Crowdin.
LIBRETRO: Enable RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME for libretro-video-processor
LIBRETRO/HW: Add GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Works around issues in v1 interface where it was not possible to query what frontend would do when faces with newer interface versions. This env-call gives stronger guarantees how things have to work.
INPUT: Allowing keyboard hotkeys to work without hotkey modifier if modifier is only mapped to RetroPad
INPUT: Allowing keyboard hotkey keys for typing if hotkey modifier is set to keyboard but not pressed
INPUT: Allowing keyboard RetroPad keys for typing if emulated device type is "None"
INPUT/AUTOCONFIG: Check for 'enable_hotkey' also from autoconf binds
INPUT/BLUETOOTH: Fix a crash in for BT HID devices. (#14922) pad_connection_destroy() frees slots, no need to free it again.
INPUT/BSV/REPLAY: Don't start video recording when BSV recording starts
INPUT/BSV/REPLAY: Don't double-record inputs in BSV recording
INPUT/BSV/REPLAY: Don't autoload states if a BSV file is being played back or recorded
INPUT/BSV/REPLAY: Moved BSV initialization before autoload code
INPUT/BSV/REPLAY: Don't trigger autoload code if there is bsv movie state
INPUT/BSV/REPLAY: Allow for both -e and -R to start a BSV file recording at a state
INPUT/BSV/REPLAY: Add keyboard recording support to BSV
INPUT/BSV/REPLAY: Fix BSV playback from a starting state for DOSbox
INPUT/BSV/REPLAY: Associate states with replays. Now states can be saved and loaded during replay recording and playback in a way that keeps the integrity of the recording. Recordings also have a (moderately) unique identifier associated with them.
INPUT/BSV/REPLAY: Add checkpointing feature for replay recordings. If cores are not deterministic, or if they only have bounded determinism, we can obtain less drift if replay files also contain periodic checkpoint states. These are configured by the new retroarch setting replay_checkpoint_interval (measured in seconds). States are inserted into the replay file in between frames. This also fixes the settings display for the replay autoincrement max keep setting.
INPUT/FRAMEADVANCE: Use non-rendering pause mode when frameadvance is triggered
INPUT/HOTKEYS/OVERLAYS: Do not block input overlay hotkeys
INPUT/HOTKEYS: Hotkey blocking correction. Turned out the previous hotkey blocking changes worked properly only with winraw driver and not the rest (at least with Windows), because input_keyboard_event() could be called at the wrong moment, and thus storing keyboard menu press there broke the separation of controller Guide menu button and keyboard menu key. Also allowed the blocking to work in both directions so that controller hotkeys won't get blocked if only keyboard has "enable_hotkey" bind.
INPUT/LINUX/UDEV: Fix udev guns input when id_mouse is not id_joystick
MENU: Rename 'Standalone Cores' to 'Contentless Cores'
MENU: Music files should also obey builtin_mediaplayer_enable (#14967) Disabling the built in media player should be possible for music files as well. Without this, sound files can not be opened from file browser with cores that support them.
MENU: Relocated items to a more logical order
MENU: Corrected some title capitalizations (when/before/after are not low case, but for/the/a are)
MENU/AUDIO: Add dropdown menu for audio device
MENU/HELP: Help for turbo modes (#14919). Help text added for each of the selectable turbo modes.
MENU/INPUT: Add unified back action to all menu drivers. Usability boost for all menu drivers resulting in similar behavior as with Ozone currently, which is pressing back/cancel enough the selection jumps first to Main Menu and when pressed again jumps to the first item, so that when a core is running, Quick Menu is very quickly accessible from anywhere. And when core is not running, the first item would be Load Core.
MENU/INPUT: Override bind save + menu manager overhaul
MENU/INPUT: Allowed and fixed input bind saving to overrides
MENU/INPUT: Overhauled override menu
MENU/INPUT: Pressing Start on the top active file entry reloads current overrides as startup would
MENU/SUBLABELS: All under "Configuration File" + moved "Reset to Defaults" to bottom
MENU/SUBLABELS: Quick Menu > Controls > Port x Controls
MENU/SUBLABELS: Port x Controls > Device Type
MENU/RGUI: Fix disabled menu item color. The effect was not working properly, since transparency meant using the core output color as background.
MENU/XMB: Horizontal icon animation fix
MENU/XMB: Fixed playlist manager icons to take Explore Views into account properly
MENU/XMB: Changed XMB Explore View title to match Ozone
MENU/XMB: Added "Switch Icons" option
MENU/XMB: Fix MENU_ACTION_CANCEL when search is active. Nasty issue discovered in XMB which broke search term cancelation.
MENU/XMB: Layout corrections:
MENU/XMB: More room for longer item labels and values
MENU/XMB: "Core Downloader" has extra space for item and "installed" indicator
MENU/XMB: Fixed "Menu Scale Factor" to not require restarting to get the actual end result
MENU/XMB: Adjusted scale factor to behave better with both layouts
MENU/XMB: Fixed savestate thumbnails and adjusted vertical fade factor in "Handheld" layout
MENU/XMB: Changed thumbnail shadow to outline and tightened fullscreen thumbnail margins
MENU/XMB: Adjusted global shadow opacity
MENU/XMB: Remove "Framebuffer opacity" from XMB as it does not use it. Also, rename the corresponding menu title, since "framebuffer" is not that intuitive.
MENU/OZONE: Fixed playlist manager icons to take Explore Views into account properly
MENU/OZONE: Refresh thumbnail on close content hotkey
MENU/OZONE: Ozone footer enhancements (#14926). Add Help button (Select) and Reset to Default (Start) to footer where applicable.
MENU/OZONE: Ozone footer enhancements (#14934). Display Help footer only if there is actual info to be displayed, either actual help, or sublabel if it is not visible otherwise.
MENU/OZONE: Ozone footer enhancement: Scan button (#14949). Display Scan button in footer when it is applicable.
MENU/OZONE: Add Clear button to Ozone footer (#14947). Add indication of Clear button when it is applicable (currently: keybinds).
MENU/MATERIALUI: Added missing Favorites+History icons in playlist manager
MENU/MATERIALUI: Added "Switch Icons" option
MENU/CHEATS: Added missing icons in cheats (Delete + Copy After/Before)
MENU/CHEATS: Fixed label capitalization in cheats (Add New After/Before This)
MENU/SOUNDS: Add scrolling sounds for RGUI, XMB, MaterialUI and Ozone.
MENU/SOUNDS: Better scrolling sound implementation, add new 'notice back' sound
MENU/SOUNDS: Scroll sound fixes. Correctly get list size in xmb.c for playing scrolling sound when switching categories, play the scrolling sound when pressing cancel in ozone, play the sound when scrolling with ZL and ZR, play the correct sound when scrolling with L
MENU/WIDGETS: Show square sized widget on volume mute. Volume widget is currently fixed size always, and thus showing a lot of empty space when muting, therefore shorten the box to icon size only when muting.
MIYOO: L3/R3 support for Dingux Gamepad controller device.
NETWORKING: Call ssl_socket_close for SSL sockets
NETWORKING/CHEEVOS: net_http - Temporary fix for cheevos crash. Don't use new timeout/poll code for cheevos HTTP requests.
NETWORKING/MENU: Network information cleanup:
NETWORKING/MENU: Remove extra space from: delimiter
NETWORKING/MENU: Trim useless/duplicate garbage from the end of ipv6 address. Windows shows %[adapter number], Linux shows %[adapter name], which already shows before the address
NETWORKING/STDIN: Add LOAD_STATE_SLOT N command to stdin/network protocol
OSD/STATISTICS: Add Run-Ahead data to on-screen statistics
OSD/STATISTICS: Notification font + statistics adjustments
OSD/STATISTICS: Finetuned statistics layout to be more compact and aligned
OSD/STATISTICS: Group Run-Ahead and Frame Delay as "Latency"
OSD/STATISTICS: Try to scale font as small as possible/readable if stats won't fit
OSD/STATISTICS/FONT: Allow reseting notification font with RetroPad Y to "null", which uses the fallback pixel font
OSD/STATISTICS/FONT: Show "Default" instead of empty with default font
OSD/STATISTICS/FONT: Start browsing font from assets instead of root
OSX/MACOS: Steam platform support
OSX/MACOS: Set LSApplicationCategoryType to games
OSX/MACOS: Include OpenGL video driver on Metal macOS builds (10.13 and higher)
OSX/MACOS: Fix a few mac windowed mode settings -
OSX/MACOS: Use "Remember window position and size" setting (fixes #14806)
OSX/MACOS: Hide "Disable composition" option (osx does not support disabling composition)
OSX/MACOS: Make sure to use the file system path name, not the URL name
OSX/MACOS/IOHIDMANAGER: Various memory access fixes to prevent crashes (#14459) (#15000). Prevent double free and null dereference when the controller is quickly reconnected. Handle error when controller device query returns null instead of crashing.
OSX/MACOS/METAL BUILD: Fix input events (keyboard/mouse) sometimes going lost when switching between fullscreen and windowed mode. Fixes lots of longstanding issues
OSX/MACOS/OPENGL: Fix for fullscreen OpenGL driver in Metal macOS build
OSX/MACOS/VULKAN/MOLTENVK: Default to Vulkan driver when available (for 10.13 Metal Universal build)
OSX/MACOS/VULKAN/MOLTENVK: Updated Vulkan on Metal for OSX via MoltenVK
OSX/MACOS/VULKAN/MOLTENVK/HDR: Fix non-HDR colors
OSX/MACOS/SLANG: The change to apply shaders would be executed and then a command to apply shaders would immeidately be enqueued, to run asynchronously after the current event handler, which then did exactly the same. Fixes issue #14789 - Turning on shaders on Metal build 1.14.0 stable for Mac OS will slow emulation drastically thing, creating a busy loop.
PS2: Avoid loading extra drivers when not needed. Fixed a bug where it wasn't using the variable extra_drivers, for loading the specific IRX needed drivers. This is increasing compatibility with some specific PS2 models that sometimes fail when loading cores.
PS3/PSL1GHT: Add improvements to the RSX driver (#14965)
PS3/PSL1GHT: Add modern_alpha_blend and modern_opaque rsx shaders
PS3/PSL1GHT: Add perf improvements to the rsx driver
PS3/PSL1GHT: Add RSX video driver
PS3/PSL1GHT/MENU/XMB: Do XMB menu scaling for psl1ght
PS3/PSL1GHT: Update Makefile to use latest shaders and more UI menu options
PS3/PSL1GHT: Default folders normalization
PS3/PSL1GHT: Fix video rotation
PS3/PSL1GHT: Fix HTTP download
QB/CONFIGURE: Add new flags - HAVE_UPDATE_CORE_INFO, ASSETS_DIR, FILTERS_DIR
RECORDING: Add recordings to video history playlist
REWIND: Don't take rewind steps while menu pause active
RUNLOOP: Currently when core is paused, video output will be stopped completely too, making it impossible to animate widgets while paused, therefore:
RUNLOOP: Added a new runloop state for pause which renders last cached frame
RUNLOOP: Allowed rewinding while paused so that it acts like backwards frameadvance. Also moved rewind step taking before menu iteration so that steps won't be lost while in menu when menu_pause is disabled
RUNLOOP: State load and reset while paused will forget pause for x frames in order to show proper output
RUNLOOP: Allowed reading pause hotkey while menu is active
RUNLOOP: Allowed reading screenshot hotkey while menu is active
RUNLOOP: Joined 2 fullscreen hotkey checks to one (Any ideas why they were separated for paused and non-paused states, since one works fine for both..?)
RUNLOOP: Implement GET_HW_CONTEXT_NEGOTIATION_INTERFACE_SUPPORT. Fairly trivial. Just report the latest version.
SAVESTATES: State slot hotkey adjustments -
SAVESTATES: Allow selecting -1 Auto slot with hotkeys
SAVESTATES: Allow wrap-around from -1 to 999 and backwards
SAVESTATES: Show failure message when trying to load a state that does not exist instead of plain "Loading state"
SAVESTATES: Shorten the duration of slot change notification
SAVESTATES: Change the widget type to the same type as shader toggle for better back and forth action. Closes [Widgets] Save state slot switcher
SHADERS: Append Preset feature
SHADERS: Prepend Preset feature
SHADERS: Shader Preset - Wildcard Replacement in Paths on Load. When a simple preset loads, text wildcards which are found in paths inside the presets will be replaced with values coming from the current RetroArch context. The replacement will be executed on both texture paths and reference paths.
SHADERS/SLANG/SPIRVCROSS: Update to latest SPIRV-Cross, fixing Metal shader compilation issues along the way
STATICALLY LINKED/SALAMANDER: Fix salamander config save on fork for static platforms
TVOS/VULKAN/MOLTENVK: Vulkan on tvOS
VIDEO: Allow manual video swap interval forcing. The addition of auto swap interval effectively prevented manual forcing, which is beneficial when the rate is not reported properly. Therefore use the interval in the calculation only when using automatic interval.
VULKAN: Fix crash when using multiple physical devices and HW core (#14889)
VULKAN: Detect if wrong PhysicalDevice is returned.
VULKAN: Actually query physical device before creating core device.
VULKAN: Define and implement v2 of context negotiation interface
VULKAN: Add v2 of context negotiation interface.
VULKAN: Add vkEnumerateInstanceVersion symbol.
VULKAN: Implement v2 context negotiation
VULKAN: Use compute shaders to upload RGB565
VULKAN: Fix regression with RGB565 and OriginalHistory.
VULKAN/WAYLAND: Don't clamp the number of requested images. Due to an unfortunate "feature", MESA always reports 4 as the Vulkan surface's minImageCount in Wayland. However, values of 2 and 3 work perfectly well, even if they are out of spec, providing way better latencies when using the Vulkan backend on Wayland. So this removes the artificial clamping that was being done to desired_swapchain_images, because it's not really necessary and was causing very noticeable input lag on Wayland+Vulkan.
VULKAN/MENU/RGUI: Fix RGUI on Vulkan on platforms that don't have _pack16 VkFormats
VULKAN/MACOS/OSX: avoid using _PACK16 pixel formats on platforms without them
WAYLAND: On scaled desktops the wayland backend deciding to resize based on values multiplied by the scale factor twice. Resulting in continuous attempts to rebuild the swapchain when in fullscreen.
WAYLAND: Wait for splash screen configuration. Before, configuration (resize) events for the initial wayland window could happen before or after set_video_mode which could result in a small or corrupted window. Now we make sure that the initial window has processed it's resize events before window size is set by set_video_mode.
WAYLAND: Changes the initial window to show a RetroArch logo copied from the icon of the X11 backend.
WAYLAND: Build pointer-constraints and relative-pointer protocols.
WAYLAND/GL: GL is sometimes not rescaling property (Super + Left).
WIN32: Ignore window limiting with fixed position. The other resizing part already took this into account, but WM_GETMINMAXINFO did not.
WIN32/INPUT: Add support for mouse button swap
WIN32: Fix keyboard event characters. Added sending key chars to all input drivers (currently they only send scan codes), and also missing mods for raw.
WIN32: Fix restart if path has spaces. CreateProcess does not like to have anything executable path related in the second parameter lpCommandLine if the path has spaces. Thus strip everything from args except the actual parameters.
RetroArch 1.14.0
AUDIO/COREAUDIO/APPLE: Allow coreaudio3 driver to work with audio devices that have 2 or more output channels
CHEEVOS: Fix construction of Cheevos badge path
CLI: Fixed not getting any output when running --version or --features without --verbose
CLI: Fixed crash when running empty - parameter (it proceeded to content loading)
CLI: Reformatted --features to require less rows and to be more consistent
CLI: Added -V shorthand for --version
CLI: Tab removal + whitespace nits
CONFIG/MIDI: Prevent MIDI startup error with old configurations
D3D11: Fix when using shaders with TATE mode arcades etc
D3D12: Fix when using shaders with TATE mode arcades etc
D3D12: Added support for break on errors (development aid - define DEVICE_DEBUG to use)
D3D12: Added support for DRED (device remove extended data) (development aid - define DEVICE_DEBUG to use)
D3D12: Made D3D12 viewport and scissors to behave more like Vulkan drivers (or be more correct)
D3D12: Fixed validation error on start up due to buffers not being setup correctly for one frame
D3D12: Fixed some shaders not appearing with the d3d12 driver - this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. Guess we need a different way of fixing the validation issue.
DATABASE/EXPLORE/VIEW: Bugfix - RGUI did not clear thumbnail on non-playlist items such as Save and Delete menu_explore_get_entry_playlist_index() returns -1 on invalid entries, but the variable where it was stored was unsigned
DATABASE/EXPLORE/VIEW: Bugfix - XMB+Ozone cleared thumbnail in Quick Menu when navigating away from Run
DRM/ODROID GO2: Implement get_video_size for DRM GL context driver
FASTFORWARD: Restore framelimit on fastforward toggle. Fast-forward was broken after toggling vrr_runloop off, since it will force frame limit to 1.0 (even on every frame) and never restores it. So let's make sure the wanted ratio is applied when toggling FF (Fastforward).
FFMPEG CORE: Fix runtime error in FFmpeg core when build with FFmpeg n5.1.2 and OpenGL ES
GFX/VIDEO FILTERS: (picoscale_256x_320x240) Added snn function to upscale Fuse (ZX Spectrum) core borderless output to 320x240. ZX Spectrum resolution of 256x192 was previously unsupported.
HOTKEYS: Further reorder internal hotkey items for consistency and removed SEND_DEBUG_INFO, OVERLAY_NEXT and OSK from visible hotkey bind list. "Send Debug Info" stuff is removed as much as possible without breakage due to translation files.
INPUT/AUTOCONFIG: Disable 'pause on controller disconnect' by default - was enabled by default on 1.13.0
INPUT/MENU: Device Index menu refactor
INPUT/OVERLAY: Fix analog drift blocking touch input (could occur on overlay_next if physical inputs shown on overlay)
INPUT/OVERLAY: Fix overlay_next buttons lighting up in unison
INPUT/OVERLAY: Skip meta keys in input_overlay_add_inputs (not supported by input_state_internal)
INPUT/WINDOWS/WINRAW: Fix mouse position when using input overlay with mouse cursor
INPUT/WINDOWS/WINRAW: Fixed mouse position to use the same method required for menu items and pointer when simulating input overlays with mouse, since it won't work with multi mouse method
INPUT/WINDOWS/WINRAW: Fixed passing mouse position to core also when using aforementioned method
LEAPFROG: Add Leapfrog (LFx000) Target
LOCALIZATION: Updates
LOCALIZATION/INPUT/IME/MENU/ONSCREEN KEYBOARD: Extended IME and Korean OSK
MENU: Cleanup of help texts
MENU: Allow toggling info off with the same button
MENU: Allow menu wallpaper/background reset. Let's also remove the current wallpaper from the screen when pressing Start.
MENU: Null driver shows with different color (Added for all menus the ability to show "disabled" items with a muted color)
MENU/DRIVERS: Menu driver first, Audio Resampler removed because it is enough to exist under audio settings
MENU/INPUT: Moved "Confirm Quit" to Input menu
MENU/INPUT/HOTKEYS: Input hotkey menu completely overhauled to keep related entries together, and also adjusted some labels and sublabels
MENU/OVERLAY: Fix overlays behind menu without core running. "Show Overlay Behind Menu" is currently broken with Ozone and XMB (with any other color theme than Plain) when running without a core.
MENU/MATERIALUI: Fix home screen on first startup - no more stray entries
MENU/OZONE: Allowed drawing sidebar and thumbnail bar background color also when core is running
MENU/OZONE: Stopped using different padding and position for savestate thumbnails vs imageviewer
MENU/OZONE: Removed gradient background effect when core is running, because some themes already have gradient background, which creates ugly rough steps
MENU/OZONE: Fixed "Gray Light" theme from using the same background as "Gray Dark", which makes selection cursor near impossible to see
MENU/OZONE: Some whitespace corrections
MENU/UX: Extend OFF menu value colors
MENU/UX: Menu icon improvements - Menu Visibility icons (Quick Menu + Settings)
MENU/UX: Menu icon improvements - Playlist Manager icons
MENU/UX: Menu icon improvements - Explore icon as database icon
MENU/UX: Menu icon improvements - View and filter icons as cursor icon (folder icon in GLUI)
MENU/UX: Menu icon improvements - View save + delete icons
MENU/UX: Menu icon improvements - Moved Explore + Views below Standalone Cores
MENU/UX/OZONE: Removed icons from menus where others items don't have icons, and added icons to menus where the rest have icons
MENU/UX/OZONE: Changed the way "no icon" is handled from kludgy way of not drawing SUBSETTING icon
MENU/UX/XMB: Changed playlist entry index positioning to bottom right when thumbnails are in vertical mode, because big lists will overlap with arrow and current "breadcrumb" icons when the position is next to current selection
MENU/UX/XMB: Added a rather nasty hack to prevent showing wrong icons under Explore as "breadcrumb" icon
MENU/UX/XMB: Optimized certain icon drawing loops (Main horizontal icons were looped even when not visible, and all previous "breadcrumb" icons were looped when only one certain was needed)
MENU/UX/MATERIALUI: Fixed showing icons where there should not be any (Waitable Swapchains, Show Recording + Streaming)
OSX/MACOS: Fixed Cocoa keyboard not allowing to map Analog stick
PS2: Use the recently created ps2_drivers which makes easier the loading and init of all the drivers: Memory Card, USB, HDD, Audio, Controllers
PS2: Adds exFat support for USB, and probably solves some unexpected issues when using an HDD driver for booting cores/games.
SDL GFX: Fix no menu on start/blank screen issue.
SRAM: Don't init SRAM saving without content (gets rid of the redundant logging)
RetroArch 1.13.0
3DS: Remove debug button combo to shutdown RA
3DS: Remove MaterialUI as per MrHuu recommendation
ANDROID: Enable 'Vibrate On Key Press' by default
ANDROID: Turn 'Threaded Video' off by default
CHEEVOS: Upgrade to rcheevos 10.5
COMPILATION: Fixed compiling with --disable-menu
CONFIG: Don't show override notification with appendconfig alone
FRONTEND: Fix default remaps folder for various cores: remap should be nested in config folder
GFX/VIDEO FILTERS: Prevent video filter init if game is not running
HOTKEYS: Fix shader toggle and add hotkey + sublabel
HOTKEYS: Cleanups and corrections - Keep hotkey pause and menu pause separate in order to not trigger unwanted pause when toggling menu regardless if menu will pause or not
HOTKEYS: Cleanups and corrections - Allow unpausing with Start (makes resuming more convenient after controller disconnect if menu does not pause)
IOS13+: Pointer movement accuracy. iPad Trackpad Pointer Movement Accuracy through absolute location (for iOS 13.4 and above)
IOS13+: Adds iPad Trackpad Support to iOS13 Project (for iOS 13.4 and above)
INPUT: Fixed the way devices were previously indexed. Input devices were only being indexed in order and would stop at the first time an input has no device connected to it. The problem is when a device gets disconnected, that input will have no devices connected to it, but the next input may still have a device connected. So, that makes changing the port of the currently connected devices impossible.
INPUT/AUTOCONFIG: Add option for pause on controller disconnect
INPUT/AUTOCONFIG: Driver independent disconnection notification. Should show disconnect notification now properly on Windows with XInput and/or DirectInput pads
INPUT/HID: Added usb hid controllers for the famous ZeroDelay encoder and also for "Kade: Kick Ass Dynamic Encoder" to be able to use some custom arcade sticks.
INPUT/OVERLAY: Add eightway area types.
INPUT/OVERLAY: Ignore hitboxes with zero area. I.e. Set 'reach_x' or 'reach_y' to zero to ensure no hitbox math is done. This simplifies designating animation-only descriptors (e.g. for eightway areas) or obsolete descriptors.
INPUT/OVERLAY: Add 'reach' and 'exclusive' for hitboxes. Allows stretching hitboxes and handling their overlap.
INPUT/OVERLAY: Fix overlay next_index for unnamed targets
INPUT/MENU: Addition to analog stick menu navigation
INPUT/MENU: Enable menu navigation also with right analog stick
INPUT/MENU: Add option for swapping menu scrolling buttons
MENU: Consistent left-right scrolling for Quick Menu items
MENU: Remove useless sublabel from System Information
MENU: Improve widget appearance with missing assets
MENU/QT/WIMP: Remove SSL/TLS check at startup
MENU/OZONE: Show metadata helper in footer only with second thumbnail
MENU/OZONE: Footer improvements - Add "Cycle thumbnails" helper when suitable
MENU/OZONE: Footer improvements - Show "Search" helper only when search function is enabled
MENU/OZONE: Footer improvements - Fix "Thumbnails available" helper for save states
MENU/OZONE: Footer improvements - Tighten padding between icon and title, and widen between helpers
MENU/OZONE: Launching anything from a View no longer throws Quick Menu off the screen
MENU/OZONE: Save state thumbnails in slot dropdown obeys fullscreen toggle properly when content launched via CLI
MENU/OZONE: Save state thumbnail dropdown won’t allow fullscreen toggle when it shouldn’t
MENU/OZONE: Selection position remembering in non-playlists won’t flash the first entry
MENU/OZONE: Remember selection per main tabs
MENU/OZONE: Remove incomplete assets warning
MENU/OZONE: Add option to adjust cursor memory when changing menu tabs
MENU/OZONE: Further extend texture support for Core Option categories
MENU/XMB: Remove incomplete assets warning
MENU/XMB: Add truncate playlist name option
MENU/XMB: Improve background image selector
MENU/XMB: Add option to adjust cursor memory when changing menu tabs
MENU/XMB: Further extend texture support for Core Option categories
MENU/MATERIALUI: Remove incomplete assets warning
OSX: Fixed Z/X keys not working on the macOS port
OSX: Fixed RETROK_LMETA not working on macOS port. The RETROK_LMETA key was not defined in the rarch_key_map_apple_hid
OSX: Fix broken fullscreen mode in macOS Ventura
PS2: Fix Error saving remaps and runtime logs
PS3: Fix Core Remap Overwrite Fail
QB: Don't fail if OSDependent/OGLCompiler libraries are not present
SCANNER/PS1: Improved scanning of PS1 discs
SCANNER/PS2: Added serial scanning of PS2 discs - should now scan DVDs and other discs which were previously missed
THUMBNAIL: If you rename title, you cannot use the thumbnail image. because the thumbnail filename and the title must be the same. If there is no thumbnail with title, find the thumbnail image with rom-name. This has nothing to do with IME.
THREADED VIDEO/GLCORE: Fix regression 'Shader presets dont load, when video driver is set to glcore'
VULKAN: Fix HDR inverse tonemapping. Only skip tonemapper if HDR10 is explicitly enabled by last shader pass. Otherwise, we are simply just inheriting the bit-depth of the swapchain.
RetroArch 1.12.0
CONFIG/CLI: Allow use of --appendconfig with override cfgs instead of getting ignored
CONFIG/LOGGING: No more console startup logging if logging to file
CONFIG: Saves config on exit only once instead of (worst case scenario) 3 times
DATABASE/EXPLORE/VIEW: Add View feature - Add saving of a filter set in the Explore menu into a so called "View" file which then gets listed alongside playlists. This also adds the ability to filter a category by range in the Explore menu and not just filter on exact matches.
FILEBROWSER: Fix regression - certain extensions keep disappearing
IOS: New modern iOS version (targeting iOS 13 and up), leverages Swift
IOS: Fixes to iOS toolbar
IOS16: Add iOS 16 lock screen widget
IOS13+: Added emulator keyboard
IOS13+: Add JIT support for non-jailbroken devices
IOS13+: Added support for touch mouse handler
IOS13+: Changed click-and-drag behavior to double tap hold and drag
INPUT/HAPTIC/OVERLAYS/ANDROID: Improve haptic feedback for input overlays
LINUX/MALI FBDEV: Add conditional support for OpenGL ES 3.x
LOCALIZATION: Updates
LOCALIZATION/ENGLISH: Add British English language option
MENU/XMB: Remember selection per main tabs. Addresses the following: collection playlists can contain hundreds or thousands of items. When scrolling through one, pressing left or right by accident can be common. This resets the playlist to the top
MIST/STEAM/STEAMDECK: Don't expose Black Frame Insertion (BFI) if we are running on a Steam Deck
NETWORKING/WINDOWS: Disable poll support for MSVC 2010 and earlier. WSAPoll is not supported on Windows XP and earlier.
NETWORKING/WIIU: Fix socket_connect_with_timeout for WIIU
NETWORKING/WIIU: Fixes RetroAchievements login
NETWORKING/WIIU: Fixes other online updater functionality
SAVESTATES/NOTIFICATIONS: Add delay to savestate notifications, so that GPU savestate screenshots stay untouched
SAVESTATES/SCREENSHOTS: Avoid 'video_gpu_screenshot' with savestates. Allow GPU screenshots with savestates only when there is no other way of getting a screenshot.
SCREENSHOTS/VULKAN: Unload screenshot widget texture early. Fixes Vulkan crash when closing content while a screenshot widget is still on-screen
SCREENSHOTS/VULKAN: Fix screenshot widget crash when ticker animating
WAYLAND: Set correct app ID
WIIU: Add some missing default directories
WIIU: Get mkdir working on WiiU (directory creation)
RetroArch 1.11.1
GENERAL: Fix DEFAULT_FILL_TITLE_MACRO
NETWORKING: Add the const qualifier to some function parameters
NETWORKING/NETPLAY/UPNP: Add a private or CGNAT address warning to UPnP
SAVESTATES/SCREENSHOTS: Avoid 'video_gpu_screenshot' with savestates
UWP: Better 'Save on quit' fix
RetroArch 1.11.0
3DS: Add unique ID's
3DS: Add bottom menu options
3DS: Set bottom_asset directory default
3DS: Only enable internal counter with CONSOLE_LOG defined
3DS: Set default bottom font values
3DS: Fix CIA installation issues
3DS: Support latest libctru
ANDROID: Add HAVE_ACCESSIBILITY
ANDROID: Gingerbread support
ANDROID: Touchpads support
ANDROID: Builtin Xperia Play autoconfig profile
ANDROID: Disable Feral GameMode for Android - only available on Linux
ANDROID: Add a configurable workaround for Android reconnecting devices
ANDROID/FDROID: Add F-Droid metadata to repo in Fastlane format
AUDIO/AUDIO MIXER: Add missing locks for thread safety
AUTOSAVE: Change/improve exit behavior of autosave thread - if condition variable is signaled, the loop is ran another last time so we can do a final check/save before stopping the thread.
CDROM: Fix memory leak caught with asan - buf passed to filestream_read_file
CORE INFO/NETPLAY: Ensure current core info is initialized at runloop_event_init_core when netplay is enabled
CHEEVOS: Upgrade to rcheevos 10.4
CHEEVOS: Allow creating auto savestate in hardcore
CHEEVOS: prevent invalid memory reference if game has achievements but core doesn't expose memory
CHEEVOS: Release achievement badge textures when video driver is deinitialized
CHEEVOS: Re-enforce hardcore limitations once achievements are loade
CHEEVOS/MENU/MATERIALUI: Show achievement badge icons in MaterialUI driver
D3D9: D3D9 has been split up into two drivers - D3D9 HLSL (max compatibility, no shader support yet) and D3D9 Cg (dependent on deprecated Nvidia Cg runtime library)
D3D9/HLSL/XMB: XMB fix
D3D9/CG: D3D9 Cg driver fixed
D3D11: Fix overlay not showing up
D3D11/12: Reduce lag with WaitForVBlank - this rather simple addition seems to make D3D11/12 very very close to Vulkan/GLCore regarding input lag.
D3D11/12: Add waitable swapchains and max frame latency option
D3D11/12: Make waitable swapchains optional
DATABASE: Reformat 'rdb_entry_int' - Nitpick adjustments for database entries: Capitalize "Release Date", and remove space before: from Release Date rows which use integer
DATABASE/EXPLORE: Allow On-Demand Thumbnails in Explore menu
DATABASE/EXPLORE/MENU/OZONE/XMB/RGUI: Explore menu thumbnails
AUTOMATIC FRAME DELAY: Added string representation for seeing the current effective delay without opening statistics
AUTOMATIC FRAME DELAY: Added "ms" to logging and "(ms)" to label just like in Audio Latency
GENERAL: Don't bake in OpenAL and libcaca by default unless explicitly enabled with configure switch.
GENERAL: Reduce amount of strlen calls
GENERAL: Reduce or simply sin/cosf calls
GFX: Fix readability and precision issues in aspectratio_lut
GFX: Add option to manually enable/disable automatic refresh rate switching
GFX: Enable automatic configuration of 'VSync Swap Interval'
GFX/FONT/FREETYPE: Use FT_New_Memory_Face - first read it from file to memory beforehand - this solves an asset extraction issue when selecting 'Update Assets' - apparently FT_New_Face keeps an open file handle to the font file which prevents it from being overwritten/deleted while the program is still running.
GFX/THUMBNAILS: Thumbnail aspect ratio fix
GFX/THREADED VIDEO: Optimizations, fixes and cleanups
GFX/VIDEO FILTERS: Add Upscale_240x160-320x240 video filter with 'mixed' method
GLSLANG: Fix compilation with ./configure --disable-builtinglslang - was missing linking against -lMachineIndependent and -lGenericCodeGen static libs
INPUT: Fix off by one error for input_block_timeout setting. Also default to 0 for this setting (pretty massive performance gain)
INPUT: Analog button mapping fixes
INPUT/HID/OSX: Fix DualShock3 support
INPUT/HID/LINUX: (qb) Disable HAVE_HID by default for now for Linux as long as there are no working backends for both
INPUT/HID/WINDOWS: (qb) Disable HAVE_HID by default for now for Windows as long as there are no working backends for both
INPUT/HID/WIIU: Fix DualShock3 support
INPUT/OVERLAY: Block pointer input when overlay is pressed
INPUT/REMAPPING: input_remapping_save_file - existing remapping file was needlessly reloaded
INPUT/REMAPPING: Add option to disable automatic saving of input remap files
INPUT/LINUX/UDEV: Fix lightgun scaling on Y axis
INPUT/LINUX/X11/LED: Add LED keyboard driver
INPUT/WINDOWS/LED: LED keyboard driver cleanup
INPUT/WINDOWS/WINRAW: Clear key states when unfocused
INPUT/WINDOWS/WINRAW: Fix pointer device position
IOS: iOS app icon fixes & revisions
LIBRETRO/SAVESTATES: Implement an api call for context awareness
LOCALIZATION: Updates
LOCALIZATION: Add Catalan language option
LOCALIZATION: Fix some bad localization
LINUX: Make memfd_create call more backwards compatible by calling it through syscall - on older systems, you'll have to include linux/memfd.h for the MFD_ defines, and call memfd_create() via the the syscall(2) wrapper (and include unistd.h and sys/syscall.h for it work). We exclude linux/memfd.h header include because we already provide the MFD_ defines in case they are missing
LINUX/MALI FBDEV: Fix assertion failed on video threaded switch
MENU: Menu paging navigation adjustments
MENU: New Menu Items for disabling Info & Search buttons in the menu
MENU: Allow the user to use volume up/down/mute hotkeys from within the menu
MENU: Add missing sublabels for non-running Quick Menu
MENU/XMB/OZONE: Prevent unnecessary thumbnail requests when scrolling through playlists
MENU/OZONE: Fix playlist thumbnail mouse hover after returning from Quick Menu
MENU/OZONE: Thumbnail visibility corrections
MENU/OZONE: Playlist metadata reformat
MENU/OZONE: Savestate thumbnail fixes
MENU/OZONE: Add savestate thumbnails
MENU/OZONE: Header icon spacing adjustment
MENU/RGUI: Savestate thumbnails
MENU/SETTINGS: Turn Advanced Settings on by default, this entire filtering of settings will need a complete rethink anyways
MENU/WIDGETS: Widget color + position adjustments
MIYOO: Exclude unused HAVE_HID for Miyoo
MIYOO: Enable screenshots
MIYOO: Enable rewind
NETWORK: Allow MITM server selection on OK callback
NETWORK: Replace socket_select calls
NETWORK: Implement binary network streams
NETWORK: Poll support
NETWORK: Check connect errno for successful connection
NETWORK: Get rid of the timeout_enable parameter for socket_connect
NETWORK: Fix getnameinfo_retro's port value for HAVE_SOCKET_LEGACY platforms
NETWORK: Define inet_ntop and inet_pton for older Windows versions
NETWORK: Define isinprogress function
NETWORK/NATT: Move natt files to "network"
NETWORK/NETWORK STREAMS: Add function netstream_eof
NETWORK/NETPLAY: Fix game CRC parsing
NETWORK/NETPLAY: Disable and hide stateless mode
NETWORK/NETPLAY: Change default for input sharing to "no sharing"
NETWORK/NETPLAY: Enforce a timeout during connection
NETWORK/NETPLAY: Disallow clients from loading states and resetting
NETWORK/NETPLAY: Special saves directory for client
NETWORK/NETPLAY: Ensure current content is reloaded before joining a host
NETWORK/NETPLAY: Fix client info devices index
NETWORK/NETPLAY: Fix input for some cores when hosting
NETWORK/NETPLAY: Memory leak fixes
NETWORK/NETPLAY: Force a core update when starting netplay
NETWORK/NETPLAY: Fix NAT traversal announce for HAVE_SOCKET_LEGACY platforms
NETWORK/NETPLAY: Refactor fork arguments
NETWORK/NETPLAY: Fix content reload deadlocks on static core platforms
NETWORK/NETPLAY: Disallow netplay start when content is not loaded for static core platforms
NETWORK/NETPLAY: Show client slowdown information
NETWORK/NETPLAY: Improve check frames menu entry
NETWORK/NETPLAY: Do not try to receive new data if the data is in the buffer
NETWORK/NETPLAY: Copy data on receive, even if the buffer is full
NETWORK/NETPLAY: Fix lobby sublabel CRC display on some platforms
NETWORK/NETPLAY: Support for customizing chat colors
NETWORK/NETPLAY: Small launch compatibility patch adjustments
NETWORK/NETPLAY: Support for banning clients
NETWORK/NETPLAY: Minor tweaks to the find content task
NETWORK/NETPLAY: Support for gathering client info and kicking
NETWORK/NETPLAY: Fix possible deadlock
NETWORK/NETPLAY: Initialize client's allow_pausing to true
NETWORK/NETPLAY: Disable netplay for unsupported cores - with stateless mode being disabled for now, there is no reason not to include this. Refuse to initialize netplay when the current core is not supported (no proper savestates support)
NETWORK/NETPLAY/DISCOVERY: Ensure fixed width ints on packet struct
NETWORK/NETPLAY/DISCOVERY: Support for IPv4 tunneling (6to4)
NETWORK/NETPLAY/DISCOVERY/TASKS: Netplay/LAN Discovery Task refactor - aims to prevent blocking the main thread while awaiting for the LAN discovery timeout; This is accomplished by moving the whole discovery functionality into its task and using a non-blocking timer to finish the task. Also fixes discovery sockets not being made non-blocking, which could cause the main thread to hang for very long periods of time every pre-frame.
NETWORK/NETPLAY/TASKS: Find content task refactor - fixes many issues along the way, including a couple of nasty memory leaks that would leak thousands of bytes each time the task ran. It also expands the original concept by matching currently run content by filename (CRC matching is always performed first though).
NETWORK/NETPLAY/TASKS: Find content task refactor - Ensure CRC32 is 8 characters long
NETWORK/NETPLAY/LOBBY: Add setting for filtering out rooms with non-installed cores
NETWORK/NETPLAY/LOBBY: Add a toggleable filter for passworded rooms. In addition, move lobby filters into its own submenu for better organization.
NETWORK/NETPLAY/MENU: Chat supported info for the host kick submenu
NETWORK/NETPLAY/MENU: Localize relay servers
NETWORK/NETPLAY/MENU: Host Ban Submenu
NETWORK/NETPLAY/MENU: Add client devices info to the kick sub-menu
NETWORK/NETPLAY/MENU: Path: Netplay -> Host -> Kick Client - Allows the host to kick clients. Allows the host to view client information: connected clients (names), status (playing/spectating) and ping.
NETWORK/NETPLAY/VITA: Add net_ifinfo support
NETWORK/NETPLAY/VITA: Enable partial LAN discovery
NETWORK/NETPLAY/VITA: Change default UDP port to 19492
NETWORK/NETPLAY/VITA: Do not multiply negative timeout values
NETWORK/UPNP: Attempt support for remaining platforms
NETWORK/UPNP: Support for IPv4 tunneling
ODROID GO2: Increase DEFAULT_MAX_PADS to 8 for ODROIDGO2, since that impacts the RG351[X] consoles. The RG351[X] have a USB host controller and can have an arbitrary number of USB gamepads.
ONLINE UPDATER: Online Updater menu reorganizing
OSX: Fixed items of system top menu bar on macOS
OSX: Revision to macOS app icon set
PLAYLISTS: Ensure history list will contain CRC32
PLAYLISTS: Fix CRC32 comparison - as state->content_crc has "|crc" suffix.
PS4/ORBIS: Orbis/PS4 Support using OrbisDev toolchain
PS4/ORBIS: Update xxHash dependecy
PS4/ORBIS: Shader cache
RETROFW: Exclude unused HAVE_HID for RetroFW
RETROFW: Support battery indicator on RetroFW
RETROFW: Enable menu toggle button on retrofw devices
SHADERS: Shader Preset Loading of Multiple additional #references lines for settings
SHADERS: Shader Load Extra Parameter Reference Files - this adds the ability to put additional #reference lines inside shader presets which will load additional settings. The first reference in the preset still needs to point at a chain of presets which ends with a shader chain, and subsequent #reference lines will load presets which only have parameter values adjustment. This allows presets to be made with a modular selection of settings. For example with the Mega Bezel one additional reference could point at a preset which contained settings for Night mode vs Day mode, and another reference could point to a preset which contained settings for how much the screen should be zoomed in.
SHADERS/MENU: Increase shader scale max value
SCANNER/DC: Fix Redump bin/cue scan for some DC games
SCANNER/GC/WII: Add RVZ/WIA scan support for GC/Wii
SCANNER/PS1: Improved success rate of Serial scanning on PS1 by adding support for the xx.xxx format
SCANNER/PS1: Changed return value of detect_ps1_game function to actuially return a failure when the Serial couldn't be extracted. Scanner will then fallback on crc check, and usually ends up finding the games in the database.
SWITCH: Enable RWAV (WAV audio file) support
STRING: Do not assume char is unsigned
TASKS: More thread-awareness in task callbacks
TASKS: Fix race condition at task_queue_wait
TVOS: Revised tvOS icons w/ updated alien.
VFS: Fix various VFS / file stream issues
VULKAN: Fix more validation errors
VULKAN: Attempt to fix validation errors with HDR swapchain. Always use final render pass type equal to swapchain format. Use more direct logic to expose if filter chain emits HDR10 color space or not
VULKAN/ANDROID: Honor SUBOPTIMAL on non-Android since you'd want to recreate swapchains then. On Android it can be promoted to SUCCESS. SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
VULKAN/DEBUG: Automatically mark buffer/images/memory with names
VULKAN/DEBUG: Move over to VK_EXT_debug_utils. Debug marker is deprecated years ago.
WINDOWS: Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one - refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
WIN32: Do optimization for Windows where we only update the title with SetWindowText when the previous title differs from the current title
WIN32: Skip console attach when logging to file
WIN32: Remove black margins with borderless non-fullscreen window
WIN32/TASKBAR: Release ITaskbarList3 on failed HrInit - pointer wasn't NULL'd, thus set_window_progress would cause weird behavior
WII/GX: Fix potential datarace
WIIU: Implement sysconf and __clear_cache
WIIU: Add OS memory mapping imports
UWP: Added launch protocol arg 'forceExit' so a frontend can tell an already-running RetroArch UWP instance to quit.
UWP: Enable core downloader/updater
UWP: Remove copy permissions as its inefficient as we can just directly assign the new ACL and that works
Xbox/UWP: Remove expandedResources
Xbox/UWP: UWP OnSuspending crash fix
Xbox/UWP: Enable savestate file compression by default for UWP/Xbox - got told there are no more issues with it
Xbox/UWP: Add support for 4k to angle on xbox for MSVC2017 build
RetroArch 1.10.3
ANDROID: Decouple Play Core dependency to bring app into compliance for F-Droid
CHEEVOS: Disallow manual frame delay setting in Hardcore Mode
DATABASE: Serial scanning for Wii now includes WBFS
INPUT: Allow proper descriptor declaration for analog triggers
INPUT/MAPPING: Fix offset + crash when clearing input port binds
INPUT/MAPPING: Fix saving of 'Analog to Digital Type' when configuration overrides are used
INPUT/MAPPING: Fix saving of 'Analog to Digital Type' when configuration overrides are used
LOCALIZATION: Add Valencian language option
LOCALIZATION: Updates
MENU/SETTINGS: Move 'Show Menu Bar' under 'Windowed Mode' settings
MENU/SETTINGS: Add sublabels for 'Subsystems' and 'Input Deadzone/Sensitivity'
MENU/SETTINGS: Move 'On-Screen Notifications' to top
MENU/XMB: Unified the shadow alpha value to a slightly darker one for better readability
MENU/XMB: Corrected the option label and sublabel for actual behavior
MIYOO: Enable ALSA audio driver and default to it
PSP: Take out extra languages/localization, adds about 4/5MB to the binary, and RAM is limited on PSP (32MB and 64MB RAM models)
STATIC PLATFORMS: Populate all history list metadata when launching content from playlists
STEAM: Introduce Steam Rich Presence
VIDEO: Fast-Forward Frameskip improvement
VIDEO/THREADED: Stability fixes
WINDOWS/WINRAW: Fix multiple light guns
WIIU: Fix USB get_device_name(), don't truncate to three chars
RetroArch 1.10.2
3DS: Add a menu toggle for switching between old and new 3DS speeds, located in the 'Power Management' menu. Enabled by default, hidden on old 3DS devices.
AUDIO/MIXER: Free audio voices properly
CHEEVOS: Update to rcheevos 10.3.3
CHEEVOS: Support for Arduboy
CHEEVOS: Fix tab sequences in rich presence being turned into t character
CHEEVOS: Fix overflow when parsing float value that has more than 9 digits after the decimal
CHEEVOS: Fix memory mapping when disconnect mask breaks a region into multiple blocks
CORES: Enable manual selection of which cores are displayed in the 'Standalone Cores' menu
DATABASE/EXPLORE: Added more categories to the Explore menu
INPUT: Fix analog stick not working with 'Unified Menu Controls'
INPUT/MAPPING: Add 'Manage Remap Files' submenu + automatically save input remaps when closing content
INPUT/MAPPING: Add 'Reset Input Mapping' option to 'Manage Remap Files' menu
INPUT/MAPPING: Fix keyboard device remap nulling
IOS/IOS13+: Support a toolbar that allows toggling of onscreen keyboard and touch mouse
LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix - ensure core is properly unloaded when RETRO_ENVIRONMENT_SHUTDOWN is called
LIBRETRO: RETRO_ENVIRONMENT_SHUTDOWN fix - ensure menu stack is properly flushed when RETRO_ENVIRONMENT_SHUTDOWN is called
LINUX/MALI FBDEV: Fix segfault switching video threaded from quickmenu
LOCALIZATION: Add Czech language support
MMAP: Handle disconnect bits on both sides of len
MIYOO: Improve CPU architecture and model name identification for Miyoo
MENU/SETTINGS: Remove 'Advanced Settings' flag from 'Settings > Core' menu
MENU/MATERIALUI: Add 'Gray Dark + Light' themes
MENU/RGUI: Add 6x10 extended ASCII and Latin Extended A and B fonts. These will enable most Latin alphabets to be displayed in RGUI.
MENU/RGUI: Add 'Gray Dark + Light' themes
MENU/XMB: Add title margin adjustment
MENU/XMB: Vertical fade corrections
MENU/OZONE: The size of the thumbnail bar can now be changed though a new option (Settings->User interface->Appearance) up to double its normal size.
MENU/OZONE: Add 'Gray Dark + Light' themes
MENU/OZONE: Add thumbnail scale option
HOTKEYS: Added hotkey for toggling sync to exact content framerate
HOTKEYS: Prevent log spam when using rewind hotkey with cores that don't support rewind, if rewind functionality itself is disabled
HOTKEYS: Add hotkey for toggling sync to exact content framerate
PS3/PSL1GHT: Add RSX graphics support
PS3/PSL1GHT: Add libco support
PS3/PSL1GHT: Add experimental PSMove support
RS90: Optimise layout of sdl_rs90_video
STEAM: Use native OSK (Onscreen Keyboard) instead of built-in RetroArch version
STEAM: New built-in core DLC downloader
STEAM: Swap OK/Cancel buttons by default
VIDEO/HDR: Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e. R10G10B10A2 (updated Vulkan/D3D11/D3D12 drivers)
VIDEO/HDR: Fixed crash when using stock shader and HDR and previous optimisation
WAYLAND: Dynamically load libdecor at runtime
WAYLAND: Fix splash screen when using xdg_toplevel
WAYLAND: SHM anti-collision for the splash screen
WAYLAND: Skip splash screen if window is not ready
WII: Fix find_connection_entry(): needs unsigned int Otherwise the USB gamepad cannot be found, if VID/PID has leading zero. This issue happened with Retrode gamepad adapter
WII: Rework Retrode gamepad implementation to support multi_pad interface
WII: Fix - Unplugging and re-plugging now works again
WII: vWii- Only gamepad 1 is supported, because multi_pad is currently only relevant in the Wii U implementation
WIIU: Implemented the multi_pad interface according to input/connect/connect_wiiugca.c
WIIU: Add Optimize for Gamepad option
WIIU: Fix USB gamepad support
RetroArch 1.10.1
ANDROID: Add HAVE_LANGEXTRA back to makefile
ANDROID: Include adaptive launcher icons
ANDROID: Populate external storage devices inside the file browser on Android 11+ devices
CHEEVOS: add mastery placard
CHEEVOS: more description message for missing RetroAchievements credentials
CHEEVOS: prevent occasional infinite wait loading multi-disc game from secondary disc
CHEEVOS: stop load process if unable to retrieve achievement data
CHEEVOS: support for identifying Dreamcast CHDs
CHEEVOS: Updated to 10.3.2
CONTENTLESS CORES: Disable per-game and per-content-directory remaps when running contentless cores
CONTENTLESS CORES: Disable per-game and per-content-directory shader presets
CONTENTLESS CORES: Enable config overrides
CONTENTLESS CORES: Enable runtime logging
CORE INFORMATION: Show core version
CORE UPDATER: Add 'Core System Files Downloader'
CORES/SETTINGS: Add 'Standalone Cores' menu
D3D10/D3D11: Add Vsync swap interval
EMSCRIPTEN: Enable 7zip
GBA: New GBA filter Upscale_240x160-320x240
GONG: Removed now that it's a standalone core
HISTORY/FAVORITES: Fix default core on 'Add to Favorites'
INPUT/WAYLAND: Allow toggling mouse grabs
INPUT/WAYLAND: Release keys and mouse buttons on lost focus
iOS: Support for custom keyboard and touch mouse support, among other iOS 13 features
LIBRETRO: Fix crash when cores using RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK return false from retro_load_game()
LIBRETRO: Add optional frame skipping when fast-forwarding
LOCALIZATION: Fetch translations from Crowdin
LOCALIZATION: OSD fonts for Chinese, Korean, Arabic and Persian
LOCALIZATION: Translation fixes for various languages
MENU/RGUI: Add dynamic theme
MIYOO: Enable NEAREST audio resampler
MIYOO: Support battery level
NETPLAY: Disable savestates on stateless mode
NGC/Wii: Several improvements
OSX: Enable compilation on PPC
OZONE/XMB: Improve efficiency/accuracy of History/Favorites icon rendering
RECORDING/FFMPEG: Fix building against FFmpeg 5.0
RETROARCH INFORMATION: No longer report on enabled Python support, which was removed in RetroArch 1.7.8
SAVESTATES: Disable save states based on save state support level defined in core info files
UNIX/WINDOWS: Allow setting the default libretro_directory via environment variable
WAYLAND/VULKAN: Fix Wayland Vulkan not reacting to initial resize
WINDOWS/WINRAW: Enable mouse overlay control
Xbox/UWP: Fix CHD not working with Cheevos / Add 7zip support.
RetroArch 1.10.0
3DS: Add Jaxe, A5200 and WASM4 cores
3DS: Fix rotation
ARCHIVE: Allow loading files from archive subdirectory
AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for 'normal' samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit.
AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function
CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore
CHEEVOS: Fix memory map conversion
CHEEVOS: Check netplay status when unlocking achievements
CHEEVOS: Support for hashing buffered NDS ROMs
CHEEVOS: Fix hung task whe badge doesn't exist
CLI: Load save states from command-line or playlist
CORE INFO CACHE/SETTINGS: Restore missing 'Cache Core Info Files' menu entry
DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii
EMSCRIPTEN: Add Jaxe, WASM4 cores
FILE IO: Fix incorrect file names for remap files when the content path doesn't have a preceding slash
INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers.
INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords
INPUT/WAYLAND: Ignore mouse clicks on window decoration
INPUT/WAYLAND: Add scroll wheel support
LINUX: Added support for Linux GameMode (https: //github.com/FeralInteractive/gamemode), which can be toggled on/off in the Power Management or Latency settings menus.
LOCALIZATION: Fetch translations from Crowdin
LOCALIZATION: Add Indonesian, Swedish and Ukrainian language options
LOCALIZATION/MENU/RGUI: Enable Indonesian and Swedish localisations for RGUI
LOGGING: Logging cleanups
LOGGING: Stop logging FPS statistics twice on quit
LOGGING: Log font rendering backend only once
HOTKEYS: Added a hotkey toggle for the on-screen technical statistics.
HOTKEYS: Add delay + acceleration to volume hotkeys
MENU: Add option for showing notifications only in menu
NETWORK: Fix dummy notification - no longer shows a netplay initialization failed notification when netplay is not enabled
NETWORK: LAN addresses only for UPnP - Some router devices might accept non-LAN addresses without raising an error.
NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms.
NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator.
NETWORK: Prevents long-term pausing from clients dishonoring allow pausing
NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch
NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms
NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isn't connectable from there
NETWORK/RELAY: Custom relay server support - Add support for custom user-ran relay servers
NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore
NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc
NETWORK/UPNP: Various UPnP binding fixes for specific routers
NETWORK/UPNP: Accept IGD v2 service types
NETWORK/UPNP: Delay lobby server announcing - delay the announcing in order to give UPnP's port forwarding more time. Fix the remaining truncation warnings.
NETWORK/UPNP: Smart interface selection - Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device's address
OPENGL1: Fix buffer overflow - RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver
PS3: PSL1GHT port added to Gitlab CI
VULKAN: Double combined image sampler descriptor pool size - fix segfaults with AMD GPUs using RADV
VULKAN: Emulate mailbox only with Vsync enabled - otherwise have it disabled - useful for VRR/G-Sync/FreeSync
VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it won't be used - Video reinit on change, so that there is no need to restart or toggle fullscreen
VULKAN/HDR: HDR support - tested on Windows
WAYLAND: Add libdecor for client side decoration
WAYLAND: Use any display for initial metrics
WAYLAND: Fix the window closing, if RetroArch is build without libdecor
WAYLAND: Use checked sizes in EGL resize
WAYLAND: Fix window title update
WEBOS: Fix webOS build and run
WIIU: Fix rotation
UWP/XBOX: Fix content over 4GB (approx) failing to load, improve/speed up copy/load times
UWP/XBOX: Fix scanning for playlists
UWP/XBOX: Move content copied to LocalState to a dedicated dir and clear on startup
UWP/XBOX: Make content copy to a specific cache directory in the LocalState folder when it's copied
UWP/XBOX: Auto delete VFS cache dir on startup
UWP/XBOX: Make resolution switching automatic and fix angle output issues
UWP/XBOX: Force ANGLE to render at 1080p regardless of screensize as the output is 1080p regardless of screensize. This fixes an issue where at 4k any angle output would be zoomed into a corner.
UWP/XBOX: Set resolution based on display resolution (auto 4k)
UWP/XBOX: Set driver to D3D11 if booting with opengl
UWP/XBOX: Reset width and height of output on boot to match display
UWP/XBOX: Mitigate need for VFS cores on NTFS drives
UWP/XBOX: Make check for standard I/O by access rather than the just assuming based on path string
UWP/XBOX: Add code to auto permissions so files can be accessed by non VFS cores (no exFAT or FAT32 support yet)
ANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policies
AUDIO/MIXER: Increase sample buffer padding
CHEEVOS: Disallow achievements when spectating netplay
CHEEVOS: Fix need-to-activate achievement logic for non-hardcore
CHEEVOS: Don't queue rewind re-init if already on main thread
CHEEVOS: Ignore unofficial achievements unless setting is enabled
CHEEVOS: Use SSL host when available
CHEEVOS: Validate hashes for secondary discs in multi-disc games
CHEEVOS: Ensure placard is initialized on main thread when game has no achievements
CHEEVOS: Audit achievement settings defaults and visibility
CHEEVOS: Show error message when no password provided
CHEEVOS: Use widget for game loaded achievement progress
CONFIG: Honor config_save_on_exit when Reboot/Shutdown is called
DISK CONTROL: Focus on current content entry in Disk Control append/insert
FRAMEDELAY: Auto Frame Delay Improvements - swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 drivers
INPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focus
INPUT/HID: Fix gamepad disconnect on unrecognized HID device
LAKKA: Patch to fix keyboard typing
LAKKA: CD-ROM eject menu item
LAKKA/BLUETOOTH: Add option to remove pairing
LAKKA/SWITCH: Disable rumble gain
LAKKA/SWITCH: Disable cpu scaling, uses its own CPU governor
LOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.
NETPLAY: Networking - should not print country for a local lobby
NETPLAY: Added setting to allow/disallow players other than the host from pausing the game.
NETPLAY: Added a sublabel for netplay max connections.
NETPLAY: Fixed port override macro from not being set immediately after the port setting.
NETPLAY: Show passworded rooms on lobby
NETWORK: Make HTTP header parsing case insensitive
NETWORK/UPNP: Fixed memory leaks
NETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it's also thread safe now
NETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.
NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by one
OVERLAYS: Revert changes
RETROFW: Add OSS audio
VIDEO/ROTATION: Always return false if rotation can't occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.
VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.
WIIU: Make wiiu_gfx_load_texture code safer
WIIU: Fix keyboard support.
RetroArch 1.9.13
CHEEVOS/MSVC2010: Add Cheevos support
CRT/SWITCHRES: Fixes some issue where scaling is incorrect in some video modes for CRT output.
FRAMEDELAY: Add 'Automatic Frame Delay' option
INPUT: Add 'All users control the menu' setting - any gamepad can control the menu when this is enabled. Only limitation right now is that only player 1 can toggle the menu, but any set Menu Toggle Controller Combo will work fine for all users, so this should be acceptable for now
INPUT/UDEV: Fix Dolphin bar and safeguard against not adding devices with no mouse or touch buttons detected
NETPLAY/CLI: -C/--connect commandline fix
NETPLAY: Other improvements
NETPLAY: Remove forced disconnection on unknown netplay command - will be backwards compatible with any version that removed this disconnect. instead of disconnecting, we just read the data and ignore, like most network implementations do
TASKS/CHEEVOS: Replace coroutines with tasks/thread
TASKS/DATABASE/EXPLORE: Initialise 'Explore' menu on a background thread - no more stall when hovering over the Explore tab
3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you’d expect
ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
BUGFIX: Prevent double input when using ‘return’ key (hardware) to close on-screen keyboard
BUGFIX: Fix mouse capture hotkey not working
BUGFIX: Avoid overflow when calculating multiplying performance counter
BUGFIX: Retroarch overlay displaying “Game remap file loaded.” on the overlay instead of “Core remap file loaded.” when only a core remap file is present
CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
CHEEVOS: Don’t block Sameboy core because it only exposes some memory
CHEEVOS: Support for extended Sega CD memory
CHEEVOS: Show RetroAchievements Hash in content information list
CHEEVOS: If the core says it’s exposing SYSTEM_RAM, give it the benefit of the doubt
CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
CHEEVOS: Reset token when username or password changes
CHEEVOS: Display measured progress on locked achievements
CHEEVOS: Queue multiple popups
CHEEVOS: Add delay retries to leaderboard submits
CHEEVOS: Prevent buffer overflow when encountering an unknown macro
CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
DISK CONTROL: Add disk labels to ‘disk inserted’ notifications
MENU: Automatically select currently checked item when opening drop-down lists
MENU: Fix smooth (vertical) line ticker scroll speed
MENU: Don’t flush on override/remap messages
MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
MENU/BUGFIX: Fix bug – if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
MENU/MATERIALUI: Add option to remove navigation bar
MENU/OZONE: Add DPI-based scaling
MENU/OZONE: Add rudimentary pointer support
MENU/OZONE: Add ‘Nord’ and ‘Gruvbox Dark’ themes
MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a ‘cancel’ action
MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn’t break mouse wheel scrolling)
MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
MENU/RGUI: Add ‘Flux’ theme
MENU/XMB: New color themes ‘Cube Purple’, ‘Family Red’, etc
NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn’t save. Affects other netplay settings which can be overridden by commandline option
ODROID GO ADVANCE: Rotation support
NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
SCANNER: Add ‘Arcade DAT Filter’ Option
SCANNER: Add scanning Korea and Asia PS1 discs
SCANNER: Add support for scanning PSP Korean
VIDEO: Set hardware ‘Bilinear filtering’ off by default
VIDEO/WIDGETS: Widgets are now menu-independent
VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
VIDEO/WIDGETS: DPI-based scaling
VIDEO/WIDGETS: Fix volume widget scaling
VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue – corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
WIFI/CONNMANCTL: Display more characters from SSID
AI: Add AI Service functionality (enabled for Windows/Mac/Linux/Android/iOS).
APPLE (MAC/IOS/TVOS): Fix autodetect for mFI controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
ANDROID: Implemented multi-touch touchscreen support
ANDROID: Now can be built with Gradle/Android Studio
AUDIO/WINDOWS: You can now select between audio devices for XAudio2/DirectSound/XAudio2 by pressing left/right on the Audio Device option.
AUDIO/WINDOWS: Setting the device by either index number or name string should work.
BLISS-BOX: Add 4 new pad types from firmware 3.0
BPS/UPS: Re-allocation target_data variable for target patch size (can now apply bigger patches without extra-bytes on memory)
CDROM: Added real CD-ROM functionality for Windows and Linux.
CDROM: Added disc dumping.
COMMON: Add separate frontend logging
COMMON: Ability to set FPS update interval (used in the window titlebar/FPS widget)
COMMON: Add 'Reset Frame Time Counter' functionality, enable it by default for resizing the window, loading/saving shader presets, fastforwarding, etc.
GL/MALI400: Fix menu issues on Mali 400 series GPUs, should also fix 'RetroArch flickers black on ARM Mali GPUs (Android/ARM Linux)
GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11
GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores
GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
D3D10/11/12: Add option to select which GPU to render with
D3D10/11: Fix maintaining aspect ratio when resizing window
MIDI: correct pitch bend in ALSA driver - MIDI standard pitch bend center position is 0x2000 but ALSA's is 0
MIDI: Fix SysEx handling. We need to clear the event status after each message. Otherwise, after a SysEx message the first byte of the next event will incorrectly inherit its delta_time. This causes a delay of several seconds in nearly every MT-32 games which uses a lot of long SysEx.
NETBSD: Fix a segfault when starting RetroArch with an empty configuration file and LANG unset in the environment
OSD: OSD is now drawn above the overlay with Vulkan
OSX: Fix regression with Cocoa GL - shader / preset loading was getting stuck in an infinite loop
OSX: Add improved menu resizing for window resizing
PLAYLISTS: Add history/favourites to 'Playlist Management' menu
RECORD: Fix Twitch streaming
REMOTE RETROPAD: Fix for Remote RetroPad input - fixes processing of Remote RetroPad input. None of the remote inputs are being executed both in menu and in game. This is due to the way current key binds are being detected which block processing of any remote input. It's been tested using Remote RetroPad core on Android including digital dpad and analog control input.
RUNAHEAD/MSVC2010: Build in runahead support for MSVC2010 and up
RUNAHEAD/VITA: Build in runahead support for Vita version
SAVESTATES: Allow auto save states also in cores that support no content as long as some content is loaded
SCALER: Fix SSE2 path for ARGB/BGRA -> BGR24 - should fix screenshots being taken for XRGB888 (viewport)
SCANNER: Skip all databases with incompatible file extensions, whether content is inside an archive or not
SCANNER: Fix hang on empty files inside archives
SHADERS: Add proper shader compatibility checks
SHADERS: Enable Cg shaders for D3D9
SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense
SHADERS: #reference directive for shaders. Presets can point to other existing presets if they are unchanged
SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations
SHADERS: New --set-shader commandline option
SHADERS/MENU: Prevent undefined behaviour when failing to load shaders
SHADERS/MENU: Pressing the Start button on 'Load Shader Preset' will reset all shader passes and apply changes, effectively disabling the shaders
SHADERS/MENU: New menu options for removing shader presets (global/core/parent/etc).
SWITCH :Add Audren audio driver.
SWITCH: Fix splitting and joining of joycon controllers. Before this fix, splitting and joining of joycons only ever worked sporadically
SWITCH: Proper x/y scaling for pointer devices, fixes touch lightgun
THUMBNAILS: Add optional On-Demand Thumbnails.
UDEV: Fix wrong udev devices order
UDEV/X11: Mouse pointer should work now in X11 environment with no Display
VULKAN: Add option to select which GPU to render with
VULKAN: Validate non-causal filter chain for texture inputs. We only validated for UBO inputs apparently.
WINDOWS: Menubar should no longer be disabled when threaded video is enabled
WINDOWS: Add improved menu resizing for window resizing
WINDOWS: Properly set initial directory for menubar 'Load Core' option
WII: Add default video/audio filter directories
WII: Fix RGUI display corruption
WII: Fix HID joypad drivers
WII: Add optional overscan correction
WII: Fix recursive path_mkdir() operations
WII: Add widescreen RGUI support
WIIU: Scale menu to viewport size; respect filtering settings for menu
WIIU/RGUI: RGUI does its own transparency effects in the texture, so we don't have to add another 50% on that
WIIU/RGUI: Use correct pixelformat ordering for menu texture
WIIU/SLANG: Added "FrameDirection" slang semantic
X11: Add improved menu resizing for window resizing
X11: Add non-evdev keycodes to fix keyboard input on non-Linux systems with X11
1.7.7
3DS: Add unique IDs to prevent cores overwriting each other
3DS: Fix screen tearing when running 50Hz content
ANDROID: We now target API level 26 (minimum is still API level 9)
ANDROID: Add option to vibrate on touch (works in menu or overlay)
ANDROID: Add device vibration option for cores that support rumble
ANDROID: Add gamepad vibration support for cores that support rumble
ANDROID: Allow stylus/pen to move mouse without pressing down
AUDIO: Avoid deadlocks in certain audio drivers when toggling menu sounds on
BLISS-BOX: Support PSX Jogcon (requires firmware 3.0)
CHEEVOS: Fix crash when reading memory that is out of range
CHEEVOS: New Cheevos implementation enabled by default
CHEEVOS: Pop-up badges when an achievement is triggered
CRT: Dynamic super resolution support
DISCORD: Fix potential crash when username is empty and discord is disabled
DISCORD: Ask to join support for Linux
INPUT/ANDROID: Add "Input Block Timeout" option
COMMON: For platforms without HAVE_THREADS, don't automatically resume content when saving/loading states
COMMON: Make playlist sorting optional and consistent
COMMON: Fix sorting of playlists with blank labels
COMMON: Fix content scanner creating false positive playlist entries that also have wrong label and crc32
COMMON: Add some MMX-optimized pixel conversion routines
COMMON: Fix typo preventing some SSE2-optimized pixel conversions from being used
COMMON: Add option to track how long content has been running over time
COMMON: Fix buffer overflows in system information
COMMON: Add option to change screen orientation via the windowing system (Android, Windows, X11)
COMMON: Show CPU model name in log
COMMON: Add "Help -> Send Debug Info" option (and F10 hotkey) to send diagnostic info to the RetroArch team for help with problems
COMMON: Show GPU device name/version in log
COMMON: Add menu option to write log info to a file
COMMON: Add subsystem support for playlists. Subsystem info is automatically saved to the history playlist for easy relaunching
GL: Add new "gl1" OpenGL 1.1 compliant video driver for legacy GPUs and software renderers
GL: Add a new "glcore" driver with slang support (requires GL 3.2+ or GLES3)
GL: Draw OSD on top of overlay
GONG: Add savestate support
GONG: Add video refresh rate core options
GONG: Two player support via core option
GUI: Fix text alignment when using stb_unicode
GUI: Fix text display issues when using Japanese (and other unicode-dependent language) text with stb_unicode
GUI: Set language on first startup to the user's preferred OS language (Windows, *nix and Android)
INPUT: Add (scaled radial) analog deadzone and sensitivity options
LIBRETRO: Add Turkish language support
LIBRETRO: Allow non-accelerated video to rotate the display
LOCALIZATION: Update Chinese (Simplified) translation
LOCALIZATION: Update Chinese (Traditional) translation
LOCALIZATION: Update Dutch translation
LOCALIZATION: Update French translation
LOCALIZATION: Update German translation
LOCALIZATION: Update Japanese translation
LOCALIZATION: Update Polish translation
LOCALIZATION: Update Russian translation
LOCALIZATION: Update Spanish translation
LOCALIZATION: Add new Turkish translation
MIDI: Fix startup crash in midi driver
MENU: Bugfix - you can no longer get stuck in Online Updater -> Update Core screen when toggling between ingame and menu
MENU: Selectively hide 'Take Screenshot' for video drivers that don't support taking screenshots
MENU: Framerate independent menu rendering. MaterialUI/Ozone/XMB/RGUI can now run at higher framerates
MENU: Thumbnails work in history list
MENU: Menu widgets
MENU: Add memory statistics support to more context drivers
MENU: Enable ozone driver for UWP builds
MENU: Add optional "looping" menu text ticker with configurable speed
MENU: Fix core video rendering when using ozone with GL cores that implement the scissor test
MENU: Add optional playlist sublabels (associated core + play time, where available)
MENU: Dropdown list settings now apply immediately
MENU: Add setting to require pressing the "Exit RetroArch" hotkey twice to confirm
MENU: Now able to run at higher refresh rates than 60Hz
MENU: Enable "Add to Favorites" without loading a core
MENU: Allow core name to be hidden on history/favorites playlists
MENU: Populate crc32 and db_name fields when adding history/favourites playlist entries
MENU: Fix TTF files not showing in OSD/menu font selection screen
MENU: Fix audio/video filters not showing in file browser
MENU/MaterialUI: Add subsystem support
MENU/MaterialUI: Add currently selected entry in dropdown menus
MENU/OZONE: Add mouse support on entries (no sidebar yet)
MENU/OZONE: Allow collapsing the sidebar
MENU/OZONE: Add thumbnail support
MENU/OZONE: Battery notifications
MENU/OZONE: Add wifi icon for network entries
MENU/QT/WIMP: Add git version and build date to Help->About window
MENU/QT/WIMP: Fix content loading via the file browser
MENU/QT/WIMP: Add new settings window to control all RetroArch settings
MENU/RGUI: Improve playlist titles
MENU/RGUI: Add option to hide associated cores in playlists
MENU/RGUI: Add internal upscaling option
MENU/RGUI: Add subsystem support
MENU/RGUI: Add menu sublabel support
MENU/RGUI: Re-enable "Load Core" option when content is loaded
MENU/RGUI: Add optional "Collections" entry to main menu
MENU/RGUI: Add "Lock Menu Aspect Ratio" option
MENU/RGUI: Add "full width" layout option
MENU/RGUI: Ensure menu color theme is applied immediately
MENU/RGUI: Fix "Lock Menu Aspect Ratio" option when using custom viewports
MENU/RGUI: Add widescreen support
MENU/RGUI: Allow text to be centred when selecting widescreen layouts
MENU/RGUI: Add inline playlist thumbnail support
MENU/RGUI: Add optional shadow effects
MENU/RGUI: Performance optimizations
MENU/RGUI: Add optional extended ASCII support
MENU/RGUI: Add optional delay when loading thumbnails
MENU/RGUI: Add on-screen keyboard
MENU/RGUI: Battery notifications
MENU/XMB: Prevent crashes when resizing to a tiny window
MENU/XMB: XMB honors the 'show menu sublabels' setting now - was previously RGUI only
NETPLAY: Fix stall-out causing total disconnection with >2 players
NETPLAY: Different (more intuitive?) default netplay share policy
NETPLAY: Add hotkey option to toggle hosting on/off
NETWORKING: Encode URLs to allow for spaces in directory names
OSX: Prevent crash on exit
OSX: Metal is now the default video driver for the RetroArch Metal build
OSX: Enable CoreAudio v3 driver for Metal
OSX/MACOS/IOS: Now uses the STB Unicode font driver
PS2: CDFS support
PS2: Implemented analog support for ps2 controllers
PS2: Fix audio freeze after restarting core
PS2: Fix issues with load state and the font driver
PS2: File I/O now works for USB and network host
PS2: Support cores with extra padding in their frame buffers
SCANNER: New option 'Scan without core match'. When this is enabled, supported extensions by all installed cores are not checked, and instead it will add all content it finds to a playlist. This way, you can install the core you need later on after scanning. Not enabled by default
SHADERS: Don't alphabetize shader presets
SWITCH: Add rumble support
SWITCH: Add USB keyboard support
VITA: Add bluetooth mouse and keyboard support
VULKAN: Fix color issues with RGBA8888 swapchains in readback (screenshots)
WII: Don't init overlay when RAM is beyond 72MB
WII: Skip CRC calculation on content load, can improve load times of larger games by several seconds
WINDOWS: Fall back to gl1 driver if accelerated GPU driver is unavailable
WINDOWS: Allow winraw and xinput to work without dinput (needed for WinRT)
WINDOWS: Add MSVC2017 ARM desktop support
UWP: Fix rewind by opting for slower codepath
UWP: Fix relative path name issues when loading shaders
COMMON: Fixed bug 'crashing in cores that don't range check retro_set_controller_type'. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don't check the number of ports, in VBAM's case it was overflowing and crashing. QuickNES was crashing too.
COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
CRT: Added CRT SwitchRes.
COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
COMMON: Add way to reset core association for playlist entry.
COMMON: Fix invalid long command line options causing infinite loop on Windows
COMMON: Add OSD statistics for video/audio/core.
COMMON: Added runahead system; allows you to drive down latency even further.
COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
CHEEVOS: Store only login token, not password.
D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
GUI: Support disabling window decorations on Windows and Linux.
LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Polish translation.
MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
MENU/RGUI: Add User Interface -> Appearance options.
MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
MENU/XMB: Add Left Thumbnails (additional to the right).
MENU/XMB: Fixed left/right tab regression.
MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
MENU/XMB: Mouse cursor scales correctly now.
MENU/XMB: Add toggle to show/hide Playlist tabs.
MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
PS3: fix URLS
REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
REMAPS: Mapping more than one button to the same action
REMAPS: Unmapping buttons
REMAPS: Unmapping analogs
REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
REMAPS: Mapping an analog to produce a button response
SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
- CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
- CHEEVOS: Leaderboard support.
- CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
- COMMANDLINE: Fix fullscreen toggle switch.
- COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
- COMMON: Fix slowmotion ratio always being reset back to 1.
- COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
- COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
- COMMON: New lightgun API.
- COMMON: New VFS (Virtual File System) API.
- COMMON: Fixed some playlist bugs.
- COMMON: New snow shader.
- COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
- COMMON: Fix loading cores that require no content one after another.
- COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
- COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
- EMSCRIPTEN: Fix references to browserfs.
- FREEBSD: Support libusb HID input driver.
- HAIKU: Buildfix.
- INPUT: Map clear button to DEL key.
- LINUX/X11: Add RetroArch logo to window title bar.
- LINUX/X11: Input driver now supports new lightgun code.
- LINUX/X11: Support window transparency (requires a compositing window manager).
- LOBBIES: Fix for crash on join netplay rooms via touch / glui.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Polish translation.
- LOCALIZATION: Update Russian translation.
- MENU: Snowflake menu shader effect.
- OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
- PS3: HTTP requests / downloads should now work.
- PS3: Core Updater now works.
- PS3: Improved font rendering, enable STB Unicode font renderer.
- PSP: Make it work with Vita’s Adrenaline.
- PSP: Fix audio sync.
- PSP: Fix content loading, port should be functional again.
- PSP: Use 64MB when available.
- SCANNER: Fix crash from Windows-incompatible format string.
- VITA: Improve packaging, installation times.
- WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
- VULKAN: Various stability fixes for WSI.
- WINDOWS: Add MSVC 2017 solution.
- WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
- WINDOWS: Raw input driver now supports new lightgun code.
- WINDOWS: Use configured OSD/text message color on GDI driver.
- WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
- WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
- WINDOWS: Improve version reporting under System Information.
- WINDOWS: Support window transparency.
- WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
- WINDOWS: Added Visual Studio 2017 support.
Libretro is a simple but powerful development interface that allows for the easy creation of emulators, games and multimedia applications that can plug straight into any libretro-compatible frontend. This development interface is open to others so that they can run these pluggable emulator and game cores also in their own programs or devices.