[MULTI] Lsnes (Beta) rr2 beta 22

[1] @ !!! Niedziela, 25 Stycznia 2015 00:07 CET [25-01-2015 00:07 CET]

[MULTI] Lsnes (Beta) rr2 beta 22

Opublikowano kolejną wersję emulatora LSnes Delta, który specjalizuje się w zapisie przebiegu gry, a oparty jest na rdzeniu bsnes byuu. Klon Bsnesa jest usprawniany przede wszystkim z myślą o rejestrowaniu przebiegu emulacji, co TAS'owców na pewno ucieszy, a zwykłych graczy trochę może odstraszyć, zważywszy na wygląd GUI. 
Ostatnio do emulacji SUPER NINTENDO dodano także udawanie Nintendo GameBoy dzięki wykorzystaniu rdzenia Gambatte. W sumie LSNES emuluje konsole Super Nintendo, Gameboy, Super Gameboy, Gameboy Color, Gameboy Color w trybie Gameboy Advance.

rr2-β22 [Saturday January 24th 2015]

  • Lua: memory.getregisters()
  • Zeroize: Don't crash if size=0
  • Remove unused variable and some commented out debug code
  • movb -> lsnes_instance.mlogic
  • lsnes_memory -> lsnes_instance.memory
  • Don't extern lsnes_lua_state, it is only used in one file
  • lsnes_lua_state -> lsnes_instance.lua
  • lsnes_memorywatch -> lsnes_instance.mwatch
  • lsnes_vsetc -> lsnes_instance.setcache
  • Get rid of lsnes_vset[foo]
  • Instancefy inthread.cpp stuff
  • Instancefy subtitles.cpp stuff
  • Clean up some uses of lsnes_instance
  • Instancefy mbranch.cpp stuff
  • Kill unused generic_controller_name()
  • Instancefy multitrack.cpp stuff
  • Instancefy emustatus.cpp stuff
  • Split random number functions from misc.cpp to dedicated file
  • Move lsnes_kbd and lsnes_mapper to be instance vars
  • Command sets WIP
  • Simplify command::memory management
  • Use recursive locks to deal with the locking mess in command::*
  • Delete some unused fields
  • Fix valgrind warnings in inthread.cpp
  • Inverse binding sets
  • EVDEV: Select on joysticks
  • Listener object is better than 3 lambdas + handle
  • Initialize fdset before polling on it
  • Setting sets
  • Kill command::set::get_commands()
  • Reduce dependicies between header files
  • keyboard.cpp: Get rid of register_queue
  • keyboard-mapper.cpp: Get rid of register_queue
  • Lua.cpp: Get rid of register-queue
  • settingvar.cpp: Get rid of register_queue
  • Lua.cpp: Don't call unregister callbacks if nothing get unreg'd
  • Kill off register-queue
  • Rename some classes
  • Move memorywatch stuff to dedicated namespace
  • Namespacify mathexpr
  • Move lua-framebuffer to lua namespace
  • lua.hpp: Forward-declare keyboard::key
  • controller_frame_vector: Use object instead of lambda for notify
  • Scope listener base classes inside respective master classes
  • Fix keyboard::keyboard::all_keys and all_modifiers
  • Toggle sound mute command/hotkey
  • Move directory stuff to dedicated namespace
  • Move rename_overwrite from zip:: to directory::
  • Change some terms in UI
  • Don't crash if trying to select key without keys (shouldn't happen)
  • Instancefy alias binds management
  • Instancefy next rrdata
  • Instancefy internal emulation thread execution queue
  • Instancefy cart mappings
  • Make main controllers state a instance variable
  • Introduce run_show_error() and use it to clean up some code
  • Instancefy project state
  • Don't crash on exit with voice track loaded
  • Get rid of most absolute refs to lsnes_instance in src/core
  • run in emu thread: Throw exceptions over thread switches
  • Gambatte: Fix bus write breaks
  • Gambatte: Fix execute breaks on bus and IOAMHRAM
  • Don't corrupt memory when trying to GC various items on exit
  • Make the emulator harder to imporperly quit
  • Fix all sort of Windows stupidities
  • Add some test commands
  • Refactor debugging into instance object
  • Faster arithmetic modulo 2^255-19 on 64-bit
  • Remove broken crap
  • Some optimizations & fixes
  • Some more optimization, some test code for this thing
  • Move some debug stuff to be in class scope
  • Instancefy framerate stuff
  • Instancefy framebuffer stuff
  • Make various instance stuff to take references to other instance objs
  • Do some more stuff missed in last commit
  • Factor queue stuff to its own file
  • Make instance vars to be pointers
  • Properly handle deletes if those behave oddly on some platform
  • Remove unused dump_region_map()
  • Rewrite basic video dumping framework
  • Instancefy button manager stuff
  • Make helper class for instance member allocation / deallocation
  • Combine some small headers together
  • Factor message stream stuff to its own files
  • Some #include cleanup
  • Move render_video_hud and killed_audio_length to master dumper class
  • Refactor video dump framedrop handling
  • Instancefy dispatch stuff
  • Move action_update to be via dispatch
  • Remove unused load_rom_from_commandline
  • More include cleanups
  • Instancefy base mmio stuff
  • Get rid of direct references to emulation thread in branchesmenu.cpp
  • Use variable obtained earlier for current branch
  • Cleanup direct emulation thread references in editor-authors.cpp
  • Get rid of direct references from dumpmenu.cpp to emulation thread
  • Remove direct emulation thread references from keyboard.cpp
  • Sweep instance variables upward in UI code
  • Fix repainting status panel
  • More sweeping instance variables up
  • Eliminate settings_tab::call_window_fit(), nothing uses it
  • Push instances up out from settings window code
  • Push instance vars out of keyboard/mouse driver code
  • Do not use CORE() multiple times in the same function, it is pointless
  • Use helper class to simplify per-instance external vars
  • Fix warnings from valgrind
  • Refactor slotcache to be instance variable
  • Make some values const, remove some unused stuff
  • Lua: Memory address object
  • Kill emulation_thread, nothing uses it
  • lua::state::reset(): Use get instead of get_soft
  • Instancefy lua core stuff
  • Don't crash if exiting on panic
  • When panicing, show last message (as it is presumably related)
  • read_lua_fragment: Don't duplicate the script infinite number of times
  • Actually don't start if sysrc.lua is bad
  • Remove Lua 5.1 support
  • Make some arrow magic constants in gui-arrow.cpp const
  • Make render queue scratch variables instance variables
  • Some non-instance variables cleanup
  • Cleanup unused boost includes
  • Instancefy audioapi core (but not driver) stuff
  • Make some static variables in audioapi functions fields of audioapi class
  • Instancefy currently loaded ROM
  • Privatefy loaded_rom rtype, region and orig_region
  • Refactor save jukebox handling into its own class
  • Make class for emulator run mode
  • Factor updating status to its own class
  • Cleanup some symbols
  • Fix updating statusbar on save slot change
  • Clean up window-fileupload.cpp
  • Clean up use of project->moviepath/otherpath
  • Clean up instance usage in editor-voicesub.cpp
  • Use UI_in_project_context() in branchesmenu.cpp
  • bsnes: Fix on_latch in alttimings mode
  • Fix build on GCC 4.9
  • Fix memory.writeregion
  • Fix compilation on Mac OS X
  • Fix loading lz images with 128 or more colors
  • Fix some accidentially mistyped variables in makefile
  • Lua: Initialize some variables in address.cpp to make GCC happy
  • Revert "Remove Lua 5.1 support"
  • 25519: Add valgrind test mode
  • Opus: Support some newly added stuff
  • Small whitespace cleanup
  • Commentary: Fix gain on oggopus export
  • Fix emulator going out of whack after project load
  • Add -pthread to flags
  • Don't overdraw in outside draw
  • Add few extra sound commands
  • Fix jukebox slot select
  • Remember sound device over sound restart
  • Remember sound devices
  • Oggopus: Complain about single-dpage streams with bad granulepos
  • Lua: memory.action_flags
  • Print messages about loaded libraries
  • Library: Don't fail link without library support
  • Wxwidgets: --library=<filename>
  • C interface: render_text (version bump to v2)
  • Music: Use all PSID LSIDs as implicit entrypoints (not just the first)
  • Refactor controller runtime code generation
  • Namespace library port-controller stuff
  • Refactor library GC to its own namespace
  • Refactor memory_region{,_direct} to be subclasses of memory_space
  • Make workthread a class in top namespace and move some stuff under it
  • Rename token_iterator_foreach to token_iterator::foreach
  • Split audioapi to core interface and driver interface parts
  • Fix crash if canceling load of other project
  • Allow memory watch to read registers
  • Show error dialog if project switch fails
  • Add missing file
  • gambatte fixes: Properly save MBC3 without RTC
  • Don't try to do controller runtime codegen on X32, it won't work
  • Memory watch fixes
  • Rudimentary library unloading support
  • Allow binding commands to class instance
  • Module unloading: Small cleanup
  • Module unloading: Small further cleanup
  • Reinitialize gamepads command and fix EVDEV going bonkers on gamepad suddenly disconnecting
  • Remove unused function
  • Show VMA relative hex address when dumping debug hook list
  • Tweak format of command help files and do some further command cleanup
  • Don't try to unregister killed debug CBs
  • bsnes: Add hcounter/vcounter registers
  • Tracelogger: Unregister the frame callback even on hard kill
  • Music playback: Guard against crazy pcmpos
  • Wxwidgets: Fix loading ROM from commandline
  • Fix most hotkeys to show up in configuration (were missing due to errant !)
  • Fix error message if trying to load ROM with project active
  • If project switch loads savestate, mark position at point of save
  • Squash some wrong-thread bugs
  • Memory editor: Squash another wrong-thread bug
  • Add the UI thread checking code
  • runuifun: Allow marking cb routine to run once at a time
  • wxwidgets: Add some missing conversions for string arguments
  • Oops from previous commit
  • Portaudio: Don't blacklist ALSA default/sysdefault for input
  • Redraw framebuffer when entering break pause
  • Fix some nondeterminism (probably wouldn't cause desyncs)
  • Lua: PALETTE:get()
  • Fix some valgrind warnings
  • Exit immediately on double fault
  • Update the default build options
  • Libao: Don't crash on quit
  • Remove some utilities that should not be there anymore
  • Use $DOT_EXECUTABLE_SUFFIX instead of hardcoding .exe
  • Fattest? Really?
  • Ignore some build helper programs, now that the .exe rule doesn't cover those
  • Don't use arbitrary garbage as amount of samples to squash
  • Show error from Lua if parsing Lua expression fails
  • Don't let one unload currently used core (crashes the emulator)
  • Lua 5.3 support
  • Cleanup Lua multiversion support
  • Add wide (64 bits) versions of bit functions if Lua 5.3 is used
  • Fix Win32 build
  • Fix compile error with Lua 5.1
  • Clean up all build helper programs on make clean
  • Add commands and Lua functions to manipulate running speed
  • Remove target for font.cpp.dep
  • Readd rule for font.cpp.dep in different way
  • Pluginmanager: Autocreate directory instead of crashing
  • Fix bad download crashing the emulator
  • bsnes: DMA tracing
  • bsnes: Support IRQ/NMI tracing
→ NOWSZY [MULTI] Lsnes (Beta) rr2 beta 23

rr2-β23 [Thursday May 28th 2015]

  • Lua: Don't lua_error() out of context with pending dtors
  • Add $LSNES_NO_SOUND_IN to disable sound input
  • Makefile: Build cmdhelp before anything else
  • keymapper: Verify gamepad config write before committing
  • Remember volume settings across restarts
  • Remember video settings
  • Fix CUSTOMFONT text positioning
  • Only exit poll advance on poll to non-00 control
  • Show error instead silently failing tangent positive edge
  • Fix race condition in makefile
  • Fix scaling-related crashes
  • NULL video dumper
  • Fix some compilation errors on Mac OS X
  • Move all regex matching to library/string.cpp
  • Switch to std::regex by default
  • Movie editor: Don't lock up on trying to display error messages
  • Add a internal TODO list
  • Lua: add gui.get_runmode()
  • Movie editor: Fix unnamed branch to show properly in select branch
  • If initsram/initstate points to LSS file, pull the matching member
  • wxwidgets: Hide dumper called "NULL"
  • Force game panel to window size in fullscreen mode
  • Implicitly redirect cmdhelp includes to corresponding JSON files
  • Fix movie length being wrong for imported binary tracks
  • Lua: input.controller_info(): Don't crash with out-of-range port
  • Lua: movie.rom_loaded()
  • Lua: movie.get_rom_info()
  • Force a repaint when becoming fullscreen
  • wxwidgets: exit-fullscreen to forcibly exit fullscreen mode
  • Make gitlinks for bsnes and gambatte
  • Throw mic in to entropy pool
  • Fix hostendian memory watches
  • Fix race condition in do_mix_tsc()
  • Lua: Don't run class destructor if constructor failed
  • Fix typo in resolve_filename documentation
  • bit.(r)flagdecode: Fix unicode in on/off strings
  • Wxwidgets: Add keycode entries for å, ä and ö
  • Wxwidgets: Fix §
  • Wxwidgets: Fix some compile errors in editor-memorywatch.cpp
  • Wxwidgets: Fix some compile errors in window-fileupload.cpp
  • Lua: movie.get_game_info
  • Don't callback to Lua in inconsistent state when loading a new ROM
  • SNES: Functions for messing with clockrate (for debugging games)
  • Remove some unnecressary casts
  • Add back reload-rom and close-rom
  • Add load-rom command
  • Split overly large loaded_rom constructor
  • Fix speed going out of whack after doing unsafe rewind
  • Refactor loaded_rom to make public fields private
  • Move NULL core code to its own file
  • Internally refactor loaded ROM imageset out of loaded ROM code
  • Refer to loaded ROM imagesets as handles
  • A bit of code cleanup
  • Mark the core methods that should be idempotent as const
  • Refactor dynamic state to its own subobject
  • Refactor unsafe rewinding a bit now that state is its own subobject
  • Clean up dynamic state handling a bit
  • Circle coordinates can go negative and thus must be signed
  • Add dedicated method for resetting to poweron state
  • Add description of PALETTE:get()
  • Fix typo in Lua reference
  • Don't leak open file descriptors to loaded ROMs
  • Fix race between killing object and drawing object
  • Fix a compiler warning
  • Small rendering speedups
  • Actually kill objects using palette about to be GC'd
  • font rendering: Use ranges for bounding instead of buggy routine
  • Have only one main Lua function trampoline
  • Use master state for trampolines
  • Lua: Memory usage limit
  • Framework for memory usage tracking
  • Redo text rendering (adds halo support to gui.text())
  • Make git diff --check happier
  • Clean up system font drawing
  • Memory tracker: Add tracking of render objects
  • Rework how memory tracking works
  • Small whitespace cleanup
→ [MULTI] Lsnes (Beta) rr2 beta 21

Changes for rr2-β21 [Sunday May 4th 2014]

  • Delete the now-unused emulator_status stuff
  • Numeric range class, obsolete clip_range.
  • Lua: gui.solidrectangle
  • Lua: (D)BITMAP:draw_clip, (D)BITMAP:draw_outside, TILEMAP:draw_outside
  • c-interface: Add some translation templates
  • src/lua/gui-bitmap.cpp Initialize spal to avoid compiler warning
  • Don't use -Werror
  • Use open/read/write/close for binary saves instead of iostreams
  • Select slot hotkeys
  • Fix macros getting frame duplicated after loadstate
  • Advance macros after frame is complete, not before frame starts
  • SA1 tracing support + memorywatch/search SA1 IRAM
  • Recognize SA1IRAM for purposes of breakpoints
  • ZMBV full search mode
  • SNES: SA1 registers for memory.getregister/setregister
  • SNES: Pseudo-registers hcounter and vcounter
  • Memory search: Resolve memory area if possible
  • Merge multiple versions of get_read_address() into one
  • Lua: Deprecate global addresses
  • moviefile::get_movie_length: Use milliseconds, not nanoseconds
  • Use curl-config instead of -lcurl
  • Wipe all sorts of potentially sensitive stuff after use
  • Memory peek/poke: Accept and show relative addresses
  • Autodetect followed by undefined with multiple choices: Ask user
  • Lua: Fix some includes
  • Fix SA1 open bus
  • Trace logger (Window): Show start of frame
  • Trace logger: Allow deleting lines / clearing
  • Fix potential crash on exit
  • lsnes-dumpavi: Support downloading movies
  • Trace logger: Don't double free trace hooks
  • Support configurable URI shorthands
  • Movie editor: Draw clear / fix current column
  • Movie editor: Insert multiple lines at once
  • Fix loading states with movie-ahead without ROM
  • If loading ROM with multiple candidates, prompt before adding to recentrom
  • Tweak the RNG a bit
  • Some Win32 build fixes
  • TAS input keyboard support
  • Use urandom / rtlgenrandom

 

→ [MULTI] Lsnes (Beta) rr2 beta 20

Changes for rr2-β20 [Monday April 1st 2014]

  • Fix typo in changelog
  • Fix bug in printing MSU-1 track playback messages
  • Add option to emulate fucked up GBC timings
  • Coalesce UI events.
  • Don't update statusbar fast outside paint event

rr2-β19 [Monday March 31th 2014]

  • Move one #ifdef BSNES_HAS_DEBUGGER to the proper place
  • Some missing string conversions and headers
  • Speed up font init
  • Fix some memory leak complaints from Valgrind
  • Free some more memory before quitting
  • Fix potential dtor ordering crash in file hasher
  • Fix another potential dtor order crash
  • Refactor workthread.hpp and threadtypes.hpp (renamed to threads.hpp)
  • Refactor streamcompress.hpp
  • Lock/Unlock multiple locks at once function / class
  • Gambatte: Mark system bus as I/O special
  • Initialize project active_branch/next_branch
  • Fix loading memory watches on project change
  • GB: Fix read/write of A, PC and CycleCounter when executing
  • GB: Fix tracelogger not to screw up breaks
  • Refactor triple buffering logic to its own file
  • Small tweak to previous (convert multiplication to bitshift)
  • Lua: string.regex
  • Lua: bit.multidiv
  • Tweak description of bit.multidiv
  • Lua: bit.test, bit.testn, string.hex, string.lpad, string.rpad
  • Make redraw_framebuffer call update_movie_state();
  • Only update emulator status from within update_movie_state()
  • Fix the 0 movie length bug
  • Don't crash if trying to load movie with unknown sysregion
  • Work around compiler warning on -2^63 written as constant
  • Make compiler more anal and fix what comes up
  • Lua: bit.mul32
  • Autosave settings immediately after closing settings
  • Add base support for Lua object overcommit
  • Use overcommit for palettes, bitmaps, dbitmaps and tilemaps
  • Error out creating too large bitmaps / tilemaps instead of corrupting memory
  • Fix compare objects
  • Fix printing of tilemaps and compare objects
  • Use overcommit in memory compares
  • SNES: Support VRAM, OAM, CGRAM and APURAM breakpoints
  • Refactor emulator status reporting (and fix the statusbar doesn't update bug)

 

→ [MULTI] Lsnes (Beta) rr2 beta 18

Changes for rr2-Δ18: 

  • bsnes core: Raise bus breaks against correct address
  • C interface: Fix lag counting without LSNES_CORE_CAP1_PFLAG
  • C interface: Check for value != 0, not for control != 0 for lag check
  • Fix core callbacks being undefined if loading ROM from cmdline
  • Fix compilation on Mac OS X
  • Fix mouse electronics test
  • Tweak new movie dialog layout a bit
  • Add JSON linter utility
  • Force some configuration windows to be larger
  • Correctly show axes as disabled even if offline
  • Don’t double-close audio output
  • Fix deleting executing breakpoint
  • Lua: Get lag count function
  • Allow bsnes tracelogger to trace execution in controller registers
  • SNES: Fix disassembly of long offsets
  • Make setting/unsetting non-bus breaks much faster.
  • Optimize movie.find_frame()
→ [MULTI] LSnes Delta ReRecording rr2 - delta 17 epsilon 3

Changes for rr1-Δ17ε3: 

  • Fix status panel (and movie editor) flicker 
  • Actually fix the statuspane/movie-editor flicker 
  • Show effects of Lua in input display 
  • Offer lsmv.backup as file filter too for load lsmv 
  • Allow slowing down subframe advance (it used to always be very fast) 
  • Display current save slot information 
  • Add snes9x fonts 
  • Fix hotkeys stopping working after X-ing settings dialog 
  • Movie editor: Fix bug if extending finished movie 
  • Cap current_frame_first_subframe to movie size when recounting movie 
  • Movie editor: Interpret ctrl+click as right click 

Changes for rr1-Δ17ε2:

  • - Fix saving PNG screenshots
  • - Movie editor: Sweep axis
  • - Load selected slot in ro/rw/preserve/movie mode
  • - input.joyset: Preserve and invert user input
  • - Allow immediate saving at point of save
  • - Fix mouse movement
  • - Wxwidgets: Filter filenames in load/save dialogs, autoappend extensions
  • - data/verysmall.font is mising glyph 70 (F)
  • - Lua: CUSTOMFONT: Allow painting with halo
  • - Fix value search to work with byte types

Changes for rr1-Δ17ε1: 

  • - Commentary: Max bitrate limiting 
  • - Unconditionally reload hostmemory on loadstate 
  • - Lua: Query bindings, manipulate aliases, create inverse bindings 
  • - Fix crash with bitmaps and resetting Lua VM 
  • - More paint / reset fixes 
  • - Voicesubs: Don't access uninitialized variables 
  • - gui.text: Don't corrupt memory on rendering off bottom 
  • - Fix writing of screenshot magic to be reliable 
  • - Lua: Some new and backported input functions 
  • - Lua: input.port_type: Be consistent on type of port 0 
  • - Movie editor: Fix the reset delay counters to be right way around 
  • - Lua: input.controller_info 
  • -Lua: Document input.controller_info 
  • Lua: on_snoop2 
  • Lua: on_button and input.veto_button
→ [MULTI] LSnes Delta ReRecording rr1 - delta 17
Phalanx - The Enforce Fighter A-144 (Kotobuki System Co., Ltd., 1991)

Changes for rr1-Δ17:

  • Beginnings of a movie editor.
  • Fix VU display to update even with no sound device.
  • Fix various undefined return values.
  • Show sound rate in VU window.
→ [MULTI] LSnes Delta ReRecording rr1 - delta 16 epsilon 1

Changes for rr1-Δ16:

  • Stop at movie end: Don't off by one.
  • Fix crash quitting with voice active.
  • Oggopus voice import/export.
  • 16-button controllers.
  • Don't show controllers that don't exist in input display.
  • Set voice record/playback volume from UI.
  • Patches for Gambatte SVN r364.
  • Load markups even without gamepack file.
  • Rotate & Flip screen (full D4 rotation group).
  • Lua: bit functions: test_any, test_all, popcount, clshift, crshift, flagdecode and rflagdecode.
  • Auto-refresh voices.
  • Auto-refresh subtitles & new subtitle editor.
  • Fix music volume adjustment to actually work.

Changes for rr1-Δ16ε1:

  • Fix memory watch rendering (the line was in really wrong place).
  • Allow adjusting voice stream gain.
  • VU display with volume control.
  • Lua: Custom fonts rendering.
  • Show movie rerecords correctly.
  • Fix bsnes patch paths
  • Lua: Fix methods being lost on reset.
  • Fix readonly load of standard-mode movie.

 

wstecz25/01/2015 00:07
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