Po paromiesięcznej przerwie opublikowano nową wersję multiemulatora DSP pozwalającego pobawić się maszynkami arcade i ośmiobitowcami - CPC, ZX Spectrum (z bardzo fajnie rozwiązanym podglądem plików), a także Colecovision, Nintendo 8 i CGB/GB. Dość nietypowy projekt na pierwszy rzut oka, jednak jeśli przyjrzymy się zagadnieniu od strony technicznej widać, że wszystko opiera się na podobnych rozwiązaniach.
DSP 0.14b1 26/02/13
- General
- + General code cleaning
- - Relocation of variables (remove duplication between Delphi and Lazarus)
- - Remove dependencies from 'principal' unit as much as possible
- - Remove unnecessary compilation conditionals
- - Using the palette buffer (converted to type word). Removed local drivers variables.
- - In M68000 drivers, started the conversion of memory variables to word type
- + Windows:
- - Updated to Delphi XE3 as basic platform compilation. Supports ZLIB, PNG and GIF natively.
- - Added support of 64bits binary
- + TAP/TZX: PZX - Corrected pulse conversion and added support for large blocks of pulses
- - Updated to Delphi XE3 as basic platform compilation. Supports ZLIB, PNG and GIF natively.
- + CPU M68000:
- - Added opcode 'STOP'
- - Added opcode 'movem.l' addressing type
- + CPU NEC: Added more opcodes (R-Type now works)
- + Converted into classes
- - All the CPUs
- - Audio chips: AY8910, YM2203, OKI-6295, SN-76496, UPD7759 and VLM-5030
- + GFX:
- - Improved graphics conversion routine, more speed, independent of the number of planes
- - Removed some bugs in the initiation of the gfx and eliminated redundancies in the initiate of the variables
- -Gun.Smoke Hardware
- + Fixed scroll
- -Mysterious Stones
- + Fixed palette
- -Prehistoric Isle 1930
- + Enhanced scroll, more speed
- -Gaelco HW
- + Enhanced scroll, mode speed
- + Fixed sprites priorities
- -Caveman Ninja HW
- + Caveman Ninja: Added protection
- -Kangaroo
- + Added driver, problems with sound
- -Bionic Commando
- + Added driver with sound
- -WWF Super Stars
- + Added driver with sound
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wstecz27/02/2013 00:07