[multi] BizHawk x64 2.3.3

[5] @ Wtorek, 14 Stycznia 2020 23:45CET

[multi] BizHawk x64 2.3.3

Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Atari 2600, Atari 7800, Atari Lynx, ColecoVision, TI-83 Calculator, Wonderswan, Gameboy Advance, Apple II i dzięki kodowi MednaFen także Sony Playstation i PcEngineFx, emulacji Intellivision i Commodore C64. Program jest zgrabną nakładką na rdzenie poszczególnych emulatorów dostępnych jako niezależne aplikację już od dłuższego czasu.

 

BizHawk 2.3.3 Released January 12, 2019

  • New Core: VectrexHawk
    • GCE Vectrex emulator, ready for TASing.
  • NESHawk
    • Scanline timing and audio fix
    • Change '&' to '&' in gamedb_goodnes.txt. Fixes #1667.
    • MMC3: Mapper test indicates IRQ was happening one ppu tick too late.
    • Fix dendy mode
  • SubNesHawk
    • Support settings dialog, and VS menu items
    • Dump subframe length into movies
    • Fix get and set regiesters
    • Fix memorydomain callbacks i think
  • Atari2600Hawk
    • Bug fixes and Improvements
    • Fix audio in commando raid
    • Fix haunted house
    • Fix princess resuce.
    • Fix audio bug in Space Jockey
    • Add HMCLR delay
    • Update ball emulation
    • Mapper FA - Fix ram buffer
    • Fix Journey Escape #1614
  • A7800Hawk
    • Only use proper bios
    • Update m6532 to match 2600
  • Game Gear
    • Fix Pro yakyuu, needed EEPROM
    • Fix World Derby
  • mGBA
    • Update to mGBA 0.8
  • Gambatte
    • Dump cycle count into movies
  • GBHawk
    • 2 and 3 player link support!
    • Fix spirou scrolling
    • Minor bug fixes
    • Color regs writable
    • Add RTC offset setting
  • AppleIIHawk
    • Make savestates smaller
  • N64
    • Reduce "pause lag" on Paper Mario (#558) by using CopyColorToRDRAM = 1
    • Improve audio throttle behaviorN64
    • Memory domains need to be byteswapped, not only rdram/rom
    • Added SRAM and FlashRAM memory domain support
    • Implement remaining R4300 trap instructions
  • SNES
    • Fix exception when loading SNES MSU-1 XML file
    • Fix TM and TS checkboxes for OBJ in SNES Graphics Debugger
    • Fix an issue that caused the TM and TS checkboxes for the OBJ layer to always be the opposite of what is correct.
  • C64
    • Various emulation improvements/fixes
    • D64 fixes
    • Implement soft and hard reset
  • EmuHawk
    • Note: Breaking changes to config file backwards compatibility
    • Convert various Tools to use InputRoll from Tastudio instead of standard ListView, huge speed ups in these dilaogs (Ram Watch, Ram Search, Trace Logger, Debugger, etc)
    • Drop native .bkm support, .bkm must be imported via Movie Import
    • Trace Logger - Fix exception when scrolling
    • Fix DPI scaling
    • Fix prerequisites dialog
    • Option to accept background input only from controller #1396
    • Fix tool icon showing on top of EmuHawk in taskbar when autoloading tools (#334)
    • Improve logging in shader compilation (#1748)
    • Allow getting the version from the command line
    • allow suppressing more OSD savestate reports from lua
    • Hotkey/controller config: Fix issue where input events get queued and processed by the main form after the dialog is closed
    • Option to handle alternate keyboard layouts (e.g. Dvorak) (#1584)
    • Hotkey Config: Fix when binding key combination if the modifier is released first (e.g. Ctrl+C with Ctrl released first)
    • Fix FFmpeg crash, #1714
    • Fix Cheat saving, #1696
    • Add 32x to the platform picker (resolves #1507)
    • Fix decoding of special characters in game names (#1698)
    • BasicBot
      • Added Help MenuItem
      • Copy Best Input to Clipboard
    • Lua
      • Default to using luainterface over nlua, memory leaks are resolved and luainterface is faster
      • CamHack script for Sonic Advance
      • New functions
        • tastudio.loadbranch()
        • client.invisibleemulation()
        • client.seekframe()
        • event.availableScopes()
        • onmemoryexecuteany()
      • Allow disabling frame skip from Lua (#1655)
      • Improve docs (#1649, #1675)
      • movie.save() - fix optional filename parameter not being used
      • implement controller number parameter for joypad.getimmediate() and movie.getinput()
      • memorycallbacks - rename domain param to scope to avoid confusion, otherwise it looks like any memory domain will do, log error if a scope is passed in that is not available
      • fix memory callback functions on cores with no system bus such as PSX
      • joypad.getimmediate() now returns float controls as well as bools
      • emu.setrenderplanes() add support for bsnes and gpgx
    • Lua Console
      • don't throw exception when opening a .lua file if the user has not associated a .lua file with an application. Fixes #1683
      • Remember column widths
      • fix bugs when using separators
      • change Refresh toolbar icon tooltip from "Reload script" to "Refresh" to match the menu item (they do the same action but with different names)
      • When turning on lua scripts, first clear registered functions for that scripts (they would still exist if the script exited on its own),
      • Don't close the registered functions dialog when a script is toggled and no registered functions are left
      • Better detection of script when removing registered functions
      • Add Clear all registered function context
      • fix crash when toggling scripts while the registered fucntions list dialog is open
      • prevent removing of script when a script is highlighted and press delete is pressed the auto-complete box
      • Fix reloading a script if it is not enabled
      • Fix "reload scripts on load" flag not being check in some scenarios
      • Lua functions list - fix copy to clipboard
      • Put a cap on number of messages that can hit the console window in a given pass through lua scripts, fixes #376
    • Tastudio
      • Note: breaking changes in .tasproj compatibility due to converting some files to .json format, a .tasproj file will load but will lose lag history and silently fallback to default settings
      • Huge performance improvements (2-3x speed increase)!
      • Don't draw on turbo (shift+Tab), huge speedup
      • New feature - Horizontal Orientation, allows sideways drawing
      • Remove out option to do autorestore on mouse up vs down, make it on up only, and fix autorestore logic errors
      • Add a font picker option, fixes #952
      • Improve control alignment and fix branches/markers not showing due to DPI scaling. Fixes #1151.
      • Fix inflated rerecord count bug
      • Allow customizing of many more built in hotkeys
      • Show binded hotkey for various menu items instead of the original default value
      • Integrate branches with the statusbar slot icons
      • Better handling of tastudio interaction with select slot, previous slot, and next slot functions
      • Consolidate the two restore defaults menu items. Restore splitter positions when restoring defaults
      • Don't nag about inaccurate cores if autoloading a file
      • Fix NRE when running a .tasproj through the normal movie system, making changes, then opening tastudio
      • Markers - auto-expand column to fix user text
      • Branches - fix width calculation when expanding to fix user text
      • don't allow resizing columns to a negative width
      • Implement shift+up/down to highlight rows
      • Don't autosave if default project name, #1599
      • Smarter invalidate log on cut/copy/paste type methods
      • Fix crash when ctrl+clicking with no previous row selected
      • disable [Ctrl+]Home/End hotkeys that are very destructive and easy to click on accident #1600
    • Hex Editor
      • Slight speed improvements
      • Fix Delete hotkey not unfreezing secondary highlighted addresses,
      • Restore funcionality to show typing in progress
      • Fix crash when typing values into the hex editor with no address highlighted
    • Ram Watch
      • Fix column sorting when list has separators Fixes #1713
      • Flag changes when doing column sort
      • Fix some situations where adding ram watches would ask to save changes
      • Deselect watches when removing them with the delete key
    • Movie importers
      • Fix .pjm, .pxm importers (#1723)
      • Import the core header key on systems that we check for core when loading the movie
      • .mmv - properly import game gear flag
      • .smv - convert to using bsnes instead of snes9x
      • fix .ymv importer
      • .mc2 - properly import pcecd flag, and number of controller ports
  • ApiHawk
    • Fix bug in GB/GBC detection
    • Fix typo: TotalExecutedycles -> TotalExecutedCycles (note: this is a breaking api change)
→ NOWSZY [multi] BizHawk x64 2.4

BizHawk 2.4 Released January 18, 2019

This release officially releases the the Vetrex core. In addition it fixes MAJOR bugs in Lua and Tastudio.

Changelog
  • New Core: Vetrex!
    • GCE Vectrex emulator, ready for TASing.
  • EmuHawk
    • Tastudio - fix bug with improper invalidating after painting, causing potential desyncs (#1790)
    • Fix crash when alt+dragging after autoloading a .tasproj file
    • Lua
      • Fix bug where core doesn't update when changing ROMs (#1791)
      • Fix tastudio-submitinputchange() not updating tastudio immediately (#1799)
→ [multi] BizHawk 2.3.2
Battlezone - Rise of the Black Dogs (2000,Crave Entertainment)

BizHawk 2.3.2  Released June 18, 2019

  • mGBA
    • Update to 0.7.2
  • Gambatte
  • N64:
    • Update GLideN64 to release 4.0
    • Fix GLideN64 defaults (#1478)
    • Support GLideN64 halo removal option
    • Virtual pad no longer crashes with standard controller
    • Fix Custom resolution
  • NESHawk
    • SubNESHawk - experimental version of NESHawk with poll-based input and PPU-cyle level reset support (not meant for casual play) (#1439)
    • Update VRC7 (#1527)
    • Add PPU cycle to tracelog
  • QuickNES
    • Fix QuickNES Crashes in Latest Dev Build (#1423)
  • Genesis
    • Disassembler fixes, (#1458)
    • Fix VDP viewer exception when right-clicking, (#1449)
  • GBHawk
    • GBHawkLink
  • A2600Hawk
    • Add support for boost grip controller
    • gamedb updates
    • fix HMove
    • Bang! Demo -correct mapper
  • EmuHawk
    • Call memory callbacks with addr, value (#1462)
    • Fix OpenAdvanced Open ROM
    • Link icon
      • Update link text to match link status
      • Allow toggling Link status from Status bar button (#321)
    • FFMPEG writer
      • Change all uses of -c:a libvo_aac to -c:a aac because the ffmpeg we're packaging now no longer supports the former
      • Fix ffmpeg webm support (fixes #1477)
    • APIHawk
      • Extend with a Lua-like system of API libraries (#1419)
      • External tools no longer crash on loading new ROM
      • Rebuild HelloWorld external tool, include its zipfile sources
    • Ram Search
      • Fix go to address
    • Debugger
      • Fix mouse wheel scrolling
      • Set PageUp/Pagedown keys to increment/decrement
    • Hex Editor
      • Fix misalignment when bytes contain 7F (#1503)
    • Movies
      • When Pause on Movie End is chosen, go to finished mode instead of stopping
      • Fix exception when statrting from saveram multple times
    • TAStudio
      • Allow gaps in lag log (#1461)
      • Fix autorestore triggering while drawing on future frames
      • Fix seek progressbar not to disappear on (every other) middle-click and || button
      • Fix some more state removal bugs
      • Fix mainform pause icon when pausing while seeking (#1456)
      • Fix low res framebuffer on branch load (#1513)
      • Fix exception on Auto Hold/Fire Set Customs (#1553)
      • Fix exception on max undo levels causes an exception (#1555)
      • Fix exception on double right-click branches (#1551)
      • Fix Saving a tasproj in TAStudio does not update EmuHawk save name (#1444)
      • Fix recording joystick movement in read-only mode (#1447)
      • Ask to override existing bk2 file when exporting
      • Don't tell about clipboard if it's empty
    • Lua
      • Make the emulator automatically reset ExtraPadding after stopping Lua script (#1509)
      • Fix Lua sockets erroring out (#1174)
      • Add ability to set socket host and port via Lua API (#1495)
      • Add sleep functions (#1177)
→ [multi] BizHawk 2.3.1
Fighting Force N64 (1997,Core Design)

BizHawk 2.3.1 Released January 6, 2019

  • N64
    • Update gliden64
    • gliden64: disable texture cache option, since internally it's set to 8000
    • Fix crash issues, #1214, #1362
    • 4k Support
    • Support fxaa
    • Support Resolution Display
  • mGBA
    • Update to latest 0.6 (as of 10 Sep 2018)
    • Fix #1195 - Audio Keeps Playing Notes after Rewind
    • Fix savestates created at frame 0 when BIOS is enabled
  • NesHawk
    • Fix VRC IRQ timing
    • VRAM write timing glitch
  • GenesisPlus-GX
    • Tracer fixes
  • GBHawk
    • Pass many more tests
    • CDL Support
    • Add default bindings
    • Fix autosaving saveram
    • Fix Virtual Pad
    • Fix DMG sprite evaluation (fixes Oh! Demo bug)
    • Audio fixes/crash
    • Wisdom tree Mapper
    • HuC1 support
    • Fix firmware load crash
    • Fix Lego Racers, Slugfest, Ken Griffy Jr., 3-D Pool
    • HuC3 Support
    • MBC2 proper Bank masking
  • Z80
    • Performance Optimizations (affects many z80 based cores)
  • ZXHawk
    • DCFilter implementation
    • Ability to distinguish *.dsk for ZX or AppleII
    • Do not fire tape/disk inserted OSD messages on LoadState, #1250
    • Added non-sync setting to change core background color - #1263
    • Fix input display for some keys
    • Support Code/Data Logger
    • +3/+2a writes to 0x1ffd and 0x7ffd decoded more faithfully
    • DeterministicEmulation to be overridden (TRUE) when recording a movie -#1290
    • Support double-sided *.dsk images and throw an exception if the images are not 42 track disks
    • Starting on UDI and IPF disk image support (although neither are fully working or hooked up yet)
    • Added GameDb
    • Fix Tape and Disk media submenus opening at 0,0
    • Pentagon initialisation
    • Fix exception thrown randomly by tape player subsystem
  • Gambatte
    • Savestate GB rgb palettes, fixes #1337
    • CDL - dont log anything while the bios runs (fixes #1349)
    • Make Z80 memory domain little endian (fixes #1256)
  • A7800
    • Change 'trigger' to 'button'
    • Audio Overhaul
    • Fix unplugged controller
    • Fix Pokey sound
    • Pokey support for SGE mapper
    • Fix Sirius
    • Expand cart size for some demos
  • C64Hawk
    • Greatly reduce savestate size
    • Fix border issues - #1272, #1341
  • ColecoHawk:
    • Add SGM memory domain,
    • Fix super action controller
  • SMSHawk
    • Fix PowerOn Z80 SP init - stops some games from crashing/not loading
    • Fix pause button, fixes #1236
  • GG
    • Fix double dragon missing background (#1157 and #1320)
    • Fix various games (#1157)
  • PCE
    • Fix regressions #1333 #1303 #1287 #1231 #1203 #1266
    • Fix crash due to invalid DMA #1363
    • Mask only when addr attached to vram
  • NGP
    • Added GameDb and homebrew detection
  • A2600
    • MegaBoy special frame setting
  • EmuHawk
    • Multi-disk Bundler - handle archive files properly (#764)
    • Fix minimized emulator causes speedup, #1279
    • Messages config - change label "Last Frame Input" to "Previous Frame Input" to avoid confusion
    • Fix Snes9x Code Converter #1293
    • Commandline support for config location (#1404)
    • Ram Watch - Move to Top option, ability to add notes to Separators (#1257)
    • Cheats - Toggle shortcut key
    • Hex Editor - Remember Memory domain choice - #1345, #508
    • Code/Data Logger - Fix auto-load (#1346)
    • Basic Bot - fix failure to fully use selected memory domain (fixes #1305)
    • Movies
      • Warn when recording a quicknes movie (but allow the user to continue), #1353
      • Allow snes9x movies to be recorded (still warn, but allow the user to continue)
      • Ensure DeterministicEmulation is enforced whenever a movie is queued - #1290
      • Fix System ID for SG1000 and GG - #1246
      • Better anchor items in Play Movie dialog
      • Show last movie frame input in the HUD
    • Lua
      • Add client.getconfig()
      • Add client.getversion(), #1271
      • Add optional position parameters to gui.drawPolygon()
      • Add context menu to Lua console: copy and select all, #1284
      • Fix forms.drawText() horizontal alignment "right" fix
      • Fix cleartype on canvas drawText, fixes #1411
    • Video dumping
      • Fix #1244 - Dumping Issues
      • ffmpeg updates
        • Update to ffmpeg-20181118-529debc-win64-static
        • Make all formats editable (only custom is saved tho)
        • Deduce extension (since -f is required)
        • Make segment numeration the same as VfW has
    • Firmwares config
      • Stop indiscriminate importing
      • Added 'allow unknown import' checkbox
      • Set customization file chooser now incorporates ArchiveChooser - if an inside file is selected this is copied to the global firmwares folder
    • TAStudio
      • Fix major crash issues and exceptions
      • Branch loading now can behave as it does for regular rerecording (Old Control Scheme For Branches menu item, details here)
      • States decay - fix logic for last edited frame
      • Select newly created branch (makes button action experience smoother)
      • Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
      • Make current branch track its new pos upon reordering
      • Fix performance bug from 2.2.2 (#1310)
      • Prevent exceptions with small window size
      • Show branch screenshot on the right if it's offscreen, #1311
      • Keys menu
      • Hide a few computer columns by default
      • Don't create player menus if we don't have players
      • Make state-save hotkeys usable if the slot is empty, just add a branch
      • Allow to disable Load Branch On Doubleclick
      • Fix rec mode dying when appending movie frames
      • Fixes inability to use '<'to get to frame 0
      • Allow to actually unbind markers from input, and unbind by default
      • Don't use branch greenzone after loading it. It's useless because we invalidate it needed anyway.
        • WARNING: If you load a branch that's inside the invalid greenzone area, FrameAdvance or ">" button won't recreate greenzone. Rewind or use Right Mouse Button + Wheel.
      • Fix crashes during seeking
      • Capture greenzone state after loading a branch
→ [multi] BizHawk 2.3

BizHawk 2.3 Released June 24, 2018

  • New Core: ZX Spectrum Author: Asnivor
  • Whats in the box?
    • Emulates the Sinclair ZX Spectrum 16k, 48k, 128k, +2, +2A & +3
    • Accurate Z80A implementation
    • Precise screen timing, floating bus, memory contention and port contention for all models
    • Full keyboard emulation
    • Kempston, Cursor and Sinclair joysticks emulated
    • Full beeper and AY-3-3912 sound emulation
    • Tape device (datacorder) emulation
    • Internal 3" disk drive emulation (found in the +3 model)
    • Currently supports the following tape image formats: *.tzx, *.tap, *.pzx, *.csw, *.wav
    • Currently supports the following disk image formats (+3 only): *.dsk
    • Fully integrated into the Bizhawk ecosystem
    • See the ZXSpectrum menu for all available configuration options
  • New Core: GBHawk (Gameboy and Gameboy Color)
  • EmuHawk
    • Fix #1159 - memory callbacks - active changed only invoked on first add
    • Fix #1088 - Filter out forward slashes game names to fix games such as "Super Mario Bros. / Duck Hunt"
    • Fix #1075 - Fix Rom Status Icon not loading on Saturn
    • Fix xpad triggers to be full rigger instead of half trigger
    • Multidisk Bundler - fix exception when file is in an archive
    • Fix bug where autodump and lua-instructed client exits would vanish the window but linger the process
    • Fix #1168 - Rebooting some cores with Hex Editor open can cause crashes
    • Fix #1156 - Ram Watch - Clear Changes does not refresh changes counter
    • Hex Editor - Speedup FindPrev/FindNext
    • Update to newer 7z
    • TAStudio
      • Make current branch track its new position upon reordering
      • Select newly created branch
      • Makes button action experience smoother
      • Don't drop state above last edited frame
      • Fix greenzone decay failing to drop states
      • Increase Subtitle Maker frame limit
    • Lua
      • Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
      • Fix #1138 - Lua scripts don't draw on the first frame
  • PCEHawk
    • Fix #1175 - Akumajou Dracula X (PCE-CD bug)
    • Fix #70 - PCE-CD - (USA) 4-in-1 Disc - Gate of Thunder - Sound error
    • Fix #771 - Final Soldier (J) screen jumping
    • Fix #554 - PCE-CD Mugen Senshi Valis black screen
  • mGBA
    • Update to latest 0.6 (past 0.6.3 release)
    • Fix #1144 - GBA Lego Bionicle does not have sound
    • Fix #1181 - Fix tilt sensor throwing exceptions
    • Fix #1195 - Audio Keeps Playing Notes after Rewind
  • N64
    • Update to latest GLideN64
    • Update to the latest RSP-HLE plugin
    • Disable Cache Size option in GLideN64, but display the value it forces internally
  • NESHawk
    • Fix mapper 219
  • SMS/GG
    • Implement SMS compatibility mode for Game Gear games
    • Add Port5 variable (link cable) - Fixes Pac Attack
    • GG Terminator needs SRAM for background display
  • Gambatte
    • Fix some mising data in savestates, WARNING - This breaks compatibility with previous savestates!
    • Implement new IRQ behaviors
    • Timing fixes
    • Make initial colors grey scale
    • Make equal length frames false by default, #1176
    • Implement TotalExecutedCycles
  • bsnes
    • Add H and V registers to register lists
  • A2600Hawk
    • Fix special reset cases
    • Add special cases for games that turn off screen to do calculations
  • GPGX
    • Fix #1167 - Move some settings into sync settings
  • Z80 Cpu Core
    • Fix Reset behavior (fixes Aerial Assault)
    • Many accuracy and timing improvements
      • Many cores affected - SMS/GG/SG-1000/Coleco/TI-83
→ [multi] BizHawk 1.13.2 [x86]

BizHawk 1.13.2 Released June 9, 2018

It is a maintenance release of an old BizHawk version, compatible with Windows XP 32-bit

  • EmuHawk
    • Account for linebreaks when measuring the OSD message string
    • Fix single-line OSD messages
    • Fix crashes when dumping AVI with OSD captured
  • Lua
    • Fix crashes caused by lua
    • Capture Lua messages to AVI
    • Add client.isturbo() and client.isseeking()
  • N64
    • Update GLideN64 to latest master
    • Disable Cache Size option in GLideN64, but display the value it forces internally
  • GBA
    • mGBA - Update to the latest 0.6 branch (past 0.6.3 release)
  • SNES
    • bsnes - Send vcounter and hcounter among registers
    • bsnes - Use hdot instead of hcounter in regs output. Fixes #1183 - List SNES scanline position registers in lua
  • TAStudio
    • Do normal seeking while recording. If you go to a frame while recording and unpaused, it will seek to that frame (not touching input since rec mode is suspended), and after it reaches it, it will unpause and restore Rec mode
    • Always assign branch's LagLog when it's loaded. Fixes failure to color GreenZone if a branch without input diff was loaded
    • Unbreak things if user cancels movie conversion on File Open
    • Don't trigger Right Button Up events if Left Button is still held down
    • Update input every new frame we capture. Fixes input recording
    • Stop shrinking branch screenshot popup
    • Smart state gap for GreenZone. Fix #915
    • Disable disk capacity setting
    • Fix #1072 - TAStudio Savestate History Settings Error
    • Fix crash when loading .tasproj with bitmap thumbnails
    • Fix Recent menu #920
    • Remove ability to edit the platform ID when editing the header
    • Scroll to new marker and new branch
    • Don't kill selection per marker removal
    • MarkerView.ShrinkSelection()
    • Fix #1090 - annoyance with follow cursor
→ [multi] BizHawk 2.2.2

BizHawk 2.2.2 Released March 16, 2018

  • Various emulation improvements and bug fixes.
  • TAStudio updates and fixes.
  • New lua functions and libraries.
  • GLideN64 plugin updated to 3.0 release.
  • EmuHawk
    • Fix Reboot Core crashing after Close ROM
    • Cheats - Fix 2 byte return values. Fixes #1060
    • Allow binding xpad triggers as analog controls. Fixes #1054
    • Fix movie backup saving path
    • Hex Editor - ability to swap bytes on multi-byte
    • Core Config - dynamically resize description field to fit text
    • ffmpeg writer - lossless avi command (ffv1, dolphin style)
    • Hotkeys dialog - move autofire closer to autohold
    • Fix #1126 (Autofire Hotkey broken)
    • Improve 6502 trace logging
    • Fix PXM converter #1109
    • Ram Watch
      • Add display type column (#683)
      • Fix column settings, fixes #1137
    • Lua
      • When capturing OSD in A/V, capture gui.text() messages. Fixes #799
      • Fix lua sockets, #1077
      • Fix for #1094 lua mainmemory.readbyterange() issue
      • Implement client.isturbo() and client.isseeking()
      • Implement tastudio input functions and branch callbacks
      • Fix multiline gui.text()
      • Implement emu.getluacore()
      • Fix #1119 (Lua with TAStudio (two host threads bug))
      • Add context menus to Lua Functions window 1122
      • New libraries for communicating with other programs #1080
      • Fix client.openrom()
    • TAStudio
      • Smart greenzone decay algorithm
      • Smart initial state gap for greenzone. Fixes #915
      • Update input every new frame we capture greenzone
      • Stop shrinking branch screenshot popup
      • Fix #1072 (TAStudio savestate history settings error)
      • Fix #1090 (Annoyance with follow cursor)
      • Scroll to new marker and new branch
      • Don't kill selection per marker removal
      • Stop supporting branch greenzone
      • Fix #916 (A last edited frame Greenzone)
      • Fix #913 (Don't save Greenzone in backup files or when auto-saving)
      • Add tooltips to playback control buttons
      • Enable paste menu items when clipboard is available
      • Fix analog values getting stuck in input port for new frames
      • Macros: don't die from colons in paths when saving to file
      • Fix greenzone not being created after you insert right on current frame
      • Allow scrolling/jumping to marker 0
      • TASEditor style controls
        • Alt + column click draws pattern
        • Alt + drawing pattern
        • Selection - taseditor logic
        • Shift/Ctrl keys restructure to taseditor
        • Shift + PageUp/PageDown - move frame courser to next/previous marker
        • Ctrl + Left/Right - add/remove selection at last selected row
        • Ctrl + Shift + Left/Right - add/remove selection at first selected row
        • Shift + clicking draws input from first selected row to clicked cell
        • Lua columns
        • Don't update float edit stuff or cell changes when its not needed
  • N64Hawk
    • Update GLideN64 video plugin to release 3.0, fixes #1053
  • NESHawk
    • FDS - IRQ timing fixes
    • APU IRQ fixes
    • APU Fix Triangle Channel
    • FDS - Fix Behaviour of disk status bit
    • Silva Saga to not think there are existing save games
    • Implement Mapper 63
    • Implement Mapper 43 and UNIF_UNL-SMB2j
    • Fix Mapper 114
    • Fix Kart Fighter (Mapper 116)
    • Fix Pocahontus and Super Donkey Kong (Mapper 182)
    • Various fixes to some unlicensed games
    • Raise cap on cheats to include entire bus size. Fix #1127
  • SMSHawk
    • Add Korea BIOS support
    • Disassembler fixes
    • Fix SP display in debugger/lua hooks
    • Savestate fixes
  • QuickNES
    • Blacklist Joe and Mac (#993)
    • Fix mapper selection
  • C64
    • Fix Scanline IRQs
    • Fixes 4-in-1
    • Fix leaderboard Golf, but Serial Port interrupts need to be done correctly
    • Fix mapper F
    • Updated colour palette values to use the new (Feb 2017) Pepto Colodore values
    • Explain sync settings in the C64 config dialog. Fixes #1091
  • GBA
    • Update mGBA to 0.6.1
    • Support palette settings in mgba, fixes #1042
  • SG-1000
    • Keyboard support for Mark III
  • ColecoVision
    • Add Super Game Module Support
    • Add Mega Cart Support
    • Implement graphics mode 1
    • Fix Turbo Controller
    • Fix noise channel audio
    • Fix audio quality
  • PC Engine
    • Add Cropping Option
    • Fix Display Offset Register Function
  • Gambatte
    • Restore GPU Viewer Functionality
    • Improve emulation and BIOS support
  • A2600
    • Add Driving Controller
  • A7800
    • Fix cart parsing for RAM bank, fixes #1129
    • Fix High score SaveRAM. Fixes #1130
→ [multi] BizHawk 2.2.1

BizHawk 2.2.1 Released October 29, 2017

  • SMS
    • Use the new Z80 core
    • Support EEPROM (93c46) support for SMS
    • Add perhipherals Support for Paddle, Light Phaser, Sports Pad
  • Colecovision
    • Use the new Z80 core
    • Add support for the reset button #992
  • SG-1000
    • Use the new Z80 core
    • Overscan support
  • NesHawk
    • Core improvements and speedups
    • Fix Action 52
    • Support mapper 114 (Aladdin Super Game)
    • FDS Timer IRQ's
    • Update FCEUX palette to FCEUX 2.2.0
    • Fix Mapper 36, (Strike Wolf) #953
  • PSX
    • Fix bug where saving the state cleared the memcard dirty flags, Fixes #1031
  • TI-83
    • Use the new Z80 core
    • Fix power on Behaviour
    • Fix cycle timing
    • Fix timer interrupt frequency
  • PC-FX
    • Improved detection of PC-FX discs
  • bsnes
    • fix SGB mode creates two entries for the WRAM domain (#1012)
  • N64
    • Tracelog now includes delay slot execution. Fixes #789
    • straighten out building of glide64mk2 dll. fixes #1003 #1003
    • Fix minAnalogX and minAnalogY values (D and L inputs for the analog stick were one unit short of full range)
  • GB/SGB
    • Printer support
  • Gambatte
    • Always update half carry flag
  • Atari 2600
    • Always end frames on vsync boundary
  • Atari7800Hawk
    • Implement POKEY support
    • Remove Emu7800
  • Saturn
    • Port fix from Mednafen to fix Super Tempo
    • Fix savestate hash match issue
    • Fix exception when auto-loading a Saturn game
  • Genesis
    • Display lowpass filter range and backdrop color in hexadecimal
    • Finetune lowpass value to 40%, which is what MegaDrive1 has
  • EmuHawk
    • MDS/MDF Disc format support
    • Add an Auto SaveRAM feature (in Config -> Customize)
    • Lua - Implement memory.hash_region()
    • Hex Editor - Fix Cheat display, fixes #1026
    • Cheats - Fix endianess display #1025
    • Fix broken Jump List (#1015)
    • Tastudio
      • Don't trigger right button up events if left button is still held down
      • Don't break if user cancels movie conversion on file open
      • Fixes failure to color greenzone if a branch without input diff was loaded
      • Do normal seeking while recording

BizHawk 2.2 Released August 5, 2017

  • New Core: A7800Hawk
    • Intended to replace the EMU7800 core for Atari 7800 emulation (though EMU7800 is still available as an option)
  • EmuHawk
    • Fix d3d dispmethod crash #947
    • Fix libretro loading
    • TAStudio - remove ability to edit the platform id when editing the header
    • Lua
      • Implement tastudio.getbranches() and tastudio.getbranchinput() (#843)
      • tastudio.getselection() - make key of the lua table an index
      • read("*number") (#940)
  • SMS (various cores)
    • Fix Andre Agassi Tennis (fix Z80 interrupts)
  • NesHawk
    • Fixes hard Drivin'
    • Implement $2004 write glitch
    • PPU: Fix OAMADDR
    • Fix Warioland 2 (unl)
    • Fix Don Doko Don 2
  • PSX
    • Add some more PSX bioses in firmware manager (#941)
  • N64
    • Fix crash in axis constraints application when not connecting any n64 controllers (fixes #946)
  • Snes9x
    • Fix crash when rebooting while paused
    • Add CARTROM memory domain (#943)
  • 32X
    • Fix file chooser opening on unknown .32x files
    • Fix auto-picking a .32x file when it is the only one in an archive
  • Atari2600
    • Fix bitmap demo atext.bin
  • SGB
    • Allow hiding of borders (#938)
  • Saturn
    • Fix Y axis of the 3D controller virtual pad

 

→ [multi] BizHawk 2.1.1

BizHawk 2.1.1

  • SGB
    • Switch from Pizza Boy to Sameboy for the GB emulations parts, fixes a number of sound bugs and other things
  • mGBA
    • Update to 0.6
  • Saturn
    • Add the Ultraman Cartridge Hash/Checksum.
  • 32X
    • Add region select. fixes #929
  • Vboy
    • allow loading savestates made with different non-sync settings
  • PC-FX
    • Implement Pro Pixel mode
  • EmuHawk
    • add 64bit openal .dlls to release packages
    • Tastudio - fix recent menu - fixes #920
    • Fix custom highlighting in listview dialogs (fixes #932)
  • Lua
    • fix #931
    • fix memory leaks in LuaInterface (fully fixes #867)
    • fix io.open with mode "a"
→ [multi] BizHawk 2.1.0

BizHawk 2.1.0 Released July 16, 2017

  • New Cores:
    • 32X (using PicoDrive)
    • PC-FX (using Mednafen)
    • Uzebox (using Uzem)
  • SGB
    • Improved support
  • Atari 2600
    • Paddle support
  • Saturn
    • Multi-disc support
    • Better error message when user tries to load a .bin file directly
  • SNES
    • bsnes - Ignore the "crop SGB frame" setting if SGB is not active
    • Fix some games that require extra bios files by routing them to the bsnes core, fixes Megaman X2 & X3
  • Lua
    • Convert to NLua, fix memory leaks and corruption
    • Allow LuaInterface as an option (Customize -> Advanced) and revert its behavior to what 1.12.2 had
    • Add support for Lua scripts via the command line
    • implement forms.pictureBox()
    • Lua canvas
      • add setLocation()
      • implement getMouseX & Y functions
      • createcanvas now takes additional parameters that specify where the window should be created
  • EmuHawk
    • TraceLogger - Turn off trace logging when closing the tool, fixes #911
    • Fix crash in SNES virtualpad when mouse is used
    • Capture Game Gear flag in movies (fixes tasvideos submisison parser detection)
  • GB
    • Make DualGB run again (been broken since GB bios files were added)
    • Fix pocket monsters

Tagi: Nintendo, Commodore, Atari, Spectrum, Super Nintendo, Nes, Sega, Sony, Nintendo 64, Playstation, Apple, Bizhawk, Gba, C64, Snes, Gb, Saturn, Pce, Multi, N64, Gameboy, Zx Spectrum, Lynx, Master System, Game Gear, Pcengine, 2600, X64

wstecz14/01/2020 23:45
Inne treści związane z tematem
[N64] Larper64 0.2 [N64] Larper64 0.2
Larper64 jest nowym emulatorem Nintendo 64 - zbieżność z wymaganiami Cen64 (cycle exact) zaważył na posądzeniach, iż jest to jedynie jego mutacja. Ponoć, nie... Emulator wymaga, podobnie jak CEN64, pliku pifdata.bin (console rom), który bez trudu znajdziecie w biosach MAME/MESS, obsługuje również jedynie pliki w formacie doctor64 (rozszerzenie z64) - tutaj przyda się ...
[SNES] Snes9x 1.60x DevBuild 29/12/19 [SNES] Snes9x 1.60x DevBuild 29/12/19
Nowy Devbuild emulatora konsoli Super Nintendo - Snes9X z Snes9X AppVeyor. Dawno nie było żadnej testowej wersji, a trochę rzeczy zostało poprawione. Dla dociekliwych. Ostatnia publiczna wersja tego emulatora to Snes9x 1.60
[PSP] DevPPSSPP GITv1.9.3-167-gb2dd3c7e1 [PSP] DevPPSSPP GITv1.9.3-167-gb2dd3c7e1
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[CGB] SameBoy 0.12.3 [CGB] SameBoy 0.12.3
SameBoy jest emulatorem sprzętu Nintendo GameBoy, ColorGameBoy i w przyszłości GBAdvance (być może i coś już odpala, nie trafiłem jednak na nic, co dałoby się uruchomić) napisanym z myślą o Macintoshu, jednak i nam blaszakowcom dostała się wersja (SDL), którą można przetestować. Emulator posiada w końcu GUI pod PC plus całkiem sporą ilość shaderów, można ...
[WIIU] Cemu 1.16.1 03/01/20 [WIIU] Cemu 1.16.1 03/01/20
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU.  Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.
Do ściągnięcia
bizhawk prereqs v2.1.zip
BizHawk-2.3.3-t2e.pl.zip
Dodatkowe informacje
Komentarze

T-shirt "TurboGrapx16"

Retro T-Shirt TurboGrapx16 - męski podkoszulek
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2020 | Krzysztof 'Faust' Karkosza Google+Kontakt