Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Atari 2600, Atari 7800, Atari Lynx, ColecoVision, TI-83 Calculator, Wonderswan, Gameboy Advance, Apple II i dzięki kodowi MednaFen także Sony Playstation i PcEngineFx, emulacji Intellivision i Commodore C64. Program jest zgrabną nakładką na rdzenie poszczególnych emulatorów dostępnych jako niezależne aplikację już od dłuższego czasu.
BizHawk 2.3.3 Released January 12, 2019
- New Core: VectrexHawk
- GCE Vectrex emulator, ready for TASing.
- NESHawk
- Scanline timing and audio fix
- Change '&' to '&' in gamedb_goodnes.txt. Fixes #1667.
- MMC3: Mapper test indicates IRQ was happening one ppu tick too late.
- Fix dendy mode
- SubNesHawk
- Support settings dialog, and VS menu items
- Dump subframe length into movies
- Fix get and set regiesters
- Fix memorydomain callbacks i think
- Atari2600Hawk
- Bug fixes and Improvements
- Fix audio in commando raid
- Fix haunted house
- Fix princess resuce.
- Fix audio bug in Space Jockey
- Add HMCLR delay
- Update ball emulation
- Mapper FA - Fix ram buffer
- Fix Journey Escape #1614
- A7800Hawk
- Only use proper bios
- Update m6532 to match 2600
- Game Gear
- Fix Pro yakyuu, needed EEPROM
- Fix World Derby
- Gambatte
- Dump cycle count into movies
- GBHawk
- 2 and 3 player link support!
- Fix spirou scrolling
- Minor bug fixes
- Color regs writable
- Add RTC offset setting
- N64
- Reduce "pause lag" on Paper Mario (#558) by using CopyColorToRDRAM = 1
- Improve audio throttle behaviorN64
- Memory domains need to be byteswapped, not only rdram/rom
- Added SRAM and FlashRAM memory domain support
- Implement remaining R4300 trap instructions
- SNES
- Fix exception when loading SNES MSU-1 XML file
- Fix TM and TS checkboxes for OBJ in SNES Graphics Debugger
- Fix an issue that caused the TM and TS checkboxes for the OBJ layer to always be the opposite of what is correct.
- C64
- Various emulation improvements/fixes
- D64 fixes
- Implement soft and hard reset
- EmuHawk
- Note: Breaking changes to config file backwards compatibility
- Convert various Tools to use InputRoll from Tastudio instead of standard ListView, huge speed ups in these dilaogs (Ram Watch, Ram Search, Trace Logger, Debugger, etc)
- Drop native .bkm support, .bkm must be imported via Movie Import
- Trace Logger - Fix exception when scrolling
- Fix DPI scaling
- Fix prerequisites dialog
- Option to accept background input only from controller #1396
- Fix tool icon showing on top of EmuHawk in taskbar when autoloading tools (#334)
- Improve logging in shader compilation (#1748)
- Allow getting the version from the command line
- allow suppressing more OSD savestate reports from lua
- Hotkey/controller config: Fix issue where input events get queued and processed by the main form after the dialog is closed
- Option to handle alternate keyboard layouts (e.g. Dvorak) (#1584)
- Hotkey Config: Fix when binding key combination if the modifier is released first (e.g. Ctrl+C with Ctrl released first)
- Fix FFmpeg crash, #1714
- Fix Cheat saving, #1696
- Add 32x to the platform picker (resolves #1507)
- Fix decoding of special characters in game names (#1698)
- BasicBot
- Added Help MenuItem
- Copy Best Input to Clipboard
- Lua
- Default to using luainterface over nlua, memory leaks are resolved and luainterface is faster
- CamHack script for Sonic Advance
- New functions
- tastudio.loadbranch()
- client.invisibleemulation()
- client.seekframe()
- event.availableScopes()
- onmemoryexecuteany()
- Allow disabling frame skip from Lua (#1655)
- Improve docs (#1649, #1675)
- movie.save() - fix optional filename parameter not being used
- implement controller number parameter for joypad.getimmediate() and movie.getinput()
- memorycallbacks - rename domain param to scope to avoid confusion, otherwise it looks like any memory domain will do, log error if a scope is passed in that is not available
- fix memory callback functions on cores with no system bus such as PSX
- joypad.getimmediate() now returns float controls as well as bools
- emu.setrenderplanes() add support for bsnes and gpgx
- Lua Console
- don't throw exception when opening a .lua file if the user has not associated a .lua file with an application. Fixes #1683
- Remember column widths
- fix bugs when using separators
- change Refresh toolbar icon tooltip from "Reload script" to "Refresh" to match the menu item (they do the same action but with different names)
- When turning on lua scripts, first clear registered functions for that scripts (they would still exist if the script exited on its own),
- Don't close the registered functions dialog when a script is toggled and no registered functions are left
- Better detection of script when removing registered functions
- Add Clear all registered function context
- fix crash when toggling scripts while the registered fucntions list dialog is open
- prevent removing of script when a script is highlighted and press delete is pressed the auto-complete box
- Fix reloading a script if it is not enabled
- Fix "reload scripts on load" flag not being check in some scenarios
- Lua functions list - fix copy to clipboard
- Put a cap on number of messages that can hit the console window in a given pass through lua scripts, fixes #376
- Tastudio
- Note: breaking changes in .tasproj compatibility due to converting some files to .json format, a .tasproj file will load but will lose lag history and silently fallback to default settings
- Huge performance improvements (2-3x speed increase)!
- Don't draw on turbo (shift+Tab), huge speedup
- New feature - Horizontal Orientation, allows sideways drawing
- Remove out option to do autorestore on mouse up vs down, make it on up only, and fix autorestore logic errors
- Add a font picker option, fixes #952
- Improve control alignment and fix branches/markers not showing due to DPI scaling. Fixes #1151.
- Fix inflated rerecord count bug
- Allow customizing of many more built in hotkeys
- Show binded hotkey for various menu items instead of the original default value
- Integrate branches with the statusbar slot icons
- Better handling of tastudio interaction with select slot, previous slot, and next slot functions
- Consolidate the two restore defaults menu items. Restore splitter positions when restoring defaults
- Don't nag about inaccurate cores if autoloading a file
- Fix NRE when running a .tasproj through the normal movie system, making changes, then opening tastudio
- Markers - auto-expand column to fix user text
- Branches - fix width calculation when expanding to fix user text
- don't allow resizing columns to a negative width
- Implement shift+up/down to highlight rows
- Don't autosave if default project name, #1599
- Smarter invalidate log on cut/copy/paste type methods
- Fix crash when ctrl+clicking with no previous row selected
- disable [Ctrl+]Home/End hotkeys that are very destructive and easy to click on accident #1600
- Hex Editor
- Slight speed improvements
- Fix Delete hotkey not unfreezing secondary highlighted addresses,
- Restore funcionality to show typing in progress
- Fix crash when typing values into the hex editor with no address highlighted
- Ram Watch
- Fix column sorting when list has separators Fixes #1713
- Flag changes when doing column sort
- Fix some situations where adding ram watches would ask to save changes
- Deselect watches when removing them with the delete key
- Movie importers
- Fix .pjm, .pxm importers (#1723)
- Import the core header key on systems that we check for core when loading the movie
- .mmv - properly import game gear flag
- .smv - convert to using bsnes instead of snes9x
- fix .ymv importer
- .mc2 - properly import pcecd flag, and number of controller ports
- ApiHawk
- Fix bug in GB/GBC detection
- Fix typo: TotalExecutedycles -> TotalExecutedCycles (note: this is a breaking api change)
→ NOWSZY [multi] BizHawk x64 2.9.1 3/05/2023
BizHawk 2.9.1 Released May 3, 2023
Linux port
- fixed last issue in #2951 properly
AppleII / C64
- fixed states sometimes crashing when a disk change actually happens
BSNESv115+
- fixed #3638 (snes_get_board returns empty string)
- fixed #3643 ("No PPU sprite limit" option doesn't seem to work)
Gambatte
- fixed #3648 ([GameBoy Link] Buzzing noise when one of the Players is muted)
MAME
- fixed BIOS selection menu
- added emulation issues and ROM info to RomDetails dialog
- report emulation status via ROM info icon and text
- fixed #3631 (bgaregga locks up the process)
- hide settings for optional dip switches (for now)
- use 0x3ffffffc as framerate numerator, like actual MAME does since 0.254 (fixes MP4 processing on YouTube)
- fixed #3565 (kinst + kinst2 = crash)
- fixed #3615 (rom loading regression)
- fixed crash with games using k001006_device (e.g. windheat)
NESHawk
- fix open bus execution following write instructions (#3633)
Octoshock
SMSHawk
- fix noise audio channel on SMS VDP (LFSR is 16 bit wide) (#3602)
EmuHawk
- fixed #3268 ("Unthrottled" setting burns cpu when paused)
- If a PSX .bin is loaded, try synthesising a .cue
- don't keep multidisk flag on after it was set once
- speedup the PlayMovie dialog
- Prevent annoying waits when using firmware manager with DSi NANDs present
Lua
- fixed #3616 (error loading module in lua (socket.dll))
TAStudio
- speedup column drawing
- fixed bugs with entries in patternsform (#3649)
RetroAchievements
- fixed RetroAchievements rich presence not working
- fixed Jaguar CD homebrew hashing wrt retroachievements
- disabled leaderboard list form
- fixed various crashes and deadlocks
BizHawk 2.9Released April 7, 2023
- Linux port
- fixed various file pickers using case-sensitive file extensions
- added short-circuit to Mupen64Plus loading to avoid error messages and any strange failure state
- enabled menu mnemonics (Alt+X) for MainForm
- fixed inconsistent application of colours from GTK theme when Mono is able to use it
- added Gentoo to Linux run script
- New cores
- MAME
- Arcade-only build of MAME 0.252
- Ares64
- Interim version after v130.1
- Angrylion-rdp for RDP and VI emulation
- Transfer Pak support and N64 Mouse support
- Debugging features: disassembler, get registers, System Bus domain
- SIMD RSP implementation
- N64DD support
- VirtualJaguar
- Jaguar and Jaguar CD emulation
- TIC-80
- core for the TIC-80 fantasy computer, using nesbox's own reference implementation
- SubBSNESv115+
- subframe capable variant of the BSNESv115+ core (#3281)
- A2600Hawk
- fixed crash when pushing Select on Karate title screen
- BSNESv115+
- made this core default in places where the old BSNES core was
- reworked Payload peripheral and fixed Virtual Pads
- improved peripheral selection for P1
- reimplemented MSU1 properly
- added fast DSP and fast coprocessor settings
- fixed crash when loading a savestate after a reset (#3173)
- added region override setting
- added overscan and aspect ratio correction settings
- implemented an
ExtendedGamepad
controller which acts like a normal gamepad with 4 extra buttons
- fixed justifier controller
- added option to disable ppu sprite limit (#3440)
- implemented SNES graphics debugger
- updated internal sameboy version for SGB by linking it to the standalone sameboy core, fix SGB saveRAM
- fixed CARTROM and CARTRAM memory domain names (#3405), provide SGB memory domains, set MainMemory and SystemBus domains properly
- fixed lag detection in certain games
- implemented bsx + bs memory loading (#3457)
- added RTC support (#3577)
- (old) BSNES
- fixed graphics debugger exception when freezing a tile (#3195)
- fixed a possible
IndexOutOfRangeException
in the graphics debugger (#3399)
- also fixed a potential
DivideByZeroException
(#3398)
- C64Hawk
- various savestate fixes
- added SaveRAM support
- CPCHawk
- removed redundant
AmstradCpcPokeMemory
tool
- renamed some bundled firmware files (#3494)
- Cygne
- allowed .pc2 (Pocket Challenge v2) files to be loaded
- Faust
- updated to Mednafen 1.29.0
- Gambatte
- improved MBC1/MBC1M emulation
- improved HuC1 emulation and implement HuC1 IR support
- improved HuC3 emulation and implement support for mapper sound (HuC3 is currently the only use case)
- implemented MMM01 emulation
- implemented M161 emulation
- improved heuristics for various multicart mappers and remove the multicart detection setting (now effectively always true)
- implemented remote control controls, expanded remote control emulation for HuC1 IR and CGB IR (previously only HuC3 IR had this implemented, using a hardcoded value)
- cleaned up the mapper internals, IR, and RTC code
- made various optimizations to the CPU loop and read/write code (around 10-15% performance increase)
- trimmed down initial time settings to a single setting, using total number of seconds
- implemented quirk with bit 4 of rLCDC, fixes cgb-acid-hell testrom compliance
- fixed sprite priority in CGB-DMG mode
- prevent crashes due to "negative" numbers being added to the sound buffer pointer (#3425)
- fixed audio output being too quiet (#3338)
- added a CGB color correction option using the same formula as SameBoy, and made that the default
- time fixes (long periods of pausing causing rtc overflows in real time mode; time incorrectly advancing when loading in a save file)
- GBHawk
- fixed Code-Data Logger crashing due to typo'd mem domain name (#3497)
- fixed wrong MBC5 mapper being given a battery
- Genplus-gx
- stopped byteswapping Z80 domains (#3290)
- changed default peripheral to 3-button Genesis gamepad (#2775, #3262)
- added option to disable ppu sprite limit (#3440)
- prevent svp dereferences when not using an svp cart (#3297)
- give NHL 96 (Genesis) SRAM (#3300)
- fixed disc swapping, re-enabled the disc buttons
- fixed disabled layers being wrongly re-enabled on a load state (#3388)
- fixed pattern cache invalidation (#3363)
- HyperNyma
- updated to Mednafen 1.29.0
- Libretro
- rewrote Libretro host implementation, fixing some crashes, adding memory domains, and slightly improving performance (#3211, #3216)
- fixed input display (#3360)
- implemented needed environment functions for resolution changes
- added reset support (#3482)
- melonDS
- updated to interim version after 0.9.5
- fixed SaveRAM not getting written to disk when unloading/reloading core (#3165)
- implemented threaded renderer support
- replaced darm with a new DS centric disassembler, fixing various issues with tracing/disassembly
- r13/r14/r15 reported as sp/lr/pc for tracelogs
- split ARM7/touch screen polls to an "alt lag" variable and added a setting for whether to consider this "alt lag" (#3278)
- reduced state size a bit
- improve audio resampling; get rid of libspeex dependency
- added missing TMD for Zombie Skape, improved error message when TMD cannot be found
- ensured firmware settings match up with sync settings if real firmware is not used (#3377)
- did various internal cleanups
- add TCM memory areas for melonDS core (#3420)
- added Clear NAND setting
- added dsiware saveram support
- mGBA
- updated to interim version after 0.10.0
- fixed a softlock in Hamtaro: Ham Ham Heartbreak (#2541)
- implemented save override support with EEPROM512 and SRAM512
- correctly account for multiboot GBA ROMs (#3421)
- Mupen64Plus
- always savestate expansion pak regardless of settings, resolves some desyncs/crashes due to shoddy no expansion pak implementation (#3092, #3328)
- fixed changing expansion pack setting
- added angrylion as yet another graphics plugin
- fixed mistake in angrylion implementation (#3372)
- NeoPop
- updated to Mednafen 1.29.0
- NesHawk
- relaxed restriction on VRC1 PRG registers, so they can be larger than the original VRC1 chip allows (for rom-expanding hacks)
- fixed PGR writes for VRC1 not using mask for address
- fixed SXROM detection (#3168)
- fixed crash for Namco 163 mapper (#3192)
- "un-implemented"
ICycleTiming
so that NesHawk no longer tries to use the cycle timing intended for SubNesHawk
- Nymashock
- updated to Mednafen 1.29.0
- fixed disc switching
- fixed light guns (#3359)
- wired up rumble support
- improve analog input range (#3528)
- SameBoy
- updated to interim version after 0.15.7, fixing some bugs (#3185)
- added GB palette customiser (#3239)
- wired up rumble support
- exposed audio channel enable/disabling
- .GBS support
- Saturnus
- updated to Mednafen 1.29.0
- fixed disc switching
- fixed light guns (#3359)
- SMSHawk
- fixed
InvalidOperationException
when using SMS peripherals (#3282)
- fixed screechy/static audio during Sega logo in Ys (Japan) (#3160)
- Snes9x
- fixed typo in sound settings bitfield (#1208)
- T. S. T.
- updated to Mednafen 1.29.0
- TurboNyma
- updated to Mednafen 1.29.0
- Virtu
- fixed some internal state not being overwritten by savestates
- changed RTC to use deterministic time when recording instead of (host) system time
- changed up AppleII's "main ram" domain, added aux ram domain
- added SaveRAM support
- VirtualBoyee
- refactored core to use the same Nyma system as the other Mednafen ports
- updated to Mednafen 1.29.0
- ZXHawk
- removed redundant
ZXSpectrumPokeMemory
tool
- renamed some bundled firmware files (#3494)
- EmuHawk
- fixed keybinds not working after waking from lock screen on Windows (#3161)
- added warning when current firmware customization does not match the one specified in the movie header (#2498)
- refactored memory poking, allowing negative values for fixed-point watches and fixing other bugs (#3175)
- fixed
.gmv
importer not setting the core name in the .bk2
header
- fixed regression where screenshots from some cores were transparent (#3166)
- fixed Lua referencing a core after it's unloaded, making scripts crash (#3226)
- made DirectX optional on Windows (it's still in the prereq installer because it's usually faster)
- fixed opening roms from "jump list" in Windows shell / file manager (#3224)
- improved UX of loading a savestate from an older (or newer) version
- fixed shaders' height being used for width
- finished UX for merging/unmerging LShift+RShift and other modifier keys (#3184, #3257)
- fixed
.dsm
importer which relied on non-deterministic Dictionary
(hashmap) ordering for axis names, also parse RTC in DsmImport
- stopped offering to remove missing file from recent roms when it's not actually missing, just failed to load (#3006)
- fixed hotkeys triggering accidentally in Virtual Pad on Windows (#3087)
- increased precision when tweaking axis sensitivity/deadzone (#3038)
- fixed category radio buttons being cut off in Messages config
- restored "priority" option for U+D/L+R policy, and made it the default again (#2752)
- refactored firmware config so the acceptability status icons make sense (#3157)
- fixed Screenshot (raw) -> Clipboard not showing keybind hint
- added UI for editing any* core's settings/syncsettings without it being loaded
- fixed strange behaviour when trying to extract archive which contains folders
- bumped FFmpeg to 4.4.1, added auto-download to Linux port (#3259)
- reordered Config -> Preferred Cores submenu
- removed some unnecessary prompts to reboot core
- moved "Save Window Position" for main window to Config -> Display... -> Window and added a "Stay on Top"
- fixed Windows version detection and enabled warning for unsupported versions (#2972, #3194)
- fixed some systems not having a name to display in the window title
- fixed MSX rom loading
- made file extension check for disc images case-insensitive
- added warning dialog when running as Superuser/Administrator
- fixed overlapping UI elements in Config -> Controllers... when Windows UI scale is not 100% (#2605)
- fixed overlapping UI elements in Record Movie dialog when Windows UI scale is not 100% and on Linux (#2605)
- fixed the autoselection of a movie when opening the Play Movie dialog
- fixed
%recent%
being expanded to the wrong path
- fixed window title being blank when chromeless mode is enabled
- improved handling of host sound init failure
- added prompt for if you start movie playback while cheats are enabled (#3389)
- improved cheat editing UX
- removed default bindings for virtual keyboards
- updated virtualpads immediately when the movie status changes between read-only and record mode
- fix key releases not getting handled correctly when modifier keys are pressed (#3327)
- fix a crash when selecting user shaders (#3495)
- fix gamedb loading not blocking when loading a rom, potentially causing a miss with a slow hdd (#3489)
- fix crashes when setting absurdly large padding values (#3321)
- make
DisplayConfig
defaults button set padding back to 0
- add auto save state on close (#1861)
- zstd compression is used instead of deflate compression where possible (rewind, .wbx cores, internal resource files, binary blobs in movies, savestates, etc)
- hardware accelerated CRC32 and SHA1 algorithms are used if the user's hardware allows it
- add hash for newly discovered GBC-GBA bootrom
- removed gongshell, added "simple" code for opening win32 context menu (gongshell's only actual use) (#2261)
- fixed firmware fields with a dummy checksum using the wrong firmware info (#3159)
- fixed "Toggle All Cheats" hotkey behaviour
- did minor refactors to byteswapping (N64 rom loading and Lua bit library)
- implemented RetroAchievements support (#3407)
- fixed pause at end of movie when playing a tasproj without tastudio
- fixed NaN values displaying in RewindConfig, use system's canonical framerate for rewind duration estimate
- various NES PPU viewer fixes
- updated Windows version check to reflect 8.1 EOL
- fix audio not getting muted when opening modal dialogs (see #3545)
- added hotkey for toggling on-screen messages
- renamed quicksave slot 0 to 10
- strip "SHA1:" and "MD5:" when copying lines in the log window
- have TAS profile also enable NDS BIOS
- improved DisplaySurface performance (#3517)
- fix malformed PC Engine gamedb entry ("Sounds" was interpreted as the sysID)
- add N64 to multidisk bundler list
- add some sort of documentation for B/V gamedb flags
- hide debug tools from Tool Box and add ext. tools
- added Magnum (FBX) and Wavebeam NES palettes
- added
--userdata
CLI flag
- added .cdi support
- fixed window title after loading rom via FW config (#3581)
- clear
MovieSession._queuedMovie
if rom load fails (#3582)
- .bin file Mode2/2336 support (#3387)
- added keybind (hardcoded) for MainForm context menu
- persist A/V settings to disk properly (#1226)
- fixes and improvements to SNES lightguns
- RAM Watch
- fix CTRL+A not working properly
- RAM Search
- added Select All/None
- switch
_watchList
from a List to an Array (faster)
- fix hang with "Go to Address" dialog in RamSearch (#3384)
- Hex Editor
- fixed incorrect handling of big / little endian (#3516)
- disabled "Save [to rom file]" when not looking at rom
- TAStudio
- fixed "Select between Markers" hotkey not working
- fixed
.tasproj
headers being written differently based on locale (i.e. ',' instead of '.')
- don't autorestore if current frame remained valid
- refactors for selection in
InputRoll
, standardising behaviour of Select All and Insert Separator buttons
- resolve some inputs showing ! in Nymashock and hide some columns by default
- when starting new
.tasproj
from SaveRAM, don't clone SaveRAM twice
- fixed modifier key check in
TAStudio.TasView_MouseDown
- added 'Edit marker frame' feature
- fixed
ArgumentOutOfRangeException
when loading TAStudio with cheats
- improved input copy/paste behavior (#3506)
- fixed incorrect behavior when switching systems and improve handling of
default.tasproj
(#3462)
- improved clarity of label texts in custom color dialog (#2119)
- fix KeyLog not being respected in TAStudio and custom LogKey getting discarded (#2843)
- Lua
- replace the two lua engines with an updated version of NLua, backed internally by native lua 5.4.4
- update lua documentation in reflection of new lua features
- rely on a system provided lua 5.4 .so (or lua 5.3 if needed) when on Linux, resolving issues due to providing our own lua
- various changes due to real integer support in new lua
- deprecate bit library functions which have direct operator counterparts in new lua
- add in a migration helper for lua bitwise ops (put
bit = (require "migration_helpers").EmuHawk_pre_2_9_bit();
at top of file)
- added arguments to memory callback functions (cb will be called with addr, val, flags)—check
event.can_use_callback_params("memory")
when writing polyfills
- fixed setting size of Lua Forms (#3034)
- fixed encoding bug which caused e.g. Japanese text to become mojibake/garbled (#190, #2041)
- fixed the
forms.*
functions for LuaPictureBox
es erroneously affecting every form instead of the one specified (#3395)
- renamed (deprecated)
event.onmemory{read,write,exec,execany
} to event.on_bus_{read,write,exec,exec_any
} (#759)
- added
bizstring.pad_{start,end
} convenience functions
- changed Lua Console to trigger a clear of drawing surfaces and the OSD when removing a Lua script, and to reset padding when removing the last script
- fixed
require
not looking in Lua dir on Linux
- added "Clear Output" button to Lua Console
- fix documentation error in
client.gettool
- set
Form.Owner
to MainForm for Lua-made forms
- fixed wiki export, add more notes to fill in some of the holes
- documented frameadvance loop
- documented socket response format
- fixed possible crash in print (#3513)
- fixed
mainmemory
lib keeping reference to unloaded core's memdomain
- suppress updates while rebooting core (#3424)
- fixed various things in the LuaConsole (#3476)
- fixed unwrapped lua exceptions not being correctly thrown
- properly handle errors when running a lua script, using Resume/Yield methods added to the LuaThread class (see https://github.com/TASEmulators/NLua/commit/f904fa0d53b06c67dd8e9b409dcbb9fa8aa721f2)
- fix mainmemory.write_bytes_as_dict
- Pass through input/hotkeys while Lua form is focused (to restore previous behaviour, call
forms.setproperty(form_handle, "BlocksInputWhenFocused", true);
)
- fix PictureBox when width or height is null
- use LuaPictureBox' custom resize in all cases
CloseRom
acts like rebooting the core, so make it just reset Lua libs (fixes #3226)
- fix detaching registered functions
- support marshalling arrays of length 0 through BizInvoker, fixing a crash with lua
- fixed
event.onmemoryread
behaviour under mGBA (#3230)
- improved how removing callbacks from within a callback is processed (#1823)
- have
MemoryDomain
inherit IMonitor, which can be used to avoid waterbox overhead for many nonsequential memory accesses (already used internally to speedup RAM Search and some lua functions; no-op for non-waterbox cores) (#3296)
- ApiHawk
- improve error message for
IToolFormAutoConfig
ext. tool missing menu
- merged
IGameInfoApi
into IEmulationApi
, and some other minor API method signature changes
- changed injector to include non-public properties when looking for
ApiContainer
- deprecated some
ExternalToolApplicability.*
attributes
- added
IMovieApi.PlayFromStart
/movie.play_from_start
(#384)
- added
saveChanges
parameter to IMovieApi.Stop
/movie.stop
- fixed edge cases for
MemoryApi.{Read,Write}ByteRange
/{memory,mainmemory}.read_bytes_as_{array,dict
}/{memory,mainmemory}.write_bytes_as_array
- added
IUserDataApi.Keys
/userdata.get_keys
- fixed trying to load tool Forms when services aren't satisfied, causing NREs (#3329)
- fixed HTTP and sockets not being initialised in time for tools autoloaded on startup
- added "memory" of which ext. tools the user has vetted so the prompt does not appear when restarting EmuHawk
- added length prefix to
ICommApi.Sockets.SendScreenshot
/comm.socketServerScreenShot
to match SendString
/socketServerSend
- return success bool from
OpenRom
APIs (#3514)
- have
IMovieApi.Stop
implementation use MainForm.StopMovie
- fix
--open-ext-tool-dll
- made ext. tool build and run scripts pass args through to dotnet
- deprecated `IGuiApi.DrawText` in favour of new method `PixelText` to match Lua
- made `ApiContainer` props `MemoryEvents` and `MemorySaveState` return `null` if req. services unavailable
- Use bulk peek in
IMemoryApi.{ReadByteRange,HashRegion
}
- Basic Bot
- added warning when loading a
.bot
into the Basic Bot which was made on a different game or system, or on an older version
- increased max frames from 999 to 9999
- added NOT operator
- fixed anchor points and a misaligned label
- fixed code logic error for 3 way tie breakers
- refactor
BasicBot.IsBetter
- fixed issue where the Copy button was not toggled on/off properly
- change addresses to
ulong?
(fixes empty address fields being saved as 0x0
)
- Debugger
- fixed the "To PC" button not updating the disassembler view
- fixed breakpoint crash with mGBA (#3287)
→ NOWSZY [multi] BizHawk x64 2.8 19/02/2022
BizHawk 2.8 Released February 19th, 2022
- Misc. changes to EmuHawk:
- fixed various bugs with the Paths config dialog
- fixed "Close and reload ROM" in Firmware Manager crashing if it was opened from missing FW dialog (#3054)
- fixed hotkeys triggering accidentally when typing in Virtual Pad fields (#3087)
- fixed typos which broke INTV, NES, and PSX gamedb lookups
- fixed known good Saturn BIOS choices marked as unknown (#3095)
- updated list of Sega CD / Mega CD BIOSes in firmware database
- many gamedb additions and updates
- fixed RAM Search difference fields can't fit all possible values (#3117)
- fixed `File` > `Load State` > `Auto-load Last Slot` breaking movie recording/playback (#2384)
- fixed .dsm importer
- fixed .smv importer nagging about core choice thousands of times (#3022)
- fixed .vbm importer
- made OSD message duration (time to fade) configurable in UI, and allow API calls to override it
- added option to split RAM Watch entries (#1024)
- fixed drag+drop bug (#1483)
- made `Config` > `Customize...` > `Pause when menu activated` behave consistently
- fixed overlapping UI elements in Debugger (#3026)
- tidied up numbering of save slots and TAStudio branches (#3112)
- fixed `ObjectDisposedException` when triggering single-instance passthrough
- fixed throttle edge cases
- fixed edge cases where post-frame tool updates would run twice after a frame advance
- added more logging and warning dialogs for edge cases
- many smaller fixes and even some frontend speed optimisations (not sarcasm, this is a first)
- Linux port:
- added support for PSX (see Nymashock below) and technically N64 and TI-83 (see Ares64 and Emu83 below)
- fixed various problems w/ alignment and size under Mono
- added Nix expression for reproducible EmuHawk (and DiscoHawk) builds without dependency issues
- TAStudio:
- re-enabled editing of movie comments (#3063)
- added an edit dialog for TAStudio palette (#2119)
- fixed branch screenshots (#1513)
- fixed weird edge case putting TAStudio in an unaccounted-for state (#3066)
- fixed error when autoloading a rom and TAStudio AND a .tasproj for a different rom
- fixed incorrect behaviour when jumping to frame 0
- Lua/ApiHawk:
- added support for `"#RRGGBB"` format when parsing colours ("luacolor" in docs) in Lua API
- fixed `joypad.setfrommnemonicstr` not working without reinitialising MovieSession (#2525)
- DiscoHawk:
- New and graduating cores:
- Nymashock:
- new PSX core ported from Mednafen (like Octoshock, though this is newer and more easily updated)
- SameBoy:
- new ported GB/C core with comparable accuracy to Gambatte and GBHawk (not to be confused with the SameBoy SGB core in older releases)
- Emu83:
- BSNESv115+:
- BSNESv115+ (the "new BSNES port") is no longer experimental
- fixed Hex Editor and others using read instead of peek (#3060)
- implemented memory callbacks
- fixed ram and rom memory domains
- increased MmapHeapSize to prevent crashes, affected Star Ocean
- refactored latching to improve dumping/verification
- reduced savestate size (increased frequency for TAStudio/rewind)
- improved speed of fast ppu check
- MSXHawk:
- MSXHawk is no longer experimental
- implemented more hardware/mappers
- added Linux port
- Ares64:
- 2 new experimental cores ported from Ares: one for casual play which is slow and desync-prone ("Performance"), and one for TASing which is even slower but will sync ("Accuracy")
- Other cores:
- A7800Hawk:
- fixed nondeterminism caused by incorrect savestate code
- fixed Basketbrawl and summer games
- fixed off pixel detection in write mode, affected baby pac man
- Atari2600Hawk:
- fixed audio issues, affected ms pac man
- Gambatte:
- updated core
- fixed error when attempting to write to some registers e.g. with the Debugger (#3028)
- fixed crash on Linux
- refactored GambatteLink to be more modular and add support for 3x/4x
- added proper memory callback scopes for link play
- enabled disassembly in link play
- allowed linking w/ GBC cart IR
- stopped using fine-grained timing for link play when the link is disconnected
- added more scopes for memory callbacks
- GBHawk:
- updated GBA startup state, affected Konami collection vol. 4
- fixed link play, affected perfect dark
- Genplus-gx:
- added support for SRAM larger than 8MB (#3073)
- prevented crash when loading Debugger (#2769, #2958)
- Handy:
- fixed crash on Linux (#2425)
- IntelliHawk:
- adjusted sme timings and fixed accesses to registers, affected motocross
- cleaned up CPU, fix trace logger and throw less exceptions
- fixed intellicart, affected various homebrew roms
- fixed MOBs with x-coord 0 being visible, affected bowling
- fixed overflow flag calculation, affected checkers and reversi
- more compatibility work
- MAME:
- stopped treating warnings as errors
- set System Bus correctly
- melonDS:
- updated core, adding experimental DSiWare support
- enabled memory callbacks
- fixed empty strings in firmware settings preventing roms from loading (#3030)
- Mupen64Plus:
- fixed haptic feedback causing movie playback to crash
- enabled GLideN64's texture wildcard support (#3104)
- NesHawk:
- added mapper for Pokemon bootlegs
- fixed not parsing iNES v2 headers (#3082)
- other small accuracy improvements and bugfixes
- O2Hawk:
- fixed blobbers and Popeye
- PCEHawk:
- fixed crash related to framebuffer resizing (#3018)
- SMSHawk:
- fixed sprite collision inaccuracy (#1611), affected Ecco the Dolphin
- fixed Fray (vert lock update)
- fixed SMS backdrop colors
- fixed ys (JPN) by emulating VRAM masking bit
- improved SG-1000 8kb ram adapter emulation
- VectrexHawk:
- implemented 64K bank switching
→ NOWSZY [multi] BizHawk x64 2.7 12/11/2021
BizHawk 2.7 Released November 12th, 2021
- New Core melonDS!
- Linux
- Fix Basic Bot
- SGB
- Sameboy is removed; Gambatte is the new default SGB core
- Gambatte
- fix Cart Bus Pullup setting
- update gambatte upstream
- GBHawk
- Set bk2 movie CGB flag properly
- Fix GBHawk settings dialog not appearing
- NesHawk
- Increase IRQ delay in mapper 48 to fix graphics glitch in Jetsons
- Fix Zelda SaveRAM (#1623)
- Give Jump II initial SRAM of 0xFF
- Fix Tsuri Kichi Blue Marlin Hen
- Atari7800Hawk
- Fix nondeterminism issues (reported for Choplifter)
- Atari2600Hawk
- SMS
- Balance audio better (#2814)
- Add SRAM to Terminator (#2966)
- fix pop breaker
- PCEHawk
- PSX
- Update octoshock to Mednafen 1.27.1 (#2989)
- Bsnes-v115
- Fix snes graphics debugger getting permanently hidden (til app is restarted) (#2950)
- EmuHawk
- Group SGB in with GB/C in PathConfig (#2992)
- Encode screenshot as JPEG when it has the extension (#2982)
- TAStudio
- Fix TAStudio not loading saved branches (#2640)
- Add confirmation modal when launching TAStudio during casual play
- Do not seek when needing to load greenzone on paint
- Fix Frame Number Hover (#2811)
- Lua
- implement client.get_approx_framerate()
- implement save_image_to_disk() to Lua canvas (#2744)
- Discohawk
- Fix HAWK Commandline option (#2947)
- Fix freezing when extracting music (#2952)
- Multi-thread audio extracting
- ApiHawk
- Implement client api GetApproxFramerate()
→ NOWSZY [multi] BizHawk x64 2.6.3 01/10/2021
BizHawk 2.6.3 Released October 1st, 2021
- Updated nyma cores to Mednafen 1.27.1
- TurboNyma
- fixed #2873 - Mnemonic display for PCECD shows ! instead of the II, III, IV and VI buttons as well as the mode "buttons"
- BSNES
- Fixed #2856 - SNES Super Scope gives an exeption error
- Added sa1_iram memory domain for new bsnes
- Fixed #2942 - Adaptating the bsnes gamma ramp shader
- Mupen64Plus
- Added haptic feedback passthrough (with rumble pak enabled in controller settings, look in keybinds after analog)
- Fixed #2808 - Support null (any) address for N64 breakpoints
- Updated GLideN64
- Added new GLideN64 settings: BackgroundsMode, txEnhancedTextureFileStorage, and txHiresTextureFileStorage
- fixed #2864 - N64 PAL roms in .n64 format are treated as NTSC
- NESHawk
- Fix mapper 88 mirroring. Closes #2847
- Improve power on state accuracy
- mGBA
- Fixed #2805 - memory hooks (event.onmemorywrite) not being removed properly
- Fixed #1112 and #1870 - Add Game Overrides as a Sync Setting (including rtcEnabled)
- ZXHawk
- Overhaul datacorder and cassette loading code. This should now be more accurate and fixes a number of loading isues with particular games and loading schemes. Fixes #1446
- Gambatte
- BizHawk changes mainlined into upstream gambatte-core, which is now split from gambatte-speedrun
- Linux support added
- full HLE SGB mode implemented in Gambatte, better than SameBoy
- no BIOS accuracy improvements and HLE of CGB-DMG colors (restoring to original Gambatte behavior of hacking in the post BIOS state)
- Expose isCgbDmg + add isCGBDMGMode instead of isCGBMode to movie headers if active
- Tracelogger fixes #2710 #2701 #2902
- Open Bus Emulation
- Use dumped uninitalized AGB WRAM for AGB instead of CGB initial RAM layout
- fix rare crash when changing window when the LCD is disabled and an hdma was requested within that lcd disabled period, #2919
- initialize controller once on core construction and require core reboot to change it, #2921
- automatically create missing BIOS files by patching files you already have (GBC<->GBA, DMG<->MGB, and SGB2<->SGB1)
- various other improvements to accuracy, savestate consistency, and stability
- VirtualBoyee
- Update to Mednafen 1.27.1
- Added options for virtualboy to only show left or right screen
- ColecoHawk
- fixed Virtual Pad schemata
- EmuHawk
- Fixed #2747 and #2077 - improper handling of file paths
- fixed #2787 - unable to open roms in EmuHawk via File Explorer on Windows
- fixed #2759 - strange behaviour of minimised windows on Windows
- fixed #2435 - tab labyrinth in `Config` > `Paths...`
- fixed #2643 - include frame numbers when copying rows in TAStudio
- fixed #2784 - xbone or gamepads pretending to be xbone are detected as two gamepads
- prevent crashing when unplugging gamepads using DirectInput+XInput method
- rewrote most of the OpenTK gamepad code and some of the DirectInput+XInput gamepad code, probably fixing obscure bugs
- respect system chosen for file ext. (i.e. `Config` > `File Extensions...`) when loading an archive containing a single file
- Fixed Basic Bot
- RAM Watch
- Added HandleWatchSizeSelected() to allow user-initiated watch size changes to be ignored if they reset the setting to the same value. fixes #2857
- Rewinder
- fixed #2463 - config option for rewinds every fixed number of frames
- Fixed #2826 - bad interaction between rewind+movie+savestates when using delta state rewinder
- Fixed #2877 - rewinds sometimes drifting 1 frame forward when loaded
- Lua
- allow loaded ext. tools to be queried via client Lua library / IToolApi
- Make sorting optional for forms.setdropdownitems
- fixed #2844 - new lua functions for memory and mainmemory: read_bytes_as_array / write_bytes_as_array / read_bytes_as_dict / write_bytes_as_dict
- added event.onconsoleclose to Lua API
- allow most of the mmf Lua library to be used without passing --mmf on the command-line, and add some helper functions to it
- fixed #2940 - made client.openrom behave like client.reboot_core
- Debugger
- fixed #2760 - prevent crashes when minimizing and other cases
BizHawk 2.6.2 Released May 25th, 2021
- Set all cores to update Frame counter post-emulation. NOTE: This is a sync breaking change for MGBA movies using RTC, as the time sent to the core was the pre-incremented time.
- mGBA
- Gambatte
- Fix RTC on Hard Reset
- MBC3 Fixes
- Support setting inital RTC state during a movie recording
- Fix layer masking
- Move layer masking to sync settings (these settings affect sync)
- Block toggle layer hotkeys when movie recording
- Update GBA modeswitch timing and testROM accuracy
- Fix autodetection of console mode
- Add wisdom tree mapper suport
- clarify sync settings (#2688)
- GBHawk
- Fix OAM DMA Bus Conflict emulation (#2709)
- #2715, still needs vram open bus fix but that's seperate
- NesHawk
- Add missing mapper variable to state for some pirate games
- O2Hawk
- Fix PAL time calculation (#2684)
- PCE
- Fix default PCE gamepad bindings (fixes #2720)
- Fix crashes in PCE debugger
- N64
- Add N64 plugin categories (#2729)
- Fix memory.read to allow addresses 0x80000000..0xFFFFFFFF (#1734)
- GPGX
- Add missing menacer keys (#2718)
- Intellivision
- SMS
- C64
- Implement memory hooks (#2726)
- EmuHawk
- Fix FormatException on startup on certain locales (#2716)
- Fix GB Layers not toggling (#2491)
- Add utvideo to ffmpeg dumper
- Movies - respect LogKey of loaded movie
- Firmware Config - don't treat known-but-bad as good (#2224)
- Rewinder
- Fix bug where nothing happens on the first press when frame interval is 1 (#2667)
- Add delta compression option (Good size reduction for some cores, less useful for others)
- Ram Watch - fix autoload
- Hex Editor - .tbl file loading - clear table before loading a new one, ignore empty lines in file
- Debugger - Add rgbds syntax for GB/C disassembly (#2706)
- CDL - Fix SNES core crash on load (#2662)
- Fix Log Window (#2694)
- Lua
- Accept all 4 colour formats in all Lua functions (#2602)
- Support swapping input using joypad.set() and joypad.get()
- client.seekframe - Prevent hangs from trying to go backwards
- lua socket fixes (#2194, #2671)
- MovieClock.lua - use cycle based time for Gambatte/SubGBHawk (#2708)
- TAStudio
- Fix auto-restore bug where auto-restore position was not set correctly the first time using it after auto-restore usage earlier in the movie
- Fix broken tastudio when selecting "New from the File" menu item and saving changes when asked
- Fix autoload
- Fix Converting to bk2 resulting in unsaved changes never asterisk appearing (#2583)
- Branches
- Fix branch loading (#2640)
- Fix hotkeys
- Fix right-clicking a branch when the contextmenu was already open would throw an exception
- Branch view will now scroll to the updated branch when using hotkeys to update a branch
- Fix exception, scroll to branch on updating branch and fix #2645
- Make load branch hotkey deselect all but one branch
- Add initial marker in frame 0 when loading older tasprojs (#2693)
→ NOWSZY [multi] BizHawk x64 2.6.1 22/02/2021
BizHawk 2.6.1 released February 21st, 2021
- Linux
- Fix trying to use DIrectInput (2607)
- EmuHawk
- Fix single instance mode (#2577)
- Update default hotkey bindings to use new names (#2576)
- Limit attempts to dearchive to files with extension .zip, .7z, .rar. (#2587)
- Rename and clarify Alternate Sync (#1398)
- Fix clock throttle being 60fps for all systems (#2580)
- Fix multi-disk bundler
- Fix resizing controller config dialog
- Tastudio
- Fix savestate corruption bug introduced in 2.6. This bug causes desync issues on most cores!
- Refresh view when pausing with middle-click
- Lua
- Fix client.reboot_core()
- Fix drawing during onframeend() event handler (#2595)
- VectrexHawk
- Report 50fps in the Play Movie dialog
- GPGX
- Fix VDP Viewer screenshot feature (#2596)
- NesHawk
- Fix Wagyan Land 2 Graphical Bugs
- FIx mapper 90
Popeye (Parker Brothers, 1983)
BizHawk 2.6 Released January 17th, 2021
- New Core! Odyssey2 core is offically released
- Update nyma cores to Mednafen 1.26.1
- See Mednafen release notes for full changes. (Mostly just Sega Saturn)
- Saturnus
- Fix cart detection (#2513)
- Fix independence Day soft lock (Fixes #2162)
- Fix .xml loading Fixes #2557.
- mGBA
- Gambatte
- Update libgambatte to r729+
- Support GB layer toggling
- Add GB object viewer
- Various updates from gambatte-speedrun
- PSX
- Add System Bus memory domain
- Fix debugger window crashes when adding a breakpoint
- Use Octoshock's built-in disassembler
- Support memory execute callbacks
- Have memcbs include actual values
- Fix can't accept PSX rom converted from DiscoHawk (#2478)
- GBHawk
- Accuracy improvements
- HDMA fixes
- Implement reads for GBC visualizer
- Change initial ram state
- Double Speed mode fixes
- Properly fade to white in GBC mode
- Mode 1 overhaul, fixes several bugs
- Update bad SRAM access emulation
- Open bus behaviour on locked SRAM
- Multi-cart check for bomberman selection
- Window timing bug fixes
- Sprite timing bug fix
- Add Game DB entry for Litti's Summer Sports
- Fix debugger disassembler
- Implement LCDC write glitch for gbc-acid-hell
- SubGBHawk
- Save audio cycles in SubGBHawk where it's needed, fixes state integrity checker in TAStudio
- bsnes
- Make ROM memory domain writeable (Use at your own risk)
- add CARTROM-DB and CARTROM-D blocks to CDL
- Fix PAL detection (#2503)
- NESHawk
- Change NES framerates (#2460)
- GPGX
- Allow writing to rom memory domains
- EmuHawk
- Linux
- Fix Xbox one controller stops working, (#2429)
- Fix overlapping/duplicate controls in FirmwaresConfig's menu
- Fix crash when clicking on column headers in FirmwaresConfig
- Support Oem102 keyboards
- Fix alt-keyboard-layout mode crashes
- Add an option to capture the Lua without capturing the full OSD, when AV recording
- Don't clear input when changing ROM (#2453)
- Fix GBA Game Shark code conversion (#2545)
- Cheats - Fix Changing selected row with arrow keys doesn't update side pane (#2550)
- GB GPU Viewer - Bounds check tile drawing for OBJ window, seems to resolve random crashing
- Fix SyncSettings type cast error during Rom load
- Ram Search - fix crash when deleting addresses
- Lua
- Implement joypad.getwithmovie()
- Deprecate emu.getluacore in favour of new func client.get_lua_engine
- Fix reverting current directory
- Fix client.reboot_core() (#2571)
- Fix MovieClock.lua ui, also use current frame count instead of movie length
- TAStudio
- Support drive states
- Fix state gap when frame advancing and painting input
- StateManager fixes
- Do not attempt to report >100% seek progress (This could happen if the user starts a seek which results in loading a savestate past the frame previously being seeked)
- Fix scrollbar behavior
- Cell selection fixes
- Fix opening TAStudio after starting a .tasproj
- Undo history fixes
- Debugger: Fix scrolling in disassembly view
- Virtual Pad analog stick: Fix changing x axis name (#2467)
- Movies
- Pass SRAM to emulator before state is made
- Fix playing a movie when core is not specified and core is not one we support switching of (#2466)
- CDL
- Fix crash on GPGX
- Gambatte - fix 1st opcode byte. (#2551)
- GBHawk - Fix domain names (#2552)
BizHawk 2.5.2 Released October 7, 2020
- Breaking Changes
- Gambatte sync settings (for GBC in GBA)
- Faust
- GBHawk
- Fix missing variables in savestates (desync fixes)
- Fix color displayed when BG is off
- Rework interrupt and scroll/sprite handling to pass more tests related to Gensan 2
- SGB
- mGBA
- Fix Debugger on Linux
- Fixes to disassembly output
- Dual GB
- Fix XML generation and core preference selection
- NESHawk
- Initialize with a single controller instead of two (for consistency with other cores)
- PSX
- Initialize with a single controller + memcard instead of two (to be consistent with other cores)
- Refine savestates to hopefully address desync issues
- EmuHawk
- Fix OBS Dialog Detection (#1996)
- Fix ffmpeg
- Change default input method on Windows to DirectInput
- Minor GB/C and PCFX firmware detection revisions (#2430)
- Profiles - Tas Profile - default to bsnes for SNES, turn off GBC in GBA setting
- Add advanced config option that will remove the "mixed" key priority when clicking the statubar icon or pressing the hotkey
- Remove default joypad bindings for fast-forward/rewind. (#2297)
- Re-add M3U capabilities for optical disks (#2390)
- TAStudio
- Fix loading of .bk2 files
- Fix drag-drop of .tasproj files onto main window while TAStudio is open (#2386)
- Fix slowdown when there are many savestates in history (#2433)
- Fix multi-select of branches and markers (#2409)
- Fix Emulation doesn't pause when clicking menus (#2281)
- Fix .tasproj backup files getting saved with savestates (#2416)
- StateManager - Fix ArgumentOutOfRangeException when buffer is full requested (#2392)
- Markers - scroll to newly added marker instead of assuming it is the last in the list and scrolling to bottom (#2350)
- Lua
- Re-enable multi-select (#2401)
- Fix session saving saving the session filename instead of the script filename, (#2400)
- Fix "Can't have lua running in two host threads at a time" when using certain TAStudio Lua methods
- Fix event.onexit()
- Macro tool
- fix NRE on File -> Load Macro (#2375)
- Ram Search
- Persist Use Undo History setting, and turn on by default (#2413)
BizHawk 2.5.1 / September 12th or 13th, most likely
Tentative release notes:
- EmuHawk
- Linux
- Disable "Stay on Top" tool setting
- Fix trying to load VB.NET assembly
- Ram Watch
- Fix crash when using Ram Watch with waterbox cores
- Fix slowdown when using on screen watches when Turboing (shift+tab) (#2365)
- TAStudio
- Fix runaway sync issues when painting during auto-restore
- Fix loading of .tasproj movie headers on non-american PCs (#2377)
- Fix crashes when drawing selected row
- Lua
- Fix joypad.setanalog setting analog indefinitely (#2310)
- TurboNyma
- Fix No sound unless frame 0 is emulated (#2365)
- ZX Spectrum
- Fix NRE when attempting to load a game
- NGP
- Faust
- Change from experimental to release (an oversight in previous release)
- GBHawk
- Improve documentation of Use Existing SaveRAM sync setting
- Fix start up screen color
BizHawk 2.5 Released August 30, 2020
- Tentative release notes:
- Installation notes / Breaking changes
- Upgraded to .net 4.8, and c++ runtime deps have changed
- Run the new prereqs installer
- config.ini files from previous versions will no longer work
- .tasproj format updated, previous versions no longer work (export/import .bk2 to convert)
- Default savestate naming convention now always puts core name into states, will mean old slots won't show up on cores that did not already have core name
- Gambatte BIOS sync setting change results in older .bk2 movies being broken (sync settings can be hand edited to import)
- GPGX sync settings have changed, results in older .bk2 movies being broken (sync settings can be hand edited to import)
- For cores that have a "Use Sram" settings, set to false bay default (true is what end users would expect most of the time, false is only for advanced use cases)
- Affected cores: GBHawk, GBHawkLink, GGHawkLink
- New Cores!
- TurboNyma - the ported PCE core from Mednafen, more accurate than PCEHawk
- HyperNuma - the less accurate but more performant core ported from Mednafen
- Faust - SNES core ported from mednafen, faster than bsnes, more accurate than snes9x
- General
- New Rewinder, much faster and more performant
- Don't package ffmpeg, add a downloader to A/V dialog instead, significant reduction in release download size
- add Cyorter's Input display lua script, that gives a graphic based (FCEUX style) input display for most non-analog peripherals
- mGBA
- update mgba to 0.9
- Fix SRAM-anchored movie forgetting its savegame on loadstate (#1593)
- Fix exception when viewing an empty SRAM memory domain (#1620)
- Support TotalExecutedCycles
- Allow poking of ROM memory domain
- Always show SaveRAM domain and set to max size the domain can be
- bsnes
- Add Randomized Initial State option (Bizhawk vs lsnes style startup) (#1701, #1285)
- Fix layout of CPU Registers (#2040)
- Reverse Mouse
- gambatte
- Ports from Upstream GSR for Babs' Big Break and Robopon (#2091)
- Support playing without official BIOS
- Support loading more accurate official BIOSes through the firmware utility
- Fix VRAM end of line testROM in single/doublespeed modes and a desync in GB Wario Land II
- GBHawk
- Numerous accuracy and performance improvements
- Update Kirby tilt n- tumble controls
- Double speed mode timing fix
- Fix mickey's chase damage audio
- Window bug fix, fixes Zen
- GPGX
- Migrate to latest GPGX MD Cart mapper support
- Support Cart + CD Games via MultidiskBundler (Pier Solar)
- Support independently setting the two controller ports #1750
- Fix Madden NFL and NHL 98 (#1041)
- Fix Streets of Rage (5 in 1) (#1390)
- WonderSwan
- Update Cygne with upstream fixes
- PCFX
- Fix rom loading (#2022)
- Update with upstream fixes
- NGP
- Update with upstream fixes
- Uzebox
- Fix rom loading (#2022)
- Add uzebox path entries (#2043)
- PSX
- change PSX framerates to follow mednafen instead of nocash (#2138)
- Atari 7800
- Support Serpentine
- Fix pokey 0x450 detection
- NesHawk
- Make game genie compare cheats work
- ZX Spectrum
- Fix lag detection on kemston joystick. (#1993)
- Vectrex
- Fix controls for Hyperchase
- 32x
-
- Fix crash on kolibri (#1826)
- EmuHawk
- Threaded DB loading (fixes #2113)
- Fix RW/FF Volume Config (fixes #2061)
- Fix GIF recording (#1962)
- Fix ffmpeg (#2101)
- Sync controls when loading a config file, (#1965)
- Fix hq2x shaders (#2196, #2160)
- Message config - support setting LastInputColor
- Catch and retry when DirectSound crashes (#1212)
- Fix "use 1:1 pixel size" aspect ratio (#2159)
- Add Reset Speed hotkey (#2154)
- Fix crash when GL retroshaders failed compiling
- Fix FCEUX font (#2313)
- Add command-line switch --open-ext-tool-dll
-
- Movies
- Subtitle Editor - add a color picker for subtitle color (#1554)
- Fix GameName and SHA1 not being saved in movies (#1966)
- Input display: At movie end, show both last movie inputs and current inputs (#2295)
- .fm2 Importer - Warn about ignoring the famicom port, instead of a full error, movies such as http://tasvideos.org/6739S.html can still be successful (#1989)
- Play Movie dialog
- Greatly improve scanning performance
- Properly show tooltips for detail values, also show expected vs actual (only works on the key column though, because winforms is poo), fixes #1888
-
- Tastudio
- Fix crash when attempting to load a .tas proj from a different core
- Fix crash when clicking Reboot core on the main menu
- Standardize new filename creation behavior to avoid .bk2.tasproj.bk2.tasproj
- Don't disable lua scripts while seeking
- Don't show inaccurate core nag, if a movie is already loaded
- Allow multiple marker and branch selection (#2212)
- Rewrite TasStateManager (Improves memory usage and performance) (#2274)
- Ability to Clone input X number of times times (#2242)
- Fix PageUp/Down behavior (#2074)
- Gracefully fallback to a new tasproj when attempting to load a .tasproj from another core
- Fix loading a different ROM while tastudio is open
- Fix RebootCore when TAStudio is open (#2201)
- Allow insertion of multiple frames at end of movie (#2169)
- Don't jump to greenzone on single mouse click of analog cell
- Ensure that Tastudio is fully updated when doing cut/paste operations (#1956)
- Improve frame insertion/deletion efficiency, particularly for undos (#2017)
- Properly resume playback after painting (#2340)
- On .bk2 import: ask before saving the bk2
- Only save cycle count at movie end; (#2203)
- Rework the movie end cycle count warning.
-
- Lua
- Fix several memory leak issues when using events (#1920, #1983)
- Registered Lua Functions dialog - fix updating in several scenarios
- Implement tastudio.submitclearframes(), #2170
- Improve performance of console logging, fix max log count, and warn when maximum calls have been reached
- Add client.addcheat() and client.removecheat() that match the functionality of the gameshark tool.
- Deprecate the nes.addgamegenie() and nes.removegamegenie() methods in favor of these
- Fix Lua forms button click exception (#1957)
-
- Hex Editor - Fix multi-byte reads (#2012)
- Cheats - When a cheat is auto-removed, also remove it from the recent cheats list
- Tracelogger - Fix NRE of Trace Logger close, if the Trace Logger was not used before closing
-
- Virtualpads
- Flip the read-only flag when a movie changes from read-only to another mode
- C64 - fix a few keyboard buttons that were not mapped to a key
- GBA - adjust size so light sensor shows
-
- Ram Watch
- Allow duplicate identical watches
- Fix binary display on 32 bit watches
- Fix exception when changing a watch's size to one with an incompatible display type(e.g. 32 bit float -> 8 bit unsigned)
-
- Ram Search
- Fix loading of .wch files
-
- CDL
- Fix CDL that was broken on a number of systems
- ApiHawk
- ClientApi.SetSoundOn(false) causes sound looping from external tool (#1817)
- Fix crashing when SGB is loaded
- Dropped feature support (these were considered legacy features)
- Multitrack movie record (TAStudio accomplishes this much better)
- Movie - Poke input hotkey (TAStudio accomplishes this much better)
- Movie - Scrub input hotkey (TAStudio accomplishes this much better)
- Infinite movie feature (it was a gimmick that has run its course)
- Vba-Next (mGBA is more accurate and has feature parity)
- Ram Watch Pause button, it was only a hack for when ram watch was too slow, it's plenty fast now
BizHawk 2.4.2 Released May 17, 2020
- Fix custom AR/size (#1975)
- Basic Bot - fix not restoring previous InvisibleEmulation and DisplayMessages settings
- Virtual Pad support for GBLink 3x/4x
- NesHawk - Fix poking WRAM
- mGBA - fix register setting (#1982)
- GPGX - improve rewind and tastudio savestate performance
- ApiHawk - fix crash on SetExtraPadding calls
- Lua
- fix bizstring.split() (#2004)
- fix client.getavailabletools() (#1977)
- fix client library being null when no rom is loaded
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