[multi] BizHawk 2.3.2

[3] @ !!! Wtorek, 18 Czerwca 2019 23:21 CET [18-06-2019 23:03 CET]

[multi] BizHawk 2.3.2

Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Atari 2600, Atari 7800, Atari Lynx, ColecoVision, TI-83 Calculator, Wonderswan, Gameboy Advance, Apple II i dzięki kodowi MednaFen także Sony Playstation i PcEngineFx, emulacji Intellivision i Commodore C64. Program jest zgrabną nakładką na rdzenie poszczególnych emulatorów dostępnych jako niezależne aplikację już od dłuższego czasu.

 

Battlezone - Rise of the Black Dogs (2000,Crave Entertainment)

BizHawk 2.3.2  Released June 18, 2019

  • mGBA
    • Update to 0.7.2
  • Gambatte
  • N64:
    • Update GLideN64 to release 4.0
    • Fix GLideN64 defaults (#1478)
    • Support GLideN64 halo removal option
    • Virtual pad no longer crashes with standard controller
    • Fix Custom resolution
  • NESHawk
    • SubNESHawk - experimental version of NESHawk with poll-based input and PPU-cyle level reset support (not meant for casual play) (#1439)
    • Update VRC7 (#1527)
    • Add PPU cycle to tracelog
  • QuickNES
    • Fix QuickNES Crashes in Latest Dev Build (#1423)
  • Genesis
    • Disassembler fixes, (#1458)
    • Fix VDP viewer exception when right-clicking, (#1449)
  • GBHawk
    • GBHawkLink
  • A2600Hawk
    • Add support for boost grip controller
    • gamedb updates
    • fix HMove
    • Bang! Demo -correct mapper
  • EmuHawk
    • Call memory callbacks with addr, value (#1462)
    • Fix OpenAdvanced Open ROM
    • Link icon
      • Update link text to match link status
      • Allow toggling Link status from Status bar button (#321)
    • FFMPEG writer
      • Change all uses of -c:a libvo_aac to -c:a aac because the ffmpeg we're packaging now no longer supports the former
      • Fix ffmpeg webm support (fixes #1477)
    • APIHawk
      • Extend with a Lua-like system of API libraries (#1419)
      • External tools no longer crash on loading new ROM
      • Rebuild HelloWorld external tool, include its zipfile sources
    • Ram Search
      • Fix go to address
    • Debugger
      • Fix mouse wheel scrolling
      • Set PageUp/Pagedown keys to increment/decrement
    • Hex Editor
      • Fix misalignment when bytes contain 7F (#1503)
    • Movies
      • When Pause on Movie End is chosen, go to finished mode instead of stopping
      • Fix exception when statrting from saveram multple times
    • TAStudio
      • Allow gaps in lag log (#1461)
      • Fix autorestore triggering while drawing on future frames
      • Fix seek progressbar not to disappear on (every other) middle-click and || button
      • Fix some more state removal bugs
      • Fix mainform pause icon when pausing while seeking (#1456)
      • Fix low res framebuffer on branch load (#1513)
      • Fix exception on Auto Hold/Fire Set Customs (#1553)
      • Fix exception on max undo levels causes an exception (#1555)
      • Fix exception on double right-click branches (#1551)
      • Fix Saving a tasproj in TAStudio does not update EmuHawk save name (#1444)
      • Fix recording joystick movement in read-only mode (#1447)
      • Ask to override existing bk2 file when exporting
      • Don't tell about clipboard if it's empty
    • Lua
      • Make the emulator automatically reset ExtraPadding after stopping Lua script (#1509)
      • Fix Lua sockets erroring out (#1174)
      • Add ability to set socket host and port via Lua API (#1495)
      • Add sleep functions (#1177)
→ NOWSZY [multi] BizHawk x64 2.5.2

BizHawk 2.5.2 Released October 7, 2020

  • Breaking Changes
    • Gambatte sync settings (for GBC in GBA)
  • Faust
    • Fix loading
  • GBHawk
    • Fix missing variables in savestates (desync fixes)
    • Fix color displayed when BG is off
    • Rework interrupt and scroll/sprite handling to pass more tests related to Gensan 2
  • SGB
    • Fix Core Picker (#2422)
  • mGBA
    • Fix Debugger on Linux
    • Fixes to disassembly output
  • Dual GB
    • Fix XML generation and core preference selection
  • NESHawk
    • Initialize with a single controller instead of two (for consistency with other cores)
  • PSX
    • Initialize with a single controller + memcard instead of two (to be consistent with other cores)
    • Refine savestates to hopefully address desync issues
  • EmuHawk
    • Fix OBS Dialog Detection (#1996)
    • Fix ffmpeg
    • Change default input method on Windows to DirectInput
    • Minor GB/C and PCFX firmware detection revisions (#2430)
    • Profiles - Tas Profile - default to bsnes for SNES, turn off GBC in GBA setting
    • Add advanced config option that will remove the "mixed" key priority when clicking the statubar icon or pressing the hotkey
    • Remove default joypad bindings for fast-forward/rewind. (#2297)
    • Re-add M3U capabilities for optical disks (#2390)
    • TAStudio
      • Fix loading of .bk2 files
      • Fix drag-drop of .tasproj files onto main window while TAStudio is open (#2386)
      • Fix slowdown when there are many savestates in history (#2433)
      • Fix multi-select of branches and markers (#2409)
      • Fix Emulation doesn't pause when clicking menus (#2281)
      • Fix .tasproj backup files getting saved with savestates (#2416)
      • StateManager - Fix ArgumentOutOfRangeException when buffer is full requested (#2392)
      • Markers - scroll to newly added marker instead of assuming it is the last in the list and scrolling to bottom (#2350)
    • Lua
      • Re-enable multi-select (#2401)
      • Fix session saving saving the session filename instead of the script filename, (#2400)
      • Fix "Can't have lua running in two host threads at a time" when using certain TAStudio Lua methods
      • Fix event.onexit()
    • Macro tool
      • fix NRE on File -> Load Macro (#2375)
    • Ram Search
      • Persist Use Undo History setting, and turn on by default (#2413)

 

→ NOWSZY [multi] BizHawk x64 2.5.1

BizHawk 2.5.1 / September 12th or 13th, most likely

Tentative release notes:

  • EmuHawk
    • Linux
      • Disable "Stay on Top" tool setting
      • Fix trying to load VB.NET assembly
    • Ram Watch
      • Fix crash when using Ram Watch with waterbox cores
      • Fix slowdown when using on screen watches when Turboing (shift+tab) (#2365)
    • TAStudio
      • Fix runaway sync issues when painting during auto-restore
      • Fix loading of .tasproj movie headers on non-american PCs (#2377)
      • Fix crashes when drawing selected row
    • Lua
      • Fix joypad.setanalog setting analog indefinitely (#2310)
  • TurboNyma
    • Fix No sound unless frame 0 is emulated (#2365)
  • ZX Spectrum
    • Fix NRE when attempting to load a game
  • NGP
    • Fix Language selection
  • Faust
    • Change from experimental to release (an oversight in previous release)
  • GBHawk
    • Improve documentation of Use Existing SaveRAM sync setting
    • Fix start up screen color
→ NOWSZY [multi] BizHawk x64 2.5

BizHawk 2.5 Released August 30, 2020

  • Tentative release notes:
  • Installation notes / Breaking changes
    • Upgraded to .net 4.8, and c++ runtime deps have changed
      • Run the new prereqs installer
    • config.ini files from previous versions will no longer work
    • .tasproj format updated, previous versions no longer work (export/import .bk2 to convert)
    • Default savestate naming convention now always puts core name into states, will mean old slots won't show up on cores that did not already have core name
    • Gambatte BIOS sync setting change results in older .bk2 movies being broken (sync settings can be hand edited to import)
    • GPGX sync settings have changed, results in older .bk2 movies being broken (sync settings can be hand edited to import)
    • For cores that have a "Use Sram" settings, set to false bay default (true is what end users would expect most of the time, false is only for advanced use cases)
      • Affected cores: GBHawk, GBHawkLink, GGHawkLink
  • New Cores!
    • TurboNyma - the ported PCE core from Mednafen, more accurate than PCEHawk
    • HyperNuma - the less accurate but more performant core ported from Mednafen
    • Faust - SNES core ported from mednafen, faster than bsnes, more accurate than snes9x
  • General
    • New Rewinder, much faster and more performant
    • Don't package ffmpeg, add a downloader to A/V dialog instead, significant reduction in release download size
    • add Cyorter's Input display lua script, that gives a graphic based (FCEUX style) input display for most non-analog peripherals
  • mGBA
    • update mgba to 0.9
    • Fix SRAM-anchored movie forgetting its savegame on loadstate (#1593)
    • Fix exception when viewing an empty SRAM memory domain (#1620)
    • Support TotalExecutedCycles
    • Allow poking of ROM memory domain
    • Always show SaveRAM domain and set to max size the domain can be
  • bsnes
    • Add Randomized Initial State option (Bizhawk vs lsnes style startup) (#1701, #1285)
    • Fix layout of CPU Registers (#2040)
    • Reverse Mouse
  • gambatte
    • Ports from Upstream GSR for Babs' Big Break and Robopon (#2091)
    • Support playing without official BIOS
    • Support loading more accurate official BIOSes through the firmware utility
    • Fix VRAM end of line testROM in single/doublespeed modes and a desync in GB Wario Land II
  • GBHawk
    • Numerous accuracy and performance improvements
    • Update Kirby tilt n- tumble controls
    • Double speed mode timing fix
    • Fix mickey's chase damage audio
    • Window bug fix, fixes Zen
  • GPGX
    • Migrate to latest GPGX MD Cart mapper support
    • Support Cart + CD Games via MultidiskBundler (Pier Solar)
    • Support independently setting the two controller ports #1750
    • Fix Madden NFL and NHL 98 (#1041)
    • Fix Streets of Rage (5 in 1) (#1390)
  • WonderSwan
    • Update Cygne with upstream fixes
  • PCFX
    • Fix rom loading (#2022)
    • Update with upstream fixes
  • NGP
    • Update with upstream fixes
  • Uzebox
    • Fix rom loading (#2022)
    • Add uzebox path entries (#2043)
  • PSX
    • change PSX framerates to follow mednafen instead of nocash (#2138)
  • Atari 2600
    • Fix Quadrun (#2127)
  • Atari 7800
    • Support Serpentine
    • Fix pokey 0x450 detection
  • NesHawk
    • Make game genie compare cheats work
  • ZX Spectrum
    • Fix lag detection on kemston joystick. (#1993)
  • Vectrex
    • Fix controls for Hyperchase
  • Snes9x
    • Fix special chip games
  1. 32x
    • Fix crash on kolibri (#1826)
  • EmuHawk
    • Threaded DB loading (fixes #2113)
    • Fix RW/FF Volume Config (fixes #2061)
    • Fix GIF recording (#1962)
    • Fix ffmpeg (#2101)
    • Sync controls when loading a config file, (#1965)
    • Fix hq2x shaders (#2196, #2160)
    • Message config - support setting LastInputColor
    • Catch and retry when DirectSound crashes (#1212)
    • Fix "use 1:1 pixel size" aspect ratio (#2159)
    • Add Reset Speed hotkey (#2154)
    • Fix crash when GL retroshaders failed compiling
    • Fix FCEUX font (#2313)
    • Add command-line switch --open-ext-tool-dll
    • Movies
      • Subtitle Editor - add a color picker for subtitle color (#1554)
    • Fix GameName and SHA1 not being saved in movies (#1966)
    • Input display: At movie end, show both last movie inputs and current inputs (#2295)
    • .fm2 Importer - Warn about ignoring the famicom port, instead of a full error, movies such as http://tasvideos.org/6739S.html can still be successful (#1989)
    • Play Movie dialog
      • Greatly improve scanning performance
      • Properly show tooltips for detail values, also show expected vs actual (only works on the key column though, because winforms is poo), fixes #1888
    • Tastudio
      • Fix crash when attempting to load a .tas proj from a different core
      • Fix crash when clicking Reboot core on the main menu
      • Standardize new filename creation behavior to avoid .bk2.tasproj.bk2.tasproj
      • Don't disable lua scripts while seeking
      • Don't show inaccurate core nag, if a movie is already loaded
      • Allow multiple marker and branch selection (#2212)
      • Rewrite TasStateManager (Improves memory usage and performance) (#2274)
      • Ability to Clone input X number of times times (#2242)
      • Fix PageUp/Down behavior (#2074)
      • Gracefully fallback to a new tasproj when attempting to load a .tasproj from another core
      • Fix loading a different ROM while tastudio is open
      • Fix RebootCore when TAStudio is open (#2201)
      • Allow insertion of multiple frames at end of movie (#2169)
      • Don't jump to greenzone on single mouse click of analog cell
      • Ensure that Tastudio is fully updated when doing cut/paste operations (#1956)
      • Improve frame insertion/deletion efficiency, particularly for undos (#2017)
      • Properly resume playback after painting (#2340)
      • On .bk2 import: ask before saving the bk2
      • Only save cycle count at movie end; (#2203)
      • Rework the movie end cycle count warning.
    • Lua
      • Fix several memory leak issues when using events (#1920, #1983)
      • Registered Lua Functions dialog - fix updating in several scenarios
      • Implement tastudio.submitclearframes(), #2170
      • Improve performance of console logging, fix max log count, and warn when maximum calls have been reached
      • Add client.addcheat() and client.removecheat() that match the functionality of the gameshark tool.
        • Deprecate the nes.addgamegenie() and nes.removegamegenie() methods in favor of these
      • Fix Lua forms button click exception (#1957)
    • Hex Editor - Fix multi-byte reads (#2012)
    • Cheats - When a cheat is auto-removed, also remove it from the recent cheats list
    • Tracelogger - Fix NRE of Trace Logger close, if the Trace Logger was not used before closing
    • Virtualpads
      • Flip the read-only flag when a movie changes from read-only to another mode
      • C64 - fix a few keyboard buttons that were not mapped to a key
      • GBA - adjust size so light sensor shows
    • Ram Watch
      • Allow duplicate identical watches
      • Fix binary display on 32 bit watches
      • Fix exception when changing a watch's size to one with an incompatible display type(e.g. 32 bit float -> 8 bit unsigned)
    • Ram Search
      • Fix loading of .wch files
    • CDL
    • Fix CDL that was broken on a number of systems
  • ApiHawk
    • ClientApi.SetSoundOn(false) causes sound looping from external tool (#1817)
    • Fix crashing when SGB is loaded
  • Dropped feature support (these were considered legacy features)
    • Multitrack movie record (TAStudio accomplishes this much better)
    • Movie - Poke input hotkey (TAStudio accomplishes this much better)
    • Movie - Scrub input hotkey (TAStudio accomplishes this much better)
    • Infinite movie feature (it was a gimmick that has run its course)
    • Vba-Next (mGBA is more accurate and has feature parity)
    • Ram Watch Pause button, it was only a hack for when ram watch was too slow, it's plenty fast now
→ NOWSZY [multi] BizHawk x64 2.4.2

BizHawk 2.4.2 Released May 17, 2020

  • Fix custom AR/size (#1975)
  • Basic Bot - fix not restoring previous InvisibleEmulation and DisplayMessages settings
  • Virtual Pad support for GBLink 3x/4x
  • NesHawk - Fix poking WRAM
  • mGBA - fix register setting (#1982)
  • GPGX - improve rewind and tastudio savestate performance
  • ApiHawk - fix crash on SetExtraPadding calls
  • Lua
    • fix bizstring.split() (#2004)
    • fix client.getavailabletools() (#1977)
    • fix client library being null when no rom is loaded
→ NOWSZY [multi] BizHawk x64 2.4

BizHawk 2.4 Released January 18, 2019

This release officially releases the the Vetrex core. In addition it fixes MAJOR bugs in Lua and Tastudio.

Changelog
  • New Core: Vetrex!
    • GCE Vectrex emulator, ready for TASing.
  • EmuHawk
    • Tastudio - fix bug with improper invalidating after painting, causing potential desyncs (#1790)
    • Fix crash when alt+dragging after autoloading a .tasproj file
    • Lua
      • Fix bug where core doesn't update when changing ROMs (#1791)
      • Fix tastudio-submitinputchange() not updating tastudio immediately (#1799)
→ NOWSZY [multi] BizHawk x64 2.3.3

BizHawk 2.3.3 Released January 12, 2019

  • New Core: VectrexHawk
    • GCE Vectrex emulator, ready for TASing.
  • NESHawk
    • Scanline timing and audio fix
    • Change '&' to '&' in gamedb_goodnes.txt. Fixes #1667.
    • MMC3: Mapper test indicates IRQ was happening one ppu tick too late.
    • Fix dendy mode
  • SubNesHawk
    • Support settings dialog, and VS menu items
    • Dump subframe length into movies
    • Fix get and set regiesters
    • Fix memorydomain callbacks i think
  • Atari2600Hawk
    • Bug fixes and Improvements
    • Fix audio in commando raid
    • Fix haunted house
    • Fix princess resuce.
    • Fix audio bug in Space Jockey
    • Add HMCLR delay
    • Update ball emulation
    • Mapper FA - Fix ram buffer
    • Fix Journey Escape #1614
  • A7800Hawk
    • Only use proper bios
    • Update m6532 to match 2600
  • Game Gear
    • Fix Pro yakyuu, needed EEPROM
    • Fix World Derby
  • mGBA
    • Update to mGBA 0.8
  • Gambatte
    • Dump cycle count into movies
  • GBHawk
    • 2 and 3 player link support!
    • Fix spirou scrolling
    • Minor bug fixes
    • Color regs writable
    • Add RTC offset setting
  • AppleIIHawk
    • Make savestates smaller
  • N64
    • Reduce "pause lag" on Paper Mario (#558) by using CopyColorToRDRAM = 1
    • Improve audio throttle behaviorN64
    • Memory domains need to be byteswapped, not only rdram/rom
    • Added SRAM and FlashRAM memory domain support
    • Implement remaining R4300 trap instructions
  • SNES
    • Fix exception when loading SNES MSU-1 XML file
    • Fix TM and TS checkboxes for OBJ in SNES Graphics Debugger
    • Fix an issue that caused the TM and TS checkboxes for the OBJ layer to always be the opposite of what is correct.
  • C64
    • Various emulation improvements/fixes
    • D64 fixes
    • Implement soft and hard reset
  • EmuHawk
    • Note: Breaking changes to config file backwards compatibility
    • Convert various Tools to use InputRoll from Tastudio instead of standard ListView, huge speed ups in these dilaogs (Ram Watch, Ram Search, Trace Logger, Debugger, etc)
    • Drop native .bkm support, .bkm must be imported via Movie Import
    • Trace Logger - Fix exception when scrolling
    • Fix DPI scaling
    • Fix prerequisites dialog
    • Option to accept background input only from controller #1396
    • Fix tool icon showing on top of EmuHawk in taskbar when autoloading tools (#334)
    • Improve logging in shader compilation (#1748)
    • Allow getting the version from the command line
    • allow suppressing more OSD savestate reports from lua
    • Hotkey/controller config: Fix issue where input events get queued and processed by the main form after the dialog is closed
    • Option to handle alternate keyboard layouts (e.g. Dvorak) (#1584)
    • Hotkey Config: Fix when binding key combination if the modifier is released first (e.g. Ctrl+C with Ctrl released first)
    • Fix FFmpeg crash, #1714
    • Fix Cheat saving, #1696
    • Add 32x to the platform picker (resolves #1507)
    • Fix decoding of special characters in game names (#1698)
    • BasicBot
      • Added Help MenuItem
      • Copy Best Input to Clipboard
    • Lua
      • Default to using luainterface over nlua, memory leaks are resolved and luainterface is faster
      • CamHack script for Sonic Advance
      • New functions
        • tastudio.loadbranch()
        • client.invisibleemulation()
        • client.seekframe()
        • event.availableScopes()
        • onmemoryexecuteany()
      • Allow disabling frame skip from Lua (#1655)
      • Improve docs (#1649, #1675)
      • movie.save() - fix optional filename parameter not being used
      • implement controller number parameter for joypad.getimmediate() and movie.getinput()
      • memorycallbacks - rename domain param to scope to avoid confusion, otherwise it looks like any memory domain will do, log error if a scope is passed in that is not available
      • fix memory callback functions on cores with no system bus such as PSX
      • joypad.getimmediate() now returns float controls as well as bools
      • emu.setrenderplanes() add support for bsnes and gpgx
    • Lua Console
      • don't throw exception when opening a .lua file if the user has not associated a .lua file with an application. Fixes #1683
      • Remember column widths
      • fix bugs when using separators
      • change Refresh toolbar icon tooltip from "Reload script" to "Refresh" to match the menu item (they do the same action but with different names)
      • When turning on lua scripts, first clear registered functions for that scripts (they would still exist if the script exited on its own),
      • Don't close the registered functions dialog when a script is toggled and no registered functions are left
      • Better detection of script when removing registered functions
      • Add Clear all registered function context
      • fix crash when toggling scripts while the registered fucntions list dialog is open
      • prevent removing of script when a script is highlighted and press delete is pressed the auto-complete box
      • Fix reloading a script if it is not enabled
      • Fix "reload scripts on load" flag not being check in some scenarios
      • Lua functions list - fix copy to clipboard
      • Put a cap on number of messages that can hit the console window in a given pass through lua scripts, fixes #376
    • Tastudio
      • Note: breaking changes in .tasproj compatibility due to converting some files to .json format, a .tasproj file will load but will lose lag history and silently fallback to default settings
      • Huge performance improvements (2-3x speed increase)!
      • Don't draw on turbo (shift+Tab), huge speedup
      • New feature - Horizontal Orientation, allows sideways drawing
      • Remove out option to do autorestore on mouse up vs down, make it on up only, and fix autorestore logic errors
      • Add a font picker option, fixes #952
      • Improve control alignment and fix branches/markers not showing due to DPI scaling. Fixes #1151.
      • Fix inflated rerecord count bug
      • Allow customizing of many more built in hotkeys
      • Show binded hotkey for various menu items instead of the original default value
      • Integrate branches with the statusbar slot icons
      • Better handling of tastudio interaction with select slot, previous slot, and next slot functions
      • Consolidate the two restore defaults menu items. Restore splitter positions when restoring defaults
      • Don't nag about inaccurate cores if autoloading a file
      • Fix NRE when running a .tasproj through the normal movie system, making changes, then opening tastudio
      • Markers - auto-expand column to fix user text
      • Branches - fix width calculation when expanding to fix user text
      • don't allow resizing columns to a negative width
      • Implement shift+up/down to highlight rows
      • Don't autosave if default project name, #1599
      • Smarter invalidate log on cut/copy/paste type methods
      • Fix crash when ctrl+clicking with no previous row selected
      • disable [Ctrl+]Home/End hotkeys that are very destructive and easy to click on accident #1600
    • Hex Editor
      • Slight speed improvements
      • Fix Delete hotkey not unfreezing secondary highlighted addresses,
      • Restore funcionality to show typing in progress
      • Fix crash when typing values into the hex editor with no address highlighted
    • Ram Watch
      • Fix column sorting when list has separators Fixes #1713
      • Flag changes when doing column sort
      • Fix some situations where adding ram watches would ask to save changes
      • Deselect watches when removing them with the delete key
    • Movie importers
      • Fix .pjm, .pxm importers (#1723)
      • Import the core header key on systems that we check for core when loading the movie
      • .mmv - properly import game gear flag
      • .smv - convert to using bsnes instead of snes9x
      • fix .ymv importer
      • .mc2 - properly import pcecd flag, and number of controller ports
  • ApiHawk
    • Fix bug in GB/GBC detection
    • Fix typo: TotalExecutedycles -> TotalExecutedCycles (note: this is a breaking api change)
→ [multi] BizHawk 2.3.1
Fighting Force N64 (1997,Core Design)

BizHawk 2.3.1 Released January 6, 2019

  • N64
    • Update gliden64
    • gliden64: disable texture cache option, since internally it's set to 8000
    • Fix crash issues, #1214, #1362
    • 4k Support
    • Support fxaa
    • Support Resolution Display
  • mGBA
    • Update to latest 0.6 (as of 10 Sep 2018)
    • Fix #1195 - Audio Keeps Playing Notes after Rewind
    • Fix savestates created at frame 0 when BIOS is enabled
  • NesHawk
    • Fix VRC IRQ timing
    • VRAM write timing glitch
  • GenesisPlus-GX
    • Tracer fixes
  • GBHawk
    • Pass many more tests
    • CDL Support
    • Add default bindings
    • Fix autosaving saveram
    • Fix Virtual Pad
    • Fix DMG sprite evaluation (fixes Oh! Demo bug)
    • Audio fixes/crash
    • Wisdom tree Mapper
    • HuC1 support
    • Fix firmware load crash
    • Fix Lego Racers, Slugfest, Ken Griffy Jr., 3-D Pool
    • HuC3 Support
    • MBC2 proper Bank masking
  • Z80
    • Performance Optimizations (affects many z80 based cores)
  • ZXHawk
    • DCFilter implementation
    • Ability to distinguish *.dsk for ZX or AppleII
    • Do not fire tape/disk inserted OSD messages on LoadState, #1250
    • Added non-sync setting to change core background color - #1263
    • Fix input display for some keys
    • Support Code/Data Logger
    • +3/+2a writes to 0x1ffd and 0x7ffd decoded more faithfully
    • DeterministicEmulation to be overridden (TRUE) when recording a movie -#1290
    • Support double-sided *.dsk images and throw an exception if the images are not 42 track disks
    • Starting on UDI and IPF disk image support (although neither are fully working or hooked up yet)
    • Added GameDb
    • Fix Tape and Disk media submenus opening at 0,0
    • Pentagon initialisation
    • Fix exception thrown randomly by tape player subsystem
  • Gambatte
    • Savestate GB rgb palettes, fixes #1337
    • CDL - dont log anything while the bios runs (fixes #1349)
    • Make Z80 memory domain little endian (fixes #1256)
  • A7800
    • Change 'trigger' to 'button'
    • Audio Overhaul
    • Fix unplugged controller
    • Fix Pokey sound
    • Pokey support for SGE mapper
    • Fix Sirius
    • Expand cart size for some demos
  • C64Hawk
    • Greatly reduce savestate size
    • Fix border issues - #1272, #1341
  • ColecoHawk:
    • Add SGM memory domain,
    • Fix super action controller
  • SMSHawk
    • Fix PowerOn Z80 SP init - stops some games from crashing/not loading
    • Fix pause button, fixes #1236
  • GG
    • Fix double dragon missing background (#1157 and #1320)
    • Fix various games (#1157)
  • PCE
    • Fix regressions #1333 #1303 #1287 #1231 #1203 #1266
    • Fix crash due to invalid DMA #1363
    • Mask only when addr attached to vram
  • NGP
    • Added GameDb and homebrew detection
  • A2600
    • MegaBoy special frame setting
  • EmuHawk
    • Multi-disk Bundler - handle archive files properly (#764)
    • Fix minimized emulator causes speedup, #1279
    • Messages config - change label "Last Frame Input" to "Previous Frame Input" to avoid confusion
    • Fix Snes9x Code Converter #1293
    • Commandline support for config location (#1404)
    • Ram Watch - Move to Top option, ability to add notes to Separators (#1257)
    • Cheats - Toggle shortcut key
    • Hex Editor - Remember Memory domain choice - #1345, #508
    • Code/Data Logger - Fix auto-load (#1346)
    • Basic Bot - fix failure to fully use selected memory domain (fixes #1305)
    • Movies
      • Warn when recording a quicknes movie (but allow the user to continue), #1353
      • Allow snes9x movies to be recorded (still warn, but allow the user to continue)
      • Ensure DeterministicEmulation is enforced whenever a movie is queued - #1290
      • Fix System ID for SG1000 and GG - #1246
      • Better anchor items in Play Movie dialog
      • Show last movie frame input in the HUD
    • Lua
      • Add client.getconfig()
      • Add client.getversion(), #1271
      • Add optional position parameters to gui.drawPolygon()
      • Add context menu to Lua console: copy and select all, #1284
      • Fix forms.drawText() horizontal alignment "right" fix
      • Fix cleartype on canvas drawText, fixes #1411
    • Video dumping
      • Fix #1244 - Dumping Issues
      • ffmpeg updates
        • Update to ffmpeg-20181118-529debc-win64-static
        • Make all formats editable (only custom is saved tho)
        • Deduce extension (since -f is required)
        • Make segment numeration the same as VfW has
    • Firmwares config
      • Stop indiscriminate importing
      • Added 'allow unknown import' checkbox
      • Set customization file chooser now incorporates ArchiveChooser - if an inside file is selected this is copied to the global firmwares folder
    • TAStudio
      • Fix major crash issues and exceptions
      • Branch loading now can behave as it does for regular rerecording (Old Control Scheme For Branches menu item, details here)
      • States decay - fix logic for last edited frame
      • Select newly created branch (makes button action experience smoother)
      • Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
      • Make current branch track its new pos upon reordering
      • Fix performance bug from 2.2.2 (#1310)
      • Prevent exceptions with small window size
      • Show branch screenshot on the right if it's offscreen, #1311
      • Keys menu
      • Hide a few computer columns by default
      • Don't create player menus if we don't have players
      • Make state-save hotkeys usable if the slot is empty, just add a branch
      • Allow to disable Load Branch On Doubleclick
      • Fix rec mode dying when appending movie frames
      • Fixes inability to use '<'to get to frame 0
      • Allow to actually unbind markers from input, and unbind by default
      • Don't use branch greenzone after loading it. It's useless because we invalidate it needed anyway.
        • WARNING: If you load a branch that's inside the invalid greenzone area, FrameAdvance or ">" button won't recreate greenzone. Rewind or use Right Mouse Button + Wheel.
      • Fix crashes during seeking
      • Capture greenzone state after loading a branch
→ [multi] BizHawk 2.3

BizHawk 2.3 Released June 24, 2018

  • New Core: ZX Spectrum Author: Asnivor
  • Whats in the box?
    • Emulates the Sinclair ZX Spectrum 16k, 48k, 128k, +2, +2A & +3
    • Accurate Z80A implementation
    • Precise screen timing, floating bus, memory contention and port contention for all models
    • Full keyboard emulation
    • Kempston, Cursor and Sinclair joysticks emulated
    • Full beeper and AY-3-3912 sound emulation
    • Tape device (datacorder) emulation
    • Internal 3" disk drive emulation (found in the +3 model)
    • Currently supports the following tape image formats: *.tzx, *.tap, *.pzx, *.csw, *.wav
    • Currently supports the following disk image formats (+3 only): *.dsk
    • Fully integrated into the Bizhawk ecosystem
    • See the ZXSpectrum menu for all available configuration options
  • New Core: GBHawk (Gameboy and Gameboy Color)
  • EmuHawk
    • Fix #1159 - memory callbacks - active changed only invoked on first add
    • Fix #1088 - Filter out forward slashes game names to fix games such as "Super Mario Bros. / Duck Hunt"
    • Fix #1075 - Fix Rom Status Icon not loading on Saturn
    • Fix xpad triggers to be full rigger instead of half trigger
    • Multidisk Bundler - fix exception when file is in an archive
    • Fix bug where autodump and lua-instructed client exits would vanish the window but linger the process
    • Fix #1168 - Rebooting some cores with Hex Editor open can cause crashes
    • Fix #1156 - Ram Watch - Clear Changes does not refresh changes counter
    • Hex Editor - Speedup FindPrev/FindNext
    • Update to newer 7z
    • TAStudio
      • Make current branch track its new position upon reordering
      • Select newly created branch
      • Makes button action experience smoother
      • Don't drop state above last edited frame
      • Fix greenzone decay failing to drop states
      • Increase Subtitle Maker frame limit
    • Lua
      • Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
      • Fix #1138 - Lua scripts don't draw on the first frame
  • PCEHawk
    • Fix #1175 - Akumajou Dracula X (PCE-CD bug)
    • Fix #70 - PCE-CD - (USA) 4-in-1 Disc - Gate of Thunder - Sound error
    • Fix #771 - Final Soldier (J) screen jumping
    • Fix #554 - PCE-CD Mugen Senshi Valis black screen
  • mGBA
    • Update to latest 0.6 (past 0.6.3 release)
    • Fix #1144 - GBA Lego Bionicle does not have sound
    • Fix #1181 - Fix tilt sensor throwing exceptions
    • Fix #1195 - Audio Keeps Playing Notes after Rewind
  • N64
    • Update to latest GLideN64
    • Update to the latest RSP-HLE plugin
    • Disable Cache Size option in GLideN64, but display the value it forces internally
  • NESHawk
    • Fix mapper 219
  • SMS/GG
    • Implement SMS compatibility mode for Game Gear games
    • Add Port5 variable (link cable) - Fixes Pac Attack
    • GG Terminator needs SRAM for background display
  • Gambatte
    • Fix some mising data in savestates, WARNING - This breaks compatibility with previous savestates!
    • Implement new IRQ behaviors
    • Timing fixes
    • Make initial colors grey scale
    • Make equal length frames false by default, #1176
    • Implement TotalExecutedCycles
  • bsnes
    • Add H and V registers to register lists
  • A2600Hawk
    • Fix special reset cases
    • Add special cases for games that turn off screen to do calculations
  • GPGX
    • Fix #1167 - Move some settings into sync settings
  • Z80 Cpu Core
    • Fix Reset behavior (fixes Aerial Assault)
    • Many accuracy and timing improvements
      • Many cores affected - SMS/GG/SG-1000/Coleco/TI-83
→ [multi] BizHawk 1.13.2 [x86]

BizHawk 1.13.2 Released June 9, 2018

It is a maintenance release of an old BizHawk version, compatible with Windows XP 32-bit

  • EmuHawk
    • Account for linebreaks when measuring the OSD message string
    • Fix single-line OSD messages
    • Fix crashes when dumping AVI with OSD captured
  • Lua
    • Fix crashes caused by lua
    • Capture Lua messages to AVI
    • Add client.isturbo() and client.isseeking()
  • N64
    • Update GLideN64 to latest master
    • Disable Cache Size option in GLideN64, but display the value it forces internally
  • GBA
    • mGBA - Update to the latest 0.6 branch (past 0.6.3 release)
  • SNES
    • bsnes - Send vcounter and hcounter among registers
    • bsnes - Use hdot instead of hcounter in regs output. Fixes #1183 - List SNES scanline position registers in lua
  • TAStudio
    • Do normal seeking while recording. If you go to a frame while recording and unpaused, it will seek to that frame (not touching input since rec mode is suspended), and after it reaches it, it will unpause and restore Rec mode
    • Always assign branch's LagLog when it's loaded. Fixes failure to color GreenZone if a branch without input diff was loaded
    • Unbreak things if user cancels movie conversion on File Open
    • Don't trigger Right Button Up events if Left Button is still held down
    • Update input every new frame we capture. Fixes input recording
    • Stop shrinking branch screenshot popup
    • Smart state gap for GreenZone. Fix #915
    • Disable disk capacity setting
    • Fix #1072 - TAStudio Savestate History Settings Error
    • Fix crash when loading .tasproj with bitmap thumbnails
    • Fix Recent menu #920
    • Remove ability to edit the platform ID when editing the header
    • Scroll to new marker and new branch
    • Don't kill selection per marker removal
    • MarkerView.ShrinkSelection()
    • Fix #1090 - annoyance with follow cursor

Tagi: Nintendo, Commodore, Atari, Spectrum, Super Nintendo, Nes, Sega, Sony, Nintendo 64, Playstation, Apple, Atari 2600, Bizhawk, Gba, C64, Snes, Gb, Saturn, Pce, Multi, N64, Gameboy, Zx Spectrum, Lynx, Master System, Game Gear, Pcengine

wstecz18/06/2019 23:21
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