!

[multi] BizHawk 2.1.0

[3] @ !!! Niedziela, 16 Lipca 2017 22:16 CET [16-07-2017 22:12 CET]

[multi] BizHawk 2.1.0

Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Atari 2600, Atari 7800, Atari Lynx, ColecoVision, TI-83 Calculator, Wonderswan, Gameboy Advance, Apple II i dzięki kodowi MednaFen także Sony Playstation i PcEngineFx, emulacji Intellivision i Commodore C64. Program jest zgrabną nakładką na rdzenie poszczególnych emulatorów dostępnych jako niezależne aplikację już od dłuższego czasu.

BizHawk 2.1.0 Released July 16, 2017

  • New Cores:
    • 32X (using PicoDrive)
    • PC-FX (using Mednafen)
    • Uzebox (using Uzem)
  • SGB
    • Improved support
  • Atari 2600
    • Paddle support
  • Saturn
    • Multi-disc support
    • Better error message when user tries to load a .bin file directly
  • SNES
    • bsnes - Ignore the "crop SGB frame" setting if SGB is not active
    • Fix some games that require extra bios files by routing them to the bsnes core, fixes Megaman X2 & X3
  • Lua
    • Convert to NLua, fix memory leaks and corruption
    • Allow LuaInterface as an option (Customize -> Advanced) and revert its behavior to what 1.12.2 had
    • Add support for Lua scripts via the command line
    • implement forms.pictureBox()
    • Lua canvas
      • add setLocation()
      • implement getMouseX & Y functions
      • createcanvas now takes additional parameters that specify where the window should be created
  • EmuHawk
    • TraceLogger - Turn off trace logging when closing the tool, fixes #911
    • Fix crash in SNES virtualpad when mouse is used
    • Capture Game Gear flag in movies (fixes tasvideos submisison parser detection)
  • GB
    • Make DualGB run again (been broken since GB bios files were added)
    • Fix pocket monsters
NOWSZY [multi] BizHawk x64 2.10 7/01/2025
Core UAE (Amiga) w nowym BizHawku, wszystko fajnie może oprócz wachlowania dyskietkami.

BizHawk 2.10 Released January 7, 2025

New cores:

  • Encore (Citra) for 3DS
  • UAE for Amiga
  • Stella for Atari2600
  • ChannelFHawk

We also updated Genesis-Plus-GX and QuickNES (now called QuickerNES), and made regular updates for several other cores.

Changelog

  • A7800Hawk
    • Fixed #3895 - Change A7800Hawk's default peripherals to 2xProLine (from 2xJoystick)
  • Ares64
    • Fixed #3710 - Pull Ares64 from upstream to fix Rareware games
  • BSNES (v115)
    • provide proper OAM memory domain
    • update to latest upstream commit
    • update included sameboy (used for SGB emulation) to ~0.16.5
  • C64Hawk
    • Warning: SaveRAM is incompatible to previous versions!
    • Merged #4162 - Fix Domark/HES/MagicDesk cartridge mapper bank loading
    • Merged #4161 - Fix filter stage passing sound when no filters are enabled
      • Fixed #4153 - SID: Filtered voices are audible when no filter output is selected
    • Merged #4160 - EasyFlash overhaul
    • Merged #4152 - Fix memory performance issues
      • Fixed #4151 - DeltaSerializer allocates tons of memory with disk drive active
  • Genplus-gx
    • update to latest upstream version
    • implement paddle controller
    • disasm: limit pc to 24 bits, not just disasm address
    • Merged #3889 - Update Genesis Plus GX Core
      • Enhancement #3655 - Bad audio output from Genplus-gx
      • Enhancement #3608 - Add "Always Sprites On Top" option for Genplus-gx
    • Merged #3902 - Wiring up GPGX as core for SMS, GG, and SG
    • Fixed #3955 - Jeopardy for Sega CD crash
    • Fixed #3942 - SMS - Pause button missing in controller config
    • Fixed #3919 - SMS Paddle games don't load and use SMSHawk instead
    • Fixed #3906 - Enabling BIOS does not launch the game after the startup sequence.
    • Fixed #3850 - SegaCD: Dungeon Explorer broken in Bizhawk
    • Fixed #3662 - CRAM memorydomain is scrambled
    • Fixed #2901 - Manually editing CRAM in Genesis does not work correctly
    • Enhancement #4120 - Unable to shoot outside the screen to reload (Menacer et al. for MD)
    • Enhancement #4069 - swap A and D regs in gpgx_getregs()
    • Enhancement #3905 - option for overscan
    • Enhancement #3917 - "VDP mode" option (to eliminate region lockups / megakey behavior)
    • Enhancement #2230 - Add TMSS to Genesis Core
  • MAME
    • Add soft reset input
    • add driver source code file to dump info
    • mnemonics for Robotron 2084, Jurassic Park, defender
    • Allow view selection
      • Enhancement #3715 - option to hide the gear hud in certain games
    • Fixed #3704 - crashes when trying to record some games that have duplicate / mirrored controls
  • melonDS
    • Add many more missing TMDs
      • Fixed #4028 - Can't launch 2 iQue DSiWare Titles due to missing TMD
    • Fixed #3535 - Error when creating any NDS cheats
    • Fixed #3534 - MelonDS: screen rotate doesn't work correctly with window size 2x and higher and "Maintain aspect ratio" set
    • Fixed #3397 - Hotel Dusk - Room 215, Chapter 8 puzzle is impossible
  • mGBA
    • updated to interim version after 0.10.4
    • Fix desync due to light counter not being correctly serialized
      • Fixed #4118 - Solar Sensor Desync
      • Fixed #4094 - RNG desyncs occurring during rewind
  • Mupen64Plus
    • Fixed #3929 - [Security] Sandbox escape in Mupen64Plus core
    • Fixed #1862 - non-VI lag frames doesn't work
  • NesHawk
    • Merged #3964 - Neshawk Tracelogger no longer prints incorrect addresses if a branch would overflow/underflow the PC
      • Fixed #3963 - Tracelogger shows a 32 bit address when a branch wraps around address $FFFF
    • Fixed #3856 - NESHawk initial RAM pattern override length must be a multiple of 2, otherwise changes cannot be applied
    • Fixed #3664 - NullReferenceException on Gimmick! (JP) (NesHawk, Mapper 69)
    • Enhancement #3854 - NESHawk: missing palette RAM memory domain
  • QuickerNes
    • Merged #3839 - Replace QuickNES core with QuickerNES
    • Fixed #3703 - NES with QuickNES Graphic Bug
    • Fixed #3668 - QuickNes has color deviation
    • Enhancement #3676 - CIRAM (nametables) is read-only
  • Sameboy
    • Update sameboy to ~0.16.5
  • Snes9x
    • Merged #3729 - Update snes9x to 1.62.3
      • Fixed #3817 - #3787 - Snes9x doesn't let P2 go left, but new BSNES does
    • Fixed #3788 - SNES9X Core Doom dots issue corrected years ago upstream
  • SubGBHawk
    • Fixed #3693 - SubGBHawk settings can't be opened through GB -> Settings
    • Fixed #3692 - SubGBHawk doesn't record IsCGBMode 1 to movies
  • SubNesHawk
    • Fixed #3949 - SubNesHawk doesn't recognize FDS disk operations
  • TIC-80
    • Fixed #3938 - TIC-80 mouse inputs not working as expected
    • Fixed #3726 - TIC-80 floating point error (Super Meat Boy demake)
  • TurboNyma
    • Fixed #3663 - pce bug Lady Sword - Ryakudatsu Sareta 10-nin no Otome (Japan) (Unl)
  • DiscoHawk
    • Fixed #3859 - Discohawk About Page has Google Code link
  • EmuHawk
    • various performance improvements related to movie recording
    • fixed subtitles button in the Play Movie dialog
    • fixed movie loading duplicating subtitles in movies
    • allowed editing subtitles and comments from the Play Movie dialog
    • optimized the lsmv importer (other importers may also be faster)
    • include debug information in binary: this will improve reported exception messages
    • fixed a possible crash when savestating while recording a movie by disabling savestates past movie end
    • updated core preferences picker
    • prefer ideal over acceptable firmware when both exist
    • improved axis input value calculation (420cf323a)
    • fixed some default axis controls incorrectly having deadzone
    • fixed potential exception when an invalid path was set in the Path Configuration
    • fixed middle mouse button input bind not working
    • rework firmware icons, better tooltip for ideal bind
    • video dumper: mention dependency for AVC AVI (x264vfw or ffmpeg based decoder)
    • fixed GmvImport's six button controller handling
    • Add support for game controller touchpads (i.e. on PS4/PS5 controllers)
    • Fixed #4144 - SaveRAM filename collision when using Libretro
    • Fixed #4159 - Movies preserve old input text
    • Fixed #3966 - Config > Save Config doesn't save core settings
    • Merged #4087 - order firmware groups in the dialog and in the code
    • Merged #4029 - Main window auto-size fixes
      • Fixed #2850 - Window Size & position incorrectly adjusted when exiting Fullscreen
    • Merged #4027 - Cheat load/save fixes
      • Fixed #3085 - tool savefile paths doesn't track current rom
    • Merged #4024 - Fix Sega CD/Saturn disc hashing
    • Merged #4022 - Disk Drive Activity LED ToolTip enhancement
    • Merged #4011 - Add option to disable automatic resize of main window
      • Fixed #1560 - Window is spontaneously moved/recreated during Yoshi's island's opening
      • Fixed #3039 - N64 Graphics Plugin's "graphics resolution" shouldn't govern the size of the application Window
      • Fixed #3410 - Nymashock changes emulator window size between each game resolution change, no matter the settings
    • Merged #4010 - Fix movie header values being potentially outdated upon starting a movie record
      • Fixed #3980 - GB: Default settings don't properly save the boot ROM in movie settings
    • Merged #4008 - Change OnMovieEnd default to 'Pause' instead of 'Finish'
    • Merged #3987 - Make external tools path independent of working directory
    • Merged #3981 - movies: normalize loaded hashes to upper case
    • Merged #3975 - Fix Uzebox framerate
    • Merged #3751 - Dispose disks in Nyma cores
      • Fixed #3750 - EmuHawk 2.9.1 doesn't release file after closing game
    • Merged #3935 - Refactor IControlMainform handling in Mainform
    • Merged #3914 - Expanded color palette object inside Nes PPU Viewer
    • Merged #3913 - Updated Amstrad CPC Non-Sync Settings name
      • Fixed #3845 - CPCHawk - Incorrect Text Label Under "Other Non-Sync Settings"
    • Merged #3869 - Replace SortedSet with SortedList<T> in InputRoll (better performance)
    • Merged #3876 - Remove DInput input adapter
      • Enhancement #3770 - Consider removing DirectInput+XInput backend
      • Enhancement #2319 - Switch pro controller not supported
    • Merged #3872 - Add some larger sizes to View -> Window Size
      • Enhancement #3826 - Add more window size option?
    • Merged #3747 - Set inputdisplay correctly on LoadState
      • Fixed #3741 - Input display doesn't update when loading states in read-only mode
    • Merged #3733 - Allow migrating non-SHA1 hashes on movie import
      • Fixed #3727 - BizHawk handles imported SNES9x CRC32 incorrectly
    • Merged #3728 - Change Odyssey 2 framerate
    • Merged #3691 - Update CurrentlyOpenRom before Tools.Restart
      • Fixed #3527 - Hex editor shows wrong "File on Disk" when switching games
    • Merged #3690 - Add StringFormat to pixeltext DrawString parameters
      • Fixed #3669 - gui.pixeltext is misaligned when message starts with too many spaces
    • Merged #3684 - Sanitize text pasted into hex text boxes
      • Enhancement #3682 - Allow pasting 0xHHHH-formatted numbers in a HexTextBox (e.g. in WatchEditor)
    • Fixed #4136 - Duplicate firmware filenames
    • Fixed #4086 - Auto-Hide Mouse Cursor Doesn't work
    • Fixed #3986 - GameInfo is not cleared when rom loading fails
    • Fixed #3983 - Opening/closing tools from Lua can crash BizHawk
    • Fixed #3957 - N64 Background analog input being read even when turned off
    • Fixed #3842 - Key priority setting doesn't compare individually mapped keys to key combinations
    • Fixed #3833 - Freezing many values in hex editor, then choosing not to freeze will still freeze the first value (Bizhawk 2.8)
    • Fixed #3779 - fm2 movies for FDS games cause an IndexOutOfRangeException
    • Fixed #3776 - Problems when adding padding to the EmuCore drawing surface
    • Fixed #3679 - FFmpeg custom commands can mess up video output extension
    • Fixed #3567 - NES cheats compare byte changes every core reboot
    • Fixed #3523 - Cheat serialisation is borked
    • Fixed #3341 - Crash when any of cropping parameters are set to very high negative value (ex. -1000000)
    • Enhancement #4132 - Display keyboard keys at the end of input OSD
    • Enhancement #4108 - Mapping Analog to dpad gives too narrow diagonals when using XInput controllers
    • Enhancement #4070 - Rename "AVI/WAV" in menus
    • Enhancement #4017 - When Dumping Create a Warning if/when Closing the Program
    • Enhancement #3915 - Bump up FFmpeg Writer above AVI Writer
    • Enhancement #3900 - Restore Default Current Tab in Hotkeys
    • Enhancement #3835 - Make the Admin privs warning less useless for the user
    • Enhancement #3763 - Movie creation: GB firmware defaulting is unintuitive
    • Enhancement #3737 - EmuHawk consumes extra GPU while paused
    • Enhancement #3644 - BizHawk does not inhibit display or system sleep while running
    • Enhancement #3570 - Movie importing requires a rom to be loaded
    • Enhancement #3532 - "IOException: The device is not ready" when loading .cue
    • Enhancement #3481 - Hotkey to accept background input
    • Enhancement #3177 - [import Movie] .smv import on BSNES Core, when Snes9X core selected
    • Enhancement #2605 - OSD not affected by system UI scale
    • Enhancement #1879 - Add low-level support for the Nintendo GameCube Controller Adapter drivers (on host)
    • Enhancement #1482 - Request: CHD file format support
    • Linux port
      • Fixed #4145 - Host audio stops when MainForm dragged
      • Fixed #4021 - BizHawk 2.9.1 crashes when trying to encode with FFmpeg
      • Fixed #3972 - Hang when using "Hide Lag Frames" on Linux
      • Fixed #3912 - Problems on drag-and-drop of lua script
      • Fixed #3843 - Random crashes when playing PS1 games on Manjaro Linux
      • Fixed #3828 - Crashing when open any rom file
      • Fixed #3678 - LUA Console instant crash on startup
    • Debugger
      • Improved startup speed
      • Fixed #3524 - Fix (or at least provide a workaround for) mGBA System Bus domain implementation
      • Fixed #4157 - Bizhawk immediately crashes after opening a new Genesis ROM while having debugger window with breakpoint enabled
    • Hex Editor
      • Merged #3998 - HexEditor "File on Disk" fixes
    • MultiDisk Bundler
      • Enhancement #3950 - Support drag'n'drop in multidisk bundle
      • Enhancement #3947 - Allow bundler to edit currently loaded xml
    • Lua Console
      • gui.draw* calls now use the GPU instead of the CPU to draw (speedup)
      • Fixed #3810 - Lua console.log doesn't output null/nil like it used to
      • Enhancement #3814 - Allow loading of multiple Lua Scripts/Sessions from the command line
      • Enhancement #3650 - Remove quick create file button from Lua Console
    • Lua
      • improved bundled input display script's handling of unsupported systems
      • Fixed #3897 - Script using tastudio.onqueryitemtext gets IndexOutOfRangeException after updating from 2.8
      • Enhancement #3651 - Lua functions search filter doesn't search through description
      • Enhancement #2600 - Unable to fully display two .lua scripts at the same time in 2.6
    • Ram Search
      • Improved speed of "Detailed" watch mode
      • Fixed #4001 - "Changes" column is broken in certain cases in RAM watch
      • Fixed #3724 - RamSearch dialog is initialized twice on load
      • Enhancement #3954 - Refactor RamSearch to increase speed and improve functionality
    • Ram Watch
      • Fixed #4044 - 8 character limit when poking a 4 byte binary value
      • Fixed #4045 - Invalid input produces no error when poking 4 byte binary values
      • Fixed #4001 - "Changes" column is broken in certain cases in RAM watch
      • Enhancement #4046 - "New watch" window layout
      • Enhancement #4051 - Context menu for RAM Watch separator rows has split, poke, and un/freeze options
      • Enhancement #3688 - Input display seems to use hardcoded 0 instead of AxisSpec.Neutral when under specific circumstances
      • Enhancement #3802 - Add setting to control what happens when double-clicking RAM watch
    • RetroAchievements
      • Merged #4085 - Fixes for PlayStation RetroAchievements hashing
      • Fixed #3863 - [PSX][Octoshock+Nymashock][Gex - Enter the Gecko] BizHawk 2.9.1 locks up when attempting to load Gex - Enter the Gecko for PSX for both included cores
    • TAStudio
      • bump default undo count to 1000
      • removed unused tastudio menus and config params
      • use normal control BG color for tastudio color editor
      • don't let branch screenshot appear below screen edge
      • allowed TAStudio to save cycle count in bk2 export
      • optimized performance and reduced memory allocations
      • sped up the state history integrity checker by more than an order of magnitude
      • improved autofire / autohold handling (15ff0ec2c)
      • Fixed #4068 - TAStudio does not handle movie start failures gracefully
      • Fixed #4065 - TAStudio will save even when you press "no" in certain cases
      • Fixed #3675 - Deleting too many frames is massively inefficient
      • WIP #3708 - TAStudio horizontal layout problems
      • fix axis value editing logic: specifically allow typing without immediately clamping to the min value when the user isn't finished
        • Fixed #4115 - GunCon unable to type any aY value besides 16X (and 16)
      • Merged #3936 - Fix possible TAStudio NRE
        • Fixed #3499 - TAStudio NullReferenceException after movie playback
      • Fixed #4125 - Right-clicking TAStudio Frame# column header causes exception
      • Fixed #4068 - TAStudio does not handle movie start failures gracefully
      • Fixed #4058 - Recording mode gets extremely slow for longer movies
      • Fixed #3968 - Opening a .tasproj file and reordering branches would cause exception
      • Fixed #3933 - TAStudio suggests to save tasproj changes on every bk2 import
      • Fixed #3899 - Marker changes to branches can save even when the branch itself isn't saved
      • Fixed #3870 - Loading a tasproj does not dispose the rewind buffer
      • Fixed #3685 - TAStudio axis cell is set to 0 instead of AxisSpec.Neutral under specific circumstances
      • Fixed #3500 - TAStudio recording mode may get toggled on erroneously
      • Fixed #3478 - Max Undo Level keeps resetting to 100
      • Fixed #3220 - Possible Bug With Lag Log / Follow Cursor / TASProj Loading
      • Fixed #2292 - TAStudio records extra frames at the end during playback
      • Fixed #2081 - Turbo seek doesn't render the proper frame
      • Fixed #734 - Auto-adjust input according to lag
      • Enhancement #3992 - Add a hotkey for "Clone # Times" in the TAStudio tab
      • Enhancement #3969 - Improved Clear Frame performance
      • Enhancement #3714 - marker edit dialogue box spawns in bad locations
      • Enhancement #3504 - TAStudio .bk2 export is disabled until a .tasproj is saved
      • Enhancement #3124 - Add tooltip to TAStudio column headers w/ full name of button/axis
      • Enhancement #2369 - context menu spawns a bit too close to the cursor
      • Enhancement #2144 - Painting input on TAStudio's tiles should disable recording mode
    • ApiHawk
      • meta: The .NET 8 SDK is now required for working with BizHawk. The VS installer will automatically include this with VS2022 updates.
      • Fix confusing failures when an ApiContainer prop is accidentally marked with [RequiredApi]/[OptionalApi]
      • Ext. tools now receive ToolFormUpdateType.General events regularly while paused (and while unpaused! you should have been checking the enum anyway)
        • If you're subclassing ToolFormBase, this will have no impact on your existing code, but you can choose to override GeneralUpdate to make use of it
      • Fix signature of IMemoryApi.WriteFloat (the value param is now float and not double—the implementation was converting it to a float anyway)
      • Add an overload IGuiApi.WithSurface(DisplaySurfaceID, Action<IGuiApi>) and deprecate the old one
        • For the time being, there will be no difference between using the lambda parameter as instructed, and discarding it and continuing to make calls to whatever IGuiApi instance you were using.
      • Remove the deprecated IGameInfoApi library
      • Remove the deprecated attributes [RomWhitelist], [SingleRom(CoreSystem, string)], and [SingleSystem(CoreSystem)]
      • Rewrite most of GuiApi (the implementation of IGuiApi). Parity with the old implementation is a goal, but there may be bugs

 

NOWSZY [multi] BizHawk x64 2.9.1 3/05/2023

BizHawk 2.9.1 Released May 3, 2023

Linux port

  • fixed last issue in #2951 properly

AppleII / C64

  • fixed states sometimes crashing when a disk change actually happens

BSNESv115+

  • fixed #3638 (snes_get_board returns empty string)
  • fixed #3643 ("No PPU sprite limit" option doesn't seem to work)

Gambatte

  • fixed #3648 ([GameBoy Link] Buzzing noise when one of the Players is muted)

MAME

  • fixed BIOS selection menu
  • added emulation issues and ROM info to RomDetails dialog
  • report emulation status via ROM info icon and text
  • fixed #3631 (bgaregga locks up the process)
  • hide settings for optional dip switches (for now)
  • use 0x3ffffffc as framerate numerator, like actual MAME does since 0.254 (fixes MP4 processing on YouTube)
  • fixed #3565 (kinst + kinst2 = crash)
  • fixed #3615 (rom loading regression)
  • fixed crash with games using k001006_device (e.g. windheat)

NESHawk

  • fix open bus execution following write instructions (#3633)

Octoshock

  • fixed exe load crash

SMSHawk

  • fix noise audio channel on SMS VDP (LFSR is 16 bit wide) (#3602)

EmuHawk

  • fixed #3268 ("Unthrottled" setting burns cpu when paused)
  • If a PSX .bin is loaded, try synthesising a .cue
  • don't keep multidisk flag on after it was set once
  • speedup the PlayMovie dialog
  • Prevent annoying waits when using firmware manager with DSi NANDs present

Lua

  • fixed #3616 (error loading module in lua (socket.dll))

TAStudio

  • speedup column drawing
  • fixed bugs with entries in patternsform (#3649)

RetroAchievements

  • fixed RetroAchievements rich presence not working
  • fixed Jaguar CD homebrew hashing wrt retroachievements
  • disabled leaderboard list form
  • fixed various crashes and deadlocks

BizHawk 2.9Released April 7, 2023

  • Linux port
    • fixed various file pickers using case-sensitive file extensions
    • added short-circuit to Mupen64Plus loading to avoid error messages and any strange failure state
    • enabled menu mnemonics (Alt+X) for MainForm
    • fixed inconsistent application of colours from GTK theme when Mono is able to use it
    • added Gentoo to Linux run script
  • New cores
    • MAME
      • Arcade-only build of MAME 0.252
    • Ares64
      • Interim version after v130.1
      • Angrylion-rdp for RDP and VI emulation
      • Transfer Pak support and N64 Mouse support
      • Debugging features: disassembler, get registers, System Bus domain
      • SIMD RSP implementation
      • N64DD support
    • VirtualJaguar
      • Jaguar and Jaguar CD emulation
    • TIC-80
      • core for the TIC-80 fantasy computer, using nesbox's own reference implementation
    • SubBSNESv115+
      • subframe capable variant of the BSNESv115+ core (#3281)
  • A2600Hawk
    • fixed crash when pushing Select on Karate title screen
  • BSNESv115+
    • made this core default in places where the old BSNES core was
    • reworked Payload peripheral and fixed Virtual Pads
    • improved peripheral selection for P1
    • reimplemented MSU1 properly
    • added fast DSP and fast coprocessor settings
    • fixed crash when loading a savestate after a reset (#3173)
    • added region override setting
    • added overscan and aspect ratio correction settings
    • implemented an ExtendedGamepad controller which acts like a normal gamepad with 4 extra buttons
    • fixed justifier controller
    • added option to disable ppu sprite limit (#3440)
    • implemented SNES graphics debugger
    • updated internal sameboy version for SGB by linking it to the standalone sameboy core, fix SGB saveRAM
    • fixed CARTROM and CARTRAM memory domain names (#3405), provide SGB memory domains, set MainMemory and SystemBus domains properly
    • fixed lag detection in certain games
    • implemented bsx + bs memory loading (#3457)
    • added RTC support (#3577)
  • (old) BSNES
    • fixed graphics debugger exception when freezing a tile (#3195)
    • fixed a possible IndexOutOfRangeException in the graphics debugger (#3399)
    • also fixed a potential DivideByZeroException (#3398)
  • C64Hawk
    • various savestate fixes
    • added SaveRAM support
  • CPCHawk
    • removed redundant AmstradCpcPokeMemory tool
    • renamed some bundled firmware files (#3494)
  • Cygne
    • allowed .pc2 (Pocket Challenge v2) files to be loaded
  • Faust
    • updated to Mednafen 1.29.0
  • Gambatte
    • improved MBC1/MBC1M emulation
    • improved HuC1 emulation and implement HuC1 IR support
    • improved HuC3 emulation and implement support for mapper sound (HuC3 is currently the only use case)
    • implemented MMM01 emulation
    • implemented M161 emulation
    • improved heuristics for various multicart mappers and remove the multicart detection setting (now effectively always true)
    • implemented remote control controls, expanded remote control emulation for HuC1 IR and CGB IR (previously only HuC3 IR had this implemented, using a hardcoded value)
    • cleaned up the mapper internals, IR, and RTC code
    • made various optimizations to the CPU loop and read/write code (around 10-15% performance increase)
    • trimmed down initial time settings to a single setting, using total number of seconds
    • implemented quirk with bit 4 of rLCDC, fixes cgb-acid-hell testrom compliance
    • fixed sprite priority in CGB-DMG mode
    • prevent crashes due to "negative" numbers being added to the sound buffer pointer (#3425)
    • fixed audio output being too quiet (#3338)
    • added a CGB color correction option using the same formula as SameBoy, and made that the default
    • time fixes (long periods of pausing causing rtc overflows in real time mode; time incorrectly advancing when loading in a save file)
  • GBHawk
    • fixed Code-Data Logger crashing due to typo'd mem domain name (#3497)
    • fixed wrong MBC5 mapper being given a battery
  • Genplus-gx
    • stopped byteswapping Z80 domains (#3290)
    • changed default peripheral to 3-button Genesis gamepad (#2775, #3262)
    • added option to disable ppu sprite limit (#3440)
    • prevent svp dereferences when not using an svp cart (#3297)
    • give NHL 96 (Genesis) SRAM (#3300)
    • fixed disc swapping, re-enabled the disc buttons
    • fixed disabled layers being wrongly re-enabled on a load state (#3388)
    • fixed pattern cache invalidation (#3363)
  • HyperNyma
    • updated to Mednafen 1.29.0
  • Libretro
    • rewrote Libretro host implementation, fixing some crashes, adding memory domains, and slightly improving performance (#3211, #3216)
    • fixed input display (#3360)
    • implemented needed environment functions for resolution changes
    • added reset support (#3482)
  • melonDS
    • updated to interim version after 0.9.5
    • fixed SaveRAM not getting written to disk when unloading/reloading core (#3165)
    • implemented threaded renderer support
    • replaced darm with a new DS centric disassembler, fixing various issues with tracing/disassembly
    • r13/r14/r15 reported as sp/lr/pc for tracelogs
    • split ARM7/touch screen polls to an "alt lag" variable and added a setting for whether to consider this "alt lag" (#3278)
    • reduced state size a bit
    • improve audio resampling; get rid of libspeex dependency
    • added missing TMD for Zombie Skape, improved error message when TMD cannot be found
    • ensured firmware settings match up with sync settings if real firmware is not used (#3377)
    • did various internal cleanups
    • add TCM memory areas for melonDS core (#3420)
    • added Clear NAND setting
    • added dsiware saveram support
  • mGBA
    • updated to interim version after 0.10.0
    • fixed a softlock in Hamtaro: Ham Ham Heartbreak (#2541)
    • implemented save override support with EEPROM512 and SRAM512
    • correctly account for multiboot GBA ROMs (#3421)
  • Mupen64Plus
    • always savestate expansion pak regardless of settings, resolves some desyncs/crashes due to shoddy no expansion pak implementation (#3092, #3328)
    • fixed changing expansion pack setting
    • added angrylion as yet another graphics plugin
    • fixed mistake in angrylion implementation (#3372)
  • NeoPop
    • updated to Mednafen 1.29.0
  • NesHawk
    • relaxed restriction on VRC1 PRG registers, so they can be larger than the original VRC1 chip allows (for rom-expanding hacks)
    • fixed PGR writes for VRC1 not using mask for address
    • fixed SXROM detection (#3168)
    • fixed crash for Namco 163 mapper (#3192)
    • "un-implemented" ICycleTiming so that NesHawk no longer tries to use the cycle timing intended for SubNesHawk
  • Nymashock
    • updated to Mednafen 1.29.0
    • fixed disc switching
    • fixed light guns (#3359)
    • wired up rumble support
    • improve analog input range (#3528)
  • SameBoy
    • updated to interim version after 0.15.7, fixing some bugs (#3185)
    • added GB palette customiser (#3239)
    • wired up rumble support
    • exposed audio channel enable/disabling
    • .GBS support
  • Saturnus
    • updated to Mednafen 1.29.0
    • fixed disc switching
    • fixed light guns (#3359)
  • SMSHawk
    • fixed InvalidOperationException when using SMS peripherals (#3282)
    • fixed screechy/static audio during Sega logo in Ys (Japan) (#3160)
  • Snes9x
    • fixed typo in sound settings bitfield (#1208)
  • T. S. T.
    • updated to Mednafen 1.29.0
  • TurboNyma
    • updated to Mednafen 1.29.0
  • Virtu
    • fixed some internal state not being overwritten by savestates
    • changed RTC to use deterministic time when recording instead of (host) system time
    • changed up AppleII's "main ram" domain, added aux ram domain
    • added SaveRAM support
  • VirtualBoyee
    • refactored core to use the same Nyma system as the other Mednafen ports
    • updated to Mednafen 1.29.0
  • ZXHawk
    • removed redundant ZXSpectrumPokeMemory tool
    • renamed some bundled firmware files (#3494)
  • EmuHawk
    • fixed keybinds not working after waking from lock screen on Windows (#3161)
    • added warning when current firmware customization does not match the one specified in the movie header (#2498)
    • refactored memory poking, allowing negative values for fixed-point watches and fixing other bugs (#3175)
    • fixed .gmv importer not setting the core name in the .bk2 header
    • fixed regression where screenshots from some cores were transparent (#3166)
    • fixed Lua referencing a core after it's unloaded, making scripts crash (#3226)
    • made DirectX optional on Windows (it's still in the prereq installer because it's usually faster)
    • fixed opening roms from "jump list" in Windows shell / file manager (#3224)
    • improved UX of loading a savestate from an older (or newer) version
    • fixed shaders' height being used for width
    • finished UX for merging/unmerging LShift+RShift and other modifier keys (#3184, #3257)
    • fixed .dsm importer which relied on non-deterministic Dictionary (hashmap) ordering for axis names, also parse RTC in DsmImport
    • stopped offering to remove missing file from recent roms when it's not actually missing, just failed to load (#3006)
    • fixed hotkeys triggering accidentally in Virtual Pad on Windows (#3087)
    • increased precision when tweaking axis sensitivity/deadzone (#3038)
    • fixed category radio buttons being cut off in Messages config
    • restored "priority" option for U+D/L+R policy, and made it the default again (#2752)
    • refactored firmware config so the acceptability status icons make sense (#3157)
    • fixed Screenshot (raw) -> Clipboard not showing keybind hint
    • added UI for editing any* core's settings/syncsettings without it being loaded
    • fixed strange behaviour when trying to extract archive which contains folders
    • bumped FFmpeg to 4.4.1, added auto-download to Linux port (#3259)
    • reordered Config -> Preferred Cores submenu
    • removed some unnecessary prompts to reboot core
    • moved "Save Window Position" for main window to Config -> Display... -> Window and added a "Stay on Top"
    • fixed Windows version detection and enabled warning for unsupported versions (#2972, #3194)
    • fixed some systems not having a name to display in the window title
    • fixed MSX rom loading
    • made file extension check for disc images case-insensitive
    • added warning dialog when running as Superuser/Administrator
    • fixed overlapping UI elements in Config -> Controllers... when Windows UI scale is not 100% (#2605)
    • fixed overlapping UI elements in Record Movie dialog when Windows UI scale is not 100% and on Linux (#2605)
    • fixed the autoselection of a movie when opening the Play Movie dialog
    • fixed %recent% being expanded to the wrong path
    • fixed window title being blank when chromeless mode is enabled
    • improved handling of host sound init failure
    • added prompt for if you start movie playback while cheats are enabled (#3389)
    • improved cheat editing UX
    • removed default bindings for virtual keyboards
    • updated virtualpads immediately when the movie status changes between read-only and record mode
    • fix key releases not getting handled correctly when modifier keys are pressed (#3327)
    • fix a crash when selecting user shaders (#3495)
    • fix gamedb loading not blocking when loading a rom, potentially causing a miss with a slow hdd (#3489)
    • fix crashes when setting absurdly large padding values (#3321)
    • make DisplayConfig defaults button set padding back to 0
    • add auto save state on close (#1861)
    • zstd compression is used instead of deflate compression where possible (rewind, .wbx cores, internal resource files, binary blobs in movies, savestates, etc)
    • hardware accelerated CRC32 and SHA1 algorithms are used if the user's hardware allows it
    • add hash for newly discovered GBC-GBA bootrom
    • removed gongshell, added "simple" code for opening win32 context menu (gongshell's only actual use) (#2261)
    • fixed firmware fields with a dummy checksum using the wrong firmware info (#3159)
    • fixed "Toggle All Cheats" hotkey behaviour
    • did minor refactors to byteswapping (N64 rom loading and Lua bit library)
    • implemented RetroAchievements support (#3407)
    • fixed pause at end of movie when playing a tasproj without tastudio
    • fixed NaN values displaying in RewindConfig, use system's canonical framerate for rewind duration estimate
    • various NES PPU viewer fixes
    • updated Windows version check to reflect 8.1 EOL
    • fix audio not getting muted when opening modal dialogs (see #3545)
    • added hotkey for toggling on-screen messages
    • renamed quicksave slot 0 to 10
    • strip "SHA1:" and "MD5:" when copying lines in the log window
    • have TAS profile also enable NDS BIOS
    • improved DisplaySurface performance (#3517)
    • fix malformed PC Engine gamedb entry ("Sounds" was interpreted as the sysID)
    • add N64 to multidisk bundler list
    • add some sort of documentation for B/V gamedb flags
    • hide debug tools from Tool Box and add ext. tools
    • added Magnum (FBX) and Wavebeam NES palettes
    • added --userdata CLI flag
    • added .cdi support
    • fixed window title after loading rom via FW config (#3581)
    • clear MovieSession._queuedMovie if rom load fails (#3582)
    • .bin file Mode2/2336 support (#3387)
    • added keybind (hardcoded) for MainForm context menu
    • persist A/V settings to disk properly (#1226)
    • fixes and improvements to SNES lightguns
    • RAM Watch
      • fix CTRL+A not working properly
    • RAM Search
      • added Select All/None
      • switch _watchList from a List to an Array (faster)
      • fix hang with "Go to Address" dialog in RamSearch (#3384)
    • Hex Editor
      • fixed incorrect handling of big / little endian (#3516)
      • disabled "Save [to rom file]" when not looking at rom
    • TAStudio
      • fixed "Select between Markers" hotkey not working
      • fixed .tasproj headers being written differently based on locale (i.e. ',' instead of '.')
      • don't autorestore if current frame remained valid
      • refactors for selection in InputRoll, standardising behaviour of Select All and Insert Separator buttons
      • resolve some inputs showing ! in Nymashock and hide some columns by default
      • when starting new .tasproj from SaveRAM, don't clone SaveRAM twice
      • fixed modifier key check in TAStudio.TasView_MouseDown
      • added 'Edit marker frame' feature
      • fixed ArgumentOutOfRangeException when loading TAStudio with cheats
      • improved input copy/paste behavior (#3506)
      • fixed incorrect behavior when switching systems and improve handling of default.tasproj (#3462)
      • improved clarity of label texts in custom color dialog (#2119)
      • fix KeyLog not being respected in TAStudio and custom LogKey getting discarded (#2843)
    • Lua
      • replace the two lua engines with an updated version of NLua, backed internally by native lua 5.4.4
      • update lua documentation in reflection of new lua features
      • rely on a system provided lua 5.4 .so (or lua 5.3 if needed) when on Linux, resolving issues due to providing our own lua
      • various changes due to real integer support in new lua
      • deprecate bit library functions which have direct operator counterparts in new lua
      • add in a migration helper for lua bitwise ops (put bit = (require "migration_helpers").EmuHawk_pre_2_9_bit(); at top of file)
      • added arguments to memory callback functions (cb will be called with addr, val, flags)—check event.can_use_callback_params("memory") when writing polyfills
      • fixed setting size of Lua Forms (#3034)
      • fixed encoding bug which caused e.g. Japanese text to become mojibake/garbled (#190, #2041)
      • fixed the forms.* functions for LuaPictureBoxes erroneously affecting every form instead of the one specified (#3395)
      • renamed (deprecated) event.onmemory{read,write,exec,execany} to event.on_bus_{read,write,exec,exec_any} (#759)
      • added bizstring.pad_{start,end} convenience functions
      • changed Lua Console to trigger a clear of drawing surfaces and the OSD when removing a Lua script, and to reset padding when removing the last script
      • fixed require not looking in Lua dir on Linux
      • added "Clear Output" button to Lua Console
      • fix documentation error in client.gettool
      • set Form.Owner to MainForm for Lua-made forms
      • fixed wiki export, add more notes to fill in some of the holes
      • documented frameadvance loop
      • documented socket response format
      • fixed possible crash in print (#3513)
      • fixed mainmemory lib keeping reference to unloaded core's memdomain
      • suppress updates while rebooting core (#3424)
      • fixed various things in the LuaConsole (#3476)
      • fixed unwrapped lua exceptions not being correctly thrown
      • properly handle errors when running a lua script, using Resume/Yield methods added to the LuaThread class (see https://github.com/TASEmulators/NLua/commit/f904fa0d53b06c67dd8e9b409dcbb9fa8aa721f2)
      • fix mainmemory.write_bytes_as_dict
      • Pass through input/hotkeys while Lua form is focused (to restore previous behaviour, call forms.setproperty(form_handle, "BlocksInputWhenFocused", true);)
      • fix PictureBox when width or height is null
      • use LuaPictureBox' custom resize in all cases
      • CloseRom acts like rebooting the core, so make it just reset Lua libs (fixes #3226)
      • fix detaching registered functions
      • support marshalling arrays of length 0 through BizInvoker, fixing a crash with lua
      • fixed event.onmemoryread behaviour under mGBA (#3230)
      • improved how removing callbacks from within a callback is processed (#1823)
      • have MemoryDomain inherit IMonitor, which can be used to avoid waterbox overhead for many nonsequential memory accesses (already used internally to speedup RAM Search and some lua functions; no-op for non-waterbox cores) (#3296)
    • ApiHawk
      • improve error message for IToolFormAutoConfig ext. tool missing menu
      • merged IGameInfoApi into IEmulationApi, and some other minor API method signature changes
      • changed injector to include non-public properties when looking for ApiContainer
      • deprecated some ExternalToolApplicability.* attributes
      • added IMovieApi.PlayFromStart/movie.play_from_start (#384)
      • added saveChanges parameter to IMovieApi.Stop/movie.stop
      • fixed edge cases for MemoryApi.{Read,Write}ByteRange/{memory,mainmemory}.read_bytes_as_{array,dict}/{memory,mainmemory}.write_bytes_as_array
      • added IUserDataApi.Keys/userdata.get_keys
      • fixed trying to load tool Forms when services aren't satisfied, causing NREs (#3329)
      • fixed HTTP and sockets not being initialised in time for tools autoloaded on startup
      • added "memory" of which ext. tools the user has vetted so the prompt does not appear when restarting EmuHawk
      • added length prefix to ICommApi.Sockets.SendScreenshot/comm.socketServerScreenShot to match SendString/socketServerSend
      • return success bool from OpenRom APIs (#3514)
      • have IMovieApi.Stop implementation use MainForm.StopMovie
      • fix --open-ext-tool-dll
      • made ext. tool build and run scripts pass args through to dotnet
      • deprecated `IGuiApi.DrawText` in favour of new method `PixelText` to match Lua
      • made `ApiContainer` props `MemoryEvents` and `MemorySaveState` return `null` if req. services unavailable
      • Use bulk peek in IMemoryApi.{ReadByteRange,HashRegion}
    • Basic Bot
      • added warning when loading a .bot into the Basic Bot which was made on a different game or system, or on an older version
      • increased max frames from 999 to 9999
      • added NOT operator
      • fixed anchor points and a misaligned label
      • fixed code logic error for 3 way tie breakers
      • refactor BasicBot.IsBetter
      • fixed issue where the Copy button was not toggled on/off properly
      • change addresses to ulong? (fixes empty address fields being saved as 0x0)
    • Debugger
      • fixed the "To PC" button not updating the disassembler view
      • fixed breakpoint crash with mGBA (#3287)

 

NOWSZY [multi] BizHawk x64 2.8 19/02/2022

BizHawk 2.8 Released February 19th, 2022

  • Misc. changes to EmuHawk:
    • fixed various bugs with the Paths config dialog
    • fixed "Close and reload ROM" in Firmware Manager crashing if it was opened from missing FW dialog (#3054)
    • fixed hotkeys triggering accidentally when typing in Virtual Pad fields (#3087)
    • fixed typos which broke INTV, NES, and PSX gamedb lookups
    • fixed known good Saturn BIOS choices marked as unknown (#3095)
    • updated list of Sega CD / Mega CD BIOSes in firmware database
    • many gamedb additions and updates
    • fixed RAM Search difference fields can't fit all possible values (#3117)
    • fixed `File` > `Load State` > `Auto-load Last Slot` breaking movie recording/playback (#2384)
    • fixed .dsm importer
    • fixed .smv importer nagging about core choice thousands of times (#3022)
    • fixed .vbm importer
    • made OSD message duration (time to fade) configurable in UI, and allow API calls to override it
    • added option to split RAM Watch entries (#1024)
    • fixed drag+drop bug (#1483)
    • made `Config` > `Customize...` > `Pause when menu activated` behave consistently
    • fixed overlapping UI elements in Debugger (#3026)
    • tidied up numbering of save slots and TAStudio branches (#3112)
    • fixed `ObjectDisposedException` when triggering single-instance passthrough
    • fixed throttle edge cases
    • fixed edge cases where post-frame tool updates would run twice after a frame advance
    • added more logging and warning dialogs for edge cases
    • many smaller fixes and even some frontend speed optimisations (not sarcasm, this is a first)
  • Linux port:
    • added support for PSX (see Nymashock below) and technically N64 and TI-83 (see Ares64 and Emu83 below)
    • fixed various problems w/ alignment and size under Mono
    • added Nix expression for reproducible EmuHawk (and DiscoHawk) builds without dependency issues
  • TAStudio:
    • re-enabled editing of movie comments (#3063)
    • added an edit dialog for TAStudio palette (#2119)
    • fixed branch screenshots (#1513)
    • fixed weird edge case putting TAStudio in an unaccounted-for state (#3066)
    • fixed error when autoloading a rom and TAStudio AND a .tasproj for a different rom
    • fixed incorrect behaviour when jumping to frame 0
  • Lua/ApiHawk:
    • added support for `"#RRGGBB"` format when parsing colours ("luacolor" in docs) in Lua API
    • fixed `joypad.setfrommnemonicstr` not working without reinitialising MovieSession (#2525)
  • DiscoHawk:
    • fixed deadlocks (#3128)
  • New and graduating cores:
    • Nymashock:
      • new PSX core ported from Mednafen (like Octoshock, though this is newer and more easily updated)
    • SameBoy:
      • new ported GB/C core with comparable accuracy to Gambatte and GBHawk (not to be confused with the SameBoy SGB core in older releases)
    • Emu83:
      • new TI-83 core
    • BSNESv115+:
      • BSNESv115+ (the "new BSNES port") is no longer experimental
      • fixed Hex Editor and others using read instead of peek (#3060)
      • implemented memory callbacks
      • fixed ram and rom memory domains
      • increased MmapHeapSize to prevent crashes, affected Star Ocean
      • refactored latching to improve dumping/verification
      • reduced savestate size (increased frequency for TAStudio/rewind)
      • improved speed of fast ppu check
    • MSXHawk:
      • MSXHawk is no longer experimental
      • implemented more hardware/mappers
      • added Linux port
    • Ares64:
      • 2 new experimental cores ported from Ares: one for casual play which is slow and desync-prone ("Performance"), and one for TASing which is even slower but will sync ("Accuracy")
  • Other cores:
    • A7800Hawk:
      • fixed nondeterminism caused by incorrect savestate code
      • fixed Basketbrawl and summer games
      • fixed off pixel detection in write mode, affected baby pac man
    • Atari2600Hawk:
      • fixed audio issues, affected ms pac man
    • Gambatte:
      • updated core
      • fixed error when attempting to write to some registers e.g. with the Debugger (#3028)
      • fixed crash on Linux
      • refactored GambatteLink to be more modular and add support for 3x/4x
      • added proper memory callback scopes for link play
      • enabled disassembly in link play
      • allowed linking w/ GBC cart IR
      • stopped using fine-grained timing for link play when the link is disconnected
      • added more scopes for memory callbacks
    • GBHawk:
      • updated GBA startup state, affected Konami collection vol. 4
      • fixed link play, affected perfect dark
    • Genplus-gx:
      • added support for SRAM larger than 8MB (#3073)
      • prevented crash when loading Debugger (#2769, #2958)
    • Handy:
      • fixed crash on Linux (#2425)
    • IntelliHawk:
      • adjusted sme timings and fixed accesses to registers, affected motocross
      • cleaned up CPU, fix trace logger and throw less exceptions
      • fixed intellicart, affected various homebrew roms
      • fixed MOBs with x-coord 0 being visible, affected bowling
      • fixed overflow flag calculation, affected checkers and reversi
      • more compatibility work
    • MAME:
      • stopped treating warnings as errors
      • set System Bus correctly
    • melonDS:
      • updated core, adding experimental DSiWare support
      • enabled memory callbacks
      • fixed empty strings in firmware settings preventing roms from loading (#3030)
    • Mupen64Plus:
      • fixed haptic feedback causing movie playback to crash
      • enabled GLideN64's texture wildcard support (#3104)
    • NesHawk:
      • added mapper for Pokemon bootlegs
      • fixed not parsing iNES v2 headers (#3082)
      • other small accuracy improvements and bugfixes
    • O2Hawk:
      • fixed blobbers and Popeye
    • PCEHawk:
      • fixed crash related to framebuffer resizing (#3018)
    • SMSHawk:
      • fixed sprite collision inaccuracy (#1611), affected Ecco the Dolphin
      • fixed Fray (vert lock update)
      • fixed SMS backdrop colors
      • fixed ys (JPN) by emulating VRAM masking bit
      • improved SG-1000 8kb ram adapter emulation
    • VectrexHawk:
      • implemented 64K bank switching
NOWSZY [multi] BizHawk x64 2.7 12/11/2021

BizHawk 2.7 Released November 12th, 2021

  • New Core melonDS!
  • Linux
    • Lua support!
  • Fix Basic Bot
  • SGB
    • Sameboy is removed; Gambatte is the new default SGB core
  • Gambatte
    • fix Cart Bus Pullup setting
    • update gambatte upstream
  • GBHawk
    • Set bk2 movie CGB flag properly
    • Fix GBHawk settings dialog not appearing
  • NesHawk
    • Increase IRQ delay in mapper 48 to fix graphics glitch in Jetsons
    • Fix Zelda SaveRAM (#1623)
    • Give Jump II initial SRAM of 0xFF
    • Fix Tsuri Kichi Blue Marlin Hen
  • Atari7800Hawk
    • Fix nondeterminism issues (reported for Choplifter)
  • Atari2600Hawk
    • game db updates
  • SMS
    • Balance audio better (#2814)
    • Add SRAM to Terminator (#2966)
    • fix pop breaker
  • PCEHawk
    • Improve memory domains
  • PSX
    • Update octoshock to Mednafen 1.27.1 (#2989)
  • Bsnes-v115
    • Fix snes graphics debugger getting permanently hidden (til app is restarted) (#2950)
  • EmuHawk
    • Group SGB in with GB/C in PathConfig (#2992)
    • Encode screenshot as JPEG when it has the extension (#2982)
    • TAStudio
      • Fix TAStudio not loading saved branches (#2640)
      • Add confirmation modal when launching TAStudio during casual play
      • Do not seek when needing to load greenzone on paint
      • Fix Frame Number Hover (#2811)
    • Lua
      • implement client.get_approx_framerate()
      • implement save_image_to_disk() to Lua canvas (#2744)
  • Discohawk
    • Fix HAWK Commandline option (#2947)
    • Fix freezing when extracting music (#2952)
    • Multi-thread audio extracting
  • ApiHawk
    • Implement client api GetApproxFramerate()

 

NOWSZY [multi] BizHawk x64 2.6.3 01/10/2021

BizHawk 2.6.3 Released October 1st, 2021

  • Updated nyma cores to Mednafen 1.27.1
  • TurboNyma
    • fixed #2873 - Mnemonic display for PCECD shows ! instead of the II, III, IV and VI buttons as well as the mode "buttons"
  • BSNES
    • Fixed #2856 - SNES Super Scope gives an exeption error
    • Added sa1_iram memory domain for new bsnes
    • Fixed #2942 - Adaptating the bsnes gamma ramp shader
  • Mupen64Plus
    • Added haptic feedback passthrough (with rumble pak enabled in controller settings, look in keybinds after analog)
    • Fixed #2808 - Support null (any) address for N64 breakpoints
    • Updated GLideN64
    • Added new GLideN64 settings: BackgroundsMode, txEnhancedTextureFileStorage, and txHiresTextureFileStorage
    • fixed #2864 - N64 PAL roms in .n64 format are treated as NTSC
  • Octoshock
    • Fix fast forwarding
  • NESHawk
    • Fix mapper 88 mirroring. Closes #2847
    • Improve power on state accuracy
  • mGBA
    • Fixed #2805 - memory hooks (event.onmemorywrite) not being removed properly
    • Fixed #1112 and #1870 - Add Game Overrides as a Sync Setting (including rtcEnabled)
  • ZXHawk
    • Overhaul datacorder and cassette loading code. This should now be more accurate and fixes a number of loading isues with particular games and loading schemes. Fixes #1446
  • Gambatte
    • BizHawk changes mainlined into upstream gambatte-core, which is now split from gambatte-speedrun
    • Linux support added
    • full HLE SGB mode implemented in Gambatte, better than SameBoy
    • no BIOS accuracy improvements and HLE of CGB-DMG colors (restoring to original Gambatte behavior of hacking in the post BIOS state)
    • Expose isCgbDmg + add isCGBDMGMode instead of isCGBMode to movie headers if active
    • Tracelogger fixes #2710 #2701 #2902
    • Open Bus Emulation
    • Use dumped uninitalized AGB WRAM for AGB instead of CGB initial RAM layout
    • fix rare crash when changing window when the LCD is disabled and an hdma was requested within that lcd disabled period, #2919
    • initialize controller once on core construction and require core reboot to change it, #2921
    • automatically create missing BIOS files by patching files you already have (GBC<->GBA, DMG<->MGB, and SGB2<->SGB1)
    • various other improvements to accuracy, savestate consistency, and stability
  • VirtualBoyee
    • Update to Mednafen 1.27.1
    • Added options for virtualboy to only show left or right screen
  • ColecoHawk
    • fixed Virtual Pad schemata
  • Libretro
    • Add to Linux port
  • EmuHawk
    • Fixed #2747 and #2077 - improper handling of file paths
    • fixed #2787 - unable to open roms in EmuHawk via File Explorer on Windows
    • fixed #2759 - strange behaviour of minimised windows on Windows
    • fixed #2435 - tab labyrinth in `Config` > `Paths...`
    • fixed #2643 - include frame numbers when copying rows in TAStudio
    • fixed #2784 - xbone or gamepads pretending to be xbone are detected as two gamepads
    • prevent crashing when unplugging gamepads using DirectInput+XInput method
    • rewrote most of the OpenTK gamepad code and some of the DirectInput+XInput gamepad code, probably fixing obscure bugs
    • respect system chosen for file ext. (i.e. `Config` > `File Extensions...`) when loading an archive containing a single file
    • Fixed Basic Bot
    • RAM Watch
      • Added HandleWatchSizeSelected() to allow user-initiated watch size changes to be ignored if they reset the setting to the same value. fixes #2857
    • Rewinder
      • fixed #2463 - config option for rewinds every fixed number of frames
      • Fixed #2826 - bad interaction between rewind+movie+savestates when using delta state rewinder
      • Fixed #2877 - rewinds sometimes drifting 1 frame forward when loaded
    • Lua
      • allow loaded ext. tools to be queried via client Lua library / IToolApi
      • Make sorting optional for forms.setdropdownitems
      • fixed #2844 - new lua functions for memory and mainmemory: read_bytes_as_array / write_bytes_as_array / read_bytes_as_dict / write_bytes_as_dict
      • added event.onconsoleclose to Lua API
      • allow most of the mmf Lua library to be used without passing --mmf on the command-line, and add some helper functions to it
      • fixed #2940 - made client.openrom behave like client.reboot_core
    • Debugger
      • fixed #2760 - prevent crashes when minimizing and other cases

BizHawk 2.6.2 Released May 25th, 2021

  • Set all cores to update Frame counter post-emulation. NOTE: This is a sync breaking change for MGBA movies using RTC, as the time sent to the core was the pre-incremented time.
  • mGBA
    • update to 0.9.1
  • Gambatte
    • Fix RTC on Hard Reset
    • MBC3 Fixes
    • Support setting inital RTC state during a movie recording
    • Fix layer masking
    • Move layer masking to sync settings (these settings affect sync)
    • Block toggle layer hotkeys when movie recording
    • Update GBA modeswitch timing and testROM accuracy
    • Fix autodetection of console mode
    • Add wisdom tree mapper suport
    • clarify sync settings (#2688)
  • GBHawk
    • Fix OAM DMA Bus Conflict emulation (#2709)
    • #2715, still needs vram open bus fix but that's seperate
  • NesHawk
    • Add missing mapper variable to state for some pirate games
  • O2Hawk
    • Fix PAL time calculation (#2684)
  • PCE
    • Fix default PCE gamepad bindings (fixes #2720)
    • Fix crashes in PCE debugger
  • N64
    • Add N64 plugin categories (#2729)
    • Fix memory.read to allow addresses 0x80000000..0xFFFFFFFF (#1734)
  • GPGX
    • Add missing menacer keys (#2718)
  • Intellivision
    • Fix aspect ratio (#2670)
  • SMS
    • Fix system Id (#2650)
  • C64
    • Implement memory hooks (#2726)
  • EmuHawk
    • Fix FormatException on startup on certain locales (#2716)
    • Fix GB Layers not toggling (#2491)
    • Add utvideo to ffmpeg dumper
    • Movies - respect LogKey of loaded movie
    • Firmware Config - don't treat known-but-bad as good (#2224)
    • Rewinder
      • Fix bug where nothing happens on the first press when frame interval is 1 (#2667)
      • Add delta compression option (Good size reduction for some cores, less useful for others)
    • Ram Watch - fix autoload
    • Hex Editor - .tbl file loading - clear table before loading a new one, ignore empty lines in file
    • Debugger - Add rgbds syntax for GB/C disassembly (#2706)
    • CDL - Fix SNES core crash on load (#2662)
    • Fix Log Window (#2694)
    • Lua
      • Accept all 4 colour formats in all Lua functions (#2602)
      • Support swapping input using joypad.set() and joypad.get()
      • client.seekframe - Prevent hangs from trying to go backwards
      • lua socket fixes (#2194, #2671)
      • MovieClock.lua - use cycle based time for Gambatte/SubGBHawk (#2708)
    • TAStudio
      • Fix auto-restore bug where auto-restore position was not set correctly the first time using it after auto-restore usage earlier in the movie
      • Fix broken tastudio when selecting "New from the File" menu item and saving changes when asked
      • Fix autoload
      • Fix Converting to bk2 resulting in unsaved changes never asterisk appearing (#2583)
      • Branches
        • Fix branch loading (#2640)
        • Fix hotkeys
        • Fix right-clicking a branch when the contextmenu was already open would throw an exception
        • Branch view will now scroll to the updated branch when using hotkeys to update a branch
        • Fix exception, scroll to branch on updating branch and fix #2645
        • Make load branch hotkey deselect all but one branch
      • Add initial marker in frame 0 when loading older tasprojs (#2693)

 

NOWSZY [multi] BizHawk x64 2.6.1 22/02/2021

BizHawk 2.6.1 released February 21st, 2021

  • Linux
    • Fix trying to use DIrectInput (2607)
  • EmuHawk
    • Fix single instance mode (#2577)
    • Update default hotkey bindings to use new names (#2576)
    • Limit attempts to dearchive to files with extension .zip, .7z, .rar. (#2587)
    • Rename and clarify Alternate Sync (#1398)
    • Fix clock throttle being 60fps for all systems (#2580)
    • Fix multi-disk bundler
    • Fix resizing controller config dialog
    • Tastudio
      • Fix savestate corruption bug introduced in 2.6. This bug causes desync issues on most cores!
      • Refresh view when pausing with middle-click
    • Lua
      • Fix client.reboot_core()
      • Fix drawing during onframeend() event handler (#2595)
  • VectrexHawk
    • Report 50fps in the Play Movie dialog
  • GPGX
    • Fix VDP Viewer screenshot feature (#2596)
  • NesHawk
    • Fix Wagyan Land 2 Graphical Bugs
    • FIx mapper 90
NOWSZY [multi] BizHawk x64 2.6
Popeye (Parker Brothers, 1983)

BizHawk 2.6 Released January 17th, 2021

  • New Core! Odyssey2 core is offically released
  • Update nyma cores to Mednafen 1.26.1
    • See Mednafen release notes for full changes. (Mostly just Sega Saturn)
  • Saturnus
    • Fix cart detection (#2513)
    • Fix independence Day soft lock (Fixes #2162)
    • Fix .xml loading Fixes #2557.
  • mGBA
    • Update to 0.9
  • Gambatte
    • Update libgambatte to r729+
    • Support GB layer toggling
    • Add GB object viewer
    • Various updates from gambatte-speedrun
  • PSX
    • Add System Bus memory domain
    • Fix debugger window crashes when adding a breakpoint
    • Use Octoshock's built-in disassembler
    • Support memory execute callbacks
    • Have memcbs include actual values
    • Fix can't accept PSX rom converted from DiscoHawk (#2478)
  • GBHawk
    • Accuracy improvements
    • HDMA fixes
    • Implement reads for GBC visualizer
    • Change initial ram state
    • Double Speed mode fixes
    • Properly fade to white in GBC mode
    • Mode 1 overhaul, fixes several bugs
    • Update bad SRAM access emulation
    • Open bus behaviour on locked SRAM
    • Multi-cart check for bomberman selection
    • Window timing bug fixes
    • Sprite timing bug fix
    • Add Game DB entry for Litti's Summer Sports
    • Fix debugger disassembler
    • Implement LCDC write glitch for gbc-acid-hell
  • SubGBHawk
    • Save audio cycles in SubGBHawk where it's needed, fixes state integrity checker in TAStudio
  • bsnes
    • Make ROM memory domain writeable (Use at your own risk)
    • add CARTROM-DB and CARTROM-D blocks to CDL
    • Fix PAL detection (#2503)
  • NESHawk
    • Change NES framerates (#2460)
  • GPGX
    • Allow writing to rom memory domains
  • EmuHawk
    • Linux
      • Fix Xbox one controller stops working, (#2429)
      • Fix overlapping/duplicate controls in FirmwaresConfig's menu
      • Fix crash when clicking on column headers in FirmwaresConfig
    • Support Oem102 keyboards
    • Fix alt-keyboard-layout mode crashes
    • Add an option to capture the Lua without capturing the full OSD, when AV recording
    • Don't clear input when changing ROM (#2453)
    • Fix GBA Game Shark code conversion (#2545)
    • Cheats - Fix Changing selected row with arrow keys doesn't update side pane (#2550)
    • GB GPU Viewer - Bounds check tile drawing for OBJ window, seems to resolve random crashing
    • Fix SyncSettings type cast error during Rom load
    • Ram Search - fix crash when deleting addresses
    • Lua
      • Implement joypad.getwithmovie()
      • Deprecate emu.getluacore in favour of new func client.get_lua_engine
      • Fix reverting current directory
      • Fix client.reboot_core() (#2571)
      • Fix MovieClock.lua ui, also use current frame count instead of movie length
    • TAStudio
      • Support drive states
      • Fix state gap when frame advancing and painting input
      • StateManager fixes
      • Do not attempt to report >100% seek progress (This could happen if the user starts a seek which results in loading a savestate past the frame previously being seeked)
      • Fix scrollbar behavior
      • Cell selection fixes
      • Fix opening TAStudio after starting a .tasproj
      • Undo history fixes
    • Debugger: Fix scrolling in disassembly view
    • Virtual Pad analog stick: Fix changing x axis name (#2467)
    • Movies
      • Pass SRAM to emulator before state is made
      • Fix playing a movie when core is not specified and core is not one we support switching of (#2466)
    • CDL
      • Fix crash on GPGX
      • Gambatte - fix 1st opcode byte. (#2551)
      • GBHawk - Fix domain names (#2552)
NOWSZY [multi] BizHawk x64 2.5.2

BizHawk 2.5.2 Released October 7, 2020

  • Breaking Changes
    • Gambatte sync settings (for GBC in GBA)
  • Faust
    • Fix loading
  • GBHawk
    • Fix missing variables in savestates (desync fixes)
    • Fix color displayed when BG is off
    • Rework interrupt and scroll/sprite handling to pass more tests related to Gensan 2
  • SGB
    • Fix Core Picker (#2422)
  • mGBA
    • Fix Debugger on Linux
    • Fixes to disassembly output
  • Dual GB
    • Fix XML generation and core preference selection
  • NESHawk
    • Initialize with a single controller instead of two (for consistency with other cores)
  • PSX
    • Initialize with a single controller + memcard instead of two (to be consistent with other cores)
    • Refine savestates to hopefully address desync issues
  • EmuHawk
    • Fix OBS Dialog Detection (#1996)
    • Fix ffmpeg
    • Change default input method on Windows to DirectInput
    • Minor GB/C and PCFX firmware detection revisions (#2430)
    • Profiles - Tas Profile - default to bsnes for SNES, turn off GBC in GBA setting
    • Add advanced config option that will remove the "mixed" key priority when clicking the statubar icon or pressing the hotkey
    • Remove default joypad bindings for fast-forward/rewind. (#2297)
    • Re-add M3U capabilities for optical disks (#2390)
    • TAStudio
      • Fix loading of .bk2 files
      • Fix drag-drop of .tasproj files onto main window while TAStudio is open (#2386)
      • Fix slowdown when there are many savestates in history (#2433)
      • Fix multi-select of branches and markers (#2409)
      • Fix Emulation doesn't pause when clicking menus (#2281)
      • Fix .tasproj backup files getting saved with savestates (#2416)
      • StateManager - Fix ArgumentOutOfRangeException when buffer is full requested (#2392)
      • Markers - scroll to newly added marker instead of assuming it is the last in the list and scrolling to bottom (#2350)
    • Lua
      • Re-enable multi-select (#2401)
      • Fix session saving saving the session filename instead of the script filename, (#2400)
      • Fix "Can't have lua running in two host threads at a time" when using certain TAStudio Lua methods
      • Fix event.onexit()
    • Macro tool
      • fix NRE on File -> Load Macro (#2375)
    • Ram Search
      • Persist Use Undo History setting, and turn on by default (#2413)

 

NOWSZY [multi] BizHawk x64 2.5.1

BizHawk 2.5.1 / September 12th or 13th, most likely

Tentative release notes:

  • EmuHawk
    • Linux
      • Disable "Stay on Top" tool setting
      • Fix trying to load VB.NET assembly
    • Ram Watch
      • Fix crash when using Ram Watch with waterbox cores
      • Fix slowdown when using on screen watches when Turboing (shift+tab) (#2365)
    • TAStudio
      • Fix runaway sync issues when painting during auto-restore
      • Fix loading of .tasproj movie headers on non-american PCs (#2377)
      • Fix crashes when drawing selected row
    • Lua
      • Fix joypad.setanalog setting analog indefinitely (#2310)
  • TurboNyma
    • Fix No sound unless frame 0 is emulated (#2365)
  • ZX Spectrum
    • Fix NRE when attempting to load a game
  • NGP
    • Fix Language selection
  • Faust
    • Change from experimental to release (an oversight in previous release)
  • GBHawk
    • Improve documentation of Use Existing SaveRAM sync setting
    • Fix start up screen color
NOWSZY [multi] BizHawk x64 2.5

BizHawk 2.5 Released August 30, 2020

  • Tentative release notes:
  • Installation notes / Breaking changes
    • Upgraded to .net 4.8, and c++ runtime deps have changed
      • Run the new prereqs installer
    • config.ini files from previous versions will no longer work
    • .tasproj format updated, previous versions no longer work (export/import .bk2 to convert)
    • Default savestate naming convention now always puts core name into states, will mean old slots won't show up on cores that did not already have core name
    • Gambatte BIOS sync setting change results in older .bk2 movies being broken (sync settings can be hand edited to import)
    • GPGX sync settings have changed, results in older .bk2 movies being broken (sync settings can be hand edited to import)
    • For cores that have a "Use Sram" settings, set to false bay default (true is what end users would expect most of the time, false is only for advanced use cases)
      • Affected cores: GBHawk, GBHawkLink, GGHawkLink
  • New Cores!
    • TurboNyma - the ported PCE core from Mednafen, more accurate than PCEHawk
    • HyperNuma - the less accurate but more performant core ported from Mednafen
    • Faust - SNES core ported from mednafen, faster than bsnes, more accurate than snes9x
  • General
    • New Rewinder, much faster and more performant
    • Don't package ffmpeg, add a downloader to A/V dialog instead, significant reduction in release download size
    • add Cyorter's Input display lua script, that gives a graphic based (FCEUX style) input display for most non-analog peripherals
  • mGBA
    • update mgba to 0.9
    • Fix SRAM-anchored movie forgetting its savegame on loadstate (#1593)
    • Fix exception when viewing an empty SRAM memory domain (#1620)
    • Support TotalExecutedCycles
    • Allow poking of ROM memory domain
    • Always show SaveRAM domain and set to max size the domain can be
  • bsnes
    • Add Randomized Initial State option (Bizhawk vs lsnes style startup) (#1701, #1285)
    • Fix layout of CPU Registers (#2040)
    • Reverse Mouse
  • gambatte
    • Ports from Upstream GSR for Babs' Big Break and Robopon (#2091)
    • Support playing without official BIOS
    • Support loading more accurate official BIOSes through the firmware utility
    • Fix VRAM end of line testROM in single/doublespeed modes and a desync in GB Wario Land II
  • GBHawk
    • Numerous accuracy and performance improvements
    • Update Kirby tilt n- tumble controls
    • Double speed mode timing fix
    • Fix mickey's chase damage audio
    • Window bug fix, fixes Zen
  • GPGX
    • Migrate to latest GPGX MD Cart mapper support
    • Support Cart + CD Games via MultidiskBundler (Pier Solar)
    • Support independently setting the two controller ports #1750
    • Fix Madden NFL and NHL 98 (#1041)
    • Fix Streets of Rage (5 in 1) (#1390)
  • WonderSwan
    • Update Cygne with upstream fixes
  • PCFX
    • Fix rom loading (#2022)
    • Update with upstream fixes
  • NGP
    • Update with upstream fixes
  • Uzebox
    • Fix rom loading (#2022)
    • Add uzebox path entries (#2043)
  • PSX
    • change PSX framerates to follow mednafen instead of nocash (#2138)
  • Atari 2600
    • Fix Quadrun (#2127)
  • Atari 7800
    • Support Serpentine
    • Fix pokey 0x450 detection
  • NesHawk
    • Make game genie compare cheats work
  • ZX Spectrum
    • Fix lag detection on kemston joystick. (#1993)
  • Vectrex
    • Fix controls for Hyperchase
  • Snes9x
    • Fix special chip games
  1. 32x
    • Fix crash on kolibri (#1826)
  • EmuHawk
    • Threaded DB loading (fixes #2113)
    • Fix RW/FF Volume Config (fixes #2061)
    • Fix GIF recording (#1962)
    • Fix ffmpeg (#2101)
    • Sync controls when loading a config file, (#1965)
    • Fix hq2x shaders (#2196, #2160)
    • Message config - support setting LastInputColor
    • Catch and retry when DirectSound crashes (#1212)
    • Fix "use 1:1 pixel size" aspect ratio (#2159)
    • Add Reset Speed hotkey (#2154)
    • Fix crash when GL retroshaders failed compiling
    • Fix FCEUX font (#2313)
    • Add command-line switch --open-ext-tool-dll
    • Movies
      • Subtitle Editor - add a color picker for subtitle color (#1554)
    • Fix GameName and SHA1 not being saved in movies (#1966)
    • Input display: At movie end, show both last movie inputs and current inputs (#2295)
    • .fm2 Importer - Warn about ignoring the famicom port, instead of a full error, movies such as http://tasvideos.org/6739S.html can still be successful (#1989)
    • Play Movie dialog
      • Greatly improve scanning performance
      • Properly show tooltips for detail values, also show expected vs actual (only works on the key column though, because winforms is poo), fixes #1888
    • Tastudio
      • Fix crash when attempting to load a .tas proj from a different core
      • Fix crash when clicking Reboot core on the main menu
      • Standardize new filename creation behavior to avoid .bk2.tasproj.bk2.tasproj
      • Don't disable lua scripts while seeking
      • Don't show inaccurate core nag, if a movie is already loaded
      • Allow multiple marker and branch selection (#2212)
      • Rewrite TasStateManager (Improves memory usage and performance) (#2274)
      • Ability to Clone input X number of times times (#2242)
      • Fix PageUp/Down behavior (#2074)
      • Gracefully fallback to a new tasproj when attempting to load a .tasproj from another core
      • Fix loading a different ROM while tastudio is open
      • Fix RebootCore when TAStudio is open (#2201)
      • Allow insertion of multiple frames at end of movie (#2169)
      • Don't jump to greenzone on single mouse click of analog cell
      • Ensure that Tastudio is fully updated when doing cut/paste operations (#1956)
      • Improve frame insertion/deletion efficiency, particularly for undos (#2017)
      • Properly resume playback after painting (#2340)
      • On .bk2 import: ask before saving the bk2
      • Only save cycle count at movie end; (#2203)
      • Rework the movie end cycle count warning.
    • Lua
      • Fix several memory leak issues when using events (#1920, #1983)
      • Registered Lua Functions dialog - fix updating in several scenarios
      • Implement tastudio.submitclearframes(), #2170
      • Improve performance of console logging, fix max log count, and warn when maximum calls have been reached
      • Add client.addcheat() and client.removecheat() that match the functionality of the gameshark tool.
        • Deprecate the nes.addgamegenie() and nes.removegamegenie() methods in favor of these
      • Fix Lua forms button click exception (#1957)
    • Hex Editor - Fix multi-byte reads (#2012)
    • Cheats - When a cheat is auto-removed, also remove it from the recent cheats list
    • Tracelogger - Fix NRE of Trace Logger close, if the Trace Logger was not used before closing
    • Virtualpads
      • Flip the read-only flag when a movie changes from read-only to another mode
      • C64 - fix a few keyboard buttons that were not mapped to a key
      • GBA - adjust size so light sensor shows
    • Ram Watch
      • Allow duplicate identical watches
      • Fix binary display on 32 bit watches
      • Fix exception when changing a watch's size to one with an incompatible display type(e.g. 32 bit float -> 8 bit unsigned)
    • Ram Search
      • Fix loading of .wch files
    • CDL
    • Fix CDL that was broken on a number of systems
  • ApiHawk
    • ClientApi.SetSoundOn(false) causes sound looping from external tool (#1817)
    • Fix crashing when SGB is loaded
  • Dropped feature support (these were considered legacy features)
    • Multitrack movie record (TAStudio accomplishes this much better)
    • Movie - Poke input hotkey (TAStudio accomplishes this much better)
    • Movie - Scrub input hotkey (TAStudio accomplishes this much better)
    • Infinite movie feature (it was a gimmick that has run its course)
    • Vba-Next (mGBA is more accurate and has feature parity)
    • Ram Watch Pause button, it was only a hack for when ram watch was too slow, it's plenty fast now
wstecz16/07/2017 22:16
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