[multi] BizHawk 1.5.3

[1] @ Poniedziałek, 2 Grudnia 2013 22:16CET

[multi] BizHawk 1.5.3
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BizHawk - napisany w C# (czyli wymaga całego kramu, w postaci .NET, SlimDX) multiemulator pozwala udawać  konsole: Nintendo Entertainment System (NES), Sega Master System, SEGA SG-1000, SEGA Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, ATARI2600, kalkulator TI-83, Commodore C64, Sega Saturn i Nintendo 64. Posiada on także bogate wsparcie dla rerecordingu - nie jest to dziwne, jeśli zerknie się na fundatorów projektu (Zeromous, A.Delikat, Vecna). 

BizHawk 1.5.3 Released Dec 01, 2013

Released December 1, 2013
Revision Range 3525 - 5457

  • Some project renaming, including renaming the client to EmuHawk
  • DO NOT extract this release over a previous release, it needs to be in its folder, and a fresh config.ini

Lua

  • Events library
    • integrate all events into the registered function System
    • Allow all events to have multiple functions registered
    • Remove all legacy register events in favor of the events library (for more info see the Lua documentation for more information)
    • Add event.onmemoryexecute() for some cores (for more info see the Lua documentation for more information)
    • Add more core support for event.onmemoryread() and event.onmemorywrite()
    • emu.oninputpoll() - Support all cores
    • Function reorg - move many client specific function out of the emu library, other misc changes (for more info see the Lua documentation for more information)
  • Add emu.getregister() and emu.getregisters()

EmuHawk

  • Fix black screen on AV capture when OSD is turned on
  • Fix exception thrown in Path Config on various browse folder buttons
  • Fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common
  • If throwing a fatal exception, EmuHawk will detect if a movie is loaded, ask if you want to save and attempt to save it.
  • Turn off rewind for "medium" states, as SNES problems still occur with default settings and it isn't worth it
    • also change the default rewind frequency to 4 (if the user does turn it on, this frequency still gives a smooth rewind experience
  • Fix the encoding mode of the NES Game Genie Encoder/Decoder dialog
  • FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing)
  • VirtualPads
    • Fix numeric box updating on Analog forms
    • Fix bug where numeric boxes could not be typed into
    • Fix bug where analog control panel was not updating on mouse movie
    • Add clear button
    • Allow smaller minimum size
  • Lua Console - Autoscroll the output window as text gets added
  • Registered Function dialog
    • Change hotkey to F12
    • Fix bug where Call and Remove were affecting the wrong scripts
    • Allow multi-highlight to call and remove methods
    • Add Remove All button
  • Misc dialog fixes
  • Ram Search
    • Fix defaulting to fast mode
    • Fix defauling to float for N64 and GBA, now defaults to unsigned
    • Misc other fixes
  • Play Movie
    • Fix exception thrown in Play movie dialog when opening a file with board properties set
    • Add Fps and Frame count to the Details grid
  • Cheats
    • Numerous fixes to the cheat system that were causing it to misbehave, not freeze addresses, throw exceptions and not be able to edit cheats

N64Hawk

  • Capture PAL flag into movies
  • SRAM is now saved into Bizhawk's saveram file instead of m64p's own .sra file
  • Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file

TI83Hawk

  • Unhide the load TI file menu item
  • Keypad - fix tooltips that were broken in a past release
  • use newer firmware hashes

GBHawk

  • Fix to sound processing - huge speed boost
  • Fix RTC in movies
→ [multi] BizHawk 2.3

BizHawk 2.3 Released June 24, 2018

  • New Core: ZX Spectrum Author: Asnivor
  • Whats in the box?
    • Emulates the Sinclair ZX Spectrum 16k, 48k, 128k, +2, +2A & +3
    • Accurate Z80A implementation
    • Precise screen timing, floating bus, memory contention and port contention for all models
    • Full keyboard emulation
    • Kempston, Cursor and Sinclair joysticks emulated
    • Full beeper and AY-3-3912 sound emulation
    • Tape device (datacorder) emulation
    • Internal 3" disk drive emulation (found in the +3 model)
    • Currently supports the following tape image formats: *.tzx, *.tap, *.pzx, *.csw, *.wav
    • Currently supports the following disk image formats (+3 only): *.dsk
    • Fully integrated into the Bizhawk ecosystem
    • See the ZXSpectrum menu for all available configuration options
  • New Core: GBHawk (Gameboy and Gameboy Color)
  • EmuHawk
    • Fix #1159 - memory callbacks - active changed only invoked on first add
    • Fix #1088 - Filter out forward slashes game names to fix games such as "Super Mario Bros. / Duck Hunt"
    • Fix #1075 - Fix Rom Status Icon not loading on Saturn
    • Fix xpad triggers to be full rigger instead of half trigger
    • Multidisk Bundler - fix exception when file is in an archive
    • Fix bug where autodump and lua-instructed client exits would vanish the window but linger the process
    • Fix #1168 - Rebooting some cores with Hex Editor open can cause crashes
    • Fix #1156 - Ram Watch - Clear Changes does not refresh changes counter
    • Hex Editor - Speedup FindPrev/FindNext
    • Update to newer 7z
    • TAStudio
      • Make current branch track its new position upon reordering
      • Select newly created branch
      • Makes button action experience smoother
      • Don't drop state above last edited frame
      • Fix greenzone decay failing to drop states
      • Increase Subtitle Maker frame limit
    • Lua
      • Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
      • Fix #1138 - Lua scripts don't draw on the first frame
  • PCEHawk
    • Fix #1175 - Akumajou Dracula X (PCE-CD bug)
    • Fix #70 - PCE-CD - (USA) 4-in-1 Disc - Gate of Thunder - Sound error
    • Fix #771 - Final Soldier (J) screen jumping
    • Fix #554 - PCE-CD Mugen Senshi Valis black screen
  • mGBA
    • Update to latest 0.6 (past 0.6.3 release)
    • Fix #1144 - GBA Lego Bionicle does not have sound
    • Fix #1181 - Fix tilt sensor throwing exceptions
    • Fix #1195 - Audio Keeps Playing Notes after Rewind
  • N64
    • Update to latest GLideN64
    • Update to the latest RSP-HLE plugin
    • Disable Cache Size option in GLideN64, but display the value it forces internally
  • NESHawk
    • Fix mapper 219
  • SMS/GG
    • Implement SMS compatibility mode for Game Gear games
    • Add Port5 variable (link cable) - Fixes Pac Attack
    • GG Terminator needs SRAM for background display
  • Gambatte
    • Fix some mising data in savestates, WARNING - This breaks compatibility with previous savestates!
    • Implement new IRQ behaviors
    • Timing fixes
    • Make initial colors grey scale
    • Make equal length frames false by default, #1176
    • Implement TotalExecutedCycles
  • bsnes
    • Add H and V registers to register lists
  • A2600Hawk
    • Fix special reset cases
    • Add special cases for games that turn off screen to do calculations
  • GPGX
    • Fix #1167 - Move some settings into sync settings
  • Z80 Cpu Core
    • Fix Reset behavior (fixes Aerial Assault)
    • Many accuracy and timing improvements
      • Many cores affected - SMS/GG/SG-1000/Coleco/TI-83
→ [multi] BizHawk 1.13.2 [x86]

BizHawk 1.13.2 Released June 9, 2018

It is a maintenance release of an old BizHawk version, compatible with Windows XP 32-bit

  • EmuHawk
    • Account for linebreaks when measuring the OSD message string
    • Fix single-line OSD messages
    • Fix crashes when dumping AVI with OSD captured
  • Lua
    • Fix crashes caused by lua
    • Capture Lua messages to AVI
    • Add client.isturbo() and client.isseeking()
  • N64
    • Update GLideN64 to latest master
    • Disable Cache Size option in GLideN64, but display the value it forces internally
  • GBA
    • mGBA - Update to the latest 0.6 branch (past 0.6.3 release)
  • SNES
    • bsnes - Send vcounter and hcounter among registers
    • bsnes - Use hdot instead of hcounter in regs output. Fixes #1183 - List SNES scanline position registers in lua
  • TAStudio
    • Do normal seeking while recording. If you go to a frame while recording and unpaused, it will seek to that frame (not touching input since rec mode is suspended), and after it reaches it, it will unpause and restore Rec mode
    • Always assign branch's LagLog when it's loaded. Fixes failure to color GreenZone if a branch without input diff was loaded
    • Unbreak things if user cancels movie conversion on File Open
    • Don't trigger Right Button Up events if Left Button is still held down
    • Update input every new frame we capture. Fixes input recording
    • Stop shrinking branch screenshot popup
    • Smart state gap for GreenZone. Fix #915
    • Disable disk capacity setting
    • Fix #1072 - TAStudio Savestate History Settings Error
    • Fix crash when loading .tasproj with bitmap thumbnails
    • Fix Recent menu #920
    • Remove ability to edit the platform ID when editing the header
    • Scroll to new marker and new branch
    • Don't kill selection per marker removal
    • MarkerView.ShrinkSelection()
    • Fix #1090 - annoyance with follow cursor
→ [multi] BizHawk 2.2.2

BizHawk 2.2.2 Released March 16, 2018

  • Various emulation improvements and bug fixes.
  • TAStudio updates and fixes.
  • New lua functions and libraries.
  • GLideN64 plugin updated to 3.0 release.
  • EmuHawk
    • Fix Reboot Core crashing after Close ROM
    • Cheats - Fix 2 byte return values. Fixes #1060
    • Allow binding xpad triggers as analog controls. Fixes #1054
    • Fix movie backup saving path
    • Hex Editor - ability to swap bytes on multi-byte
    • Core Config - dynamically resize description field to fit text
    • ffmpeg writer - lossless avi command (ffv1, dolphin style)
    • Hotkeys dialog - move autofire closer to autohold
    • Fix #1126 (Autofire Hotkey broken)
    • Improve 6502 trace logging
    • Fix PXM converter #1109
    • Ram Watch
      • Add display type column (#683)
      • Fix column settings, fixes #1137
    • Lua
      • When capturing OSD in A/V, capture gui.text() messages. Fixes #799
      • Fix lua sockets, #1077
      • Fix for #1094 lua mainmemory.readbyterange() issue
      • Implement client.isturbo() and client.isseeking()
      • Implement tastudio input functions and branch callbacks
      • Fix multiline gui.text()
      • Implement emu.getluacore()
      • Fix #1119 (Lua with TAStudio (two host threads bug))
      • Add context menus to Lua Functions window 1122
      • New libraries for communicating with other programs #1080
      • Fix client.openrom()
    • TAStudio
      • Smart greenzone decay algorithm
      • Smart initial state gap for greenzone. Fixes #915
      • Update input every new frame we capture greenzone
      • Stop shrinking branch screenshot popup
      • Fix #1072 (TAStudio savestate history settings error)
      • Fix #1090 (Annoyance with follow cursor)
      • Scroll to new marker and new branch
      • Don't kill selection per marker removal
      • Stop supporting branch greenzone
      • Fix #916 (A last edited frame Greenzone)
      • Fix #913 (Don't save Greenzone in backup files or when auto-saving)
      • Add tooltips to playback control buttons
      • Enable paste menu items when clipboard is available
      • Fix analog values getting stuck in input port for new frames
      • Macros: don't die from colons in paths when saving to file
      • Fix greenzone not being created after you insert right on current frame
      • Allow scrolling/jumping to marker 0
      • TASEditor style controls
        • Alt + column click draws pattern
        • Alt + drawing pattern
        • Selection - taseditor logic
        • Shift/Ctrl keys restructure to taseditor
        • Shift + PageUp/PageDown - move frame courser to next/previous marker
        • Ctrl + Left/Right - add/remove selection at last selected row
        • Ctrl + Shift + Left/Right - add/remove selection at first selected row
        • Shift + clicking draws input from first selected row to clicked cell
        • Lua columns
        • Don't update float edit stuff or cell changes when its not needed
  • N64Hawk
    • Update GLideN64 video plugin to release 3.0, fixes #1053
  • NESHawk
    • FDS - IRQ timing fixes
    • APU IRQ fixes
    • APU Fix Triangle Channel
    • FDS - Fix Behaviour of disk status bit
    • Silva Saga to not think there are existing save games
    • Implement Mapper 63
    • Implement Mapper 43 and UNIF_UNL-SMB2j
    • Fix Mapper 114
    • Fix Kart Fighter (Mapper 116)
    • Fix Pocahontus and Super Donkey Kong (Mapper 182)
    • Various fixes to some unlicensed games
    • Raise cap on cheats to include entire bus size. Fix #1127
  • SMSHawk
    • Add Korea BIOS support
    • Disassembler fixes
    • Fix SP display in debugger/lua hooks
    • Savestate fixes
  • QuickNES
    • Blacklist Joe and Mac (#993)
    • Fix mapper selection
  • C64
    • Fix Scanline IRQs
    • Fixes 4-in-1
    • Fix leaderboard Golf, but Serial Port interrupts need to be done correctly
    • Fix mapper F
    • Updated colour palette values to use the new (Feb 2017) Pepto Colodore values
    • Explain sync settings in the C64 config dialog. Fixes #1091
  • GBA
    • Update mGBA to 0.6.1
    • Support palette settings in mgba, fixes #1042
  • SG-1000
    • Keyboard support for Mark III
  • ColecoVision
    • Add Super Game Module Support
    • Add Mega Cart Support
    • Implement graphics mode 1
    • Fix Turbo Controller
    • Fix noise channel audio
    • Fix audio quality
  • PC Engine
    • Add Cropping Option
    • Fix Display Offset Register Function
  • Gambatte
    • Restore GPU Viewer Functionality
    • Improve emulation and BIOS support
  • A2600
    • Add Driving Controller
  • A7800
    • Fix cart parsing for RAM bank, fixes #1129
    • Fix High score SaveRAM. Fixes #1130
→ [multi] BizHawk 2.2.1

BizHawk 2.2.1 Released October 29, 2017

  • SMS
    • Use the new Z80 core
    • Support EEPROM (93c46) support for SMS
    • Add perhipherals Support for Paddle, Light Phaser, Sports Pad
  • Colecovision
    • Use the new Z80 core
    • Add support for the reset button #992
  • SG-1000
    • Use the new Z80 core
    • Overscan support
  • NesHawk
    • Core improvements and speedups
    • Fix Action 52
    • Support mapper 114 (Aladdin Super Game)
    • FDS Timer IRQ's
    • Update FCEUX palette to FCEUX 2.2.0
    • Fix Mapper 36, (Strike Wolf) #953
  • PSX
    • Fix bug where saving the state cleared the memcard dirty flags, Fixes #1031
  • TI-83
    • Use the new Z80 core
    • Fix power on Behaviour
    • Fix cycle timing
    • Fix timer interrupt frequency
  • PC-FX
    • Improved detection of PC-FX discs
  • bsnes
    • fix SGB mode creates two entries for the WRAM domain (#1012)
  • N64
    • Tracelog now includes delay slot execution. Fixes #789
    • straighten out building of glide64mk2 dll. fixes #1003 #1003
    • Fix minAnalogX and minAnalogY values (D and L inputs for the analog stick were one unit short of full range)
  • GB/SGB
    • Printer support
  • Gambatte
    • Always update half carry flag
  • Atari 2600
    • Always end frames on vsync boundary
  • Atari7800Hawk
    • Implement POKEY support
    • Remove Emu7800
  • Saturn
    • Port fix from Mednafen to fix Super Tempo
    • Fix savestate hash match issue
    • Fix exception when auto-loading a Saturn game
  • Genesis
    • Display lowpass filter range and backdrop color in hexadecimal
    • Finetune lowpass value to 40%, which is what MegaDrive1 has
  • EmuHawk
    • MDS/MDF Disc format support
    • Add an Auto SaveRAM feature (in Config -> Customize)
    • Lua - Implement memory.hash_region()
    • Hex Editor - Fix Cheat display, fixes #1026
    • Cheats - Fix endianess display #1025
    • Fix broken Jump List (#1015)
    • Tastudio
      • Don't trigger right button up events if left button is still held down
      • Don't break if user cancels movie conversion on file open
      • Fixes failure to color greenzone if a branch without input diff was loaded
      • Do normal seeking while recording

BizHawk 2.2 Released August 5, 2017

  • New Core: A7800Hawk
    • Intended to replace the EMU7800 core for Atari 7800 emulation (though EMU7800 is still available as an option)
  • EmuHawk
    • Fix d3d dispmethod crash #947
    • Fix libretro loading
    • TAStudio - remove ability to edit the platform id when editing the header
    • Lua
      • Implement tastudio.getbranches() and tastudio.getbranchinput() (#843)
      • tastudio.getselection() - make key of the lua table an index
      • read("*number") (#940)
  • SMS (various cores)
    • Fix Andre Agassi Tennis (fix Z80 interrupts)
  • NesHawk
    • Fixes hard Drivin'
    • Implement $2004 write glitch
    • PPU: Fix OAMADDR
    • Fix Warioland 2 (unl)
    • Fix Don Doko Don 2
  • PSX
    • Add some more PSX bioses in firmware manager (#941)
  • N64
    • Fix crash in axis constraints application when not connecting any n64 controllers (fixes #946)
  • Snes9x
    • Fix crash when rebooting while paused
    • Add CARTROM memory domain (#943)
  • 32X
    • Fix file chooser opening on unknown .32x files
    • Fix auto-picking a .32x file when it is the only one in an archive
  • Atari2600
    • Fix bitmap demo atext.bin
  • SGB
    • Allow hiding of borders (#938)
  • Saturn
    • Fix Y axis of the 3D controller virtual pad

 

→ [multi] BizHawk 2.1.1

BizHawk 2.1.1

  • SGB
    • Switch from Pizza Boy to Sameboy for the GB emulations parts, fixes a number of sound bugs and other things
  • mGBA
    • Update to 0.6
  • Saturn
    • Add the Ultraman Cartridge Hash/Checksum.
  • 32X
    • Add region select. fixes #929
  • Vboy
    • allow loading savestates made with different non-sync settings
  • PC-FX
    • Implement Pro Pixel mode
  • EmuHawk
    • add 64bit openal .dlls to release packages
    • Tastudio - fix recent menu - fixes #920
    • Fix custom highlighting in listview dialogs (fixes #932)
  • Lua
    • fix #931
    • fix memory leaks in LuaInterface (fully fixes #867)
    • fix io.open with mode "a"
→ [multi] BizHawk 2.1.0

BizHawk 2.1.0 Released July 16, 2017

  • New Cores:
    • 32X (using PicoDrive)
    • PC-FX (using Mednafen)
    • Uzebox (using Uzem)
  • SGB
    • Improved support
  • Atari 2600
    • Paddle support
  • Saturn
    • Multi-disc support
    • Better error message when user tries to load a .bin file directly
  • SNES
    • bsnes - Ignore the "crop SGB frame" setting if SGB is not active
    • Fix some games that require extra bios files by routing them to the bsnes core, fixes Megaman X2 & X3
  • Lua
    • Convert to NLua, fix memory leaks and corruption
    • Allow LuaInterface as an option (Customize -> Advanced) and revert its behavior to what 1.12.2 had
    • Add support for Lua scripts via the command line
    • implement forms.pictureBox()
    • Lua canvas
      • add setLocation()
      • implement getMouseX & Y functions
      • createcanvas now takes additional parameters that specify where the window should be created
  • EmuHawk
    • TraceLogger - Turn off trace logging when closing the tool, fixes #911
    • Fix crash in SNES virtualpad when mouse is used
    • Capture Game Gear flag in movies (fixes tasvideos submisison parser detection)
  • GB
    • Make DualGB run again (been broken since GB bios files were added)
    • Fix pocket monsters
→ [multi] BizHawk 2.0.1 Bugfix

BizHawk 2.0.1 Released June 29, 2017

  • Saturn
    • Fix aspect ratio correction logic
  • SNES
    • snes9x - port byuu's s-cpu fix
    • Make it clear that Game Genie codes are not currently supported
  • SMS
    • Fix various graphical issues in some games, fixes #893 (Several graphical issues have popped up in various SMS games since the "z80 accuracy improvements" implemented in 1.11.9)
  • Genesis
    • Fix memory domains
    • Fix Sega-CD
  • Virtual Boy
    • Fix frame 0 size
  • Neo-Geo Pocket
    • Correct mark this core as released
  • EmuHawk
    • Fix NES and GBA core picker menus
    • TAStudio - Fix crash loading bitmap thumbnails
    • Lua - add new SQL lua library see documentation for details

 

→ [multi] BizHawk 1.13.1/2.0.0

BizHawk 2.0 Released June 25, 2017

Upgrade to .Net 4.6.1, You must run the new 2.0 prereq installer!
Upgrade to 64-bit only
Windows OS pre-Windows 7 no longer supported

  • New Core: Neo Geo Pocket
  • New Core: VirtualBoy
  • Saturn
    • Replace Yabause with the Mednafen saturn core
    • Peripheral support
  • SNES
    • Replace performance profile with Snes9x 1.54 (Same nags as before, bsnes is preferred for movie recording!)
    • Deterministic hacks removed, (compatibilty profile is no longer slower than native bsnes, emulation bugs gone)
    • Reliable savestates
  • Genesis/Sega-CD
    • Savestate instability fixed
  • N64
    • GLideN64 update
    • Jabo dropped (unfortunate consequence of going 64-bit)
    • Cxd64-rsp-lle plugin support dropped (possibly temporarily)

BizHawk 1.13.1 Released June 25, 2017

  • EmuHawk
    • Fix exception when A/V capturing at custom sizes
    • Fix exception when selecting Reboot core with no rom loaded, Fixes #865
    • Lua - add more drawing methods for Lua canvas
    • Update statusbar on Loadstate Slot 7
    • Hotkeys for toggling Gameboy Obj and Bg layers
  • NESHawk
    • Fix numerous unlicensed games
    • Improve loading headerless ROMs
    • Fix APU triangle channel (passes APU mixer tests)
    • Fix APU Length counter (passes test_apu_2 tests)
    • Fix a PPU timing bug
    • Code cleanup (~5% faster)
  • SNES
    • Add 'crop SGB frame' option, #871
  • C64
    • Fix mnemonics for previous and next disk buttons
  • Dual GB
    • Fix input

 

→ [multi] BizHawk 1.13.0

BizHawk 1.13.0 Released June 3, 2017

Commodore 64 support officially released! In addition, lots of small fixes for various cores.

Released June 3, 2017 BizHawk 1.13.0

  • EmuHawk
    • Hex editor - Find box - remember Hex vs Text radio selection
    • Fix problems where keybindings arent automatically applied when loading a configfile. Fixes #851
    • When key priority is Hotkey over input, account for special hotkeys such as frame advance, turbo, fast forward, rewind
    • Add Toggle Key Priority hotkey
    • Drag & drop - default unknown file extensions to ROM
    • Fix rewind crash when cancelling out of archive file picker dialog
    • Check if save ram exists before writing it (Fixes TAStudio Ctrl+S crash)
    • Lua
      • Fix memory leak causing crash after a few dozen script loads/resets
      • Implement emu.getboardname
      • Add lua canvas methods to documentation
  • NesHawk
    • Support some headerless Roms
    • Fix Tagin Dragon
    • Fix Faimly Basic
    • Fix Armadillo (J) graphics Fixes #848
    • UNIF_BMC_FK23C - Dipswitch support
  • SNES
    • Fix frame 0 loadstating
    • Support Trace logging GB and SMP cores
    • Disable trace logger on the Performance profile
    • Code-Data Logger support for SGB
  • PSX
    • Fix multitap flaking out after reboot core
  • Atari 2600
    • Fix Ram tools not updating after Hard Reset Fixes #838
  • Apple II
    • Add default binding for the Return key
    • Remove default bindings for keys that don't exist
  • Genesis
    • Disassembler fix
    • Add missing buttons on the menacer
  • Colecovision
    • Virtualpad support for peripherals
    • Mnemonic names for peripheral buttons
  • SMS
    • Fixes to Korean boards
    • Fix Xyzolog
  • PCE
    • Fix frame 0 loadstate window size bug
→ [multi] BizHawk 1.12.2

BizHawk 1.12.2 Released May 3, 2017

Add multitap and perpheral support for SNES and PSX. Also some Intellivision feature enhancements, and bug fixes.

Changelog

  • mGBA
    • Update mgba to latest 0.5.2 (71ee4a64b36b1256dbf6193b1087ff60a4656369)
    • Virtual Pad - support tilt controls (Fix #830)
    • Fix broken GB sound channels
    • Limited debugger support
  • Intellihawk
    • Sound emulation improvements
    • Debugger support
    • Capture mapper info into movie headers
  • SNESHawk
    • fix bug savestating SA1 hung in STP or WAI. fixes panic bomber.
    • Multitap support
    • Peripheral support
  • PSXHawk
    • Multitap support
    • NeGcon support
  • GPGX
    • Fix Game genie codes (#830)
    • More Accurate SVP Chip Emulation (#650)
    • Fix reset not reseting properly (#253)
    • Correctly emulate SRAM register in SSFII mapper. (#695)
    • Fix Might and Magic games give RAM errors (#548)
  • EmuHawk
    • Allow rewinding during movie recording
    • Stop hotkeys from getting sucked up by absent tool windows when hotkey-over-game priority is enabled
    • Fix flickering when toggling vsync on/off (e.g. while fast forwarding).
    • Flush saveram hotkey
    • TAStudio - Tweak editing selection by clicking column header instead of reverting every button state, apply the reverted state of the first selected frame to all the selection
    • Lua
      • Add horizalign and vertalign parameters to gui.drawText()
      • Implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes()
      • Implement client.saveram() (flushes save ram to disk)
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Mednafen jest bardzo udanym multiemulatorem, który powstał przede wszystkim z myślą o linuksie, jednak dzięki portowi pod win32 i ostatnio testowanej wersji x64, możemy pobawić się nim także pod okienkami. Jest na tyle dobrym udawaczem, że na podwalinie jego kodu powstały takie ...
[gba] mGBA 0.6.2 [gba] mGBA 0.6.2;
mGBA to emulator Nintendo GameBoy Advance autorstwa Jeffreya Pfau napisany w C, więc powinien w miarę dobrze radzić sobie również na słabszych platformach. Nowa wersja, jak wspomina autor, to zestaw poprawek, które mają poprawić stabilność i kompatybilność aplikacji z ...
[MULTI] XPECCY 0.6 build 2018/09/18 [MULTI] XPECCY 0.6 build 2018/09/18;
Xpeccy jest linuksowym emulatorem maszynek zgodnych z ZX Spectrum (przede wszystkim rosyjskich klonów) i od paru wersji także maszynki MSX1, Nintendo GameBoy/GameBoy Color oraz NINTENDO 8 i jego rosyjskiego odpowiednika Dendy. Emulator wymaga biblioteki QT, jeśli chcemy go odpalić pod ...
[NES] MyNes x86 7.2.6677 [NES] MyNes x86 7.2.6677;
Al Hadid opublikował nową wersję emulatora NINTENDO8 - MyNes, gdyby to jeszcze z samo siebie obsługiwało archiwa.
[gba] mGBA 0.6.3 [gba] mGBA 0.6.3;
mGBA to emulator Nintendo GameBoy Advance autorstwa Jeffreya Pfau napisany w C, więc powinien w miarę dobrze radzić sobie również na słabszych platformach. Nowa wersja, jak wspomina autor, to zestaw poprawek, które mają poprawić stabilność i kompatybilność aplikacji z ...
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