[msx] fMSX 5.2

[6] @ środa, 13 Grudnia 2017 00:41CET

[msx] fMSX 5.2
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Marat Fayzullin zaktualizował, emulator fMSX  dla Windows. fMSX jest jednym z pierwszych programów do przyzwoicie emulować komputery z rodziny MSX (MSX, MSX2, MSX2+). 

fMSX 5.2

  • Fixed DirectInput joysticks support in fMSX-Windows.
  • Made directional pads work on XBox gamepads.

Authors Comment:

The latest fMSX-Windows, released on December 12 2017, fixes DirectInput support on Windows and makes directional pads work on XBox gamepads. The previous version added support for multiple monitors and fixed flicker on Win10.

→ [msx] fMSX 5.1

fMSX 5.1

  • Added multiple monitor support to fMSX-Windows.
  • Fixed disappearing window in fMSX-Windows.
  • Fixed best full-screen mode detection in fMSX-Windows.
  • Fixed window flicker that appeared after recent Win10 updates.
  • Moved disk and cartridge options to "Hardware" menu in fMSX-Windows.
  • Switched fMSX-Linux to using PulseAudio sound.
  • Updated old PulseAudio driver for 64bit Linux.

Authors Comment:

The latest fMSX-Windows adds support for multiple monitors, improves best full-screen mode selection, fixes disappearing window and flicker on Win10. I have also moved cartridge and disk options to the "Hardware" menu.

→ [msx] fMSX 5.0

fMSX 5.0

  • Switched to microseconds in the AY8910 PSG emulation.
  • Now updating, rendering, and playing sound every 8 scanlines.
  • The PLAY "S8M90O6G" MML test works now.
  • Added support for DirectInput joysticks to fMSX-Windows.
  • Fixed crash when changing audio sampling rate in fMSX-Windows.

Authors Comment:

The latest fMSX-Windows and fMSX-Linux, released on July 10 2017, improves sound rendering precision, updating sound every 8 scanlines, rather than every frame. The Windows version adds support for DirectInput joysticks and fixes a crash when changing the audio rate.

→ [msx] fMSX 4.9

fMSX 4.9

  • Moved input settings to the "Input" menu in fMSX-Windows.
  • Added "Draw 65% Frames" option to fMSX-Windows.
  • Fixed screen updates after changing scaling algorithm in fMSX-Windows.
  • Fixed "Force 4:3 Screen" option in TEXT80 screen mode.
  • Fixed "Load MSXDOS2 ROM" option in fMSX-Windows.
  • Fixed "Hit MIDI Drums" option in fMSX-Windows.
  • Now computing MIDI volume by waveform analysis.
  • Corrected MIDI drums volume in AY8910 emulation.
  • Fixed MIDI keyboard click in fMSX-Windows.

Authors Comment:

Released on  released on March 15 2017, fix several issues with MIDI playback and recording. The Windows version moves input settings to a separate menu, adds "Draw 65% Frames" option, corrects "Load MSXDOS2 ROM" option behavior, and fixes screen updates that got stuck after changing scaling algorithm

→ [msx] fMSX 4.8

fMSX 4.7

  • Fixed loading of BASIC-only cartridges (Danger X4, Crazy Bullet, etc).
  • Added a hack to ignore bad writes to ASCII16 MegaROM mapper (Vaxol).
  • Added "Interpolate Video | Nearest Neighbor" option to fMSX-Windows.
  • fMSX-Windows will not overwrite last loaded file name with other names.
  • Added "Force 4:3 Screen" option to fMSX-Windows.
  • Added -4x3 command line option to fMSX-Unix.
  • Fixed file associations on Windows 8+.
  • Slightly rearranged Windows menus.

Authors Comment:

Released on  February 1 2017, fix loading of BASIC-only cartridges (Danger X4, Crazy Bullet, etc) and add a hack to ignore bad writes to ASCII16 MegaROM mapper (Vaxol). I have also added an option to force 4:3 "television screen" ratio and another option to disable linear image interpolation on Windows. Also made a few Windows specific fixes.

→ [msx] fMSX 4.7

fMSX 4.7

  • Added Scale2X scaling algorithm.
  • Added Monochrome, Green, Amber, and Sepia CRT emulation.
  • Added -scale2x and -raster command line options.
  • Added -mono, -sepia, -green, and -amber command line options.
  • EMULib-specific command line options now processed inside EMULib.
  • Added "Scale2x Algorithm" and "LCD Raster" options on Windows.
  • Renamed "Color Raster" menu to "Color Filter" on Windows.
  • Deprecated -notv and -nolcd command line options.

Authors Comment:

Released on 15 September 2016, adds mono, sepia, green, and amber CRT simulation filters, as well as Scale2x scaling algorithm

→ [msx] fMSX 4.6
Obliterator MSX GameBase
Obliterator

New in This Version

  • Enabled magnified sprites (Jawbreaker, Stray Cat, F-Zeru, Triumph).
  • Fixed sprite collision detection, especially in BASIC games.
  • Added collision detection even on transparent sprites.
  • Now stopping collision detection when Y=216 in SCREEN 4-8.
  • Now setting lower VDPStatus bits to the last tested sprite.

authors comment

  • The latest fMSX-Windows and fMSX-Linux, released on 21 June 2016, adds support for magnified sprites and fixes sprite collision detection, especially important for games written in BASIC.

New in fMSX 4.5

  • Changed VDP VRAM access logic to comply with TMS9918 datasheet.

New in fMSX 4.4

  • Added special effects simulating individual pixel components.
  • Added EPX and EAGLE image scaling algorithms.
  • Merged scanline options into "Simulate Scanlines" in fMSX-Windows.
  • Merged scaling options into "Interpolate Video" in fMSX-Windows.
  • Added "Clear File Associations" option to fMSX-Windows.
  • Added "Play Sound When Inactive" option to fMSX-Windows.
  • Added "Apply Color Raster" submenu to fMSX-Windows.
  • Added -rgb and -cmy command line options.
  • Added -epx and -eagle command line options.
→ [msx] fMSX 4.4
MSX FMSX:Amaroute
Amaroute.

New in This Version

  • Added special effects simulating individual pixel components.
  • Added EPX and EAGLE image scaling algorithms.
  • Merged scanline options into "Simulate Scanlines" in fMSX-Windows.
  • Merged scaling options into "Interpolate Video" in fMSX-Windows.
  • Added "Clear File Associations" option to fMSX-Windows.
  • Added "Play Sound When Inactive" option to fMSX-Windows.
  • Added "Apply Color Raster" submenu to fMSX-Windows.
  • Added -rgb and -cmy command line options.
  • Added -epx and -eagle command line options.

authors comment

  • The latest fMSX-Windows add EPX and EAGLE scaling algorithms, as well as CMY and RGB pixel raster effects. The Windows version now includes options to reset file associations and play music while the window is inactive. 

New in fMSX 4.3

  • Added instant replay function (press [F8]) that "rewinds" gameplay.
  • Switched to the new state saving code.
  • Built-in menu now available when pressing [F10].
  • Built-in debugger now available when pressing [CTRL]+[F10].
  • Fixed a memory corruption bug in the instant replay recorder.
  • Fixed instant replay not recording the first state.
→ [msx] fMSX 4.2

New in This Versio,

  • Added Cheat Hunter tool, press F8 and select "Search Cheats".
  • Removed waveform interpolation for more realistic sound.
  • Changed PSG noise to be more realistic.
  • Switched fMSX-Windows to Direct3D textures-based rendering.
  • Added -lcd and -nolcd command line options.
  • Added "Video | Stretch Full Screen" option to fMSX-Windows.
  • Added "Hardware | Debugger" option to fMSX-Windows.
  • Added "Help | MSX.ORG Site" option to fMSX-Windows.
  • Added "Help | MSX.ORG Forums" option to fMSX-Windows

authors comment

  • This version improves sound, switches fMSX-Windows to Direct3D textures, adds the Cheat Hunter tool (press F8 and select "Search Cheats") and several other options.
→ [msx] fMSX 4.0

New in This Version

  • Added custom palettes. To make a custom palette for Game.rom, create Game.pal containing 16 #RRGGBB values, one per line. This palette file will be loaded automatically.
  • Added cheat codes. To make cheat codes for Game.rom, create Game.cht containing codes in 00AAAAAA-DD and 00AAAAAA-DDDD formats, one per line. The cheat file will be loaded automatically.
  • AAAAAA is the ROM address and DD is the value to write there. For 16bit values, use DDDD.
  • To enable cheat codes, select "Hardware | Cheats" in fMSX-Windows, or press F8 and select "Cheats | Enable".
  • To edit cheat codes, press F8 and select "Cheats".
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fMSX52-t2e.pl.zip
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