[GB/CGB] BgB 1.5.6

[3] @ Czwartek, 7 Grudnia 2017 21:41CET

[GB/CGB] BgB 1.5.6
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BgB jest emulatorem konsoli GameBoy i Color GameBoy, który w zasadzie posiada wszystko, co powinien mieć ten typ emulatora, od filtrów poprawiających jakość (albo pogorszających, w zależności od gustu), po możliwość gry poprzez sieć.

New in BGB 1.5.6 (2017-12-06)

  • Fixed regression: choppy framerate and sound glitches after pause.
→ [GB/CGB] BgB 1.5.7
Pinball Deluxe (Gametek)

1.5.7 (2018-09-14)

  • Greatly improved accuracy, including pinball deluxe/fantasies, japanese crystal, koro dice, and many test roms
  • speedrun mode
  • recovery save state
  • mappable button to start/stop recording audio/video
  • setting to not break on invalid opcode, instead hang as in reality
  • Made available a 64 bits version
  • MBC1 multicart (MBC1M) support
  • Improvements to debugger, including undo rom edits, ctrl+tab changes active control.
  • Fixed many bugs
→ [GB/CGB] BgB 1.5.5

BGB 1.5.5 (2017-11-27)

  • Added support for GUI display scaling. Improved input lag on 120 Hz display mode. Improvements to debug messages. A number of bug fixes and small improvements.
→ [GB/CGB] BgB 1.5.4

version history

  • 1.5.4 (2017-07-17) - Fixed regression: pokemon yellow broken in SGB mode. Fixed a number of bugs.
→ [GB/CGB] BgB 1.5.3
Snoopy (Kemco/Seika, Oct, 1990)

version history

  • New in BGB 1.5.3 (2017-03-04) - Accuracy improvements, including: pokemon (all versions) now has correct TID for speedruns. Fixed a large number of bugs and problems, including: "uncoverable direct3d error" on some Optimus laptops. Added improved support for automation/commandline use. Significant performance/efficiency improvement with most roms. Added support for loading RTC .sav files where a timestamp in the future does not (incorrectly) advance time.
  • New in BGB 1.5.2 (2015-08-17) - Fixed a large number of bugs and problems, including: glitches in pokemon linking. Screensaver now doesn't start if you play with gamepad. Crash/stability fixes. Many small improvements, including efficiency improvements. Added support for more joypad axes (xbox 360 controller). Various debugger GUI improvements including local symbols.
→ [GB/CGB] BgB 1.5.1

BGB 1.5.1

  • Fixed a number of bugs, including Donkey Kong Land and possibly other roms being broken, and a bug that caused it to sometimes not work on a secondary monitor.

New in BGB 1.5

  • AVI writer
  • Greatly improved efficiency (about 10-30% faster, depending on the system)
  • Improved accuracy
  • Improved sound quality
  • Lower audio latency
  • Preview screenshots in select state window
  • Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer.
  • Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable"
→ [GB/CGB] BgB 1.4.5
Nintendo GameBoy:Color:BgB:Super Star Wars: Return of the Jedi (a.k.a. Super Star Wars: Jedi no Fukushuu):THQ Inc.:Realtime Associates Seattle Division, LucasArts Entertainment Company LLC:Jan 01, 1995:
Super Star Wars: Return of the Jedi (a.k.a. Super Star Wars: Jedi no Fukushuu) - THQ Inc.:Realtime Associates Seattle Division, LucasArts Entertainment Company LLC, Jan 01, 1995)

New in BGB 1.5 18/10/2014

  • AVI writer
  • Greatly improved efficiency (about 10-30% faster, depending on the system)
  • Improved accuracy
  • Improved sound quality
  • Lower audio latency
  • Preview screenshots in select state window
  • Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer.
  • Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable"
→ [GB/CGB] BgB 1.4.3

BGB 1.4.4  1/07/2013

  • fixed: loading/saving save files for roms with unicode filenames was broken if a save dir is not set. this was broken in 1.4.2.

 

→ [GB/CGB] BgB 1.4.2
Super Battletank (Absolute Entertainment, Inc., 1994)

BGB 1.4.2  30/06/2013

  • fixed a large number of small problems and bugs including: direct3d now works on secondary monitors, some accuracy fixes (including sagaia problem), added some features including: mono sound output and an exception break if making bad accesses during an OAM DMA transfer. tested to work on windows 8.

 

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