[gba] mGBA 0.7

[2] @ Niedziela, 27 Stycznia 2019 20:45CET

[gba] mGBA 0.7

mGBA to emulator Nintendo GameBoy Advance autorstwa Jeffreya Pfau napisany w C, więc powinien w miarę dobrze radzić sobie również na słabszych platformach. Nowa wersja, jak wspomina autor, to zestaw poprawek, które mają poprawić stabilność i kompatybilność aplikacji z emulowaną konsolą.

Dla chcących śledzić na bieżąco rozwój tego emulatora dobrą wiadomością będzie informacja, iż projekt ma swoje "nocne" kompilacje - binarki znajdziecie tutaj

mGBA 0.7.0 27/01/2019

  • ELF support
  • Game Boy Camera support
  • Qt: Set default Game Boy colors
  • Game Boy Printer support
  • Super Game Boy support
  • Customizable autofire speed
  • Ability to set default Game Boy model
  • Map viewer
  • Automatic cheat loading and saving
  • GameShark and Action Replay button support
  • AGBPrint support
  • Debugger: Conditional breakpoints and watchpoints
  • Ability to select GB/GBC/SGB BIOS on console ports
  • Optional automatic state saving/loading
  • Access to ur0 and uma0 partitions on the Vita
  • Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
  • GBA: ARMIPS/A22i-style and ELF symbol table support
  • Initial Switch port

Bugfixes

  • ARM: Fix MSR when T bit is set
  • Core: Fix audio sync breaking when interrupted
  • Core: Fix ordering events when scheduling during events
  • FFmpeg: Fix encoding audio/video queue issues
  • GB: Revamp IRQ handling based on new information
  • GB: Fix IRQ disabling on the same T-cycle as an assert
  • GB Audio: Make audio unsigned with bias (fixes #749)
  • GB Audio: Clock frame events on DIV
  • GB Audio: Fix channel 3 reset value
  • GB Audio: Fix channel 4 initial LFSR
  • GB Audio: Fix channel 1, 2 and 4 reset timing
  • GB I/O: DMA register is R/W
  • GB MBC: Improve multicart detection heuristic (fixes #1177)
  • GB, GBA Savedata: Fix savestate loading overwriting saves on reset
  • GB, GBA Savedata: Fix unmasking savedata crash
  • GB Serialize: Fix audio state loading
  • GB Serialize: Fix game title check
  • GB Serialize: Fix IRQ pending/EI pending confusion
  • GB Timer: Minor accuracy improvements
  • GB Video: Fix dot clock timing being slightly wrong
  • GB Video: Fix loading states while in mode 3
  • GB Video: Fix enabling window when LY > WY (fixes #409)
  • GB Video: Fix SCX timing
  • GB, GBA Video: Don’t call finishFrame twice in thread proxy
  • GBA: Reset WAITCNT properly
  • GBA BIOS: Fix BitUnPack final byte
  • GBA BIOS: Fix BitUnPack narrowing
  • GBA DMA: Fix invalid DMA reads (fixes #142)
  • GBA DMA: Fix temporal sorting of DMAs of different priorities
  • GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
  • GBA Hardware: Fix RTC handshake transition (fixes #1134)
  • GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
  • GBA Savedata: Fix savedata modified time updating when read-only
  • GBA Serialize: Fix loading channel 3 volume (fixes #1107)
  • GBA Serialize: Fix loading states in Hblank
  • GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
  • GBA Timer: Fix timers sometimes being late (fixes #1012)
  • GBA Video: Don’t mask out high bits of BLDY (fixes #899)
  • GBA Video: Add delay when enabling BGs (fixes #744, #752)
  • GBA Video: Start timing mid-scanline when skipping BIOS
  • GBA Video: Improve sprite cycle counting (fixes #1126)
  • GBA Video: Make layer disabling work consistently
  • PSP2: Fix more issues causing poor audio
  • Qt: Fix GL display when loading a game from CLI (fixes #843)
  • Qt: Improve FPS timer stability
  • Util: Fix wrapping edge cases in RingFIFO

Miscellaneous

  • 3DS: Remove deprecated CSND interface
  • All: Make FIXEDi_ROM_BUFFER an option instead of 3DS-only
  • Core: Remove broken option for whether rewinding restores save games
  • Feature: Added loading savestates from command line
  • FFmpeg: Support libswresample (fixes #1120, #123)
  • FFmpeg: Support lossless h.264 encoding
  • FFmpeg: Support lossless VP9 encoding
  • GBA Cheats: Allow multiple ROM patches in the same slot
  • GB: Skip BIOS option now works
  • GB: Fix VRAM/palette locking (fixes #1109)
  • GB Audio: Improved audio quality
  • GB, GBA Audio: Increase max audio volume
  • GB MBC: Remove erroneous bank 0 wrapping
  • GB Video: Darken colors in GBA mode
  • GBA: Extend oddly-sized ROMs to full address space (fixes #722)
  • GBA: Implement display start DMAs
  • GBA: Improve multiboot image detection
  • GBA Memory: 64 MiB GBA Video cartridge support
  • GBA Savedata: Remove ability to disable realistic timing
  • GBA Timer: Use global cycles for timers
  • Libretro: Add frameskip option
  • mGUI: Add fast forward toggle
  • PSP2: Use system enter key by default
  • Python: Integrate tests from cinema test suite
  • Qt: Redo GameController into multiple classes
  • Qt: Prevent window from being created off-screen
  • Qt: Add option to disable FPS display
  • Qt: Options to mess around with layer placement
  • Qt: Add load alternate save option
  • Qt: Allow pausing game at load (fixes #1129)
  • Qt: Clean up FPS target UI (fixes #436)
  • Test: Restructure test suite into multiple executables
  • Util: Don’t build crc32 if the function already exists
  • Wii: Move audio handling to callbacks (fixes #803)
→ NOWSZY [gba] mGBA 0.9.1 18/04/2021

mGBA 0.9.1 April 18, 2021

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

Emulation fixes:

  • ARM: Fix LDM^ with empty rlist (fixes #2127)
  • Core: Fix first event scheduling after loading savestate
  • GB Serialize: Fix switching speed modes when loading a state (fixes #2097)
  • GB: Fix skipping BIOS
  • GBA Memory: Fix loading Thumb savestates when in ARM mode
  • GBA Video: Fix window start on modes 3-5 with mosaic (fixes #1690)
  • GBA Video: Fix mode 3-5 overflow with mosaic (fixes #1691)

Other fixes:

  • GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes #2100)
  • GBA: Fix crash when ROM loading fails
  • GBA e-Reader: Fix bitmap short strip scanning
  • GBA Video: Fix mode 5 frame 1 caching (fixes #2075)
  • GBA Video: Don’t attempt to copy invalid registers when switching renderer
  • Qt: Fix crash when switching from high-resolution OpenGL renderer to software
  • Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes #2094)
  • Qt: Fix smudged window icon on Windows
  • Qt: Fix saving settings enabling camera when camera name changes (fixes #2125)
  • Qt: Fix frames getting backlogged (fixes #2122)
  • Qt: Restore maximized state when starting (fixes #487)

Misc:

  • Core: Truncate preloading ROMs that slightly exceed max size (fixes #2093)
  • GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks
  • GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
  • Qt: Add ROM filename and size to bug reporter
  • Qt: Improve handling of disabling VBA bug compat mode (fixes #2129)
→ NOWSZY [gba] mGBA 0.9.0 28/03/2021

mGBA 0.9.0 Mar 28, 2021

Features:

  • e-Reader card scanning
  • New tool for converting between different save game formats
  • WebP and APNG recording
  • Separate overrides for GBC games that can also run on SGB or regular GB
  • Game Boy Player features can be enabled by default for all compatible games
  • Frame and I/O viewer support for Game Boy
  • Bug report tool for gathering information helpful for reporting bugs
  • Mute option in homebrew ports
  • Status indicators for fast-forward and mute in homebrew ports
  • VBA bug compatibility mode for ROM hacks that don't work on real hardware
  • Read-only support for MBC6 flash memory
  • New unlicensed GB mappers:Pokémon Jade/Diamond, BBD, and Hitek
  • Stack tracing tools in ARM debugger (by ahigerd)
  • Command scripts for CLI debugger (by ahigerd)
  • Scheduled event dumping in CLI debugger
  • ARM disassembler now resolves addresses to symbol names
  • Add Game Boy Player feature support to ports
  • Individual window types can now be toggled in debugging views
  • Support for the Wii U GamePad when running as an injected VC title

Emulation fixes:

  • ARM:Fix ALU reading PC after shifting
  • ARM:Fix STR storing PC after address calculation
  • ARM:Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
  • ARM:Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
  • ARM:Fix long and accumulate multiply timing
  • GB:Partially fix timing for skipped BIOS
  • GB:Downgrade DMG-only ROMs from CGB mode even without boot ROM
  • GB:Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
  • GB Audio:Fix serializing sweep time
  • GB Audio:Fix some channel 4 timing edge cases
  • GB MBC:Fix MBC1 mode changing behavior
  • GB MBC:Fix some MBC3 bit masking
  • GB Video:Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
  • GBA:Fix timing advancing too quickly in rare cases
  • GBA:Clear GBP connection on reset
  • GBA Audio:Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
  • GBA BIOS:Implement dummy sound driver calls
  • GBA BIOS:Improve HLE BIOS timing
  • GBA BIOS:Fix reloading video registers after reset (fixes mgba.io/i/1808)
  • GBA BIOS:Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
  • GBA BIOS:Fix invalid decompression bounds checking
  • GBA DMA:Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
  • GBA DMA:Fix ordering and timing of overlapping DMAs
  • GBA I/O:Green swap register should be readable
  • GBA I/O:Ignore high bits on IME
  • GBA Memory:Improve gamepak prefetch timing
  • GBA Memory:Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
  • GBA Memory:Improve robustness of Matrix memory support
  • GBA Memory:Mark Famicom Mini games 22 through 28 as non-mirroring
  • GBA Memory:Return correct byte for odd ROM open bus addresses
  • GBA Memory:Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
  • GBA Memory:Fix masking of misaligned jumps
  • GBA Serialize:Fix alignment check when loading states
  • GBA SIO:Fix copying Normal mode transfer values
  • GBA SIO:Fix Normal mode being totally broken (fixes mgba.io/i/1800)
  • GBA SIO:Fix deseralizing SIO registers
  • GBA SIO:Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
  • GBA SIO:Fix Normal mode transfer start timing (fixes mgba.io/i/425)
  • GBA Timers:Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
  • GBA Video:Latch scanline at end of Hblank (fixes mgba.io/i/1319)
  • GBA Video:Fix Hblank timing
  • GBA Video:Implement green swap (fixes mgba.io/i/1609)
  • GBA Video:Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
  • GBA Video:Fix OBJWIN erratic rendering in OpenGL renderer
  • GBA Video:Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
  • GBA Video:Fix transposed BG mosaic parameters in GL renderer
  • SM83:Emulate HALT bug
  • SM83:Improve mid-M-cycle interrupts
  • SM83:HALT should not consume an extra T-state

Other fixes:

  • 3DS:Fix thread cleanup
  • All:Improve export headers (fixes mgba.io/i/1738)
  • Cheats:Fix indirect write cheats (fixes mgba.io/i/2026)
  • CMake:Fix build with downstream minizip that exports incompatible symbols
  • CMake:Link with correct OpenGL library (fixes mgba.io/i/1872)
  • Core:Ensure ELF regions can be written before trying
  • Core:Fix threading improperly setting paused state while interrupted
  • Core:Fix loading ELF files that have unexpected empty program headers
  • Core:Fix destroying an mVL with an invalid channel count
  • Debugger:Don't skip undefined instructions when debugger attached
  • Debugger:Close trace log when done tracing
  • Debugger:Fix change watchpoints (fixes mgba.io/i/1947)
  • Debugger:Call CLI debugger system init
  • FFmpeg:Fix some small memory leaks
  • FFmpeg:Fix encoding of time base
  • GB:Fix crash when changing ROM while in banked address space
  • GB:Fix loading model overrides
  • GB MBC:Force minimum SRAM size on rare MBCs that always have SRAM
  • GB Serialize:Fix crash when loading pre-0.7 SGB savestates
  • GB Video:Fix SGB video logs
  • GB Video:Discard SGB packets in non-SGB mVLs
  • GB Video:Fix deserializing negative LX state
  • GB Video:Don't rendering negative batches
  • GBA:Fix loading multiboot ELF files (fixes mgba.io/i/1949)
  • GBA:Fix loading subsequent save files (fixes mgba.io/i/2067)
  • mGUI:Don't attempt to preload files larger than can fit in RAM
  • Qt:Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
  • Qt:Fix static compilation in MinGW (fixes mgba.io/i/1769)
  • Qt:Fix a race condition in the frame inspector
  • Qt:Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
  • Qt:Fix running proxied video if it gets pushed to the main thread
  • Qt:Fix game display sometimes disappearing after closing load/save state screen
  • Qt:Fix cancelling pausing before the frame ends
  • Qt:Fix gamepad event dispatching (fixes mgba.io/i/1922)
  • Qt:Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
  • Qt:Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
  • Qt:Fix crashing when no OpenGL context can be obtained
  • Qt:Fix issues with I/O viewer not properly synchronizing state
  • Qt:Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
  • Qt:Fix inability to clear hat bindings
  • SM83:Simplify register pair access on big endian
  • SM83:Disassemble STOP as one byte
  • Switch:Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073)
  • Wii:Fix crash on unloading irregularly sized GBA ROMs

Misc:

  • 3DS:Use "wide mode" where applicable for slightly better filtering
  • 3DS:Batch directory reads
  • Core:Add savedataUpdated callback
  • Core:Add shutdown callback
  • Core:Rework thread state synchronization
  • Core:Improve support for ROM patch cheats, supporting disabling overlapping patches
  • Core:Adding to library is now recursive
  • GB:Allow pausing event loop while CPU is blocked
  • GB:Add support for sleep and shutdown callbacks
  • GB:Redo double speed emulation (closes mgba.io/i/1515)
  • GB:Support loading CGB-on-AGB boot ROM
  • GB Audio:Add channel 4 batching back (fixes mgba.io/i/1313)
  • GB Core:Return the current number of banks for ROM/SRAM, not theoretical max
  • GB I/O:Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
  • GB MBC:Remove unused SRAM size
  • GBA:Allow pausing event loop while CPU is blocked
  • GBA BIOS:Division by zero should emit a FATAL error
  • GBA Cheats:Allow unlimited ROM patch-type codes per set
  • GBA Video:Convert OpenGL VRAM texture to integer
  • GBA Video:Skip attempting to render offscreen sprites in OpenGL
  • GBA Video:New GL palette approach, no more batch splitting on palette edits
  • GBA Video:Avoid integer division using reciprocal tricks
  • Debugger:Keep track of global cycle count
  • FFmpeg:Add looping option for GIF/APNG
  • FFmpeg:Add CRF support for applicable codecs
  • mGUI:Show battery percentage
  • mGUI:Skip second scan loop when possible
  • mGUI:Improve loading speed (fixes mgba.io/i/1957)
  • Qt:Renderer can be changed while a game is running
  • Qt:Add hex index to palette view
  • Qt:Add transformation matrix info to sprite view
  • Qt:Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
  • Qt:Add copy button to GB printer dialog
  • Qt:Window title updates can be disabled (closes mgba.io/i/1912)
  • Qt:Redo OpenGL context thread handling (fixes mgba.io/i/1724)
  • Qt:Discard additional frame draws if waiting fails
  • Qt:Unify monospace font usage
  • Qt:Add button to jump to log settings
  • Qt:Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
  • Qt:Better initial shortcut editor column sizes
  • SDL:Fall back to sw blit if OpenGL init fails
  • Switch:Optimize font rendering (fixes mgba.io/i/2078)
  • Switch:Allow switching between CPU and GPU renderers without reloading
  • Util:Reset vector size on deinit
  • VFS:Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
→ NOWSZY [gba] mGBA 0.8.4

mGBA 0.8.4 Oct 29, 2020

A new release of mGBA, version 0.8.4, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been fixed. The previously mentioned bug with Advance Wars is still present in 0.8.4. It has also been discovered to affect Final Fantasy I. This can be worked around by using a dump of the official BIOS, or using a development build, also available on the download page, which has the bug fixed. An extensive list of changes follows after the cut.

Emulation fixes:

  • GB Audio: Fix initial sweep state
  • GB Audio: Fix deserializing audio channels 2 and 3
  • GB Audio: Fix deserializing while audio was disabled (fixes #1305)
  • GB Video: Fix drawing background when window is force-disabled by frontend
  • GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
  • GBA Audio: Fix deserializing SOUNDCNT_L
  • GBA Audio: Fix stereo in XQ audio
  • GBA Audio: Fix volume/mute in XQ audio (fixes #1864)
  • GBA Hardware: Fix GB Player detection on big endian platforms
  • GBA Video: Invalidate map cache when modifying BGCNT (fixes #1846)
  • GBA Video: Don’t draw sprites using unmapped VRAM in GL renderer (fixes #1865)
  • GBA Video: Fix rare regression blending semitransparent sprites (fixes #1876)
  • GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes #1890)
  • GBA Video: Fix deferred blending when OBJWIN matches window (fixes #1905)
  • GBA Video: Fix mode 4 transparency in OpenGL (fixes #1907)

Other fixes:

  • 3DS: Redo video sync to be more precise
  • 3DS: Fix crash with libctru 2.0 when exiting
  • ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes #1915)
  • Core: Fix reported ROM size when a fixed buffer size is used
  • Core: Fix memory leak loading ELF files
  • GBA: Disable more checks when loading GS save with checks disabled (fixes #1851)
  • GBA: Fix endianness issues in renderer proxy
  • GBA Core: Fix memory leak when loading symbols
  • GBA Serialize: Ensure program counter is aligned when loading
  • Qt: Add dummy English translation file (fixes #1469)
  • Qt: Fix Battle Chip view not displaying chips on some DPI settings
  • Qt: Fix camera image being upside-down sometimes (fixes #829 again)
  • Qt: Fix drawing on macOS break when using OpenGL (fixes #1899)
  • Qt: Fix stride changing when toggling SGB borders (fixes #1898)
  • Qt: Fix aliasing on background logo (fixes #1886)
  • mGUI: Fix closing down a game if an exit is signalled
  • mGUI: Fix cycling through config setting states with accept button
  • mVL: Fix injecting accidentally draining non-injection buffer
  • VFS: Fix directory node listing on some filesystems

Misc:

  • GBA Video: Improve speed of window texture generation on AMD
  • Vita: Clear both buffers when loading a game

0.8.3: (2020-08-03)

Emulation fixes:

  • ARM: Fix LDM^ writeback to user-mode register
  • ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
  • ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
  • GB MBC: Fix MBC1 RAM enable bit selection
  • GB MBC: Fix MBC2 bit selection
  • GB Memory: Fix OAM DMA from top 8 kB
  • GB Video: Always initialize palette
  • GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
  • GBA Video: Fix invalid read in mode 4 mosaic
  • GBA Video: Fix color of disabled screen
  • SM83: Fix flags on little endian PowerPC

Other fixes:

  • 3DS: Fix garbage on borders of scaled screens
  • All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
  • All: Correct more format strings on Windows (fixes mgba.io/i/1817)
  • ARM: Fix decoder detection of branches with ALU and LDR instrctions
  • CMake: Fix build with libzip 1.7
  • CMake: Add missing dllexports.h file to dev installation
  • GB Core: Fix extracting SRAM when none is present
  • GBA: Fix leak if attempting to load BIOS multiple times
  • GBA Memory: Fix instability on Wii when using AGBPrint
  • GBA Savedata: Fix extracting save when not yet configured in-game
  • Qt: Fix file handle leak on opening an invalid ROM
  • Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
  • Qt: Add missing option for Wisdom Tree in overrides list
  • Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
  • Util: Fix crash if PNG header fails to write
  • Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
  • Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)

Misc:

  • FFmpeg: Use range coder for FFV1 to reduce output size
  • Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
  • Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)

0.8.2: (2020-06-14)

Emulation fixes:

  • ARM: Fix timing on Thumb shift instructions
  • GB: Fix GBC game registers after skipping BIOS
  • GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
  • GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
  • GBA: Add missing RTC overrides for Legendz games
  • GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
  • GBA SIO: Fix Multiplayer busy bit
  • GBA SIO: Fix double-unloading active driver
  • GBA Timers: Fix deserializing count-up timers
  • GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
  • GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
  • GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
  • GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
  • GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
  • GBA Video: Fix sprite/backdrop blending regression

Other fixes:

  • 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
  • ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
  • ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
  • CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
  • Core: Fix ELF loading regression (fixes mgba.io/i/1669)
  • Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
  • GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
  • GBA: Reject incorrectly sized BIOSes
  • GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
  • Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
  • Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)

Misc:

  • 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
  • GBA Serialize: Only flunk BIOS check if official BIOS was expected
  • Qt: Disable Replace ROM option when no game loaded
  • Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
  • Qt: Set icon for Discord Rich Presence
  • Qt: Show a warning when save file can't be opened
→ NOWSZY [gba] mGBA 0.8.1

mGBA 0.8.1 Feb 16, 2020

A new release of mGBA, version 0.8.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut.

Emulation fixes:

  • GB Serialize: Fix timing bug loading channel 4 timing
  • GBA: Fix multiboot entry point while skipping BIOS
  • GBA BIOS: Fix undefined instruction HLE behavior
  • GBA DMA: Fix invalid audio DMA parameters
  • GBA Memory: Misaligned SRAM writes are ignored
  • GBA Serialize: Fix serializing DMA transfer register
  • GBA Serialize: Fix audio DMA timing deserialization
  • GBA Video: Fix OAM not invalidating after reset (fixes #1630)
  • GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)
  • GBA Video: Fix OpenGL sprite flag priority

Other fixes:

  • Core: Fix race condition initializing thread proxy
  • Core: Fix integer overflow in ELF loading
  • FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
  • FFmpeg: Disallow recording video with no audio nor video
  • GBA: Automatically skip BIOS for multiboot ROMs
  • Qt: Only dynamically reset video scale if a game is running
  • Qt: Fix race condition with proxied video events
  • Qt: Fix color selection in asset view (fixes #1648)
  • Qt: Fix missing OSD messages
  • Qt: Fix crash unloading shaders
  • Qt: Fix toggled actions on gamepads (fixes #1650)
  • Qt: Fix extraneous dialog (fixes #1654)
  • Qt: Fix window title not updating after shutting down game
  • Qt: Fix GIF view not allowing manual filename entry
  • Qt: Fix non-GB build (fixes #1664)
  • Qt: Fix pausing Qt Multimedia audio (fixes #1643)
  • Qt: Fix invalid names for modifier keys (fixes #525)
  • SDL: Refresh stale pointers after adding a joystick (fixes #1622)
  • Util: Fix crash reading invalid ELFs
  • VFS: Fix handle leak when double-mapping (fixes #1659)

Misc:

  • FFmpeg: Add more presets
  • Qt: Fix non-SDL build (fixes #1656)
  • SDL: Use DirectSound audio driver by default on Windows
  • Switch: Make OpenGL scale adjustable while running
→ NOWSZY [gba] mGBA 0.8.0

mGBA 0.8.0  Jan 21, 2020

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes. A preview of the features follows after the cut, along with a full list of changes.

Changes from 0.7.3

Features

  • Improved logging configuration
  • One-Player BattleChip/Progress/Beast Link Gate support
  • Add Game Boy Color palettes for original Game Boy games
  • Debugger: Add unary operators and memory dereferencing
  • GB: Expose platform information to CLI debugger
  • Support Discord Rich Presence
  • Debugger: Add tracing to file
  • Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  • OpenGL renderer with high-resolution upscaling support
  • Experimental high level “XQ” audio for most GBA games
  • Interframe blending for games that use flicker effects
  • Frame inspector for dissecting and debugging rendering
  • Switch: Option to use built-in brightness sensor for Boktai
  • Ports: Ability to enable or disable all SGB features (closes #1205)
  • Ports: Ability to crop SGB borders off screen (closes #1204)
  • Cheats: Add support for loading Libretro-style cht files
  • GBA Cheats: Add support for loading EZ Flash-style cht files
  • Support for unlicensed Wisdom Tree Game Boy mapper
  • Qt: Add export button for tile view (closes #1507)
  • Qt: Add recent game list clearing (closes #1380)
  • GB: Yanking gamepak now supported
  • Qt: Memory range dumping (closes #1298)

Emulation fixes

  • GB: Fix using boot ROM with MMM01 games
  • GB Audio: Only reset channel 3 sample in DMG mode
  • GB Audio: Sample inactive channels (fixes #1455, mgba.io/i/1456)
  • GB Audio: Fix channel 4 volume (fixes #1529)
  • GB I/O: Filter IE top bits properly (fixes #1329)
  • GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
  • GB Video: Delay LYC STAT check (fixes #1331)
  • GB Video: Fix window being enabled mid-scanline (fixes #1328)
  • GB Video: Fix mode 0 window edge case (fixes #1519)
  • GB Video: Fix color scaling in AGB mode
  • GBA: All IRQs have 7 cycle delay (fixes #539, mgba.io/i/1208)
  • GBA: Reset now reloads multiboot ROMs
  • GBA BIOS: Fix multiboot entry point (fixes Magic Floor)

Other fixes

  • Core: Improved lockstep driver reliability (Le Hoang Quyen)
  • FFmpeg: Drain recording buffers
  • GB: Fix reading ROM immediately after unmapping BIOS
  • GB SIO: Fix lockstep failing games aren’t reloaded
  • GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
  • Libretro: Fix crash changing allowing opposing directions (hhromic)
  • Qt: Fix some Qt display driver race conditions
  • Qt: Fix menu bar staying hidden in full screen (fixes #317)
  • Qt: Only show emulator restart warning once per settings saving
  • Qt: Fix LibraryController initialization (fixes #1324)
  • Shaders: Fix gba-color shader resolution (fixes #1435)
  • Switch: Fix audio when video rate desyncs (fixes #1532)

Miscellaneous

  • CMake: Don’t use libzip on embedded platforms (fixes #1527)
  • Core: Add keysRead callback
  • Core: Create game-related paths if they don’t exist (fixes #1446)
  • Core: Add more memory search ops (closes #1510)
  • Debugger: Make tracing compatible with breakpoints/watchpoints
  • Debugger: Print breakpoint/watchpoint number when inserting
  • Feature: Switch from ImageMagick to FFmpeg for GIF generation
  • FFmpeg: Support audio-only recording
  • GB Memory: Support running from blocked memory
  • GBA BIOS: Add timings for HLE BIOS math functions (fixes #1396)
  • GBA BIOS: Fix clobbered registers in CpuSet (fixes #1531)
  • GBA Savedata: EEPROM performance fixes
  • GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
  • Debugger: Add breakpoint and watchpoint listing
  • mGUI: Remember name and position of last loaded game
  • OpenGL: Only resize textures when needed
  • Qt: Don’t unload ROM immediately if it crashes
  • Qt: Support switching webcams
  • Qt: Cap window size on start to monitor size
  • Qt: Open a message box for Qt frontend errors
  • Qt: Increase maximum magnifications and scaling
  • Qt: Add native FPS button to settings view
  • Qt: Improve sync code
  • Qt: Add option to pause on minimizing window (closes #1379)
  • Qt: Scale pixel color values to full range (fixes #1511)
  • Qt: Remove What’s This icon from dialogs
  • Qt: Printer quality of life improvements (fixes #1540)
  • Qt: Add copy and QoL improvements to graphic views (closes #1541)
  • Qt: Show list of all sprites in sprite view
  • Qt: Add option for disabling OSD messages
  • Qt, OpenGL: Disable integer scaling for dimensions that don’t fit
  • SM83: Support PC-relative opcode decoding
  • Switch: Dynamic display resizing
  • Switch: Support file associations
  • Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes #1292)

Changes from 0.8 beta 1

Emulation fixes

  • ARM: Fix STR writeback pipeline stage
  • ARM: Partially fix LDM/STM writeback with empty register list
  • ARM: Fix stepping when events are pending
  • GBA DMA: Fix case where DMAs could get misaligned (fixes #1092)
  • GBA Memory: Fix open bus from IWRAM (fixes #1575)
  • GBA Timers: Improve timer startup emulation
  • GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes #1572)
  • GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
  • GBA Video: Fix effects blending improperly in some non-last windows
  • GBA Video: Copy higher priority target 1 flag

Other fixes

  • 3DS: Fix screen darkening (fixes #1562)
  • Core: Fix uninitialized memory issues with graphics caches
  • Core: Return null for out of bounds cached tile VRAM querying
  • GBA Video: Fix OpenGL fragment data binding
  • GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes #1620)
  • Debugger: Fix tracing skipping instructions (fixes #1614)
  • OpenGL: Only invalidate texture if dimensions change (fixes #1612)
  • Qt: Fix fast forward mute being reset (fixes #1574)
  • Qt: Fix scrollbar arrows in memory view (fixes #1558)
  • Qt: Fix several cases where shader selections don’t get saved
  • Qt: Fix division by zero error in invalid TilePainter state
  • Qt: Fix “restart needed” dialog after first config (fixes #1601)
  • Qt: Fix undesired screen filtering when paused (fixes #1602)
  • Qt: Fix sprite view using wrong base address (fixes #1603)
  • Qt: Fix inability to clear default keybindings
  • Qt: Release held actions if they get rebound
  • Qt: Fix crash double-clicking menus in shortcut settings (fixes #1627)
  • Qt: Fix record A/V window not updating resolution (fixes #1626)
  • Vita: Fix analog controls (fixes #1554)
  • Wii: Fix game fast-forwarding after slowing down
  • Wii: Improve audio buffering (fixes #1617)

Miscellaneous

  • GB Memory: Support manual SRAM editing (fixes #1580)
  • GBA: Trim non-movie ROMs to 32 MiB if applicable
  • GBA Audio: Redo channel 4 batching for GBA only
  • GBA I/O: Stop logging several harmless invalid register reads
  • GBA Video: Changing OpenGL scaling no longer requires restart
  • Debugger: Separate aliases from main commands
  • Debugger: Print break-/watchpoint ID when breaking in CLI
  • Debugger: Minor interface cleanup
  • SDL: Use controller GUID instead of name
  • SM83: Rename LR35902 to SM83
  • Tools: Allow using threaded renderer in perf.py
  • Tools: Clean up unused argument in mgba-perf
→ NOWSZY [gba] mGBA 0.7.3
Gunstar Future Heroes (2005, Sega)

mGBA 0.7.3: (2019-09-15)

Emulation fixes:

  • GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
  • GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
  •  - GB Audio: Improve channel 4 supersampling
  • GB Printer: Reset printer buffer index after printing
  • GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
  • GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
  • GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
  • GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
  • GBA Memory: Fix STM/LDM to invalid VRAM
  • GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
  • GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)

Other fixes:

  • Core: Fix crashes if core directories aren't set
  • Core: Fix crash when exiting game with cheats loaded
  • GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
  • GBA Cheats: Fix PARv3 Thumb hooks
  • GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
  • Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
  • Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
  • Qt: Fix race conditions initializing GDB stub
  • Qt: Improve cheat view UX
  • Libretro: Fix crash changing allowing opposing directions (hhromic)
  • mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
  • Switch: Fix threading-related crash on second launch

Misc:

  • Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
  • Qt: Show error message if file failed to load
→ NOWSZY [gba] mGBA 0.7.2

 

mGBA 0.7.2 May 25, 2019

 

A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

Emulation fixes:

  • GB: Fix HALT when IE and IF unused bits are set (fixes #1349)
  • GB Timer: Fix timing adjustments when writing to TAC (fixes #1340)
  • GB Video: Fix window y changing mid-window (fixes #1345)
  • GB Video: Fix more window edge cases (fixes #1346)
  • GBA: Fix RTC on non-standard sized ROMs (fixes #1400)
  • GBA DMA: Fix DMA0-2 lengths (fixes #1344)
  • GBA Memory: Fix writing to OBJ memory in modes 3 and 5
  • GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)
  • GBA Video: Fix scanline cache with scale factor change edge cases
  • GBA Video: Fix sprite mosaic clamping (fixes #1008)
  • GBA Video: Implement mosaic on transformed sprites (fixes #5)

Other fixes:

  • 3DS: Ensure core 2 can be used for threaded renderer (fixes #1371)
  • All: Fix several memory leaks
  • GB Core: Fix toggling WIN and OBJ being swapped
  • GBA: Fix skipping BIOS on irregularly sized ROMs
  • CMake: Fix .deb imagemagick dependencies
  • FFmpeg: Improve initialization reliability and cleanup
  • FFmpeg: Fix audio conversion producing gaps
  • LR35902: Fix disassembly of several CB-prefix instructions
  • LR35902: Fix trailing whitespace in disassembly
  • Qt: More app metadata fixes
  • Qt: Fix load recent from archive (fixes #1325)
  • Qt: Fix overrides getting discarded (fixes #1354)
  • Qt: Fix saved scale not getting set on resize (fixes #1074)
  • Qt: Fix crash in sprite viewer magnification (fixes #1362)
  • Qt: Fix adjusting magnification in tile viewer when not fitting to window
  • Qt: Fix bounded fast forward with Qt Multimedia
  • Qt: Fix saving settings with native FPS target
  • Wii: Fix aspect ratio (fixes #500)

Misc:

  • Qt: Add missing HEVC NVENC option (fixes #1323)
  • Qt: Improve camera initialization
  • Vita: Improved frame drawing speed
→ NOWSZY [gba] mGBA 0.7.1

mGBA 0.7.1 Feb 24, 2019

A new release of mGBA, version 0.7.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the new Switch port no longer crashes on second load and the dreaded save bug in the Vita port is now fixed. An extensive list of changes follows after the cut.

Bugfixes:

  • 3DS: Work around menu freezing (fixes #1294)
  • GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
  • GB Serialize: Fix loading states with negative pixel x (fixes #1293)
  • GB, GBA Serialize: Fix loading two states in a row
  • GBA: Fix video timing when skipping BIOS (fixes #1318)
  • GBA DMA: Fix Display Start DMAs
  • GBA DMA: Fix DMA start/end timing
  • GBA DMA: Fix invalid DMA handling (fixes #1301)
  • GBA Memory: Fix a few AGBPrint crashes
  • GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
  • GBA SIO: Prevent writing read-only multiplayer bits
  • GBA Video: Fix enabling layers in non-tile modes (fixes #1317)
  • Python: Fix crash when deleting files owned by library
  • Python: Make sure GB link object isn’t GC’d before GB object
  • PSP2: Fix file descriptors dying on suspend (fixes #1123)
  • Qt: Fix tile and sprite views not always displaying at first
  • Qt: Fix audio context holding onto closed game controller
  • Qt: Fix color picking in sprite view (fixes #1307)
  • Qt: Fix window icon on X11
  • Qt: Fix quick load recent accidentally saving (fixes #1309)
  • Switch: Fix final cleanup (fixes #1283)
  • Switch: Fix gyroscope orientation (fixes #1300)

Misc:

  • GBA Video: Improve sprite cycle counting (fixes #1274)
  • Qt: Updated Italian translation (by Vecna)
→ [gba] mGBA 0.6.3
Final Fight (Capcom Entertainment, Inc., Sep 26, 2001)

 mGBA 0.6.3 Apr 3, 2018

A new release of mGBA, version 0.6.3, is available. This version is a bugfix release to address some major audio and video regressions that snuck into 0.6.2. As such, all users of 0.6.2 are encouraged to update, especially if they are playing Game Boy games.

Bugfixes:

  • GB Audio: Revert unsigned audio changes
  • GB Video: Fix bad merge (fixes #1040)
  • GBA Video: Fix OBJ blending regression (fixes #1037)

Tagi: Nintendo, Gba, Gb, Gameboy, Mgba

wstecz27/01/2019 20:45
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