[FRONTEND] EmuLoader 8.6.2

[3] @ Wtorek, 10 Lipca 2018 22:35CET

[FRONTEND] EmuLoader 8.6.2

Nowa wersja frontendu EmuLoader - nakładki, uznawanej za jedną z najwygodniejszych tego typu rozwiązań, pozwalającą ułatwić nam obsługę emulatorów Arcade  - MAME, Demul,  SuperModel i innych.

version 8.6.2 change log - July 06, 2018

Fixed

  • Forgot to include the updated file "arcadefiltersmame_filters.ini" for "Arcade Games Filters" tool bar button
    • some filters were renamed
    • one filter slip in two for easier games filtering
    • the frontend was crashing without this updated file

Changed

  • Color tweaks to night mode
  • Tweaks to "Delete/Rename Game Image File" screen
  • "Search Games" panel expanded, 3 view modes:
    • floating panel: default behavior, located just below the search button in filters tool bar
    • panel attached to the bottom of the games list: slim panel with 40 pixels height
    • panel attached to the top of the games list: slim panel with 40 pixels height
      • to switch between modes, click the new "tool bar" button next to the close button
      • you can customize "Night Mode" colors of the attached panel, "Night Mode" page in preferences screen
      • floating panel still have fixed colors - in light mode, colors are fixed
  • "Search Games" panel "enabled" state is now restored on a frontend restart

Removed

  • Minor source code cleanup
→ NOWSZY [FRONTEND] EmuLoader 8.7.2

version 8.7.2 change log - December 07, 2018

Fixed

  • Commented ROM / DISK entries were added as game files when creating MAME software games lists (softwarename.xml files)
    • ROM or DISK entries ending with "-->" tag will not be added ("rocnrope" from "msx1_cart.xml" is one of the affected games)
    •  you must create MAME software list games again to fix this bug (main menu "Arcade", "Create MAME Software Games List")

Changed

  • PDF game manual updates
    • support for MAME software lists
    • scan support for a sub-folder "manuals" added at the end of your selected PDF folder
  • File "console_computermame_systems_softwarelist.ini" updated to MAME .204

Removed

  • Some code cleanup, mostly commented out and deprecated

Added

  • "Search game" bar in "View Missing ROMs/CHDs" screen (audit results)
    • the frontend searches the entered string in game title and then game name if title is not a match
    • it works like the incremental search in the main games list, partial strings supported
    • you can press ENTER key in the edit box instead of clicking the "search" button
    • if there's no match, the edit box blinks red

 

→ NOWSZY [FRONTEND] EmuLoader 8.7.1

version 8.7.1 change log - December 02, 2018

Fixed

  • Minor adjustment in the audit system; some clone games fell thru the cracks
  • ROMs info in Game Details screen was not correct for some ROMs

version 8.7 change log - December 02, 2018

Fixed

  • Audit system hotfix, round 2
    • clone games you don't have wrongly tagged as "missing ROMs/CHDs"
    • games with CHDs and no game ROMs were deleted from "arcadegamesmame.miss", not listing them in "View Missing ROMs/CHDs" screen (scan results)
    • some good games were not removed from "arcadegamesmame.miss", listing them in "View Missing ROMs/CHDs" screen (scan results)
    • wrong "gamename.zip found" info shown in "View Missing ROMs/CHDs" screen for sets with no game ROMs (scan results)

Changed

  • Audit system adapted to scan clone sets the right way (and fixing some master games in the process)
    • from now on, if one clone game ROM is found, merged into parent set and "clonegamename.zip" is not found, it will be tagged as "missing ROMs/CHDs"
    • if no game ROMs/CHDs are found, but bios/device ROMs are present, the set is still tagged as "missing" (bios/device ROMs are not game ROMs)
    • if you have all clone ROMs merged into parent set but have parent ROMs missing, the clone set is still tagged as "merged" (crazy mode ON)...

version 8.6.9 change log - November 30, 2018

Fixed

  • Audit system was tagging clone games you don't have as "missing ROMs/CHDs", if you have the parent set
  • Merged tag is now properly displayed in "View Missing ROMs/CHDs" screen

 

→ NOWSZY [FRONTEND] EmuLoader 8.6.8

version 8.6.8 change log - November 29, 2018

Fixed

  • Setting "Add Leading Zero to Version Info Column" was always running after close preferences screen, even if you don't change it
  • Fixes and tweaks to MAME/HBMAME audit system; you must re-create MAME/HBMAME games lists to apply, no way around it
    • merged tag was not set in several clones
    • added two new fields in the game info to improve clone sets audit; generated in RAM while loading ROMs database "mame.elrom":
    •   - "Set with all game ROMs "nodump" state: just for the game ROMs (exclude bios/device ROMs and parent ROMs)
    •   - "Set with all parent game ROMs "nodump" state: check if parent set have only "nodump" ROMs (excludes bios/device ROMs and clone ROMs)
    • several MAME sets that have game ROMs were tagged as "set with no game ROMs"
    •   - filter "Games With No Main Set" was showing games that shouldn't be there
    •   - games audit system was also affected, specially if clone sets were merged into their parent
    •   - most affected: games in "Konami System 573" and several other MAME machines with similar ROMs/CHDs configuration
    • several MAME clone sets were not audited correctly because all game ROMs from parent set are tagged as "nodump" and the frontend could not finding "parentsetname.zip" file (not required by MAME when all ROMs are tagged as "nodump")
    • sets were all game ROMs have "nodump" tags but also have CHD files were not audited correctly, showing up as "missing"
    • Sega Chihiro games are now properly audited; SHA-1 checksum for "seganetw" device set wasn't handled correctly due missing to "CRC32 collision" tags
  • Games popup menus "Select Set" were not working properly for bios/device sets
  • Changed
  • Tweaks to "Game Details" screen
    • "Game Files" section now shows a green text if clone game is merged into parent set
    • sets with all game ROMs tagged as "nodump" now show in green with a "(nodump)" text
    • the ROMs list panel now shows "have/miss" proper info and icon even on "missing" games
    • other minor tweaks
  • Games list font settings do not change anymore when using "available/missing filter" in tool bar buttons

Added

  • Added "Arcade Italia" URL links to the "Internet Game Info" feature (Preferences screen, "General" tab)
  • Support for MAME PDF manuals (.pdf files)
    • select a folder in MAME Settings screen, "Folders" tab or in Preferences screen, "MAME Game Docs" tab
    • no zipped files support, .pdf files must be unzipped
    • relative path support (relative to MAME base directory)
    • default folder is "manuals"
    • parent set manual can be opened with clone games
    • files are opened with the Windows associated application for .pdf files (external utility)
    • setting saved in "arcadesysimagefolders_arcade.ini" file, "manuals_directory" entry in [MAME] section, but it's not part of the image categories
    • access in games popup menu and in images tool bar buttons
    • Support for "scores3.htm" so you can view MARP info again in "MAME Game Docs" feature
    • you must download "http://replay.marpirc.net/txt/scores3.htm" link from internet and put file into MAME's "dats" folder or the folder you selected for data files
    • the frontend will try to read the file and show the scores info
    • file "marp.dat" is still supported, but cannot be used not together with "scores3.htm"... pick one
→ NOWSZY [FRONTEND] EmuLoader 8.6.6

version 8.6.6 change log - August 31, 2018

Fixed

  • Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)
  • Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)

Changed

  • Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators
    • "KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit this error might be related to a missing and/or incompatible plugin or badly configured emulator
    • even when nothing is wrong, the emulator might give you "code 1" as an exit code :( NOTE: this exit code is caused by the emulators, not the frontend
  • Updates to "Cleanse" feature in "Favorites Manager" screen
    • a list of all entries to be removed from the favorite profile is shown for review
    • you can remove entries from that list so they are not deleted from the profile .ini
    • there's no way to show titles, only game names and/or filenames and the system they belong to

Added

  • Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"
  • Multiple paths support for MAME preview images
    • MAME and HBMAME only
    • all image categories are supported: snaps, titles, covers, flyers, etc...
    • you can have define as many image directories you want
    • MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another
  • Support for MAME .201
    • vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
    • new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)
→ NOWSZY [FRONTEND] EmuLoader 8.6.5
Emuloader 8.6.3 GUI for MAME

version 8.6.5 change log - August 04, 2018

Fixed

  • "Machines List Filter" implementation is complete
    • - if you hide the parent set, all clone will hide as well
    • - forgot to link the code for checkbox "Show Parent Sets Only" in "Customize Machines List" screen
    • - window width increases if screen width is 1280 pixels or higher so all columns are visible without showing a horizontal scrollbar
    • - proper colors in night mode
  • Machines list wrong font colors in "MAME Machines Filter Panel"
  • Icon alpha blending bug in "Machine Types And Systems Filters" screen when items are unchecked (tool bar button filter)

Changed

  • Renamed "MachinesList_SidePanel" section to "MAMEMachinesFilterPanel", for consistency
  • Renamed "Game Font Settings" to "Customize Game Fonts" in games popup menu and main menu "Games List"

Removed

  • Colors array vars of games selection bar are no more; colors are taken from ColorBoxes in Preferences screen

Added

  • Games list selection bar colors customization (Preferences screen)
    • - customize background color, frame color and font color
    • - there are two bar settings for MAME and arcade, one for available games (default blue color) and one for games with missing ROMs/CHDs (default red color)
    • - re-added "Gradient Bar" setting
    • - two separate sets, one for light mode in "Games List" page and another for the night mode in "Night Mode" page
    • - light mode settings are saved in "EmuLoader.ini"
    • - night mode settings are saved in "nightmode.ini"
    • - affected features so far: main games list, MAME Machines Filter Panel, "Customize Game Fonts" screen, "Customize Thumbnails" screen
  • NOTE: frame cannot be removed but it can be masked with "alpha blending" and frame colors like black or white
    Night mode custom user colors support in a couple more screens (no more forced blue frames)
    New "Slot Machines" catver.ini filter added to "Arcade Miscellaneous Filters" screen

version 8.6.4 change log - August 01, 2018

Fixed

  • Oh darn... I forgot to delete some beep/ding sound commands when initializing game zipped images lists
  • Re-added support to generate zipped snapshot thumbs in thumbnails view
    • - the code was removed by mistake more than a year ago when EmuCon was merged with Emu Loader, and nobody noticed, not even me
    • - all arcade systems are supported, "snap.zip" file; MAME also support "softwarename.zip" and "snap_sl.zip"
    • - Console/computer systems from EmuCon were Ok
  • Games list was not focused after a manual switch between light and night mode (main menu)

Changed

  • Minor optimizations to save some RAM when handling game image folders and improve game images preview search
  • Changes to "Image Category Settings" screen
    • - button "Default" folder was doing nothing
    • - category folders are now read directly from config files and not from RAM vars, which might contain different data
    • - relative paths in console/computer systems (from EmuCon) are now relative to the frontend root path since you can have multiple emulators per system
    • - minor code tweaks

Added

  • New "Machines List Filter" filter for "MAME Machines Filter Panel" (machines list popup menu)
    • - you can customize what machines appear in the list
    • - it works like the "Customize MAME Software List" feature
    • - excluded machines list is saved in "arcademame_machines_exclude.txt" file
    • - machines are only hidden from the list, not disabled
    • - it's only for the machines filter panel, not for the main games list
    • Support for "all-in-one" zipped image files (MAME software lists only)
    • - you can have snaps for all MAME softlist games combined into one humongous file instead of separate "softwarename.zip" files
    • - filename is the same as MAME's image .zip filenames, plus a "_sl" suffix
    • - filename format: "snap_sl.zip", "titles_sl.zip", "covers_sl.zip", etc (all categories are supported)
    • - files must be located in the same place as their "arcade/machine" files (snap.zip, titles.zip, etc)
    • - you can use "softwarename.zip" files together with these new files
    • - they will be scanned after "softwarename.zip"
    • - easy to use, just drop files in them proper folders and start the frontend
  • Mulitple image paths detection (MAME only)
    • - only the first path will be used, ignoring everything else after the ; char (snaps, titles, cabinets, covers, etc)
    • - removal of surrouning quotes, just to be safe (first and last char on the string)
  • NOTE: there is no multi directories scan to show game preview images!
    Added "videosnaps_sl" sub-folder scanning for video preview, MAME software lists
→ NOWSZY [FRONTEND] EmuLoader 8.6.3
Emuloader 8.6.3 GUI for MAME

version 8.6.3 change log - July 19, 2018

Fixed

  • Heavy tool bar flickering when resizing main screen / images panel
    • caused by the tool bar's "repaint" internal event (not accessible by the user)
    • tool bar "DoubleBuffer" property is now always enabled
  • Frontend crash when clicking "All Visible" button in "Customize Tool Bar" (games filters tool bar)
  • Image category icon in images tool bar was showing the night mode overlay while in light mode
  • Frontend crash when detecting "Atari 800" cartridge type from an unzipped game Unicode filename

Changed

  • "Search Games" panel is back in the games filters tool bar
    • floating panel is still available as an option (access in "Settings" button)
    • games list attached panel is gone
    • new "Use Small 16x16 Icons" option, access in "Settings" button (default 24x24 icons)
    • new "Show Filter Labels in Small Tool Bar" option to show labels, "small tool bar" mode only
    • the "Search" tool bar button is visible only for the floating panel
    • the floating panel "enabled" state is no longer restored at startup
  • "Games List Status Bar" colors limited to the light mode (Preferences screen, "Games List" page)
  • Setting "Panel Outer Frame Color (7 Pixels)" renamed to "Image 7 Pixels Border Color" to avoid confusion with night mode (Preferences screen, "Games List" page)
  • Behavior of panel frames have changed, two options to choose from:
  • "Outer Frame": enable this to use a single frame
  • "Inner Frame": enable this to use a double frame; "outer frame" must also be enabled
    • disabling both settings or just "outer frame" removes the panel border completely
    • tool bars updated to support the new setings
  • Message box now show top bar color and labels colors according to game's set status
    • green bar for available games
    • red bar for available games with missing ROMs/CHDs
    • gray bar for missing games

Added

  • New "Show Game Documents 7 Pixels Border" checkbox and "Border Color" settings, to align the panel with images panel (Preference screen, "Game Docs" page)
  • Night mode improvements ("Night Mode" page in Preferences screen)
    • "Search Games" panel colors customization expanded to include the edit box
    • customize games list frame color and visibility
    • tick the new "Use Windows Themed Border" to disable games custom frame color; it shows a single border
    • the frame in games filters tool bar is now drawn outside the client area, and it can be set to disabled, single or double frame
    • customize images panel frame colors and visibility
    • images tool bar height aligned with games filters "small tool bar", frame is now drawn outside the client area
    • "Customize Games List Status Bar Colors" settings for the night mode (colors box in "Games List" page is now only for the light mode)
  • New "Panels Colors" general settings for the night mode, so you can change frame colors, background color, font color and shadow font color
    • "Apply Filters" message box
    • "Initialize Zipped Images Contents" message box
    • Game Details
    • Select a Machine to Run Game
    • Load Multi-Slot MAME Games
    • Load Console/Computer Multi Floppy Disk Games
    • Search Games floating panel
    • Rename/Delete Game Images
    • Customize MAME Software List

 

  • NOTE 1: not all texts can have custom colors (font color and shadow font color)
  • NOTE 2: background color is it's not widely applied; only for a few panels
  • New setting "Tool Bar Overlay Icons Folder" (preferences screen, "Games List" page)
    • you don't have to overwrite frontend's overlay icons anymore, just create a sub-folder with your custom icons and select it in the drop-down box
    • sub-folder must be inside "frontend_dirresourcesmain_iconsoverlay" base folder
    • for both light mode and night mode
    • use ANSI directory names only, no Unicode support
    • you only need to add icons that are different than the ones from the base folder
    • if an icon doesn't exist in the sub-folder, the overlay icon from the base folder will be used
    • overlay icons are used in games filters tool bar and images tool bar (so far...)
    • folder name is used as the icons set title
    • added a "Dark Grey" icons set for the night mode; thanks to "Fabian" for creating the icons
→ [FRONTEND] EmuLoader 8.6.1

Kronos 32 Bits windows version: Fork from FCare 2,7,8,A,

version 8.6.1 change log - July 02, 2018

Fixed

  • Non-game files were added to a MAME software list games
    • some games have "rom" entries (battery backup, NVRAM, etc) but are not game files and should not be added ("hashnes.xml", "hashmsx_cart.xml", others)
    • you must re-create all your MAME software list games lists again, either delete all files in "frontend_dirarcademame_softwarelist_games" folder (easier) or select "Enable: Overwrite Mode" when choosing the arcade scan mode
  • FATALITY! When validating multiple selected games, bios/device sets were not validated at all (works fine with scall all games, scan single game)
  • FINISH HIM! Games of "SEGA Model 2 Emulator" were not validated correctly, "model2.zip" board ROMs completely ignored
  • When running single MAME arcade games, frontend was trying to detect the "machine title", intended for multi-slot machines ("uMain.GetTitleMachineToUse" function)
  • Timer freeze when applying games filters on grouped view mode
  • Button "Default Grid Size" and "Show Game Title" were not repainting thumb preview images (Thumbnail Settings)
  • Font style was set to game filename instead of game title in "Delete Multiple Selected Games Files" screen
  • Some messages were not showing up in splash screen when creating games lists, specially for "SEGA Model 2"
  • CRC-32 / SHA-1 checksums of unzipped game files failed to be generated
    • some games could not be added to the games list (console/computer systems only)
    • most noticeable in "Game Details" screen
    • mostly for Unicode filenames
    • console/computer games only (ported from EmuCon)
    • some internal functions updated to support "WideString" parameters and slightly modified to fix this bug
  • Frontend crash when trying to open a .zip / .7z Unicode filename in "Game Details" screen (console/computer games from EmuCon) ... this bug is almost 2 years old!
  • Megatons of drawing bugs thru the entire project

Changed

  • Changes and improvements to games tool bar:
    • resized large icons from 44x40 to 48x48
    • resized small icons from 28x22 to 30x24
    • added 68x68 icons size support, useful for 2K (2560x1440) and 4K (3840x2160) screen resolutions
    • added a white background in the lower text so it's visible in night mode
    • several icons were completely remade
    • split the icon outer frame from current icons into separate overlay icons, located in a new "resourcesmain_iconsoverlay" folder
    •   - overlay icons are painted on top of the icon, alpha blend support
    •   - overlay icons can be customized to your liking without altering the filter icons
    • replaced the "Search" tool bar by a simple button; edit box and buttons are now placed in a new floating panel below the main tool bar
    •   - you can move the panel around by dragging it with the title bar
    • finally removed the dreadful "TCoolBar" control; tool bar background colors can now be customized (night mode only)
    • Renamed settings entries in "EmuLoader.ini", you need to customize buttons again in "Customize Tool Bar"
    • Improvements to "Arcade Games Filters" screen (tool bar button)
    • if filter icon not found, the "no icon" was not set correctly
    • added support for 68x68 and 30x24 icon sizes, found in "resourcesmain_iconarcade_filters" folder
    • choose an icon size to browse the filters list: "Extra Large (68x68)", "Large (48x48)", "Small (30x24)"
    • additional tweaks
  • Moved "Tool Bar Buttons" menu options from "View" to "Games List" main menu, renamed "Small Tool Bar" to "Icon Size" and expanded to:
    • Extra Large (68x68)
    • Large (48x48)
    • Small (30x24)
  • Changes to "Customize Tool Bar"
    • replaced "Small Tool Bar" checkbox by a "Set Icon Size" buttons group: "Very Large (68x68)", "Large (48x48)", "Small (30x24)"
    • removed "Search Games Bar" checkbox since it's now listed with the other buttons
    • renamed "Hide Tool Bar" to "Show Tool Bar", so it's the same title as the checkbox option in main menu
    • additional tweaks
  • Moved "Show Games Status Bar" setting from "View" to "Games List" main menu, where is belongs
  • Changes to Preferences screen
    • size increased to 850x600 to give its contents more breathing room
    • moved "Internet Game Info" panel from "Images" to "General" page
    • renamed TSlitter component names of games list and images to avoid overlap settings; you must customize splitters again as "EmuLoader.ini" entries were also renamed
    • additional interface tweaks (still needs work)
  • Changes and fixes to "Supermodel 3 Emulator" features
    • entries in file "frontend_dirarcadeemulator_inisupermodel_iniSupermodel.ini" have changed to avoid settings overlap
    •   NOTE 1: you must re-configure AND save the emulator default settings to update the .ini file
    •   NOTE 2: settings key names are the same as emulator's "Supermodel.ini" file, but not all of them
    • game custom setting files changed as well (change/save emulator default settings first!)
    •   NOTE: you must re-configure AND save the game custom settings again to update the .ini file
    • additional interface updates
    • FATALITY! game custom settings were not added properly to command line when running games (nobody noticed this ?!)
    •   - custom settings and emulator default settings were added twice to command line
    •   - new behavior: emulator settings is now loaded first, followed by game custom settings file (just like MAME)
    •   - if game setting is the same as emulator setting, it's no longer added in "ganename.ini" file (just like MAME)
    • when running emulator in full screen, if the custom resolution is not valid, current desktop resolution will be used automatically
    • if game filename is not found, emulator will not run; it was causing the "Error: Invalid Function 1" message on emulator exit
    • Replaced the "Main CPU MAME Filter" bar by a floating panel
    • it was wasting too much space above the main games list
    • the "enabled" filter state is now restored on a frontend restart ("Arcade Misc" filters tool bar button)
    • panel position is always at the top left corner of the games list
    • you can move the panel around by dragging it with the title bar
    • limited the games search pattern to MAME / HBMAME as it's useless for other systems
    • added support for night mode
  • Several tweaks to "Delete Multiple Selected Games" screen; also added "night mode" support
  • Changes and fixes to "Arcade Scan Games Results" screen ("View Missing ROMs/CHDs" in games popup menu)
    • added a Device column to easily identify game sets with device ROMs
    • added a file size column (you must create all arcade games lists to see this info)
    • MAME CHD file sizes are detected "on the fly" while scan results list is being generated
    • missing files texts are now painted in a dark gray color (light mode) and silver color (night mode)
    • status columns text is painted in red color; much easier to spot missing files
    • device ROMs were not properly tagged as device ROMs; weird bug as it was working fine for games with multiple device sets
    • parent ROMs/CHDs were not properly tagged as parent files, making it not show "Parent" text in status column
    • moved controls from bottom bar to top bar, reducing waste of space
    • increased selected system icon size and font size of emulator/games list version texts to keep in sync with other screens
    • window now have a fixed width size of 1015 pixels
    • when viewing a single game, the window height will be shortened to avoid waste of space
    • removed the redundant Close button since you can close it with the caption bar "close" button (or ESC key)
    • "filename.zip found" and "filename.zip not found" texts are now in "green" and "red" color for easier reading
    • status texts are now properly separated by comma; it gives a whole new meaning to the texts being shown
    • support for night mode; visibility on this mode is much nicer and detailed than light mode Tweaks to "Game Details" screen (access in games popup menu or "Shift+I" shortcut)
    • missing files texts are now painted in a dark grey color (light mode) and silver color (night mode)
    • file size column added to game files list
    • MAME CHD file sizes are detected "on the fly" while files list is being generated
    • if a CHD filename text is larger than the label dimensions, the hint text will be enabled, hover mouse on it to see it
  • Since MAME can load Unicode filenames directly from command line, Emu Loader will no longer convert them to DOS 8.3 format (run custom EmuCon console/computer games with MAME)

Added

  • Tool bar colors settings for night mode in the new "Night Mode" page, Preferences screen
    • for games tool bar filters, images tool bar and other "captionless" tool bars in the future
    • support custom gradient background; gradient can be disabled to use a single color
    • frame color is customizable; it can also be disabled
    • tool bars with button caption enabled cannot be customized (TToolBar component limitation)
  • Added a "Splitter" setting for "Game Documents" panel so you can customize it (Preferences screen, "Game Docs" page)
  • Added a "Splitter Style" setting for image splitters, default to "Single Color" (Preferences screen, "Images" page)
  • Support for Supermodel 3 Emulator SVN 735 ("Supermodel 3 Emulator Default Settings" screen)
    •   - new settings: "scroll fog shaders", "tile map shaders", "stretch"
    •   - added a "Use Custom [1-1000]" checkbox so you can enable/disable custom "PowerPC Bus Frequency (PPC)" frequency at will
  • Added save states support for "Supermodel 3 Emulator"
    • select a save state file before loading the game
    • valid filenames are "gamename.st?" (state slots go from 0 to 9)
    • save state folder is fixed by the Supermodel emulator and cannot be changed ("emudirSaves")
    • ROM/CHD size info added to arcade and MAME software list sets
    • games validation system do not use it, it's for information only
    • ROM size info can be viewed in "Game Details" and "Games Scan Results" screens (games popup menu)
    • you need to create new games lists for all arcade systems and MAME software lists to see this info, but frontend works fine without it
    • games of Supermodel 3 emulator doesn't have ROM size info in "emudirConfiggames.xml"
    • games of console/computer systems already have file size info (systems ported from EmuCon Frontend)
→ [FRONTEND] EmuLoader 8.6

version 8.6 change log - May 30, 2018

Fixed

  • Several drawing bugs in games lists, top bars and icons
  • Top bar lower gradient color was silver instead of white in "Delete/Rename Game Snapshot"
  • Empty space in multi-floppy games list panel if games of different systems are selected in main games list ("Load Multi Floppy Disks Game" screen)
  • Set default font was not working in "Game Font Settings" (games popup menu)
  • Arcade game font was not set correctly on several screens if game status is tagged "found with missing ROMs" and game driver is tagged "preliminary"
  • Main games list not focused after exiting "Favorites Manager"
  • Main games list not focused after exiting "Last Played Games (MRU)"

Changed

  • Minimum required resolution bumped to 1024x768 / 1280x720; plus, dialogs and screens will no longer auto-resize to fit in lower resolutions
  • Changes and fixes to Mustangpeak's "EasyListView" component (EasyListView.pas)
    • it was drawing "State Images" in normal mode when TEasyItem is ghosted and/or not enabled; TEasyViewItem.PaintImage() function
    • icon top border was not properly set if cell size if larger than icon size; "large icons view" only
    •   - to fix this I added a new "IconViewAdjustIconTopBorder" property in "TEasyPaintInfoBasic" class, used in TEasyViewIconItem.ItemRectArray() procedure
    • Improvements to my "TPanelEx" component
    • added a "Inner Border Color" property for a cool neon effect, and a property to enable/disable it
    • added a "Enable Custom Border" property to create a dual color border in the "non-client area"
      • border colors are customizable
      • no more drawing borders over the client area, covering 2 pixels at all sides of the panel!
      • it cannot be used with "Border Style" and/or "Bevel Kind" properties
      • "Frames" property is still available but it paints in the client area
    • fixed paint flickering when enable/disable frames and/or borders
    • code clean up ("Border Style" and "Bevel" properties will eventually be removed from the component)
  • Improved my custom TGroupBox component, added "Dual Color" border style for a cool neon effect (see "Delete Games Files" screen in night mode)
  • Interface changes to "Console/Computer Emulators Setup" and "Console/Computer Games Folders Settings"
    • default system icons size is now 68x68 (resolution 1280x800 and higher)
    • 48x48 icons are used for 1280x720 / 1024x768 resolutions
    • left some room in systems panel for the future (just in case)
    • additional tweaks
  • Minor tweaks to "Game Details" screen
  • Interface changes to several screens
    • 48x48 game icon replaced by 68x68 size (top bar)
    • 16x16 system / media type icon replaced by 24x24 size (top bar)
    • increased game title font size from 8 to 10 (top bar)
    • increased game name+extra info font size from 7 to 8 for easier reading (top bar)
    • removed ListView border (Windows theme forced painting), replaced by a custom panel with dual colors so night mode can be applied
    • additional tweaks

Removed

  • Full screen mode is gone. It's an ugly hack, it causes the dreadful "out of focus" bug at startup and it doesn't work correctly under Windows 10

Added

  • Updates to "Night Mode"
    • Setting "Enable Night Mode" added to main menu for easy access; you can still change it in the message box
    • added support for several screens
    • added support for images tool bar buttons
    • added support for images panel border color
    • coded some functions to change colors with ease: panels, labels, check boxes, radio groups, group boxes, forms
    • the following controls are incompatible with dark themes, due to Windows theme forced painting or zero customization properties:
    •   edit box, combo box, button, main menu, popup menu, tool bar button text
    • additional tweaks to avoid flickering, highly noticeable in night mode
  • New "Board Game" catver.ini filter added to "Arcade Miscellaneous Filter" (below "Mechanical" filter)
  • New screen with 128x128 monster icons for "Arcade Files Versions" if screen resolution is 1024x768 and up (main menu "View")
  • Interface changes to "Arcade Emulators Setup" and "View Arcade ROMs Folders" screens
    • added monster 128x128 icons to systems list
    • use checkbox "Large Icons" in bottom bar to enable the big system icons (disabled by default)
    • additional tweaks

 

→ [FRONTEND] EmuLoader 8.5.7

version 8.4.7 change log - February 22, 2018

Fixed

  • Proper detection of "Board ROMs" on game sets that use "model2" ROMs; "SEGA Model 2" system
    • you must re-create games list fix this
    • this is a cosmetic fix, ROMs validation is not affected
  • Fixes and tweaks to Game Details screen
    • missing parent setname text not showing in left panel if parent zip file is not found
    • SHA-1 checksum generated for zipped EmuCon console/computer games (32 MegaBytes max file size)
    • bios/device icon indexes were switched in left column
    • "Bios CHD" file was tagged as "Device CHD"; cosmetic fix

Changed

  • "Create MAME/HBMAME/Demul Games List" updates
    • improved detection of sets with CRC32 collisions, a new file created "arcadegamessystemname_crc32collision.txt"
    • added a "devicename" tag for each device ROM entry for proper SHA-1 validation (MAME)
    • added "feature patelle" tag detection in -listxml output to fix missing "color status" (MAME v0.194 and newer)
    • optimizations and code cleanup
    • MAME and arcade games files validation system changes and fixes (games audit)
    • device sets not scanned correctly when auditing a single game (MAME) - device ROMs are now properly validated and game sets are no longer tagged as "available" if a device ROM is missing (MAME)
    • device and bios zip file list contents (CRC32/SHA-1) are now loaded into RAM only once when validating multiple games, for faster access
    • CRC32 collision detection and SHA-1 validation for device/bios ROMs; game ROMs are not yet supported (MAME and Demul)
    • game files are unzipped directly into a "TMemoryStream" var (RAM), so SHA-1 checksums can be generated
    •  several optimizations and code cleanup

Removed

  • Old commented code cleanup

version 8.5.6 change log - May 02, 2018

Fixed

  • Holy crap-a-monium! Fix losing arcade emulator filename from "arcadeemulators.ini" at startup, take three
    • the info will be saved in .ini file only if emulator date/time stamp has changed
    • whatever happens, current emulator info entries and system sections are no longer deleted from .ini file (garbage entries mode ON)
    • only at "Arcade Emulator Setup" screen "emulators.ini" will change (add/delete entries and sections)
  • MAMu_ icons folder path saving twice to "mameui.ini" after exiting "Preferences" screen
  • MAMu_ icons folder path read from MAME and then read again from HBMAME (only MAME's "ui.ini" is used)

Changed

  • Reverted back some function calls in main screen's OnShow() event to OnActivate() event like it was in EL v8.4.7 as the newer tweaks were causing weird problems

version 8.5.5 change log - May 01, 2018

Fixed

  • Obscure bug: after updating arcade emulator version info at startup, the filename with full path is somehow deleted from "arcadeemulators.ini"; filename is no longer updated, just file date/time and version info
  • Out of focus bug at startup still haunts us, so the new init zip images form is replaced by a simple panel directly in the main screen

Changed

  • The window "Layout Dimensions" will no longer be restored at startup to avoid the dreadul "out of focus" bug (accessible in images popup menu)
wstecz10/07/2018 22:35
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