[FRONTEND] EmuLoader 8.3.5

[16] @ !!! Wtorek, 5 Grudnia 2017 22:52 CET [28-11-2017 21:33 CET]

[FRONTEND] EmuLoader 8.3.5
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Nowa wersja frontendu EmuLoader - nakładki, uznawanej za jedną z najwygodniejszych tego typu rozwiązań, pozwalającą ułatwić nam obsługę emulatorów Arcade  - MAME, Demul,  SuperModel i innych.

EmuLoader 8.3.5 change log - December 05, 2017

Fixed

  • System type label was invisible in "Last Played Games" (MRU) screen
  • Filters tool bar customize dialog changes
    • moved "Search Bar" from the list to the bottom since it's a different kind of filter
    • all tool bar filters are visible again

Changed

  • Fixes/changes to the games search bar panel (tool bar buttons)
    • removed the "down arrow" from the TEdit box and added a new "settings" button next to it
    • fixed a drawing bug related to that "fake" down arrow button inside the TEdit box the TEdit box doesn't cut the right-end text anymore when scrolling the text minor tweaks
  • Changes to the "Systems Quick Filter"
    • renamed "Reset" button to "Reload" since it only re-select last used systems in the systems list
    • added a new "Reset To Default" button that disable quick filter and reset games filter to "Machine Type / Systems" full filter   (it works the same way as clicking "Apply" button in "Machine Type / Systems" dialog)
    • added new system selections: "All Arcade Systems", "All Console Systems", "All Computer Systems", "All Handheld Systems"   individual selected systems will remain selected even after exiting the quick filter dialog

EmuLoader 8.3.4 change log - December 04, 2017

Fixed

  • Some icons were misplaced when "Small Tool Bar" buttons setting is enabled

Changed

  • More source code optimizations
  • Changes to the Machine Type / Systems mega filter (tool bar buttons)
    • custom cell drawing with customized icons draw position
    • added a system type icon/text below the sytem title; now you know if a system is arcade, console, computer or handheld
    • fixed a bug were unchecked systems were not ghosting the system icon when opening the dialog

Added

  • Forgot to implement the "Read Usage Rules" viewer in games popup menu / "Run Console/Computer Game"... oopsie!
  • New "Systems Quick Filter"
    • this filter allows you to quickly select one or more systems to show in the list without making changes to the "machine type / systems" main filter
    • it will bypass the settings from the "machine type / systems" completely but it will apply the settings from the other filter in the tool bar
    • the "MAME Machines Filter Panel" will be automatically disabled, even if MAME system is selected in this quick filter
    • if filter is active, an icon with a green stripe will be loaded in the tool bar button
    • if filter is disabled, an icon with a red stripe will be loaded in the tool bar button

EmuLoader version 8.3.3 change log - November 29, 2017

Fixed

  • No more crashes when fast scrolling games by holding down UP/DOWN keys; caused by the LoadScreenshot() function when "Images Layouts" view mode is enabled
  • Games list was not reloaded after creating a games list for a single console/computer/handheld system
  • Bugs in "Create Console/Computer/Handheld Games List" (main menu)
    • memory leak after creating games lists
    • from now on, the games list will only be reloaded if there are new games added (new games lists or existing games lists)
  • Bugs in "Delete Multiple Selected Games Files" feature (games popup menu)
    • access violation if there are console/computer/handheld in the list due to a leftover code from the EmuCon port
    • if you disable "Delete Games Files From Disk", the game filename was still being validated for deletion (without actually deleting the file)
    • the delete/copy/move progress dialog was left open if zero files were processed

Changed

  • Several optimizations and source code cleanup; arcade related files also moved to a new "sourcearcade" folder

Removed

  • none

Added

  • none

version 8.3.2 - November 27, 2017

Added

  • New game category filters in "Arcade Misc Filters" tool bar button... for MAME v0.191 and newer ("category.ini" or "catver.ini" required)
    • Calculator: for calculator machines
    • Educational: for educational machines
    • Electronic: for all electronic boards and devices
    • Utilities: misc utility machines/devices
    • Printers: for printer devices
    • Phones: for various phone devices
    • MAME Console Machines: for console machines (extracted from -listxml output)
    • MAME Computer Machines: for computer machines (extracted from -listxml output)
    • MAME Handheld Machines: for handheld machines (extracted from -listxml output)

NOTE: the misc screen was enlarged to fit more filter options

→ [FRONTEND] EmuLoader 8.3.1

version 8.3.1 change log - November 26, 2017

Fixed

  • Error message "The system name is blank" when trying to run bios sets with Demul emulator; the frontend will no longer allow to run bios sets with Demul
  • Frontend crash due to a fatal "out of memory resources" error when in thumbnails view mode, if the thumb cell width and/or height are set to zero; this is a strange bug that might happen at startup
  • I forgot to change the game icons to 68x68 if thumb image size is smaller than 128x128; thumbnails view mode only

version 8.3 change log - November 24, 2017

Fixed

  • ZiNc returning "Error Code 1: Invalid Function"
  • WARNING: this is not a bugfix! If you get this error, make sure to install the "d3d-ogl12.zip" plugin and the problem WILL go away
  • No more "new display type found" annoying messages when creting MAME/HBMAME games lists; warning messages will be displayed one ONCE at the end of the process!
  • Selected game always moving position in the screen after running a game or changing preview image category/layout... "Don't get jittery!"
  • FATALITY! Emulators executable info and ROMs folders info are deleted if a new emulator build is found at startup (file "eldirarcadeemulators.ini")
  • Path bug when searching unzipped preview images for software list games, resulting in existing images not showing... nobody noticed this ?
  • ListView item height changed to 22 pixels when icon size is 16x16; icon/text vertical alignment was not centered
  • Hitting ESC key would execute the "Apply" button instead of "Abort" button (Image Category/Layout Settings)
  • Custom font for games with preliminary drivers added back (MAME/HBMAME)
  • MAME software list games with no ROMs were not tagged as "Game with no ROMs", causing some problems when auditing and running games
  • Setting "AutoRun Game With AlterMAME" was not restored at startup; moved setting from "eldirarcadeemulators.ini" to "EmuLoader.ini" ("Arcade Emulators Setup" screen and games popup menu)
  • EL was trying to run MAME software list games with AlterMAME when its build version is lower than 0.162
  • EL was trying to run HBMAME games with AlterMAME
  • The following settings were never read from mame.ini: "OSD Lightgun Input Provider", "OSD Joystick Input Provider" (MAME Settings screen)
  • You could not select items by clicking outsize the text area ("Arcade Games Filter" tool bar button)
  • Unicode strings were not decoded correctly for software list games
  • Category and VersionAdded are now limited to MAME and HBMAME sets only; MAME software list games also excluded
  • Option "Show/Hide All Categories" was not working properly (Image Categories Settings)
  • Selecting an image category folder was changing internal vars even if you don't have a system and/or image category selected ("Image Category Settings")
  • Frontend crash at startup if in thumbnails view with MAMu_ icons feature enabled
  • Thumbnails grid size not properly set at startup, creating a larger thumb image on the last selected game; plus a couple optimizations to improve startup speed
  • If system icon is disabled, game icon and favorite icon are painted outside the thumb image bounds, making them invisible (thumbnail view)
  • Game snapshots panel is now cleared when switching to internet game info
  • Setting "Hide Command Prompt Box" / "Run Game" disabled for all emulators except MAME/HBMAME; emulators do not work correctly if setting enabled (also causes ERROR 1 in ZiNc)
  • Editing a field directly in EasyListView conponent was not showing the text if the font color is other than black (TEdit controls background color is always white...)
  • Feature "Scan Games With Missing ROMs/CHDs" was not working at all (games popup menu, MAME and arcade emulators)
  • Dialog "Select Arcade System" was default to "MAME" instead of "All Systems"
  • Neo-Geo games with "neopcb" driver were not included in the "Neo-Geo" filter (MAME arcade only)
  • Games popup menu option "Set Custom Options" for "arcade", "console", "computer", "othersys" doesn't show the current selected game in "MAME Settings" screen anymore
  • YOU LOSE! Daphne game .zip files were not being searched at all when scanning for games; I guess NOBODY uses Daphne with Emu Loader because I've got ZERO bug reports for the past year!
  • If the filename for games list background image doesn't exist, after a manual filename edit (edit box), the current loaded bk image was not cleared (preferences screen)
  • Wrong media type for"disk" entries in games files for ZiNc games; they were detected as "Hard Disk Drive" when the correct media is "Disc"
  • To fix this you need to re-create ZiNc games list. Not doing so will cause no harm to the way ZiNc games are handled (it's up to you)

Changed

  • MAME machines filter panel can have the same background color/image and font settings from main games list
  • MAME/arcade emulators and MAME/arcade games lists are no longer required to use the frontend!
  • Unavailable systems are now shown with a ghosted icon and gray text (systems selection panels), except for "Emulators Setup" screens
  • EasyListView component changes and improvements:
    • New "TileCaptionLines" property (ItemPaintInfo) so you can change how many lines the main caption will be shown; normal behaviour is a two lines caption for tiles view; this change is used in the new game custom fonts dialog, to display a single line on the main caption
    • cosmetic fix: focus rect is now a solid frame
  • Renamed "Delete Selected Games" to "Delete Selected Games Files" to avoid confusion (games popup menu); this option delete your game's ROMs/CHDs/CFGs/Cartridge/Floppy/Cassette...
  • Renamed "Copy/Move Selected Games to Folder" to "Copy/Move Selected Games Files to Folder" to avoid confusion (games popup menu)
  • Moved MAME softlist games list folder from "eldirsoftwarelist" to "eldirarcademame_softwarelist_games" since they belong to MAME emulator; EL will try to move this folder at startup
  • From now on, setting "Show Favorite Icon in Games" is only for details view mode ("Favorites" tool bar button)
  • ... to enable/disable favorite icon in thumbnails view, go to "Customize Thumbnails" screen ("View" tool bar button or "Thumbnails" sub-menu in games popup menu)
  • Unicode WinAPI "CreateProcessW()" is now the default function to run emulator executables; better compatibility with Windows 10;
  • also, the "StartF_UsePosition" flag is always enabled
  • Moved arcade games list files from "el_dirarcade" to new folder "el_dirarcadegames"
  • WARNING: you must move all files manually before using this build (or delete your current arcade game lists and start over)
  • Moved "ini_filescpu.ini" file to "arcadegames" folder, renamed and split file in two: "mame_maincpu.ini" and "hbmame_maincpu.ini"
  • WARNING: the frontend will not do this for you, you need to re-create MAME and HBMAME games lists
  • Moved "ini_filesgames_played.ini" to new folder "arcadeplayed_games", split file for each arcade emulator and renamed to "system_name.txt"
    • the frontend will try to move/split/rename "games_played.ini" at startup, no action required from your part
    • last played game is always moved/added at the top of the list (like it does in EmuCon frontend)
    • arcade files format has changed; added a "title" tag with the game title, a "media" tag with the media type index and a "execparam" tag with MAME softlist execution parameter
    • console/computer/handheld (EmuCon) files format has changed; "game" tag replaced by "file" tag
  • Moved folder "emulator_ini" and all its files/sub-folders to "arcadeemulator_ini" new folder (you must move it manually)
  • Moved files "emulators.ini" and "image_categories.ini" from "ini_files" folder to "arcade" folder (EL will move them at startup)
  • Moved the following files from "ini_files" folder to "arcade" folder (you must move them manually before using this build)
    • mame_softlist_exclude.txt
    • el_mamu_exclude.ini
    • mame_machines_usercustom.ini
  • Moved the following files from "ini_files" folder to "arcadefilters" new folder (you must move them manually)
    • category.ini
    • version.ini
    • catver.ini
    • mess.ini
    • nplayers.ini
    • languages.ini
  • Moved "ini_filesmemcard_lastused" folder and all its files/sub-folders to "arcadememcard_lastused" (you must move the folder manually)
  • Moved the following files from frontend's root folder to "arcadedb_xml" new folder; they were also updated (make sure to delete your current files from EL's root folder)
    • DICE_xml.dat
    • SEGAModel2_xml.dat
    • SEGAModel2-v1.0_xml.dat
    • SupermodelSEGAModel3_xml.dat
    • ZiNc_xml.dat
  • Frontend logo changed to "Multiple Systems Frontend" since it's not just arcade systems anymore
  • Minor hack in TFontDialog component to allow custom colors selection (first color in colors list); it's not perfect but it works
  • Support for 3840x2160 resolution (4K) in "Scan Results" screen. ListView font sizes increased to 14 pixels and form width increased extra 500 pixels (squinty mode off)
  • Removed the 1000 chars limitation from command line string... uMain.RunProcess() function
  • Default MAME machines for softlist games is no more! Bugged feature. eg.: "Atari 400" machine was auto-assigned to "Atari 800" games... DUH!
  • From now on, you will be prompt to select a MAME machine just before running a game... if a machine is not already selected
  • Changed the scope of a few internal vars from global to local; no need to define them as global and waste RAM
  • Updates to favorites profiles
    • filename extension changed from .ini to .txt as they are plain text files, either ANSI or UTF-8 format
    • merged profiles of same filename from Emu Loader frontend and EmuCon frontend into a single file
    • you must use fav profiles from EmuCon v2.7.6 or v2.7.7 (profiles of older EmuCon builds are NOT compatible)
    • moved arcade favorites profiles from "ini_filesfavorites" folder to "eldirfavorites" (DO NOT MOVE fav profiles manually!!!)
    • IMPORTANT: profile files must be manually updated by you, using the new "Update Favorites Profiles" in main menu (AFTER updating EmuCon fav profiles, if you have them!)
  • Updates to "Favorites Manager"
    • new "Settings" button in the buttons tool bar: "show small, medium, large fonts"
    • you can resize the window to any size
    • you can resize columns
    • better handling when renaming title/filename and when cleansing invalid game entries
    • button "Cleanse" modified to handle arcade and console/computer/handheld (EmuCon) games
    • dialog is now always centered on screen
  • Updates to the customize main tool bar buttons
    • support for new "EmuCon" buttons
    • added new "MAME and Arcade" and "Console/Computer/Handheld" text tags on each button
    • auto-resize if resolution is 640x480
    • minor tweaks to the interface
  • Changes to the thumbnails view and the "Customize Thumbnails" dialog
    • renamed "Keep Aspect Ratio" to "Maintain Aspect Ratio"
    • renamed "Grid Size" to "Cell Size" since you change the size of each cell not the entire grid
    • added support to customize width and height of the thumbnail
    • cell vertical size is not increased internally by the frontend if game title text setting is enabled... that's your job
    • if game title text is enabled, you must increase cell vertical size to accomodate text
    • new thumbnail preview panel so you can view changes on-the-fly without appling them to the main games list
    • new files "resourcesimagesthumbnail_preview_hor.png" and "resourcesimagesthumbnail_preview_vert.png" required
    • (vertical image is only used/viewed if your screen resolution is 1280x720 or higher!)
    • new "Image Size" text above thumb preview panel, for fine-tuning... if you want perfect square images when "Game Title" checkbox is enabled
    • (it won't work if you have custom game fonts of different sizes!)
    • game icon size 128x128 is now used if no snapshot is found
    • minimum thumbnail cell size changed to 120x120 pixels; 68x68 game icons will be used if cell size is smaller than 144x144 pixels
    • new settings "Left Align Icons" and "Right Align Icons"; align system/game/favorite icons to the left corver or the right corner of the thumbnail image
    • new "Cancel" button to restore last settings before entering custom thumbnail settings screen (even after using the "Update" button!)
    • main games list thumbnails are only refreshed if you actually change thumb settings when pressing "Update" or "Confirm" buttons
    • Several changes, fixes and optimizations to frontend startup
    • the frontend will no longer complain if you have an emulator selected without a games list for it, or have a games list without an emulator selected
    • clean install has changed: it only validate frontend games list files (MAME/MAME software list/arcade/console/computer/handheld); emulator executables are only required to create MAME/arcade games lists
    • new "clean install" dialog with multiple choices for easier handling; self-explanatory with detailed information
    • some tweaking to prevent arcade emulators settings from loading twice (in some cases)
    • removed redundant validation code to decrease the startup time
  • Split image category settings and image layout settings dialog into two dialogs to avoid confusion (and duplicate code)
  • Changes to "Image Category Settings" feature
    • added support for console/computer/handheld systems ported from EmuCon
    • merged arcade/console/computer/handheld systems into one big list for easier access
    • minimum 1024x768 / 1280x720 resolution required
    • several tweaks
  • Changes to "Game Video Preview" feature
    • moved settings from preferences screen to its own dialog, accessible in main menu "Images", images popup menu, and games popup menu
    • you can abort changes by clicking the "Cancel" button (safe mode)
    • added support for all console/computer/handheld systems ported from EmuCon
    • merged arcade/console/computer/handheld systems into one big list for easier access
    • minimum 1024x768 / 1280x720 resolution required
    • minor optimizations
  • Games list font settings changes:
    • support console/computer/handheld systems ported from EmuCon
    • font settings saved on a new file "ini_filessysgamecustomfont.ini" instead of "EmuLoader.ini" so you don't lose them on a clean frontend install
    • (you can copy this file from EmuCon before using this Emu Loader build)
    • new "All Systems" font setting added so EL can use it as a general systems font (arcade systems font settings are EXCLUDED from this)
    • added games list background color/image settings if you want to change those settings while choosing game fonts (settings are still in preferences screen)
    • huge UI facelift
    • access more settings in the popup menu (mouse right-click)
    • support various screen resolutions, including 4K (3840x2160)
  • Tiles view mode changes:
    • new setting: "Tiles View Cell Size" (view mode tool bar buton); change this option if you're using large game fonts
    • details text font is now fixed to "Trebuchet MS", size 9 (size 12 for larger cell sizes)
    • details text font color is set automatically by the frontend depending on the games list background color (either black or white font color)... HIGHLY EXPERIMENTAL!
  • Changes to "Delete/Copy/Move Multiple Selected Games"
    • support for console/computer/handheld systems from EmuCon
    • bios name set info removed (MAME and arcade systems)
    • the "Check Arcade File Types To Delete" box options are limited to MAME, MAME software list games and arcade systems
    • new settings for the console/computer/handheld systems (MAME and arcade are not supported)
    • "Delete Game From Games List"; you can delete a game from the main games list files (like in EmuCon)
    • "Delete Game Files From Disk"; checking this option will delete the game files (like in EmuCon)
    • gamename search bar removed; this was a ridiculously useless thing to have in there...
  • Several files in "eldirresourcesmain_icons" renamed and moved to another folder
  • Removed
  • Last selected game per system is gone; if last selected game is no longer visible after a games filters change, the first visible game is selected
  • File "resourcesimagesfavicon_thumbnail.png" no longer required
  • Machines filter tool bar button is no more (replaced by something a lot better)
  • Arcade systems filter tool bar button is no more (replaced by something a lot better)
  • The following icon files are no longer required, "resourcesmain_icons" folder: "filterarcade_00_listall.ico"; "filterarcade_00_multi_system.ico"; "filterarcade_01_mame.ico"; "filterarcade_02_supermodelsegamodel3.ico"; "filterarcade_03_daphne.ico"; "filterarcade_04_demul.ico"; "filterarcade_05_hbmame.ico"; "filterarcade_06_dice.ico"; "filterarcade_07_segamodel2.ico"; "filterarcade_08_zinc.ico"
  • Added
  • Support for latest Demul 0.7 WIP (November 11, 2017)
    • detection of "merge" tag and alternate filenames
    • fix bios titles to match MAME
  • New "media type" status bar icon next to the game name / game filename for the main games list (preliminary feature!)
  • Support new "Games.xml" file used in Supermodel 3 emulator SVN 592 and newer, so games list can be created from it
    • if this file is not found ("supermodel3_dirConfigGames.xml"), the frontend "outdated" custom file will be used (frontend_dirarcadedb_xmlSupermodelSEGAModel3_xml.dat)
    • support fully merged child sets (clone games); note that partially merged child sets are NOT supported by the "Supermodel 3 Emulator"... you either have all child ROMs in the parent set or all child ROMs in the child set!
  • New options for screen view: "Cropped" and "Stretched" (MAME Settings screen)
  • Support for MAME v0.183 and newer:
    • new "PortAudio" sound output mode ("Sound" tab); also extra settings: API, device, latency
    • new "UWP (Windows 10)" OSD Input Provider for keyboard and joystick; only supported in Windows 10
    • new "Hybrid DInput/XInput" in "OSD Joystick Input Provider"... hybrid DirectInput/XInput joystick, Windows only
  • Support for MAME v0.190 and newer
    • detection of new "feature" entries from -listxml output ("sound" and "graphics" types only for now...)
  • "unemulated" entries are renamed to "preliminary"
    • detection of new "SVG" display type for MAME v0.191 and newer
  • Added several Unicode functions in "sourceuCommon.pas" for future improvements and better Windows 10 support
  • Added detection of the "optional" tag in ROMs/CHDs (MAME/HBMAME), for future frontend improvements
  • New console/computer/handheld systems and games lists (major port from EmuCon frontend!!!)
    • what ???! MAME calls them "loose software"; games that are not listed in software lists ("mamedirhash" folder)
    • in most features, handheld systems are included in "console" system
    • created two new main menu items to separate system types: "MAME/Arcade" and "Console/Computer"
      • new menu items to setup emulators, games folders, images folders (main menu "Console/Computer"):
  • -> Emulators Setup
    • select up to 4 emulators per system
  • -> Systems Folders Settings
    • select games folders for each system and media type (cartridge, floppy disk, cassette tape, disc, hard disk drive)
  • -> Systems Editor
    • assign MAME software lists to EmuCon systems; multiple software lists can be assigned to a single EmuCon system ;(this requires a MAME games list and a MAME/arcade emulator selected)
  • -> Games Editor
    • you can split games data: title, year, manufacturer, number of players (MAME and arcade games are not supported)
  • -> Create Games List
    • I wonder what this does. Humm... I've got it! It makes pudding :)
    • new "frontend_dirconsole_computer" sub-folder to store config files, games lists and extra stuff
    • column "Category" shows the system name + media type, just like MAME softlist games
    • play MAME software list games with custom emulators: BlueMSX, WinVICE, Win-UAE, FS-UAE, Snes9X, ZSNES, Altirra, Atari 800 Emulator, Stella, and many others
    • you can use MAME and AlterMAME emulators selected in the arcade front to play console/computer games from EmuCon (some games might not work)
    • you can still select MAME/MESS/UME binaries in "console/computer emulators setup" and use them to play games (to maintain EmuCon compatibility)
    • you can have two parameters for each emulator; to change between them, go to the new "Use Param" tool bar button
    • you can play a EmuCon game using different MAME machines, by using the new "Run Game With MAME" in games popup menu... thanks to the new "Systems Editor"
    • this setting is saved in "frontend_dirconsole_computermame_systems_softwarelist.ini" file
    • eg.: "msx1_cart", "msx1_flop", "msx1_cass" MAME softlists are assigned to the "MSX" system; you can use any MSX/MSX2/MSX2+/MSX Turbo-R MAME machine to play games not found in MAME software lists
    • settings from EmuCon frontend can be easily used in Emu Loader simply by copying some files into Emu Loader's new "console_computer" sub-folder
  • -> EmuCon files/folders to be copied to "el_root_dirconsole_computer" folder:
    • sysemulators.ini
    • sysgamefolders.ini
    • sysimagefolders.ini
    • emulator_parameters.ini
    • emulator_parameters[default].ini
    • ignore_extensions.txt
    • "games" folder and all its files
    • "game_cfg" folder and all its files
    • "played_games" folder and all its files
    • -> EmuCon favorites profiles must be copied to "el_root_dirfavorites" new folder
    • -> NOTE: if you make changes to these files in Emu Loader, you can copy them back into EmuCon install dir and use them there without worries :)
    • -> NOTE: you must update favorites profiles manually using "Update Favorites Profiles" in main menu; after the update you can delete "frontend_dirconsole_computerfavorites" and "frontend_dirini_filesfavorites" folders
  • New mega filter dialog for machine types and systems filters
    • all systems now have check boxes, make sure to tick them to select the desired systems
    • new "All Arcade Systems" and "All Console/Computer/Handheld Systems" options so you can quickly show or hide all available systems
    • individual systems checked status are no longer lost if you check "All Systems" options :) :) :) :)
    • machine types expanded:
      • "Arcade Systems": to hide/show all arcade systems (MAME softlist games excluded)
      • "Console Systems": to hide/show all console systems ported from EmuCon (MAME softlist games excluded)
      • "Computer Systems": to hide/show all computer systems ported from EmuCon (MAME softlist games excluded)
      • "Handheld Systems": to hide/show all handheld systems ported from EmuCon (MAME softlist games excluded)
      • "MAME Machines With Software Lists: to hide/show all MAME machines that have software lists (info from -listxml output)
      • "MAME Machines Without Software Lists: to hide/show all MAME machines that do not have software lists (AntoPISA's "mess.ini" file required)
      • "MAME Software List Games: to hide/show all softlist games from MAME (based on "mamedirhash*.xml" files
      • "Enable MAME Machines Filter Panel": filter MAME software list games by MAME machines (left side of main games list)
    • check more options in the systems popup menu (mouse right-click)
    • settings are saved in EmuLoader.ini when exiting the frontend
  • Added a warning message in the "Run Game Confirmation" dialog for ZiNc; ZiNc returns "error 1: incorrect function" if don't have the "d3d-ogl12.zip" plugin installed in ZiNc
  • Support AntoPISA's version info and category .ini files for HBMAME emulator
    • rename "version.ini" to "version_hb.ini" to avoid replacing MAME's "version.ini" file
    • rename "category.ini" to "category_hb.ini" to avoid replacing MAME's "category.ini"
    • only then, copy both .ini files to "eldirarcadefilters" folder
→ [FRONTEND] EmuLoader 8.2.9

version 8.2.9 change log - November 26, 2016

Fixed

  • Frontend crash when switching to internet game info (images tool bar button) and if starting the frontend with "internet game info" selected
  • Error detecting MAME driver .ini files if gamename and drivername are the same (games popup menu, custom game/driver settings)
→ [FRONTEND] EmuLoader 8.2.8

version 8.2.8 change log - November 23, 2016

Fixed

  • Oopsie! Crash when trying to read "ini_filesimage_categories.ini" when it doesn't exist

version 8.2.7 November 23, 2016

Changed

  • Split "ini_filesfolders_emulators.ini" in two: "emulators.ini" and "image_categories.ini"; to fix MAMu_ icons folder not updating to .ini file - this update will occur at startup, if file "folders_emulators.ini" still exists...
→ [FRONTEND] EmuLoader 8.2.6

version 8.2.6 change log - November 22, 2016

Fixed

  • Select a media player and reset parameters buttons doesn't work; video preview, preferences screen
  • Message box dialog doesn't display unicode game titles in the top bar
  • Proper detection of PNG, JPG, GIF, BMP image types, to fix frontend freezes and crashes (unzipped and zipped)
  • Memory leak when exiting the frontend; image panel controls were not destroyed properly
  • If clicking button OK in "Emulators Setup" screen, emulators info are not updated correctly in "folders_emulators.ini" file
  • Neo-Geo filter was broken; from now on, it is done by checking only the "neogeo" bios name instead of driver names
  • Several fixes to preview images and EL's internal zip files cache system
    • memory leak when switching image categories in classic view mode; images zip cache was not properly terminated
    • memory leak when exiting the frontend if it was started directly in thumbnails view
    • images zip cache were initialized three times over if starting frontend directly in thumbnails view
    • when starting frontend directly in thumbnails view, after switching to another view mode, images zip files cache was not reinitializing; on images layout view, only game snapshots were showing
    • when switching to thumbnails view, image zip files cache was not cleared, wasting RAM... only game snapshot cache is needed
  • Frontend crash while parsing LUA plugin info from "plugin.json" files... EL was not checking for empty lines, causing the crash (MAME settings screen)
  • MAME snapshot name format was not scanned correctly for parent sets (snapgamename000.png)
  • Switching to "Internet Game Info" now clears the image zip files cache (image categories popup menu)
  • Cycle image categories doesn't select "Internet Game Info" anymore (images tool bar button)
  • Filter "Taito G-NET" was not working

Changed

  • Changes to thumbnails view
    • minimum size increased to 152 pixels
    • game icon size changed to 128x128 pixels
    • added system icon in thumbnails to separate similar games of different systems
    • added game icon so you know if game is parent, clone, available, missing
    • you can no longer delete game snapshots of multiple selected games; to prevent frontend corruption
    • setting "Show Images/Game Docs Panel" is no more, it was causing too many bugs; from now on, images panel is always enable in thumbs view
      • you must enable/disable images in main menu images, view mode button, games popup menu "Thumbnails" sub-menu or in Thumbnais Settings dialog
      • this also fixes a couple bugs related to game docs panel in thumbs view
    • UNFIXABLE bug: if you change games font (name/size), the thumbnail cell size doesn't update correctly; only a frontend restart fixes it
  • Game name icon in games list status bar now show frontend's default game icon (system/have/miss icon status)
  • From now on, driver ini files are only searched in "inidirsource" folder, except for MAME builds older than v0.118
    • it fixes gamename.ini files from being deleted if driver name and game name are the same
    • starting MAME v0.179 there is no support for drivername.ini in "inidir" folder
    • No more gradient selection bar on games lists, and any other list that uses EasyListView; single color is enough
    • Changes to "Delete single selected game dialog"
    • fixed a bug that was not calculating the total files listed, so dialog's width/height can be properly adjusted
    • extended width and height to support higher screen resolutions; 640x480 is still supported
  • User interface tweaks/updates to "delete/rename game image"
  • Split read/write routines of emulators binaries and images folders from the main ReadIniFile() / UpdateIniFile() functions
    • to update images paths settings (ui.ini; folders_emulators.ini) right after exiting "Image Categories Settings" screen; prevent loss of changes in case of an app crash... FINALLY!!!
  • Tweaks to "Select Machine to Run Game" (software list games related)
    • show favorite icon in machines
    • support higher screen resolutions
  • Load preview images with threads enabled by default... toggle button no longer available in images tool bar

Removed

  • Setting "Selected Game Dark Font" no longer needed; font is always in black color on selected games (preferences screen)
  • Columns "Game Status" and "Software Info Tip" removed from the main games list

IMPORTANT: make sure to delete "eldirini_filescolumns_profile.ini" before starting the frontend or it might crash!

Added

  • Driver status icon info next to the game icon in games list status bar (useful in thumbnails view)
    • good = green; imperfect = yellow; preliminary = red
  • Support MAME v0.179
  • New security setting: Disable "Delete/Copy/Move Games Files"; to prevent kiddies from messing with your games files (preferences screen, "Games List" tab)
  • NOTE: this setting is disabled by default; to protect your ROMs you must check the new setting
  • Multi-slot arcade games loading support for HBMAME
    • systems: Neo-Geo, STV, MegaTech
    • new files: "arcadehbmame_multicart_neogeo.ini"; "arcadehbmame_multicart_stv.ini"
    • misc filters "Show Only Neo-Geo MVS" and "Show Only STV Multi-Slot" also include HBMAME games
    • Software list games: new info "part name" / "part title" for games with multiple files (floppy disk/cassette)
    • EL can show you the title of the floppy disk (see game "aleste2" in "msx2_flop" softlist)... for future expansion
    • Changes to preview images feature:
    • file "image_09_internet.ico" renamed to "image_internet.ico"
    • new categories: end, boss, logo, score, versus, game over, how to play, select
      • read/write folder paths in MAME's "ui.ini", if file found
      • only .png files are supported since these categories are from the actual game screen
      • see "docsel-readme.txt" to find out what are the valid .zip filenames for each category (same as ClrMAME)
      • you can find these collections at Progetto-SNAPS (http://www.progettosnaps.net)
    • added a new image category custom hint box that doesn't disappear after 4 seconds (mouse hover over image)
    • maximum images per category increased from 10 to 30
    • Support separate zip filenames for software list snapshots, so you don't have to put snapshots of all your software lists in "snap.zip"
    • files must be the in same folder as snap.zip (or same folder as titles.zip; marquees.zip; cabinets.zip; etc...)
    • zip filenames must be the same as software list names, for all image categories! (msx1_cart.zip; nes.zip; n64.zip; snes.zip; etc...)
    • filenames like "msx1_cart_titles.zip" or "a7800_titles.zip" are not supported
    • you can find these image packs in Progetto-SNAPS website (http://www.progettosnaps.net)
    • all image categories are supported
    • if you make changes to any .zip file, a frontend restart is required; Emu Loader uses a temporary cache system to avoid open/close .zip files for each selected game (abuse mode OFF)
    • these softlist zip files will be scanned before snap.zip
  • Added icons size options for machines list side panel; "small (16x16)", "standard (24x24)", "large (32x32)", so you can use bigger game fonts (machines list popup menu)
  • Setting "Multiline Captions" is alsos applied to machines list side panel (preferences screen, "Games List" tab)
  • Machines list side panel background color and parent/clone font settings are now the same as main games list
→ [FRONTEND] EmuLoader 8.2.5

version 8.2.5 change log - October 19, 2016

Fixed

  • Removed the "ding" sound if you press ENTER key in the select folder dialog
  • No "ui.ini" detection when changing MAME/HBMAME binary; it was causing problems if "ui.ini" is missing
  • ZiNc games failed to run, generating error code 1; frontend "LongToShortPath()" function was not working; it's replaced by "ExtractShortPathName()" function from Delphi XE 10 Seattle compiler, which works... YAY!

Added

  • Support "ui.ini" for HBMAME; v0.172 and newer required
→ [FRONTEND] EmuLoader 8.2.3

version 8.2.3 September 27, 2016

Fixed

  • ROMs/CHDs validation system fixes
    • old Demul builds v5.8.2 was setting GD games available when they shouldn't (naomigd, naomigd2); they use .bin files instead of CHDs, and must be handled as ROMs; EL was wrongly detecting them as CHD files...
    • from now on, MAME games with all ROMs tagged "nodump" are set as "available", even if you don't have the "gamename.zip" file (excluding CHD files)
      -why ??? "nodump" ROMs can't be validated as they don't have CRC32 checksum and the frontend doesn't validate ROM names or ROM sizes; take "Taito Type-X" games, they have CHD files and all ROMs tagged "nodump"; if you have the CHD files, game should be set as available so you know you have the CHD files, even if you can't play (tagging those games as missing makes no sence)
    • sets with no ROMs/CHDs were being tagged as "all ROMs no dump", affecting set validation ("Atari 2600" and others)
    • sets with no ROMs but have CHDs, were being tagged as "all ROMs no dump", affecting set validation

Changed

  • Tweaks in the game details screen (ROMs/CHDs list)

Added

  • Support for ROM/CHD "baddump" status tag. This doesn't affect the audit system, it's for information only (game details screen, audit results screen). To see this info you must re-create the games list (MAME/HBMAME, Demul)
→ [FRONTEND] EmuLoader 8.2.2

version 8.2.2 change log - September 24, 2016

Fixed

  • CHDs of bios/device sets were not being detected when deleting game files (single game selected or multiple selections)
  • Frontend crash if destination path is empty (copy/move game files); Added an error message box to remind the user
  • Version info was not being read from emulators other than MAME/HBMAME in "Emulators Setup" screen (oops!)
  • The function to fix Demul bios titles was returning the set name instead of set title
  • FATAL BUG: non-smooth list scrolling with UP/DOWN arrows; you couldn't select games from "middle to top"; ... the "MakeVisible(Middle)" function from EasyListView was causing horrible problems
  • Renamed a few remaining "Control Panel Layout" texts to "Software Cover"

Changed

  • BIG update: Format of ROMs list files have changed (arcadesystemname.elrom)... again. This requires you to re-create the games list for ALL systems!
    • ROM/CHD filenames with equal sign ( = ) are no longer renamed; it was causing problems with some MAME .chd filenames
    • SHA-1 checksum included to separate the CRC32 from SHA-1 data
    • detection of CRC32 collisions within the same set (MAME/HBMAME v0.177 and newer, Demul)
    • detection of duplicate ROMs in the same set; they are no longer added when creating a games list (same name, same CRC32, same SHA-1)
    • File ID tag expanded to support cartridge, floppy disk, cassette tapes, hard disk, Disc (LD/CD/DVD/GD), Compact Flash Card file
    •    see "docsel-romsdatabaseformat.txt" file for details
    • Media type tag added to each file, to keep track of what kind of file it is (same as "    "0" for ROM/Cartrige/Floppy Disk/Cassette; "1" for CHDs (HDD, CD, Flash Card)
    • all features updated to use the new file format (delete games files, scan games, scan results, game details, and others
  • Missing ROMs/CHDs file format update (arcadesystemname.miss)
    • file entries changed to "CRC32;SHA1=FileStatus"
    • CHD filenames are no longer used
    • ROMs tagged as "nodump" are not added to the miss file anymore
    • Game details screen fixes and changes
    • added SHA-1 checksum in ROMs/CHDs list
    • added file type icon in the filename column
    • removed "ROM", "CHD" strings from the status column
    • changed ROMs list font to "Segoe UI" size 9 and checksum columns to "Consolas" size 9
    • made ROMs list columns header clickable so you can sort the files by checksum
    • weird bug where Delphi 7 compiler was seeing a local var as initialized when its NIL; fixed by moving the var into global scope
    • window would cut the CHD filename text in the left panel if the text uses more than 1 line
    • increased window size; required resolution is now 1024x768 / 1280x720 (lower resolutions will show horizontal and/or vertical scroll bars so you can view all the info)
  • Fixes and changes to "delete selected games"
    • fixed a few bugs regarding files listing; affected systems: MAME/HBMAME
    • CHD files of clone sets were showing as "[Parent CHD]" (fixed)
    • two new CHD icons, "Disc" (LD/CD/DVD/GD) and "Compact Flash Card"
    • adjustments and tweaks to "view files list"; access it with popup menu in "Delete Multiple Files" dialog
    • many, many... many optimizations and code cleaning
    • Split "last used memory card .ini" file to support different machines for the same game (MAME/HBMAME)
    • file "ini_filesmame_memcard_lastused.ini" is no more; this file didn't care what machine you were using
    • new files are now in "ini_filesmemcard_lastusedmamemachine_name.ini"
    •    ... the "machine_name" is replaced by the actual name of the machine you selected to run games
    • one game can have an unique memory card for EACH different machine (psu, psa, psj, pse)
    • NOTE: the data on your current "ini_filesmame_memcard_lastused.ini" file cannot be used, sorry for the inconvenience
  • Some texts were still using "Lucida Console" font instead of "Consolas"
  • Replaced all "image not found" files by "resourcesimagesemuloader.png"; files in "resoucesimagesno_image" are no longer required
  • Moved "novideo.avi" file from "resourcesimagesno_image" to "resourcesimages" folder

Removed

  • Replaced the "MachinesTitle" TStringList var by a optimized function, to retrieve the title of "machine to use" directly from the main list (for software list games); this var was only being used in the "Run Game Confirmation Dialog", wasting precious 20KBytes of RAM :D

Added

  • Internal var "buildHBMAME" to track the HBMAME version in use
    • needed for CRC32 collision checkups (HBMAME v0.177 and newer)
    • some features might require this version validation in the future, just like MAME does
  • Support for the latest Demul v0.7 (August 18, 2016)
    • detection of new games and new machines to run them
    • support for MAME CHD files
    • detection and removal of duplicate ROMs
    • detection of CRC32 collisions ("dimm" set and perhaps others ?)
    • older Demul builds are still supported (minimum v0.57)
  • New icons for cartrige, floppy disk, cassete tape, CHDs (CD and Flash Card)
    • files "media_Cartridge.ico", "media_FloppyDisk.ico", "media_CassetteTape.ico", "chd_cd.ico", "chd_cfcard.ico" ("resourcesmain_icons" folder)
    • used in game details screen, delete selected game files, show scan results

version 8.2.1 change log - September 05, 2016

Fixed

  • Record input was not working at all due to source code corruption; had to write some functions from scratch :(
  • Reset record input filename was not selecting a valid file in the files list (if a match exist)

Changed

  • Changes and fixes for "Run MAME With Extra Parameters":
    • added a new "Reset to Title" button so you can reset the filename to the game title (Input File tab)
    • file "gamename.inp" is not always at the top anymore (Input File tab)
    • finished implementation of "Record Current Section to a Movie" (.avi; .wav; .mng)
    •    -> default save folder for arcade/non-arcade machines is "mame_snapdirrecord_videogamename"
    •    -> default save folder for software lists is "mame_snapdirrecord_videosoftlistnamegamename"
    •    -> you can select a file in the list to overwrite it with a new recording

version 8.2 change log - September 01, 2016

Fixed

  • EL was trying to get emulator version info from batch files, something impossible; it only works if you select a .exe file as emulator filename
  • Tweak: zipped image filenames are now the same as MAME's default image folder names; "uMain.GetImgZipFileName()" function
  • Updated frontend docs files, specially "docsel-quick-setup-quide.txt" that had wrong/missing information
  • Parsing MAME .ini files array detection was a little bugged (mame.ini, drivername.ini, biosname.ini, gamename.ini, etc)
    • last file in the array was not being read at all... the most important file with final settings (MAME settings screen)
    • file "arcade.ini" was being read for software list games
    • files "console.ini", "computer.ini", "othersys.ini" were being read for arcade games/machines
    • added a "MaxIniCountMAME" constant for easier tracking
  • Folder of record input files and the "-statename" parameter for software list games were wrong. They must be saved in a "machinename" sub-folder because an input file (and save state) from one machine is not compatible with a different machine
    • MSX1 machine name "expert11"; file "mame_inpdirexpert11msx1_cartgooniesb.inp" cannot be loaded in the MSX 1 machine "cf3300"
    • MSX1 machine name "expert11"; file "mame_savestatedirexpert11msx1_cartgooniesbgooniesb-slot1.sta" cannot be loaded in the MSX 1 machine "cf3300"
    • Menu item shortcut (right-align) was not aligned correctly due to shortcut text font being 1 pixel smaller than menu text

Changed

  • A bunch of "Date/Time" texts replaced by "Date Modified"
  • From now on, if the MAME version cannot be extracted, EL will assume you're using the latest MAME build; this is necessary to prevent further frontend corruption
  • When running software list games, the -snapname and -statename parameters on "mame.ini" are ignored and modified by the frontend, so game snapshots and save state files are created on proper folders... adding "machine_namesoftlist_namegamename" sub-folders to the full path, parsed from "mame.ini"
    • run game "gooniesb" from "msx1_cart" software list and "expert11" machine, save state files will be saved in "mame_statedirexpert11msx1_cartgooniesb.sta"
    • run same game above and take a screenshot, the file will be saved in "mame_snapdirmsx1_cartgooniesb000.png"
    • this is only for software list games... arcade games don't need this as MAME save files in proper folders
    • there's no ON/OFF toggle, this feature is always enabled
  • Changes to "Internet Game Info"
    • MAWS game info removed since it no longer exists
    • renamed "Progetto EMMA Game Info" to "Internet Game Info"
    • added edit boxes to customize internet link games and MAME software list games (preferences screen, "Images" tab)
  • Changes to "Video Preview"
    • relative path is now bound to the emulator directory, not the frontend
    • new feature "Snap Dir Auto-search": videos will be searched in "emudirvideosnaps", "snapvideosnaps" and "snap" folders ("snap" folder parsed from emulator config file)
    • custom video folders are now optional due to the auto-search feature; you can leave them blank (preferences screen, "Video Preview" tab)
    • when searching videos in the "snap" folder, EL will try to ignore files with .png and .jpg extension
    • Big changes to the image preview feature (snapshots, cabinets, flyers, etc...)
    • default folder for "In-Game Artwork" renamed from "snapartwork" to "artpreview"; to match MAME folder name
    • file "image_09_maws.ico" renamed to "image_09_internet.ico" ("eldirresourcesmain_icons" folder)
    • added support for MAME's filename format "snapgamename000.png" and "snapsoftlist_namegamename000.png"
    •    - only in-game snapshot category is supported!
    •    - only unzipped files are scanned (zipped images will NOT be supported!)
    • replaced the zombie "Control Panel Layout" image category that nobody uses by "Software Cover"
    • MAME's new "ui.ini" file is now used to read/write image folder settings; if file not found, settings will be saved in frontend "ini_filesfolders_emulators.ini" file
    • added compatibility with ClrMAME: unzipped image files can be in extra sub-folders for each image category
    •    -> game snapshot: custom_snapdirsnapgamename.png
    •    -> title snapshot: custom_titledirtitlesgamename.png
    •    -> marquee:custom_marqueedirmarqueesgamename.png
    •    -> flyer: custom_flyerdirflyersgamename.png
    •    -> cabinet: custom_cabdircabinetsgamename.png
    •    -> control panel: custom_ctrlpaneldircpanelgamename.png
    •    -> software cover: custom_softcoverdircoversgamename.png
    •    -> pcb: custom_pcbdirpcbgamename.png
    •    -> in-game artwork: custom_artpreviewdirartpreviewgamename.png
    •    NOTE 1: these extra folder names are hard-coded in MAME source code and cannot be changed!
    •    NOTE 2: only MAME/HBMAME are supported!
    • image folder keyname entries in "eldirini_filesfolders_emulators.ini" have changed to meet MAME setting names from "mamedirui.ini"
    • file scanning order changed to prioritize unzipped images
      •    1. custom_snapdirgamename.png
      •    2. custom_snapdirsnapgamename.png
      •    3. custom_snapdirgamename000.png
      •    4. custom_snapdirparent_gamename.png
      •    5. custom_snapdirsnapparent_gamename.png
      •    6. custom_snapdirsnapparent_gamename000.png
      •    7. gamename.png (from snap.zip)
      •    8. parent_gamename.png (from snap.zip)
  • Changes to MAMu_ icons feature
    • MAME's new "ui.ini" file is now used to read/write icons folder setting; if not found, setting will be saved in "eldirini_filesfolders_emulators.ini"
    • default icons folder is now "icons" since this is MAME's default folder
    • relative path is now bound to the emulator directory, not the frontend; this is the way it should've been from the start!
    • unzipped files can be on an extra "icons" sub-folder; "custom_iconsdiriconsgamename.ico" (ClrMAME friendly)
    • HBMAME games also display MAMu_ icons, but there is no separate icons folder or icons.zip support for HBMAME; MAME game icon files are used
    • File "ini_filestimes_played.ini" renamed to "ini_filesplayed_games.ini" and the game name format of software list games
    • old format: 'gamename_softlistname=???"
    • new format: 'softlistnamegamename=???"
    • the file will be renamed and updated the first time you start Emu Loader
    • invalid game name entries will be deleted from the file
    • Favorite profile files format has changed for software list game entries ("eldirini_filesfavorites" folder)
    • old format: 'gamename_softlistname=system_name"
    • new format: 'softlistnamegamename=system_name"
    • arcade games and MAME machine name entries have not changed
    • NOTE: Emu Loader will NOT update favorites to avoid file corruption
  • File "arcademulticart_neogeo.ini" renamed to "arcademame_multicart_neogeo.ini"
  • File "arcademulticart_stv.ini" renamed to "arcademame_multicart_stv.ini"
  • Speed up several operations with multiple selected games, specially in grouped view mode (50% faster)... games filtering is still slow
  • The following functions were modified by me and optimized for multiple TEasyGroups usage (EasyListView.pas)
    • function TEasySelectionManager.First: TEasyItem;
    • function TEasySelectionManager.Next(Item: TEasyItem): TEasyItem;
  • Load Multi-Slot Games dialog updates
    • UI adapted to avoid "squinty face" mode on high resolutions
    • font of all columns changed to "Segoe UI" size "9"
    • all column resize according to text length, except game title
    • for resolutions lower than 800x600, dialog resizes itself
  • Big rewrite of "Run MAME with extra parameters" feature... games popup menu, "Run Game (Extra)" menu item
    • new feature: load memory card files; basically for Sony PlayStation (software list games) and Neo-Geo machines (arcade/console)
    • you can use "play/rec input files", "load save state", "load memory card" features all at the same time now!!!
    • menu items tree "Play Game (Extra)" removed, replaced by a single and more optimized "Play Game (Extra Parameters)" menu item (games popup menu)
    • new screen with tab pages so you can activate each feature (all disabled by default)
  •    Playback/Record an Input File
  •    Load a Save State
  •    Insert Memory Card
    • you must check the "Enabled" checkbox to activate each feature you want to use
    • files lists are always sorted by newest date and the newest file is always selected by default
    • insert memory card details:
    •    - default folder is "mamedirmemcard" even though MAME doesn't support "memcard_directory" entry anymore
    •    - you can select a file from any folder you want or choose a file listed in the "memcard" folder
    •    - if a relative path is used, the "mamedirmemcard" folder is used for the full path
    •    - only file extensions ".mc", ".mc1", '.mc2" are supported... let's not make a mess here!
    •    - machines that support memory cards are listed in a new file "arcademame_memcard_support.ini"
    •    - EL will save and restore the last used files into a new "ini_filesmame_memcard_lastused.ini" for every game you play!
    •    - only 2 memcard slots are supported; if a machine support more slots, please let me know
  • Some UI adjustments in MAME Settings screen (still not good enough)

Added

  • Support for MAME v0.176
    • support reading "plugin.ini" from MAME's root folder and/or "mamedirini" sub-folder (root folder is searched first)
    • settings "Record Rendered Video Filename (AVI)" removed from both BGFX and HLSL features since they now support "auto" (it uses game name filenames automatically)
  • Support for MAME v0.177
    • new "mame.ini" settings: "Uneven Stretch Vertical" and "Auto Uneven Stretch" (MAME settings screen)
  • New "Save State" filter (machines popup menu) and new column in "MAME Machines List Side Panel" (Machines toolbar button)
  • New columns "Clone of" and "Save State" in "Select Machine to Run Game" (games popup menu)... for software list games

version 8.1.7 change log - July 05, 2016

Fixed

  • Var "eThumbnailFileName" was not being cleared when reloading games data into the list or deleting selected game thumbnail
  • Memory leak when exiting the frontend while in thumbnails view mode (selected game thumb var still in RAM)

Changed

  • Modified my custom "TGaugeBar2" component (Graphics32 library) to support "0.000" float values (three decimals)
  • Whene deleting thumbnails, zipped thumbs are skipped since they cannot be deleted... to improve speed when deleting multiple thumbs

Added

  • Setting "Disable V-Sync" added back to Supermodel settings (requires emulator SVN 446 or newer)
  • Support for MAME v0.175; also added new "Vector Post-Processing" settings in "Direct3D Post-Processing" page ("Video 2" tab)

version 8.1.6 change log - June 05, 2016

Fixed

  • Sega Model 2 ROMs paths were not being correcty read from "emulator.ini", making it impossible to validate games

Changed

  • Moved all category filters inside a group box; removed "Light Gun" category filter (Miscellaneous tool bar filters)
  • Clicking "Reset" button, text in TEdit box is cleared (search bar)
  • Pressing "ESC" key, the text in TEdit box is cleared (search bar)
  • Changes to "Game Details" (games popup menu / Shift+I shortcut)
    • if save state is "unknown" (empty), info is not shown anymore
    • "Played" info renamed to "Last Played"
    • "times played" info moved from "Last Played" to "Playtime" info

version 8.1.5 change log - May 29, 2016

Fixed

  • Search bar was not working anymore after implementing controls search bar button
  • Removed the annoying "ding" sound when pressing ENTER and ESC keys in the search bar TEdit control

Changed

  • Setting "Allow Only One Instance" is now enabled by default; to avoid problems and unwanted crashes, you shouldn't run more than one instance of the frontend from the same folder

Added

  • Added a separate setting "Include Tool Bar Filters" to the new controls search bar button (its setting can be different than the one from the search criteria!)

version 8.1.4 change log - May 26, 2016

Fixed

  • Neo-Geo filter was not showing all games for MAME v0.174; there is a new driver name: "neodriv"
  • EL will also validate Neo-Geo game names by its bios set name...: "neogeo"

version 8.1.3 change log - May 25, 2016

Fixed

  • Control "none or empty" was not filtering the games list correctly ("MISC" main tool bar filter)
    • software list games should not be listed as they don't have control entries (mamedirhash*.xml files)
  • Changed
  • Renamed "ini_filescontrol_type.ini" to "ini_filesmame_control_type.ini" since this file is for MAME/HBMAME only

Added

  • New search bar filter: Controls
    • a quick way to filter games by controls (for MAME/HBMAME only)
    • the results are affected if "Include Tool Bar Filters" option is checked (search bar options button)
    • software list games are excluded from this filter since they don't have controls listed in "mamedirhash*.xml" files
    • this new filter ignores the search criteria and overwrites the controls filter selection in the miscellaneous filters ("MISC" main tool bar button)

version 8.1.2 change log - May 02, 2016

Fixed

  • Danger, Will Robinson. DANGER! Feature "Machine to Run Game" was resetting user custom machine names to their default values when creating a new MAME games list (games popup menu)
    • file file "mame_machineslast.ini" renamed to "mame_machines_usercustom.ini" and moved from "arcade" to "ini_files" folder
    • file "arcademame_machines.ini" is now used to get default machine names for each softlist file
    • file "ini_filesmame_machines_usercustom.ini" now only list machine names that differ from default machine names in "mame_machines.ini"
    •   (default is the first machine listed in each section... MAME has no default machine for software lists)
    • fixed a crash when a machine is not selected in the list and you click "Confirm" button
    • file "ini_filessoftlist_exclude.txt" renamed to "ini_filesmame_softlist_exclude.txt" ("Customize Software List" in main menu)

Added

  • Partial support for software lists in HBMAME; it might never be used by the emulator, but you never know...

version 8.1.1 change log - April 29, 2016

Fixed

  • Systems other than MAME and HBMAME were not showing in the list
  • Detection of the new "neopcb.cpp" Neo-Geo driver name, so Neo-Geo filter works again

version 8.1 change log - April 28, 2016

Fixed

  • App crash when trying to read/write "language" setting in "mame.ini" (MAME Settings screen)
  • Selected game docs texts were parsed twice at startup ("mameinfo.dat" and others); startup is 1 second faster...
  • When the frontend is all setup (emulators already selected), if an emulator executable is not found at startup you couldn't select a new file, forcing you to edit "elditini_filesfolders_emulators.ini" manually or make a clean install
  • Control Type filter was adding blank control names into the ComboBox (Miscellaneous filter, tool bar buttons)
  • If "ini_filesfolders_emulators.ini" read fails at startup, EL would re-write existing "EmuLoader.ini", changing some frontend settings to their default values
  • Changed
  • Deleted extra TPanel component from game docs panel (not needed); moved game docs panel below the image panel in project's source code
  • Replaced a bunch of Pos() function calls by the faster asm optimized function PosEx()
  • Grouped all controls and players info texts for easier reading ("Game Details" screen)
  • File "ini_filescontrol_type.ini" updated to include new control tags for MAME v0.173; a bunch of unused entries were also removed
  • madExcept library now shows error messages automatically
  • Removed
  • Support for MAME Plus! is no more... you can still use it to create a games list and play games, but do not use emulator/game settings or EL might crash and/or damage "mame.ini" contents
  • Added
  • MAME/HBMAME save state info is back; you must create a new games list to use this
    • to filter by save state, go to the "Miscellaneous" filter in main tool bar buttons
    • this info/filter is available for MAME/HBMAME only; other emulators are not supported
    • software lists are not supported since they can be used by different machines, and their save state values may differ
    • info is shown in "Game Details" screen, nowhere else
  • Support for MAME v0.173
    • huge update to the "input" / "control" tags in -listxml output; future changes in the frontend might be necessary
    • the "buttons" tag is not separated by player; frontend's "buttons count fixed (do not merge all players buttons...)
    • buttons count for keyboards, keypad and other controls are now added to the buttons count info (might change in the future)
    • new settings
→ [FRONTEND] EmuLoader 8.0.8
EmuLoader
Gui

version 8.0.8 change log - April 23, 2016

Fixed

  • App crash due to a bug in the "ini_filestimes_played.ini" file update function after exiting a game.

version 8.0.7 change log - April 23, 2016

Fixed

  • Fixed read/write Supermodel settings for good! Also, custom game settings that are the same as emulator settings are no longer added to .ini files

Removed

  • Setting "Disable V-Sync" removed since this setting doesn't exist in Supermodel emulator (Supermode Settings screen)

 

version 8.0.6 change log - April 21, 2016

Fixed

  • Extra bios names were added into the Bios List when changing MAME/HBMAME default settings
  • The "New 3D Engine / Legacy 3D Engine" was not being correctly set in Supermodel settings screen, and when running games
  • Renamed all "FileName" texts to "Filename" (cosmetic fix)

Changed

  • Added custom folders support for "View Game Docs" (mameinfo.dat; history.dat; etc); it requires MAME v0.172 minimum with "ui.ini" file and "historypath" entry
  • Updated Supermodel XML games list file based on SVN 351 (Games.cpp), and added a new "controls" tag
  • Changes to MAME settings screen
    • added support for Unicode title strings in LUA plugins list (just in case...)
    • BGFX / HLSL / GLSL post-processing settings split into their own sub-pages ("Video 2" tab)
    • moved "Video Output Mode" setting to "Video 2" tab
    • added a list of all available BGFX shader chain files for easier usage
    •   - all .json files from the "bgfxchains" folder will be read and added into a ListView (title, author, filename)
    •   - use button "Select" (or mouse double-click) to select a single shader and make active; use button "Add" to add multiple shaders to the Edit box
    •   NOTE: you must make sure the selected shader appears in the Edit box... just selecting a shader in the list will not make it active!
    • new BGFX setting: "Record Rendered Video Filename (AVI)"; default key to save a video rendered by BGFX is Shift+F12 (same as HLSL and "record video" in MAME's internal UI)
    • new OSD output options: "OSD Provider" ("Input" tab)
    • more interface tweaks

Added

  • Link to the new MAME documentation in "Help" main menu: http://docs.mamedev.org/index.html

 

version 8.0.5 change log - April 11, 2016

Fixed

  • Daphne version info not showing up correctly in Daphne settings screen on a fresh install, or if changing exe filename in Emulator Setup screen
  • Finished updating "LoadROMsFolders" function calls for all the non-MAME related emulators; added the custom emu exe filename parameter
  • ROMs folders lists for all system were being loaded into RAM twice at startup (cosmetic fix)
  • Some SEGA Model 2 games were missing screen orientation, resolution and refresh rate (need to re-create games list to fix this...)
  • Some ZiNc games were missing screen orientation, resolution and refresh rate (need to re-create games list to fix this...)
  • Filters were not applied after creating games list manually (main menu "Create Games List")

Changed

  • Finished updating some function calls, related to bugs fixed in EL v8.0.4
  • More code cleaning
  • Changes and improvements to MAME Settings screen
    • improved hint texts on some settings (hover mouse in them)
    • setting "HLSL Prescale Override Factor" is no more ("Video 2" tab, "Direct3D Post-Processing Effects" group box)
    • setting "Hardware Stretch" is gone; DirectDraw is gone from MAME and this setting is always enabled anyway
    • new setting "HLSL Oversampling" ("Video" tab, "Direct 3D Post-Processing Effects" group box)
    • moved all LUA related settings into a new "LUA" tab since MAME v0.172 have a bunch of new LUA settings
    • moved Audio settings to "LUA" page, renamed "Video and Audio" to "Video"
    • moved "Visual Effects Overlay File" from "Video 2" tab to "Game Screen" panel in "Video" tab
    • new setting "Integer Scale Overscan" (for MAME v0.173)
    • removed setting "Write Dummy Snapshot" since you need a MAME compile with debug enabled (and EL is all about playing games)
    • moved setting "Video Output Mode" to "Video 2" tab, to be placed with HLSL/GLSL/BGFX Pos-Processing Effects
    • fixed audio latency setting
    • several settings are now disabled if they are not present in "mame.ini" (emulator default settings file)
    • source code optimizations and removal of redundant code
    • UI tweaks to reduce waste of space between controls
  • Updates to Supermodel emulator (settings screen, and games list)
    • minimum emulator version supported is now v0.3a SVN release 335
    •   (using older emulator builds might cause problems)
    • added new video setting: "3D Engine"; you can select between the new engine by Ian Curtis or the old one (legacy)
    • updated "SupermodelSEGAModel3_xml.dat" file with new/changed games, based on source code v0.3a SVN R335
    • fixed missing screen resolution/refresh rate and driver name in some games

Added

  • Enabled support for AntoPISA's "gameinit.dat", not that's officially supported in MAME; to be used with "Game Docs" feature; place file in MAME's root folder
  • http://www.progettosnaps.net/gameinit

version 8.0.4 change log - March 18, 2016

Fixed

  • Games list background image was not loading; there was a tiny 1 line code missing in the function to fix full paths when you use relative paths

version 8.0.3 change log - March 17, 2016

Fixed

  • Crash when changing MAME settings... this was a really old bug, introduced in my last MAME settings screen re-write
  • MAME Artwork path was not being read from "mame.ini" correctly, causing EL to parse filenames list from a wrong directory
  • MAME version info not showing up correctly in MAME settings screen on a fresh install, or if changing exe filename in Emulator Setup screen
  • Wrong default config file was being used if you tried to set emulator default settings from "Emulator Setup" screen (all systems, not just MAME)
  • Added emulator exe filename parameter in several functions to fix "file not found" and parse settings of the wrong default config file
  • Crash when using "Scan Missing Audio Samples" (main menu "Games List'); scanning is also a lot faster now

Changed

  • MAME Artwork path is now parsed from "mame.ini" everytime it needs it (no more ArtworksDir[] array var stored in RAM):
    • Run Game with Effect Overlay" (games popup menu)
    • changing MAME/HBMAME settings
    • select artwork files (frontend's custom "Select File" dialog)
  • Input path is now parsed from "mame.ini" everytime it needs it (no more InputDir[] array var stored in RAM)

version 8.0.2 change log - March 15, 2016

Fixed

  • Added a validation check to prevent "Create Games List" from executing again while it's still running (main menu)
  • Tag "compat" was not being read from softlist games files ("eldirsoftwarelist" folder)
  • Software list counter label in splash screen was off by 1 (cosmetic)
  • Frontend crash when using "Create Software List Games" main menu (weird Delphi 7 compiler bug!)
  • Ultra slow game name searching in "systemname.elstatus" files when scanning for games; quick scan was the most affected
  • Setting "# inipath" was not being correctly detected on old MAME builds, making impossible to set custom game settings
  • Could not set media player file in preferences screen (video preview tab)
  • Old bug... I guess people don't use ZiNc anymore! Setting "Texture Cache" was not being parsed correctly from "renderer.cfg" (ZiNc settings screen)
  • Changed
  • MAME/HBMAME emulators full title are no more; they are now simply "MAME" and "HBMAME: HomeBrew MAME"
  • MAME build is detected before creating MAME games list; the "-listxml" output will only be used for MAME v0.70 and newer; this is to avoid EL trying to use "-listinfo" output on new MAME builds if the build number detection function fails
  • Changed LUA scripts delay timer default's value from 2 secs to 0 secs; for MAME v0.172 (MAME settings, "Input" tab)
  • Images manager updates and changes (main menu "Images")
    • window mode is now "modal" instead of "stay on top"; you can't access the main games list anymore
    • new feature: Search available images on missing games; easier to delete images of games you don't have
    •   - use button "Scan Not Used Images" for this new fuction
    •   - a new image preview floating panel will show the image of the selected game (its last position is saved/restored)
    •   - create a list of missing MAME games where images are found, so you can remove unwanted image files from your collection
    •   - software list games support
    •   - unzipped images only
    • new popup menu option: "Scan Arcade Games/Machines", to scan for arcade games/machines
    • the button "Scan Missing Images" updated to scan all games for missing image files
    • the button "Scan Invalid Images" updated to scan all image files and compare with MAME game names for unknown filenames
    • NOTE: make sure to check the popup menu for some settings before scanning (mouse right-click)
    • minor tweaks and code optimizations
  • AntoPISA's "category.ini" and "version.ini" have priority over "catver.ini"
  • From now on, you need AntoPISA's "mess.ini" file to filter MAME non-arcade machines (found in "renameSet pack" or "version.ini pack"); if you still want to use "category_home.ini", rename the file to "mess.ini"
  • UI tweaks in MAME settings screen to fit new settings
  • UI tweaks in "SEGA Model 2" settings screen to fit on 640x480 resolution
  • UI tweaks to remove the large and unnecessary 16 pixels borders in the following screens:
    • MAME settings (Basic Mode)"
    • Supermodel 3" settings
    • Daphne" settings
    • SEGA Model 2" settings
    • ZiNc" settings
  • Changes to ZiNc settings screen
    • grouped related settings next to each other
    • added new "Enable Keys" setting (renderer)
    • replaced "Manual Framerate" by a TEdit control and support values from 0 to 1000
    • UI tweaks to minimize the mess

Removed

  • Removed support for AntoPISA's "catver_full.ini"; rename the file to "catver.ini" if you still want to use it
  • Removed support for AntoPISA's "category_home.ini"
  • Added
  • New HLSL settings: "Shadow Mask Tile Mode" and "Bloom Blend Mode" (MAME Settings screen, "Video 2" tab); for MAME v0.169 and up
  • New "Sound Output Mode" option: "XAudio2" (MAME Settings screen, "Audio" tab); for MAME v0.170
  • WARNING: Windows 8 or newer required!
  • Support for MAME v0.171 new settings (MAME settings screen)
    • Plugins directory selector ("Folders" tab)
    • Languages directory selector ("Folders" tab)
    • Language selection for text localization in the emulator ("Miscellaneous" tab)
    • Record an Input Timecode File" ("Input" tab)
    • Exit Emulator After Input Playback" ("Input" tab)
    • Type of User Interface" ("Miscellaneous" tab)
    • Added a way to cancel changes in "Category / Layout Settings" (images main menu; images popup menu); you must click the "Apply" button to save and apply changes to categories and layouts
→ [FRONTEND] EmuLoader 7.9.6

 

EmuLoader
Gui

version 7.9.6 change log - November 07, 2015

Fixed

  • Emulator binary detection at startup was not updating emulator version info; also, the version info for MAME and AlterMAME was switched ...be aware that the new data is only saved to "ini_filesfolders_emulators.ini" when exiting the frontend or accessing "Emulators Setup" screen

Changed

  • Changes to customize columns screen
    • added "Customize Header Font" and "Default Font" buttons for easier access
    • removed test/debug button
  • Game custom settings (game, driver, screen type, etc...) is disabled if selected game is a MAME software list game (non-arcade). MAME doesn't support custom settings for software list games

Removed

  • Some source code cleanup
    • game info var "eUseDeviceROMs" no longer used... completely removed from the project
    • array "ListGamesDeviceROMs" no longer used... completely removed from the project
    • removed a couple disabled functions since they are no longer used

Added

  • Columns sub-menu in main menu to access the customize games list columns (sub-menu "Games List")
  • Games list status bar color customization (preferences screen, "Games List" tab)
  • Support "raster.ini"; "lcd.ini" screen type settings for MAME v0.167 (games popup menu, "Custom Settting" / "AlterMAME Custom Settings")
 

 

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