[c64] Emu64 5.0.19

[8] @ !!! Piątek, 9 Lipca 2021 12:51 CET [09-07-2021 12:29 CET]

[c64] Emu64 5.0.19

Pojawiła się nowa deweloperska wersja emulatora Commodore C64 tworzona przez Thorsten Kattanek. Zmiana strony projektu na GitHub (aż strach pomyśleć, co to będzie jak w końcu DDOS'y i inne hakierskie zakusy na ten serwis odniosą sukces i wszystkie dane gdzieś wyparują;))

5.0.19

  • old SDL_OpenAudio replaced by the current SDL_OpenAudioDevice
  • Output of all audio devices in the Emu64 log file
  • Bugfix: [# 188] Sound problem when the audio device has more than 2 channels has been fixed
  • Bugfix: C64 :: LoadPRG LoadError LogOut add n
  • Bugfix: [# 191] fixed in c64_class.cpp char -> signed char // char is not always signed char
  • partial correction unsigned char -> uint8_t char -> int8_t if no string
  • fixed compiler warnings
  • SDL2 error message is output in emu64.log if SDL_OpenAudioDevice fails.
  • Bugfix: [# 192] AudioBufferSize changed from 882 to 1024. According to SDL2, this must be a power of 2.
  • Bugfix: [# 192] Emu64 is now terminated properly, even if an error occurs in the C64Class :: OnInit. The log should then be written cleanly.
  • SDL errors are now better logged.
  • Sound buffer size is now loaded via emu64.ini, 512 is set as the default.
  • If a sound buffer size smaller than 64 is entered in the ini, the sound buffer size is set to 64.
  • By Felix Palmen: Move Single Application from shared memory to socket
  • Bugfix: In the debugger, when a breakpoint entry is changed, this is now also taken over immediately (previously you had to remove the checkmark and then set it again)
  • [# 198] Colodore palette added (not CRT mode)
  • Obsolete Qt methods replaced setBackgroundColor -> setBackground / setTextColoer -> setForeground
  • various adjustments to compile Emu64 with Qt6. ZIP support deactivated for QT6 because there are still problems with quazip // DEFINES + = ZIP_SUPPORT = true -> commented out
  • The cycles per second for the C64 emulation can now be set
  • VSync can now be activated again in the settings
  • src.pro adapted for the current mxe build
  • Full screen modes can now be set again. For each screen individually.
  • MainWindow adjusted
  • SetupWindow adjusted
  • VideoCrtSetupWindow adjusted
  • VideoCrtSetupWindow: Output value for phase shift shortened to 2 decimal places.
  • FloppyWindow "None blind mode" corrected
  • C64SpeedWindow adapted
  • C64 user palette can now be adjusted in Emu64
  • CRT mode can also use the user palette
  • Bugfix fix: if the color angle (color_angle) in the odd line was zero, the color value was undefined (wrong colors).
  • Bugfix: Floppy display Motor + R / W LED -> shape from round to square
  • Floppy Read / Write LED can now display PWM. (LED fading effects)
  • BugFix: C64 mouse can be activated again with CTRL-Left and mouse button.
  • [# 201] New HotKey ALT-J JoyPorts are swapped.
  • [# 202] New HotKey ALT + W Toggle Warp Mode
  • Text file hotkeys.txt added
  • [# 189] Before the video recording, the C64 frequency is set to exactly 50 FPS. So there is no pulling apart the audio and video tracks.
  • Activate console for Win32 Verion. So you can see the output of the help in the CMD or PowerShell again.
  • SDL_Init only with video, audio and game controller. This means that Emu64 can also be started under WINE.
     
Note !!
A crash can occur when Emu64 is started for the first time and then the "User Color Palette Window" is opened. Emu64 can then simply be restarted and the "User Color Palette Window" can then be opened.
The old emu64.ini can also be deleted before the first start (recommended).
→ [c64] Emu64 5.0.18

5.0.18

  • Bugfix: SyncFound in Floppy1541Class
  • [issue #170] D64 Directory Liste im FloppyWindow wird jetzt sofort bei Veränderungen im Image aktuallisiert
  • Ocode "BIT" in 6502 & 6510 überarbeitet
  • [issue #173] Fix Soundproblem beim Disk Formatieren
  • Pepto Luminaz Levels eingebaut. First VICII Revision hat nur 5 Luminanz Abstufungen, alle anderen 9
  • Es kann nun gewählt werden ob die Luminanz Level der erste oder der folgenden Revisionen benutz werden
  • Video CRT Emulation überarbeitet und an Pepto angelehnt
  • [issue #171] Alle Dateinamen die aus einem QString nach char* konvertiert werden, erledigt jetzt .toLocal8Bit vorher toUtf8
  • [issue #175] Filename wird jetzt beim Export richtig vorgegeben, und am ende stehende Leerzeichen entfernt
  • NMI & IRQ ueberarbeitet. (6510 & 6502)
  • Bugfix: in der Floppy1541Class, es wurden immer alle Laufwerke emuliert obwohl sie abgeschaltet waren
  • Bugfix: mos6502 + mos6510 irq_delay
  • Bugfix: Warp Modus
  • Bugfix: Debugger - Breakgroups Save & Load geht wieder
  • [issue #181] Pause Button im C64SpeedWindow funktioniert wieder.
  • [issue #180] Beim lesen der CPU aus der Adresse 0xde00 - 0xdfff wird immer der zuletzt gelesene VIC Wert aus der ersten Phase des Taktzyklus gelesen.
  • [issue #185]  Alle Fenster werden beim fehlen der emu64.ini oder des entsprechenden Eintrages in dieser, in der Bildschirmmitte dargestellt.
  • Comandline Befehl --reset-ini kann nun an beliebiger Stelle stehen. Bis jetzt musste --reset-ini an erster stelle stehen um ausgeführt zu werden.
  • [issue #176] Magic Desk Cartridge ist nun implementiert, jedoch erstmal read-only.
  • [issue #106] Neuer Comandline Befehl --minimized hinzugefügt
  • crossbuild-win-releases.sh überarbeitet (SHA512 Checksummen ausgabe)
  • Audio Oszilloskop für SID Ausgabe hinzugefügt

Tagi: Commodore, C64, Commodore 64, Dev

wstecz09/07/2021 12:51
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