[c264] Yape 1.0.6

[1] @ !!! Piątek, 31 Października 2014 13:14 CET [31-10-2014 13:14 CET]

[c264] Yape 1.0.6
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Nowa wersja emulatora YAPE autorstwa Atilli Grósz, który pozwala odświeżyć tytuły z maszynek firmy Commodore C116, C+4, C16 - potocznie rodziny określanej skrótem C264. Tym razem nie musieliśmy czekać 2 lat na kolejną odsłonę, a skoro Atilla porównuje 1.0.5 do Visty, a 1.0.6 do Windows 7 to musi być lepiej:)

CHANGES IN 1.0.6  released on Oct 30, 2014

  • direction controllers (D-PAD or 'POV' buttons) can now, too, be used as joystick
  • fullscreen mode made ALT+TAB friendly
  • occasional crashes on some machines with small border mode on
  • assembler bug in 64 bit build
  • minor fixes

Did you know that the small border option now works in all screen modes, even full screen, to give you maximum window area. Yuo can tweak a couple of video options in the advanced settings menu.

→ [c264] Yape x86/x64 1.1.6
Motor Mania@GameBase

Revision CHANGES IN 1.1.6 FROM 1.1.5 released on Mar 18, 2018

  • [NEW] Hungarian KERNAL version added
  • [NEW] MTAP pulse length correction in the 'Tape head adjust' dialog
  • [NEW] option to confirm writing back changes to disk images
  • [FIX] couple of TED improvements
  • [FIX] switching to fullscreen mode when in windowed GDI mode

 

→ [c264] Yape x86/x64 1.1.5
Sex87 (Mega Soft, 1987) - czyli niewyszukany przedstawiciel całkiem sporej rodziny gier instruktażowych.

CHANGES IN 1.1.5 FROM 1.1.4 released on Nov 25, 2017

  • [NEW] saving to raw 121 colour PNG added as new default
  • [NEW] saving video in Direct3D mode now saves window content
  • [FIX] TED regression
→ [c264] Yape x86/x64 1.1.4

CHANGES IN 1.1.4 FROM 1.1.3 released on Jul 14, 2017

  • [FIX] missing TIA 6525 bidirectionality in the 1551 added
  • [FIX] SID wave readout
→ [c264] Yape x86/x64 1.1.3
Freddy Hardest in South Manhattan

CHANGES IN 1.1.3 FROM 1.1.2 released on Jun 3, 2017

  • [NEW] Commodore 264 prototype added (courtesy of Rob Clarke)
  • [NEW] unlimited frame rate option added
  • [FIX] keyboard driver regression fixes and improvements
  • [FIX] TED regressions
  • [FIX] create empty D64 image bug in x64 build
→ [c264] Yape x86/x64 1.1.2

CHANGES IN 1.1.2 FROM 1.1.1  Apr 13, 2017

  • [FIX] CPU and TED timing improvements
  • [FIX] more monitor improvements
  • [FIX] regression bug related to cancelling the autostart dialog
  • [FIX] AltGr got stuck in Message Queue based input mode
  • [FIX] failing OpenGL crash
  • [FIX] speech quality regression
→ [c264] Yape x86/x64 1.1.1
Dizzy III - coś dla lubiących zagadki

YAPE 1.1.1 27/02/2017

This time around with mostly fixes, but the T6721A Toshiba speech LSI emulation also got a little compatibility boost, which is - again - unmatched so far in any other emulator.

But let's have a look what's in there:

 

  •     implemented proper 48-bit mode for the T6721A speech LSI emulation
  •     somewhat improved vblanking
  •     save window content to 32-bit BMP
  •     awkward TED bitmap DMA bank switching bug corrected
  •     occasional tape creation dialog crash fixed
  •     built-in assembler fix (BRK mnemonic)

Alas, the 48-bit speech encoding was only used in certain built-in words of Magic Voice and A Bee C's cartridges for the C64. So there is some extra work necessary to actually check those one out on the plus/4. Alternatively, why not try creating custom speech with the open source SPTK toolkit. I am not saying it's straightforward, though, in fact that would be a firstie, too.

→ [c264] Yape x86/x64 1.1.0c Fix
Hollywood Poker Stephanie (1987)

CHANGES IN 1.1.0c FROM 1.1.0 released on Jan 5, 2017

And again... a nasty sound bug has made its ways to the initial 1.1.0 release 3 days ago. To top it all off the most important novelty, the OpenGL shader, was not even included in the ZIP package! Oh well... Please move ahead to the download page for a new package with the fixed executables as well as the external shader ('crt.glsl'). The new archive bears the same name as the former one, but the EXE-s have a new timestamp and show '1.1.0c' as version number. Besides to that, you shall find there the aforementioned shader which should reside right in the YAPE folder. If you don't like it and prefer the simpler, built-in OpenGL shader simply remove it from the EXE folder. My sincerest apologies for the inconvenience it may have caused, you see I am overall very happy to be able to squeeze some spare time for this silly hobby and my attention is extremely limited. Have fun!

→ [c264] Yape x86/x64 1.1.0
Gremlins The Adventure (1985)

CHANGES IN 1.1.0 FROM 1.0.11 released on Jan 1, 2017

  • [NEW] added OpenGL video mode
  • [NEW] external fragment shader support in OpenGL mode (see included sample)
  • [NEW] adjustable font size in the monitor
  • [NEW] line breaks in the monitor
  • [NEW] set any sound sampling rate between 8000 and 192000 Hz
  • [NEW] optionally audible tape signal
  • [NEW] added $FF as powerup pattern
  • [FIX] cleaned the ACIA 6551 emulation from non-functioning legacy code
  • [FIX] minor fine tuning in the measured palette hues and lumas
  • [FIX] breakpoint purge deadlock
  • [FIX] more monitor cleanup
→ [c264] Yape x86/x64 1.0.11
Molecule Man (1987)

CHANGES IN 1.0.11 FROM 1.0.10 released on Nov 23, 2016

  • [NEW] memorize window size when not in GDI mode
  • [NEW] new selectable tape signal detection method (edge triggered) for WAV samples
  • [NEW] loading MTAP's with non-native frequency such as ones recorded with NTSC bit set (report courtesy of Luca)
  • [NEW] load C64/VIC20 tapes recorded in MTAP format with the KERNAL loader
  • [NEW] even line hue phase offset in CRT emulation mode
  • [FIX] tape code cleanup
  • [FIX] sound related improvements
  • [FIX] speedometer improved
  • [FIX] preset screen size bug
  • [FIX] monitor cleanup
  • [FIX] TAP save overwrite warning (bug report courtesy of Luca)
→ [c264][FIX] Yape x86/x64 1.0.10

YAPE 1.0.10 7/08/2016

And once again a glitch has been causing us problems. In the big haste I have first included a crash-prone x64 binary and later accidentally overwritten the working 32-bit version with the fixed 64 bit one. We ended up with a crash-y and a working 64-bit executable in the zip package. I am now back from holidays and fixed the binaries, so go ahead and download the 1.0.10 package once again. My apologies for the inconvenience.

YAPE 1.0.10 22/07/2016

  • show subfolders as type CBM in IEC/filesystem mode
  • implemented monitor watchpoint/breakpoint ranges
  • watchpoint context displayed when hit
  • improved speedometer to cater for non-standard, longer frames
  • occasionally stuck joystick states when emulated thru the keyboard fixed (long outstanding bug!)
  • uninitialized variable in a newly optimized part of SID engine patched
  • digitized palette in non-CRT mode fixed
  • rasterline counter overflow fix
  • weird and random save PRG dialog crash fixed

YAPE 1.0.9 14/02/2016
Crash fix 15/02/2016

  • An ugly crashed made its way to the latest release that went unnoticed. The binaries have been replaced so please regrab your copy now to solve the issue. Thanks to Luca for the heads-up.

As a Valentine Day special, YAPE has been updated with the following changes:

  • updated project to be used with Visual Studio 2015 and MinGW-w64
  • optional XAudio2 driver added (DirectSound's successor)
  • D81 image support in 1551/IEC mode (no partitions though)
  • PSID replay support via the autostart menu
  • refactored audio mixing
  • disk attachment regression bug
  • various other bugfixes (monitor settings, TED sound, snapshot)
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