Nowa wersja emulatora YAPE autorstwa Atilli Grósz, który pozwala odświeżyć tytuły z maszynek firmy Commodore C116, C+4, C16 - potocznie rodziny określanej skrótem C264, a teraz również i... Commodore C64. Wersja SDL ze względu na prawdopodbnie multiplatformowa, trochę z inną filozofią obsługi niż standardowa - coś za coś.
yapeSDL 0.70.1 13/10/2015
A new binary release of yapesdl for Ubuntu 64-bit and Windows 32/64 bit. The following most notable changes were made:
- serial IEC implemented to complement the Commodore plus/4's parallel IEC
- much improved VIC-II emulation (lightpen latches, sprite crunching, DMA)
- improved SID emulation & replay (6581R4 default for C64, 8580 for plus/4)
- minor CIA changes
- ported and compiled to Javascript using Emscripten
- savestates support
- implemented a simple options menu at long last
- video speed increased via 'SDL_SetRenderTarget'
- use 'SDLGameController' API rather than 'SDLJoystick'
- more consistent positional keymapping
- simple overlay keyboard for hints
- more jostick keyset options
- preliminary ZIP file support
USAGE
The user interface isn't yet ready, so you MUST memorise a couple of keyboard shortcuts:
- F12 or ESCAPE: exits the emulator
- F11: soft reset
- LCTRL + F11: forced reset (memory remains intact)
- SHIFT + F11: hard reset (clear memory, reloads ROMs, rewinds tape)
- F5: press PLAY on tape
- F6: press STOP on tape
- F7: save screenshot to BMP file
- F8: enter the user interface, press F8 again or ESC to quit.
- You can move around in the menus with the arrow keys, press ENTER for selection.
- F9: quick debugger
- F10: save current settings to user's home directory
-
- LALT + 1-3: set window size
- LALT E: switch among emulators (C4 cycle based; C+4 line based; C64 cycle based)
- LALT + I: switch emulated joystick port
- LALT + M: enter console based external monitor and disassembler
- LALT + P: toggle CRT emulation
- LALT + R: machine reset
- LALT + S: display frame rate on/off
- LALT + W: toggle between unlimited speed and 50 Hz frame rate (original speed)
- LALT + ENTER: toggle full screen mode
- LALT + F8: save memory pointed by $2B/$2C and $2D/$2E
- LALT + KPLUS: collate replay frequencies
- Internal disk LOAD/SAVE operations are supported to the current file system directory - which is usually '/home/<username>/yape' - in C+4 modes.
- Any PRG files you may wish to load, should go there, although you can browse the directory tree from the user interface, too.
- This means that an exact filename match will load the requested program, similarly can you save a file.
- Full ROM banking is supported, currently only via the yape configuration file. You must fill in the path for the relevant ROM image you intend to use.
- However, Yape supports some internal ROMs already. These are:
- 'BASIC' - the ROM image containing the BASIC interpreter
- 'KERNAL' - the system kernal ROM image
- '3PLUS1LOW' - the low bank ROM image of the built-in plus/4 software
- '3PLUS1HIGH' - the high bank ROM image of the built-in plus/4 software
→ NOWSZY [c264] Yape x86/x64 1.1.8 11/12/2020
CHANGES IN 1.1.8 FROM 1.1.7 released on Dec 11, 2020
- [NEW] SID card jostick support (via the active game controller)
- [NEW] conditional fill command in the external monitor
- [FIX] improved, more robust and intuitive video recording
- [FIX] improved command history in monitor
- [FIX] recent crash on some newer machines/videocards when switching to fullscreen in D3D mode
- [FIX] minor VIA fix
- [FIX] some residual TED regression bugs fixed (noise channel, DMA handling etc.)
→ NOWSZY [c264] Yape x86/x64 1.1.7
CHANGES IN 1.1.7 FROM 1.1.6 released on Oct 31, 2019
- [NEW] updated to new compiler versions (MSVC++ 2019 and MinGW-64 8.1)
- [NEW] more DPI-aware on Win8/Win10
- [FIX] digitized palette table lookup
- [FIX] TED delayed DMA regression glitch
- [FIX] TED noise regression bug introduced by optimizations in version 1.1.3
- [FIX] weird bug with autostart code
- [FIX] maximize window positioning
→ NOWSZY [c264] Yape x86/x64 1.1.6
Revision CHANGES IN 1.1.6 FROM 1.1.5 released on Mar 18, 2018
- [NEW] Hungarian KERNAL version added
- [NEW] MTAP pulse length correction in the 'Tape head adjust' dialog
- [NEW] option to confirm writing back changes to disk images
- [FIX] couple of TED improvements
- [FIX] switching to fullscreen mode when in windowed GDI mode
→ NOWSZY [c264] Yape x86/x64 1.1.5
→ NOWSZY [c264] Yape x86/x64 1.1.4
CHANGES IN 1.1.4 FROM 1.1.3 released on Jul 14, 2017
- [FIX] missing TIA 6525 bidirectionality in the 1551 added
- [FIX] SID wave readout
→ NOWSZY [c264] Yape x86/x64 1.1.3
CHANGES IN 1.1.3 FROM 1.1.2 released on Jun 3, 2017
- [NEW] Commodore 264 prototype added (courtesy of Rob Clarke)
- [NEW] unlimited frame rate option added
- [FIX] keyboard driver regression fixes and improvements
- [FIX] TED regressions
- [FIX] create empty D64 image bug in x64 build
→ NOWSZY [c264] Yape x86/x64 1.1.2
CHANGES IN 1.1.2 FROM 1.1.1 Apr 13, 2017
- [FIX] CPU and TED timing improvements
- [FIX] more monitor improvements
- [FIX] regression bug related to cancelling the autostart dialog
- [FIX] AltGr got stuck in Message Queue based input mode
- [FIX] failing OpenGL crash
- [FIX] speech quality regression
→ NOWSZY [c264] Yape x86/x64 1.1.1
YAPE 1.1.1 27/02/2017
This time around with mostly fixes, but the T6721A Toshiba speech LSI emulation also got a little compatibility boost, which is - again - unmatched so far in any other emulator.
But let's have a look what's in there:
- implemented proper 48-bit mode for the T6721A speech LSI emulation
- somewhat improved vblanking
- save window content to 32-bit BMP
- awkward TED bitmap DMA bank switching bug corrected
- occasional tape creation dialog crash fixed
- built-in assembler fix (BRK mnemonic)
Alas, the 48-bit speech encoding was only used in certain built-in words of Magic Voice and A Bee C's cartridges for the C64. So there is some extra work necessary to actually check those one out on the plus/4. Alternatively, why not try creating custom speech with the open source SPTK toolkit. I am not saying it's straightforward, though, in fact that would be a firstie, too.
→ NOWSZY [c264] Yape x86/x64 1.1.0c Fix
CHANGES IN 1.1.0c FROM 1.1.0 released on Jan 5, 2017
And again... a nasty sound bug has made its ways to the initial 1.1.0 release 3 days ago. To top it all off the most important novelty, the OpenGL shader, was not even included in the ZIP package! Oh well... Please move ahead to the download page for a new package with the fixed executables as well as the external shader ('crt.glsl'). The new archive bears the same name as the former one, but the EXE-s have a new timestamp and show '1.1.0c' as version number. Besides to that, you shall find there the aforementioned shader which should reside right in the YAPE folder. If you don't like it and prefer the simpler, built-in OpenGL shader simply remove it from the EXE folder. My sincerest apologies for the inconvenience it may have caused, you see I am overall very happy to be able to squeeze some spare time for this silly hobby and my attention is extremely limited. Have fun!
→ NOWSZY [c264] Yape x86/x64 1.1.0
CHANGES IN 1.1.0 FROM 1.0.11 released on Jan 1, 2017
- [NEW] added OpenGL video mode
- [NEW] external fragment shader support in OpenGL mode (see included sample)
- [NEW] adjustable font size in the monitor
- [NEW] line breaks in the monitor
- [NEW] set any sound sampling rate between 8000 and 192000 Hz
- [NEW] optionally audible tape signal
- [NEW] added $FF as powerup pattern
- [FIX] cleaned the ACIA 6551 emulation from non-functioning legacy code
- [FIX] minor fine tuning in the measured palette hues and lumas
- [FIX] breakpoint purge deadlock
- [FIX] more monitor cleanup
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