[Arcade] Raine x64/x86 v0.91.9 07/08/2020

[0] @ Niedziela, 16 Sierpnia 2020 13:08CET

[Arcade] Raine x64/x86 v0.91.9 07/08/2020

Poprawki do Raine plus parę brakujących (nie)zbędnych plików, które umilą emulację maszynek arcade/neogeo.  


  • Just some quick hot fixes:
    mainly the region selection which was broken for neocd,
    a bad sound in opwolf which has been here since the old dos days of 0.28 and before,
    wrestlefest is back with some updated cheats, incredible that I didn't get any post about that finally, but I don't miss them (it was badly updated last time),
    truxton2 / snowbros 2  were hanging if using the 32 bit version (with mz80),
    and the status & clones settings from the game selection list are saved.


The big thing in this release is a fix for the gui display bug in fullscreen, it's not ideal, it currently uses some deprecated api in sdl-1.2, I have tested it only with a windows 10/nvidia system (and linux), so I can only hope it will work everywhere, I'll need some feedback here. The idea is just to try to display the gui in opengl since the bug prevents a proper restoration of the screen to display a non opengl gui. Oh well, just switch to fullscreen, test and report !

  • a dos version ! This is the result of finding a djgpp version of gcc in arch, read about it there: There is only a version using allegro for sound for now because it's the sound driver with the best results with "recent" sound cards, if you really need seal to support some extremely old sound card, post something !
  • the status & clones settings of the game selection list are now saved and restored
  • there is a new cache for the rom directories, it was made mainly for the dos version in an emulator, but it will have an effect everywhere. If you use a rom directory on a removable device, a dvd for example, and you change the dvd while raine is running, the list won't be updated, you'll need to restart raine for that.
  • the borderless window was updated since it was useless in windows, now it tries to emulate fullscreen, that is, the window is placed at 0,0 with a full size, the idea was to try that against the bug which hides the gui in fullscreen, but it failed, the bug also shows with this kind of window ! I kept it anyway, now when you switch to a borderless window the window is maximized.
  • some fixes for -romcheck and -rcf, and fixed the archive name for bubbolbr1


  • it's all bug fixes inside :
  • rcf didn't work with romsets using LOAD_CONTINUE (like sonicwi3), it's fixed
  • sf2m8 used a dummy rom load instead of a FILL which created a romcheck error.
  • don't consider neogeo games as clones of the neogeo bios in the games display
  • fix broken iso.gz support for neocd (usually compressing an iso to iso.gz without touching the cue file at all used to work, it was broken in 0.91.6 because of the changes there).
  • and neocd again: when trying to guess an audio track name and there is no cue file, check the extension to avoid to select a picture as an audio track !
There is also a big shared libraries mess with this version because of some updates. The 32 bit windows binaries require the new dlls32-0.91.7 package. I have also updated the dlls64-0.90.7z but this one remains compatible with the old versions.
→ NOWSZY [Arcade] Raine x64/x86 v0.95.5d 28/05/2023

Raine v0.95.5d 28/05/2023

  • And I just posted the binary for 0.95.5d, the very last update for this 0.95.5 version. Just what we discussed in the past week, some improvements for the ips support (mainly load_continue support, but also the way the .dat files text is displayed), and the option to mute the sfa3 announcer in sound options.

Raine v0.95.5c 21/05/2023

  • just posted 0.95.5c version, there are very few changes inside, mainly the few text changes from mer-curious, the change to allow more ips files, 2 new cheat files from ffman1985: sfa3 and sfa3jr2, and that's all. It's just that there is nothing big in the works for now, so there is no real reason to wait for the ips fix.
  • 0.95.5b was linux only to fix a make install problem.
  • And there should not be any 0.95.5d !

Raine v0.95.5b

  • ???

Raine v0.95.5 14/05/2023

It started by ffman1985 scripts. Found a way to make them compatible with the normal cps2 versions and not just the phoenix versions. Then he noticed the sound associations didn't work well in cps2, normal since they were never really tested. He says there is a site in the internet with re-arranged versions of the cps2 tracks which sounds very nice with the associations... so they are fixed now, it was much easier than neogeo, their major commands stay the same for all drivers. Then I used the cheats to convert some region bytes switches to some regions which can be changed in raine gui, it allowed to identify region clones, that is clones whose only difference is the region byte itself, and get rid of them since we can now change the region to whatever we want. Notice some games like choko don't have english texts for the non japenese versions, which is not a surprise. Then there was the problem of some long standing graphical glitches because of the dreaded priority masks. So I finally added some emulation for these priority masks, it's quite amazing that the driver worked quite well without them for all this time actually ! (and thanks go to mame for their code, even if I couldn't believe it for very long, they probably spent a long time to find this).

Except that :

  •  the list of games now using the console scripts from ffman1985 is longer, see his thread for details. Here it is: hsf2d, sf2cejc, sf2ce, sf2hfj, sf2hf, sf2j, sf2, sf2ad, sfa, sfz2ald, sfz2alj, sfz2al, ssf2ud, ssf2xjd, ssf2xj, xmcotar1d
  •   progear had been broken for 1 year ! It's now fixed.
  •  the ips files can now be bps files when referenced in a .dat file. If you don't know what bps files are, never mind !
  •   some minor fixes in the multiple files selector for "load ips dat files"
  •  since they never fixed sdl2_image 2.6.x which does not return palettes anymore for 256 colors png, I finally merged the right version of their load_png function to be able to keep the color cycling in the raine dialog on systems with a recent sdl2_image (linux only !)
  •  raine can optionally be compiled using clang, it's mainly useful for debuging
  •  add back button in game controllers to switch between dialog headers and main parts in the gui
  •   Plus some minor stuff... !


Raine v0.95.4b 26/04/2023

  • And you got a 0.95.4b, a bug specific to windows and which doesn’t happen all the time displayed very weird script error messages. And the lua label was missing for the lua console script for sf2, that’s all so it’s sill 0.95.4, just an update.
→ NOWSZY [Arcade] Raine x64/x86 v0.95.3 6/04/2023

Raine v0.95.3 6/04/2023

Fixes only this time, there were quite a few annoying ones, plus a surprise from long past, a fix for 64street & chimerab attract mode! For these 2 to say the truth the fix itself was found by Haze for mame around version 0.170 so quite a long time ago already, and then found in the github web interface by Antiriad, and finally adapted by me to raine ! This bug made me crazy, such a simple memory map for such a crazy effect, no move during attact mode... It turns out it's something very similar to the nmk driver, they push what they can do with the 68000 to the limit, write bytes are mirrored to words in their main ram ! Actually this bug had been here since 0.28 and before, but I saw it only when testing the turbo key behavior, so it's a very special bug !!!

Anyway except that the more classical bug fixes are :

  •  better message for broken ips .dat files
  •  Ignore repeated keys ! I had some trouble with the turbo key DEL, which must be held down as long as you want the acceleration to occur, but after a while it created havoc. It's because sdl2 handles key repetition and I missed it completely ! It's fixed now.
  • console: fix breakpoints for 68k cpus which I had stupidly broken when adding the z80 breakpoints !
  • The multiple files selector used for ips dat files doesn't loose its selection anymore when resizing the windows
  • Still for ips dat files: when no dat files are selected delete the corresponding ini file when leaving the directory or closing the dialog
  •  some more fixes to this multiple files selector... !
  •  a fix for a crash I got in the console while copying and pasting info from the console
→ NOWSZY [Arcade] Raine x64/x86 v0.95.2 2/04/2023

Raine v0.95.2 2/04/2023

  • there were a few bugs in accessing some files in the appimage which pushed me to fix quite a few paths which were wrong also for windows, it's a miracle that some functions worked in windows, maybe I didn't test them enough, and it explains mer-curious problems with the ips files ! (and it's a crazy bug, sometimes a path with / is accepted, but sometimes not)...

Raine v0.95.1 1/04/2023

  • a lot related to the new file selector for the ips dat files
  •  supports some very basic editing of the .ini files in the ips directory, don't abuse it, these files are not supposed to be edited, but it should tolerate // at the beginning of a line and empty lines
  • Sample rate was wrongly initialized to 11 KHz if you launched raine without any config file (brand new install) and called the sound options dialog before loading any game. Most users would change manually this frequency rate in this case, but anyway... ! Now the sample rate take is the one returned by SDL_GetAudioDeviceSpec in all cases.
  • speed hacks are disabled by default in neogeo options, too tiresome to track the list of games which don't support them.
  • the music which was gone during the neogeo logo for aodk is back ! It was related to some very technical neogeo hardware initialization, see the source if you want details.

Raine v0.95 24/02/2023

  • an old bug in sdl2-2.0.20 which obliged me to make a workaround seems to have disappeared, the checkboxes are all green again in the windows version of raine (there was exactly 1 white line before to work around this bug, it was barely noticeable).
  • move "preload ips" to the game selection dialog, idea from mer-curious and he was right on this one.
  • the crash when there is an empty ips folder and you select anyway "preload ips dat file" and then click on the ".." which appears is fixed, you won't even see the .. now, you'll just get an error message telling the directory is empty !
  • it's advised to update for all windows users, the new packages are dlls32-0.95.7z for 32 bits and dlls64-0.95.7z for 64 bits.
→ NOWSZY [Arcade] Raine x64/x86 v0.94.12b 20/02/2023

Raine v0.94.12b 20/02/2023

  • Mostly for using SLASH[0] instead of '/' to separate directories otherwise it isn't compatible with windows, but except that I had the time for :
    • Fixed a few stupid segfaults in the console due to the recent script changes
    • I had forgotten to include some cheat file for the new kof2002 clone, it's fixed.
  • while I was at it I added an experimental script to block the selection timer in kof97 since it seems it's impossible to find an ips which doesn't conflict with the training mode to do it. It works, but once you have selected your character you must disable the script otherwise the game will never start !

Raine v0.94.12 20/02/2023

Yeah this version is mainly about the support of these ips files found on the net, the best source so far was found by mer-curious, see his topic on the subject in the forum if you are interested. So the dat files and the ips must be placed in an ips directory that raine will create next time you run it, or you can create it yourself (for linux it's in ~/.raine/ips ). The format is the one already used by these packs of dat files you can find on the net, subdirectories with the short name of the game containing the dat files + ips files related. A word of caution: it's the crazy bootleg world, some patches are not stable alone, and you add to the risk if you enable more than one, raine will warn you about conflicts it finds while applying the patches though.
So the 2 ways to apply them are through the command "preload ips dat file" which appears at the top of the main menu if no game has been loaded. It opens a file selector where you can select any dat file you want to add for a particular game in the ips directory. Your choice is saved in this same ips directory in an ini file with the short name of the game. You can either return to this function later to uncheck the dat files you chose if you don't want them anymore or just delete the ini file. Raine will check for conflicts when you load the corresponding game and will warn about them at the end of loading.
And the other is once the game is loaded, it can be applied only to code roms, from ips files only, not dat files, and it works only when the rom patched is in the right format, it's very specific and it was the only thing I wanted to add at first before being convinced to add the rest.

Except these ips features, you'll find :

  •  a new kof2002 clone, kf2k5uni which was mainly added to test an ips dat file... !
  •   a new setting to choose to have the profiler (f11 key) to display its % based on sdl2 performance counters instead of the rdtsc. It's a good option if the frequency of your cpu changes all the time, it's a good try if you have doubts about the results anyway.
  • a new script command: stop, see help in the console for details.
→ NOWSZY [Arcade] Raine x64/x86 v0.94.11 17/02/2023

Raine v0.94.11 17/02/2023

I hadn't planned to make a 0.94.11, but things didn't go as planned, and ffman1985 found new ideas to make crazy scripts, so...

  • daioh displays correctly its controls in the gui, and not as a 6 buttons fighting game anymore
  • update for the turbo key (DEL by default): it was still displaying the fps as an int when it has been a float for years now, so its   display was totally wrong, it now displays the fps reached while the speed was unlimited, and opengl double buffer is temporary disabled when using this so that the speed is not limited by the video hardware.
  • fix bad color for the status bar in the cheats dialog when there is a message...
  • fix for a crash in 32 bits, it happened in linux, but it could happen in windows too, it was a stack misalignment because starscream uses 4 bytes boundaries and the SSE functions in sdl2 require 16 bytes boundaries (which is huge !). There is a function attribute to fix that, so it's fixed simply but it was hard to find.

Except that on scripts

  • you can now make hidden scripts which don't show in the gui dialog. It's useful only if you want to start it like you would call a procedure in a high level language by using the start_script command. It allows to move a block from a script there. It's more an experiment, I find the thing hard to use, but it was easy to make, so I keep it in case it's useful one day. Just replace the "script" command by "hidden", same arguments, same syntax, it just doesn't appear in the gui.
  • Better error messages: I added the error messages at lightning speed, but there were case where they were really not very helpful. Now you can see which script triggered the error, in which section and what line. And if it's in a run: section, the script is stopped to avoid an endless loop of errors !
  • poke extension, can use a string of any length as the value to poke, the string must be enclosed between ' ' or " ", there is a foum post with an example, and it's in use in the xmcotar1d script (Console script).
  • The big optimization of the scripts: they now preserve their parsed result to avoid to redo the stuff in each frame. Now I got some very strange behavior from windows and I still didn't understand everything here, but windows execution appears slower than linux for some reason (see the script cpu load in the Misc section of the profile display, f11 key). The 64 bits binary seems ok, I am not totally sure about the 32 bits binary, I saw it working well, but not always ! I don't know what triggers this slowdown, maybe with time I'll have more ideas. What I can say is that even when it works at its best, it's still slower than the linux version, I get 2% only in Misc while the console script is in startup (when you just start it), even with a non optimized debug build ! So see by yourself, your results might vary.


Raine v0.94.10 6/01/2023

The big focus of this one is the fix around the cps2 driver for the win64 binary, but since these are some bugs which can affect all the versions even if it's less obvious for the others, everyone should update. See the forum thread for the gory details about this bug.

Except that :

  • added some rnd() function to the console to get some random number, help included, I also added some help for the basic peek/dpeek/lpeek functions.
  • New GUI options: "background animation" to eventually stop the background animation for those who suffer from motion sickness, and "Autostart drivers", essentially for me, when I don't want the driver to start in the background as soon as it's loaded.
  • some minor text changes "Action Replay cheats" -> "Game cheats".
  • Oh yeah there is an optional update for the dlls, I removed 4 dlls from the big list by tweaking the build settings for freetype, these are not the biggest ones, but they sure were useless in windows, so it's a little better. You can keep the old version, the update doesn't bring anything except removing these 4 dlls, and I should probably rename the dlls to some other package because I am bound to have some incompatibilities with old versions, but it will be for next time... !
  • And I finally used a script to update the windows binaries to avoid the kind of mistake of last time !


Raine v0.94.9 4/01/2023

Bigger archive than usual because new sdl + new muparser + new history.dat inside !

Except that :

  •  it's mostly the big update of the translations. I couldn't contact the spanish or the italian translator, so only the french and brazilian ones are really updated, for the others it's just the minimum updates so that they continue to work. mer-curious sent more patches to change some texts in the english GUI too.
  • added some console functions to handle save states from a post in the forum, we'll see if it's useful or not
  • added the ability to choose a japanese font, see the thread about that in the forum for details (it's optional). For the drivers which had a japanese name, you can now see it from the About dialog, "Driver information"
  • fix a weird crash in windows 64 bits only when using -nogui and a cps2 game (probably related to gcc, used a dummy statement to work around it), and fix another bug related to -nogui when you call the cheat dialog using the keyboard shortcut despite the fact that you started with -nogui !
  •  arkangc : finally discovered that the 1st bit of the dipswitch is used for the initial ball speed in this version, it's now handled correctly (I used the cheats to control the ball speed with it so far).
  • fixed some bug in the controls related to mouse buttons, especially for the right mouse button (found out while trying to use the new trick to access the 50 last levels in "arkanoid returns", there is another topic in the forum about that).
  • fixed controller mapping while translating it: the joystick index was wrong, and the window to define the mapping only appeared the 1st time you used this function !


→ NOWSZY [Arcade] Raine x64/x86 v0.94.8 21/12/2022
Fire Shark (Toaplan Co., Ltd., 1989)

Raine v0.94.8 21/12/2022

  • It's mainly to give a binary to those who don't compile from git, because there was a bad bug in 0.94.7 which broke the region switch in all the games which had one ! So basically, it's just this fix, + the fixes for soldam discussed in a recent forum's thread. Sorry, I had my share of problems this month, so no shiny new additions, just some official binaries for this important fix (it was because of mer-curious changes in the menus, but I should have noticed it, I wasn't careful enough).
→ NOWSZY [Arcade] Raine x64/x86 v0.94.7 16/10/2022

Raine v0.94.7 16/10/2022

  • There was a big bug related to cheats in 0.94.6, some games lost most of their cheats because of it, so that's the main fix of this version, and if you don't use them you can skip this update if you like ! Still about cheats the mouse didn't work in the cheats dialog and for some reason it took more than 1 year to get noticed, I know I use mainly the keyboard in raine, but it's strange nobody reported it earlier ! And the new kof clones get some cheats too.
  • Except that mer-curious continued his quest to fix the texts of the interface, since I didn't update the translations accordingly yet you might see some english text appear in some places if using one of the translations.

Raine v0.94.6 13/10/2022

  • Finished galaga, savegames are more reliable and added a cheat to select the starting stage
  • revamped the "most played games" in the game selection dialog, now you can choose between "most played" and "most recent", which opens a new dialog with all the games you played. The list of "most recent games" is initialized the 1st time from the dates of the game files in savedata, if you kept them.
  •  5 new kof hacks found by ffman1985. These are quite good hacks, it's for kof super fans only of course, and most of them can't be found in the internet archive (but kof2000ps2 can !).
  • a few fixes for the console
  • mer-curious changed a few texts around the interface, and I updated the translations so they continue to work anyway.

Raine v0.94.5 06/10/2022

Galaga (Namco, 1981)
  • Yeah galaga after all this time, talked about adding it long ago, I didn't forget, it just took me very long to find the motivation. Read the details and how to have the explosion sound there 
  • It comes with an update to history.dat and hiscore.dat, which makes the archive slightly bigger than usual. There is also a cheat file.
  • except that: another fix for multiple cpu games which tend to hang (got the case with bublbobl, what a shame), I really hope it's the last time, it should. And another one for -nogui on the command line, when trying to load a neocd game (it worked with normal arcade games). This combination was probably not used by lots of people for sure. And a fix when taking screenshots from a window with an odd width (like 773), it could produce a very distorted image. I have no idea how my window reached such a width to produce this result, but at least it allowed me to fix one more bug !
  • And lots of improvement for the sound associations, new games supported, and improvements for quite a lot which were already supported, find the details in the forum if you are interested. There was also a fix for the automatic "skip silence" used for audio tracks which could eat the beginning of the actual track in some situations. (thanks to ffman1985 for all his tests and suggestions)


→ NOWSZY [Arcade] Raine x64/x86 v0.94.4 22/09/2022
Zombie Raid (American Sammy Corporation, 1995)

Raine v0.94.4 22/09/2022

  • An amazing bug was fixed which made it impossible to run a game from the command line in windows... and it's been here for very long. Does it mean that nobody use frontends with raine anymore in windows ?
  •  Big acceleration in the console for mouse tracking (which displays some underlying text in reverse video), and scrolling speed once the window has reached its maximum size (actually you don't even see it scrolling anymore, but the result seems good). Also added some colors and sorted the commands for the help command.
  • Improvements for the sound associations for real bout fatal fury and samurai shodown, hoping it didn't break any other game... !!!
  • I forgot to commit the sound association fixes to git, so they were not included in the linux binaries. I just rebuilt them because of that, 0.94.4a, linux only, windows had them.

Raine v0.94.3 19/09/2022

  • This one is mainly for linux since these leds emulation can't be done in window
  • fixed a big bug where games with more than 1 cpu of the same type like darius would break during the intro behind the menu. This one has been there for a long time, so either nobody played with these old games, or they didn't bother to report it !
  • Improvement to sound associations for rbff2
  • command.dat included is shorter which makes a smaller archive (removed useless stuff).
  • Also for some unknown reason, command.dat was bundled with the windows version, but not the linux version ! It's now fixed, and it's in git too.

Raine v0.94.2 17/09/2022

  • In the gui only the left stick and buttons 0 & 1 are now handled
  • sound associations improvements for kof94/95, and enable this for samsho4 and real bout fatal fury 2.
  • the hiscore.dat file is smaller, got rid of a ton of useless stuff in it.

Raine v0.94.1 10/09/2022

  • It's just the silly bugs reported in the thread of the previous version fixed, nothing more, no comment... ! (can't load two neogeo cd games in a row, the emulator "can't find the iso" on the second game launched then crashes.)

Raine v0.94 10/09/2022

Main changes :

  • the new "most played games" feature, which shows the 5 most played games sorted by time in the game selection dialog. You can get details about that in the forum. It wouldn't be too hard to add a dialog to get the stats for all the games played and not only the 5 tops, eventually for later. More details on how it works can be found in the forum.
  •  A small fix for downloads with curl, if downloading a clone and the parent was not in the last rom directory tested it was downloading the parent even if it was already in another rom directory, should be fine now.
  •  A long overdue update for the profile display (the one where you get % times in the upper right corner of the screen). In all  the time since I added support for sdl, I never realized that all the sound processing was done in a separate thread, so the profiling must be moved there. This makes the display more precise, also the results are rounded now instead of truncated.
  •  The slow down in kof97 for the 64 bits version was found and fixed.
  • double buffer gets a "forced" option to ignore completely adaptive vsync, need more feedback on this from testers to see if it's really useful.
  • a workaround for sdl-image 2.6.2 which doesn't handle png files with a palette anymore, preventing the colors from the raine logo to cycle ! I can't do anything about it for now, so in this case the logo is displayed statically without color cycling, but it's advised not to update the sdl2_image.dll for now (or equivalent in linux). It will help for linux distributions like arch where 2.6.2 is already the official version, I posted this to their bug tracker so we can hope a solution will be found.
  • quite a few memwatch fixes, most of them were harmless, a few in the console might have been useful, I fixed them without investigating.
  • kurikinj is removed because it's exactly the same romset as kurkint except for the region byte, making this version the 1st version which actually supports less roms than the previous one ! More details about that in the forum too.
  • quite a few hiscores updates in the hiscore.dat file ! Now that it's bundled with the raine binary and in git too, it's easier to make our own updates on it. Actually I had added some scores in it for old games from the multi15 rom a long time ago, around 2019, but they were clearly lost in a hiscore.dat update, so I have put them back in, mostly for some pacman clones, adding xenrev which never had a hiscore entry before (the main goal of this version is to make the player lose !). Also battle bakraid finally gets a hiscore entry for its normal and unlimited versions.


→ NOWSZY [Arcade] Raine x64/x86 v0.93.5d 30/06/2022

Raine v0.93.5d 30/06/2022

  • fixed crash triggered when using the mouse to navigate the "Change/Load Rom" menu

Raine v0.93.5c 29/06/2022

  • Ok, so the error was very limited, forgot a variable was linked to menu_disp and not to menu directly, which is normal since this code is almost never changed, I should just have waited longer to check things, blame the covid for that ! So it makes a new binary for a 1 line change only !

Raine v0.93.5b 27/06/2022

  •  Ok finally found mer-curious inversion problem, the 64 bits version doesn't have the same indexes for this dialog, so I check directly the labels now to work around that... !
  • And finally fixed the inputs dialog problem when using the mouse (index error).

Raine v0.93.5a 24/06/2022

  • 93.5a, still shows 0.93.5 in the about dialog, it just fixes the disappeared "joysticks indexes" in the controls dialog

Raine v0.93.5 24/06/2022

  • ...some fixes and little improvements here and there. Actually 0.93.4 was using libmpg123 for mp3 decoding, and this version reverts to the decoder included in sdl2_sound, which makes quite a mess in the dlls. So the dlls are updated for this version, be sure to update from the right dlls package (32 or 64 bits). The unofficial binaries I released in the forum had at least a bug to load any neocd game, that's why I finally release this binary with everything fixed and tidy. You can see the changes in git, nothing exciting here as I said, I started to remove the old analog input section from inputs which has been broken for ages, but so far the new way to handle this works only for chasehq & contcirc. I had planned to add a new driver with something more consequent for these new inputs, but I missed time and motivation for that..
→ NOWSZY [Arcade] Raine x64/x86 v0.93.4 1/03/2022

Raine v0.93.4 1/03/2022

  • This binary is only about the sound associations, particularly those related to kof2001, so if you are not interested in this, you can skip this one because it changes the colors encoding so if you load it with a previous config file you'll need to use the "revert to" command from the colors menu in options. It also includes a new dll for libmpg123, which is included in the archive for this version, it will go to the dlls package soon for the next versions.

Raine v0.93.3 24/02/2022

  • curl should now know how to download a parent set when needed (not totally sure it will work all the time, but it should).
  •  A fix for the sound dialog which got some strange strings inside when you tried to change the driver
  •  And all the rest are memory leak fixes, most of them harmless, but the file selector leaked quite a lot of memory and I hadn't noticed, since it's not used very much it was not a very big deal, but still it's better like that.

Raine v0.93.2 22/02/2022

Yes, 0.93 was for gauntlet in case you didn't know, and finally the 32 bits and the 64 bits version work, actually the 32 bits version even has the attract mode sounds working, which even mame has not, but this game is crazily programmed anyway, and there's no reason to be proud of that. I am not 100% sure everything works because I only tested in single player, but afaik gauntlet 1 & 2 are both working, the code is slightly different from what there was in this famous mge since I use the old excellent slapstick emulation from mame, and I am still not 100% sure it will work everywhere, but it should be good normally.

Except that a few interesting changes :

  • finally fixed the annoying black zone which appeared when jumping in some super street fighter 2 games in cps2 drivers. The reason was again the cps2 rasters, it allowed me to fix a few bugs in the previous emulation. I didn't retest the other places using rasters, I'll just hope for the best !
  •  Also since most of these cps2 games used finally a 4:3 screen despite their 16:9 resolution, there is now the option to display them in 4:3, see the new "fix aspect ratio to 4:3" option in renderer options for opengl, it has now a new option "always" to force any game to 4:3. This is discussed in detail in the 0.93.1 thread here.
  •  A fix when loading some games in the same session, like multi pang after super pang, it was because of something badly done when adding the new sound chips recently, it probably affected quite a few games, not these 2 only.
  •  Some cheats had some serious syntax error, finding a variable which didn't exist and displaying the error message in a loop. The conversion was updated, and the cheats fixed (at least those I could detect).
  •  For those using the "controller mapping", I had forgotten the case when more than 1 controller is using these special mappings, it's fixed.
  •   And fixed a weird bug when trying to run the windows version of raine in wine.

Raine v0.93.1 14/02/2022

  • gauntlet finally works with starscream (you'll get 4 welcome when you start the game, but after that everything seems fine). Gauntlet 2 doesn't work though (with starscream), still some problems with the slapstick there... (it means it works in the 32 bits version !).
  • fix for timers badly saved in savegames made with the optimized builds ! This one was quite a surprise, and it's suprising nobody noticed before that, but anyway. You got a strange warning about a bad id in the savegame with previous version, for all the games which used timers, and there are quite a few. (I didn't notice because it happens only on optimized builds, and I use a debug build most of the time !).
  •  Finally merged the controllermap program from sdl2 inside raine ! It's because of the findings from mer-curious. Anyway most people shouldn't need this, it's in case where your game controller doesn't behave normally at all, as a last resort. You can try it by curiosity if you want... ! The command is in the inputs menu, "Controller mapping", and it saves its settings in config/userdb.txt. By the way I could only test this with a controller which was already recognized as a game controller, for those who have a beast which isn't even recognized as such, you might have to quit raine and restart it after using this so that it reads the new gamecontroller configuration. I can't test all the possibilities here... !

Raine v0.93.0 02/02/2022

  • adds 3 gauntlets games (the main one, the spanish version which doesn't speak spanish so it's not really interesting, and the 2) which work perfectly with the C cpu cores (64 bits version), but not well at all with the asm cpu cores (32 bits). (...) These games are really a playground for hackers with all the crazy stuff inside,
  • adding 2 new sound chips + the slapstic support. Ah also despite the original hardware having a 68010, I found they work very well with a 68000 only, so I left the 68000, it's easier.
  • update to sdl2 (I'll update the dlls package later)
  • the updated history.dat file (which won't be in all releases but this time it was updated with the new games info).
  • There are also some new cheats for the new games but these are small.
  • Except that, a lot of fixes as usual, this version is smarter with internet archive so it's able to get its files from more directories so it's already able to get the gauntlet roms and the updated toaplan2 ones. It also removes the ssl verification which gave me an error when I tested this in windows
  • Other fixes for the ksystem games which were still trying 8bpp functions (kikikai, knightb and kicknrun, very old games too), for toaplan2 (there was a high probability of crash if loading more than 1 toaplan2 game in the same session),
  • the gui (mouse wheel support was not perfect), the console (basic support for the 6502 which also allows to use cheats for games using only some 6502, never noticed they didn't work before, too many things to test, really... !
  • And some fix for the 68000 breakpoints too).


wstecz16/08/2020 13:08
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