[Arcade] Raine v0.64.16

[1] @ !!! środa, 26 Grudnia 2018 01:30 CET [26-12-2018 01:29 CET]

[Arcade] Raine v0.64.16

Raine wzbogaciło się o kolejną edycję i nowy grywalny tytuł:  Fairy Land Story.

Raine 0.64.16

There were quite a few fixes since the last released binary, and even « fairy land story » which is now playable (and it was way harder than what I had anticipated, a very old game, but not an easy one !). There are no major fixes anyway, see the git log and post here if you are interested !

 

Revision 1398

Author: emmanuel.anne | Date: poniedziałek, 24 grudnia 2018 23:33:35

  • 0.64.16
  • enough fixes for a new binary I guess... !

Revision 1397

Author: emmanuel.anne | Date: poniedziałek, 24 grudnia 2018 23:33:35

  • 0.64.16
  • enough fixes for a new binary I guess... !

Revision 1396

Author: emmanuel.anne | Date: wtorek, 18 grudnia 2018 17:05:23

  • history: search separately for the game and its parent
  • With the latest history.dat it was impossible to get the history of some
  • neogeo games because neogeo was placed before in the file (tested with
  • wakuwak7, I actually wonder if it ever worked).
  • Anyway the fix is simple, just search the whole file for the game first
  • and only then search for the parent if nothing was found.

Revision 1395

Author: emmanuel.anne | Date: środa, 10 października 2018 21:14:43

  • raine.h: use the NO_ASM define
  • it didn't create any bug when compiling on an x86 chip, but when
  • compiling on anything else it had to assemble some x86 asm code... !

Revision 1394

Author: emmanuel.anne | Date: środa, 10 października 2018 21:11:17

  • loadroms: fix a bug in handling multiple layouts / region
  • normally the end of GFX_LIST should be
  • { 0, NULL }
  • except there is a lot of
  • { -1 }
  • instead. I guess it comes from mame, but there are quite a few in the
  • sources already, so it obliges me to change the test to detect the end
  • of the list. It created a flipped screen in dkong for example !
  • The -1 shouldn't even be accepted by the compiler since it's an UINT32
  • here... !

Revision 1393

Author: emmanuel.anne | Date: sobota, 15 września 2018 14:49:20

  • dos about game dialog: fix buffer overflow !
  • if history is too big for this game, happened for bublbobl !
  • And while I was at it, I doubled the buffer

Revision 1392

Author: emmanuel.anne | Date: sobota, 15 września 2018 09:02:47

  • init sound emulators even when no sound
  • this fixes drivers which can't work without sound, like acrobat mission

Revision 1391

Author: emmanuel.anne | Date: sobota, 15 września 2018 00:59:00

  • some fixes for the very old dos gcc !

Revision 1390

Author: emmanuel.anne | Date: sobota, 15 września 2018 00:58:09

  • flstory: remove goto_debuger

Revision 1389

Author: emmanuel.anne | Date: sobota, 15 września 2018 00:01:49

  • raine.c: remove the useless r in the printfs !
  • These have survived way too long, inherited from the very old dos days,
  • + they are totally useless and produce some annoying chars when
  • redirecting the output to a file in linux

Revision 1388

Author: emmanuel.anne | Date: piątek, 14 września 2018 23:55:54

  • dialogs/about: buffer overflow of 1 char !
  • on the cpu model name if very long, it was trigerred only with an
  • optimized build, while displaying the about dialog after having played
  • for some time to get the frequency of the cpu on the same line !
  • 1 char only !

Revision 1387

Author: emmanuel.anne | Date: piątek, 14 września 2018 23:55:22

  • cpuid: remove spaces at end of model name

Revision 1386

Author: emmanuel.anne | Date: piątek, 20 lipca 2018 17:13:09

  • -geometry: handle +xoff+yoff in linux too

Revision 1385

Author: emmanuel.anne | Date: piątek, 22 czerwca 2018 16:52:23

  • flstory: add comments about video priorities

Revision 1384

Author: emmanuel.anne | Date: piątek, 22 czerwca 2018 14:38:24

  • fix warnings of gcc-7.3
  • almost entierly about sprintf: I changed this to snprintf but disabled
  • the warning about format truncation, I don't like to have super long
  • strings everywhere and if we reach the limit it will be a bug anyway
  • even if the snprintf will avoid a buffer overlow

Revision 1383

Author: emmanuel.anne | Date: poniedziałek, 30 kwietnia 2018 13:03:52

  • makefile: handle LDFLAGS too... (wonder if LFLAGS is a typo ?)

Revision 1382

Author: emmanuel.anne | Date: poniedziałek, 30 kwietnia 2018 13:00:10

  • xsystem2: insectx_charlayout isn't used yet

Revision 1381

Author: emmanuel.anne | Date: poniedziałek, 30 kwietnia 2018 12:59:05

  • makefile: use local static SDL_sound if it exists

Revision 1380

Author: emmanuel.anne | Date: niedziela, 29 kwietnia 2018 00:56:31

  • filter_history: add special cases for battleg, tnzsb and tnzs2

Revision 1379

Author: emmanuel.anne | Date: niedziela, 29 kwietnia 2018 00:54:14

  • history: search the parent if the clone is not found
  • Actually it searches the parent and the clone together which can be a
  • problem if there are seperate records for both, but it's extremely rare,
  • and since there are quite a few clones which are not referenced it's
  • probably better like that.

Revision 1378

Author: emmanuel.anne | Date: poniedziałek, 23 kwietnia 2018 07:31:17

  • debian updates
  • debian-neoraine should have been removed long ago
  • and finally update the description in control for the main debian
  • package

Revision 1377

Author: emmanuel.anne | Date: poniedziałek, 23 kwietnia 2018 07:30:28

  • gen_packages: gpg must be able to use pinentry-tty

Revision 1376

Author: emmanuel.anne | Date: wtorek, 17 kwietnia 2018 00:54:50

  • flstory: mono sound
  • the game uses some mono chips, since raine sound interface is stereo
  • they must be declared as centered, otherwise they are all on the left

Revision 1375

Author: emmanuel.anne | Date: wtorek, 10 kwietnia 2018 01:16:15

  • flstory: some more volume adjustments
  • and print the "jump to ram" message only when the address is unknown,
  • which should not happen anymore anyway !

Revision 1374

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 22:54:12

  • flstory: forgot flipped tiles and removed debug msgs

Revision 1373

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 21:43:29

  • strengthen the flstory mcu !
  • I filled the jump addresses in ram with the table at $740, if I didn't
  • miss anything that should be all of it, it should never break anymore !

Revision 1372

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 21:08:11

  • a better fix for the console (get_regs)
  • init_scripts must be called after reset_game_hardware

Revision 1371

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 20:19:26

  • make ym3812 optional for soundcfg

Revision 1370

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 20:18:48

  • maintenance for cz80
  • flstory works with it, not bad !

Revision 1369

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 20:16:43

  • flstory: and the sound
  • still some small problems linked to transparency with priorities (title
  • screen when inserting a coin, the character is half hidden)

Revision 1368

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 20:14:32

  • fl_mcu: diet
  • remove all the debuging stuff, except fatal conditions and most of the unused
  • rom part

Revision 1367

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 20:00:47

  • add the msm5232 sound chip from mame

Revision 1366

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 09:21:29

  • flstory: fix bad palette bank and tilemap priority
  • and remove some debug messages

Revision 1365

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 03:22:14

  • flstory: some crazy patching for the mcu !
  • the main cpu sends a command to jump in ram where there is a jump to
  • some address in rom. So I tried to read these adresses one by one and
  • create labels to make them accessible. With this flstory finally becomes
  • playable, at least level 1 that I tried !
  • Some sprites still have bad colors and there is no sound, but it's great
  • anyway ! :)

Revision 1364

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 03:21:07

  • 68705: z is inverted but IF_CC_HI was wrong anyway

Revision 1363

Author: emmanuel.anne | Date: niedziela, 8 kwietnia 2018 01:07:31

  • console: bad fix, don't call mz80GetContext in get_regs
  • causing a crash when starting bublbobl for example

Revision 1362

Author: emmanuel.anne | Date: sobota, 7 kwietnia 2018 23:22:48

  • the fl_mcu.c file produced by the 68705 recompiler
  • and modified by me, I added the mcu related functions, + some hacks so
  • that the rom is usable, it's mandatory in its current state.
  • As it is now, it starts, it sends the correct rom crc, and after that it
  • sends rubbish, I don't know why, probably some other bugs inside !

Revision 1361

Author: emmanuel.anne | Date: sobota, 7 kwietnia 2018 23:17:20

  • some work on heavy unit and flstory
  • they are still both broken, but since there was a lot of work done and I
  • am starting to get pissed off at the 68705 recompiler, I'll commit
  • anyway. The mcu is still broken for flstory, it's the biggest problem.

Revision 1360

Author: emmanuel.anne | Date: sobota, 7 kwietnia 2018 23:16:15

  • loadroms: handle more than 1 layout / region
  • it dynamically creates a new gfx region for the new layout in this case

Revision 1359

Author: emmanuel.anne | Date: sobota, 7 kwietnia 2018 15:18:21

  • z80: give the z80 number in all debug info

Revision 1358

Author: emmanuel.anne | Date: sobota, 7 kwietnia 2018 02:07:38

  • console: do_cpu didn't call switch_cpu ??!!!

Revision 1357

Author: emmanuel.anne | Date: sobota, 7 kwietnia 2018 02:06:47

  • get_code_range: z80 does not always have a 64k base

Revision 1356

Author: emmanuel.anne | Date: sobota, 7 kwietnia 2018 00:30:52

  • console: avoid possible crash when switching cpus

Revision 1355

Author: emmanuel.anne | Date: piątek, 6 kwietnia 2018 21:33:36

  • 68705 converter: fix sta (x+...)

Revision 1354

Author: emmanuel.anne | Date: piątek, 6 kwietnia 2018 02:35:02

  • console: fix do_int for the z80

Revision 1353

Author: emmanuel.anne | Date: środa, 4 kwietnia 2018 20:57:18

  • 68705: add the 2 missing awk files and fix warnings

Revision 1352

Author: emmanuel.anne | Date: wtorek, 3 kwietnia 2018 18:36:07

  • conv_dsw: better handling of DIPNAME

Revision 1351

Author: emmanuel.anne | Date: wtorek, 3 kwietnia 2018 13:37:04

  • save history only when there is something to save !

Revision 1350

Author: emmanuel.anne | Date: wtorek, 3 kwietnia 2018 13:33:04

  • perl scripts improvements
  • switch genres to gdbm instead of ndbm for an obscure incompatibility
  • with debian

Revision 1349

Author: emmanuel.anne | Date: wtorek, 3 kwietnia 2018 13:10:06

  • console: save/reload history of console commands by game

Revision 1348

Author: emmanuel.anne | Date: niedziela, 1 kwietnia 2018 22:43:25

  • resize bg bitmap when resizing raine window !
  • Actually the gamebitmap didn't need to be rebuilt while just resizing
  • the window. If it's preserved then it becomes trivial to update the bg
  • bitmap in the window when it's resized.

Revision 1347

Author: emmanuel.anne | Date: niedziela, 1 kwietnia 2018 19:20:42

  • cave/ddonpach: hack to skip pause between letters on copyright screen

Revision 1346

Author: emmanuel.anne | Date: niedziela, 1 kwietnia 2018 18:26:05

  • xsystem2: now extrmatn
  • it keeps its name for compatibility with old sets and adds the mame name
  • to its DIR_INFO: extrmatnu, this way it's compatible with both.

Revision 1345

Author: emmanuel.anne | Date: niedziela, 1 kwietnia 2018 15:23:25

  • dkong: remove the annoying warning about unused flame

Revision 1344

Author: emmanuel.anne | Date: niedziela, 1 kwietnia 2018 11:39:11

  • slight changes for the perl scripts

Revision 1343

Author: emmanuel.anne | Date: niedziela, 1 kwietnia 2018 11:38:12

  • xsystem2: improve rom loading for tnzsb & arknoid2
  • + fix a dipswitch for tnzsb
  • This makes the file quite smaller & more readable
  • the tnzs sets are more compatible with mame

Revision 1342

Author: emmanuel.anne | Date: niedziela, 1 kwietnia 2018 11:38:12

  • add AddZ80CRW, AddZ80CRead, AddZ80CWrite

Revision 1341

Author: emmanuel.anne | Date: piątek, 30 marca 2018 21:28:38

  • toaplan1: add comments, and change long name for truxton

Revision 1340

Author: emmanuel.anne | Date: piątek, 30 marca 2018 21:17:21

  • toaplan1: add sound for vimana !
  • thanks to the code from mame actually.
  • It's a z180, but it's compatible with the z80 and works flawlessly with
  • mz80 !

Revision 1339

Author: emmanuel.anne | Date: piątek, 30 marca 2018 18:30:04

  • some diet for snowbros while testing stuff...

Revision 1338

Author: emmanuel.anne | Date: piątek, 30 marca 2018 17:33:12

  • toaplan1: vimana was forgotten, and invert sprites/layers prio
  • for the priority, it shows when entering a score in hellfire: the
  • letter is in PF4 and there is a sprite with the same priority to show
  • the selection mark. So if you draw sprites over layers which have the
  • same priority you don't see the letter anymore !
  • Not sure it doesn't create a problem elsewhere, for now I didn't find
  • any.
  • Also vimana1 becomes vimanaj

Revision 1337

Author: emmanuel.anne | Date: piątek, 30 marca 2018 10:54:09

  • some more fixes found by gcc-6.4

Revision 1336

Author: emmanuel.anne | Date: piątek, 30 marca 2018 10:53:31

  • console: fix an extreme case
  • when sp gets out of ram, it can crash the console... !

Revision 1335

Author: emmanuel.anne | Date: piątek, 30 marca 2018 10:50:53

  • toaplan1: mostly rewritten !
  • It all started to fix a mis-alignment of 2 lines in outzone
  • and finally updated most romsets to match mame, added some interesting
  • clones for outzone and demonwld, fixed some dipswitches and fixed the
  • alignment issues.
  • I made some tests with a priority bitmap to handle priorities instead of
  • what we currently have here and I am not convinced it's necessary yet.

Revision 1334

Author: emmanuel.anne | Date: piątek, 30 marca 2018 10:50:25

  • add finish_conf_z80

Revision 1333

Author: emmanuel.anne | Date: czwartek, 29 marca 2018 14:56:27

  • update perl conversions
  • get_genres goes to an external module to be used by conv_roms and now
  • uses wikipedia mostly.
  • conv_roms does some very basic GAME conversion so that conv_clones can
  • be called after it.

Revision 1332

Author: emmanuel.anne | Date: czwartek, 29 marca 2018 01:18:39

  • toaplan1: outzone was totally forgotten !
  • There was a slight offset error on the layers of outzone
  • and while I was at it I commented out x_ofs array which is not used
  • after all !

Revision 1331

Author: emmanuel.anne | Date: czwartek, 29 marca 2018 00:35:46

  • bbbuster becomes b2b apparently !

Revision 1330

Author: emmanuel.anne | Date: czwartek, 29 marca 2018 00:35:30

  • some more space for "fps"...

Revision 1329

Author: emmanuel.anne | Date: czwartek, 29 marca 2018 00:00:46

  • include "." when checking an extension
  • it was impossible to launch zingzip from the command line because of
  • that !

Revision 1328

Author: emmanuel.anne | Date: środa, 28 marca 2018 19:57:04

  • some interesting bugs found by gcc 6.4

Revision 1327

Author: emmanuel.anne | Date: środa, 28 marca 2018 19:37:27

  • filter_history.pl: to make the official history.dat more raine friendly
→ NOWSZY [Arcade] Raine x64/x86 v0.92.1 03/12/2021

Raine v0.92.1 3/12/2021

  • It's mainly something to fix the little problems of 0.92... The dlls change again to address the incompatibility with xp of the previous set in 32 bits (there seems to be other problems with xp related to the 3d, but at least it's not a stupid message from microsoft to tell you are not allowed to run this in xp anymore !), and it's changed too for the 64 bits version because it allows me to make both versions the same way, + it's almost half the size of the previous archive. The only dlls packages listed in the download page are the ones required for the latest version, so just update and it should be ok.
  • Except that, mostly fixes for 0.92 as I said. The key codes change again, we switch to all scancodes to be able to have default keys which don't change with each international mapping, but you have nothing to do here, it will overwrite all the keyboard configuration if it reads an config file from the previous versions. The joysticks use some saner defaults too but for them I didn't overwrite the config sections in case you have something fixed on your side which is different from the default. The famous bug found by mer-curious which prevented special moves from the right side in msh is fixed, and there was again a problem with merged inputs which should be fixed for good this time. Also you have the option of integer scaling in opengl. I tested it, and I am not convinced, there's no real improvement in the scaled image for me, but I left the option, you can test it and report in the forum. (The option is in "renderer options" for opengl). Also sdl is updated to 2.0.18, actually they mostly add new functions, it's very different from sdl-1.2 which was frozen in time, for now I don't use them, but updated anyway...
→ NOWSZY [Arcade] Raine x64/x86 v0.91.21 13/11/2021

Raine v0.91.21 13/11/2021

  • fix burning fight and "fatal fury 3" in 64 bits
  • fix the inputs for irrmaze and popbounc: this is very specific to these games since they are the only neogeo games which can use a paddle. Originally there was a specific bios for these games, but in asian only and it's now unavailable. Unibios has a workaround built inside apparently, and so you'll need a version of unibios to run these games with the mouse (it might be possible to use popbounc with the joystick). For popbounc, you choose which input to use with the soft dips, you can change this in real time in the raine dialog for that, in "neo-cd/neo-geo options" once the game is loaded. Tested only with unibios 3.2 and 4.0, works with both, mouse is not recognized with the standard european mvs vers 2 bios. Hum, don't try to move the mouse while the game is initializing... !
  • added some basic setting to slow down the modern mice ! You can configure that in the inputs dialog, the setting is saved when you quit raine (with the quit command as usual, closing the program by any other mean doesn't save the config). It can only be slowed down, modern mouses are already too fast for the low resolution of these games. This setting should be used by all the games using the mouse of course...
  • a few misc fixes, like the break console command which didn't work anymore with starscream
  • recent versions of curl forbid spaces in the urls so I had to work around that, this fix is useful only for linux, I didn't update curl for the windows version.

 

→ NOWSZY [Arcade] Raine x64/x86 v0.91.18 19/06/2021

Raine v0.91.18 19/06/2021

  • I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise: all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !).
  • Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console.

Raine v0.91.17 19/06/2021

  • The cps2 music detection was crap in the previous version, here is the fixed version !
  • This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release !

Raine v0.91.16 18/06/2021

  • This version fixes the sound commands for matrimelee and adds support for cps2 games... yeah all of them, even the cps1 games using qsound. It's still quite experimental for the cps2, but it seems functional enough for a release...

Raine v0.91.15 30/03/2021

It's almost only fixes, but there are quite a few :

neocd/neogeo :

  • unlikely incompatibility between mslug2 & pbobblen, this fixes both this time.
  • there were some problems in neocd with speed hacks, they are now disabled for the kof games and kabukikl
  • still on neocd, there was a crash when reading an audio track merged with the main data track, this worked before, but anyway it's fixed.
  • old capcom savegames prior to some time in march 2020 couldn't be restored anymore, I added a callback to fix things on the fly, it might not work for all  the games, I don't have savegames for all of them, but it should work for most of them.
  • the year is updated automatically now
  • there was a strange "stack smash" on my laptop when opening the console, it happens only on this computer, which has exactly the same software setup as my main computer, so it's probably a gcc bug, but for now I disabled their stack protection to work around that, even if it's required only for 1 file related to the console, I disabled it everywhere.

cheats :

  • the scripts can now handle more than 100 arguments, required for some cheats about the starting level !
  • fix pbobble2/2o/2x always on help line cheat
  • fix pbobble2 alternate world levels cheat
  • fix cheats comments containing ", and handle multi-line comments for cheats, the bottom line of the screen will "flash" if the comment is too long, just click on it to get the full comment. Example of such a cheat: the last one for strider.
  • ... and by the way finally update the default background color to be darker and less transparent, I did it here on my default settings a long time ago but I should have committed it, here it is, handy to be able to read these big comments for the cheats. (if you keep your settings while updating and want to try the default new color, just delete the bg_color line in rainex_sdl.cfg/raine32_sdl.cfg in the config directory).

 

→ NOWSZY [Arcade] Raine x64/x86 v0.91.13 12/02/2021

Raine v0.91.13 12/02/2021

  • the main problem this time is in the 64 bits build, all the kabuki games were broken (pang, super pang, block, pengo, and quite a few cps1 games).
  • Also fixes chasehq and continental circus graphics. chasehq and night striker gain a region switch too.
  • And a last fix (hopefully !) for the sound associations with kof99, a song which never stopped during the intro.
→ NOWSZY [Atari] AtariOnLine: "Rainer" uwolniony!
→ NOWSZY [Arcade] Raine x64/x86 v0.91.12 28/01/2021
Cabal (Taito Corporation, 1988)

Raine v0.91.12 28/01/2021

  •  Cabal (cabalbl) is finally fixed, graphics and sound. The kind of game which seems easy to emulate and which is tricky. This one is quite different in raine, we don't have at all the same way to handle the samples (but thanks for finding the crazy bitswap for the sound command !).
  •  neogeo/neocd saves didn't contain the 68000 bank, it's fixed (problem hard to locate though !).
  •  a last fix for the sound associations, the one included in the test build earlier.
→ NOWSZY [Arcade] Raine x64/x86 v0.91.11 25/01/2021

Raine v0.91.11 25/01/2021

  •  sound associations fixes for kof98/99/garou and aof3, see mer-curious post
  • big toaplan2 update finally. Changes for the romsets : batridera becomes batriderja (mame name), added batsuguna (which is the old batsugun we had before if I remember correctly) and batsugunsp (which is really a special version and not a stupid clone), bgarreganv which was supposed to be a new version of battle garegga, but good luck to find what's changed inside, also bgareggat2 which is supposed to be "type 2", same comment, and bbakraidja which was the old bbakraid. kgpe becomes kingdmgp, same game but different crc for the rom and official mame name, comes with cheats so it's better. sstriker had been mistakenly removed from the list of drivers so it's back, with a new clone, sstrikerk. Also batrider and bbakraid gain the biggest region switch ever seen in raine with 25 countries inside ! Not 25 languages though of course, it's japenese or english for the language, but it's still impressive ! Also there are some new fixes for batsugun inside to handle the graphical glitches, it should be ok until the end of stage 3 if I remember wel, the big boss here is still too black but it's much better than before anyway !
  • peekaboo didn't run in 64 bits, specific problem to the emulation there, it's fixed but there are still emulation problems.
  • added new clone tetristh which is like tetrist but on some different taito hardware (taito h), but it's exactly the same game though, it's more a curiosity.
  • new cheats for the new clones, kingdmgp, tetristh, batsugunsp, sstriker (it's not a clone but it was gone !).
  • you couldn't disable the shaders without quiting in this 0.91 version, fixed now (at least in linux, but probably in windows too).
  • fixes again region switch for lots of games which got broken when changing something else lately. The list of affected games is big, found out for syvalion.
  • avoid deleting a rom when downloading with curl: if trying to get a clone which doesn't exist on the server but it is on the disk without its parent, then the clone was deleted ! Now it's not at least !
  • makaiden didn't load its correct gfx rom, so it looked exactly like its parent (very old bug since 2010 !).
  • And some big source changes to make rom structs more readable and a little smaller, it should have been done long ago, but there is always something else to do... !
→ NOWSZY [Arcade] Raine x64/x86 v0.91.10 26/10/2020

v0.91.10:

  • Many cheats don't work: Fixed
→ NOWSZY [Arcade] Raine x64/x86 v0.91.9 07/08/2020

v0.91.9:

  • Just some quick hot fixes:
    mainly the region selection which was broken for neocd,
    a bad sound in opwolf which has been here since the old dos days of 0.28 and before,
    wrestlefest is back with some updated cheats, incredible that I didn't get any post about that finally, but I don't miss them (it was badly updated last time),
    truxton2 / snowbros 2  were hanging if using the 32 bit version (with mz80),
    and the status & clones settings from the game selection list are saved.

v0.91.8:

The big thing in this release is a fix for the gui display bug in fullscreen, it's not ideal, it currently uses some deprecated api in sdl-1.2, I have tested it only with a windows 10/nvidia system (and linux), so I can only hope it will work everywhere, I'll need some feedback here. The idea is just to try to display the gui in opengl since the bug prevents a proper restoration of the screen to display a non opengl gui. Oh well, just switch to fullscreen, test and report !

  • a dos version ! This is the result of finding a djgpp version of gcc in arch, read about it there: There is only a version using allegro for sound for now because it's the sound driver with the best results with "recent" sound cards, if you really need seal to support some extremely old sound card, post something !
  • the status & clones settings of the game selection list are now saved and restored
  • there is a new cache for the rom directories, it was made mainly for the dos version in an emulator, but it will have an effect everywhere. If you use a rom directory on a removable device, a dvd for example, and you change the dvd while raine is running, the list won't be updated, you'll need to restart raine for that.
  • the borderless window was updated since it was useless in windows, now it tries to emulate fullscreen, that is, the window is placed at 0,0 with a full size, the idea was to try that against the bug which hides the gui in fullscreen, but it failed, the bug also shows with this kind of window ! I kept it anyway, now when you switch to a borderless window the window is maximized.
  • some fixes for -romcheck and -rcf, and fixed the archive name for bubbolbr1

v0.91.7:

  • it's all bug fixes inside :
  • rcf didn't work with romsets using LOAD_CONTINUE (like sonicwi3), it's fixed
  • sf2m8 used a dummy rom load instead of a FILL which created a romcheck error.
  • don't consider neogeo games as clones of the neogeo bios in the games display
  • fix broken iso.gz support for neocd (usually compressing an iso to iso.gz without touching the cue file at all used to work, it was broken in 0.91.6 because of the changes there).
  • and neocd again: when trying to guess an audio track name and there is no cue file, check the extension to avoid to select a picture as an audio track !
There is also a big shared libraries mess with this version because of some updates. The 32 bit windows binaries require the new dlls32-0.91.7 package. I have also updated the dlls64-0.90.7z but this one remains compatible with the old versions.
→ NOWSZY [Arcade] Raine x64/x86 v0.90.7 11/04/2020

v0.90.7:

  • 0.90.7 released, the only changes inside are the custom inputs which are all saved now instead of just what changed from the default inputs, and the small gui fix for dialogs which could have the text of their dialog bar cut if the resolution was too low.
  • I just noticed I forgot the cheats.cfg file in all the 0.90 versions, so you can either get it from a previous version, it hasn't changed since 2017, or get it from here and drop the file in the raine config directory... Finally re-uploaded both binary archives with a filled config directory. Missing files were :
    • neocheats.cfg: cheats for neocd/neogeo
    • cheats.cfg: cheats for other games
    • debug_dips.txt: info to access debug dips for neogeo / neocd

Tagi: Raine

wstecz26/12/2018 01:30
Inne treści związane z tematem
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