[Arcade] Raine v0.64.14

[1] @ Piątek, 27 Października 2017 23:47CET

[Arcade] Raine v0.64.14

Raine wzbogaciło się o kolejną edycję i kolejną listę poprawek. Brak oficjalnego whats new - pewnie pojawi się w najbliższym czasie, a nam pozostało przeglądnąć repo.

Raine 0.64.14

Revision 1313

Author: emmanuel.anne | Date: 27 października 2017 08:34:19

  • 0.64.14

Revision 1312

Author: emmanuel.anne | Date: 27 października 2017 08:32:58

  • add some cheats from wrestlefest... !

Revision 1311

Author: emmanuel.anne | Date: 27 października 2017 08:32:11

  • debug_mode = 1 by default for debug builds

Revision 1310

Author: emmanuel.anne | Date: 27 października 2017 08:31:11

  • display: windows didn't keep its opengl setting because of the change for osx to allow a non accelerated display !
  • and I didn't notice it in linux because windows uses gui_level, not linux apparently !
  • Also add some more debug messages with the new_set_gfx_mode prefix

Revision 1309

Author: zelurker | Date: 6 października 2017 12:35:41

  • Merge pull request #13 from fxcoudert/master
  • fix ambiguous abs() calls

Revision 1308

Author: fx.coudert | Date: 5 października 2017 22:19:38

  • fix ambiguous abs() calls

Revision 1307

Author: emmanuel.anne | Date: 5 lutego 2017 16:01:16

  • fix sf2 inputs !
  • punch inputs were eaten because of combinations 2 characters fix !

Revision 1306

Author: emmanuel.anne | Date: 19 grudnia 2016 22:29:52

  • osx: sorry frameworks can't be used for compilation !

Revision 1305

Author: emmanuel.anne | Date: 19 grudnia 2016 12:54:18

  • update build instructions for osx to explain the frameworks solution

Revision 1304

Author: emmanuel.anne | Date: 19 grudnia 2016 12:40:29

  • osx: building with frameworks is not the default option to allow to build raine from brew using standard shared libs

Revision 1303

Author: emmanuel.anne | Date: 19 grudnia 2016 12:17:59

  • allow to choose location of m68kdis & dz80 it's mainly for osx where it becomes difficult to place a binary in the default path, this os becomes insane ! So for osx these 2 commands can be placed in the bundle to avoid problems, and you can choose their location from the options / directories configuration.
  • Also the console now has a clear message when the disassembler is not found.

Revision 1302

Author: emmanuel.anne | Date: 19 grudnia 2016 12:17:09

  • don't save controls which don't have any label

Revision 1301

Author: emmanuel.anne | Date: 19 grudnia 2016 12:16:07

  • avoid warning when loading megasys1 roms (harmless)

Revision 1300

Author: emmanuel.anne | Date: 19 grudnia 2016 03:06:02

  • allow to build the osx executable using frameworks !
  • FRAMEWORK=1 in the makefile or on the command line.
  • Use the TOOLS/make_frameworks.pl script to convert the shared libs to frameworks !

Revision 1299

Author: emmanuel.anne | Date: 18 grudnia 2016 22:03:55

  • osx: default fps key: F12, f11 is reserved for the finder

Revision 1298

Author: emmanuel.anne | Date: 18 grudnia 2016 21:54:46

  • display: don't force an accelerated opengl display this allows to test opengl software rendering when running inside a non accelerated virtual machine.
  • Also now update display_cfg.video_mode when seting up opengl failed (fall back to software blits).

Revision 1297

Author: emmanuel.anne | Date: 18 grudnia 2016 16:59:08

  • osx: fix asm string output in 32 bits !
  • osx has a very weird pixel format, the 1st byte is not alpha !

Revision 1296

Author: emmanuel.anne | Date: 18 grudnia 2016 16:24:36

  • osx: workaround for broken mounts info for paths

Revision 1295

Author: emmanuel.anne | Date: 18 grudnia 2016 16:23:39

  • osx: workaround for ld warnings about unwind
  • see
  • https://software.intel.com/en-us/forums/intel-math-kernel-library/topic/279914

Revision 1294

Author: emmanuel.anne | Date: 18 grudnia 2016 01:59:55

  • an updated readme for osx

Revision 1293

Author: emmanuel.anne | Date: 18 grudnia 2016 01:56:54

  • osx: put back the asm code !
  • there is a linker flag to allow heap execution, that's all there was to find...

Revision 1292

Author: admin | Date: 18 grudnia 2016 01:05:39

  • a makefile for osx using brew
  • no more frameworks then...

Revision 1291

Author: emmanuel.anne | Date: 29 listopada 2016 22:12:54

  • console: update console key each time it appears

Revision 1290

Author: emmanuel.anne | Date: 29 listopada 2016 20:03:54

  • default cpuinfo, edit to have something else

Revision 1289

Author: emmanuel.anne | Date: 14 sierpnia 2016 21:15:25

  • add some message for those trying to choose a neogeo bios...
  • ... without any neogeo.zip file

Revision 1288

Author: emmanuel.anne | Date: 14 sierpnia 2016 20:59:18

  • fix a very special crash from mer-curious in kof96

Revision 1287

Author: emmanuel.anne | Date: 20 maja 2016 17:52:33

  • prevent SDL_DOUBLEBUF in opengl

Revision 1286

Author: emmanuel.anne | Date: 19 maja 2016 13:17:56

  • new readme in debian

 

→ NOWSZY [Arcade] Raine x64/x86 v0.91.15 30/03/2021

Raine v0.91.15 30/03/2021

It's almost only fixes, but there are quite a few :

neocd/neogeo :

  • unlikely incompatibility between mslug2 & pbobblen, this fixes both this time.
  • there were some problems in neocd with speed hacks, they are now disabled for the kof games and kabukikl
  • still on neocd, there was a crash when reading an audio track merged with the main data track, this worked before, but anyway it's fixed.
  • old capcom savegames prior to some time in march 2020 couldn't be restored anymore, I added a callback to fix things on the fly, it might not work for all  the games, I don't have savegames for all of them, but it should work for most of them.
  • the year is updated automatically now
  • there was a strange "stack smash" on my laptop when opening the console, it happens only on this computer, which has exactly the same software setup as my main computer, so it's probably a gcc bug, but for now I disabled their stack protection to work around that, even if it's required only for 1 file related to the console, I disabled it everywhere.

cheats :

  • the scripts can now handle more than 100 arguments, required for some cheats about the starting level !
  • fix pbobble2/2o/2x always on help line cheat
  • fix pbobble2 alternate world levels cheat
  • fix cheats comments containing ", and handle multi-line comments for cheats, the bottom line of the screen will "flash" if the comment is too long, just click on it to get the full comment. Example of such a cheat: the last one for strider.
  • ... and by the way finally update the default background color to be darker and less transparent, I did it here on my default settings a long time ago but I should have committed it, here it is, handy to be able to read these big comments for the cheats. (if you keep your settings while updating and want to try the default new color, just delete the bg_color line in rainex_sdl.cfg/raine32_sdl.cfg in the config directory).
→ NOWSZY [Arcade] Raine x64/x86 v0.91.13 12/02/2021

Raine v0.91.13 12/02/2021

  • the main problem this time is in the 64 bits build, all the kabuki games were broken (pang, super pang, block, pengo, and quite a few cps1 games).
  • Also fixes chasehq and continental circus graphics. chasehq and night striker gain a region switch too.
  • And a last fix (hopefully !) for the sound associations with kof99, a song which never stopped during the intro.
→ NOWSZY [Atari] AtariOnLine: "Rainer" uwolniony!
→ NOWSZY [Arcade] Raine x64/x86 v0.91.12 28/01/2021
Cabal (Taito Corporation, 1988)

Raine v0.91.12 28/01/2021

  •  Cabal (cabalbl) is finally fixed, graphics and sound. The kind of game which seems easy to emulate and which is tricky. This one is quite different in raine, we don't have at all the same way to handle the samples (but thanks for finding the crazy bitswap for the sound command !).
  •  neogeo/neocd saves didn't contain the 68000 bank, it's fixed (problem hard to locate though !).
  •  a last fix for the sound associations, the one included in the test build earlier.
→ NOWSZY [Arcade] Raine x64/x86 v0.91.11 25/01/2021

Raine v0.91.11 25/01/2021

  •  sound associations fixes for kof98/99/garou and aof3, see mer-curious post
  • big toaplan2 update finally. Changes for the romsets : batridera becomes batriderja (mame name), added batsuguna (which is the old batsugun we had before if I remember correctly) and batsugunsp (which is really a special version and not a stupid clone), bgarreganv which was supposed to be a new version of battle garegga, but good luck to find what's changed inside, also bgareggat2 which is supposed to be "type 2", same comment, and bbakraidja which was the old bbakraid. kgpe becomes kingdmgp, same game but different crc for the rom and official mame name, comes with cheats so it's better. sstriker had been mistakenly removed from the list of drivers so it's back, with a new clone, sstrikerk. Also batrider and bbakraid gain the biggest region switch ever seen in raine with 25 countries inside ! Not 25 languages though of course, it's japenese or english for the language, but it's still impressive ! Also there are some new fixes for batsugun inside to handle the graphical glitches, it should be ok until the end of stage 3 if I remember wel, the big boss here is still too black but it's much better than before anyway !
  • peekaboo didn't run in 64 bits, specific problem to the emulation there, it's fixed but there are still emulation problems.
  • added new clone tetristh which is like tetrist but on some different taito hardware (taito h), but it's exactly the same game though, it's more a curiosity.
  • new cheats for the new clones, kingdmgp, tetristh, batsugunsp, sstriker (it's not a clone but it was gone !).
  • you couldn't disable the shaders without quiting in this 0.91 version, fixed now (at least in linux, but probably in windows too).
  • fixes again region switch for lots of games which got broken when changing something else lately. The list of affected games is big, found out for syvalion.
  • avoid deleting a rom when downloading with curl: if trying to get a clone which doesn't exist on the server but it is on the disk without its parent, then the clone was deleted ! Now it's not at least !
  • makaiden didn't load its correct gfx rom, so it looked exactly like its parent (very old bug since 2010 !).
  • And some big source changes to make rom structs more readable and a little smaller, it should have been done long ago, but there is always something else to do... !
→ NOWSZY [Arcade] Raine x64/x86 v0.91.10 26/10/2020

v0.91.10:

  • Many cheats don't work: Fixed
→ NOWSZY [Arcade] Raine x64/x86 v0.91.9 07/08/2020

v0.91.9:

  • Just some quick hot fixes:
    mainly the region selection which was broken for neocd,
    a bad sound in opwolf which has been here since the old dos days of 0.28 and before,
    wrestlefest is back with some updated cheats, incredible that I didn't get any post about that finally, but I don't miss them (it was badly updated last time),
    truxton2 / snowbros 2  were hanging if using the 32 bit version (with mz80),
    and the status & clones settings from the game selection list are saved.

v0.91.8:

The big thing in this release is a fix for the gui display bug in fullscreen, it's not ideal, it currently uses some deprecated api in sdl-1.2, I have tested it only with a windows 10/nvidia system (and linux), so I can only hope it will work everywhere, I'll need some feedback here. The idea is just to try to display the gui in opengl since the bug prevents a proper restoration of the screen to display a non opengl gui. Oh well, just switch to fullscreen, test and report !

  • a dos version ! This is the result of finding a djgpp version of gcc in arch, read about it there: There is only a version using allegro for sound for now because it's the sound driver with the best results with "recent" sound cards, if you really need seal to support some extremely old sound card, post something !
  • the status & clones settings of the game selection list are now saved and restored
  • there is a new cache for the rom directories, it was made mainly for the dos version in an emulator, but it will have an effect everywhere. If you use a rom directory on a removable device, a dvd for example, and you change the dvd while raine is running, the list won't be updated, you'll need to restart raine for that.
  • the borderless window was updated since it was useless in windows, now it tries to emulate fullscreen, that is, the window is placed at 0,0 with a full size, the idea was to try that against the bug which hides the gui in fullscreen, but it failed, the bug also shows with this kind of window ! I kept it anyway, now when you switch to a borderless window the window is maximized.
  • some fixes for -romcheck and -rcf, and fixed the archive name for bubbolbr1

v0.91.7:

  • it's all bug fixes inside :
  • rcf didn't work with romsets using LOAD_CONTINUE (like sonicwi3), it's fixed
  • sf2m8 used a dummy rom load instead of a FILL which created a romcheck error.
  • don't consider neogeo games as clones of the neogeo bios in the games display
  • fix broken iso.gz support for neocd (usually compressing an iso to iso.gz without touching the cue file at all used to work, it was broken in 0.91.6 because of the changes there).
  • and neocd again: when trying to guess an audio track name and there is no cue file, check the extension to avoid to select a picture as an audio track !
There is also a big shared libraries mess with this version because of some updates. The 32 bit windows binaries require the new dlls32-0.91.7 package. I have also updated the dlls64-0.90.7z but this one remains compatible with the old versions.
→ NOWSZY [Arcade] Raine x64/x86 v0.90.7 11/04/2020

v0.90.7:

  • 0.90.7 released, the only changes inside are the custom inputs which are all saved now instead of just what changed from the default inputs, and the small gui fix for dialogs which could have the text of their dialog bar cut if the resolution was too low.
  • I just noticed I forgot the cheats.cfg file in all the 0.90 versions, so you can either get it from a previous version, it hasn't changed since 2017, or get it from here and drop the file in the raine config directory... Finally re-uploaded both binary archives with a filled config directory. Missing files were :
    • neocheats.cfg: cheats for neocd/neogeo
    • cheats.cfg: cheats for other games
    • debug_dips.txt: info to access debug dips for neogeo / neocd
→ NOWSZY [Arcade] Raine x64/x86 v0.90.6 Fix

v0.90.6:

  • fixed also the display of the Region menu when you 1st load a game, it was just displaying Region without anything until the game is run, it was just silly, a misplaced initialization, should have been fixed long ago...
  • It also contains the new limit to 320x200 for the game bitmap for those crazy enough to play with this kind of setup.
  • Anyway 0.90.6 released !

v0.90.5:

  • For info, a new bug was just fixed, when loading a neocd game which changes its resolution after being loaded you got a totally distorted screen (...) 
  • (...) Ok, added 2020, it gives me an excuse to call this one 0.90.5, even if the fix inside is really for the 64 bits version and specific to cps2.

v0.90.3:

For the changes from 11/20/2019, well it was a 64 bit version only 1st, for the rest, there ae quite a few changes, I was tempted to send you to the git log, but I agree that the default version in github is a little terse, you need to click on the commits to get the details and it's not super convenient, so here is the current log until november 20th...

Yeah I add missed a few bioses, not sure all of them are useful for an emu though, the 3.2 had only changes useful for the real hardware compared to the 3.1, but I hadn't time to look at the changes in detail... I added them anyway... ok I am good to reupload something then, at least it goes much faster than before, thanks for the post then !

Revision 1551

Author: emmanuel.anne | Date: sobota, 28 marca 2020 09:51:35

  • 0.90.4

Revision 1550

Author: emmanuel.anne | Date: sobota, 28 marca 2020 22:11:38

  • grrr, bad line for starscream, commit too fast...

Revision 1549

Author: emmanuel.anne | Date: sobota, 28 marca 2020 21:55:23

  • move the cps2 speed hack to a safer area was causing trouble in games such as sfa3, 400000 being used by cps2_output !

Revision 1548

Author: emmanuel.anne | Date: sobota, 28 marca 2020 09:51:35

  • 0.90.4

Revision 1547

Author: emmanuel.anne | Date: piątek, 27 marca 2020 23:39:15

  • opengl_reshape should be called at the end of ScreenChange
  • instead of at the end of new_set_gfx_mode
  • Was creating a distorted screen if a neocd game changed its resolution after being loaded.

Revision 1546

Author: emmanuel.anne | Date: środa, 25 marca 2020 09:32:25

  • 0.90.2, and no_asm forces building the C 6502 emu.

Revision 1545

Author: emmanuel.anne | Date: wtorek, 19 listopada 2019 17:46:56

  • 0.90.1

Revision 1544

Author: emmanuel.anne | Date: wtorek, 19 listopada 2019 10:25:14

  • fix kazan/lordofk with musashi

Revision 1543

Author: emmanuel.anne | Date: piątek, 27 marca 2020 00:33:49

  • 0.90.3, the only change are the new bioses but I prefer to avoid to upload 2 different binaries with the same version number...

Revision 1542

Author: emmanuel.anne | Date: piątek, 27 marca 2020 00:22:12

  • add neogeo unibios 3.2, 3.3 and 4.0

Revision 1541

Author: emmanuel.anne | Date: środa, 25 marca 2020 09:32:25

  • 0.90.2, and no_asm forces building the C 6502 emu.

Revision 1540

Author: emmanuel.anne | Date: środa, 25 marca 2020 08:28:08

  • teach the curl part to retrieve the parent rom
  • useful for neogeo roms on a fresh installation, it didn't know how to
  • retrieve the neogeo bios previously unless you tried to load it
  • explicitely, now it works, it retrieves 1st the game, then the bios.

Revision 1539

Author: emmanuel.anne | Date: wtorek, 24 marca 2020 21:11:12

  • make curl optional when building raine
  • it's something I hesitated to do, but it requires 7 dlls in windows !
  • So it might be a good idea to give at least the option... !

Revision 1538

Author: emmanuel.anne | Date: wtorek, 24 marca 2020 21:08:30

  • japenese names in utf8
  • these have been broken for ages anyway, it was related to some
  • mysterious encoding used by allegro in dos. Now we have the possiblity
  • to have them readable directly in the source, the problem is how to
  • handle this ? I would probably need someone who can read this before
  • using it... ! I commit it anyway, might be useful later...

Revision 1537

Author: emmanuel.anne | Date: wtorek, 24 marca 2020 14:52:24

  • fix some warnings when building no_asm version

Revision 1536

Author: emmanuel.anne | Date: wtorek, 24 marca 2020 14:50:51

  • big update to ease the cross compilation to mingw32
  • it now uses a target define inside the makefile, with the 2 default
  • targets for arch linux, you just have to uncomment one of these 2 and
  • the rest is automatic !
  • Also added a few checks for some commands

Revision 1535

Author: emmanuel.anne | Date: sobota, 25 stycznia 2020 23:38:52

  • Musashi not a submodule anymore
  • There is a slight change for raine which was never merged in Musashi,
  • and the reverse is also true, I don't need all the code for the fpu and
  • the exotic variants of the 680xx cpus, so it's easier to have a separate
  • directory here now.

Revision 1534

Author: emmanuel.anne | Date: sobota, 25 stycznia 2020 22:53:46

  • a forgotten file for 0.90.0 and 0.90.1 release !

Revision 1533

Author: emmanuel.anne | Date: piątek, 29 listopada 2019 11:33:11

  • bubblem script to go to level 10 !

Revision 1532

Author: emmanuel.anne | Date: piątek, 29 listopada 2019 11:11:24

  • tconsole: fix a problem with cons->print()
  • related to strcpy when the difference between src & dst is only 1. Using
  • memcpy instead fixes it !
  • This seems related to a very recent glibc version, happens only in
  • linux!

Revision 1531

Author: emmanuel.anne | Date: piątek, 29 listopada 2019 00:08:53

  • a very hard to find typo error
  • which broke the speed hacks for the 68020 when using uae !

Revision 1530

Author: emmanuel.anne | Date: czwartek, 28 listopada 2019 23:42:37

  • console: fix search with range in where argument

Revision 1529

Author: emmanuel.anne | Date: czwartek, 21 listopada 2019 14:21:22

  • namco: save sound_enable

Revision 1528

Author: emmanuel.anne | Date: czwartek, 21 listopada 2019 10:51:58

  • pengo: fill rom with bf and not ff
  • it's said it was verified by mame and the ghosts are really slowing down
  • in tunnels with this. Not sure about that, but the new parts in mspac6m
  • 2nd level look better with bf, what a weird way to code a rom anyway !

Revision 1527

Author: emmanuel.anne | Date: środa, 20 listopada 2019 17:53:03

  • pengo.c: fix sprites coordinates and reads out of rom
  • sprites coordinates for the ghosts entering the tunels
  • the reads out of rom are what made the mspac6m pills of level 2 to
  • disappear !

Revision 1526

Author: emmanuel.anne | Date: środa, 20 listopada 2019 13:49:54

  • fix possible crash in mspacman/pacman25
  • actually it seems to happen only in windows, and it's related to a read
  • outside the rom limits

Revision 1525

Author: emmanuel.anne | Date: środa, 20 listopada 2019 08:44:20

  • zerozone: unused variable since converting to mapped colors

Revision 1524

Author: emmanuel.anne | Date: środa, 20 listopada 2019 08:44:00

  • no raine32 in 64 bits

Revision 1523

Author: emmanuel.anne | Date: środa, 20 listopada 2019 08:42:58

  • fix C video functions glitch
  • visible in avsp, qsound logo when using a c-only build

Revision 1522

Author: emmanuel.anne | Date: wtorek, 19 listopada 2019 23:03:52

  • fix a very rare crash
  • 1st play a game with emudx samples without having the files, then a game
  • with sound -> crash because audio_sample_rate was set to 0 when the init
  • failed
→ NOWSZY [Arcade] Raine x64 v0.90.2
Raine szuka brakujących plików na Internet Archive - funkcja, która czasami może się bardzo przydać.
... i po chwili... Aliens vs Predator (Capcom Co., Ltd., May 20, 1994)

v0.90.2:

  • Fixed: It calls itself Raine32 instead of Raine64 (raine.h only, I keep the config file raine32-sdl.cfg for compatibility).
  • Fixed: The Q-sound logo is corrupted (Alien vs Predator). It was a bug in the video C functions, I didn’t have a lot of opportunities to test them, so it could affect a lot of games actually, all sprites which are not 16×16 and which use flip (x or y) are affected.
  •  Fixed: MS pacman (6 maps) is buggy – the 2nd screen is corrupt and you die at the start of the level. 2 things here, the buggy look of the level is the way it is, the most annoying point in my opinion are the invisible super pills, the ones that normally blink, here they show at the start of the level, then disappear but are still there… Also the moving bonuses can pass through walls sometimes ! Maybe I shouldn’t have kept this one, but I was curious… it’s playable anyway. And your crash seems to happen only in windows, it’s a read outside the rom limits, but I wonder how windows does its allocations, normally such a read should land in the gfx zone and so return a value without crashing anything, that’s what happens in linux. Go figure… anyway it’s fixed too, this kind of read affect mspacman and its clones, plus pacman25 (from the comments about it).

v0.90.1:

  • just got an idea of a perl script which helped me to find about 25 games broken with musashi and easily fixable, so updated the binary with this, and here is 0.90.1 (don’t expect any other update this fast !)

v0.90.0:

  • The big news except the new cpu emulators is the support for internet archive roms with curl, which means raine will try to download a rom from internet archive if it’s not available on disk. A lot of things are missing, it’s not done for collectors who want everything, but it’s much better than the very few roms which are really free (f3demo and f2demo, that’s all ?). Here you have all the neogeo roms, some cps roms, and a few roms like 64street.
  • drivers updates :
    • pbobble2 becomes pbobble2o, and add pbobble2 v2.30 (I didn’t see any improvement to this one and I even wonder if it’s really a newer version).
    • bubsymph & bubsymphu disappear and are replaced by the region switch for bublbob2 which is much nicer for me. Also :
    • the old bublbob2 which was version 2.50 becomes bublbob2o
      • add the new v2.60 as bublbob2
      • add the prototype as bublbob2p (it’s an interesting prototype for once, it’s like bublbobl but with the 68020 features).
    • The pixel layer emulation is redone because of this game in taito f3, you get better colors, and some experimental strange line scroll effect, afaik it’s only visible in the buble boble 2 prototype, the values are strange I should look into it some more later.
    • syvalion was fixed, its mouse control was broken, making it almost unplayable
    • more cpu power to arkanoid2, just to make it more fun when the screen is covered with balls… !
    • prevent rodland & megablast to crash when loaded
    • There was a fix for garou in neocd which was reverted because it was creating to many problems elsewhere. Problem is I lost the details of the garou bug (and the savegame), so I tried a few things, for me it works but I can’t be sure.
  • hiscore.dat : the new mame format is also supported (but the old one too, and at the same time !), and it tries to detect when its area is cleared (after a reset or service mode for example, and can survive it now).
  • Planned : I might try to switch to sdl2 for windows users and their fullscreen problem, but sdl2 is not an evolution of sdl1.2, it’s more a new lib which happens to have a very few things in common with sdl1.2. Which means that if I add support for that, it will be like a revolution, I’ll have to get rid of a lot of things and eventually re-add them later differently. So it will be a big mess. For now no promise.

Tagi: Raine

wstecz27/10/2017 23:47
Inne treści związane z tematem
[Arcade] Raine x64/x86 v0.91.15 30/03/2021 [Arcade] Raine x64/x86 v0.91.15 30/03/2021
Poprawki do Raine plus parę brakujących (nie)zbędnych plików, które umilą emulację maszynek arcade/neogeo.  
[Arcade] Raine x64/x86 v0.91.13 12/02/2021 [Arcade] Raine x64/x86 v0.91.13 12/02/2021
Poprawki do Raine plus parę brakujących (nie)zbędnych plików, które umilą emulację maszynek arcade/neogeo.  
[Arcade] Raine x64/x86 v0.91.12 28/01/2021 [Arcade] Raine x64/x86 v0.91.12 28/01/2021
Poprawki do Raine plus parę brakujących (nie)zbędnych plików, które umilą emulację maszynek arcade/neogeo.  
[Arcade] Raine x64/x86 v0.91.11 25/01/2021 [Arcade] Raine x64/x86 v0.91.11 25/01/2021
Poprawki do Raine plus parę brakujących (nie)zbędnych plików, które umilą emulację maszynek arcade/neogeo.  
[Arcade] RomCenter 4.1.1 [Arcade] RomCenter 4.1.1
RomCenter sprawdza, czy posiadana przez nas wersja jest w porządku, czy też znowu natrafiliśmy na uszkodzony plik, co wcale do rzadkości nienależy. Pozwala zarządzać kolekcją dla emulatorów platform takich jak: AAE Alpha Build 87, Capcom Play System 3 Emulator v1.0a, Commodore - 64 (20061106), Commodore - Amiga (20081218)_CM, Commodore - Amiga (Numbered) (20081218)_CM, CPS-1 ...
Do ściągnięcia
rainew-0.64.14-t2e.pl.7z
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