[Arcade] Raine v0.64.14

[1] @ Piątek, 27 Października 2017 23:47CET

[Arcade] Raine v0.64.14

Raine wzbogaciło się o kolejną edycję i kolejną listę poprawek. Brak oficjalnego whats new - pewnie pojawi się w najbliższym czasie, a nam pozostało przeglądnąć repo.

Raine 0.64.14

Revision 1313

Author: emmanuel.anne | Date: 27 października 2017 08:34:19

  • 0.64.14

Revision 1312

Author: emmanuel.anne | Date: 27 października 2017 08:32:58

  • add some cheats from wrestlefest... !

Revision 1311

Author: emmanuel.anne | Date: 27 października 2017 08:32:11

  • debug_mode = 1 by default for debug builds

Revision 1310

Author: emmanuel.anne | Date: 27 października 2017 08:31:11

  • display: windows didn't keep its opengl setting because of the change for osx to allow a non accelerated display !
  • and I didn't notice it in linux because windows uses gui_level, not linux apparently !
  • Also add some more debug messages with the new_set_gfx_mode prefix

Revision 1309

Author: zelurker | Date: 6 października 2017 12:35:41

  • Merge pull request #13 from fxcoudert/master
  • fix ambiguous abs() calls

Revision 1308

Author: fx.coudert | Date: 5 października 2017 22:19:38

  • fix ambiguous abs() calls

Revision 1307

Author: emmanuel.anne | Date: 5 lutego 2017 16:01:16

  • fix sf2 inputs !
  • punch inputs were eaten because of combinations 2 characters fix !

Revision 1306

Author: emmanuel.anne | Date: 19 grudnia 2016 22:29:52

  • osx: sorry frameworks can't be used for compilation !

Revision 1305

Author: emmanuel.anne | Date: 19 grudnia 2016 12:54:18

  • update build instructions for osx to explain the frameworks solution

Revision 1304

Author: emmanuel.anne | Date: 19 grudnia 2016 12:40:29

  • osx: building with frameworks is not the default option to allow to build raine from brew using standard shared libs

Revision 1303

Author: emmanuel.anne | Date: 19 grudnia 2016 12:17:59

  • allow to choose location of m68kdis & dz80 it's mainly for osx where it becomes difficult to place a binary in the default path, this os becomes insane ! So for osx these 2 commands can be placed in the bundle to avoid problems, and you can choose their location from the options / directories configuration.
  • Also the console now has a clear message when the disassembler is not found.

Revision 1302

Author: emmanuel.anne | Date: 19 grudnia 2016 12:17:09

  • don't save controls which don't have any label

Revision 1301

Author: emmanuel.anne | Date: 19 grudnia 2016 12:16:07

  • avoid warning when loading megasys1 roms (harmless)

Revision 1300

Author: emmanuel.anne | Date: 19 grudnia 2016 03:06:02

  • allow to build the osx executable using frameworks !
  • FRAMEWORK=1 in the makefile or on the command line.
  • Use the TOOLS/make_frameworks.pl script to convert the shared libs to frameworks !

Revision 1299

Author: emmanuel.anne | Date: 18 grudnia 2016 22:03:55

  • osx: default fps key: F12, f11 is reserved for the finder

Revision 1298

Author: emmanuel.anne | Date: 18 grudnia 2016 21:54:46

  • display: don't force an accelerated opengl display this allows to test opengl software rendering when running inside a non accelerated virtual machine.
  • Also now update display_cfg.video_mode when seting up opengl failed (fall back to software blits).

Revision 1297

Author: emmanuel.anne | Date: 18 grudnia 2016 16:59:08

  • osx: fix asm string output in 32 bits !
  • osx has a very weird pixel format, the 1st byte is not alpha !

Revision 1296

Author: emmanuel.anne | Date: 18 grudnia 2016 16:24:36

  • osx: workaround for broken mounts info for paths

Revision 1295

Author: emmanuel.anne | Date: 18 grudnia 2016 16:23:39

  • osx: workaround for ld warnings about unwind
  • see
  • https://software.intel.com/en-us/forums/intel-math-kernel-library/topic/279914

Revision 1294

Author: emmanuel.anne | Date: 18 grudnia 2016 01:59:55

  • an updated readme for osx

Revision 1293

Author: emmanuel.anne | Date: 18 grudnia 2016 01:56:54

  • osx: put back the asm code !
  • there is a linker flag to allow heap execution, that's all there was to find...

Revision 1292

Author: admin | Date: 18 grudnia 2016 01:05:39

  • a makefile for osx using brew
  • no more frameworks then...

Revision 1291

Author: emmanuel.anne | Date: 29 listopada 2016 22:12:54

  • console: update console key each time it appears

Revision 1290

Author: emmanuel.anne | Date: 29 listopada 2016 20:03:54

  • default cpuinfo, edit to have something else

Revision 1289

Author: emmanuel.anne | Date: 14 sierpnia 2016 21:15:25

  • add some message for those trying to choose a neogeo bios...
  • ... without any neogeo.zip file

Revision 1288

Author: emmanuel.anne | Date: 14 sierpnia 2016 20:59:18

  • fix a very special crash from mer-curious in kof96

Revision 1287

Author: emmanuel.anne | Date: 20 maja 2016 17:52:33

  • prevent SDL_DOUBLEBUF in opengl

Revision 1286

Author: emmanuel.anne | Date: 19 maja 2016 13:17:56

  • new readme in debian


NOWSZY [Arcade] Raine x64/x86 v0.96.10 Fix 23/06/2024

Raine v0.96.9 23/06/2024

  • I added the tracking of maximized/restore status which obliges to change quite a few things, and while I was at it the position of the window is now tracked in real time, previously it was just asked when the program exited. I removed a hack about window position for linux in the process, normally it shouldn't be necessary anymore... let's hope for the best ! A particularity: it tries to save the status of the window before it was maximized, which means that if you maximize your window, quit to save the configuration, then run the program on another screen, you should be able to leave maximized state and find your previous saved position !
  • ...Except that ffman1985 did it again, this time on "fatal fury1", and the very special thing this time is that he added the ability to play in coop with the computer! One of the most surprising bugs was probably the bad initialization of the sound driver in the sound options dialog, we probably had this one for very long !
  • rest of symptoms here

Raine v0.96.9 17/06/2024

  • Mainly because I broke the top of the main menu in the previous version ! 1 line fix, but an important one... !!!
  • Anyway except this one I manage to fix some alignment issues in sfz3mix (16 pixels on the right for scrll2, scroll3 and the sprites, I can't say I had a lot of time to test it, but it looks better).
  • And a fix for a mer-curious crash, see his thread for the details, it was probably specific to ssrpg, but it obliged to change the way samples were handled !
  • I hope there won't be another critical bug in this one because I plan to cool down for a few days after this !

Raine v0.96.8 16/04/2024

  • Yeah well I finally was convinced to release an update to have sfz3mix, and it was quite a lot of work for what was supposed to be just a hack... ! It's actually the biggest cps2 game so far, using a resolution higher than the original hardware and with such huge rom regions that it had to use quite a few modifications in the emulation to work. You have the links in the forum to the site's project, thanks to zero800 for that.
  • It also obliged me to fix some bugs in the cps2 emulation, so there should be some improvement especially related to line scroll in the background layer which sfz3mix uses a lot.
  • Except that ffman1985 did it again, he added a lot of console scripts, as a reminder the neogeo ones are for aes only, non arcade mode. His new scripts are for at least fatal fury special, fatal fury 2, kof94, kof95, and samsho3.
  • And then quite a lot of small fixes, most of them coming from the gcc sanitizer, really efficient at his work, a lot of minor stuff and some buffer overflow in the line scroll in cps1 and zoom code in the psikyosh driver (sh2). The translations were updated too, mostly the brazilian one. 


NOWSZY [Arcade] Raine x64/x86 v0.96.7 24/01/2024

Raine v0.96.7 24/01/2024

Most of the changes in this one are for the dos version and were released as 0.96.6 for dos anyway, but :

  • fixed an amazing bug for pengo which was here since 0.43.2, that was in september 2005 !!! See the thread in the forum if you want details.
  • galaga will now display a message when loaded if it can't find anything for the explosion sample, you can ignore it, it's for info.
  • gui fixes: games states, transparency, length of game title + size at bottom of screen.
  •  a new "color theme", it was just because I noticed the dos version had actually 3 color themes, but it was done simply by rotating the colors rgb values, here it's a little more involved. Anyway the red theme had been forgotten in the sdl versions...

Raine v0.96.6  9/01/2024

Ok, just release 0.96.6, no new topic because it's exactly the same kind as the previous one, small things. The difference is that this time there is no new game :

  • what I hope will be the curl final fix, see a few posts higher in this topic for more info, everything should finally work as expected, it will create html files for index in the raine directory when needed.
  • a fix for savegames in the gui which showed by mistake the clones saves at the same time, this thing is never used, really.
  • the neogeo saveram can be saved by game to preserver hiscores, or shared as the neogeo hardware did and as we did until now. Option in neogeo/neocd options.
  • Fixed the colors selection in the gui (gui options / colors), they were broken since the switch to sdl2 ! and slightly improved the look of the green theme by the way.
  • The old behavior of the sdl1 gui where menus appeared behind dialogs in transparency is restored, it's only for dialogs, those having a black title bar. You can update the blue theme either by going to gui options / colors / revert to... and choose green, then blue, then exit and the colors are updated. Or edit the bg color in this same menu, and set alpha to 0xc0, same result. Or you can do nothing to keep the old one, but then don't complain if the transparency makes things hard to read sometimes !
NOWSZY [Arcade] Raine x64/x86 v0.96.5 5/01/2024

Raine v0.96.5  5/01/2024

All the motivation of mer-curious brought this, it's mainly for samsho2pe, "samurai shodwon II perfect hack v1.8", thanks to the info found in final burn neo. This is a special hack this time since it adds a new memory rom mapping to the neogeo driver, never seen before in raine.

Except that I got rid of index_roms.html finally, this file was here as a quick way to get the roms sizes, but actually using the head http command is more efficient (!), and got a proper fix for this weird green screen bug that mer-curious had in windows for way too long... !


NOWSZY [Arcade] Raine x64/x86 v0.96.4 1/12/2023

Raine v0.96.4  1/12/2023

  • Fix a sound problem in Samurai Shodown RPG translation.

    It's related to the changes done for sdl2, previously the soundcard was just opened in 44.1 KHz for neocd, no matter the configuration.

Raine v0.96.3  15/10/2023

Gunbarich is a new psikyosh game, so 32 bits only, it's a crazy breakout, but with the standard joystick as input. Except that the fixes :

  • fixed loading roms from internet archive when there are multiple rom names known and the 1st is not the one in internet archive, I noticed this one while doing a new raine install at a friend's... ! This bug was added in 0.96.2 because I wanted to have a visible error when the rom size wasn't found, well it wasn't found for all these games with multiple names !
  • fixed a crash in the 32 bits version when trying to use any game using the 6502 cpu, there was a conflict between the 6502 and the sh2 because of an endif and a misplaced break... !
NOWSZY [Arcade] Raine x64/x86 v0.96.2 28/09/2023

Raine v0.96.2  28/09/2023

Earlier than what I thought because of some rather big bug found, but I took the opportunity to fix a few more things :

  • fixed the hiscore saving for tgm2 / tgm2p (a new @delay command in the hiscore.dat for these 2)
  • fix a crash when starting acrobatm or any game in the nmk driver actually, and fixed an older bug which prevented these games from starting
  • Finally added the roms info so that the new sh2 games can be downloaded from internet archive


Raine v0.96.1  27/09/2023

Fixes for the left out bugs from yesterday, plus adding a last game :

  • fixed the bad ymf278b emulation, sound is normal again for all games using this chip which include the sh2 games
  • fixed the bad palette for dragon blaze
  • added s1945ii (including hiscore saving, cheats and there is a new history file).

Which should make a much more solid version than the one from yesterday.


Raine v0.96  26/09/2023

(...)So in the end the sh2 additions are for the 32 bits version only, as planned. It might be possible to add the sh2 emulator from kronos for the 64 bits version, but I lacked time and motivation to do that lately. It's still possible it will eventually happen in the future, but not guaranteed, in case you didn't notice there are things going on around here which prevent me from doing what I want lately, and it's very possible that I stop raine soon. It was an incredible adventure anyway, I would never have thought that it would have lasted for so long !
To be more precise about the new stuff : gunbird2, strikers 1945 iii, tetris the grand master 2 and 2+, sol divide, and dragon blaze are added and playable. Dragon Blaze has some serious graphical glitches, I didn't emulate everything for the video emulation in this driver, but I decided it has been long enough since the last version and it's really time to release something now. This version uses "gens sh2", which is the sh2 emulator from Stéphane Dallongeville. The new games have hiscores saving, history, and cheats. Console support for the new sh2 is partial, but it's enough to get all this.
Except that the 64 bits version gets what was discussed before summer but never released in a binary form, mostly some text updates from mer-curious, the additions of some samurai shodown clones (samsh5fe & samsh5pf), some surprising fix for the neocd games with a width of 320 (most neocd games have a with of 304 pixels), sgemf region bytes and the region clones are removed for this game, and the console mode script for sgemf from ffman1985, all this has been in git since june, but if you don't compile it's the 1st official binary release. Of course all this is also in the 32 bits version, but the 32 bits version is the only one getting the sh2 stuff since it's in x86 assembly language.
linux builds updated, the 32 bits version obliged me to make a 0.96.0a because of a stupid bug in xgettext which refuses to accept an utf8 character in an input file when it should, and the 64 bits build obliged me to make a 0.96.0b because gens_sh2 was not correctly disabled for the 64 bits build in linux ! What a mess, but anyway everything is updated now.


NOWSZY [Arcade] Raine x64/x86 v0.95.5e 01/06/2023

Raine v0.95.5e 01/06/2023

Ok 0.95.5e posted, no dll inside, you'll have to download the dlls32-0.95 or dlls64-0.95 package again if you install in an empty dir, sdl2 got updated to 2.26.5.

The changes are:

  • a lot of neogeo games which had an horizontal resolution of 304 pixels are back to the normal 320 value, that's the biggest fix in this one. sfz3j which had been removed in 0.95.5d is back since sfa3 doesn't contain the text from japan !
  • Also removed the japan region for all the sfa3 games and clones.
  • And re-enabled the workaround for some green colors in windows when displaying the green cross in the gui, I can't reproduce anymore this one here, mer-curious is the only one who can for now, more feedback welcome.


NOWSZY [Arcade] Raine x64/x86 v0.95.5d 28/05/2023

Raine v0.95.5d 28/05/2023

  • And I just posted the binary for 0.95.5d, the very last update for this 0.95.5 version. Just what we discussed in the past week, some improvements for the ips support (mainly load_continue support, but also the way the .dat files text is displayed), and the option to mute the sfa3 announcer in sound options.

Raine v0.95.5c 21/05/2023

  • just posted 0.95.5c version, there are very few changes inside, mainly the few text changes from mer-curious, the change to allow more ips files, 2 new cheat files from ffman1985: sfa3 and sfa3jr2, and that's all. It's just that there is nothing big in the works for now, so there is no real reason to wait for the ips fix.
  • 0.95.5b was linux only to fix a make install problem.
  • And there should not be any 0.95.5d !

Raine v0.95.5b

  • ???

Raine v0.95.5 14/05/2023

It started by ffman1985 scripts. Found a way to make them compatible with the normal cps2 versions and not just the phoenix versions. Then he noticed the sound associations didn't work well in cps2, normal since they were never really tested. He says there is a site in the internet with re-arranged versions of the cps2 tracks which sounds very nice with the associations... so they are fixed now, it was much easier than neogeo, their major commands stay the same for all drivers. Then I used the cheats to convert some region bytes switches to some regions which can be changed in raine gui, it allowed to identify region clones, that is clones whose only difference is the region byte itself, and get rid of them since we can now change the region to whatever we want. Notice some games like choko don't have english texts for the non japenese versions, which is not a surprise. Then there was the problem of some long standing graphical glitches because of the dreaded priority masks. So I finally added some emulation for these priority masks, it's quite amazing that the driver worked quite well without them for all this time actually ! (and thanks go to mame for their code, even if I couldn't believe it for very long, they probably spent a long time to find this).

Except that :

  •  the list of games now using the console scripts from ffman1985 is longer, see his thread for details. Here it is: hsf2d, sf2cejc, sf2ce, sf2hfj, sf2hf, sf2j, sf2, sf2ad, sfa, sfz2ald, sfz2alj, sfz2al, ssf2ud, ssf2xjd, ssf2xj, xmcotar1d
  •   progear had been broken for 1 year ! It's now fixed.
  •  the ips files can now be bps files when referenced in a .dat file. If you don't know what bps files are, never mind !
  •   some minor fixes in the multiple files selector for "load ips dat files"
  •  since they never fixed sdl2_image 2.6.x which does not return palettes anymore for 256 colors png, I finally merged the right version of their load_png function to be able to keep the color cycling in the raine dialog on systems with a recent sdl2_image (linux only !)
  •  raine can optionally be compiled using clang, it's mainly useful for debuging
  •  add back button in game controllers to switch between dialog headers and main parts in the gui
  •   Plus some minor stuff... !


Raine v0.95.4b 26/04/2023

  • And you got a 0.95.4b, a bug specific to windows and which doesn’t happen all the time displayed very weird script error messages. And the lua label was missing for the lua console script for sf2, that’s all so it’s sill 0.95.4, just an update.
NOWSZY [Arcade] Raine x64/x86 v0.95.3 6/04/2023

Raine v0.95.3 6/04/2023

Fixes only this time, there were quite a few annoying ones, plus a surprise from long past, a fix for 64street & chimerab attract mode! For these 2 to say the truth the fix itself was found by Haze for mame around version 0.170 so quite a long time ago already, and then found in the github web interface by Antiriad, and finally adapted by me to raine ! This bug made me crazy, such a simple memory map for such a crazy effect, no move during attact mode... It turns out it's something very similar to the nmk driver, they push what they can do with the 68000 to the limit, write bytes are mirrored to words in their main ram ! Actually this bug had been here since 0.28 and before, but I saw it only when testing the turbo key behavior, so it's a very special bug !!!

Anyway except that the more classical bug fixes are :

  •  better message for broken ips .dat files
  •  Ignore repeated keys ! I had some trouble with the turbo key DEL, which must be held down as long as you want the acceleration to occur, but after a while it created havoc. It's because sdl2 handles key repetition and I missed it completely ! It's fixed now.
  • console: fix breakpoints for 68k cpus which I had stupidly broken when adding the z80 breakpoints !
  • The multiple files selector used for ips dat files doesn't loose its selection anymore when resizing the windows
  • Still for ips dat files: when no dat files are selected delete the corresponding ini file when leaving the directory or closing the dialog
  •  some more fixes to this multiple files selector... !
  •  a fix for a crash I got in the console while copying and pasting info from the console
NOWSZY [Arcade] Raine x64/x86 v0.95.2 2/04/2023

Raine v0.95.2 2/04/2023

  • there were a few bugs in accessing some files in the appimage which pushed me to fix quite a few paths which were wrong also for windows, it's a miracle that some functions worked in windows, maybe I didn't test them enough, and it explains mer-curious problems with the ips files ! (and it's a crazy bug, sometimes a path with / is accepted, but sometimes not)...

Raine v0.95.1 1/04/2023

  • a lot related to the new file selector for the ips dat files
  •  supports some very basic editing of the .ini files in the ips directory, don't abuse it, these files are not supposed to be edited, but it should tolerate // at the beginning of a line and empty lines
  • Sample rate was wrongly initialized to 11 KHz if you launched raine without any config file (brand new install) and called the sound options dialog before loading any game. Most users would change manually this frequency rate in this case, but anyway... ! Now the sample rate take is the one returned by SDL_GetAudioDeviceSpec in all cases.
  • speed hacks are disabled by default in neogeo options, too tiresome to track the list of games which don't support them.
  • the music which was gone during the neogeo logo for aodk is back ! It was related to some very technical neogeo hardware initialization, see the source if you want details.

Raine v0.95 24/02/2023

  • an old bug in sdl2-2.0.20 which obliged me to make a workaround seems to have disappeared, the checkboxes are all green again in the windows version of raine (there was exactly 1 white line before to work around this bug, it was barely noticeable).
  • move "preload ips" to the game selection dialog, idea from mer-curious and he was right on this one.
  • the crash when there is an empty ips folder and you select anyway "preload ips dat file" and then click on the ".." which appears is fixed, you won't even see the .. now, you'll just get an error message telling the directory is empty !
  • it's advised to update for all windows users, the new packages are dlls32-0.95.7z for 32 bits and dlls64-0.95.7z for 64 bits.
NOWSZY [Arcade] Raine x64/x86 v0.94.12b 20/02/2023

Raine v0.94.12b 20/02/2023

  • Mostly for using SLASH[0] instead of '/' to separate directories otherwise it isn't compatible with windows, but except that I had the time for :
    • Fixed a few stupid segfaults in the console due to the recent script changes
    • I had forgotten to include some cheat file for the new kof2002 clone, it's fixed.
  • while I was at it I added an experimental script to block the selection timer in kof97 since it seems it's impossible to find an ips which doesn't conflict with the training mode to do it. It works, but once you have selected your character you must disable the script otherwise the game will never start !

Raine v0.94.12 20/02/2023

Yeah this version is mainly about the support of these ips files found on the net, the best source so far was found by mer-curious, see his topic on the subject in the forum if you are interested. So the dat files and the ips must be placed in an ips directory that raine will create next time you run it, or you can create it yourself (for linux it's in ~/.raine/ips ). The format is the one already used by these packs of dat files you can find on the net, subdirectories with the short name of the game containing the dat files + ips files related. A word of caution: it's the crazy bootleg world, some patches are not stable alone, and you add to the risk if you enable more than one, raine will warn you about conflicts it finds while applying the patches though.
So the 2 ways to apply them are through the command "preload ips dat file" which appears at the top of the main menu if no game has been loaded. It opens a file selector where you can select any dat file you want to add for a particular game in the ips directory. Your choice is saved in this same ips directory in an ini file with the short name of the game. You can either return to this function later to uncheck the dat files you chose if you don't want them anymore or just delete the ini file. Raine will check for conflicts when you load the corresponding game and will warn about them at the end of loading.
And the other is once the game is loaded, it can be applied only to code roms, from ips files only, not dat files, and it works only when the rom patched is in the right format, it's very specific and it was the only thing I wanted to add at first before being convinced to add the rest.

Except these ips features, you'll find :

  •  a new kof2002 clone, kf2k5uni which was mainly added to test an ips dat file... !
  •   a new setting to choose to have the profiler (f11 key) to display its % based on sdl2 performance counters instead of the rdtsc. It's a good option if the frequency of your cpu changes all the time, it's a good try if you have doubts about the results anyway.
  • a new script command: stop, see help in the console for details.
wstecz27/10/2017 23:47
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