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[Arcade] NeoRaine v1.4.3

[0] @ !!! Niedziela, 16 Czerwca 2013 13:35 CET [16-06-2013 12:53 CET]

[Arcade] NeoRaine v1.4.3

Projekt NeoRaine - emulator Neo Geo i Neo Geo CD, bazujący na kodzie RAINE (emulujący m.in. takie tytuły arcade jak Rainbow Islands (Extra and Original), Toki, Rastan, Mega Blast czy też Puzzle Bobble 3) został zaktualizowany.

Neo Drift Out: New Technology (Visco Corporation, 26.07.1996)

neoraine (1.4.3) 

  • fix the crash when loading a 2nd game with audio tracks
  • fix alignment issue in opengl with the drawpixels renderer
  • min font size = 8 for the gui
  • remove some debug stuff which might have slowed down opengl rendering
→ [Arcade] NeoRaine v1.4.2

neoraine (1.4.2)

Neoraine :

  • support for iso.gz files: it allows to easily convert downloaded content. After downloading, cd to the new directory and :
    • gzip -9 *.iso
    • for n in *.wav; do
    • oggenc $n && rm -f $n
    • done
  • And you can then point neoraine directly to the cue file without even editing it. The surprising part is that an iso.gz is as small or smaller than the contents of the iso transfered to a zip file, so it's the best solution. I am sure there are equivalent ways in windows to do that without typing anything and with a lot of clicks ! ;-)

Common fixes :

  • new sound sync method: just rely entierly on sdl, which makes more sense, there was still some old code in there which should have disappeared a long time ago. It should fix some reports about sound breaking after very long sessions in neoraine.
  • fix a stupid bug with gamepads (bad detection).
  • video info display bigger
  • progress dialog was invisible when loading a game from the command line and using the opengl rendering.
  • No default bpp forced for opengl anymore: I noticed that on systems which don't have accelerated opengl, it's best to use the desktop bpp to render in oepngl, so that's what I do now. As a side effect the long black screens which could be seen when entering or leaving fullscreen are almost
  • gone with this change now.
  • opengl: force vbl sync when double buffer is enabled: horizontal scrolling was not perfect without the vbl, even when using double buffer, it could be seen in batrider and/or spacedx for example.

 

→ [Arcade] NeoRaine v1.4

neoraine (1.4)

  • fixed command line game loading bug.

 

wstecz16/06/2013 13:35
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