[arcade] Mame x64 i x86 0.217 25/12/19

[3] @ środa, 25 Grudnia 2019 12:52CET

[arcade] Mame x64 i x86 0.217 25/12/19

Świąteczna odsłona MAME i przypomnienie, iż to ostatnia odsłona tego multiemulatora maszyn arcade, a po fuzji z MESS również ogromnej ilości mikrokomputerów, skompilowana pod systemy 32 bitowe - chyba czas najwyższy.

Mame 0.217 25/12/2019

What better way to celebrate Christmas than with a new MAME release? That’s right – MAME 0.217 is scheduled for release today. Just a reminder, this will be the last MAME release that we distribute a pre-built 32-bit Windows binary package for. Compiling for 32-bit targets will still be supported, but you’ll have to build MAME releases yourself starting from next month. This will also be the last release with source code distributed in the “zip in zip” archive format. We recommend getting source code by cloning a tagged revision from one of our version control mirrors (GitHub, GitLab or SourceForge), or you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive. For MAME 0.217, we’ve switched the Windows tool chain to GCC 9.2.0, and uploaded an updated tools package (the minimum supported GCC version has not changed).

With all the housekeeping announcements out of the way, we can get to those juicy updates. The most exciting thing this month is the recovery of the Sega Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War, making these games fully playable. We’ve been working on Virtua Fighter as well, and while the graphics are greatly improved, there are still some gameplay issues as of this release. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK 6502-based games.

On the home system side, there are some nice Sam Coupé improvements from TwistedTom, support for Apple II paddle controllers, a better Apple II colour palette, and significant improvements to Acorn RiscPC emulation. TV game emulation is progressing steadily, with two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1 now working.

For front-end developers, we’ve added data to the XML list format allowing you to handle software lists enabled by slot card devices (there are a few of these for Acorn and Sinclair home computers). The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. For MAME contributors, we’ve made save state registration a bit simpler, and more manageable in the debugger.

 

MAMETesters Bugs Fixed
  • 00232: [Graphics] (skyfox.cpp) exerizerb, skyfox: Missing parallax effect. (sasuke)
  • 04344: [Graphics] (galivan.cpp) ninjemak and clones: Continue countdown on game over displays incorrectly. (sasuke)
  • 05380: [Interface] (apple2gs.cpp) apple2gs: Command-line media options not recognised for cards set in INI file. (R. Belmont)
  • 05387: [Timing] (snk6502.cpp) nibbler: Some animations run too fast. (AJR)
  • 05606: [Gameplay] (crvision.cpp) crvision and clones: Sound plays too slowly causing game delay issues. (Michael Zapf)
  • 06782: [Gameplay] (apple2gs.cpp) apple2gs [chsm2100]: Chessmaster 2100 player clocks do not count. (R. Belmont)
  • 06946: [Misc.] (galivan.cpp) dangar, dangara, dangarb, dangarbt, dangarj: Black warp screen between areas is missing. (sasuke)
  • 07196: [Timing] (snk6502.cpp) nibbler: Game slows down periodically in two-player mode. (AJR)
  • 07482: [Color/Palette] (apple2.cpp) apple2, apple2e and clones: Graphics colors do not match the original machines. (R. Belmont)
  • 07493: [Graphics] (galivan.cpp) dangar, dangara, dangarb, dangarj, galivan, galivan2, galivan3: Incorrect text colors. (sasuke)
  • 07494: [Graphics] (terracre.cpp) horekid, horekidb, boobhack: Coffee break doesn't show. (sasuke)
  • 07501: [Sound] (snk6502.cpp) nibbler: Snake sound missing when materializing in two-player game. (hap)
  • 07502: [Sound] (ms32.cpp) f1superb: Machine is flagged as lacking sound emulation, but plays sound. (ArtLine)
  • 07510: [Cheat System] An unnecessary separator is displayed at the top of the cheat menu. (kunikuni)
  • 07524: [DIP/Input] (subsino2.cpp) new2001, queenbee, squeenb: Input settings are not saved. (hap)
New working machines
  • Bondwell Holding Bondwell Portable Computer Model 14 (German keyboard) [rfka01]
  • Cosmo Gang (US) [hap, Lord Nightmare, coolmod, The Dumping Union]
  • CXG Systems / Newcrest Technology Sphinx 40 [hap, Berger]
  • CXG Systems / Newcrest Technology Sphinx Dominator (v2.05) [hap, Berger]
  • France Double R La Regence [hap, anonymous]
  • Intec InterAct Complete Video Game 89-in-1 [Sean Riddle, David Haywood]
  • Lexibook JG7415 120-in-1 [TeamEurope, David Haywood]
  • MiWi2 16-in-1 + Drum Master [David Shah, David Haywood]
New working clones
  • 200 in 1 Retro Arcade [eanbowman]
  • Acorn Computers / Slogger Acorn Electron (Stop Press 64i) [Nigel Barnes]
  • Arlington Horse Racing (v1.40-D) [Brian Troha, The Dumping Union]
  • Magic Bubble (Adult version, YS1302 PCB, set 2) [hammy, The Dumping Union]
  • Mandinga (Electrogame S.A. bootleg of Amidar) [ClawGrip, Rampa]
  • Megatouch 5 (9255-60-50 R0G, Bi-Lingual GER/ENG version) [TeamEurope, Brian Troha, The Dumping Union]
  • Mera-Elzab Meritum I (Model 1) [element853, Robbbert]
  • Osborne Osborne-1 with SCREEN-PAC [Vas Crabb]
  • Snow Bros. 2 - With New Elves / Otenki Paradise (Nyanko) [jordigahan, Heckler, ClawGrip]
  • Tron (5/12) [cdjump @ klov]
  • Machines promoted to working
  • Jungle Soft / Ultimate Products (HK) Ltd Zone 40 [David Haywood, BeckyRGB]
  • Lexibook Zeus IG900 20-in-1 (US?) [David Haywood, Sean Riddle]
  • Star Wars Arcade (US) [O. Galibert, Caps0ff]
  • Wing War (World) [O. Galibert, Caps0ff]
  • Clones promoted to working
  • Channel Three [TeamEurope, Grull Osgo, Ivan Vangelista]
  • Star Wars Arcade (Japan) [O. Galibert, Caps0ff]
  • Wing War (Japan) [O. Galibert, Caps0ff]
  • Wing War (US) [O. Galibert, Caps0ff]
  • Wing War R360 (US) [O. Galibert, Caps0ff]
New machines marked as NOT_WORKING
  • 21 (Sigma) [Yasuhiro Ogawa]
  • BaoBaoLong BBL380 - 180 in 1 [zhongtiao1]
  • Buttobi Striker [SpinalFeyd, R. Belmont]
  • Cars 2 (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
  • Chameleon RX-1 [starlord, ClawGrip, Recreativas.org]
  • Digital Equipment Corporation VT52 [Dalby Datormuseum, Matt Burke, AJR]
  • EOD Performance Inc. Vanguard MK1 [Caps0ff]
  • Fantasy Story [David Haywood, caius, The Dumping Union]
  • Fish Life Amazon Playful Edition (Japan) [Musee Bolo]
  • Golden Tee Golf (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
  • Golden Winner [@LosTrastosDeXaX, ClawGrip]
  • Hasbro Playskool Heroes Transformers Rescue Bots Beam Box (Spain) [Sean Riddle, ClawGrip]
  • JAKKS Pacific Inc Star Wars Blaster Strike [Sean Riddle]
  • JAKKS Pacific Inc Teenage Mutant Ninja Turtles Hero Portal [Sean Riddle]
  • Kattobase Power Pro Kun [SpinalFeyd, R. Belmont]
  • Lexibook Compact Cyber Arcade - Star Wars Rebels [TeamEurope]
  • Lexibook JG7425 221-in-1 [TeamEurope]
  • M&D unknown M&D handheld [zhongtiao1]
  • Majesco (licensed from Konami) Konami Collector's Series Arcade Advanced [Sean Riddle, David Haywood]
  • Oxford Instruments ITC-4 Intelligent Temperature Controller (Version 2.04) [ClawGrip]
  • Pro-Nets Technology Speedcom VD56SP [ClawGrip]
  • Pub Time Darts [jordigahan, ClawGrip]
  • Rowe International CD-100B LaserStar [unknown]
  • Super Mario Fushigi no Korokoro Party (satellite) [SpinalFeyd]
  • Sweet Land [anonymous]
  • Takara / Sammy / DCT / SSD Company LTD Gachinko Contest! Slot machine TV (Japan)
  • [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
  • Techno Source Handy Boy 11-in-1 (TV Play Power) [Sean Riddle, GameHistory.org]
  • Toy Story Mania (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
  • unknown VRender0+ bowling game [SpinalFeyd, hammy, The Dumping Union]
  • Virtual Ping Pong (Conny / SDW Games) [Sean Riddle, David Haywood]
  • VTech Genius Junior Profi (Germany) [TeamEurope]
  • VTech Genius Tabletop Black Magic CX (Germany) [TeamEurope]
  • VTech PC Super Color (Spain) [ClawGrip]
  • VTech V.Baby [Sean Riddle, ClawGrip]
New clones marked as NOT_WORKING
  • Abit 486 EISA-AE4 [rfka01]
  • AEG Olympia Olyport 40-21 [rfka01]
  • Aquarius System (ASI) MD-4DUVC [rfka01]
  • Arche Technologies Inc. KMA-300G-25 [rfka01]
  • Blood Bros. (Modular System) [jordigahan, ClawGrip]
  • Bull Micral 45 [rfka01]
  • Computechnik ASC486SLC [rfka01]
  • dreamGEAR Shredmaster Jr (NTSC) [Sean Riddle, David Haywood]
  • Elitegroup UM8810 PAIO [rfka01]
  • Elitegroup SI5PI AIO [rfka01]
  • Epson PC AX [rfka01]
  • Epson PC AX2e [rfka01]
  • Epson PC AX3 [rfka01]
  • Freetech 486FT55 [rfka01]
  • Gigabyte GA-486AM/S [rfka01]
  • Gondomania (World) [Corrado Tomaselli, The Dumping Union]
  • Jetway J-446A [rfka01]
  • Poitto! (revision C) [hammy, The Dumping Union]
  • Raiden (Modular System) [jordigahan, Recreativas.org, ClawGrip]
  • Sanyo SPC-400D [jordigahan, ClawGrip]
  • Star Horse Progress Returns (live and voice) [Darksoft, rtw, MetalliC]
  • Star Horse Progress Returns (main screen left) [Darksoft, rtw, MetalliC]
  • Star Horse Progress Returns (main screen right) [Darksoft, rtw, MetalliC]
  • Star Horse Progress Returns (sound) [Darksoft, rtw, MetalliC]
  • Super Mario Fushigi no Korokoro Party (center) [SpinalFeyd]
  • Tetris (bartop, prototype) [Andrew Welburn]
  • Thomson SIMIV TO16 [rfka01]
  • TMC Research Corporation PCI48AF [rfka01]
  • VTech Storio (ES, Spanish, 2011-06-17?) [Sean Riddle, ClawGrip]
New working software list additions
  • electron_flop: Stop Press 64 [Derek Walker], HeadFirst PD Disk E000/M000/B000, HeadFirst PD Disk E001/M005/B001, HeadFirst PD Disk E002/M006/B002, HeadFirst PD Disk E003, HeadFirst PD Disk E004, HeadFirst PD Disk E005, HeadFirst PD Disk E006, HeadFirst PD Disk E007, HeadFirst PD Disk E008, HeadFirst PD Disk E009, HeadFirst PD Disk E010/M009/B005, HeadFirst PD Disk E011, HeadFirst PD Disk E013, HeadFirst PD Disk E015/M015/B014, HeadFirst PD Disk E016/M016/B015, HeadFirst PD Disk E017, HeadFirst PD Disk M013/B012
  • [everygamegoing.com]
  • fmtowns_flop: DOR, DOR Part 3, Elle [r09]
  • gameking: 4 in 1 - Chaser + Blaster + StarWars + Nagual (set 2) [sCZther, TeamEurope]
  • gameking3: Falcon Corps, Search Action, Vagrant [sCZther, TeamEurope]
  • ibm5170: Sleepwalker, UFO - Enemy Unknown (Italy) [ArcadeShadow]
  • pce: R-Type Part-2 (alt) [Maddog]
  • samcoupe_cass: F-16 Combat Pilot (demo) [TwistedTom]
  • samcoupe_flop:Boing!, Defenders Of The Earth, Sam Coupe System Disk (SAMDOS v1.1), Sam Coupe System Disk (SAMDOS v2.0), Sam Strikes Out!, Sphera [TwistedTom]
  • spectrum_cass: Los Gnomos - David el Gnomo [RetroLEL]
  • spectrum_mgt_flop: Plus D System Disk v1 [TwistedTom]
  • vectrex: 3D Scape Demo Collection, All Good Things, City Bomber, Continuum, Hexed!, Lord of the Robots, Moon Lander, Nebula Commander, Patriots, Performance VX, Protector and YundefinedA*S*I, Revector, Rockaroids Remix, Ronen's Games Cart, Royal 21, Sectis, Spike Hoppin',  Spike's Water Balloons - Analog Version, Thrust (1.2), Thrust (Final 1.01), Vector 21, Vector Vaders, Vectrex Frogger, Verzerk (Berzerk hack), War of the Robots, War of the Robots - Bow to the Queen, Zantis [Justin Kerk]
Software list items promoted to working
  • jaguar: Bubsy in Fractured Furry Tales, Cannon Fodder, Double Dragon V - The Shadow Falls, Dragon - The Bruce Lee Story, Hyper Force, Pinball Fantasies, Raiden, Raiden (Rev. A), Rayman, Sensible Soccer - International Edition, Soccer Kid, Soccer Kid (Re-release, Hacked), Towers II - Plight of the Stargazer, Worms, Zero 5, Zool 2 [Angelo Salese]
New NOT_WORKING software list additions
  • gcslottv: Aladdin TV, Ginginmaru TV, Moju-o TV, Salaryman Kintaro [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
  • leapfrog_leappad_cart: Was ist das? von Richard Scarry (Germany) [TeamEurope, FakeShemp]
  • pico: The Muppets on the Go! (prototype 19950721), The Muppets on the Go! (prototype 19960301), The Muppets on the Go! (prototype 19960313), The Muppets on the Go! (prototype 19960322, set 1), The Muppets on the Go! (prototype 19960322, set 2), The Muppets on the Go! (prototype 19960324), The Muppets on the Go! (prototype 19960329), The Muppets on the Go! (prototype 19960330, set 1),
  • The Muppets on the Go! (prototype 19960330, set 2) [Demon, FakeShemp]
  • sega_beena_cart: Pocket Monsters Diamond & Pearl Pokemon o Sagase! Meiro de Daibouken!, Samurai Sentai Shinkenger Battle ga Ippai! Iza Mairu!, Shoku Iku Series 1 Soreike! Anpanman-Sukikirai Nai Ko Genki na Ko!, Soreike! Anpanman Hajimete Kaketa yo! Oboeta yo! Hiragana Katakana - Gojuuon Board Kinou-tsuki, Yes! PreCure 5 Asonde Oboeyou Hiragana! [TeamEurope, FakeShemp]
Source Changes
  • snk6502.cpp: Corrected CPU speed according to schematics and added wait states for vanguard, fantasy, pballoon and nibbler. [AJR]
  • cpu/m6502: Added disassembler and basic execution core for Rockwell R65C19. [AJR]
  • cpu/bcp: Added preliminary dp8344 execution core and improved disassembly. [AJR]
  • cpu/mc68hc11: Fixed disassembly and execution of BRCLR/BRSET with Y-relative indexed addressing. [AJR]
  • bus/s100: Added ASC Associates SASI Host Computer Adapter card. [AJR, Bitsavers]
  • debugger: Added cpulist command. [AJR]
  • cpu/vt50: Added very preliminary CPU execution emulation. [AJR]
  • debugger: Show opcodes in octal when disassembling code from octal spaces. [AJR]
  • armedf.cpp, galivan.cpp: Cleaned up video configuration, and converted to raw screen parameters. [Angelo Salese]
  • galivan.cpp: Added interrupt acknowledge signal. [Angelo Salese]
  • nb1414m4.cpp: Improved notes and added a frame synchronization stub. [Angelo Salese]
  • Re-implemented ARM IOMD and VIDC20 emulation as devices. [Angelo Salese]
    • undefined Both ssfindo.cpp and riscpc.cpp now share the same implementation.
    • undefined Allows riscpc to reach desktop mode with valid non-volatile RAM contents.
    • undefined Adds preliminary soudn for ppcar.
  • Add low latency option to internal user interface. [Antonio Giner]
  • namcos2.cpp: Reduced duplication in machine configurations and memory maps, and updated notes. [cam900]
  • segas16a.cpp, segas16b.cpp: Added save state support, improved reset behavior, and moved dfjail to a derived state class. [cam900]
  • bnstars.cpp, ms32,.cpp, tetrisp2.cpp: Derive clocks from crystals present on PCBs. [cam900]
  • namcofl.cpp: Converted RAM/ROM banking to use address_map_bank_device, added raw screen parameters, and cleaned up code. [cam900]
    • undefined Also updated notes on imperfectly emulated features.
  • namco_c355spr.cpp: Fixed priorities when priority 0 sprites aren't the first layer drawn. [cam900]
  • sknsspr.cpp: Corrected high-precision sprite shrinking algorithm and changed position values to 10.6 fixed point format. [cam900]
  • tecmosys.cpp updates: [cam900]
    • undefined Added sprite graphics decoding description, cleaned up sprite drawing code and restricted drawing to clipping rectangle.
    • undefined Cleaned up code and added notes.
  • bnstars.cpp, ms32.cpp, tetrisp2.cpp: Moved sprite drawing to a common device, improved sprite zoom, and cleaned up code. [cam900]
  • ms32.cpp: Fixed sprite delay. [cam900]
  • plugins/cheatfind: Added support for entering cheat names. [Carl]
  • netlist: Reduced visibility of some matrix solver members. [Couriersud]
  • vt1682 updates: [David Haywood]
    • undefined Swapped background pen fall-through for boxing game.
    • undefined Adjusted timing of line rendering to improve racing games.
  • sunplus_gcm394.cpp: Improved DMA, banking and video addressing. [David Haywood]
  • cpu/unsp updates: [David Haywood]
    • undefined Implemented goto mr, mul su, lslor, exp, jvc and jvs instructions.
    • undefined Added stubs for u'nSP 2.0 unimplemented extended instructions and registers.
  • dreamwld.cpp: Hooked up microcontroller. [David Haywood]
    • undefined Also replaced simulation of undumped microcontrollers with hacked versions of the dreamwld program replacing the payload.
  • lua: Exposed address space address mask, data width and endianness. [feos]
  • cpu/m68000: Fixed MMU issue that caused Domain/OS and its installer to crash. [Hans Ostermeyer]
  • apollo.cpp: Fixed failures in DEX DISP7C tests 170 and 210 and self-test TE. [Hans Ostermeyer]
  • model1.cpp: Fixed a number of transcription errors in the vf coprocessor TGP program. [hap, O. Galibert]
  • bus/hp_dio: Fixed HP98265A SPC memory mapping for select codes other than 14, and renamed confusing default CD-ROM connection.
  • [Kars de Jong]
  • cps3.cpp: Fine-tuned screen parameters based on more precise measurements and early boards documentation. [MetalliC]
  • intelfsh.cpp: Added Fujitsu 29LV002TC Flash device with hard-coded sector protection for Dreamcast. [MetalliC]
  • dccons.cpp: Added Flash read/write support. [MetalliC]
  • cpu/tms9900: Made address visible externally while accessing on-chip memory for tms9995. [Michael Zapf]
  • sn76496.cpp: Use a timer to control the ready output. [Michael Zapf]
  • model1.cpp: Replaced vf and swa coprocessor TGP simulation with emulation using internal programs. [O. Galibert, Caps0ff]
  • model1.cpp: Changed hard-coded background pen, giving better results. [O. Galibert]
  • apple2.cpp: Perform single-pixel shift for monochrome high-resolution graphics with bit 7 set. [R. Belmont, SoltanGris42]
  • apple2.cpp updates: [R. Belmont]
    • undefined Added Autostart Monitor BIOS option to apple2.
    • undefined Fixed crash when running apple2 or apple2p without a card in slot 0.
    • undefined Updated palette to use latest calculated values from Apple II Video Display Theory (MT07482).
  • apple2gs updates: [R. Belmont]
    • undefined Clear vertical blanking and quarter-second interrupts on reading (as well as writing) $C047. [R. Belmont]
    • undefined Raise ADB interrupt on mouse axis movement (MT06782).
  • bus/a2gameio: Added support for paddles. [R. Belmont]
  • bus/a2bus: Added support for to $C074 control register to TransWarp accelerator card emulation. [R. Belmont]
    • undefined Also added TransWarp card as an option for apple2 and apple2p (in addition to the apple2e family).
  • z80ne.cpp, zn.cpp: Split up large state classes by machine type and reduced reliance on deprecated machine configuration features.
  • [Ryan Holtz]
  • terracre.cpp: Added support for disabling the foreground text layer (MT07494). [sasuke]
  • galivan.cpp updates: [sasuke]
  • undefined Added support for disabling the text layer, and fixed text colors for galivan, dangar, and clones (MT06946, MT07493).
  • undefined Suppressed drawing tiles from memory locations used for NB1414M4 parameters.
  • ssrj.cpp: Always show difficulty DIP switches. [sasuke]
  • skyfox.cpp: Reimplemented background star drawing. [sasuke]
  • spdheat.cpp: Changed service mode DIP switch to use the standard macro. [sasuke]
  • speedatk.cpp: Fixed graphics tile selection (fixes bonus rate display). [sasuke]
  • crgolf: cpp: Fixed coinage DIP switches. [sasuke]
  • armedf.cpp, galivan.cpp: Adjusted sound balance to match PCB recordings. [sasuke]
  • nb1414m4.cpp updates: [sasuke]
    • undefined Fixed attribute fill when erasing blinking objects.
    • undefined Suppress insert coin prompt when in game (flag supplied by game program).
    • undefined Improved game over display.
    • undefined Improved kozure score display.
    • undefined Ignore repeated fill/DMA commands (fixes MT04344).
    • undefined Cleaned up code a little.
  • bus/spectrum: Added MGT +D G+DOS v1 BIOS option. [TwistedTom]
  • samcoupe.cpp: Fixed colours in graphics modes 1 and 2, and added joysticks. [TwistedTom]
  • bus/spectrum: Added ROM from a Brazilian Multiface One clone as a BIOS option. [TwistedTom]
  • Added overridden new/delete operators to pre-fill memory in debug builds (can help identify uninitialised members). [Vas Crabb]
  • osborne1.cpp updates: [Vas Crabb]
    • undefined Made SCREEN-PAC video a clone machine rather than a configuration setting as it's a hardware modification.
    • undefined Added additional default input mappings for the keys wired in parallel, and added backspace as an alias for cursor left.
    • undefined Put the screen parameters used by the Nuevo Video BIOS in its machine configuration (improves automatic resolution selection).
    • undefined Improved performance a little, cleaned up code, and updated notes.
  • input_sdl.cpp: Added checks to ignore joystick buttons beyond maximum supported by structures. [Vas Crabb]
  • Added support for saving members of structures in arrays, and added support for automatically saving output values. [Vas Crabb]
  • Enhanced -listxml, -listsoftware, -getsoflist and -romident to support software lists enabled by slot card devices. [Vas Crabb]
  • minimaws updates: [Vas Crabb]
    • undefined Added support for software lists in web pages and romident verb.
    • undefined Added clone listing to machine pages as well as software pages.
    • undefined Added identification of fixed bit patterns up to 128 bits long to web-based ROM identification code.
    • undefined Reduced network requests required to initial load a machine page.
  • hh_sm510.cpp: Set 16-way flag for Game & Watch games that don't physically prevent contradictory directions being pressed.
  • [algestam]
  • mephisto_mm2.cpp: Added two more Mephisto MM IV revisions. [Berger]
  • itech32.cpp: Corrected ROM names and documented PCB part numbers for drivedge. [Brian Troha]
  • kickgoal.cpp: Added layout of PRO-3/B circuit board used by Kick Goal and Action Hollywood. [Brian Troha]
  • tumbleb.cpp: Decapped and dumped microcontrollers for chokchock, htchctch, and dquizgo. [Caps0ff, Guru]
  • dreamwld.cpp: Decapped and dumped dreamwld microcontroller. [Caps0ff, Guru]
  • eispc.cpp: Re-enabled RAM size options that were disabled to work around a heap corruption issue. [Edstrom]
  • gameboy.xml: Added additional PCB and enhancement support information, and cleaned up formatting. [FakeShemp]
  • pico.xml: Added scanned pages for poohcornsw and cookpico. [FakeShemp, TeamEurope]
  • sawatte.xml: Added scanned pages for doraedbl, soreike and uht. [FakeShemp, TeamEurope]
  • Split Commodore 64 floppy disk software list into original, clean cracks, and other dumps. [Firehawke]
  • flstory.cpp: Updated DIP switch descriptions for victnine based on manual. [Guru]
  • megaplay.cpp: Documented Sonic the Hedgehog cartridge labels. [hammy]
  • model2.cpp: Dumped drive board ROM EPR-16488 for daytona and clones. [jordigahan, ClawGrip]
  • genpc.cpp: Added additional XT Award 2.05 BIOS dump to pc. [jordigahan, ClawGrip]
  • taitopjc.cpp: Dumped PALs for optiger. [jordigahan, ClawGrip]
  • missbamby.cpp: Dumped PROM for msbamby. [jordigahan, ClawGrip]
  • rcm32p.cpp: Improved ROM labels based on PCB pictures. [Lord Nightmare, ValleyBell]
  • triforce.cpp updates: [Lord Nightmare]
    • undefined Marked mkartagp, mkartag2 and mkartag2a Flash ROM dumps chips as bad as data is missing.
    • undefined Fixed mkartagp ROM mapping/interleaving.
    • undefined Documented Flash block remapping lookup ROM and Flash metadata.
  • chihiro.cpp: Replaced Ghost Squad security data with real PIC16 key firmware (dumped from an original but unprotected device).
  • [MajorPBX]
  • dccons.cpp: Added Katana BIOS v0.976. [MajorPBX, MetalliC]
  • fmtowns_flop.xml: Added Japanese titles for most entries. [r09]
  • at.cpp updates: [rfka01]
    • undefined Added tg286m BIOS option to atturbo.
    • undefined Added mrv135 BIOS option to at386.
    • undefined Added mrv130 BIOS option to op82c391.
    • undefined Added op495slc04 BIOS option to opti495slc.
    • undefined Added ali148902 BIOS option to alim1489.
    • undefined Added lh5 BIOS option to ls486e.
    • undefined Added 2014 BIOS option to mb8433uud.
    • undefined Added shuttle BIOS option to hot433.
  • model2.cpp Added DIP switches to all Model 2 boards (used for debug features in some games). [RyogaMasaki]
  • gameking.xml, gameking3.xml: Added some metadata about cartridge types. [TeamEurope]
  • rainbow.cpp: Added Rainbow model A ROMs. [tradde, Bitsavers, rfka01]
  • Added company names to a number of software list descriptions. [Wintermute 0110]
→ NOWSZY [arcade] HbMameUI x86 i x64 0.217 25/12/19

HbMameUI/HbMame 0.217

  • Sync with mame v0.217

New Games

  • [alienres] Alien Rescue (on Pacman hardware)
  • [caravan] Project Neon: Caravan Edition (Prealpha 0.4.19)
  • [dinos223] Cadillacs and Dinosaurs (Warriors 2020 2019-11-17)
  • [ffightae] Final Fight 30th Anniversary Edition
  • [kof97s148] Kof'97 (Dogs Edition 2019-11-26)
  • [kof97s149] Kof'97 (Snake Edition 2019-10-25)
  • [kof97s150] Kof'97 (Yukimura Snake 3.1 Dark Snake Plus 2017-07-30)
  • [kof97s151] Kof'97 (Versión Sexy Estilo Mugen 2015-10-25)
  • [kof97s152] Kof'97 (Mythical Martial Arts Dark Snakes Edition Plus 2018-04-08)
  • [kof98hh124] Kof'98 (ECK Dragon Edition 2019-09-09)
  • [kof98hh125] Kof'98 (Ultra Rugal 2016-12-18)
  • [kof2001s43] Kof2001 (PS2 Krizalid Edition 2018-11-22)
  • [kof2001s44] Kof2001 (PS2 Mugen Style New Orochi And Rugal Characters 2015-12-09)
  • [kof2k2s86] Kof2002 (Resurgence In The Kingdom Of Heaven 2019 2019-11-29)
  • [kof2k2s87] Kof2002 (Another Kyo New powers 2015-02-15)
  • [kof2k2s88] Kof2002 (Black Modified Powers 2014-01-05)
  • [kof2k2s89] Kof2002 (Remix ultra 3.5 2018-01-05)
  • [kof2k2s90] Kof2002 (Merry Christmas Mix Plus 2015-06-24)
  • [kof2k2s91] Kof2002 (Omega v.PS2 Simplificada 2018-06-08)
  • [mslugxz64] Metal Slug X (Big Heavy Machine Gun Flame Edition 2018-12-08)
  • [tk2h148] Tenchi wo Kurau II (Li Dianda Random Edition 2019-07-27)
→ [arcade] ClrMamePro 4.036a

4.036a

  • fixed: broken rar support in 64bit version (64bit conflict of rar and sha1 class), updated rar dll to 5.8 (4.036a)
→ [Arcade] Mame Classic 9.3.0
Mame Classic GUI 9.3.0

New In This Version (For MAME - 0.216)

  • Added : Control for Low Latency.
  • Added : You can now open MAME Classic's App folder and Data folder from the Tools menu.
  • Changed : MAME Classic no longer converts paths to their short path name.
  • Changed : MAME Classic now uses your LOCALAPPDATA folder to write output, reports and temp files. Any files in the old location (MAME Classic folder) will be moved to the new location the first time you run this version. Once they are moved, you can delete the output, settings and temp folders in the MAME Classic folder. This will allow MAME Classic to be run without admin rights "if" your MAME folders are in unprotected locations.
  • Changed : The ROM Directories function is now called Orphan ROM Finder.
  • Changed : The Settings screen will now default to the image type of the current select machine.
  • Fixed : The Audit function would report "Samples are not needed with this driver." if the sample set was missing regardless if samples were needed or not.
  • Fixed : The ROM Directories function would exit prematurely if an orphan ROM was found and you chose to move it.
  • Removed : Depreciated Artwork options.
→ [arcade] ClrMamePro 4.036

4.036

  • added: automatic 32k path length support, no more need to use ? prefixes (*)
  • fixed: miss-list listed some sample-only-sets where the parent is autogenerated (e.g. fantasy_sound, nes_jf13, etc)
  • fixed: wrong software list rom size for roms which imply an offset of 0x00000000 as default
  • fixed: remembering window positions on multiple / virtual screens fails
  • fixed: rebuilder match count for files with identical crc32 but different sha1
  • fixed: rebuilder removal of rebuilt files for files with identical crc32 but different sha1
  • fixed: detect chd clone to clone moves (aka MAME 206 vs4e to vs4eo rename)
  • fixed: rom count for fully missing sets included bios roms even when the bios set is available
  • fixed: select sets options like initial invert / incl. clones/devices etc should only be activate when select sets or from file is specified
  • misc: rebuilder log adds software list information to file name
  • misc: dir2dat writes chd files as disk
  • misc: added cmpro.ini option Adv_WindowToFront = on (on / off) to handle the automatic bring window to front functionality
  • misc: profiler cache which reduces rescanning datfiles/settings on each profiler visit, should speed up profiler for users which have lots and lots of dats. Delete/Add/Move operations will force a refresh at the moment though
  • misc: limit extension removal to a max of 3 characters and no space after the .
  • misc: updated zip, rar and 7z dlls (4.6.7, 5.71, 1900)
  • misc: updated sha1 c++ class implementation to 2.1
  • misc: switched to Visual Studio 2019
→ [arcade] HbMameUI x86 i x64 0.216 27/11/19

HbMameUI/HbMame 0.216

  • Sync with mame v0.216

New Games

  • [batcirds01]: Battle Circuit (Evolution 2019-10-21)
  • [captcomms70]: Captain Commando (Journey Version 2019-10-21)
  • [captcomms71]: Captain Commando (Double Version 2019-10-21)
  • [captcomms72]: Captain Commando (Nightmare Edition Update 2019-10-21)
  • [captcomms73]: Captain Commando (Unlimited Bullet Version 2019-10-21)
  • [kof2k2s85]: Kof2002 (Tianguo Protoss 2019-10-21)
  • [kovpluss349]: Knights of Valour Plus (Nightmare Kings Edition 2019-10-21)
  • [mslug5dh58]: Metal Slug 5 (Enemy Soldiers Enhanced Version 2019-10-21)
  • [mslug5dh59]: Metal Slug 5 (Enemy Soldiers Magic Version 2019-10-21)
  • [sf2ces29]: Street Fighter II': Champion Edition (3 Questions Edition 2019-10-21)
  • [sf2ces30]: Street Fighter II': Champion Edition (3 Questions Edition Simplify The Move 2019-10-21)
  • [sf2ces31]: Street Fighter II': Champion Edition (Question Mark Edition 2019-10-21)
  • [sf2ces32]: Street Fighter II': Champion Edition (Question Mark Edition Simplify The Move 2019-10-21)
  • [tk2h147]: Tenchi wo Kurau II (Daren Edition 2019-10-21)
→ [arcade] Mame x64 i x86 0.216 27/11/19

MAME 0.216 27 Nov 2019

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.

This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.

This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.

MAMETesters Bugs Fixed
  • 05177: [Crash/Freeze] (studio2.cpp) All studio2 variants: Memory map does not support cartridges larger than 1kB. (Robbbert)
  • 05600: [Graphics] (popeye.cpp) popeye and clones: Games use interlaced video output. (Couriersud)
  • 07386: [DIP/Input] (qix.cpp) zookeep, kram and clones: Unable to start game or use first coin slot. (O. Galibert)
  • 07453: [DIP/Input] (spectrum.cpp) spectrum: Kempston Joystick doesn't work. (TwistedTom)
  • 07472: [Crash/Freeze] (snes.cpp) snespal: When starting a game with SNES (PAL), MAME crashes. (Ryan Holtz)
  • 07473: [Graphics] (snesb.cpp) All machines in snesb.cpp: Screen is black. (Ivan Vangelista)
  • 07479: [Graphics] (cave.cpp) ddonpach, ddonpachj, donpacha: Graphical bug in attract mode. (cam900)
  • 07480: [Sound] (apple2.cpp) mockingboard enabled software: No sound from second AY8913 Mockingboard. (Ivan Vangelista)
  • 07487: [Core] (30test.cpp) 30test: Issues with inputs, sound and gameplay. (AJR)
  • 07489: [Documentation] tekken4 and clones: Release year is incorrect. (PepsiBoy428)
  • 07492: [DIP/Input] (ssrj.cpp) ssrj: Difficulty setting inputs are incorrect. (sasuke)
  • 07495: [Crash/Freeze] (segas32.cpp) spidmanj: MAME crashes after few seconds of emulation. (Ryan Holtz)
  • 07496: [Media Support] (apple2e.cpp) apple2e and clones: Error when trying to use .NIB disk images. (R. Belmont)
New working machines
  • Bit Corporation Bit90 [Frank Palazzolo]
  • Cane [Jean Paul Piccato, Adolfo Melilli, Alessandro Bolgia, Lorenzo Fongaro, Piero Andreini]
  • Game & Watch: Mario The Juggler [algestam, Mr. Do, Sean Riddle]
  • Game & Watch: Mickey Mouse (panorama screen) [algestam, Mr Jiggles the Christmas Man]
  • Orbite [Jean Paul Piccato, Adolfo Melilli, Alessandro Bolgia, Lorenzo Fongaro, Piero Andreini]
  • Pinball (P8002, ABL TV Game) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
  • RS-232 DCE-DCE Bridge [Vas Crabb]
New working clones
  • Berzerk (revision RC31A) [Kevin Eshbach, The Dumping Union]
  • Cadillacs and Dinosaurs (bootleg with PIC16C57, set 3) [TwistedTom]
  • Captain Commando (bootleg with 2xMSM5205) [TwistedTom]
  • Cosmic Alien (version II, set 2) [f205v]
  • Eeekk! [Craig Anstett, Andrew Welburn]
  • Game & Watch: Donkey Kong Circus [algestam, Mr Jiggles the Christmas Man]
  • Heavy Unit (Japan, alternate ROM format) [Brian Troha, The Dumping Union]
  • JoJo's Venture (Euro 981202) [Darksoft]
  • JoJo's Venture (Euro 990108) [Darksoft]
  • JoJo's Venture (Euro 990128) [Darksoft]
  • Knights of the Round (bootleg with 2xMSM5205, set 2) [TwistedTom]
  • Operation Wolf 3 (Japan) [ShouTime, The Dumping Union]
  • Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) [jysx012]
  • Saturday Night Slam Masters (bootleg with PIC16c57, set 2) [TwistedTom]
  • Street Fighter II': Champion Edition (Dstreet-6, bootleg) [hammy, ClawGrip]
  • Street Fighter II': Champion Edition (L735 Test Rom, bootleg, set 2) [TwistedTom]
  • Super Dead Heat (Japan) [Phil Bennet]
  • Super Puzzle (Sang Ho Soft) [Adrian]
  • Verbena (bootleg of Carnival) [Recreativas.org]
  • Zenith Data Systems Z-150 series [rfka01]
  • Zenith Data Systems Z-160 series [rfka01]
  • Machines promoted to working
  • Ericsson Information System Ericsson PC [Edstrom]
  • Intec InterAct 8-in-1 [David Haywood, BeckyRGB]
  • Intec InterAct 32-in-1 [David Haywood, BeckyRGB]
  • Southwest Technical Products SWTPC 8212 Video Terminal [68bit]
  • Super Triv (English questions) [Ivan Vangelista]
  • Wanted (Sega) [Angelo Salese]
  • Who Wants to Be a Millionaire? (Play Vision, Plug and Play, UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
New machines marked as NOT_WORKING
  • Air-Blaster Joystick (AB1500, PAL) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
  • Ampro Computers Little Board/PC [Don Maslin Archive]
  • Ascom Eurit 30 [Cyberia/2 Filebase]
  • Ericsson Alfaskop Communication Processor 4101 [Edstrom]
  • Ericsson Alfaskop Display Unit 4110 [Edstrom]
  • Ericsson Alfaskop Flexible Disk Unit 4120 [Edstrom]
  • Fantasy Zone (medal game, REV.A) (J 990202 V1.000) [Sugoi Helsinki]
  • Fishing Master (971107 JPN) [SpinalFeyd, The Dumping Union]
  • Geonica Meteodata 1256 [ClawGrip]
  • Metabee Shot [SpinalFeyd, The Dumping Union]
  • Powerful Chance [SpinalFeyd, R. Belmont]
  • Rodent Exterminator [Brian Troha, Smitdogg, The Dumping Union]
  • Roland CM-32P [ValleyBell]
  • Silicon Graphics Inc Personal IRIS 4D/30 [Patrick Mackinlay]
  • Silicon Graphics Inc Personal IRIS 4D/35 [Patrick Mackinlay]
  • Sound Leisure MiniJook [SpinalFeyd]
  • Sound Leisure SuperStars (CD jukebox) [SpinalFeyd]
  • Spade [SpinalFeyd]
  • Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
  • VTech DynamiDesk (Germany) [TeamEurope]
  • VTech Mis Primeras Lecciones (Spain) [ClawGrip]
  • Yu-Gi-Oh Monster Capsule [SpinalFeyd, R. Belmont]
New clones marked as NOT_WORKING
  • 286 motherboards with Suntac ST62C303-A chipset [rfka01]
  • Abit AB-AH4 [rfka01]
  • Abit AB-PI4 [rfka01]
  • AEG Olympia Olystar 20F [rfka01]
  • Arstoria AS496 [rfka01]
  • Biostar MB-1433UCV [rfka01]
  • Channel Three [TeamEurope, Grull Osgo, Ivan Vangelista]
  • Chicago Cubs' Triple Play (German) [PinMAME]
  • Comus Instruments Ltd. Comus Daisy [Nigel Barnes, Centre for Computing History]
  • Corona Data Systems, Inc. Cordata PPC-400 [rfka01]
  • Eagle EAGLEN486 GC10A [rfka01]
  • First International Computer 486 KVD [rfka01]
  • Highscreen 486-25 [rfka01]
  • Leading Edge Hardware Products, Inc. Model D [rfka01]
  • Mephisto (Stargame) (newer?) [jordigahan]
  • NAT48PV-1.00 VL [rfka01]
  • Oba-Oba (old hardware) [PinMAME]
  • Philips NMS 9100 [rfka01]
  • Shuttle Computer International HOT-307H [rfka01]
  • Shuttle Computer International HOT-419 [rfka01]
  • SOYO SY-4SAW2 [rfka01]
  • Space Train (Pinball, old hardware) [PinMAME]
  • Tandy Radio Shack Videotex [cuba200611]
  • Video Technology PreComputer 2000 (Spain) [ClawGrip]
  • VTech Pitagorin [ClawGrip]
  • Wang Laboratories, Inc. PC-250/16 [rfka01]
New working software list additions
  • apple2_flop_clcracked: Certificates and More! (cleanly cracked), The Cosmic Balance (cleanly cracked),  Empire III: Armageddon (Version 1.1) (cleanly cracked), Fractions: Addition (cleanly cracked),
  • Labyrinth of Crete (cleanly cracked), Labyrinth: The Computer Game (Lucasfilm Games) (cleanly cracked), MECC-A315 Freedom! (Version 1.0) (cleanly cracked), Questron (cleanly cracked), The Tournament Manager (cleanly cracked) [4am, Firehawke] The Adventures of Kristen and Her Family (cleanly cracked), Korg 800 4-Track MIDI Sequencer (Version 1.0) (cleanly cracked), Leadsheeter (cleanly cracked) MIDI/8 Plus (Version 1.2) (cleanly cracked), PolyWriter (Version 1.2) (cleanly cracked), PolyWriter Utilities (Version 1.2) (cleanly cracked), [4am, san, Firehawke] The Railroad Works (CBS Version) (cleanly cracked) [Tom Greene, Firehawke]
  • apple2_flop_misc:
  • Anti-M (version 1.6) [4am, Firehawke]
  • Best of Muse (16 Sector + LC Patch) [Tom Greene, Firehawke]
  • apple2_flop_orig:  Appilot Edu-Disk, Asteroid, Beneath The Pyramids, The Best of MUSE, Bloody Murder, Buck Rogers: Planet of Zoom, Checker King,  Deadline (Release 26 / 821108), Earthquake: San Francisco 1906, Empire III: Armageddon (Version 1.1), Flight Simulator I (A2-FS1),  Gammon Gambler, Gulf Strike, Hacker II: The Doomsday Papers, How The West Was One + Three x Four,  In Search of Space: Introduction to Model Rocketry, Indiana Jones and the Temple of Doom, Indiana Jones in Revenge of the Ancients, Lane Mastodon vs. The Blubbermen, Law of the West, Little Computer People, Lords of Conquest, Master of the Lamps, MicroChess (Version 2.0), Might and Magic Book Two, Pandora's Box, Pharaoh's Revenge,  Physics of Model Rocketry, Punctuation: Building Better Language Skills, Realm of Impossibility, Roadwar 2000 (Version 1.1), Super Zaxxon, Video Vegas (Version 12501), Word Zapper [4am, Firehawke]
  • bbc_rom: Acorn NFS 3.34B, Acorn TFS 0.31, Aries-B20 2.2, Aries-B20 2.4, Aries-B32 1.0, Prestel Terminal 1.00, Raven-20 1.00, Raven-20 1.06, Watford Electronics 32K RAM 1.00, Watford Electronics 32K RAM 2.00, Watford Electronics 32K RAM 2.40, Workstation 100
  • [Nigel Barnes]
  • bbcm_cart: Advanced Battery-Backed RAM v1.04, Advanced Battery-Backed RAM v1.10, Advanced Quarter Meg RAM, Click v1.00, Click v1.01,
  • ISO-Pascal, LISP, Master Mega 256, MR8000 Master RAM Cartridge, MR8000 Master RAM Cartridge (alt), TechnoCAD [Nigel Barnes]
  • c64_cass: 3D Pinball, American 3D Pool, Angle Ball, Ball Crazy, Continental Circus, Feud, One Man and His Droid, Robocop, Rockford / Back to Reality [archive.org, Zoe Blade]
  • gamegear: Sonic the Hedgehog Chaos (Euro, prototype 19930517) [Hidden Palace]
  • gameking: 4 in 1 - S.Z.L.H + Colo + F1-2004 + Popper, 4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform ('APR 23 05', 512KB cartridge) [TeamEurope, AJR]
  • gameking3: Panzer [TeamEurope, AJR]
  • ibm5170: Kick Off 3: European Challenge, The Settlers, Syndicate [ArcadeShadow]
  • megadriv: Crying Dragon (Jpn, Prototype) [andlabs]
  • neogeo: Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) [jysx012]
  • sms: Sonic the Hedgehog Chaos (Euro, prototype 19930713) [Hidden Palace]
  • spectrum_cass:
  • La Mode - 1984 (Programa Computado) [ClawGrip, avlixa, ICEknight]
  • DISCiPLE System Tape v3b [TwistedTom]
  • spectrum_mgt_flop:
  • DISCiPLE System Disk v2, DISCiPLE System Disk v2b, DISCiPLE System Disk v2c, DISCiPLE System Disk v3a, DISCiPLE System Disk v3b,
  • DISCiPLE System Disk v3d, Pick-Poke-It, Plus D System Disk v2a, Uni-Dos [TwistedTom]
  • studio2: RCA demo [Robbbert]
  • visicom: Gambler I, Gambler II, Sansuu Drill, Space Command [unknown]
  • vsmile_cart: Spider-Man & Freunde - Geheime Missionen (Germany) [TeamEurope]
Software list items promoted to working
  • bbcm_cart: Master Smart Cartridge [Nigel Barnes, Center for Computing History]
  • gameking: 4 in 1 - Chaser + Blaster + StarWars + Nagual, 4 in 1 - DraculaZone (Surf Eidolon) + Hero + PocketTank + Star Ghazi,4 in 1 - SeaGuard + Whirlybird + Spectask + Captain, 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform,4 in 1 Vol. 8 - 2004 + Dragon + StreetHero + Penguin, 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight,4 in 1 Vol. 11 - Explorer + Magician + AirHero + HappyGarden, 4 in 1 Vol. 12 - Pet + Arrow + Fighter + Airforce,4 in 1 Vol. 13 - Might + Brains + Catman + Armada, 2004, Adventure Legend Carlo, Aries, Dino Adventure Legend, Duck Man,F1-2004 Racing, Feichuan VII, Happy Ball, Happy Killer, Lanneret, Penguin, Popper, Seatercel, Soldier, Street Hero, Supermotor,
  • Trojan Legend [AJR]
  • gameking3: Adventure, Urgent Action [AJR]
  • sms: Sonic the Hedgehog Chaos (Euro, "Ver 0.20", prototype 19930630) [Hidden Palace]
New NOT_WORKING software list additions
  • bbc_rom: GoMMC Tools 0.72, GoMMC Tools 0.80, GoMMC Tools 1.03, Prestel Trial 4.71r, Super MMC, Turbo MMC 0.A1, UMI-2B 5.01 [Nigel Barnes]
  • picno: Anime Box, Fushigi no Kuni no Alice, Son Goku no Boken [Vyse the determined @ Gaming Sanctuary, SSJ, TeamEurope]
Source Changes
  • swtpc8212.cpp updates: [68bit]
    • Added MCM66750 character generator ROM, implemented video row update function, and added I/O.
    • Converted to device so the terminal can be used as an RS-232 slot device as well as a stand-alone machine.
  • swtpc8212.cpp, tv990.cpp: Cleaned up use of PORT_CHANGED_MEMBER macro. [68bit]
  • mekd1.cpp, mekd3.cpp, mekd4.cpp and mekd5.cpp updates: [68bit]
    • Added port changed handlers for RS-232 control signal routing options.
    • Added save state support and cleaned up code.
  • wd1000.cpp: Added save state support. [68bit]
  • swtpc.cpp: Added port changed handler for CPU clock speed option, and cleaned up code. [68bit]
  • swtpc09.cpp updates: [68bit]
    • Added port changed handlers for CPU clock speed, floppy drive controller clock speed, and Baud rate options.
    • Added save state support and cleaned up code.
  • bus/ss50 updates: [68bit]
    • dc5.cpp: Added port changed handlers for configuration options, added save state support, and cleaned up code.
    • mps.cpp: Added port changed handlers for RS-232 control line routing options, added save state support, and cleaned up code.
    • mps2.cpp: Organised Baud rate settings in ascending order.
    • mpt.cpp, piaide.cpp: Added save state support and cleaned up code.
  • qvt102.cpp updates: [68bit]
    • Replaced perfect quantum setting by boosting interleave on keyboard data transmission.
    • Improved keyboard matrix emulation, cleaned up code and added notes.
  • cpu/rsp: Added 32-bit opcode alignment for disassembly. [AJR]
  • cpu/m68000: Improved cycle counts for SCC68070, and further distinguished it from the MC68000 and MC68010. [AJR]
  • cpu/m6502: Added preliminary Sitronix ST2204/ST2205U system-on-a-chip emulation. [AJR]
  • gameking.cpp updates: [AJR]
    • Fixed directional controls.
    • Added gamekin3 LCD color filter emulation, and corrected clock speed based on timer initialization.
  • cpu/i86: Fixed pathological case where jumping into pages of 0xFF-prefixed invalid opcodes could cause MAME to lock up. [AJR]
  • cpu/f8: Moved internal scratchpad register memory to an address space. [AJR]
  • cpu/nec updates: [AJR]
    • Implemented v5x internal/external timer clock input selection.
    • Internalized CPU clock divider for V40/V50.
  • mc68hc11 updates: [AJR]
    • Added internal clock divider.
    • Fixed size of fetched operand for ADDD indexed modes.
    • Emulated FDIV instruction.
  • cpu/m6502: Corrected 65C02 opcode timing and bus usage. [AJR]
    • BBR and BBS use one or two extra cycles when the branch is taken (like other conditional branches).
  • TRB and TSB perform an extra read of the operand instead of an extra write.
  • ms32.cpp: Fixed hayaosi3 final round and flame text priorities. [Angelo Salese]
  • Added option to throttle after video update rather than before (-lowlatency or -lolat). [Antonio Giner]
    • Reduces input latency when enabled, but may cause input latency and frame interval jitter for some emulated systems.
  • Updated to latest upstream bgfx, bx and bimg, and updated shaders to use of helper function ensuring correct matrix orientation. [Belegdol]
  • snes_ppu.cpp: Ported over more of the bsnes ppu-fast implementationfixes many bugs, possibly causes more. [byuu, Ryan Holtz]
  • 315_5124.cpp, 315_5313.cpp, megaplay.cpp: Added support for scaling layers to least common multiple horizontal resolution. [cam900]
  • Corrects size/position of MegaPlay overlay.
  • 315_5124.cpp: Updated color palette based on hardware measurements, and added notes. [cam900]
  • es5506.cpp: Implemented differences between ES5505 and ES5506 based on documentation, and cleaned up code. [cam900]
  • cpu/nec/v5x.cpp: Moved re-mappable I/O handlers into a separate address space, and fixed re-mapping behavior. [cam900]
  • mb8421.cpp: Added support for similar devices with different address and data widths. [cam900]
    • Updated twinkle.cpp and firebeat.cpp to use new CY7C131 device.
    • Added placeholder IDT7130 device to esqmr.cpp.
  • tmap038.cpp: Fixed tile size check and moved mirroring into driver-supplied address maps (fixes MT07479). [cam900]
  • bgfx renderer updates: [Couriersud]
    • Added support for disabling waiting for vertical blanking interval to bgfx Vulkan back-end.
    • Fixed issue that could prevent brightness, contrast and gamma adjustments from being applied.
  • OpenGL renderer updates: [Couriersud]
    • Fixed issue that could prevent brightness, contrast and gamma adjustments from being applied.
    • Fixed failure to apply line width.
  • Netlist library updates: [Couriersud]
    • Added more C preprocessor features to netlist preprocessor, including macro parameters, stringification and token concatenation.
    • Improved reporting of error location in netlist preprocessor.
    • Added ability to supply the floating point type as a solver parameter.
    • Added RELTOL and VNTOL solver parameters to control Newton convergence checks.
    • Started adding support for parameter values containing expressions.
    • Removed proxy and power terminal hacks and updated netlists as necessary.
    • Removed DUMMY_INPUT (NC_PIN should be used in its place).
    • Enabled extended validation to catch unconnected power terminals, and fixed errors this exposed.
    • Added const and noexcept qualifiers as appropriate, and removed dead code.
    • Added vector output support to fixed frequency screen device.
  • nltool updates: [Couriersud]
    • Added --fperr option to enable floating point exceptions (useful when debugging code in GDB).
    • Added preliminary documentation mode.
  • starfield_05xx.cpp: Added notes about Wolfgang and Jindrich's equivalent Galois LFSR implementation. [Couriersud]
  • pong.cpp: Improved performance in pongf and rebound, and switched nl_pongf to dynamic time stepping. [Couriersud]
  • sliders.cpp: Added support for PORT_CONDITION on PORT_ADJUSTER inputs, allowing inapplicable sliders to be hidden. [Couriersud]
  • popeye.cpp: Added support for interlaced rendering (addresses MT05600). [Couriersud]
  • Elan EU3A05/EU3A14 updates: [David Haywood]
    • Split up implementations and started identifying common features.
    • Fixed non-split mode horizontal scrolling.
    • Disabled timer when running rad_bb3 (timer enable needs to be identified).
  • nes_vt.cpp: Split up state classes, moved VT1682-based games to a separate driver, and cleaned up code. [David Haywood]
  • vii.cpp updates: [David Haywood]
    • Added preliminary LCD controller, UART and player input emulation for sentx6p.
    • Added a hack to allow tvgogo to proceed further.
  • vt1682.cpp updates: [David Haywood]
    • Added preliminary video emulation, including sprites, X/Y scrolling and raster effects.
    • Hooked up sound CPU and added preliminary sound support.
    • Added preliminary inputs (works for ii32in1).
  • cpu/i86/i86.cpp: Disabled warning message when executing instructions with lock (0xf0) prefix. [Edstrom]
  • z80sio.cpp: Verified sync byte behavior in SDLC/HDLC mode, and improved logging. [Edstrom]
  • i8251.cpp: Improved initialization, fixing spurious framing error on reset. [Edstrom]
  • eispc.cpp updates: [Edstrom]
    • Added preliminary 8-bit ISA card for IBM terminal emulation.
    • Added keyboard LEDs and fixed keyboard communication, removing the need for workarounds.
    • Improved Ericsson High-resolution Monochrome Graphics Board 1070 emulation.
    • Fixed parallel printer port configuration.
  • alfaskop41xx.cpp: Added three skeleton drivers for various parts of the Ericsson Alfaskop 41 system. [Edstrom]
  • The Display Unit 4110 prints a boot prompt but that's it.
  • hp_ipc.cpp: Fixed 1LL3 GPU emulation bug that caused the cursor and sprites to disappear at the top and left-hand side of screen. [F.Ulivi]
  • Simplified implementation of HP-80, HP-9825 and HP-9845 optional ROM slot emulation (GitHub #5839). [F.Ulivi]
  • sn76477.cpp: Improved WAV logging enable conditions and file naming. [Jean Paul Piccato]
  • cpu/sh: Implemented SH-2 watchdog timer. [MetalliC]
  • 315_5649.cpp: Filled out additional features for future use. [MetalliC]
  • aviio.cpp: Fixed potential out-of-bounds access when the processed sound samples fill the sound sample buffer. [Nathan Woods]
  • bbc.cpp updates: [Nigel Barnes]
    • Replaced ROM/RAM banks with handlers to allow access from internal expansion boards.
    • Added slot interface for internal expansion boards.
    • Removed the Sideways RAM configuration option in favour of internal expansion board options.
    • Made empty BBC Master cartridge sockets return video data on data bus.
    • bbcb: Added many internal ROM/RAM expansion boards from Aries, ATPL, Computech, Peartree, Solidisk, and Watford Electronics.
    • bbcbp: Added ATPL Sidewise+ internal expansion board.
    • bbcm: Added Morley Master 'AA' and Vine Micros Overlay internal expansion boards.
    • bbcm: Added Slogger Click, Solidisk Mega 256, Peartree MR8000, and Master Smart Cartridge devices.
    • bbcb: Added the Robin Voice Box user port device.
    • bbcb: Added Morley Electronics RAM Disc and PMS 64K Non-Volatile Ram Module 1MHz bus devices.
    • autoc15: Replaced HD6845 CRT controller with HD6345 (required for smooth scrolling).
    • autoc15: Added Autocue RAM disc device.
  • electron: Added Wizard Sidewinder Rom Expansion Board. [Nigel Barnes, Binary Dinosaurs]
  • bbcm: Added Solidisk PC-Plus co-processor. [Nigel Barnes, Centre for Computing History]
  • cpu/dsp56000: Added disassembler for Motorola DSP56000. [Patrick Mackinlay]
  • apple2gs.cpp: Emulated implementation detail of Language Card inhibit in bank 01 that Music Construction Set depends on.
  • [Peter Ferrie, R. Belmont]
  • macOS support updates: [R. Belmont]
  • Added workaround for issues with Retina displays on macOS 10.15 Catalina.
  • Changed default render module from OpenGL to bgfx in macOS builds.
  • Report SDL-provided GUID as stable controller ID when using SDL joystick provider module. [R. Belmont]
  • 8080bw.cpp: Fixed selection of game B in jspecter. [Robbbert]
  • studio2.cpp: Fixed problem loading cartridges in visicomall software list games now work. [Robbbert]
  • galaga.cpp: Re-implemented starfield emulation based on reverse-engineering of the Namco 05xx chip. [Robert Hildinger]
    • Fixes a number of regressions, and addresses corner cases.
  • bus/bml3: Added Hitachi Real Time Clock card. [Russell Bull]
  • snes_ppu.cpp: fixed rapid vertical scrolling in rexronan and other games. [Ryan Holtz]
  • bgfx renderer fixes: [Ryan Holtz]
    • Fixed crash on emulated screen resolution changes (GitHub #5857).
    • Fixed assertion failure on starting LaserDisc games (GitHub #5830).
    • Fixed screen color (tint) not being applied and issues with brightness/contrast/gamma sliders (GitHub #5956).
    • Fixed incorrect display of YUV video in LaserDisc games when using the OpenGL back-end (GitHub #5961).
  • screen.cpp: Only clear or allocate scan bitmaps in excess of the previous height. [Ryan Holtz]
  • Fixes blank portions of snes smw2u, and possibly others.
  • rainbow.cpp: Separated Model A and Model B into separate machine definitions rather than compile-time options. [Ryan Holtz]
  • sun4 updates: [Ryan Holtz]
    • cgsix: Added support for hardware cursor, pattern register, plane mask register, and pixel mask register.
    • sun4c_mmu.cpp: Made generic to support sun4 MMU mode, cleaned up save state registrations, and removed redundant MMU code.
    • sun4.cpp: Split sun4 and sun4c machines into separate derived state classes.
    • cgsix: Hooked up SBus vertical sync interrupts.
    • cgsix: Added vertical sync interrupt, added THC MISC register, and cleaned up save state registrations.
  • sparc.cpp: Renamed MB86901 to SPARCV7, and added a separate class for SPARCV8. [Ryan Holtz]
  • bt45x.cpp: Made logmacro.h usage more consistent. [Ryan Holtz]
  • k007232.cpp, multipcm.cpp: Added compile-time option to log samples in WAV format. [Ryan Holtz]
  • netlist: Added 7492 divide-by-twelve counter and 7442 4-line BCD to 10-line decimal decoder. [Ryan Holtz]
  • CPS-1 and bootleg updates: [TwistedTom]
    • Added C-board PAL dumps for mercs, mercsu, mercsur1, mercsj, sf2ee and sf2ue.
    • Fixed player 4 inputs and most graphical issues in slampic bootleg.
    • Added more DIP switch settings for sf2amf2/sf2amf3.
    • Separated some bootlegs into derived state classes and separate source files (cps1bl_pic.cpp, fcrash.cpp).
    • Confirmed clocks for some games.
  • Added placeholders for undumped PALs/GALs used in Street Fighter II': Champion Edition Mstreet-6 bootlegs.
  • wd_fdc.cpp: Made WD1772 spin up drives on force interrupt command (GitHub #5893). [TwistedTom]
  • ZX Spectrum updates: [TwistedTom]
    • Fixed Kempston Joystick and Didaktik Melodik sound card.
    • Fixed Multiface One NMI clearing, and added support for Kempston Joystick port, disable switch and joystick disable jumper.
    • Implemented floating bus read behaviour, fixing a few games that rely on it.
    • Added support for Miles Gordon Technology DISCiPLE Multi-purpose Interface and +D Disk and Printer Interface.
    • General refactoring and modernisation: [Vas Crabb]
    • Changed device delegates to behave more like device callbacks and other object finders during configuration.
    • Eliminated a conditional branch from the hot path when invoking a delegate set to a member function pointer.
    • Changed emu_fatalerror constructor and fatalerror helper to use string_format semantics.
    • Improved semantics of scheduler quantum configuration.
    • Micro-optimised scheduler code to improve performance of systems making heavy use of timers.
    • Moved input sequence configuration helpers out of the core input manager to a front-end helper class.
    • Got rid of device_slot_card_interface (it provided little value), and added a helper template providing validation for slots.
    • Cleaned up a lot of bus/slot/card code.
  • Fixed memory leaks in Xbox USB emulation. [Vas Crabb]
  • Added a workaround for nanosvg making assumptions about the global locale. [Vas Crabb]
  • vboy.cpp: Re-wrote Virtual Boy cartridge slot emulation, improving accuracy of static RAM emulation in particular. [Vas Crabb]
  • c64.cpp, c128.cpp: Fixed CBM IEC slot address not being set when replacing devices in machine configuration. [Vas Crabb]
  • bus/c64/rex_ep256.cpp: Fixed array of EPROM slot devices not being populated. [Vas Crabb]
  • Internal user interface updates: [Vas Crabb]
    • Added live display of emulated analog control positions to the analog controls menu.
    • Added live feedback to the input configuration menus, and improved input sequence configuration behaviour.
    • Fixed regression that caused default input mappings to be displayed incorrectly.
    • Improved layout of DIP switch display and made it scale with UI font size.
    • Improved crosshair image selection user interface.
    • Separated "focus next" and "config menu" actions, and implemented "focus previous" action.
    • Fixed bug that prevented joystick or mouse inputs from being used for "focus next" action.
    • Fixed some cases where menu heading size was not re-calculated after UI font size changes.
    • Fixed a bug that allowed keyboard focus to move to hidden panels on the system/software selection menus.
    • Improved presentation and responsiveness of a number of menus.
    • Fixed endian issues, improved data locality, and reduced redundant copying and hashing in the localisation loader.
    • Added and diagnostic output messages and validation of input data to localisation loader.
    • Improved performance of opening debugger windows, particularly memory windows with a large number of save state registrations.
    • Made new disassembly windows default to the current CPU in the Qt debugger.
  • Removed internal auto-fire functionality, as the plug-in is the preferred solution (GitHub #5802). [Vas Crabb]
  • wavwrite.cpp: Fixed buffer overrun when supplying 32-bit stereo samples. [Vas Crabb]
  • util/options.cpp: Fixed settings being read with user locale but written with C locale. [Vas Crabb]
    • Fixes system/software selection menu filter panel not being displayed on macOS depending on number format settings.
  • cinemat.cpp: Corrected ROM labels for solarq. [Andrew Welburn]
  • mephisto_modular.cpp: Added an older version of berl16. [CB-Emu]
  • Added firmware dump and skeleton device for Sony SMO-C501 Magneto-Optical Disk Controller. [Don Maslin Archive]
  • flstory.cpp: Added DIP switch locations. [Guru]
  • cps1.cpp: Dumped some GALs used in Street Fighter II': Champion Edition Mstreet-6 bootlegs. [hammy, TwistedTom]
  • rocnrope.cpp: Dumped the PAL10L8 at location 6G for ropeman. [Joe Magiera]
  • gamegear.xml: Improved title consistency and capitalization. [kazblox]
  • votrpss.cpp: Improved ROM labels and expanded notes. [Lord Nightmare]
  • cps1bl_5205.cpp, cps1bl_pic.cpp: Added parent/clone relationships for newly added bootlegs. [MASH]
  • at.cpp: Added additional BIOS options. [rfka01]
    • a486sp3g: Added v306 BIOS option.
    • a486sp3: Added v306 and v307 BIOS options.
    • a486sv2g: Added v306 and v402b BIOS options.
    • alim1419: Added 386acp102 BIOS option.
    • hot433: Added wie10 and 2a4x5h21 BIOS options.
  • genpc.cpp: Added 081682 BIOS option for pc. [rfka01]
  • flstory.cpp: Dumped MC68705 microcontroller for victnine and replaced simulation. [ShouTime, David Haywood, Lord Nightmare]
  • gameking.xml updates: [TeamEurope, David Haywood]
    • Re-dumped 4 in 1 Vol. 8 - 2004 + Dragon + StreetHero + Penguin.
    • Removed bad dump of Dino Adventure Legend, and marked half-size dumps of 4-in-1 cartridges as bad.
    • Added cartridge connector pinout.
  • gameking3.xml: Corrected title of "Fly Car". [TeamEurope]
  • Added workaround to allow cross-compilation for an i386 target on an x86-64 host. [Tiago Pierezan Camargo]
  • c64_cass.xml: Cleaned up publisher metadata. [Zoe Blade]
→ [arcade] Mame x64 i x86 0.215 30/10/19

MAME 0.215 30 Oct 2019

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.

Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.

We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.

MAMETesters Bugs Fixed
  • 04531: [Sound] (segas32.cpp) f1en: Engine noise loops/resets. (Tafoid)
  • 07025: [Graphics] (model1.cpp) vr: Graphical glitches. (O. Galibert)
  • 07026: [Gameplay] (model1.cpp) vr: Gameplay calculation and physics issues. (O. Galibert)
  • 07372: [Crash/Freeze] X11 Lightgun input module crashes if X11 display is not available. (George McMullen)
  • 07437: [Gameplay] (x68k.cpp) x68000 [nemesis]: Background tiles appear in foreground in Nemesis 90 Kai. (Carl)
  • 07438: [Graphics] (m72.cpp) imgfightj, mrheli, nspiritj: "For use in Japan" messages are not displayed correctly. (Angelo Salese)
  • 07442: [DIP/Input] (gaelco.cpp) biomtoy, biomtoya, biomtoyb, biomtoyc, bioplayc: Lives DIP switch mis-labelled. (girosintornillos)
  • 07444: [DIP/Input] (seta.cpp) blandia, blandiap: Lives DIP switch mis-labelled. (girosintornillos)
  • 07445: [DIP/Input] (model2.cpp) sgt24h, overrevb: Accelerator and brake pedals are reversed. (VasiliyFamiliya)
  • 07447: [Graphics] (cninja.cpp) cninja and clones: Incorrect graphical priorities between level 4 bosses. (Ivan Vangelista)
  • 07448: [Gameplay] (taito_z.cpp) sci, scia, scij, scin, sciu: Shifting gears activates turbo. (girosintornillos)
  • 07452: [Crash/Freeze] (eprom.cpp) eprom, eprom2: The control test will not load. (AJR)
  • 07454: [Plugins] (dooyong.cpp) flytiger: Use of high score plugin causes incorrect attract mode behaviour. (Carl)
  • 07456: [Crash/Freeze] (segas16b.cpp) eswat: Emulator crashes with segmentation fault. (smf)
  • 07457: [DIP/Input] (m107.cpp) dsoccr94: Coin 3 and coin 4 inputs are mapped incorrectly. (MetalGod)
  • 07463: [DIP/Input] (mystwarr.cpp) metamrph and clones, viostorm and clones: Coin 3 and 4 inputs are not connected. (Zach S.)
  • 07465: [Crash/Freeze] (interpro.cpp) ip2000: Emulator crashes if mouse is moved during startup. (Patrick Mackinlay)
  • 07469: [Graphics] (vboy.cpp) vboy: Sprite elements are cut off on the right. (Robbbert)
New working machines
  • Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B)
  • [Sean Riddle, David Haywood, anonymous]
  • China H Computer Company H-01B [zzemu]
  • Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
  • Game & Watch: Lion [algestam, Mr. Do, Sean Riddle]
  • Game & Watch: Manhole (gold) [algestam, Mr. Do, Sean Riddle]
  • Game & Watch: Spitball Sparky [algestam, Mr Jiggles the Christmas Man]
  • Motorola MEK6800D1 [68bit]
  • Motorola Micro Chroma 68 [68bit]
  • Super Dead Heat [Phil Bennett, David Haywood]
New working clones
  • 19XX: The War Against Destiny (Euro 960104) [redsupra, smf]
  • Beastorizer (USA, Jun 21 1997) [jordigahan, ClawGrip]
  • Bomberman (Version 6.6) [caius, The Dumping Union]
  • Buggy Boy/Speed Buggy (cockpit, rev. B) [pacman70, Asayuki]
  • Dragon Breed (Japan, M72 PCB version) [Jorge Silva]
  • Game & Watch: Super Mario Bros. (crystal screen) [algestam, Mr Jiggles the Christmas Man]
  • Hard Head (bootleg, set 3) [jordigahan, Heckler, ClawGrip]
  • Hegener + Glaser Mephisto MM V (prototype) [CB-Emu]
  • Megatouch III Turnier Edition (9255-30-50 R0F, Bi-Lingual GER/ENG version) [Kevin Eshbach, Brian Troha, The Dumping Union]
  • P-47 - The Freedom Fighter (World, bootleg) [jordigahan, Heckler, ClawGrip]
  • Machines promoted to working
  • Fidelity Electronics Phantom Chess Challenger [Sandro Ronco]
  • NCR Decision Mate V [Sandro Ronco, rfka01]
  • Pacific Educational Systems VPU-01 Speech box [Robbbert]
  • Radio Shack TRS-80 DT-1 [Robbbert]
New machines marked as NOT_WORKING
  • Advance Bright Ltd Ping Pong / Table Tennis / Super Ping Pong (PP1100, ABL TV Game) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
  • Conny TV Virtual Tennis [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
  • El Dorado [TeamEurope]
  • The Flintstones (LX-3) [PinMAME]
  • Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
  • Kursaal Darts [jordigahan, ClawGrip]
  • Litek Information Systems LMS46-V9 [Don Maslin Archive, AJR]
  • Research Inc. Teleray Model 10 [Bitsavers]
  • Rollamatic 5-Line Special (Barcrest) (MPU3) [Darran, The Dumping Union]
  • TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
  • Terrific Lake [PinMAME]
  • Top Sound (French) [PinMAME]
  • Play Vision Who Wants to Be a Millionaire (Play Vision, Plug and Play, UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
  • Vortex (Island Design) [unknown]
New clones marked as NOT_WORKING
  • 386 motherboards using a OPTi 82C495SLC chipset [rfka01]
  • 386 motherboards using the ALi M1419 chipset [rfka01]
  • 386 motherboards using the CS8230 chipset [rfka01]
  • 386 motherboards using the MX83C305(A)(FC)/MX83C05(A)(FC) chipset [rfka01]
  • 386 motherboards using the OPTi 82C381 chipset [rfka01]
  • 386 motherboards using the OPTi 82C391 chipset [rfka01]
  • 386 motherboards using the SiS Rabbit chipset [rfka01]
  • 386 motherboards using the UMC UM82C481AF chipset [rfka01]
  • 386 motherboards using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents [rfka01]
  • 386 motherboard using the UMC UM82C491F chipset [rfka01]
  • 386sx motherboards using the ALi M1217 chipset [rfka01]
  • 386sx motherboards using the OPTi 82C283 chipset [rfka01]
  • 386sx motherboards using the OPTi 82C291 chipset [rfka01]
  • 386sx motherboards using the SCAMPSX chipset [rfka01]
  • 486 motherboards using the ALi 1487/1489 chipset [rfka01]
  • 486 motherboards using the OPTi OPTi 82C392, 82C493 chipset [rfka01]
  • 486 motherboards using the SiS 85C471/85C407 chipset [rfka01]
  • 486 motherboards using the UMC UM8498F, UM8496F chipset [rfka01]
  • 486 motherboards using the UMC UM8886/UM8881 chipset [rfka01]
  • Abit AB-PB4 [rfka01]
  • Abit AB-PW4 [rfka01]
  • Alaris Cougar [rfka01]
  • Alaris RYC LEOPARD LX [rfka01]
  • Alaris Tornado 2 [rfka01]
  • AMI Mark V Baby Screamer [rfka01]
  • ANIX CH-386S-16/20/25G [rfka01]
  • Aquarius System (ASI) MB-4D33/50NR [rfka01]
  • Asus ISA-486SV2 [rfka01]
  • AUVA TAM/25-P2 M31720P [rfka01]
  • Bank Robbery (Ver. 1.23) [Siftware]
  • Biostar MB-1340UCQ-B [rfka01]
  • Chaintech 333SC [rfka01]
  • Chaintech 486SLE M106 4SLE-Z1 [rfka01]
  • Chaintech ELT-286B-160B(E) [rfka01]
  • Chicony CH-491E [rfka01]
  • Daewoo AL486V-D Rev: 1.1 [rfka01]
  • Derby Owners Club World Edition (Rev A) [Fluffy]
  • Diamond Flower, Inc. (DFI) 486-CCV [rfka01]
  • DTK Computer PPM-3333P [rfka01]
  • DTK PKM-0038S aka Gemlight GMB-486SG [rfka01]
  • Elitegroup Computer Systems FX-3000 REV1.0 [rfka01]
  • Elitegroup ELT-386SX-160BE [rfka01]
  • Elitegroup UC4913 REV: 1.1 [rfka01]
  • Elitegroup UC4915 A AIO [rfka01]
  • Elitegroup UM486/UM486sx [rfka01]
  • Elitegroup UM486V-AIO [rfka01]
  • First International Computer 4386-VC-HD [rfka01]
  • First International Computer 4386-VC-V [rfka01]
  • First International Computer 486-GIO-VT2 [rfka01]
  • Fujitsu FM-Towns (Model 1 / 2) [r09]
  • GENOA TurboExpress 486 VL [rfka01]
  • GES 9051N-386C VER -0.01 [rfka01]
  • Gigabyte GA-486VF [rfka01]
  • Gigabyte GA-486VS [rfka01]
  • LuckyStar LS-486E Rev: C [rfka01]
  • Micro-Express Inc. Forex 386 Cache [rfka01]
  • MORSE KP 386SX V2.21 [rfka01]
  • MSI MS-4125 [rfka01]
  • MSI MS-4138 [rfka01]
  • MSI MS-4144 [rfka01]
  • Octek Hawk [rfka01]
  • Octek Hippo COM [rfka01]
  • Octek Hippo DCA2 [rfka01]
  • Octek Hippo VL+ [rfka01]
  • Octek Panther II [rfka01]
  • Olivetti M21 [rfka01]
  • OPTi OPTi 386WB VER.1.0 [rfka01]
  • PC-Chips M216 [rfka01]
  • PC-Chips M396F [rfka01]
  • PC-Chips M912 [rfka01]
  • PC-Chips M915i [rfka01]
  • Peacock 386sx Ver. 2.0 motherboard SCsxAIO [rfka01]
  • Peacock PCK 486 DX [rfka01]
  • Philips PCD204 (PCD200 series) [rfka01]
  • Pine PT-319A [rfka01]
  • Pine Technology PT-430 [rfka01]
  • Pine Technology PT-432b aka SR-M401-A [rfka01]
  • PROTECH PM486PU-S7 [rfka01]
  • QDI PX486P3 [rfka01]
  • QDI V4P895P3/SMT V5.0 [rfka01]
  • QD-U386DX VER 1.0 [rfka01]
  • Sanyo MBC-18NB [rfka01]
  • See-Thru Sto486Wb aka AUVA Cam-33-P2 [rfka01]
  • Shuttle 386SX REV 2.0A [rfka01]
  • Shuttle Computer International HOT-433 [rfka01]
  • TD60C [rfka01]
  • TD70A and TD70AN [rfka01]
  • TD70N [rfka01]
  • Termtek TK-635 [nextvolume, Dirk Best]
  • UNICHIP 386W 367C REV 1.0 [rfka01]
  • UNICHIP 486 WB 4407 REV 1.0 [rfka01]
  • unknown 286 AT clones (HT18/C chipset) [rfka01]
  • Via 4386 VIO / Highscreen universal board [rfka01]
  • Vintage Sprite SM 486-50USC [rfka01]
  • Vs. Super Mario Bros. (bootleg with Z80, set 3) [jordigahan, ClawGrip]
  • ZIDA Tomato board 4DPS [rfka01]
New working software list additions
  • apple2_flop_clcracked:
  • Balancing Act (cleanly cracked), Fractions: Basic Skills (cleanly cracked), Fractions: Subtraction (cleanly cracked),
  • The Haunted Palace (cleanly cracked), Statistics (Version 3.3) (cleanly cracked), Whole Numbers: Multiplication (cleanly cracked),
  • The World's Greatest Baseball Game (Enhanced Version) (cleanly cracked) [4am, Firehawke]
  • apple2_flop_orig:
  • Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War,
  • The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three,
  • Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze,
  • Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano,
  • Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War,
  • Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man,
  • Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia,
  • Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece,
  • Vaults of Zurich, Winter Games [4am, Firehawke]
  • fmtowns_cd:
  • CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai,
  • Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
  • hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
  • ibm5150:
  • Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release),
  • Out Run (Kixx release), Starflight [ArcadeShadow]
  • ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
  • midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
  • vz_snap:
  • Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids,
  • Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk,
  • Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2,
  • Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps,
  • Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier,
  • Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight,
  • Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack,
  • Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo,
  • Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders,
  • Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1,
  • Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths,
  • Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge,
  • Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt,
  • Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box,
  • Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1,
  • Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello,
  • Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine,
  • Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram,
  • Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1,
  • Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik,
  • VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
  • dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
New NOT_WORKING software list additions
  • ekara_japan_a: A-3 Pichi Pichi Pitch vol.3 (Japan) [David Haywood, Sean Riddle]
  • evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1,
  • Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
  • fmtowns_cd: Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
  • Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden,
  • Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
  • leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
  • ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it's the highest priority pending interrupt.
  • [68bit]
  • bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
  • machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
  • bus/rs232: Delay pushing initial line state to reset time. [68bit]
  • bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
  • tv990.cpp: Improved cursor position calculation. [68bit]
  • tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
  • spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
  • laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
  • ELAN RISC II updates: [AJR]
    • Identified CPU type used by vreadere as ePG3231.
    • Added preliminary port I/O handlers and callbacks.
    • Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
    • Fixed TBRD addressing of external data memory.
    • Fixed calculation of carry flag for normal adder operations.
    • Implemented multi-byte carry/borrow for applicable registers.
    • Implemented signed multiplication option.
  • Added internal stack buffer for saving PCH during calls/interrupts.
  • alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
  • sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
  • tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
  • z180 updates: [AJR]
    • Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
    • Added internal clock dividers adjust CPU clocks in many drivers to compensate.
    • Reduced logical address width to 16 bits.
  • h8: Made debug PC adjustment and breakpoints actually work. [AJR]
  • subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
  • gaelco.cpp: Adjusted bigkarnk YM3812 clock so pitch matches reference recording. [AJR]
  • stadhero.cpp: Made stadhero stage music selection and various other things more random. [AJR]
  • acorn_vib: Made ACIA transmit/receive clocks selectable using MC14411. [AJR]
  • hitme.cpp: Renamed m21 to mirco21 to resolve name collision. [AJR]
  • Emulated ADC0804 and added device to various drivers (fixes "WRONG CONTROL IO" in citybomb service mode). [AJR]
  • tmnt.cpp: Added glfgreat analog controls and ADC, and removed spurious fourth button. [AJR]
  • megasys1.cpp: Added p47b ADPCM sample playback using additional Z80. [AJR]
  • cps1.cpp, segas16b.cpp: Fixed unsafe bitmap usage in video update routines that could cause memory corruption. [AJR]
  • bus/isa: Added Music Quest PC MIDI Card [AJR, VOGONS Vintage Driver Library]
  • rd100.cpp: Added preliminary keyboard inputs. [AJR]
  • Separated V50/V53 common peripherals and former device from V33 base, and add V40 type for future use. [AJR]
  • m72.cpp: Fixed sample-related communications on 8751-protected games. [AJR]
  • Added Fujitsu FR disassembler and skeleton CPU device. [AJR]
  • hvyunit.cpp: Fix hvyunit coin counters. [AJR]
  • hh_sm510.cpp: Re-scanned gnw_mmouse display. [algestam]
  • snes.cpp: Change screen resolution for pseudo-hires mode, and run HDMA at vertical position zero. [AmatCoder]
    • Fixes graphics in Judge Dredd and Vortex.
  • alpha68k.cpp updates: [Angelo Salese]
    • Added opaque tile support for V board (fixes title screen clipping effects for Sky Adventure).
    • Removed hack for priest priority in Sky Adventure level 1 as this is an original game bug.
    • Merged sprite drawing code with SNK 68k sprite device.
    • Simulated screen banking for Gold Medalist starter pistol shot on dash events.
    • Fixed missing status bar and "start/hurry up" graphics for player 1 in Gold Medalist.
    • Removed unemulated protection flag from Gold Medalist clones.
  • alpha68k.cpp, snk68.cpp: Moved palette code to a common device using the same scheme as the Neo Geo palette. [Angelo Salese]
    • Produces more accurate colors, especially visible on dithered backgrounds.
  • markham.cpp: Improve Strength & Skilld master interrupt firing and row scroll (fixes missing sprites regression in stages 2 and 3).
  • [Angelo Salese]
  • Synchronized with upstream GENie, bx, bgfx and bimg. [Belegdol]
  • Fixed Visual Studio 2019 build issues. [Belegdol]
  • Switched Travis CI build to Xcode 11. [Belegdol]
  • Build bgfx with OpenGL ES rather than OpenGL when building without X11 on Linux and BSD. [Belegdol]
  • ay8910.cpp: Converted Sunsoft 5B 6630B sound hardware to a device. [cam900]
  • nmk16spr.cpp: Converted NMK 16-bit sprite hardware to a device. [cam900]
    • Implemented priority drawing and sprite limits, and added notes.
    • Adapted nmk16.cpp and powerins.cpp to use new device.
  • powerins.cpp: Derived clocks from crystals present on boards and added raw screen timing parameters. [cam900]
  • ninjaw.cpp, warriorb.cpp: Added subwoofer and corrected sound routing. [cam900]
  • mos6581.cpp: Added save state support. [cam900]
  • sid.cpp, sidenvel.cpp, sidvoice.cpp: Improved save state support and cleaned up code. [cam900]
  • ymf278b.cpp: Implemented FM DO2 output scaling. [cam900]
  • ymf262.cpp: Added notes. [cam900]
  • tmap038.cpp: Converted 038 tilemap generator chip to a device. [cam900]
  • Adapted cave.cpp and mcatadv.cpp to use the new device, and cleaned up code.
  • mcatadv.cpp: Fixed tilemap flicker when debugging functionality is enabled. [cam900]
  • argus.cpp: Fix repeated spelling error in comments. [cam900]
  • megasys1.cpp: Fixed missing semicolon. [Christian Groessler]
  • gamate.cpp: Made initial RAM fill better match hardware power-up state. [Christian Groessler]
  • audio/irem.cpp: Fixed a number of kidniki audio issues. [Couriersud]
    • Added jumper J4 as a compile-time option, fixed a number of resistor and capacitor values, and fixed a barrier.
  • Netlist system updates: [Couriersud]
    • Added support for line markers to the netlist preprocessor and parser.
    • Added include processing to the netlist preprocessor, and reorganised plib code so this can be better utilised.
    • Simplified netlist library code and improved performance.
    • Moved netlists out of driver sources and organised netlists according to functionality.
    • Added an extended validation mode to nltool for identifying certain kinds of issues.
    • Removed some hints from pong now that performance has improved..
  • chelnov.cpp: Added microcontroller dump for chelnov and hooked it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
    • Programs for other regions created by patching the dumped World region microcontroller program.
  • firetrap.cpp: Add microcontroller dump for firetrap and hook it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
    • Program for US region created by patching the dumped Japan region microcontroller program.
  • i8251.cpp, pit8253.cpp, isa/ega.cpp, isa/mda.cpp: Modernized debug logging. [Edstrom]
  • m6801.cpp: Added more logging and reduced unnecessary serial transmit output updates. [Edstrom]
  • mc6845.cpp: Added more logging and reduced warning spam at startup when register values are inconsistent. [Edstrom]
  • isa/mda.cpp: Added Ericsson Monochrome HR Graphics Board 1070. [Edstrom]
  • Moved Ericsson PC from pc.cpp to new source file eispc.cpp and added serial keyboard. [Edstrom]
  • hp9825.cpp: Added support for external ROM cartridges to HP9825B and HP9825T. [F.Ulivi]
  • hp9885.cpp: Added missing postamble when writing sectors on disk. [F.Ulivi]
  • Lua engine updates: [feos]
    • Added callback after a batch of sound samples are generated.
    • Greatly reduced compiler memory usage by adding user type members after construction.
  • Always re-generate version.cpp if top-level makefile changes. [feos]
  • Start AVI recording after devices have been started so initial screen refresh rate is used rather than fixed 60Hz. [feos]
  • goldstar.cpp: Decrypted pkrmast and its clone. [Ioannis Bampoulas, Ivan Vangelista]
  • goldstar.cpp: Decrypted super972. [Ivan Vangelista]
  • squale.cpp: Connected the EF9365 video controller IRQ output to the 6809 IRQ input for Apollo 7 Squale. [Jean-Francois DEL NERO]
  • wd_fdc.cpp: Improved interrupt request reset logic based on WD1772 and VG93 (1793 clone) decaps. [MetalliC]
  • Fixed clang compilation error on targets where stream size is larger than long int. [Nathan Woods]
  • model1.cpp: Fixed issues with TGP interface emulation. [O. Galibert]
  • emumem_het.cpp, emumem_heu.cpp: Hold additional reference for in-flight handlers (fixes MT07456). [O. Galibert, smf]
  • apple3.cpp: Corrected number row key layout (fixes pasting and natural keyboard mode). [pahandav]
  • ppcdrc.cpp, sh2.cpp, sh4.cpp: Fixed issues causing fast RAM accesses to bypass the debugger. [Phil Bennett]
  • tms34020: Implement SETCDP and CLIP opcodes. [Priit Laes]
  • apple2gs.cpp: Allow slot interrupt requests to be dispatched. [R. Belmont, Peter Ferrie]
  • apple3.cpp: Suppress $C800 switching on debugger accesses. [R. Belmont, Rob Justice]
  • osd/sdl: Added support for RRGGBB00 pixel format used by ARM Mali GPUs. [R. Belmont]
  • fmtowns_cd.xml updates: [r09]
    • Replaced a number of entries with better dumps from the redump.org database.
    • Added parent/clone relationships for Windows 3.1 revisions.
    • Updated the list of missing dumps.
  • fmtowns.cpp updates: [r09]
    • Removed SCSI controller from first-generation models and the Marty as these machines lack it.
    • Corrected CPU types for FM-Towns II SJ and FM-Towns II MX.
    • Corrected user-selectable RAM size options.
    • Mapped packed video RAM at 0x00b00000 for 386SX-based models (fixes graphical issues on FM-Towns II UX and FM-Towns Marty).
    • Configured FM-Towns Marty with one floppy drive and 2MB of RAM.
    • Fixed crashes when 1MB ROM or a single floppy drive is selected.
    • Dumped and added ROMs from a first-generation FM-Towns Model 2.
  • hcd62121: Implemented exclusive OR with indirect addressing. [Ricardo Barreira]
    • Used by cfx9850 for zoom menu in graph mode.
  • cfx9850.cpp: Corrected RAM size to 32kB and added mirroring. [Ricardo Barreira]
  • super80.cpp, super80_cass.xml: Fine-tuned software compatibility flags. [Robbbert]
  • Removed unnecessary offset attribute from some software lists. [Robbbert]
  • trs80dt1: Added RS-232 and Centronics parallel ports, and promoted to working. [Robbbert]
  • pes.cpp: Modernised and cleaned up code, and fixed regressions caused by years of neglect. [Robbbert]
  • mkit09.cpp: Improved inputs for mkit09a and got it to start and run. [Robbbert]
  • Added covers to images that can be displayed in system selection UI. [Robbbert]
  • imagedev/avivideo.cpp: Added an image device to provide looping uncompressed AVI frames as input. [Ryan Holtz]
  • vino.cpp: Adapted to support both avivideo_image_device and picture_image_device. [Ryan Holtz]
  • cdi.cpp: Switched SERVO and SLAVE microcontrollers to use the correct device type with internal memory maps. [Ryan Holtz]
  • snes.cpp updates:
    • Added clock divider for original Super FX chip (fixes game speed in Star Fox, Stunt Race FX, Vortex, and others). [Ryan Holtz]
    • Corrected video RAM size to 64kB (fixes graphics in Yoshi's Island and possibly others). [Ryan Holtz, byuu]
    • Fixed PPU background layer drawing based on higan ppu-fast. [Ryan Holtz, byuu]
    • Adjusted horizontal blanking timing interval to the most common case (fixes off-by-one parallax in Yoshi's Island). [byuu]
  • supracan.cpp updates: [Ryan Holtz]
    • Implemented sprite-to-sprite masking.
    • Removed sound CPU boot hack and fixed sound CPU reset/halt behavior.
    • Implemented controller input shift register protocol and removed non-existent parallel inputs in main CPU memory space.
    • Removed non-existent player 3 and player 4 inputs.
    • Added save status support and converted logging to use logmacro.h.
  • bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
  • screen: Added support for changing horizontal width mid-frame and hooked it up to the SNES driver. [Ryan Holtz]
    • Fixes dkongcu intro and others.
  • bus/dmv: Added K012 and C3282 hard disk interfaces. [Sandro Ronco]
  • netlist: Fixed issue with 1x1 matrix (affected gamemachine.cpp and breakout.cpp systems). [Tafoid]
  • Converted osd_printf_* family of functions to use util: :string_format semantics. [Vas Crabb]
  • minimaws: Added support for identifying ROM/disk dumps on command line or through web UI. [Vas Crabb]
  • srcclean: Improved handling of some kinds of C preprocessor abuse. [Vas Crabb]
  • Improved performance of makedep.py, reducing the time taken to bootstrap a SOURCES= build. [Vas Crabb]
  • apple2_flop_orig.xml: Replaced Drol with new working dump. [4am, Firehawke]
  • m72.cpp Dumped 8751 microcontrollers for airduelm72 and dbreedm72j, replacing simulation. [Caius, Jorge Silva, TeamEurope, The Dumping Union]
  • wardner.cpp: Corrected ROM labels for the Wardner set, and added PCB locations to all sets. [Brian Troha]
  • playch10.cpp: Corrected BIOS PPU ROM loading. [brizzo]
  • rbmk.cpp: Decapped and dumped AT89C51 microcontroller for rbspm. [Caps0ff, EdHunter]
  • lucky37.cpp: Decapped and dumped microcontrollers for lucky21, lucky21d and lucky37. [Caps0ff, TeamEurope]
  • changyu.cpp: Decapped and dumped microcontroller for changyu2. [Caps0ff, TeamEurope]
  • lwings.cpp: Measured CPU clock and video timings on an original sectionz PCB. [Corrado Tomaselli]
  • exedexes.cpp: Measured CPU clocks and video timings, and verified sound chip clocks. [Corrado Tomaselli]
  • sidepckt.cpp: Corrected ROM labels and added PCB locations. [Corrado Tomaselli, Brian Troha, The Dumping Union]
  • nmk16.cpp: Re-dumped the tile graphics ROM for Macross II (Korea). [Darksoft, hammy]
  • chihiro.cpp, naomi.cpp: Improved software documentation, particularly title consistency. [f205v]
  • Added MIDI floppy software list to some IBM PC drivers. [FakeShemp]
  • bus/ata: Added skeleton PleXCombo PX-320A DVD/CD-RW Drive device. [Firmware HQ]
  • gsword.cpp: Measured microcontroller clocks for gsword. [Guru]
  • dec8.cpp: Verified all clocks for Ghostbusters. [Guru]
  • lwings.cpp: Measured main CPU clock on a bootleg sectionza PCB. [Guru]
  • m90.cpp: Updated documentation and IC locations. [hammy]
  • aristmk5.cpp: Fixed error in cashcatnz layout. [Heihachi_73]
  • spartanxtec.cpp: Added some IC locations, and added placeholders for undumped PLDs. [jordigahan]
  • galivan.cpp: Re-dumped dangarj audio CPU ROMs. [Layer]
  • triforce.cpp: Re-dumped "Triforce DIMM Updater (3.17) (GDT-0011)" to replace previous bad dump. [MajorPBX]
  • seta.cpp: Switched jjsquawk to use three buttons (third button is used in the sound test). [Mike Moffitt]
  • Fixed building with GCC versions that report a non-numeric version suffix. [MoochMcGee]
  • at.cpp updates: [rfka01]
    • Added ht12a BIOS option head12a01.
    • Added at386sx BIOS options dell386sx, a3286a3886, ald93c308, intel and v514.
    • Added ct386sx BIOS options m345000, dtk386sx and solutions.
    • Added at386 BIOS options ssbc386at, opwb, 386atj7, vt386vt, l8949, acer310, kmxc02, frx521, frxs3b, 495sx, eemi and topcat.
    • Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
    • Added frxc402 BIOS option frximp.
    • Added opti495xlc BIOS options op82c495xlc and mao13.
    • Added hot409 BIOS option hot409v11.
    • Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
  • dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
  • karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
  • segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
  • dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
  • firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
  • karnov.cpp: Replaced hand-crafted microcontroller program with program dump for ChelnovundefinedAtomic Runner (US).[TeamEurope, Brian Troha, The Dumping Union]
  • segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets.[TeamEurope, Brian Troha, The Dumping Union]
  • segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095).
  • [TeamEurope, Brian Troha, The Dumping Unionn]
  • pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoe Blade]
  • Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoe Blade]
→ [arcade] HbMameUI x86 i x64 0.215 29/10/19

HbMameUI/HbMame 0.215

  • Sync with mame v0.215

 

New Games

  • [altbeasts03] Altered Beast (Language Translation Español 2018-08-07)
  • [dinos211] Cadillacs and Dinosaurs (Fighting God Version 2019-07-25)
  • [dinos212] Cadillacs and Dinosaurs (Arena Version 2019-07-25)
  • [dinos213] Cadillacs and Dinosaurs (Sky King 2019-07-25)
  • [dinos214] Cadillacs and Dinosaurs (The Warriors Edition Update 2019-07-25)
  • [dinos215] Cadillacs and Dinosaurs (Bloody Enhanced Version (No Double Version Modified 1 2011-03-28))
  • [dinos216] Cadillacs and Dinosaurs (Bloody Enhanced Version (No Double Version Modified 2 2011-03-31))
  • [dinos217] Cadillacs and Dinosaurs (Fighting God Version 2019-09-26)
  • [dinos218] Cadillacs and Dinosaurs (Arena Version 2019-02-27)
  • [dinos219] Cadillacs and Dinosaurs (Sky King 2019-09-26)
  • [dinos220] Cadillacs and Dinosaurs (The Warriors Edition Update 2019-09-28)
  • [dinos221] Cadillacs and Dinosaurs (Playing Uranus Edition Update 2019-09-28)
  • [dinos222] Cadillacs and Dinosaurs (Playing Fighting Version 2019-09-28)
  • [grdianss12] Guardians (Robust Super Edition 2019-07-25)
  • [grdianss13] Guardians (Kerron Edition 2019-08-17)
  • [kof97s147] Kof'97 (Crazy Dragon Edition 2019-09-27)
  • [kof2k2s84] Kof2002 (Unknown Hack 2014-12-01)
  • [lastblad20] Last Blade (Unknown Hack 2013-03-07)
  • [lastbld2s18] Last Blade 2 (Unknown Hack 2013-03-09)
  • [martmasts02] Martial Masters (All Super Move)
  • [martmasts03] Martial Masters (Always Have Super Move)
  • [mslug2ps36] Metal Slug 2 (Become Big Mode Fixed)
  • [ms6s03] Metal Slug 6 (Enemies Resetting Version 2019-04-15)
  • [ms6s04] Metal Slug 6 (Enemies Resetting Version 2019-04-17)
  • [ms6s05] Metal Slug 6 (Enemies Resetting Version 2019-07-20)
  • [ms6s06] Metal Slug 6 (Enemy Soldier Reset Prototype 2018-07-21)
  • [orlegendcs97] Oriental Legend (Unknown Hack 2019-05-24/Set 1)
  • [orlegendcs98] Oriental Legend (Unknown Hack 2019-05-24/Set 2)
  • [roishtarx] The Return of Ishtar (Another tower)
  • [sailormnts01] Pretty Soldier Sailor Moon (Increases The Difficulty 2018-04-19)
  • [sailormnts02] Pretty Soldier Sailor Moon (Enhanced magic 2009-02-24)
  • [samsho4s15] Samurai Shodown IV (Unknown Hack 2004-06-20)
  • [samsho5s29] Samurai Shodown V (Unknown Hack 2017-04-16)
  • [sengoku3s12] Sengoku 3 (Unlock Hidden Character)
  • [sf2s06] Street Fighter II: The World Warrior (Choice Same Character)
  • [sf2s07] Street Fighter II: The World Warrior (Hit Any Where 2018-02-25)
  • [sf2s08] Street Fighter II: The World Warrior (Magic Throw 2016-05-22)
  • [sfas03] Street Fighter Alpha: Warriors' Dreams (Easy Move 2017-03-23)
  • [sfas04] Street Fighter Alpha: Warriors' Dreams (Enable Hidden Character 2016-08-26)
  • [sfas05] Street Fighter Alpha: Warriors' Dreams (Full Power 2016-08-26)
  • [sfa2s01] Street Fighter Alpha 2 (Easy Move 2016-11-18)
  • [sfa2s02] Street Fighter Alpha 2 (Full Power 2016-09-05)
  • [sfa3s07] Street Fighter Alpha 3 (Easy Move 2016-11-18)
  • [sfa3s08] Street Fighter Alpha 3 (Full Power 2016-09-05)
  • [sfz2als01] Street Fighter Zero 2 Alpha (Easy Move 2016-11-18)
  • [sfz2als02] Street Fighter Zero 2 Alpha (Full Power 2016-09-05)
  • [sf2ces26] Street Fighter II': Champion Edition (Quick Go Next Stage 2016-01-23)
  • [sf2ces27] Street Fighter II': Champion Edition (Easy Move 2016-08-04)
  • [sf2ces28] Street Fighter II': Champion Edition (Rainbow, bootleg, Easy Move 2018-05-06)
  • [ssriderseaas02] Sunset Riders (The Hardest Version In Two Weeks 2019-04-20)
  • [taotaidoas01] Tao Taido (Easy Move)
  • [tk2h146] Tenchi wo Kurau II (Daren Fighting Edition 2019-09-16)
  • [umk3plus20190921] Ultimate Mortal Kombat 3 (Plus Beta 1 2019-09-21)
  • [umk3uc20190917] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2019-09-17)
  • [umk3uc20191017] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2019-10-17)

HbMameUI/HbMame 0.214

  • Sync with mame v0.214
  • Metal Slug 1/2/3/4/5 the remix has been updated
  • Some hacked games from old dead derivative emulators have been added.
  • Fixed many olds100a hacks.
  • Enabled overclocking and refresh-rate sliders without needing cheat mode.
  • Enabled autofire plugin without needing cheat mode.
  • Neogeo: fixed bad graphics where the sprites rom was very large.
  • Neogeo kof hacks: fixed timer where it started at 90 or 99 then went straight to 00. (if you find any games still with this bug, please report it).

New Games

  • [badapplea] Bad Apple demo (v2)
  • [badappleb] Bad Apple demo (Giga Power edition)
  • [bloodwars01] Blood Warrior (Easy Move)
  • [brivals01] Burning Rival (Easy Move)
  • [captcomms65] Captain Commando (1V4 Edition 2019-09-16)
  • [captcomms66] Captain Commando (Journey Version 2019-09-16)
  • [captcomms67] Captain Commando (God Of War Edition Update 2019-09-16)
  • [captcomms68] Captain Commando (Nightmare Edition Update 2019-09-16)
  • [captcomms69] Captain Commando (Elite Edition Update 2019-09-16)
  • [dinos202] Cadillacs and Dinosaurs (Powerful Rainbow Edition 2019-08-30)
  • [dinos203] Cadillacs and Dinosaurs (Boss 2019-03-01)
  • [dinos204] Cadillacs and Dinosaurs (Punishment Edition 2018-08-23)
  • [dinos205] Cadillacs and Dinosaurs (The Warriors Edition Update 2019-09-16)
  • [dinos206] Cadillacs and Dinosaurs (Playing Uranus Edition Update 2019-09-16)
  • [dinos207] Cadillacs and Dinosaurs (Playing Fighting Version 2019-09-16)
  • [dinos208] Cadillacs and Dinosaurs (Playing Competitive Version 2019-09-16)
  • [dinos209] Cadillacs and Dinosaurs (Play 97 V5 Enhanced Version 2019-09-16)
  • [dinos210] Cadillacs and Dinosaurs (The 2011 New Unparalleled 2019-09-16)
  • [dkongbcc] Donkey Kong with Barrel Control Coloring [thx to Jeffs Rom Hacks]
  • [dkongrev] Donkey Kong Reverse [by PaulGoes]
  • [grdianss11] Guardians (Unparalleled version 2019-09-16)
  • [kof2k4ses32] Kof Special Edition 2004 Magic Plus (Crazy Edition 2018-10-26)
  • [kof95s29] Kof'95 (Training Move)
  • [kof98s52] Kof'98 (Powerful Magic 2018-10-24)
  • [kovsho108] Knights of Valour Super Heroes Plus (The Road To Survival, The Real King Of The King 2019-09-08)
  • [lastblad01] Last Blade (Always Have Super Move)
  • [lastblad19] Last Blade (Easy Move)
  • [lastbld2s13] Last Blade 2 (Always Have Super Move)
  • [lastbld2s14] Last Blade 2 (Easy Move)
  • [mslug2ps35] Metal Slug 2 (Stage Select)
  • [mslug3h03] Metal Slug 3 (Jump In Mid Air)
  • [mslug3h69] Metal Slug 3 (Enemies Resetting Version 2019-07-20)
  • [mslug3h70] Metal Slug 3 (SE Special Edition)
  • [mslug4hh33] Metal Slug 4 (Jump In Mid Air)
  • [mslug4hh48] Metal Slug 4 (Enemies Resetting Version 2019-07-28)
  • [mslug5dh01] Metal Slug 5 Plus (Plus Edition)
  • [mslug5dh02] Metal Slug 5 (Enemies Resetting Version 2019-07-28)
  • [olds100ass01] Oriental Legend Special (West S-Fengyun Restarts B2)
  • [olds100ass02] Oriental Legend Special (Hundred Ghost Night)
  • [olds100ass03] Oriental Legend Special (Boss Battle Mode)
  • [olds100ass04] Oriental Legend Special (Perfect Conqueror)
  • [olds100ass05] Oriental Legend Special (Enemy Wukong)
  • [olds100ass06] Oriental Legend Special (Enemy Wukong 2)
  • [olds100ass07] Oriental Legend Special (Super Perfect Big Magic And Small Magic)
  • [olds100ass08] Oriental Legend Special (Phoenix Dance Nine Days)
  • [olds100ass09] Oriental Legend Special (Phoenix Dance Nine Days Second Edition Revised Edition)
  • [olds100ass11] Oriental Legend Special (The Original Moves Plus My Moves Additionally Strengthen Boss, Metamorphosis Level)
  • [olds100ass12] Oriental Legend Special (West S Battered Dragon Version)
  • [olds100ass13] Oriental Legend Special (West S Battered Zombie Version)
  • [olds100ass14] Oriental Legend Special (West S Dragon's Version Of Blood Can Be Sent To The Ground)
  • [olds100ass15] Oriental Legend Special (West S Dragon Edition Full Character Does Not Need Gas Gathering To Send All Moves)
  • [olds100ass16] Oriental Legend Special (West S Dragon Reduction (No Energy Version Required))
  • [olds100ass17] Oriental Legend Special (West S Dragon Edition Joins The Call)
  • [olds100ass18] Oriental Legend Special (S perfect Online Substitution [Calling Version])
  • [olds100ass19] Oriental Legend Special (The Perfect Conqueror Of The Dance Soul West S)
  • [olds100ass20] Oriental Legend Special (Dance Soul 2011 West S Is The Most Powerful Version)
  • [olds100ass21] Oriental Legend Special (Magic Legend B1)(2011-05-16)
  • [olds100ass22] Oriental Legend Special (Soul 2011 West S Is The Most Powerful Version)
  • [olds100ass23] Oriental Legend Special (Dance Spirit West S)
  • [olds100ass24] Oriental Legend Special (Western S Super Plus)
  • [olds100ass25] Oriental Legend Special (The Military Commander Mode Basically Has No Bug)
  • [olds100ass26] Oriental Legend Special (Boss Battle Perfect Edition Unlimited Items)
  • [olds100ass27] Oriental Legend Special (Magician Zhao Yun Fast Gas Storage Version)
  • [olds100ass28] Oriental Legend Special (Enhanced Power/Alt)
  • [olds100ass32] Oriental Legend Special (Magic Legend B2 Repair)
  • [olds100ass33] Oriental Legend Special (Unblock 1)
  • [olds100ass34] Oriental Legend Special (Unblock 2)
  • [olds100ass35] Oriental Legend Special (Quick Whirlwind Version)
  • [olds100ass36] Oriental Legend Special (Dance Soul)(2013-09-06)
  • [olds100ass37] Oriental Legend Special (Can Collect Gas Magician To Fix The Hole Bug)
  • [olds100ass41] Oriental Legend Special (Magic legend)
  • [olds100ass42] Oriental Legend Special (Military Commander Test Version)
  • [olds100ass43] Oriental Legend Special (Evil Feng Tian Chi Modified Version)
  • [olds100ass44] Oriental Legend Special (Group Of Monkeys)
  • [olds100ass45] Oriental Legend Special (New Group Of Magical Dance 2011 Edition B1)
  • [olds100ass46] Oriental Legend Special (New Group Of Magical Dance 2011 Edition B2)
  • [olds100ass48] Oriental Legend Special (Heavenly Double Devil)
  • [olds100ass49] Oriental Legend Special (Heavenly Double Devil Repair Enhanced Edition)
  • [olds100ass50] Oriental Legend Special (The World's Unparalleled Bulls)
  • [olds100ass51] Oriental Legend Special (The World's Latest Version)
  • [olds100ass52] Oriental Legend Special (Haunted Version)
  • [olds100ass56] Oriental Legend Special (Xiyou Shie Chuan super Wu Chuan)
  • [olds100ass57] Oriental Legend Special (Unknown Version 2012)
  • [olds100ass58] Oriental Legend Special (Dragon Edition)
  • [olds100ass59] Oriental Legend Special (Xiyou Shuangxiong)
  • [olds100ass62] Oriental Legend Special (Magician Zhao Yun)
  • [olds100ass63] Oriental Legend Special (Chinese Group Of Magical Dance)
  • [olds100ass64] Oriental Legend Special (Journey To The Mirror)
  • [olds100ass65] Oriental Legend Special (Kof Combo Version)
  • [olds100ass66] Oriental Legend Special (Kof Westward Tour)
  • [olds100ass67] Oriental Legend Special (Dapeng King Test Second Edition)
  • [olds100ass68] Oriental Legend Special (Kof Terry Version)
  • [olds100ass69] Oriental Legend Special (Sun Wukong Changed The Devil)
  • [olds100ass70] Oriental Legend Special (No Props)
  • [olds100ass71] Oriental Legend Special (Walk Around)
  • [olds100ass73] Oriental Legend Special (Ghost Sword Tour)
  • [olds100ass74] Oriental Legend Special (Qitian Dasheng)
  • [olds100ass75] Oriental Legend Special (Various Restrictions Canceled)
  • [olds100ass76] Oriental Legend Special (Repair Invincible Creeps)
  • [olds100ass77] Oriental Legend Special (System Stability + Instruction Simplification)
  • [olds100ass78] Oriental Legend Special (West S Wukong Super Invincible Bug Edition)
  • [olds100ass79] Oriental Legend Special (West S Goku Super Invincible + Longma Super Metamorphosis
  • [olds100ass80] Oriental Legend Special (West S Full Role Super Unlimited Enhanced Version
  • [olds100ass81] Oriental Legend Special (West S Full Role Super Unlimited Final Repair Version
  • [olds100ass82] Oriental Legend Special (All Characters Accelerate To Various Restrictions)
  • [olds100ass83] Oriental Legend Special (Sun Wukong Invincible Bomb Edition)
  • [olds100ass84] Oriental Legend Special (Western S's Violent Wukong Explosive Edition)
  • [olds100ass85] Oriental Legend Special (West S's Goku Violence Whip Version)
  • [olds100ass86] Oriental Legend Special (Sun Wukong Violent Version)
  • [olds100ass87] Oriental Legend Special (Unknown Version)(Set 01)
  • [olds100ass88] Oriental Legend Special (Unknown Version)(Set 02)
  • [olds100ass89] Oriental Legend Special (Full Character Bloodsucking Acceleration)
  • [olds100ass90] Oriental Legend Special (Full Boss version)
  • [olds100ass91] Oriental Legend Special (Western S Super Edition)
  • [olds100ass92] Oriental Legend Special (West S Heaven And Earth Double Magic Edition)
  • [olds100ass93] Oriental Legend Special (Tian Wai Shuang Mo Quan Jiao She Zhao Huan Edition 2008-12-02)
  • [olds100ass94] Oriental Legend Special (West S Five Elements Reversal Beta)
  • [olds100ass95] Oriental Legend Special (West S Heavenly Double Devil + Five Elements Reversal + Super Thang Long + Super Summon Edition)
  • [olds100ass96] Oriental Legend Special (West S Heavenly Double Devil + Five Elements Reversal + Super Thang Long + Super Summon Edition V2)
  • [olds100ass97] Oriental Legend Special (The Horror Version Of West S)
  • [olds100ass98] Oriental Legend Special (Unlimited Energy And Speed For All)
  • [olds100ass99] Oriental Legend Special (Dance Spirit Perfectly Modified)
  • [olds100ass100] Oriental Legend Special (West S Super Hell Edition)
  • [olds100ass101] Oriental Legend Special (Kof Westward B2 Repair Most 2009-08-17)
  • [olds100ass102] Oriental Legend Special (Latest Advanced Edition)
  • [olds100ass113] Oriental Legend Special (Original Gorgeous Version)
  • [olds100ass114] Oriental Legend Special (Original Gorgeous Moves Canceled The Combo Version)
  • [olds100ass115] Oriental Legend Special (The Original Gorgeous Moves Increase One Button Energy Full)
  • [olds100ass123] Oriental Legend Special (Wu Kong Da Luan Dou 2015-01-29)
  • [olds100ass126] Oriental Legend Special (Enhanced version 1 2015-12-29)
  • [olds100ass127] Oriental Legend Special (Enhanced version 2 2015-12-30)
  • [olds100ass128] Oriental Legend Special (Super Dance Macabre 2009 Edition 2009-12-29)
  • [olds100ass129] Oriental Legend Special (Super Dance Macabre 2010 Edition 2010-12-30)
  • [olds100ass130] Oriental Legend Special (Super Edition Ghost Sword Journey 2015-12-29)
  • [olds100ass133] Oriental Legend Special (Super Edition Volvo Edition 2017-02-14)
  • [olds100ass134] Oriental Legend Special (Biography Super Version 2017-02-14)
  • [olds100ass135] Oriental Legend Special (Remix 2017-03-07)
  • [olds100ass138] Oriental Legend Special (Wu Zhi Shuang Mo 2017-03-07)
  • [olds100ass139] Oriental Legend Special (Tour Dance Edition 2017-03-07)
  • [olds100ass140] Oriental Legend Special (Magical legend 2017-03-27)
  • [olds100ass142] Oriental Legend Special (Remix enhanced version 2018-09-27)
  • [olds100ass144] Oriental Legend Special (Musou 2018-09-27)
  • [olds100ass145] Oriental Legend Special (Musou 2018-10-30)
  • [olds100ass146] Oriental Legend Special (No match, Travel Edition 2015-02-03)
  • [olds100ass147] Oriental Legend Special (No match, Travel Edition 2018-12-29)
  • [olds100ass148] Oriental Legend Special (Yuanling 2019-01-29)
  • [olds100ass149] Oriental Legend Special (1V4 simplify 2016-05-19)
  • [olds100ass151] Oriental Legend Special (Unknown Hack 2015-05-21)
  • [olds100ass152] Oriental Legend Special (Unknown Hack 2015-05-22)
  • [olds100ass153] Oriental Legend Special (Unknown Hack 2008-09-29)
  • [olds100ass154] Oriental Legend Special (Gyuumaou Edition 2011-05-01)
  • [olds100ass156] Oriental Legend Special (Zhao Yun & Magicia 2012-10-18)
  • [olds100ass157] Oriental Legend Special (Super xftz qmlw 2009 2008-09-29)
  • [olds100ass158] Oriental Legend Special (Super 2012 Lantern Festival Special Edition Simplified 2012-02-05)
  • [olds100ass159] Oriental Legend Special (Super 2012 Lantern Festival Special Edition Original 2012-02-05)
  • [olds100ass160] Oriental Legend Special (KOF Version Terry 2008-07-29)
  • [olds100ass161] Oriental Legend Special (Zero 2013-03-17)
  • [olds100ass162] Oriental Legend Special (Street Fighter 2 2017-09-29)
  • [olds100ass163] Oriental Legend Special (Holy Return 2019-09-16)
  • [olds100ass164] Oriental Legend Special (Promise 2019-09-16)
  • [oldsplus18] Oriental Legend 2 (Combo Plus 2019-07-16)
  • [orlegendcs96] Oriental Legend (Illusion Five Lines 2019-09-16)
  • [punisherjs18] The Punisher (Blaze 2018-08-13)
  • [punisherjs19] The Punisher (Match Version 2018-09-20)
  • [samshos07] Samurai Shodown (Easy Move)
  • [samsho2s09] Samurai Shodown II (Easy Move)
  • [samsho3s12] Samurai Shodown III (Easy Move)
  • [samsho4s13] Samurai Shodown IV (Always Have Super Move And One Strike)
  • [samsho4s14] Samurai Shodown IV (Easy Move)
  • [samsho5s26] Samurai Shodown V (Always Have Super Move And One Strike)
  • [samsho5s27] Samurai Shodown V (Easy Move)
  • [samsho5s28] Samurai Shodown V (Yoshitora Always Have Seven Sword Move)
  • [samsh5sp19] Samurai Shodown V Special (Always Have Super Move)
  • [samsh5sp20] Samurai Shodown V Special (Charlotte Always Have 14hit Move)
  • [samsh5sp21] Samurai Shodown V Special (Easy Move)
  • [samsh5sp22] Samurai Shodown V Special (yoshitora Always Have Seven Sword Move)
  • [sengoku3s10] Sengoku 3 (Always Have Super Move)
  • [sengoku3s11] Sengoku 3 (Easy Move)
  • [sf2ces13] Street Fighter II': Champion Edition (Amazing M5 Gold Edition 2019-08-01)
  • [sf2ces14] Street Fighter II': Champion Edition (Communist Edition 2019-07-12)
  • [sf2ces15] Street Fighter II': Champion Edition (Extra Koryu 2019-06-13)
  • [sf2ces16] Street Fighter II': Champion Edition (Golden Edition Super V 2019-04-21)
  • [sf2ces17] Street Fighter II': Champion Edition (Golden Edition Deluxe 2019-03-31)
  • [sf2ces18] Street Fighter II': Champion Edition (Golden Edition Super 2019-02-20)
  • [sf2ces19] Street Fighter II': Champion Edition (Ultimate Golden Edition V2 2019-01-27)
  • [sf2ces20] Street Fighter II': Champion Edition (Ultimate Golden Edition X 2018-12-21)
  • [sf2ces21] Street Fighter II': Champion Edition (Koryu 03 V1 2018-09-24)
  • [sf2ces22] Street Fighter II': Champion Edition (Koryu 03 V2 2018-11-01)
  • [sf2ces23] Street Fighter II': Champion Edition (Omega Edition 2018-11-12)
  • [sf2ces24] Street Fighter II': Champion Edition (Blanka Funny Fight 2018-10-16)
  • [sf2ces25] Street Fighter II': Champion Edition (Super Ryu 2018-05-01)
  • [sf2reds05] Street Fighter II': Champion Edition (The CPU strikes back Yoga 2019-05-06)
  • [sf2reds06] Street Fighter II': Champion Edition (Koryu Street Warriors 2019-06-13)
  • [sfz2aljs09] Street Fighter Zero 2 Alpha (Fatal Fury Chun-Li 2019-03-07)
  • [sfiii3ns08] Street Fighter III 3rd Strike: Fight for the Future (Asia 990608, NO CD)
  • [sfiii3ns09] Street Fighter III 3rd Strike: Fight for the Future (Brazil 990608, NO CD)
  • [sfiii3ns10] Street Fighter III 3rd Strike: Fight for the Future (Euro 990608, NO CD)
  • [sfiii3ns11] Street Fighter III 3rd Strike: Fight for the Future (Oceania 990608, NO CD)
  • [sfiii3ns12] Street Fighter III 3rd Strike: Fight for the Future (USA 990608, NO CD)
  • [ssriderseaas01] Sunset Riders (1V4 Edition 2019-07-28)
  • [tengais02] Tengai (Easy Type 2019-03-08)
  • [tk2h145] Tenchi wo Kurau II (Z Lu Bu 2019-08-24)
  • [umk3uc20181029] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2018-10-29)
  • [umk3uc20190704] Ultimate Mortal Kombat 3 (Ultimate Cup Edition 2019-07-04)
  • [wofs09] Warriors of Fate (1VS3 2013-04-05)
→ [arcade] Mame x64 i x86 0.214 25/09/19

MAME 0.214 25 Sep 2019

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.

On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.

MAMETesters Bugs Fixed
  • 00130: [Sound] (darkseal.cpp) darkseal: When using your weapon, the music speed increases. (AJR)
  • 00389: [Sound] (cbuster.cpp) cbuster: The music tempo increases up when the flamethrower is used. (AJR)
  • 02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Music tempo changes when firing. (AJR)
  • 03635: [Gameplay] (igspoker.cpp) cpoker, cpokert: Games freezing during play. (Roberto Fresca)
  • 05802: [DIP/Input] (pk8020.cpp) korvet, neiva, kontur: Keyboard does not work! (Robbbert)
  • 06205: [Graphics] (snes.cpp) snes [pilotwinu,pilotwinj]: Upper part of the screen image repeated. (AmatCoder)
  • 06486: [Side-by-side] (a2600.cpp) a2600: Initial stack pointer value for the M6507 (6502) is incorrect. (MoochMcGee)
  • 06901: [Crash/Freeze] (snes.cpp) snes [jdredd and clones]: Judge Dredd (all regions) stops working after title screen. (AmatCoder)
  • 07405: [Sound] (dragon.cpp) dragon32, dragon64, dragon64h, dragon200, dragon200e: Dragon Sound Extention module is silent. (AJR)
  • 07408: [Plugins] "autofire" plugin is not working properly. (Nathan Woods)
  • 07412: [Crash/Freeze] (vgmplay.cpp) vgmplay [chaotixju_md]: Crash when attempting to play Sega 32X audio pack. (cam900)
  • 07413: [Crash/Freeze] (exidy440.cpp) yukon, yukon1: The games crash or get stuck during the initial checks. (AJR)
  • 07416: [Graphics] (legionna.cpp) denjinmk: Broken backgrounds in two game endings. (Angelo Salese)
  • 07419: [Crash/Freeze] (snes.cpp) snes [firemenu, firemenj]: Screen remains black and game doesn't start. (AmatCoder)
  • 07425: [Misc.] (mac.cpp) macplus: Option/Command key positions swapped (U.S. PC keyboard). (R. Belmont)
  • 07426: [Misc.] (mac.cpp) maciici: Non-matching Option key positions (U.S. PC keyboard). (R. Belmont)
  • 07427: [Crash/Freeze] (arkanoid.cpp) arkgcbl, arkgcbla, arkangc2, arkbloc2, arkbloc3, block2, paddle2: Crash on start. (Robbbert)
  • 07430: [Graphics] (nes.cpp) ultstunt and clones: Introduction screens and playfield are corrupted. (AJR)
New working machines
  • China Jiangmen Computer Equipment Factory H-01 JCE [zzemu]
  • China State-owned 830 Factory NF500A [zzemu]
  • Draw Poker (Joker Poker V.01) [Roberto Fresca TeamEurope]
  • Game & Watch: Fire (silver) [algestam, Mr. Do, Sean Riddle]
  • Game & Watch: Flagman [algestam, Mr. Do, Sean Riddle]
  • Game & Watch: Helmet (Rev. 2) [algestam, hap, Mr. Do, Sean Riddle]
  • Game & Watch: Judge (green) [algestam, Mr. Do, Sean Riddle]
  • Game & Watch: Vermin [algestam, hap, Mr. Do, Sean Riddle]
  • Motorola MEK6802D3 [68bit]
  • Motorola MEK6802D4 [68bit]
  • Motorola MEK6802D5 [68bit]
  • Nanjing Computer Factory Zi Jin I [zzemu]
  • Novag Super Sensor IV [hap, Berger, Achim]
  • SciSys / Philidor Software Chess Champion: Mark V [hap, Berger]
  • SciSys Kasparov Turbostar 432 [hap, anonymous]
  • Urachacha Mudaeri (Korea) [brizzo, Angelo Salese, The Dumping Union]
New working clones
  • Birdie Try (Japan revision 2, revision 1 MCU) [TeamEurope, Guru]
  • China HKC HKC 8800A [zzemu]
  • Fidelity Electronics Excel 68000 Mach II (rev. C+, set 2) [Berger]
  • Game & Watch: Balloon Fight (crystal screen) [algestam, hap, Mr Jiggles the Christmas Man]
  • Gouketsuji Ichizoku (Japan, prototype) [twistedsymphony]
  • Hegener + Glaser Mephisto ESB II [Berger, Achim]
  • Hegener + Glaser Mephisto III (ver. B) [Berger, Achim]
  • Kuri Kinton (US, World Games license) [coolmod, The Dumping Union]
  • Novag Constellation 3.6MHz (set 1) [hap, Berger, Achim]
  • Novag Constellation 3.6MHz (set 2) [Berger]
  • Novag Constellation Quattro [hap, anonymous]
  • Novag Savant II [Berger, Achim]
  • Pac Man (U.G. bootleg of Puck Man) [f205v]
  • Psyvariar -Medium Unit- (V2.02O 2000/02/22 13: 00) [rtw]
  • Raiden Fighters (Greece) [Sergio Galiano, Recreativos Piscis]
  • SciSys / Philidor Software Chess Champion: Mark VI/Philidor [hap, Berger, anonymous]
  • Venture (version 5 set 2, bootleg) [f205v]
  • Machines promoted to working
  • Unior [Robbbert]
  • Clones promoted to working
  • Champion Poker (v101) [Roberto Fresca]
  • Champion Poker (v201F) [Roberto Fresca]
  • Lady Liner (encrypted, set 1) [TeamEurope, Roberto Fresca, Ivan Vangelista]
  • Lady Liner (encrypted, set 2) [TeamEurope, Roberto Fresca, Ivan Vangelista]
  • Lady Liner (encrypted, set 3) [TeamEurope, Roberto Fresca, Ivan Vangelista]
  • Lady Liner (encrypted, set 4) [TeamEurope, Roberto Fresca, Ivan Vangelista]
  • Lovely Cards (encrypted) [TeamEurope, Roberto Fresca, Ivan Vangelista]
  • New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Grull Osgo]
New machines marked as NOT_WORKING
  • Alpha Micro AM-1000 [Bitsavers]
  • Cablenet 2039 Controller [Al Kossow, Bitsavers]
  • Maldaliza [brizzo, Angelo Salese, The Dumping Union]
  • VTech Genius Leader Select [TeamEurope, The Dumping Union]
  • Wully Bully [brizzo, Angelo Salese, The Dumping Union]
New clones marked as NOT_WORKING
  • 286 motherboards with 5-chip SUNTAC chipset [rfka01]
  • 286 motherboards with 5-chip VLSI chipset [rfka01]
  • 286 motherboards with Headland G2 chipset [rfka01]
  • 386 Motherboard using the Forex FRX46C402 + FRX46C411 + SiS 85C206 chipset [rfka01]
  • 386 motherboard using the Symphony chipset [rfka01]
  • 386 motherboards using a OPTi 82C495XLC chipset [rfka01]
  • 386 motherboards using the ALi M1429 A1 and M1431 A2 chipset [rfka01]
  • 386 motherboards with a FOREX FRX46C402/FRX36C300/SIS85C206 chipset [rfka01]
  • 386 SC Rev A2 [rfka01]
  • 386-4N-D04A (UMC chipset) [rfka01]
  • Asus ISA-386C [rfka01]
  • Asus ISA-386U30 REV.2.2 [rfka01]
  • AUVA COMPUTER, INC. BAM/12-S2 [rfka01]
  • AUVA VIP-M21502A BAM16-A0 [rfka01]
  • BI-025C HT-12 286 (HT12/A chipset) [rfka01]
  • Biostar MB-1212C [rfka01]
  • CDTEK 286 motherboard with Headland G2 chipset [rfka01]
  • CMP enterprise CO.LTD. 286 motherboard [rfka01]
  • DFI 386-20.REV0 [rfka01]
  • DTK PEM 2539 [rfka01]
  • Eagle PC-2 [rfka01]
  • Everex Systems EV-1815 [rfka01]
  • GOLDSTAR P/N 611-606A Rev 1.0A [rfka01]
  • HLB-286 MBA-009 [rfka01]
  • KMA-202F-12R (Winbond chipset) [rfka01]
  • Leading Edge Model M [rfka01]
  • Leanord SA Elan High Tech 286 [rfka01]
  • Magitronic Technology Magitronic B236 [rfka01]
  • Micromint MPX-16 [rfka01]
  • Morse KP-286 [rfka01]
  • Octek 286 mainboard with Headland G2 chipset [rfka01]
  • Octek Jaguar V v1.4 [rfka01]
  • Olivetti M203 motherboard [rfka01]
  • PC-Chips M205 [rfka01]
  • PC-Chips M321 [rfka01]
  • PC-Chips M326 [rfka01]
  • PC-Chips M919 [rfka01]
  • Pipi & Bibis / Whoopee!! (bootleg, set 2) [anonymous]
  • Shuttle Computer International HOT-304 [rfka01]
  • SM 386-40F (Forex chipset) [rfka01]
  • Snobol Mini 286 [rfka01]
  • Soyo SY-019H and SY-019I [rfka01]
  • SY-012 16/25 386MB VER: 5.2 [rfka01]
  • TAM/33/40-MA0 (CM318R00,M31-R00) [rfka01]
  • Uniron U3911-V3 [rfka01]
  • Vendex HeadStart Plus [rfka01]
  • Wyse WYSEpc 286 [rfka01]
New working software list additions
  • amiga_apps: Amiga Appetizer (Sv), Desktop Budget (Sv), SuperDuper 2.02 [FakeShemp]
  • apple2_flop_clcracked: Charlie Brown's 1, 2, 3's (1990 Queue re-release) (cleanly cracked), Chivalry (Revision 2) (cleanly cracked), Computer Preparation for the SAT (Version 1.1A) (cleanly cracked), Creature Chorus (Version 4.0) (cleanly cracked), Julius Erving and Larry Bird Go One on One (cleanly cracked), MicroExam Test Bank for Computer Mathematics: Structured BASIC with Math Applications (Version 1.01) (cleanly cracked), Millionaire (Version 2.1) (cleanly cracked), Professor Davensteev's Galaxy Search: Blue Level (cleanly cracked), Professor Davensteev's Galaxy Search: Red Level (cleanly cracked), Quiz Castle (cleanly cracked), The Sales Edge (cleanly cracked), Universe II (Version 1.0) (cleanly cracked) [4am, Firehawke]
  • Buck Rogers - Planet of Zoom (cleanly cracked) [LoGo, Firehawke]
  • Star Fleet 1: The War Begins (cleanly cracked) [Peter Ferrie, Firehawke]
  • apple2_flop_misc: Olin in Emerald [www.mocagh.org, Dan Chisarick, Firehawke]
  • apple2_flop_orig:  Crossbow, Dogfight, Dragon's Keep, The Fidelity Chessmaster 2100, Hyper Head On, Infiltrator, Infiltrator Part II: The Next Day, International Hockey, Oo-Topos, PHM Pegasus, Racter, Roach Hotel, The Rocky Horror Show, The Sands of Mars, Snoggle, Succession, Super Mario Bros. Print World, Tawala's Last Redoubt, Tuesday Morning Quarterback [4am, Firehawke]. Olin in Emerald [4am, www.mocagh.org, Dan Chisarick, Firehawke]
  • Star Fleet 1: The War Begins [Brian Wiser, Firehawke]
  • gba: Broken Circle (Euro) [No-Intro, FakeShemp]
  • ggm: Sandy Edition - Master Chess, Steinitz Edition-4 - Master Chess [anonymous]
  • gtfore: Golden Tee Fore! 2002 (V2.00.00), Golden Tee Fore! 2003 (V3.00.04), Golden Tee Fore! 2004 (V4.00.XX), Golden Tee Fore! 2005 (V5.00.XX), Golden Tee Fore! Complete (V6.00.XX) [FakeShemp]
  • ibm5150:  2400 A.D. (set 2), Colossus Bridge 4, The Faery Tale Adventure: Book I, Star Pack, UMS II: Nations at War - Planet Editor [FakeShemp]
  • ibm5170: Bundesliga Manager Professional, QuickLink II Fax, Veil of Darkness, Vinguiden 1.0 (Sweden) [FakeShemp]
  • mac_flop: Balance of the Planet, Lode Runner [FakeShemp]
  • saitek_kso: Kasparov Selected Openings [Berger, anonymous]
  • sorcerer_cass: Defense [exidyboy]
  • spectrum_cass: The Quill Adventure System (C series) (set 1, C05) [David Haywood]
  • vgmplay: Air Rescue (Sega System 32), Alien3 - The Gun (Sega System 32), Barunba (MSX2), Barunba (PC Engine), Blaster Master - Enemy Below (Nintendo Game Boy Color), Bosconian (MSX), Cueb Runner (Sharp X68000), Dragon Buster (Sharp X68000), Fist of the North Star (NES), Fist of the North Star - 10 Big Brawls for the King of Universe (Nintendo Game Boy), Fray (MSX2), Hokuto no Ken (Family Computer), Illusion City (MSX turbo R), Image Fight (Sharp X68000), John Madden Football II (PC), King & Balloon (MSX), Kyuukyoku Tiger (Sharp X68000), Mappy (NEC PC-8801), Pac-Land (Sharp X68000), Pac-Man (MSX), R-Type (Sharp X68000), The Return of Ishtar (Fujitsu FM77AV), The Return of Ishtar (NEC PC-8801), The Return of Ishtar (NEC PC-9801), SHM (MSX2), Tank Battalion (MSX), Terra Cresta (Sharp X68000), Thunder Dragon (Arcade), Total Carnage (IBM PC AT), Toy Story Racer (Nintendo Game Boy Color), Turok - Battle of the Bionosaurs (Nintendo Game Boy), Turok - Rage Wars (Nintendo Game Boy Color), Turok 2 - Seeds of Evil (Nintendo Game Boy Color), Turok 3 - Shadow of Oblivion (Nintendo Game Boy Color), XVM (MSX) [Tafoid]
  • vsmile_cart: Abenteuer im ABC Park (Germany, Rev. 3), The Batman - Rettung von Gotham City (Germany) [TeamEurope], The Batman - Rescate en Gotham City (Spain), Bob der Baumeister - Bobs spannender Arbeitstag (Germany, Rev. 104), Bob y sus Amigos - Un Dia De Trabajo (Spain), Campeonato de Futbol V.Smile (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar A Procura de Nemo - Nemo A Descoberta do Oceano (Portugal), DreamWorks Shrek - El Cuento de la Dragona (Spain), Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversion (Spain), Noddy - Detective Por um Dia (Portugal), Scooby-Doo - Misterio En El Parque (Spain, translucent blue cartridge), Superman - El Hombre de Acero (Spain), Walt Disney La Cenicienta - Los suenos magicos de Cenicienta (Spain) [TeamEurope, ClawGrip]
Software list items promoted to working
  • dragon_cart: Speech Synthesis Module [Nigel Barnes]
New NOT_WORKING software list additions
  • gj4000: Wissen fuer Kinder [TeamEurope]
  • gl6000sl: Update - Rechtschreibreform [TeamEurope]
  • glcx: Update Programm-Zusatzkassette (Ger) [TeamEurope]
  • gls: Spielend Richtig Schreiben [TeamEurope]
  • ibm5170: Strike Commander, Strike Commander: Speech Pack, Strike Commander: Tactical Operations [FakeShemp]
  • mac_flop: The Supercars - Test Drive II Car Disk [FakeShemp]
  • mac_hdflop: Lost in Time - Parts 1 & 2 [FakeShemp]
  • st_flop: Ferrari Formula One (Euro) [FakeShemp]
  • vsmile_cart: Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspass (Germany), Dolphis Wasser-abenteuer (Germany) [TeamEurope]. Cranium - Parque de Atracciones de Cranium (Spain), Dakota y su mascota (Spain), Disney/Pixar Toy Story 2 (Smartbook) (USA), Disney's Little Einsteins (Spain), Kung Fu Panda - Aventura en el Valle de la Paz (Spain), Nick Jr. Dora the Explorer - Dora's Got a Puppy (Smartbook) (USA), Spider-Man y Amigos - Misiones Secretas (Spain, Rev. 222),V.Smile Estudio De Arte (Spain), V.Smile PC (Spain), Walt Disney La Cenicienta - Los suenos magicos de Cenicienta (Spain, Rev. 122) [TeamEurope, ClawGrip]
  • vsmilem_cart: Disney La Casa de Mickey Mouse (Spain), Disney Winnie the Pooh - En busca de la miel (Spain), Disney/Pixar Cars - Acelera el Motor en Radiador Springs (Spain), Disney/Pixar Toy Story 3 (Spain), Disney/Pixar UP (Spain), Disney/Pixar Wall-E (Spain), DreamWorks Monstruos contra Alienigenas (Spain), Scooby-Doo!! - Misterio en el parque (Spain) [TeamEurope, avlixa, ClawGrip]
Source Changes
  • bus/ss50: Corrected SS-30 MPS2 "high" Baud rates. [68bit]
  • bus/ss50: Don't log reads from empty SS-50 slots when side effects are disabled. [68bit]
  • flex_dsk.cpp: Fixed logging of the disk name extension. [68bit]
  • swtpc09.cpp: Added hard disk support to the DMAF3 controller. [68bit]
  • Includes new WD1000 hard disk controller support, and improved DMAF2/DMAF3 MC6844 DMA emulation.
  • mc6845.cpp: Improved cursor emulation, including differences between the MC6845 and HD6845S. [68bit]
  • asmjs: Removed option to ignore missing libraries, and removed util and SDL2_ttf from link libraries. [68bit]
  • unidasm: Added -xchbytes option to swap input bytes. [AJR]
  • Added dump and emulation for Alpha Micro AM-310 Communications Controller. [AJR, Bitsavers]
  • m37710: Internalized timing for analog-to-digital converter. [AJR]
  • Distinguish DIP switches that belong to different devices but have the same name in UI menus. [AJR]
    • Most likely to occur when multiple instances of the same device type are configured on bus slots.
  • h8: Improved disassembly. [AJR]
    • Corrected sign extension for 16-bit absolute addresses.
    • Add h' prefix to hexadecimal numbers.
    • Restrict address length depending on model.
    • Align arguments.
  • airbustr.cpp, djboy.cpp, hvyunit.cpp, sidearms.cpp: Corrected sound IRQ sources. [AJR]
  • c140.cpp: Added timing output to trigger periodic FIRQ. [AJR]
  • h6820: Added a hack to work around incorrect music speed in cbuster.cpp, darkseal.cpp and vaportra.cpp (MT00130, MT00389, MT02108).
  • [AJR]
  • prestige.cpp: Corrected metadata (glmmc is now gmmc), and marked gmmc system ROM as a bad dump. [AJR]
  • h6280: Reduced logical address space width, and made debugger use official names for banking registers. [AJR]
  • exidy440.cpp: Fixed crash/assertion failure caused by palette having too few entries. [AJR]
  • Added preliminary ELAN Microelectronics RISC II CPU emulation. [AJR]
  • dp8350.cpp: Improved timing, and fixed save states. [AJR]
  • nes.hsi: Fixed mirroring for Ultimate Stuntman. [AJR]
  • Fixed debugger dump command for address-shifted spaces. [AJR]
  • snes.cpp: Don't reset HDMA on writes to HDMAEN if the register value isn't changed (fixes MT06205). [AmatCoder]
  • g65816, spc700: Improved cycle counting (fixes MT06901 and MT07419). [AmatCoder]
  • crospuzl.cpp: Improved Flash loading. [Angelo Salese]
  • VRender0 updates: [Angelo Salese]
    • Improved menghong hardware emulation, allowing crzyddz2 to boot and improving menghong colors.
    • Moved video and audio components into the system-on-a-chip device, and added preliminary UART emulation.
    • Allowed external video clock to be set by the host driver.
  • segaic24.cpp: Implemented reverse Y clipping logic (fixes sprite priorities in Crack Down). [Angelo Salese]
  • archimds.cpp updates: [Angelo Salese]
    • Fixed cursor enable and sizing (used by caverns to display score and main player sprite).
    • Added preliminary RTFM and serial joystick support.
    • Re-implemented Acorn VIDC10 emulation, adding stereo sound support and improving raster effects.
  • segac2.cpp: Added links to reference videos. [cam900]
  • gba.xml: Corrected ROM size for brokenc. [cam900]
  • k051649.cpp: Added more address map mirrors, added save state support, and cleaned up code. [cam900]
  • ym2151.cpp: Clear both output buffers when reset is asserted. [cam900]
  • psikyosh.cpp: Refactored common pixel operations into helper functions, improved use of const, and cleaned up code. [cam900]
  • ay8910.cpp: Implemented AY8930 extensions, made pin 26 an input, added notes, and cleaned up code. [cam900]
  • deco_mlc.cpp: Improved blending behavior and cleaned up code. [cam900]
  • mega32x.cpp: Removed assumptions about host system's sound outputs (fixes MT07412). [cam900]
  • 315_5313.cpp: Fixed 3-bit color mode masking, implemented device_gfx_interface, and separated shadow/highlight palettes. [cam900]
  • calcune.cpp: Converted drawing routine to use VDP palette, added save state support, and reduced redundant code. [cam900]
  • video/generic.cpp: Added 16*16 layouts composed of 2*2 arrangement of 8*8 tiles, and made a number of drivers use generic layouts.[cam900]
  • imagetek_i4100.cpp: Added notes and cleaned up code. [cam900]
  • hyprduel.cpp: Set MACHINE_NO_COCKTAIL flag on hyprduel and hyprduel2. [cam900]
  • nmk16.cpp: Verified some clock sources and CPU types. [cam900]
  • legionna.cpp: Always invalidate tilemaps on bank change for Denjin Makai and Heated Barrel. [cam900]
  • plugins/cheat: Added time functions to the cheat sandbox. [Carl]
  • netlist: Force C locale when formatting numbers (fixes exception when global locale is set). [Couriersud]
  • spectrum: Added preliminary Beta Disk emulation (not working). [David Haywood]
  • karnov.cpp: Hooked up 8031 microcontroller for chelnovjbl. [Dirk Best]
  • model3.cpp: Hook up 315-5649 I/O controller. [Dirk Best]
  • HP9845: Reimplemented TACO based on recently-published internal documentation. [F.Ulivi]
  • Also separated DC100 tape cartridge device, and added support for 16-bit data format used by HP9845 and HP885.
  • hphybrid: Fixed bug that caused hp9825t to hang when calculating logarithms. [F.Ulivi]
  • Don't throttle emulation while paused if video update-in-pause is enabled. [feos]
  • icebox.cpp: Hooked up floppy controller interrupt request, allowing disk routines to work properly. [Frank Palazzolo]
  • apple2: Corrected Joyport multiplexing. [Golden Child]
  • apple2: Fixed key code for Ctrl-Shift-P and modifier codes for M and N on II and II Plus. [Golden Child]
  • segacrp2_device.cpp: Added NEC D315-5136 device (used by lucky8k). [Grull Osgo]
  • sh: Log SH2 FMR clock multiplier writes. [MetalliC]
  • cps3.cpp updatesundefinedimperfect graphics flag has been removed: [MetalliC]
    • Hooked up coin lockouts and coin counters, and connected buttons 5 and 6 to jojo, jojoba and clones.
    • Made SS RAM and registers eight bits wide and fixed EEPROM size.
    • Added fixed delay to palette/character DMA interrupts, and removed periodic interrupt hack.
    • Fixed missing star sprite in introduction and game title background color for jojo.
    • Render tilemaps as sets of rows from sprite list (fixes sfiii Alex stage background).
    • Implemented sprite list caching (fixes warzard two-player versus screen and jojo introduction text).
    • Replaced disk images version 5 CHD files build from trurip database.
    • Re-implemented color fading, and zeroed low three bits of color channels.
    • Improved save state support, Improved function/variable naming, cleaned up code, and improved documentation.
  • cps3.cpp: Implemented tilemap flipping, added a delay to sprite list DMA acknowledgement, and buffered global scroll registers.[MetalliC, David Haywood]
  • geneve: Added PC keyboard connector, allowing the use of emulated PC XT keyboards. [Michael Zapf]
  • m6502: Improved reset sequence emulation (fixes MT06486). [MoochMcGee, hap, smf]
  • Exposed running_machine: :exit_pending() and running_machine::hard_reset_pending() to Lua scripts. [Nathan Woods]
  • Changed osd_get_clipboard_text() to return std: :string. [Nathan Woods]
  • dragon32: Added JCB Speech Synthesis cartridge emulation. [Nigel Barnes]
  • acorn_vidc.cpp: Generate mu-law table at device start time. [O. Galibert, Angelo Salese]
  • tms34020: Fixed BLMOVE alignment handling (fixes endless loop in Atronic games). [Priit Laes]
  • apple2: Added initial support for ComputerEyes/2 image capture slot card. [R. Belmont, Golden Child]
  • f2mc16 updates: [R. Belmont]
    • Implemented more opcodes.
    • Made interrupt handling more robust.
    • Implemented mb9061x timers 0 and 1, including external event counter mode.
    • Fixed BBC branch offset.
    • Added more opcodes to the disassembler and normalized bit syntax.
    • Added save state support and cleaned up code.
    • Added a preliminary native Cocoa OSD layer for macOS (not working yet). [R. Belmont]
  • mac.cpp, mac128.cpp: Made default mapping for Command key right alt for all machines. [R. Belmont]
  • Emulated Sega Billboard and hooked it up to ST-V, Model 2 and Model 3 games. [Rob Krum, Dirk Best]
  • i8251: Implemented synchronous modes. [Robbbert]
  • unior.cpp, pp01.cpp: Fixed cassette interfaces. [Robbbert]
  • pmd85.cpp: Added cassette to alfa and mato, fixed cassette on other sets, and added notes. [Robbbert]
  • poly88.cpp: Fixed cassette polyphase mode. [Robbbert]
  • argo.cpp: added DMA, CRTC, PIT and cassette by guesswork. [Robbbert]
  • plan80.cpp: Added speaker sound. [Robbbert]
  • pk8020.cpp: Fixed keyboard and updated notes (MT05802). [Robbbert]
  • mycom.cpp: Fixed scrolling. [Robbbert]
  • goldnpkr.cpp: Replaced incorrectly dumped jokercar extended graphics ROMs with data from another set to make the game playable. [Roberto Fresca]
  • goldstar.cpp: Simplified cherrys graphics decryption code. [Roberto Fresca]
  • igspoker.cpp updates: [Roberto Fresca]
    • Patched out protection in cpokert, cpokerx, cpoker101, cpoker201f and cpoker210ks (MT03635).
    • Fixed inputs for cpoker, cpokert and cpoker201f.
  • SGI Newport graphics: Fixed inverted-Y pixel read-back (fixes crash in Alias PowerAnimator 7.5). [Ryan Holtz]
  • r4000: Report the correct sub-revision for the R4600, and allow specific R4x00 types to specify the FPU ID as well. [Ryan Holtz]
  • indigo.cpp: Switched indigo4k to use the new R4000 CPU core. [Ryan Holtz]
  • SGI HAL2 audio: Corrected chip revision ID to match real hardware. [Ryan Holtz]
  • sgi_mc: Flag EISA bus as present on both Indigo2 and Indy, as VINO uses EISA signals for GIO64 arbitration. [Ryan Holtz]
  • vino: Implemented the majority of its functionality, and hooked it up to picture_image_device. [Ryan Holtz]
  • hh_sm510.cpp: Improved re-created melody ROMs for gnw_bfight and gnw_mbaway. [algestam]
  • debugger: Added mips and m68k support to gdbstub, and added support for running MAME debugger commands from the client. [Ramiro Polla]
  • Changed Travis CI build to use GCC 9, and added MinGW GCC build to AppVeyor. [Belegdol]
  • marineb.cpp: Documented difficulty settings for hoccer, and added DIP switch locations for most sets. [Brian Troha]
  • policetr.cpp: Re-dumped U163 sound ROM for policetr10, and added speed-up hacks for sshooter, sshooter11 and policetr10. [Brian Troha]
  • karnov.cpp: Re-dumped color BPROMS for chelnovj, confirming they match chelnov/chelnovu. [Brian Troha]
  • ibm5170.xml updates: [FakeShemp]
    • Changed gilispa, mitsmous6, nd010pci, nusound, sndwav32 and wordfndr to IMD images.
    • Changed scroll3d, sndwav32, cpavfw, microcp3, wordfndr and thndrhwk to MFM images.
    • Re-dumped internet and nicklaus.
  • ibm5150.xml update:
    • Replaced tgipack and ranger1 with MFM images.
  • amiga_hardware.xml: Dumped a590_seagate disk. [FakeShemp]
  • blackt96.cpp: Measured PIC microcontroller clock frequency. [Guru]
  • wyvernf0.cpp: Measured clock frequencies. [Guru]
  • symbolics.cpp: Changed unpopulated ROM regions to read as 0xFF to match hardware tests. [Josh Dersch]
  • neptunp2.cpp: Added EEPROM dump to rockroll. [jordigahan, ClawGrip]
  • commando.cpp: Corrected CPU frequency and updated notes. [Jose Tejada]
  • gng.cpp: Corrected notes. [Jose Tejada]
  • midvunit.cpp: Added re-created A19993 PAL program. [JROK, Hydreigon]
  • naomi.cpp: Re-dumped initdv2ja and ggxxsla GD-ROMs. [MajorPBX]
  • sprint4.cpp: Fixed gear shift controls for fourth player. [Mark Spaeth]
  • bfm_sc4.cpp, exidyttl.cpp, globalfr.cpp, jpmmps.cpp, monacogp.cpp, mpu5.hxx, simple_st0016.cpp: Edited titles for consistency. [MASH]
  • genpc.cpp updates: [rfka01]
  • Increased pc BIOS region size to 64KiB to support late XT clones.
    • pc: "Added Super Computer BIOS 1.2", "B-190-B", "KT 10 M/B" and "Ruud Baltissen's Diagnostics" BIOS options.
  • at.cpp updates: [rfka01]
    • Expanded chipset details and notes.
    • at: Added "286 TACT", "CDTEK 286" and "Landmark/Supersoft diagnostic ROMs" BIOS options.
    • at386: Added "386 board with Ali chipset", "386 UMC 3DIUD", "386GRN-like board rev.03", "MB1325PM" and
    • "Tandon/Micronics with 385" BIOS options.
    • atvga: Added "286 TACT" and "CDTEK 286" BIOS options.
    • neat: added "286-NEAT", "VIP BAM/16-11" and "CP-805" BIOS options.
    • vlsi5: Added "MBVLSI-168" BIOS option.
  • ibmpc.cpp: Added "Landmark/Supersoft Diagnostics" BIOS options for ibm5150 and ibm5160. [rfka01]
  • hawk.cpp: Added "DEMOS 2.21 V1.01" BIOS option. [TheEPROM9]
  • cps1.cpp: Dumped U104 PAL for Street Fighter II' CE Mstreet-6 bootlegs sf2cems6a and sf2cems6b. [TwistedTom]
  • chinagat.cpp: Added PCB layouts and TRJ-100 pinout information, and updated notes. [yukaritamura]
  • supbtime.cpp: Fixed DE-0343 board main CPU and audio CPU clock frequencies. [yukaritamura]

Tagi: Mame, Arcade, X64, X86

wstecz25/12/2019 12:52
Inne treści związane z tematem
[Arcade] MAMEUI x86/x64 0.210
Brak jeszcze binarek nowej wersji 0.210 (whats new też pochodzi z repo i trudno go nazwać oficjalnym:P) ale jest już dinozaur MAMEUI MameUI w wersji x86 (Robberta) i x64 (John L. Hardy IV (JohnIV) . Wersja zgodna z MAME 0.210, którego to należy się spodziewać w przeciągu kilku godzin.
[arcade] HbMameUI x86 i x64 0.210 [arcade] HbMameUI x86 i x64 0.210
HbMame (HomeBrewMame) jest modyfikacją MAME umożliwiającą odpalenie nieoficjalnych gier na sprzęt arcade obsługiwany przez MAME - nieoficjalne, amatorskie to wcale nie znaczy, że gorsze.  
[FRONTEND] EmuLoader 8.7.6 [FRONTEND] EmuLoader 8.7.6
Nowa wersja frontendu EmuLoader - nakładki, uznawanej za jedną z najwygodniejszych tego typu rozwiązań, pozwalającą ułatwić nam obsługę emulatorów Arcade  - MAME, Demul,  SuperModel i innych.
[arcade] Mame x64 i x86 0.210 [arcade] Mame x64 i x86 0.210
Mame 0.210... trochę później od swoich klonów.
[Arcade] Arcade x64/x86 0.210 [Arcade] Arcade x64/x86 0.210
Jeden z najlepszych klonów MAME wcześniej rozwijany przez MameSick jako MameUIFX a teraz przez Robbberta (MameUI32, MessUI, HomebrewMame).    
Do ściągnięcia
Do oglądnięcia
Dodatkowe informacje
Komentarze

T-shirt "Archon Cover"

Retro T-Shirt Archon Cover - męski podkoszulek
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2020 | Krzysztof 'Faust' Karkosza Google+Kontakt