Z dużym opóźnieniem w stosunku do klonów, w końcu pojawiła się nowa wersja MAME 0.213.
MAME 0.213 13 Sep 2019
It's really about time we released MAME 0.213, with more of everything we know you all love. First of all, we’re proud to present support for the first Hegener + Glaser product: the “brikett” chess computers, Mephisto, Mephisto II and Mephisto III. As you can probably guess, there’s an addition from Nintendo’s Game & Watch line. This month it’s Mario’s Bombs Away. On a related note, we’ve also added Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which is an unlicensed total conversion of the Game & Watch title Fire. If you haven’t played any of the handheld LCD games in MAME, you’re missing something special – they look superb with external scanned and traced artwork.
On the arcade side, we’ve added The Destroyer From Jail (a rare Philko game), and alternate regional versions of Block Out and Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been re-dumped, resolving some long-standing issues. With its protection microcontroller dumped and emulated, Birdie Try is now fully playable. Protection microcontrollers for The Deep and Last Mission have also been dumped and emulated. Improvements to Seibu hardware emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku Senki is now playable, and sprite priorities in Seibu Cup Soccer have been improved.
In computer emulation, two interesting DOS compatible machines based on the Intel 80186 CPU are now working: the Mindset Personal Computer, and the Dulmont Magnum. The Apple II software lists have been updated to include almost all known clean cracks and original flux dumps, and the Apple II gameport ComputerEyes frame grabber is now emulated. We’ve received a series of submissions that greatly improve emulation of the SWTPC S/09 and SS-30 bus cards. On the SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial console, and a whole host of improvements have gone into the Indy “Newport” graphics board emulation. Finally, MAME now supports HDI, 2MG and raw hard disk image files.
MAMETesters Bugs Fixed
- 00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
- 07379: [Interface] artwork: Automatically computed group bounds behaviour is not intuitive. (Vas Crabb)
- 07382: [Debugger] Hang and memory leak when using save command. (hap)
- 07388: [Graphics] (sms.cpp) smsj: Default view does not display video in OpenGL mode. (hap)
- 07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work. (Tafoid)
- 07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start. (AJR)
- 07400: [Interface] clickable artwork: Dummy input listener is ignored. (hap)
- 07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly. (hap)
New working machines
- The Destroyer From Jail (Korea) [system11, Angelo Salese, The Dumping Union]
- DVW Microelectronics Husky [Nigel Barnes, Phill Harvey-Smith]
- Game & Watch: Mario's Bombs Away [algestam, Mr. Do]
- Hegener + Glaser Mephisto [hap, Berger]
- Hegener + Glaser Mephisto II [hap, Berger]
- Hegener + Glaser Mephisto III [hap, Berger]
- Hegener + Glaser Mephisto Mirage [hap, Berger]
- Hegener + Glaser Mephisto MM I (ver. A) [hap, Berger]
- Hegener + Glaser Mephisto Mondial 68000XL [Sandro Ronco, Berger]
- Potten's Poker stealth with Breakout front game [Roberto Fresca, Grull Osgo, Pako Ortiz, Rockman, Recreativas.org]
- SciSys Superstar 28K [hap, Berger]
New working clones
- Block Out (Europe and Oceania) [ClawGrip, Recreativas.org]
- Commando (bootleg set 3) [Guru]
- Crazy Kong Part II (bootleg) [Corrado Tomaselli, The Dumping Union]
- Elektronika Space Bridge [algestam, Ryan Holtz]
- Exidy Inc Sorcerer (with Digitrio fdc) [Robbbert]
- Exidy Inc Sorcerer (with Dreamdisk fdc) [Robbbert]
- Hegener + Glaser Mephisto Amsterdam (Glasgow hardware) [Berger]
- Hegener + Glaser Mephisto Dallas 68000 (Glasgow hardware) [Berger]
- Hegener + Glaser Mephisto MM I (ver. B) [Achim]
- Joker Card (witch game) [Roberto Fresca, TeamEurope]
- Lady Liner (set 2) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines (set 8, W-4) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines (set 9, W-4, Eagle, licensed by Wing) [Roberto Fresca, TeamEurope]
- New Lucky 8 Lines Super Turbo (Hack) [Roberto Fresca, TeamEurope]
- Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (MGM Grand Casino) [Brian Troha]
- Punk Shot (World 2 Players) [frsj8112]
- Richard Lang Mephisto London 16 Bit [Berger]
- Street Fighter II': Champion Edition (RE, bootleg) [ClawGrip, hammy]
- Super Shanghai Dragon's Eye (Korea) [TeamEurope, Brian Troha, The Dumping Union]
- Victor 5 [Roberto Fresca, TeamEurope]
- Machines promoted to working
- Birdie Try (Japan revision 2) [Dirk Best, TeamEurope, Ivan Vangelista]
- Casino Poker (Ver PM88-01-21, German) [Roberto Fresca, TeamEurope]
- Dulmont Magnum [Carl]
- Hasbro Dream Life (Version 1.0, Feb 07 2005) [Sean Riddle, David Haywood]
- Mindset Corporation Mindset Personal Computer [O. Galibert, Al Kossow]
- SciSys / Novag Chess Champion: Super System III [hap, Berger, MikeChess]
- SD Gundam Sangokushi Rainbow Tairiku Senki (Japan) [Angelo Salese]
- Tatung Einstein 256 [Nigel Barnes, jltursan]
- Clones promoted to working
- SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Angelo Salese]
- SWTPC swtpc S/09 Sbug + piaide [68bit]
New machines marked as NOT_WORKING
- Bonus Poker (Atronic) [Priit Laes]
- Bubble Torneo [TeamEurope]
- Colex VME-80186 [Al Kossow, Bitsavers]
- Digitek Micrologic 20 [ClawGrip, Dirk Best]
- Estron Juku E5101 [Dirk Best]
- Husky Computers Ltd Husky Hawk [Nigel Barnes, Phill Harvey-Smith]
- I C Money (Atronic) [Priit Laes]
- Microdar SPD [jordigahan, ClawGrip]
- Miss Americana (Bingo) [IPDB]
- Rock 'n' Roll [jordigahan, ClawGrip]
- SNES 4 Slot arcade switcher [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union, system11, Dirk Best]
- Wanted (Sega) [Jamesv833, SeanC]
- Wild Thing (Atronic) [Priit Laes]
New clones marked as NOT_WORKING
- Cyclopes (11/85) [IPDB, PinMame]
- Fish Tales (P-2) [IPDB, PinMame]
- Flash Gordon (French Vocalizer sound) [IPDB, PinMame]
- Husky Computers Ltd Husky Hunter [Nigel Barnes, Phill Harvey-Smith]
- Husky Computers Ltd Husky Hunter 2/16 [Phill Harvey-Smith]
- Lady Liner (encrypted, set 1) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 2) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 3) [TeamEurope, Roberto Fresca]
- Lady Liner (encrypted, set 4) [TeamEurope, Roberto Fresca]
- Lady Luck (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
- Lovely Cards (encrypted) [TeamEurope, Roberto Fresca]
- Magic Export (V.211A) [TeamEurope]
- New Lucky 8 Lines (set 10, W-4, encrypted NEC D315-5136) [Roberto Fresca, Grull Osgo, TeamEurope]
- New Lucky 8 Lines Crown Turbo (Hack) [Roberto Fresca, TeamEurope]
- Police Force (LG-4) Germany [IPDB, PinMame]
- Power Instinct (USA, bootleg set 3) [hammy, The Dumping Union]
- Robocop (2.9) [IPDB, PinMame]
- Star Wars Arcade (US) [coolmod, Mike Moffitt, Phil Bennett]
- Tiger Heli (bootleg set 4) [Sean Riddle, Brian Troha, The Dumping Union]
- El Trebol de la Suerte (Bellfruit) (Adder 5) [TeamEurope, jordigahan, ClawGrip]
- WWF Royal Rumble (1.03 French) [IPDB, PinMAME]
- Yamaha MU100B [Alexander Troosh, R. Belmont]
New working software list additions
- apple2_flop_clcracked:
- The Addition Facts (cleanly cracked), Algebra Volume 3 (Version 1.0, 10 June 1982) (cleanly cracked), BackAid (cleanly cracked), Beyond Castle Wolfenstein (Version 07/12/84) (cleanly cracked), BIG & little (cleanly cracked), A Bird's Eye View of The Main Idea (cleanly cracked), Calendar Fun with the Lollipop Dragon (cleanly cracked), Castle Wolfenstein (Version 06/19/84) (cleanly cracked), Dinosaur Days Plus (cleanly cracked), The Division Facts (cleanly cracked), Dr. Ruth's Computer Game of Good Sex (cleanly cracked), Draw Your Own Conclusions (cleanly cracked), Flashcards (cleanly cracked), Flights Into Fiction: Classic Stories (cleanly cracked), Flights Into Fiction: Fairy Tales (cleanly cracked), Focus on Physical Science: Chapter Review (Version 1.1) (cleanly cracked), Grid Designer (cleanly cracked), Hinky Pinky (cleanly cracked), The Human Body: Circulation and Respiration (cleanly cracked), KidWriter (German Level I, II) (cleanly cracked), Mission: Asteroid (cleanly cracked), The Multiplication Facts (cleanly cracked), Muppet Slate (Version 1.01) (cleanly cracked), New Kid on the Block (Version 02.09.89) (cleanly cracked), A Newbery Adventure: Charlotte's Web (cleanly cracked), NLP Tools Vol. 1 (Version 1.1) (cleanly cracked), Phi Beta Filer (cleanly cracked), Poetry Express (cleanly cracked), Practicalc II XC (Version 2.00) (cleanly cracked), Punctuation Put-On (cleanly cracked), Un Repas Francais (cleanly cracked), Roots/Affixes 1 (Version 09.14.87) (cleanly cracked), The Subtraction Facts (cleanly cracked), Theorems and Proofs of Theorems (cleanly cracked), Troll Sports Math (cleanly cracked), Verb Usage 3 (Version 01.31.89) (cleanly cracked), Wally's Word Works (cleanly cracked), What's The Big Detail (cleanly cracked), Work Force II (Version 2.10) (cleanly cracked), Writer's Choice (Version 1.0) (cleanly cracked), Zandar The Wizard (cleanly cracked), Zork I Demo (Catch A Butterfly) (cleanly cracked) [4am, Firehawke] Chipwits [LoGo, Firehawke]
- apple2_flop_misc: Star Trek: The Kobayashi Alternative (Version 4.0) [anonymous]
- apple2_flop_orig:
- Alge-Blaster Plus! (Version 1.0), The Ancient Art of War at Sea, Arcticfox, Battle Chess, Beach-Head, Beyond Castle Wolfenstein, Black Magic, Castle Wolfenstein (1981 Version), Castle Wolfenstein (Version 06/19/84), Chipwits, Cranston Manor, David's Midnight Magic, Escape (Bantam Publishing), Essex, Injured Engine, King's Quest, King's Quest II, King's Quest III, King's Quest IV, Labyrinth: The Computer Game (Lucasfilm Games), Mabel's Mansion, Mindshadow, Mission: Asteroid, Moptown, Puzzle Tanks, Race For Midnight, Return of Heracles, Sir Isaac Newton's Games, Soko-Ban, Space Quest II: Vohaul's Revenge (Version 2.0A, interpreter 0.089), Times of Lore, Tip 'N Flip, Wizardry V: Heart of the Maelstrom [4am, Firehawke]
- coco_flop:
- 512K CoCo 3 Memory Test, CoCo Max II (Input Selector Modified), CoCo Max II (Version 51016), CoCo Max III (Version 3.0),CoCo Max III (Version 3.1), CoCo Newsroom, DeskMate (Version 1.00.00), DeskMate 3 (Version 1.00.00), Disk EDTASM, Micro Works 16-Level Picture Display Utility, The Newspaper, Pitfall II: Lost Caverns, Telewriter-64 [TRS-80 Color Computer Archive]
- hp_ipc:
- Demo Disc, HP-UX Communications & Maintenance A (VI), HP-UX Communications & Maintenance B (VII), HP-UX Documentation (X),HP-UX Miscellaneous Tools (IX), HP-UX Nucleus (VIII), HP-UX Programmers Tools (I), HP-UX Software Development (II), HP-UX Software Development (III), HP-UX Writers Tools A (IV), HP-UX Writers Tools B (V), RCS (Revision Control System), Software Engineering Module - C Development Supplement (IV), Software Engineering Module - Communication and Maintenance Tools (II), Software Engineering Module - Programmers's and Miscellaneous Tools (I), Software Engineering Module - Section 1 & 1m Documentation (V), Software Engineering Module - Sections 2, 3, 4 and l Documentation (VI), Software Engineering Module - Writer's Tools (III), System Disc Release 5.0.2 [shattered]
- ibm5150:
- Chuck Yeager's Advanced Flight Trainer (3.5"), Chuck Yeager's Advanced Flight Trainer (5.25", French), Empire - Wargame of the Century, Loom (5.25"), Lunar Explorer - A Space Flight Simulator, Mean 18, Mines of Titan, Olivetti Prodest PC1 - Per Cominciare, Olivetti Prodest PC1 Games Collection 7, Olivetti Prodest PC1 MS-DOS 3.20 (Spanish), Olivetti Prodest PC1 MS-DOS 3.20 / GW BASIC / Lode Runner, Olivetti Prodest PC1 coverdisk (1987 No. 1), Olivetti Prodest PC1 coverdisk (1989 No. 1, Jan/Feb), Olivetti Prodest PC1 coverdisk (1989 No. 2, Apr/May), Olivetti Prodest PC1 coverdisk (1989 No. 4, Aug/Sep), Olivetti Prodest PC1 coverdisk (1989 No. 5, Nov/Dec), P.H.M. Pegasus, Pitstop II (3.5") [Justin Kerk]
- ibm5170:
- Novell DOS 7 (3.5"), Novell DOS 7 (5.25"), Novell DR Multiuser DOS Release 5.1, blueflops-2.0.10, blueflops-2.0.11, blueflops-2.0.12, blueflops-2.0.13, blueflops-2.0.14, blueflops-2.0.15, blueflops-2.0.2, blueflops-2.0.3, blueflops-2.0.4, blueflops-2.0.5, blueflops-2.0.6, blueflops-2.0.7, blueflops-2.0.9 [Justin Kerk]
- juku: CP/M 2.2 [Bashkiria-2M, Dirk Best]
- mephisto_mm1: Mephisto HG 170 Opening Library [Achim]
- mindset_flop: Vyper [Al Kossow]
- pentagon_cass: Old Tower
- [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- smc777: Yakyuu-Kyou [TurboMajikon]
- specpls3_flop:
- Redshift [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_betadisc_flop:
- DreamWalker: Alter Ego 2 (Pentagon), Gravibots, Lirus, Log Cabin Dizzy (v1.04, English), Log Cabin Dizzy (v1.04, Russian), Mighty Final Fight (v1.0), Mighty Final Fight (v1.1), Mighty Final Fight (v1.2), Mighty Final Fight (v1.2, Wally music hack), MultiDude (Pengaton), Redshift, Sector: Invasion, Twinlight [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_cass:
- Aahku al Rescate (set 1), Aahku al Rescate (set 2), Aahku al Rescate (set 3, beta 01, April 2011), The Adventures Of Jane Jelly - The Egg Diamond (set 1), The Adventures Of Jane Jelly - The Egg Diamond (set 2, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 2), The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin (set 3, turbo loader, with trainer), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 1, Bumfun), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 2, older), The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (set 3, turbo loader, with trainer), Altair (set 3, release 2, English), Altair (set 4, release 2, Spanish), Altair (set 5, English), Altair (set 6, Spanish), Altair ZX (set 1, English), Altair ZX (set 2, Spanish), Alter Ego (set 3), Androide (2014, Pixelsoft) (set 2), Androide (2014, Pixelsoft) (set 3), Antiquity Jones (set 2, v1.2), Antiquity Jones (set 3), Arcade Game Designer v1.0, Arcade Game Designer v1.3, Arcade Game Designer v1.5, Arcade Game Designer v2.0, Arcade Game Designer v2.3, Arcade Game Designer v2.4, Arcade Game Designer v2.6, Arcade Game Designer v3.0, Arcade Game Designer v3.3, Arcade Game Designer v3.4, Arcade Game Designer v3.5, Arcade Game Designer v4.0, Arcade Game Designer v4.1, Arcade Game Designer v4.2, Arcade Game Designer v4.3, Arcade Game Designer v4.4, Arcade Game Designer v4.5, Arcade Game Designer v4.6, Astronaut Labyrinth (set 1), Astronaut Labyrinth (set 2, easy boss), Astronaut Labyrinth (set 3, turbo loader, normal & easy boss, with trainer), Attack Of The RGBobots, B-Squared (set 1), B-Squared (set 2), Baffo Jones, Baldy ZX (set 2), Bauble Blast!, Billy Box (set 1, English), Billy Box (set 2, French), Blimpgeddon (set 1, v1.02, Final, QAOPM controls), Blimpgeddon (set 2, v1.02, Final, ESDFO controls), Blizzard's Rift, Bluber (set 1, release 2), Bluber (set 2, release 2), Bluber (set 3, release 1), Bob The Space Janitor (version 2), Bobby Carrot (set 1, v1.01, 128k), Bobby Carrot (set 2, v1.01, 128k), Bobby Carrot (set 3, v1.01, 48k), Bobby Carrot (set 4, v1.01, 48k), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v01), Bomberman (2016, Cristian Gonzalez) (set 2, demo, v03), Booty - The Remake (set 1, v1.2, turbo loader), Booty - The Remake (set 3, v1.2), Booty - The Remake (set 4, v1.2 - Black Edition, turbo loader), Booty - The Remake (set 5, v1.2 - Black Edition), Booty - The Remake (set 6, v1.2 - Black Edition), Booty - The Remake (set 7, v1.1, turbo loader), Booty - The Remake (set 8, v1.1), Booty - The Remake (set 9, v1.1), Bounty - The Search for Frooge (set 1), Bounty - The Search for Frooge (set 2), Brian vs. The Bullies, A Broken Friend (set 2), Bubble Frenzy, Bubble Monkey Bros, Cap'n Rescue (v3.0), Cap'n Rescue 2 - The Escape (v3.4), Car Wars (set 1, v1.1, English), Car Wars (set 2, v1.1, Spanish), Car Wars (set 3, English), Car Wars (set 4, Spanish), Catch A Hare, Char Set Finder, CharAde Editor & Demo, The Chard, Chessboard Attack (set 1, v1.2), Chip Rescue, Chopper Drop (set 2, release 2), Christmas Cracker, Christmas Gift Hunt (set 1, v2.0, 128k), Christmas Gift Hunt (set 2, v2.0, 48k), Christmas Gift Hunt (set 3, beta), Christmas Gift Hunt (set 4, ULA Plus), Chunk Zone, Clopit!, Code Zero (set 1), Code Zero (set 2), Columns (set 2, Physical Version), Crappy Crates, The Dark (2016 cassette release), Davey-Dudds Loves Peas, Dead By Dawn (set 2), Dead Flesh Boy (set 1, v2), Dead Flesh Boy (set 2, v2), Dead Flesh Boy (set 3, v1), Dead Flesh Boy (set 4, v1, no loading screen), Deep Core Raider (set 1, v1.1), Deep Core Raider (set 2, v1.1), Donkey Kong Jr. (2016, Gabriele Amore) (corrected jump), DragonBall - El desafio del Dr Gero (1994), DreamWalker: Alter Ego 2 (set 1, 128k), DreamWalker: Alter Ego 2 (set 2, 48k), Dung Darach, F'n Balls (set 1, ULA rain fix),Flash Beer Trilogy, Flynn's Adventure (set 3, tech demo 01-04-12), Flynn's Adventure In Bombland (set 1, v1), Flynn's Adventure In Bombland (set 2, demo), Fn Balls (set 2, older), Forest Raider Cherry, Frank N Stein (set 3, pre-release), Future Looter (set 1, release 2), Future Looter (set 2, release 1), Future Looter (set 3, demo 18122011), Genehtik (set 2),Ghost Castles (cassettte version), Grumpy Santa (set 1), Grumpy Santa (set 2), Hunchy (1983, Mr. Micro), Invasive Species (48k version), Jaws - The Text Adventure, Join, Knight Hero (Black version), Knight Hero (White version), Knights & Demons, Knights & Demons DX (set 2), Knights (set 1), Knights (set 2, BASIC version), Knights (set 3, turbo loader), Krap Park (set 1, fixed version, with screen magic), Krap Park (set 2, fixed version, without screen magic), Krap Park (set 3, older, with screen magic), Krap Park (set 4, older, without screen magic), Kyd Cadet (set 2, v1.2), Kyd Cadet II (set 2), Kyd Cadet III - The Eyeburx Plee (set 2), Laetitia, Little Dragon 2 (128k, AY Sounds), Little Dragon 2 (48k), Little Dragon 2 - Hikoki's Cut, El Loco, Loco Bingo (set 2, RetroBytes demo), Lost In My Spectrum (set 1, v2.0, 128k, English, turbo loader), Lost In My Spectrum (set 2, v2.0, 128k, English), Lost In My Spectrum (set 3, v2.0, 128k, German, turbo loader), Lost In My Spectrum (set 4, v2.0, 128k, German), Lost In My Spectrum (set 5, v2.0, 128k, Spanish, turbo loader), Lost In My Spectrum (set 6, v2.0, 128k, Spanish), Lost In My Spectrum (set 7, v2.0, 128k, French, turbo loader), Lost In My Spectrum (set 8, v2.0, 128k, French), Lost In My Spectrum (set 9, v2.0, 128k, Italian, turbo loader), Lost In My Spectrum (set 10, v2.0, 128k, Italian), Lost In My Spectrum (set 11, v2.0, 128k, Portuguese, turbo loader), Lost In My Spectrum (set 12, v2.0, 128k, Portuguese), Lost In My Spectrum (set 13, v2.0, 48k, English), Lost In My Spectrum (set 14, v2.0, 48k, German), Lost In My Spectrum (set 15, v2.0, 48k, Spanish), Lost In My Spectrum (set 16, v2.0, 48k, French), Lost In My Spectrum (set 17, v2.0, 48k, Italian), Lost In My Spectrum (set 18, v2.0, 48k, Portuguese), Micro Inc, Mighty Final Fight (v1.1), Mike, The Guitar (set 1), Mike, The Guitar (set 2, turbo loader), Mike, The Guitar (set 3), Mike, The Guitar - The Shooter, Moritz - The Dog That Caught The Car, Moritz Strikes Back, Moritz To The Moon, Mr Do!, MultiDude (set 1, AY sounds), MultiDude(set 2, beeper sounds), Mysterious Dimensions, Mystery (set 1, 128k version), Mystery (set 2, 48k version), Ninja Gaiden Shadow Warriors, Nirvana Engine, Old Tower (set 1, 128k), Old Tower (set 2, 48k),The Order Of Mazes, Ossuary, Page And The Curse Of The Pharaoh, Page's Castle Quest (set 2), Pariboro, Pentacorn Quest (set 1, English), Pentacorn Quest (set 2, Spanish), Percy Penguin (set 1, Vs3), Percy Penguin (set 2, demo, b68), Pets vs Aliens Prologue (set 1), Pets vs Aliens Prologue (set 2), Pink Pills: Manic Moritz and the Meds, Pip The Pipistrelle, Pooper Scooper, Pretty Gambler, PTM, Push 'n' Chase, Pyromania II: Chopper Rescue, Pyromania: Trial by fire, Quahappy (set 1), Quahappy (set 2, turbo loader), Rabid Mower, Raw Battle, Red Planet (English), Red Planet (Spanish), Rediscovered Realms (set 1), Rediscovered Realms (set 2), Redshift (set 1, turbo load), Redshift (set 2), Redshift (set 3), Rescue Lander, ROVR - Remote Operated Vehicle Recovery (set 1), ROVR - Remote Operated Vehicle Recovery (set 2), SIP - Special Intergalactic Painter (set 2), Sixteen Skirmish, Space Disposal (set 2), Speccy Bros - Nick & Tom, Speed Ball, Stormfinch, Super Moritz, Tales Of Grupp, Tea-Leaf Ted (set 1, man version), Tea-Leaf Ted (set 2, bear version), Terrorlandia, Terry The Turtle Vektor, The Time Of The End (set 2, side 1 only), Toofy In Fan Land (set 2), Toofys Winter Nuts (set 2, v1.2), Xelda 1: Quest for the Golden Apple (set 1, English, ver 1.03), Xelda 1: Quest for the Golden Apple (set 2, English, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 3, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 4, Russian, ver 1.03a), Xelda 1: Quest for the Golden Apple (set 5, Spanish, ver 1.03a), ZX Destroyer, Zukinox (set 1, final cassette version), Zukinox (set 2) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- st_flop:
- Highway Encounter (unreleased) [ICEknight]
- Toi Acid Game (unreleased) [Jose Luis Correa, ICEknight]
- vsmile_cart:
- Alfabet Pretpark (NL), Disney's Aladdin - De wonderwereld van Aladdin (Netherlands), Flitzers Schlaue Staedtetour (Germany),
- Scooby-Doo! - Griezelen in het Pretpark (Netherlands), V.Smile Mein erster Mausklick (Germany), Walt Disney's Assepoester - De wonderwereld van Assepoester (Netherlands) [TeamEurope]
New NOT_WORKING software list additions
- ibm5150:
- Bobo, Captain Blood, Olivetti Prodest PC1 Games Collection 1, Olivetti Prodest PC1 Games Collection 6, Olivetti Prodest PC1 HDU Install, Olivetti Prodest PC1 Mouse Driver [Justin Kerk]
- ibm5170:
- blueflops-1.0.0, blueflops-1.1.0, blueflops-1.1.1, blueflops-1.1.2, blueflops-2.0.0, blueflops-2.0.1-pre1, blueflops-2.0.8 [Justin Kerk]
- spectrum_betadisc_flop: Bobby Carrot
- [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_cass:
- Booty - The Remake (set 2, v1.2), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_microdrive: Outlet (Issue 001 through 038)
- [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler, Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- spectrum_wafadrive: Spectral Writer
- [TZX Vault, SPA2, Steve Brown, Andrew Barker, Paul Hurd, Tony Barnett, Claus Jahn, Donald Graham, Guy Bearman, Jose Luis Soler,Krasimir Hristov, Andrew Blood, Dave Stevens, John Wilson, Edwina Brown, Walter Pooley, Tomaz Kac, Martijn van der Heide, Ramsoft, Dunny, Woody, Mikie, anonymous]
- vsmile_cart:
- Disney's Winnie de Poeh - De wonderwereld van Poeh (Netherlands), Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (Netherlands), Nick Jr. Dora the Explorer - Dora's Fix-it Adventure (USA), Scooby-Doo! - A Night Of Fright Is No Delight (Smartbook) (USA) [TeamEurope]
- vsmilem_cart:
- Disney Princess - The Princess and the Frog - Tiana's Big Dream (UK), Disney/Pixar Wall-E (Germany), DreamWorks Monsters vs. Aliens (Germany), Mijn Puppy! (Netherlands), Nick Jr Dora - Dora's Reparatie Avontuur (Netherlands), Nickelodeon Wonder Pets! - Save the Animals! (UK), Sport Games (Netherlands) [TeamEurope]
Source Changes
- wd_fdc.cpp: Allow SSO signal to be routed by driver for cases where it isn't used to select side. [68bit]
- bus/ss50: Added support for additional SS-30 cards. [68bit]
- MP-T timer/counter, MP-S2 dual serial interface, SS-30 DC5 floppy disk interface, PIA IDE hard disk interface.
- swtpc09.cpp updates: [68bit]
- Added support for UniFLEX floppy disk image files.
- Added SS-30 bus, and removed peripherals on SS-30 cards from driver.
- Fixed banked memory implementation.
- Added configuration options for CPU clock speed variations, and SWTBUG patches needed for floppy support.
- Added DC5 floppy controller as default slot option.
- formats/flex_dsk.cpp: Re-wrote using wd177x_format as a base class. [68bit]
- Now supports single- and double-density disks, dynamically identifies boot sector IDs, and writing image files.
- Made debugger memory views show correct data when chunks are too small for the space's address shift. [AJR]
- unidasm updates: [AJR]
- Added r65c02, score7, unsp12 and unsp20 support.
- Fixed address shift for scudsp and hd61700.
- upd7810: Fixed breakpoints, and added notes. [AJR]
- trocana: Added preliminary MSM6650 device and some test inputs. [AJR]
- Reverted change making SGI CD-ROM identify as a hard disk, as it causes indy_4610 to fail its SCSI test. [AJR]
- m65c02, r65c02: Corrected memory access patterns for read-modify-write instructions. [AJR]
- cosmac updates: [AJR, hap]
- Added preliminary CDP1804/CDP1805/CDP1806 emulation.
- Added disassembler support for CDP1805 with extended instruction set.
- Changed register names to use conventional decimal numbering.
- Attach following byte to disassembly of OUT instruction when P=X.
- mc68hc11: Add internal latches and direction registers for ports. [AJR]
- Split up internal peripheral register handler functions and made separate I/O maps for each model.
- Removed now-unnecessary read-back handlers from skeetsht.cpp and taitojc.cpp.
- Added device emulation for DS17x85 series of MC146818-compatible real-time clocks with additional features. [AJR]
- pasopia.cpp: Corrected clocks and metadata. [AJR]
- mbs2euro: Fixed graphics corruption and possible crashes when attempting to draw outside screen bounds. [AJR]
- legionna.cpp: Fixed sprite priorities for Seibu Cup Soccer and SD Gundam Sangokushi Rainbow. [Angelo Salese]
- seibucop.cpp fixes for SD Gundam Sangokushi Rainbow: [Angelo Salese]
- Identified sprite priority bit for command $c480 (fixes third level mid-boss being submerged while touching ground layers).
- Disable sprite DMA destination increment if X positions are outside expected ranges (fixes sprite clipping).
- riscpc.cpp: Fixed a bug with force IRQrpc700 now reaches supervisor prompt. [Angelo Salese]
- galaxold.cpp: Fixed stage 3 invisible bullets in Strategy X. [Angelo Salese]
- pce.cpp: Added support for Tennokoe Bank extended Backup RAM. [Angelo Salese]
- pc9801.cpp: Added proper support for Memory Switch (MEMSW) device. [Angelo Salese]
- h6280.cpp: Don't overwrite current timer value when writing to timer preload register. [Angelo Salese]
- VRender0 device refactoring: [Angelo Salese]
- Improved encapsulation of video and other conceptually independent on-board peripherals.
- Moved drivers for different VRender0-based machines out of crystal.cpp to their own source files.
- Untangled reads/writes to draw/display memory bank switches from screen_update - can run un-throttled now.
- Added CRT controller raw screen parameters.
- Implemented DMA hold feature and IRQ on mask writes, used by P's Attack.
- Improved Cross Puzzle Flash loading (currently fails POST with a SPU error).
- nexus3d.cpp: Added some preliminary workwill do some VRender3D pipeline fill with a debug trick. [Angelo Salese]
- axc51-core: Added disassembler support for AX208 internal ROM symbols. [anonymous]
- pcipc: Added a slightly more usable PCI S3 Virge/DX video card. [Barry Rodewald]
- s3virge: added PCI interface and linear framebuffer support. [Barry Rodewald]
- amstrad: Added Ram Electronics Music Machine MIDI and sampler expansion device. [Barry Rodewald]
- Fixed building using system rapidjson. [Belegdol]
- Migrated travis-ci configuration to Ubuntu Bionic. [Belegdol]
- Worked around [[nodiscard]] warning for std: :basic_string::c_str(). [Billy Robert O'Neal III]
- nmk16.cpp: Reduced redundant code and updated notes. [cam900]
- 315_5313.cpp updates: [cam900]
- Derive refresh rate and timer from input clock.
- Simplified DMA behaviour and updated megacd.cpp and mega32x.cpp as appropriate.
- Suppressed read side effects for debugger, cleaned up code, and expanded notes.
- megadriv.cpp, segac2.cpp, calcune.cpp: Corrected screen refresh rate and added notes. [cam900]
- megadriv.cpp: Added support for Z80 VDP access, and corrected VDP sound balance. [cam900]
- seibu_crtc.cpp: Updated notes. [cam900]
- formats/m20_dsk.cpp: Added support for writing image files, and added format to floptool. [Christian Groessler]
- Fixed cleansrc target for hosts using sh-like shells. [Christian Groessler]
- bus/spectrum: Added a post opcode fetch hook to the expansion bus, needed by ZX Interface 1. [David Haywood]
- vii.cpp: Added EEPROM support to dreamlif. [David Haywood]
- policetr.cpp: Let RAMDAC device handle palette writestrampolines in driver are no longer needed. [David Haywood]
- spectrum_cass.xml: Corrected and cleaned up metadata. [David Haywood]
- bionicc: Cleaned up driver: [Dirk Best]
- Cleaned up notes and add to-do list.
- Changed non-maskable interrupts to use pulse_input_line.
- Documented coin lockout and attribute RAM layout.
- Corrected layer to use 3-bit color.
- Added driver for Estron Juku E501. [Dirk Best]
- Implemented timers, keyboard, and 5.25" floppy drives.
- Added single- and double-sided CP/M floppy formats.
- ml20: Add keypad input, placeholder speaker and DIP switches, and a simple internal layout. [Dirk Best]
- Also added additional logging and started documenting CPU ports.
- dec0.cpp Dumped birdtry microcontroller and replaced simulation. [Dirk Best, TeamEurope, Ivan Vangelista]
- thedeep.cpp: Hooked up thedeep microcontroller and removed simulation. [Dirk Best]
- limenko.cpp: Hooked up audio CPU for spotty. [Dirk Best]
- Added skeleton driver for SNES 4-Slot arcade switcher, and moved related mk3snes to new driver. [Dirk Best]
- dec8.cpp: Dumped and hooked up microcontroller for Last Mission. [Dirk Best, TeamEurope, Brian Troha, The Dumping Union]
- Also fixed coinage settings.
- Japanese version is currently using US microcontroller program with ID byte patched.
- luaengine.cpp: Exposed sound output buffer and sample rate to Lua scripts. [feos]
- Also corrected some documentation.
- imgtool: Added Thomson BASIC tokenizer, implemented Thomson BASIC, and fixed passing --filter= to get verb. [hadess]
- Thanks to Adrien Destugues for information about the format in bastok.cpp.
- popeye.cpp: Use real PROM dumps for Popeye Bootleg protection [Joe Magiera, recreativas.org, smf]
- imagedev/harddriv.cpp: Added support for HDI image file format. [Justin Kerk]
- naomi.cpp, machine/awboard.cpp: Simplified Atomiswave key scheduling, and eliminated 20-bit key files. [MetalliC]
- ti99: Changed busmouse to push updates when inputs change, and routed extra mouse button to a separate input line. [Michael Zapf]
- Enabled default move constructor/assignment operator in core_options, and changed plugin_options code to use them. [Nathan Woods]
- Refactored info XML creation code to improve performance. [Nathan Woods]
- Allowed machine info fragments to be generated in parallel.
- Changed formatting code to use I/O streams, and reduced redundant code.
- Sort filtered devices lexically by short name.
- Added -attach_window command-line option on Windows to use an existing window as the first emulation window. [Nathan Woods]
- Lua engine updates: [Nathan Woods]
- Added a function to instruct MAME to capture input when any input window sharing a thread with an emulation window has focus.
- Added a mechanism for Lua plugins to configure mandatory image devices.
- Exposed input device classes, devices and device items.
- Changed seq_poll_start to take the input item class as a string.
- Added a hook before settings are loaded, allowing default input port values to be changed.
- Exposed additional ioport_field properties, and exposed input sequence cleaning functionality.
- Exposed ioport_manager: :type_group() and ioport_field::keyboard_codes().
- Properly named the CoCo joysticks "Right Joystick" and "Left Joystick". [Nathan Woods]
- einstein.cpp: Replaced einst256 bad MOS ROM with a good dump, and implemented the rest of the machine. [Nigel Barnes, jltursan]
- machine/tube.cpp: Fixed 256-byte transfer mode. [Nigel Barnes]
- nsc810: Implemented port bit set/clear. [Nigel Barnes]
- hunter16.cpp: Added hunter1680 video RAM and rendering. [Nigel Barnes]
- hunter2.cpp: Added appropriate RAM size options, and minor keyboard corrections. [Nigel Barnes]
- hd61830: Make number-of-characters command to round up to an even number. [Nigel Barnes]
- mindset.cpp updates: [O. Galibert]
- Added 400-high modes, corrected LEDs, added blitter fast mode, and added sound.
- Fixed transparent blit.
- Added modules, and implemented stereo sound module.
- mindset.cpp: Fixed the CPU speed, and implemented RS-232 module. [O. Galibert, Al Kossow]
- RS-232 module is missing interrupt support for now.
- atronic.cpp: Identified CPU type and fixed ROM loading. [Priit Laes]
- apple2.cpp: Added Sirius JoyPort support on compatible models, and 4Play Joystick Card support. [R. Belmont]
- imagedev/harddriv.cpp: Added support for 2MG image file format and raw disk image files. [R. Belmont]
- Added a still-frame capture image device to simulate digitizers, cameras, etc. using PNG files as input. [R. Belmont]
- apple2: Added support for the original gameport ComputerEyes. [R. Belmont, Golden Child]
- apple2gs: Made slow-side sync less aggressive (fixes SHOWALL 3200). [R. Belmont]
- Added gdbstub debugger module, allowing an external debugger to connect using GDB Remote Serial Protocol. [Ramiro Polla]
- Currently supports i386, arm7, ppc, z80 and m6502.
- Fixed build on Solaris 2.11 (non-Oracle). [Rick V]
- midvunit.cpp: Added stubs for linking support. [Risugami]
- subsino.cpp updates: [Roberto Fresca, TeamEurope]
- Added Victor 5 and Victor 21 speech emulation.
- Added missing sample ROM dumps.
- Confirmed the bipolar PROM dump for Victor 5.
- pokerout.cpp: Added ASCII PCB layout, and expanded notes. [Roberto Fresca]
- dpb_brushproc: Hooked up 20L10 PAL and the remainder of logic (not untested). [Ryan Holtz]
- SGI Newport graphics updates: [Ryan Holtz]
- Re-implemented logging code for external viewer.
- Fixed 8-BPP overlay bit combination.
- Fixed broken blending.
- Added bit lane expansion, needed for proper double-buffered accesses.
- Simplified default color accesses.
- dsp56k: Renamed relevant classes, files and namespaces to indicate that it emulates the DSP56156 (not the DSP5600x). [Ryan Holtz]
- sec: Converted Barcrest/Bell Fruit Serial Electronic Counter (SEC) to a proper MAME device. [Ryan Holtz]
- seta.cpp: Added configuration option to use joystick/buttons in atehate for navigating the hidden test menu. [RyogaMasaki]
- Enabled pre-compiled header with Visual Studio compiler for emu, frontend, precompile, dasm and optional libraries.[Samuele Zannoli]
- agat: Added support for Nippel Clock slot card. [shattered]
- Show decrypted KONAMI1 opcodes in the debugger. [smf]
- wd33c9x: Clarified hardware reset behavior, and made all resets trigger a SCSI_STATUS_RESET interrupt. [tyfighter]
- mu100: Dumped v1.03 BIOS. [Alexander Troosh]
- mu80: Added wave ROMs. [Alexander Troosh]
- mephisto_modular.cpp: Added newer Portorose 32-Bit program ROM as a BIOS option. [Berger]
- tumbleb.cpp: Added PCB layout for Magic Purple. [Brian Troha]
- dec0.cpp: Labeled Birdie Try as revision 2 in case someone ever finds an earlier version. [Brian Troha]
- machine/awboard.cpp: Added notes on Atomiswave checksum and keys. [brizzo, MetalliC]
- dacholer.cpp: Dumped color PROM for Dacholer. [caius, The Dumping Union]
- segasp.cpp: Dumped security PIC microcontroller for Tetris Giant. [CoolFox]
- konamigv.cpp: Re-dumped Simpsons Bowling CD and corrected label. [emmanu888]
- mystwarr.cpp: Corrected mis-typed Konami number for PAL in comment. [f205v]
- dec0.cpp: Dumped PROMs for the dec0 mainboard. [Guru]
- sbrkout.cpp: Verified main CPU clock frequency. [Guru]
- subsino.cpp: Marked G.E.A. hack as a clone of Victor 5. [MASH]
- thedeep.cpp: Corrected audio CPU for The Deep based on PCB photograph. [MASH]
- dogfgt.cpp: Corrected sound chip types based on PCB photograph. [MASH]
- m72.cpp: Re-redumped GAL for lohtb. [parramon]
- model1.cpp: Re-dumped Star Wars Arcade (Japan) mpr-16477.27 and fixed ROM locations. [Phil Bennett]
- segaybd.cpp: Fixed Power Drift PCM EPROM locations. [Phil Bennett]
- hunter16.cpp: Added later hunter16 ROM v3.04 as a BIOS option. [Phill Harvey-Smith]
- at.cpp: Added seven additional BIOS dumps to at. [rfka01]
- genpc.cpp: Added ECD Professional Microcomputer BIOS to PC. [rfka01]
- at.cpp, genpc.cpp: Updated BIOS date, version and chipset comments. [rfka01]
- pc9801.cpp: Re-dumped PC9821AS ROMs. [sampson]
- dec0.cpp: Verified that Bad Dudes microcontroller dump is correct, and decapped and dumped Heavy Barrel (World) microcontroller. [TeamEurope, Brian Troha, The Dumping Union]
- chinagat.cpp: Updated and corrected PCB information and notes. [yukaritamura]
→ NOWSZY [Arcade] Mame/UI NeHT 0.160
MameUI NεH† & Mame NεH† Reborn 0.160 07/10/2026
- CPS3 Full official set backported, converted, and fully integrated with custom SCSI adjustments.
- CV1K Driver synchronization and modernization for the 0.160 core.
- Source Sync: Updated key subsystem drivers to match latest official releases while preserving legacy NeoGeo hack compatibility.
MameUI NεH† & Mame NεH† Reborn 0.160 04/10/2026
The return of a classic.
After more than a decade of silence, MAME NEHT is back in active development! This project aims to revive and modernize the legendary NEHT custom builds by bridging the gap between historical sources and modern MAME engineering.
- Core Foundation: Built upon the solid 0.160 codebase, optimized and adapted for modern build toolchains.
- Modern Hybridization: Backporting and integrating modern QSound (CPS1/CPS2) emulation code into the historical architecture for enhanced audio accuracy and performance.
- The Comeback Build: Preparing the first official public release in over 10 years, bringing new life to a beloved custom scene classic.
→ NOWSZY [Arcade] PFEMame 3.9.2 05/10/26
pfeMame 3.9.2 5/10/26
- Removed some excessive use of the message window flasher if alert flashing is enabled.
- Fixed the status bar messages not showing on Linux while the ROMs database is built. The progress bar was a separate window laid over the whole status bar, and on Linux it covered the messages. It now has its own place in the status bar next to the message, and the messages update from the start, including while the machine list is first read from MAME.
- The Please Wait window is back when the ROMs database is built or refreshed. It closes once the progress bar takes over.
- In the ROM download source window, any source that has credentials stored is now ticked by default, along with archive.org. Adding credentials for a source also ticks it.
- Fixed the message window alert flash on Linux. Only the background around the text flashed; now the whole window does, as on Windows.
- Fixed the retroroms.net ROM source never finding anything with older versions of MAME. retroroms only keeps the latest MAME set, so pfeMAME now uses the set for your MAME version if it is there and otherwise the latest set. The credentials Test button does the same. ROMs from a newer set are marked as such in the results and are still checked against your MAME before you download them.
- Searching for a ROM online now shows each step in the status bar and the Please Wait window (connecting, logging in, checking archive.org item 3 of 25, downloading and checking each result with MAME, etc.). The Please Wait window has a Cancel button for the search and for the final download. The archive.org search now stops checking items after a minute, and checking a result with MAME gives up after two minutes, so a slow site can no longer make the search look stuck.
- Fixed the 'can't find default.cfg' message (when making a ROM's .map file) never appearing - an error was raised instead, so nothing seemed to happen. Also fixed a failure to save the categories.dat file causing a second error instead of being logged.
pfeMame 3.9.1 29/09/26
- Fixed the Set Defaults button in the Alternate Emulators window. It always reported ‘No emulators found in defaults file’ because the code looks for each engine wrapped in an <emulator> element, but non_mame_defaults.xml listed the fields one after another with no wrapper. The file now wraps each engine in <emulator> (file version 1.1) and the reader accepts both layouts, so an older copy of the file still works.
- The Set Defaults button now reads non_mame_defaults.xml from the pfeMAME folder rather than the current working folder, so it works however pfeMAME is started.
- Added Rustrum ZX (ZX Spectrum 16K to +3 and ZX81 emulator) to the alternate emulator defaults: tape, snapshot, disk and microdrive extensions, with --frontend as the extra command. That starts it fullscreen, Esc quits, and holding Start+Select on the gamepad for a second quits, so it can be launched and left from Tile View with a joystick.
- Software updates are now much faster. SourceForge limits each download connection to about 300 KB/s for anything that isn't a web browser, so the updater now downloads in 8 parallel parts (125 MB in around 40 seconds instead of 6 to 7 minutes). The updater window shows the speed and time left, has Cancel and Retry buttons, and retries automatically if the connection drops.
- Updates now only download the files that have changed. The updater reads the list of files at the end of the release zip, compares it with your installed files and fetches just the changed ones - typically a few MB instead of 125 MB. If anything unexpected happens it falls back to downloading the whole release.
- Every update is now checked against the checksum SourceForge publishes before anything is installed, and the update check now uses SourceForge's release information rather than reading the web page.
- Fixed a serious bug in the Linux / macOS updater that could delete your favourites, ratings, settings, ROM source logins and database cache during an update. The updater also now cleans up its temporary files, and on Windows a failed copy is reported instead of being ignored.
- Installed versions now keep your settings and data files in your user profile folder (%APPDATA%pfeMAME on Windows, ~/Library/Application Support/pfeMAME on macOS, ~/.local/share/pfemame on Linux) so an update can never overwrite them. They are copied there automatically the first time. To keep everything in the pfeMAME folder instead (e.g. a copy on a USB stick), create an empty file called portable.txt in the pfeMAME folder.
- Rewrote the ROMs database build. MAME's machine list is now read as it streams in rather than kept as a 330 MB xmlcache.dat file (the new cache is about 5 MB), memory use has dropped from over 700 MB to under 100 MB, and the build runs in the background so the window stays usable. A rebuild from the cache takes about a second. The multi-processor option is no longer needed and has been removed.
- Default slot settings now include sub-slots. Loading the MAME defaults (or opening a system with no saved slots) now also adds the slots of each default device, e.g. the floppy drives on an IBM PC floppy controller card, to any depth. Saved slot setups with sub-slots of sub-slots now reload correctly too.
- The slot device drop-downs now show the device name (e.g. 5.25" double density floppy drive (525dd)), and changing a device only replaces that slot's own sub-slots - it used to delete every slot row below it.
- Added slot presets. You can save, load and delete named slot setups for each system, and copy the current setup as MAME command line options.
- Backups are now a single time-stamped zip file. You are asked whether to include your saved online ROM source logins, your current files are saved before a restore, and pfeMAME restarts after a restore so everything is reloaded. Older backup folders can still be restored.
- Fixed the view drop-down (All / Favorites / Exists / Watchlist) showing the Missing list in every language other than English.
- Fixed not being able to type a capital F in the search box. Ctrl+P now opens the pfeMAME Preferences tab, Ctrl+Shift+P the ROM preferences, and F11 the full screen video player.
- The search box now understands field searches, e.g. cat:shooter, mfr:namco, year:1984, year:1980-1985, year:>1990, rating:>=4, runs:>10, is:fav, is:missing and is:system. Put a - in front of a term to exclude it. Hover over the search box for the full list.
- Added play statistics. pfeMAME now records how long you play each ROM and system program, shows it in the status bar when you select one, and has two new views: Recently Played and Most Played.
- Added a software list browser (Tools tab, or right-click a system). It lists everything in the system's software lists with its year, publisher and how well MAME supports it, shows which ones you have, and lets you play them from there.
- Added What's New in MAME (View tab). After you update MAME, the next database build lists the new machines, the ones that now work and the ones that have been removed.
- ROM sets stored as folders (and CHD-only games) now show as existing, and multiple ROM folders in mame.ini (e.g. rompath roms;D:More ROMs) are now fully supported, including relative paths.
- Fixed ROMs and system programs with &, ^, | or % in their file name (e.g. Tom&Jerry.zip) not starting. MAME is no longer started through the Windows command shell.
- Fixed a system's own INI file being lost if pfeMAME closed unexpectedly while a system program was running, and a system without its own INI file keeping a program's settings afterwards. An INI file left over from a crash is now put back on start-up.
- Fixed system program favourites being saved under the system's name, and errors when removing a system program from favourites or adding one to the watchlist.
- Fixed the number of runs being added to whichever ROM was selected when a game finished rather than the one that was played.
- Online ROM and image searches now check website certificates, and your ROM source logins are never sent to a different website when a download is redirected.
- pfemame.ini and mame.ini are now saved safely so a crash can't leave a half-written file, and pfemame.ini is recreated if it is missing.
- Fixed Make mame.ini leaving pfeMAME working from the MAME folder, and a crash if the main window was closed while it was fading in.
- ffmpeg and ffprobe are now looked for in the pfeMAME folder and then on the system path.
- Added an automated test suite (the tests folder - run it with python -m pytest tests).
- Updated the language files with the new text.
→ NOWSZY [arcade] HbMameUI x64 0.289.3 29/09/2026
HbMameUI x64 0.289.3 29/09/2026
New Games
- [dkongt] Donkey Kong Test Rom v1.00
- [dkongjrt] Donkey Kong Junior Test Rom v1.00
- [exedexes01] Exed Exes (Recreation of loctest ver, 2026-09-21)
- [gngaenh] Ghosts'n Goblins (Enhanced) (World? set 2)
- [gngbenh] Ghosts'n Goblins (Enhanced) (World? set 3)
- [gngcenh] Ghosts'n Goblins (Enhanced) (World? set 4)
- [gngenh] Ghosts'n Goblins (Enhanced) (World? set 1)
- [gngknightaenh] Ghosts'n Goblins - Knight Artoria Edition (Enhanced) (World? 2)
- [gngknightbenh] Ghosts'n Goblins - Knight Artoria Edition (Enhanced) (World? 3)
- [gngknightcenh] Ghosts'n Goblins - Knight Artoria Edition (Enhanced) (World? 4)
- [gngknightenh] Ghosts'n Goblins - Knight Artoria Edition (Enhanced) (World? 1)
- [gngknighttenh] Ghosts'n Goblins - Knight Artoria Edition (Enhanced) (US)
- [gngmaidenaenh] Ghosts'n Goblins - Maiden Artoria Edition (Enhanced) (World? 2)
- [gngmaidenbenh] Ghosts'n Goblins - Maiden Artoria Edition (Enhanced) (World? 3)
- [gngmaidencenh] Ghosts'n Goblins - Maiden Artoria Edition (Enhanced) (World? 4)
- [gngmaidenenh] Ghosts'n Goblins - Maiden Artoria Edition (Enhanced) (World? 1)
- [gngmaidentenh] Ghosts'n Goblins - Maiden Artoria Edition (Enhanced) (US)
- [gngtenh] Ghosts'n Goblins (Enhanced) (US)
- [hyxevious01] Hyper Xevious (2026-09-10)
- [lhpb] Last Hope (Pink Bullets, hack, v1.0)
- [lhpb01] Last Hope (Pink Bullets, hack, v1.2)
- [makaimurbenh] Makaimura (Enhanced) (Japan revision B)
- [makaimurcenh] Makaimura (Enhanced) (Japan revision C)
- [makaimurenh] Makaimura (Enhanced) (Japan revision A?)
- [makaimurgenh] Makaimura (Enhanced) (Japan revision G)
- [makknightbenh] Makaimura - Knight Artoria Edition (Enhanced) (Japan revision B)
- [makknightcenh] Makaimura - Knight Artoria Edition (Enhanced) (Japan revision C)
- [makknightenh] Makaimura - Knight Artoria Edition (Enhanced)
- [makknightgenh] Makaimura - Knight Artoria Edition (Enhanced) (Japan revision G)
- [makmaidenbenh] Makaimura - Maiden Artoria Edition (Enhanced) (Japan revision B)
- [makmaidencenh] Makaimura - Maiden Artoria Edition (Enhanced) (Japan revision C)
- [makmaidenenh] Makaimura - Maiden Artoria Edition (Enhanced)
- [makmaidengenh] Makaimura - Maiden Artoria Edition (Enhanced) (Japan revision G)
- [mshvsfej] Marvel Super Heroes Vs. Street Fighter EX (970707J, 2026-09-17)
- [mshvsfex] Marvel Super Heroes Vs. Street Fighter EX (970625U, 2026-09-17)
- [mshvsfrj] Marvel Super Heroes Vs. Street Fighter (970707J, Restoration, 2026-09-17)
- [mshvsfru] Marvel Super Heroes Vs. Street Fighter (970625U, English Restoration, 2026-09-17)
- [mslug5s01] Metal Slug 5 Remake v2
- [mslug5s02] Metal Slug 5 Extend Ver
- [sfz2alr] Street Fighter Zero 2 Alpha (960805A, English Restoration, 2026-09-17)
- [ssf2tgmc] Super Street Fighter II Turbo: Grand Master Challenge (940311J, English Restoration, 2026-09-17)
- [ssf2tuc] Super Street Fighter II EX: The Ultimate Championship (940223U, 2026-09-17)
- [ssf2xuc] Super Street Fighter II EX: The Ultimate Championship (940223J, 2026-09-17)
Updated Games
- [cd_ssrpg] Samurai Spirits RPG (English) v1.1
- [ffightjs01] Final Fight EX (Japan, 2026-09-17)
- [ffightus01] Final Fight EX (USA, 2026-09-17)
- [sfa2d] Street Fighter Alpha 2 Dash (960826, PS2 Backport, 2026-09-17)
- [sfa2g] Street Fighter Alpha 2 Gold (960826, PS2 Backport, 2026-09-17)
- [sfz2d] Street Fighter Zero 2 Dash (960805J, PS2 Backport, 2026-09-17)
- [sfz2da] Street Fighter Zero 2 Dash (960826, English, PS2 Backport, 2026-09-17)
- [vhunt2s01] Night Warriors 2: Darkstalkers Revenge (970929J, English, 2026-09-17)
- [vsav2s04] Vampire Savior 2: The Lord of Vampire (970913J, English, 2026-09-17)
HbMame x64 0.289.2 3/09/2026
New Games
- [cd_alice] We Love Alice demo[CD]
- [cd_chelnov] Atomic Runner Chelnov (Neo-Geo port)[CD]
- [cd_diff] DIFF demo[CD]
- [cd_eira] Eira demo[CD]
- [cd_ffury] Fatal Fury - Album Edition[CD]
- [cd_fukkireta] Neo Fukkireta demo[CD]
- [cd_gaxe] Golden Axe (Neo-Geo port)[CD]
- [cd_gaxearr] Golden Axe (v1.0) (PS2 Sega Ages Arranged)[CD]
- [cd_natademo] NATADEMO Rel.05[CD]
- [cd_ngdark] NGD::ARK(2012-05-04)[CD]
- [cd_noneon] No Neo - No Party demo[CD]
- [cd_ntris3d N*tris3D Techdemo[CD]
- [cd_phoenix] Phoenix(v013)[CD]
- [cd_pong] Pong[CD]
- [cd_pow] P.O.W. (Neo-Geo port)[CD]
- [cd_pow2] P.O.W. (update)[CD]
- [cd_shinobiarr] Shinobi Arranged v1.1 (Neo-Geo port)[CD]
- [cd_speedball] Speedball2 v1.0.0 demo[CD]
- [cd_ssrpg] Samurai Spirits RPG (English)[CD]
- [cd_subspecies] Subspecies_Unfinished demo[CD]
- [cd_visualnovel] Visual Novel demo (2016-03-31)[CD]
- [cothello01] Computer Othello (English)
- [doomgeo] Doom Geo demo
- [ffightjs01] Final Fight (Japan, CD cutscenes, 2026-08-25)
- [ffightus01] Final Fight (USA, CD cutscenes, 2026-08-25)
- [freedoom] Freedoom demo (v0.13.0)
- [ghoulsknight] Ghouls'n Ghosts - Knight Artoria Edition (World)
- [ghoulsmaiden] Ghouls'n Ghosts - Maiden Artoria Edition (World)
- [ghoulsuknight] Ghouls'n Ghosts - Knight Artoria Edition (USA)
- [ghoulsumaiden] Ghouls'n Ghosts - Maiden Artoria Edition (USA)
- [daimakaiknight] Ghouls'n Ghosts - Knight Artoria Edition (Japan)
- [daimakaimaiden] Ghouls'n Ghosts - Maiden Artoria Edition (Japan)
- [kof2001s53] Kof2001 (Red Arrener, 2026-08-14)
- [rickdx] Rick Dangerous DX
- [sfa2d] Street Fighter Alpha 2 Dash (960826, PS2 Backport, 2026-08-27)
- [sfa2g] Street Fighter Alpha 2 Gold (960826, PS2 Backport, 2026-08-27)
- [sfz2d] Street Fighter Zero 2 Dash (960805J, PS2 Backport, 2026-08-27)
- [sfz2da] Street Fighter Zero 2 Dash (960826, English, PS2 Backport, 2026-08-27)
- [smbn] Super Mario Bros. (Neo Geo)
- [wjammers04] Windjammers (Endless Breeze)
Updated Games
- [sengoku2s01] Sengoku 2 (Red Blood, v1.18)
- [sf2prime] Street Fighter II': Prime (v0.80)
HbMame x64 0.289.1 3/08/2026
- Added the saving of overclocking adjustments [BlackDeath]
- Restored the PGM homebrew (pgmfrog, pgmdemo, pgemeni)
- HBMAMEUI: Fixed the splash screen
- HBMAMEUI: Improved plugins process
- HBMAMEUI: Fixed icon issues
New Games
- [adkw] ADK World
- [blueandr] Blue and Red Fight the Robots v1.7
- [cabaln02] Cabal (NeoGeo port) improvements
- [dino281] Cadillacs and Dinosaurs (Readjusted v1.1)
- [dino282] Cadillacs and Dinosaurs (Readjusted v1.2)
- [dino283] Cadillacs and Dinosaurs (Readjusted v1.4)
- [gladmortcm] Gladmort (Caravan Mode)
- [hyxevious] Hyper Xevious (2026-07-30)
- [midnight] Midnight Wanderers 2-level demo (Neo-Geo port)
- [nbamht01] NBA Maximum Hangtime (Custom Rebuild, 2026-07-02)
- [samsho2s21] Samurai Shodown II (Perfect v2.4, 2025-01-27)
- [samsho2s22] Samurai Shodown II (Perfect v2.9, 2026-06-29)
- [sengoku2s01] Sengoku 2 (Red Blood, v1.14)
- [sf2prime] Street Fighter II': Prime (v0.79)
- [sfiii3ns15] Street Fighter III 3rd Strike: Fight for the Future (4rd Strike 2011-07-17)
- [turfmast03] Neo Turf Masters with Scotland course v1.10
- [xeviousn05] Xevious (Neo-Geo port, gfx fix)
- [zintrick07] ZinTricK (Music tracks) improvements
HbMame x64 0.288.2 17/06/2026
New Games
- [blueandr] Blue and Red Fight the Robots v1.6
- [csw2] Crossed Swords 2 (full CD music)
- [fr2s03] Idol Mahjong Final Romance 2 (with music)
- [hyxevious] Hyper Xevious
- [irrmaze01] Irritating Maze (standard joystick)
- [kof2001s52] Kof2001 (All Boss Plus, 2026-04-09)
- [kof97s646] Kof'97 (Anniversary Edition, v2.3.0625)
- [msmatsuri] Mushihime-Sama Matsuri (Japan, 2011-05-23 CAVEMATSURI VER1.5)
- [sf2prime] Street Fighter II': Prime (v0.76)
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.32)
→ NOWSZY [Arcade] MAMEUI x64 0.288 29/05/2026
→ NOWSZY [arcade] Mame x64 0.288 29/05/2026
MAME 0.288 29 May 2026
We’re proud to present MAME 0.288 today. We’ve already mentioned it before, but in case you forgot, we’ve migrated to C++20 and raised the requirements for development tools and operating systems. Windows users will now need an up-to-date version of Windows 10 or later. We’ve also switched to compiling our Windows x64 releases with clang, using the UCRT and libc++ libraries. This makes our Windows x64 and Arm64 releases more consistent. One other benefit of the updated runtime libraries we’re now using is that whatever was causing MAME for Windows Arm64 to be almost unusably slow with the debugger active is fixed.
There are some noticeable changes to MAME’s user interface in this release, too. The most significant is that many options are shown in a de-emphasised colour if they currently have default or inherited values. This is the opposite of the previous behaviour for the input assignments menus. The menus for controlling mounted media behave a little differently, but hopefully more intuitively. There are a couple of additional settings for how menus are handled (find them in the Miscellaneous Options menu or change them in ui.ini). There’s also a slight change to how MAME loads settings from INI files, but most users shouldn’t notice the difference.
It’s been two months since our last release, so a lot has changed. Rare Bubble System versions of Konami’s Galactic Warriors and RF2 - Red Fighter have been dumped. MAME now supports the linked play deathmatch mode in Taito’s Gunbuster over a network. The Sony SMC-777 home computer can run a reasonable selection of software from disk. If you like classic synthesisers, you’ll be thrilled to know that the Sequential Circuits Prophet 5 is now working.
It’s been a big two months for computer emulation. The Epson QX-10, HP-98x6 and GRiD Compass have additional media options available. There have been a lot of small updates for the Spectrum Next that all add up. Several issues affecting the Apple II family, and particularly some of the clones, have been fixed. The Research Machines 380Z now supports stepping one instruction at a time in its debugger. Canon X-07 sound output now works with more software. And speaking of sound, the sound chips used in Macintosh models from the Macintosh II onwards should be working better than ever before.
MAME Testers bugs fixed
- 02085: [Crash/Freeze] (namco/namcos21.cpp) solvalou: The emulator crashes during the first level. (hap)
- 05446: [Gameplay] (pacman/jrpacman.cpp) mschamp, mschamps: The timer setting and player speed control do not work. (Liron486)
- 06084: [Crash/Freeze] (commodore/plus4.cpp) c264 / plus4 / c16 and clones: Emulated system freezes loading tapes. (Curt Coder)
- 06302: [Crash/Freeze] (namco/namcos21.cpp) cybsled: The emulator crashes after completing round 3. (hap)
- 07311: [Flip Screen/Cocktail] (taito/marinedt.cpp) marinedt: The screen image is inverted in upright cabinet mode. (Angelo Salese)
- 08005: [Graphics] (namco/namcos2.cpp) finalap2j: Text is not displayed correctly. (Devin Acker)
- 08087: [Sound] (namco/namcos21.cpp) winrun: The engine sound pitch is too high. (hap)
- 08796: [Media Support] (sord/m5.cpp) m5, m5p: Cartridge-based software that requires 36K RAM does not work. (dlabi)
- 09302: [Sound] (ausnz/mbee.cpp) mbeepp, mbee256, mbee128p: The SN76489 emits a continuous tone. (hap)
- 09408: [Sound] (cave/cv1k.cpp) pinkswts: Noise is audible at the beginning of some speech samples. (hap)
- 09416: [Sound] (universal/cosmic.cpp) nomnlnd and clones: The music pitch is too low and the tempo is too slow. (hap)
- 09419: [Crash/Freeze] (apollo/apollo.cpp) dn3000, dn3500, dn5500 and all clones: The emulator crashes on start. (hap)
- 09421: [Documentation] (namco/namcos1.cpp) splatter and clones: The game title is usually written as a single word. (125scratch)
- 09422: [Documentation] (namco/rallyx.cpp) rallyx and clones, nrallyx, nrallyxb: The game title is hyphenated. (125scratch)
- 09429: [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive. (O. Galibert)
- 09430: [Crash/Freeze] (namco/namcos86.cpp) rthunder0: The emulated game resets during attract mode. (hap)
- 09431: [Crash/Freeze] (dataeast/liberate.cpp) prosporta: The emulated game crashes during attract mode. (hap)
- 09432: [Crash/Freeze] (thomson/thomson.cpp) mo5nr: The system fails to boot. (AJR)
- 09439: [Crash/Freeze] (astrocorp/astrcorp.cpp) skilldrp, skilldrp_g10s, luckycoin: The program is not decrypted. (Ivan Vangelista)
- 09441: [Gameplay] (sega/segas32.cpp) kokoroj, kokoroja: Playing a game is impossible despite being marked working. (Angelo Salese)
- 09443: [Graphics] (igt/fortune1.cpp) bpoker: Most of the screen shows bad graphics. (hap)
- 09449: [Gameplay] (misc/ampoker2.cpp) rabbitpk: The system is marked working but does not appear to be usable. (Ivan Vangelista)
- 09453: [Crash/Freeze] (videogames/looping.cpp) skybump, loopingu, loopingua, loopingub: The game resets unexpectedly. (hap)
- 09458: [Crash/Freeze] (philips/cdi.cpp) cdimono2, cdi910: The emulator may crash with an access violation. (hap)
- 09464: [Media Support] MAME no longer attempts to “create” sockets to accept connections for serial media devices. (Vas Crabb)
New working systems
- Adventure Canoe [fipppi]
- Crayon Shin-chan no Daruma Otoshi da Zo [hammy]
- Game Kid - 85 jeux pour la télévision et 1 jeu LCD inclus! / Kid Land 85 in 1 (TV part) [TeamEurope]
- Galactic Warriors (Bubble System) [Recreativas.org]
- The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version) [Angelo Salese, hammy, little0]
- Keirin Derby II [Angelo Salese, f205v, TeamEurope]
- Konami RF2 - Red Fighter (Bubble System) [Recreativas.org]
- Milton Bradley Grand Master (Milton Bradley) [hap, Berger]
- Novag Industries / Noblot Chess Teacher [hap, Berger]
- Perfect Technology / Intelligent Heuristic Programming Obsidian [hap, Berger]
- Saitek Mephisto MM VI [hap, Berger, Mr. Lars]
- SilverLit / JungleTac 50 in 1 Arcade Joystick [TeamEurope]
- VideoJet TV Joy Pro 15-in-1 (2500) [TeamEurope, David Haywood]
- VideoJet TV Joy Pro 30-in-1 (2501) [TeamEurope, David Haywood]
New working clones
- BloodStorm (v2.16) [anonymous]
- Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 3) [Victor Fernandez (City Game)]
- Cuty Line Limited (ver.1.30, CLLJ, set 1) [Roberto Fresca, Grull Osgo, hammy]
- Cuty Line Limited (ver.1.30, CLLJ, set 2) [Roberto Fresca, Grull Osgo, hammy]
- El Dorado (Dyna D9101 HW, V1.2D) [Roberto Fresca, Grull Osgo, hammy]
- F-1 Dream (set 1) [Jim Westfall]
- Final Lap 2 (Japan, Rev B) [Devin Acker]
- Golden Tee 3D Golf Tournament (v2.30) [Brian Troha, The Dumping Union]
- Ketsui: Kizuna Jigoku Tachi (IKD 2007 Special - 2007 Cave Matsuri Version) [anonymous]
- Mahjong Vegas (Japan, set 3) [hammy]
- Pac-Man (Cocamatic, Spanish bootleg on Galaxian hardware) [Victor Fernandez (City Game)]
- Raiga - Strato Fighter (Japan, set 2) [Tailsnic Retroworks]
- Red Hawk (China & Hong Kong) [twistedsymphony]
- Ryuusei Janshi Kirara Star (ver 1.0, 91022-10 version) [hammy]
- Space Panic (bootleg) [Kevin Eshbach]
- Speed Ball (set 3) [hammy]
- Super High Impact (rev LA2 10/22/91) [Pr3tty F1y, Brian Troha]
- Tiger Road (US bootleg, set 2) [Luis Arrufat]
- Tiger-Heli (bootleg set 5) [hammy]
- Trivia (Questions Series 15) [Siftware, Brian Troha]
- Trivia ? Whiz (6221-00, Rev A question ROMs) [Brian Troha]
- Yanjamaru [ClawGrip]
Systems promoted to working
- Air Combat (AC2, US) [Angelo Salese, hap]
- Bare Knuckle III (Conny bootleg of Mega Drive version) [Angeo Salese]
- Contra (Conny bootleg of Mega Drive version) [Angelo Salese]
- Cyber Sled (CY2, World) [Angelo Salese, hap]
- Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) [Angelo Salese]
- Luxor ABC 1600 [Curt Coder]
- Mission Craft (version 2.7) [Angelo Salese]
- The Predators (prototype) [Phil Bennett, David Haywood]
- Sequential Circuits Prophet 5 (Model 1000) Rev 3.0 [m1macrophage]
- Side Pocket (Conny bootleg of Mega Drive version) [Angelo Salese]
- Solvalou (SV1, Japan) [Angelo Salese, hap]
- Sony SMC-777 [Angelo Salese]
- World Adventure [Angelo Salese]
Clones promoted to working
- Air Combat (AC1, Japan) [Angelo Salese, hap]
- Cyber Sled (CY1, World?) [Angelo Salese, hap]
- Mission Craft (version 2.4) [Angelo Salese]
- Robotron PC-1715W [shattered]
New systems marked not working
- 198-in-1 Handheld Console [TeamEurope]
- 100-in-1 Retro Gaming Console (SY-909) [TeamEurope]
- Aquarius Systems/Bcom Technology MD-4DUV (UMC UM8498F & UM8496 chipset) [Bitsavers]
- Bandai Anpanman Chiiku Pad (Japan) [TeamEurope]
- Bandai Digimon Color [TeamEurope]
- Bandai Disney & Disney/Pixar Characters Best Friends PC (Japan) [TeamEurope]
- Bandai Disney Princess Learning Personal Computer (Japan) [TeamEurope]
- Bandai Doraemon Learning Personal Computer (Japan) [TeamEurope]
- Bandai Kimi mo Pokemon Hakase! Rotom Pad (Japan) [TeamEurope]
- Chaintech CT-6VTA2 (VIA Apollo Pro+ chipset) [The Retro Web]
- Charmy Dash (Japan) [hammy]
- Dao Lang [SongJi]
- Ericsson MC 218 [Nigel Barnes]
- Fengyun Zhengba [hammy]
- Four Jokers [hammy]
- Galaxian Fever (Japan, ver 1.28) [Guru]
- Gigabyte GA-6VX (VIA Apollo Pro chipset) [The Retro Web]
- Gongfu Xiongmao [SongJi]
- International Superstar Soccer Deluxe (SNES bootleg) [hammy, little0, iq_132]
- Kaximon Double Dance Mat with HDMI (Kaximon) [TeamEurope]
- Lexibook Power Console - Frozen (JCG100GFZi1, English/French) [TeamEurope]
- Liang Jian [SongJi]
- Liang Zhi Hudie [SongJi]
- Lucky Colors (v1.1i) (Italy) [ClawGrip]
- Magical Tonic [hammy]
- Mahjong Dai Chuuka Ken (Japan, P830 006A-005) [hammy]
- Mali Saiche [SongJi]
- MGA Little Tikes Cozy Coupe U-Drive [TeamEurope, David Haywood]
- Mini Bar [jordigahan]
- Nintendo Game & Watch: The Legend of Zelda Anniversary [TeamEurope]
- Orb Gaming Mini Arcade Machine 300-in-1 (Orb Gaming) [TeamEurope, David Haywood]
- PK Zhiwang [SongJi]
- Play Vision 95 Games in 1 [TeamEurope]
- Popstar Karaoke [TeamEurope, David Haywood]
- Popstarz Karaoke (GK8000) [TeamEurope]
- Prince Electronics GM-1417 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1 [TeamEurope]
- Pro Bowl (v5.15) [hammy]
- Psion netBook [Nigel Barnes, Bs()Dd]
- Psion Revo [Nigel Barnes]
- Psion Series 5mx PRO [Nigel Barnes, Bs()Dd]
- Psion Series 7 [Nigel Barnes]
- Qian Duoduo [SongJi]
- Royal Selection (Japan, ver. 1.01) [hammy]
- Scalextric (Spain, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
- Sega Toys Jewel Pad (Japan) [TeamEurope, David Haywood]
- Sega Toys Wild King (Japan) [TeamEurope, David Haywood]
- Shen Zhen Shi Fei Xun Hu Dong Technology Body Gun Game Console (Model GC05, Damcoola) [TeamEurope]
- Shooting Paradise (Japan, ver 1.10) [Guru]
- Subor Starbucks x Subor (OEM Q2, China) [TeamEurope]
- Sup Retro Station Pocket System GB-40 300 in 1 [TeamEurope, AJR]
- Super Rally (v0204, 2-Feb-1996) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
- TFT Portable Player / GPDevice 230-in-1 (YJ-801) [TeamEurope]
- Tiaozhan Wang [SongJi]
- TUI 240-in-1 [TeamEurope, AJR]
- Typo / Senca Arcade Game 2.0 (model 8052C, Family Sport 176-in-1) [TeamEurope, David Haywood]
- unknown Dyna mahjong game (V1.60) [hammy]
- Urban Outfitters Mini Arcade Machine 240-in-1 (translucent case) [TeamEurope, David Haywood]
- VTech 2 en 1 Multi'Pilote (France) [TeamEurope]
- Wu Hujiang [SongJi]
- Wu Hujiang Jiaqiang Ban [SongJi]
- Xiao Qingwa [SongJi]
- Yeno Mister X2 (Germany) [TeamEurope]
- Zida BX98 (VIA Apollo Pro chipset) [The Retro Web]
New clones marked not working
- Akai Electric MPC60 MIDI Production Center (with SCSI) [R. Belmont, DBWBP]
- The Aladdin (V1.1U) [hammy]
- dreamGEAR My Arcade Galaga (DGUNL-7132, Pixel Pocket Pro) [TeamEurope]
- dreamGEAR My Arcade Space Invaders (DGUNL-7133, Pixel Pocket Pro) [TeamEurope]
- Ericsson MC 218 (French) [Nigel Barnes]
- Ericsson MC 218 (German) [Nigel Barnes]
- Fighting Vipers (Revision A) [Damian Rogers]
- JAKKS Pacific Inc / Digital Eclipse EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 11 11 A) [TeamEurope, David Haywood]
- Konami My First Dance Dance Revolution (Japan) [TeamEurope, David Haywood]
- Lexibook Power Console - Frozen (JCG100GFZi12, English/Czech) [TeamEurope]
- Looping (US, set 4) [coolmod]
- Mahjong Dai Chuuka Ken (Japan, P830-004A-004) [hammy]
- Nandemo Seal Iinkai (Jungle Taitei ver 1.1) [hammy]
- New Lucky 8 Lines (set 22, W-4 with MC68705 MCU) [hammy]
- New Lucky 8 Lines (set 23, W-4) [hammy]
- Orb Gaming 240-in-1 Handheld [TeamEurope]
- Orla SE 41 [DBWBP]
- Psion Revo (French) [Nigel Barnes]
- Psion Revo (German) [Nigel Barnes]
- Psion Series 5mx (French) [Nigel Barnes]
- Psion Series 5mx PRO (German) [Nigel Barnes]
- Psion Siena (US) [Nigel Barnes]
- Retro-Bit Go Retro Portable 250+ Games (US, V1.2) [Sean Riddle, David Haywood]
- Retro-Bit Go Retro Portable 250+ Games (US, V1.3) [Sean Riddle, David Haywood]
- Ridge Racer (World, RRC, three monitor version) [John Bennett, Keith Heathcote]
- Roland S-330 Digital Sampler [DBWBP]
- Scalextric (America) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (England, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (England, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (France, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (France, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (Germany) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (Italy, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (Italy, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (Portugal) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (Spain, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (Spain, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (Spain, set 4) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (Spain, set 5) [Javier Valero, Josep Quingles, Recreativas.org]
- Scalextric (USA) [Javier Valero, Josep Quingles, Recreativas.org]
- Shanghai Weimeng Network Technology Co.,Ltd / dreamhax Pixels 246-in-1 Game Player (DH-628) [TeamEurope]
- SONICblue Diamond Mako [Nigel Barnes]
- Super Rally (v0107) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
- Super Rally (v0201, 6-Nov-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
- Super Rally (v0203, 19-Dec-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
- Takara Tomy Punirunes (HXR-1 PCB) [TeamEurope]
- Tomy Kiratto Pri-Chan - PritamaGO: Mint Blue (Japan) [TeamEurope]
- Vibes Retro Pocket Gamer 240-in-1 (set 2) [TeamEurope]
- VTech Genius TV Progress (VTech, France) [TeamEurope]
- Yeno Intellectus 2 (France) [TeamEurope]
- Yeno / Clementoni Computer Kid Personal (Italy) [TeamEurope]
New working software list items
- apple2_rom: The Inspector, Programmer's Aid #1, Watson [AJR]
- ggm: Capablanca Edition: Master Chess Endgame (set 1) [Berger]
- jakks_gamekey_wp: Sweet as Honey [TeamEurope]
- m5_flop: Generation floppy disk CF-5/G [dlabi]
- megadriv:
ZPF (demo) [Mega Cat Studios]
Fight for Vengeance, Fight for Vengeance (demo), Handy Harvy, Handy Harvy (digital release), Irena - Genesis Metal Fury (demo 20190619), Irena - Genesis Metal Fury (demo 20210113), Irena - Genesis Metal Fury (demo 20210122), Kromasphere: YAGAC MD (digital release), L'Abbaye des Morts (physical release), Mega Marble World (v1.90), Mega Marble World 2 (v1.03), Old Towers (Mega Cat Studios), Old Towers (v1.0), Sumo Slam! (digital release), Tänzer (digital release), Tänzer (Mega Cat Studios), Tänzer (Mega Cat Studios, demo), Tänzer (kickstarter demo) [No-Intro]
Alien Cat 2 (2025, free version), BattleWomen, Bio Evil (demo v1.0), Bio Evil (demo v1.6), Bio Evil (demo v2.0), Bone Marrow (demo 2), Cyber Mission (demo 0.3), Cyber Mission (demo 2.0), Cyber Mission (demo 2.1), Debtor (2025, free version), FoxyLand (2025, free version), Hunter Girls (2023 version), Hunter Girls (demo), Mega Casanova (v1.2), Mega Casanova (v1.3), Mega Casanova 2: Casanova Jr. Sex Star, Mega Casanova 3: Casanova Sex Angels, Thunder Paw (2025, free version) [PSCDGames]
Gravibots, Gravibots (DMA safe), Yazzie (DMA safe) [RetroSouls] - mpc60_flop:
MPC60 Disk 1 - Studio Set, MPC60 Disk 2 - Rock Set, MPC60 Disk 3 - Dry Set, MPC60 Disk 4 - Synth Set, MPC60 Sound Library SL601 - Samba Set, MPC60 Sound Library SL602 - Ambience Set, MPC60 Sound Library SL604 - Loft Drum, MPC60 Sound Library SL605 - Real Drum, MPC60 Sound Library SL606 - Solid Drum, MPC60 Sound Library SL607 - Native Drum, MPC60 Sound Library SL608 - Live Drum, MPC60 Sound Library SL609 - LA-1 Set, MPC60 Sound Library SL610 - UK-1 Set, MPC60 Sound Library SL612 - Power Drum, MPC60 Sound Library SL613 - Metal Drum, MPC60 Sound Library SL614 - UK-2 Set, MPC60 Sound Library SL615 - UK-3 Set, MPC60 Sound Library SL616 - UK-4 Set, MPC60 Sound Library SL617 - UK-5 Set, MPC60 Sound Library SL618 - UK-6 Set, MPC60 Sound Library SL619 - UK-7 Set, MPC60 Sound Library SL620 - UK-8 Set [R-Massive]
MPC60 Sound Library SL101 - Percussion 1, MPC60 Sound Library SL102 - Live Kit 1, MPC60 Sound Library SL103 - Live Kit 2, MPC60 Sound Library SL104 - Gated Kit, MPC60 Sound Library SL105 - Electronic Drums 1, MPC60 Sound Library SL106 - Percussion 2, MPC60 Sound Library SL107 - Tuned Percussion, MPC60 Sound Library SL108 - 808 & 909 Kits, MPC60 Sound Library SL109 - Live Kit 3, MPC60 Sound Library SL110 - Live Kit 4, MPC60 Sound Library SL111 - Live Kit 5 [soundarchive.co] - neogeo:
19YY - Ichikyo Wai Wai [ekorz]
Golden Axe [Hoffman]
Violent Vengeance (beta 1.04), Violent Vengeance (beta 2.05), Violent Vengeance (beta 3.28) [OzzyOuzo] - p2000_cart:
Cassette Basic (v1.1, Netherlands) [Angelo Salese]
Brick-Wall, Cassette Basic (1A2 PDOS hack), Cassette Basic (v1.0 Netherlands), Doolhof, Extended Basic (Release 1.0 DA), Fraxxon: Space Fight II (joystick), Lazy Bug, Monkey Kong, Multipede, Space Fight, Tetris [P2000T Preservation Project] - p2000_cass: 4 x 4, Alggrot, Androiden Nim, Art Gallery (pic2cas), Azuda, BABA, Beursspel, Black Jack (version 1.1), Bommenwerpers, Boter-Kaas-En-Eieren, Brick-Wall (version Nr. 3.0), Bugs From Space, Canyon Killers (version N2.0), Cave In, Centenkwestie, Chess (version U6), Chuckie Egg, Cijferdans, Code Kraker, Computer Jackpot, Dam-Puzzel, Doolhof, Doolhofspel, Draaikubus (version U4.3), Drakendoolhof (version 3.0), Een-en-twintigen, Eendenjacht, Elevatie (version N2.1), Elevator Humpie, Eliza & Killer Cars (version 2.0), Explosie, Fantuper, Flight Simulator, Fraxxon: Space Fight II (joystick), Fraxxon: Space Fight II (non-joystick), Ganzenbord, De Gebochelde, Geheugentest, Go Bang, Go spel, Graphics (pic2cas), Grotvliegers, Haasje-over, Handicap Race, Hexapawn, The Humpbacked Man, Hussel, Jacht op de Schat, Jackpot Rowa, Kaart van Nederland, Kameleon, Kanonnen, Klei-duiven Schieten, Klemvast, Kleuren Demonstraties (version N3.9), Klibberdrath Castle, Klimop, Kogel-lawine, Koh-i-noor, Korenvliet, Kralen & Schalen, Ladders en Adders (version 1.3), Lady Bug, Lazy Bug, LetterReactieTest, Liftjongen, Lucifers (version 2), Macho Man, Marco Polo Jr, Mens erger je niet, Mondriaan (version N3.3), Monkey Kong, Multipede, Oliedruppels, Oregon Trail, Othello-1 (version N2.8), Overleven, P2000 Bingo (version U3.0), Pacific, Pacman, Pak de muis (version U7), Patience, Patronen, Peleton verkenning, Pirate's adventure (English), Piraten avontuur (Dutch), Qubic, Quest, Racen (version 1), Racen (version 2.0), Racen (version 2.1 LH), Racetrack, Rijsimulator, Risk (version 1.1), Ruimte-mug (version 5.3), De schat van de Inca's, Schateiland, Schatzoeken (version U5), Shining (pic2cas), Skien, Skull (pic2cas), Sluit-In (version 3.0), The Snakeygame, Snelletterland, Snorkel (version N1.0), Space Attack, Space Fight, Space-Mission, Spider, Splitsen, Squadrotronie, StarTrek, Sterren, Stock Car Race, Superbrein (version U6.9), Superlazer, Surround (version 2.1), Swoppers Drag Racing, TankBattle, Tankslag, Target, Teletekst Ceefax Testpagina, Tempo Typen, Tennis, Tetris, Triffids in LA, Trucker, U Hangt (version U2.6), Ufo's, Utopia, Valbal, Verkeerslichten, Vier op een rij (version U6), Wegversmalling, Wurm, Zee-slag (shoot'em up), Zeeslag (tabletop), Zeeslag (tabletop, alt?), Zipp de rups [P2000T Preservation Project]
- plus4_cart: Diag 264 (v0.97, PAL), Diag 264 (v0.97, NTSC) [Curt Coder]
- plus4_cass: Pirate Adventure [Curt Coder]
- plus4_quik: Arkanoid +4, Axis [Curt Coder]
- psion_quik:
MalayBook V1.05(281) English (UK), netBook V1.05(254) English (UK), netBook V1.05(254) English (USA), netBook V1.05(450) English (UK), netBook V1.05(453) English (USA), netBook V1.05(456) French, netBook V1.05(457) German, netBook V1.05(462) Spanish, Series 5mx PRO V1.05(265) German, Series 5mx PRO V1.05(273) German, Series 5mx PRO V1.05(319) German [Nigel Barnes]
Series 5mx V1.05(250) English, Series 5mx V1.05(255) English [unknown] - psion_ssd:
Serie 3c Start Disk und Zusatzsoftware [anonymous]
Siena Demonstration [zedstarr] - r8_card: SN-R8-03 Sound Effects, SN-R8-04 Electronic, SN-R8-05 Jazz, SN-R8-06 Ethnic Percussion, SN-R8-07 Mallet, SN-R8-08 Dry Drums, SN-R8-10 Dance, SN-R8-Metallic Percussion [KSHoOkH]
- samcoupe_flop:
Samoids (Sploids) [Black Jet]
Escape from the Planet of the Robot Monsters [Spectrum Computing]
Arkanoid - Revenge of Doh (demo) (RetCon 2024), Battle Zone (v1), Battle Zone (v2), Bubble Ghost, Dyzonium, Dyzonium (deprotected), Flappy Bird, Magic Caves 2002, Mind Games 2, Mind Games I, Multipack 1, Pipe Mania, Plasmoid (beta / demo), Prince of Persia HDD (mod), Samtona - Mk1 750cc, Tetris (Cooking Circle), XOR [World of SAM]
The Garden Centre of the Universe, The Space Adventure Simulator [wubsoft] - smc777:
Baikin-kun no Gokiburi Taiji, Elementary Crosswords, Floppy Magazine #2, Floppy Magazine #3, Floppy Magazine #4, Floppy Magazine #5, Floppy Magazine #6, Floppy Magazine #7, Floppy Magazine #8, Floppy Magazine Novelty, Floppy Magazine Vol. 0, Game Compilation (Invaders), Game Compilation 3, Hello! Basic, Hudson Best Selection Series I, Hudson Best Selection Series II, Hudson Best Selection Series III, Hudson Best Selection Series IV, Hudson Best Selection Series V, Introductory Crosswords, Lode Runner, Mario Bros. Special, Remain's Robot, Royal, SMC Super Golf, Sony Promotional Disc 3, Sony Promotional Disc 4, Star Blazer, Tsukumo Ultra 4-nin Mahjong, Uchi no Tama Shirimasenka?, Yakyuu Kyou (alt format), Youkai Tantei Chima Chima [Angelo Salese, archive.org]
A.E., Baikin-kun no Dental War, Bug Attack, CP/M v2.2 (Version 1.1J), Championship Lode Runner, Demon Roulette, Disk Filer (v1.4J), Exciting Billiard Cannon Shot, Game Compilation (Rock Fury), Hanafuda, Manten-kun (Keisan Ryoku 1), Manten-kun (Keisan Ryoku 2), Manten-kun (Suu no Dounyuu), Miner 2049er, Othello, Professional Mahjong (Ver 2.1), SMC Game Pack 1, SMC Jissen Igo Series (I) Fujisawa Hideyuki Kihon Tesuji, SMC Paint, SMC Read ROM utility, SMC-DOS (System Release 1.2) [archive.org] - spectrum_cass:
Hero, S.O.S. Naufrágio [Planeta Sinclair]
Frightmare (Zafiro), Saracen (Dro Soft), Sir Loin (MCM), Unitrax (Erbe) [Spectrum Computing] - x37_flop: etc [Curt Coder]
- x37_hdd: Formatted Micropolis 1325A 69MB [Curt Coder]
Software list items promoted to working
- m5_cart: 64Kbf Expansion memory 64Kb, 64Krx Expansion board 64Kb, Boot for Brno ramdisk [console version], Boot for Brno ramdisk [windows version], EM-5 Expansion memory 32Kb, EM-64 Expansion memory 64Kb, Space Intruders [dlabi]
- m5_cass: Solar System Forces, Solar System Forces - Commando Team, Solar System Forces - Operation Maul, Solar System Forces - Victory of Mars [dlabi]
- pc98: Flashback [BlueRain-debug]
New software list items marked not working
- megadriv: The Curse of Illmoore Bay, The Curse of Illmoore Bay (digital release) [No-Intro]
- p2000_cart: BIS Terminal Program (English), Basic-24, Bildschirmtext (German), CP/M Nater, Familiegeheugen (v2.0), Familiegeheugen (v3.L), Familiegeheugen (v4.L), Flexbase (Release 1.6), Flexbase (Release 2.1), FTU/OC ECOL 3.0, Ghosthunt, JWSBasic, MCPM, Maintenance (Release 1), Maintenance (Release 1, alt), Maintenance (Release 2.2), NeboCalc, P2000 Assembler (v5.6), P2000 Assembler (v5.9), P2000 EPROM Programmer, P2000 Forth, Tekst (1.0d, Dutch?), TEXT (v1, German), TEXT (v2, German), Text-2000 (v2.0), Text-2000 (v3.0), UCSD Pascal, WordProcessor (v1.2, Dutch?), WordProcessor (v2.0, Dutch?), Zemon Z80 Assembler (v1.4) [P2000T Preservation Project]
- p2000_cass: Alice's Wonderland, Battlestar, Car Race, Casino Hendriks, Ghosthunt, Jackpot: Fruitautomaat, Letterbord, Letterdans, Life, Maanlander, Maanlander 2, Memory, P2000 Vliegroutine, Puzzelen (version U3.6), Race Circuit, Red de muis!, Schieten, Snake, Speelpaleis, Star-kwak, Toernooi, War in Space, Woord-spel, Yahtzee [P2000T Preservation Project]
- pc88va_flop_orig: Alantia VA Special, First Queen, Kawaisou Monogatari, Record of Lodoss War - Haiiro no Majo [Peredonov]
- plus4_flop: Hidden Wonders [Curt Coder]
- popstar_cart: Popstar Karaoke - 5 Songs, Popstar Karaoke Vol. 1, Popstar Karaoke Vol. 2 [TeamEurope, David Haywood]
- smc777: 777 Graphics Editor (Version 1.0), Aztec, Baikin-kun no Switch On, Cookin' Cat, Fire Dragon, Floppy Magazine #1, Graphic no Sekai, Hikyou Amazon no Okuchi ni Kogane Densetsu o Mita!, Houryuuji no Nazo, Kanji CP/M (Version 1.18), Kanji CP/M (Version 1.18P), Knittin' CAD, Maboroshi no Kodai Ouchou (Asuka-hen), Maboroshi no Kodai Ouchou (Kyoto-hen, v1.0), Maboroshi no Kodai Ouchou (Kyoto-hen, v1.0 alt), Maboroshi no Kodai Ouchou (Yoshino-hen), Memoland, Mujintou Dasshutsu, Muu Tairiku no Nazo, Naito Kunio no Tsumeshougi, Napoleon, New Adam & Eve, Nobunaga no Yabou, Ougon no Haka, Penjamin, Rassapiator-E, Salad no Kuni no Tomato-hime, Seiko no Ototo e Nyuumon, Seiko no Ototo e Nyuumon (alt), Sekai no Hata, SMC Japanese Word Processor, SMC Logo no Sekai (Applications-hen), SMC Logo no Sekai (Graphics-hen), SMC Shougi, Sony Promotional Disc 1, Sony Promotional Disc 2, SuperCalc (v1.12), Tokugawa Fuunroku, Totake Shougi, Transitt, Youkai no Nazo [archive.org]
- telestory_cart: Cendrillon - Cendrillon / Beautes en Fleur (France), Il Re Leone / Il Re Leone II - Il Regno Di Simba (Italy), Le Roi Lion / Le Roi Lion II - L'honneur de la Trieu (France), Winnie l'Ourson - Saute, Tigrou, Saute! / Winnie l'Ourson et l'arbre a miel (France), Winnie the Pooh - Salta, Tigro, Salta! / Winnie the Pooh - l'orsetto goloso (Italy) [TeamEurope]
- yeno_laptop_cart: Super Wissen (Germany), Wissens Tester (Germany) [TeamEurope]
Merged pull requests
- 14276: snk/hng64.cpp: snk/hng64_sprite.ipp: Fixed a possible transparency issue and simplified code. [cam900]
- 14491: sord/m5.cpp: Improved emulation. [dlabi]
- 14879: robotron/rt1715.cpp: Hooked up DMA interrupt; formats/pk8020_dsk.cpp: Corrected gap size. [shattered]
- 15012: taito/taitosj.cpp: Added support for Adventure Canoe. [fipppi]
- 15069: bus/epson_qx, epxonqx10.cpp: Added support for the Semidisk non-volatile RAM card. [Brian Johnson]
- 15072: imagedev/floppy.cpp: Improved floppy drive sound simulation. [Michael Zapf]
- 15081: irem/m62.cpp: Added an additional Kid Niki bootleg called Yanjamaru. [ClawGrip]
- 15084: gaelco/scalextric.cpp: Added a skeleton driver for the Gaelco Scalextric electromechanical slot car games. [ClawGrip]
- 15086: sinclair/specnext.cpp: Improved non-maskable interrupt handling. [holub]
- 15089: gaelco/sralslot.cpp: Added a skeleton driver for the Gaelco/Covielsa Super Rally slot machines. [David Haywood, ClawGrip]
- 15095: seta/seta2.cpp: Marked Mobile Suit Gundam EX Revue as having imperfect timing. [cam900]
- 15096: gridcomp/gridcomp.cpp: Hooked up the 8274 serial controller and limited the available RS-232 devices. [Valera Klachkov]
- 15118: atlus/sprite013.cpp: Made the 013 sprite generator a separate device (previously in atlus/cave_v.cpp). [cam900]
- 15119: atari/atari400.cpp: Added notes about where the Atari 800 right cartridge should be mapped. [cam900]
- 15120: atari/irobot.cpp: Fixed debugger and save state issues, and updated and cleaned up code. [cam900]
- 15122: sinclair/specnext.cpp: Implemented mouse movement resolution and button order configuration options. [holub]
- 15123: cirsa/miniguay.cpp: Dumped Cirsa Mini Bar (not working). [jordigahan, ClawGrip]
- 15125: sinclair/specnext.cpp: Pull up unmapped I/O reads. [holub]
- 15126: sound/va_eg.cpp: Added an OTA with scaled input; sound/va_ops.cpp: Added a stream comparator. [m1macrophage]
- 15127: atari/atarig42.cpp, atari/atarigx2.cpp: Optimized tile map drawing. [cam900]
- 15128: samcoupe_flop.xml: Added 21 working items. [World of SAM, wubsoft, Black Jet, Spectrum Computing, ArcadeShadow]
- 15129: input/input_sdl3.cpp: Briefly run CoreFoundation run loop before enumerating controllers (GitHub #15021). [Matt Furniss]
- 15130: sinclair/specnext.cpp: Force screen updates on writing to video RAM and on acknowledging interrupts. [holub]
- 15132: osd/sdl/video.cpp, osd/sdl3/video.cpp: Process events after initially raising window (fixes GitHub #10612). [Matt Furniss]
- 15134: debugger/debugosx.mm: Added an Edit menu with standard text editing shortcuts (fixes GitHub #15133). [Matt Furniss]
- 15137: sega/model2.cpp: Added Fighting Vipers Revision A. [Damian Rogers]
- 15138: capcom/gng.cpp: Don’t show the invincibility setting for Makaimura versions that don’t implement it. [BarbuDreadMon]
- 15140: atari/a7800.cpp, atari/maria.cpp: Fixed debugger and save state issues, and updated and cleaned up code. [cam900]
- 15141: dataeast/deco146.cpp, dataeast/deco104.cpp: Fixed debugger issues and cleaned up code. [cam900]
- 15142: dataeast/rohga.cpp: Removed the unnecessary dependency on decocomn.cpp; dataeast/dassault.cpp: Cleaned up code. [cam900]
- 15143: matsushita/kn5000_cpanel.cpp, matsushita/kn5000.cpp: Preliminary Technics KN5000 control panel simulation. [Felipe Sanches]
- 15145: misc/compucranes.cpp: Don’t mark Octopussy as a Master Crane clone, it’s a different product. [ClawGrip]
- 15146: misc/rawthrillspc.cpp: Corrected the BIOS option descriptions and improved the BIOS option short names. [ClawGrip]
- 15147: capcom/tigeroad.cpp: Added an additional US bootleg of Tiger Road. [Luis Arrufat, ClawGrip]
- 15148: canon/x07.cpp: Removed a workaround for bad T6834 emulation that creates worse problems than it solves. [Sylvain Glaize]
- 15149: sinclair/specnext_layer2.cpp: Implemented palette index wrapping. [holub]
- 15150: sinclair/specnext.cpp: Added the MIDI extension. [holub]
- 15151: sinclair/specnext.cpp: Fill RAM with pseudo-random data on start. [holub]
- 15152: capcom/cps1.cpp, capcom/cps2.cpp, capcom/kenseim.cpp and related drivers: Fixed debugger issues, cleaned up code. [cam900]
- 15153: sound/cem3340.cpp: Added preliminary CEM3340 emulation; sequential/prophet5.cpp: Added the CEM3340 LFO. [m1macrophage]
- 15154: sound/namco.cpp: Split up different devices, access memory through an address space, and cleaned up code. [cam900]
- 15155: machine/x28.cpp: Added Xircor X28-series EEPROM devices; ensoniq/vfxcart.cpp: Use new EEPROM device. [Christian Brunschen]
- 15157: apple/apple2video.cpp: Fixed handling of Apple IIgs monochrome registers. [arekkusu42]
- 15159: gridcomp/gridrom.cpp, gridcomp/gridcomp.cpp: Added test and application ROM sockets. [Valera Klachkov]
- 15160: machine/i8251.cpp: Handle parity bits and idle transmit pattern in synchronous mode. [tarmooja]
- 15162: bus/centronics: Added a skeleton NEC PC-6022 plottter device; cpu/upd7810: Added the µPD7801 I/O space. [Devin Acker]
- 15165: formats/esq16_dsk.cpp: Fixed support for saving disk images. [Christian Brunschen]
- 15166: Fixed debugger issues and updated URLs in comments for NES-related devices. [cam900]
- 15167: sinclair/specnext.cpp: Duplicate sprite palette colors to simulate palette index wrapping. [holub]
- 15170: namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Use device_delegate for callbacks. [cam900]
- 15171: namco/namco_c45road.cpp, namco/tceptor.cpp: Cleaned up code. [cam900]
- 15172: namco/sg_vga.cpp: Added the DX-101 video device. [cam900]
- 15175: cpu/m68000/m68kcpu.cpp: Handle each fault as it occurs within an instruction (required for MMUs). [Patrick Mackinlay]
- 15179: sinclair/specnext_dma.cpp: Fixed counter state returning natural value in ZXN mode. [holub]
- 15181: Dumped 23 games and toys. [TeamEurope, David Haywood, AJR]
- 15182: Switched the language standard to C++20 and updated the compiler and target requirements. [Vas Crabb]
- 15183: ensoniq/vfxcart.cpp: Added a configuration option to make memory artificially fast. [Christian Brunschen]
- 15185: namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Just copy data when callbacks unset. [cam900]
- 15186: trs80_cass.xml: Filled in publishers/years for four items and corrected the description for one item. [ArcadeShadow]
- 15187: ensoniq/esqvfd.cpp: Implemented single-character underline commands and added debug logging. [Christian Brunschen]
- 15188: ensoniq/esqpanel.cpp: Don’t pass commands that are handled by panel device on to the display device. [Christian Brunschen]
- 15189: adp/stellafr.cpp: Added a machine configuration for variants with an MSM6242 real-time clock. [Styne13]
- 15190: sinclair/specnext.cpp: Corrected the CTC clock frequency. [holub]
- 15191: neogeo.xml: Added five working items. [OzzyOuzo, Hoffman, ekorz, ArcadeShadow]
- 15192: bus/ieee488/grid2102.cpp: Fixed disk geometry and added formatting support. [Valera Klachkov]
- 15194: rm/rm380z.cpp: Added wait states and NMI single step debugging support. [Robin Sergeant]
- 15195: sound/xaudio2_sound.cpp: Added the noexcept specifier to XAudio2 engine callbacks. [Patrick Mackinlay]
- 15196: rm/rm380z_m.cpp: Fixed a keyboard issue when using older COS 3.4 hardware (regression from GitHub #15194). [Robin Sergeant]
- 15199: cpu/z8/z8dasm.cpp: Fixed disassembly of indexed register write instructions. [Hannes Janetzek]
- 15200: gaelco/gaelco2.cpp: Added Nova Desitec Lucky Colors (not working, missing the DS5002FP data). [ClawGrip]
- 15201: handheld: Replaced two badly dumped ROMs from recent additions. [David Haywood]
- 15202: machine/i7110.cpp: Emulated Intel 7110 bubble memory controller; bus/hp_dio: Added HP98259 bubble memory. [F.Ulivi]
- 15203: galaxian/galaxian.cpp: Added a Spanish Pac Man bootleg on Galaxian hardware. [Victor Fernandez (City Game), ClawGrip]
- 15205: 3rdparty/asmjit: Updated to upstream version 1.21. [Patrick Mackinlay]
- 15206: sinclair: Fixed some Spectrum Next video issues and cleaned up code. [holub]
- 15207: nintendo/nes_vt369_vtunknown.cpp: Dumped an additional system, improved protection simulation. [David Haywood, TeamEurope]
- 15208: sinclair/next/specnext.cpp: Allow booting with the Anti-Brick boot ROM core. [holub]
- 15209: sinclair: Replaced preprocessor macro constants with static class members. [holub]
- 15210: sinclair/evo, sinclair/next: Moved some drivers and associated devices into nested folders. [holub]
- 15211: nec/pc6001.cpp: Added support for the parallel printer port. [Devin Acker]
- 15215: sound/va_vca.cpp: Added support for differential inputs; sequential/prophet5.cpp: Added VCA trimmers. [m1macrophage]
- 15216: sinclair/next/specnext_tiles.cpp: Improved emulation of situations where addresses wrap. [holub]
- 15217: sinclair/next/specnext.cpp: Worked around issues with postponed CTC timer updates. [holub]
- 15218: netlist: Removed logged error messages when an exception is thrown with the same message. [FlykeSpice]
- 15219: capcom/blktiger.cpp: Added region to descriptions for versions that show the North America warning. [JimCarlTay]
- 15220: mattel/pixtermu.cpp: Got the system to boot and got the LCD and touch screen working. [Myrtle Shah]
- 15222: spectrum_cass.xml: Added six working items. [Spectrum Computing, Planeta Sinclair, ArcadeShadow]
- 15223: adp/stella8085.cpp: De-duplicated the service keypad inputs, and fixed inputs for Disc. [stonedDiscord]
- 15224: netlist: Validate the number of arguments passed to device macros at compile time. [FlykeSpice]
- 15225: bus/centronics/pc6022.cpp: Added notes about how the print mechanism is controlled. [Devin Acker]
- 15226: adp/stellafr.cpp: Moved Glücks-Stern to the correct driver. [stonedDiscord]
- 15227: igs/igs023_video.cpp: Implemented some additional features based on hardware testing results and cleaned up code. [cam900]
- 15228: nintendo/nes_vt369_vtunknown.cpp: Dumped two LCD games, simulated protection for some games. [Sean Riddle, David Haywood]
- 15231: igs/lordgun.cpp: Fixed debugger issues, updated and cleaned up code, and corrected notes. [cam900]
- 15232: cpu/upd7810/upd7810.cpp: Fixed output for bidirectional I/O pins PC0 and PC1. [Devin Acker]
- 15233: igs/igs011_video.cpp, igs/igs012.cpp: Made the IGS011 and IGS012 chips into separate devices. [cam900]
- 15234: konami/firebeat.cpp: Added lamp outputs for the Pop'n Music games. [Michał Szafrański]
- 15235: sequential/prophet5.cpp: Implemented pitch modulation and routed the remaining “master sum” signals. [m1macrophage]
- 15236: canon/x07.cpp: Improved audio output. [Sylvain Glaize]
- 15237: machine/at28.cpp, machine/x28.cpp, machine/eeprom28.ipp: Re-worked AT28/X28-series EEPROM emulation. [Christian Brunschen]
- 15238: r8_card.xml, roland_tnsc2.xml: Fixed address line scrambling, and added eight card dumps. [ValleyBell, KSHoOkH]
- 15241: smc777.xml: Added 95 items (21 working). [archive.org, Angelo Salese]
- 15243: kaneko/kaneko_spr.cpp: Implemented double buffering and made the frame buffer size fixed. [cam900]
- 15244: kaneko/kaneko_rlespr.cpp: Renamed the Super Kaneko Nova sprite device and cleaned up code. [cam900]
- 15246: machine/generalplus_gpce4_soc.cpp: Moved GeneralPlus GPCE4 series SoC emulation to a device. [David Haywood]
- 15247: apple/apple2video.cpp: Added support for 50 Hz mode and improved timings. [arekkusu42]
- 15248: video/st7735_lcdc.cpp: Identified the ST7735 LCD controller, restrict drawing to the clipping rectangle. [David Haywood]
- 15249: jaleco/megasys1.cpp, jaleco/ms1_gatearray.cpp: Fixed debugger issues, improved logging and cleaned up code. [cam900]
- 15250: commodore: Added a machine configuration switch to exchange the joystick ports. [etabeta]
- 15251: emu/debug/dvmemory.cpp: Evaluate the start address when checking whether the view needs to be recomputed. [holub]
- 15252: apple/apple2video.cpp: Fixed crashes when using double resolution graphics with a standard 80 column card. [arekkusu42]
- 15253: jaleco/cischeat.cpp: Made road and sprite generator into devices, and separated games without road layers. [cam900]
- 15254: megadriv.xml: Added 42 items (40 working). [No-Intro, PSCDGames, RetroSouls, Mega Cat Studios, ArcadeShadow]
- 15257: akai/akaivx600.cpp, akai/mpc60.cpp: Dumped the internal ROMs for the µPD78C11 microcontrollers. [Devin Acker]
- 15259: kaneko/suprnova.cpp: Fixed debugger issues and potential out-of-bounds accesses and cleaned up code. [cam900]
- 15260: emu/disound.cpp: Improved calculation of the requested output channels mask. [m1macrophage]
- 15261: psikyo/psikyosh.cpp: Use tilemaps to draw tile map layers. [cam900]
- 15263: sinclair/next: Improved half-pixel drawing, and improved handling of DivMMC CS instant switch. [holub]
- 15265: sanyo/phc25.cpp: Fixed vertical blanking interrupt timing and flag polarity. [Aurelien34]
- 15267: sound/cem3340.cpp: Added streaming frequency and pulse width control, and anti-aliasing. [m1macrophage]
- 15268: sega/segas32.cpp: Use a tilemap for the text layer, and cleaned up code. [cam900]
- 15269: pacman/pacman.cpp: Added a third Triunvi bootleg of Ms. Pac-Man. [Victor Fernandez (City Game), ClawGrip]
- 15270: 3rdparty: Retired SoftFloat 2; cpu/i386, machine/i8087.cpp: Migrated to SoftFloat 3. [Patrick Mackinlay]
- 15271: toaplan/slapfght.cpp: Dumped a Tecfri bootleg of Tiger-Heli. [hammy, ClawGrip]
- 15273: konami/bishi.cpp: Hooked up lamp outputs. [Michał Szafrański]
- 15275: tecmo/gaiden.cpp: Dumped an additional Japanese version of Raiga - Strato Fighter. [Tailsnic Retroworks, ClawGrip]
- 15276: tecfri/speedball.cpp: Dumped an additional version of Speed Ball. [hammy, ClawGrip]
- 15277: apple/apple2video.cpp: Fixed crashes when configured with small RAM sizes. [arekkusu42]
- 15278: psikyo/psikyosh_v.cpp: Fixed sprite flipping and Z buffering (fixes regressions after GitHub #15261). [cam900]
- 15279: machine/cxd1185.cpp: Fixed member function name collision after recent changes to the base class. [Brice Onken]
- 15280: psikyo/psikyosh.cpp: Fixed Z buffer address calculation for sprite drawing and fixed saved state issues. [cam900]
- 15282: Dumped four systems and three cartridges, refactored some systems to use the SPI Flash device. [David Haywood, TeamEurope]
- 15283: ui/confswitch.cpp, ui/sliders.cpp: De-emphasize default values. [holub]
- 15285: sequential/prophet5.cpp: Added oscillators (no tuning yet) and corrected LFO balance trimmer calibration. [m1macrophage]
- 15286: cpu/i8089/i8089_channel.cpp: Fixed memory-to-memory MOV instructions. [bytex64]
- 15287: pacman/pacman.cpp: Fixed Ms. Pacman Champion Edition ROM banking, timer selection and I/O multiplexer (MT05446). [Liron486]
- 15289: playmark/playmark.cpp, playmark/powerbal.cpp, playmark/sderby.cpp: Fixed debugger issues and cleaned up code. [cam900]
- 15290: apple/apple2video.cpp: Fixed text rendering for the Do-Do, Ivel Ultra and Laser //c clones. [arekkusu42]
- 15291: dynax/realbrk.cpp: Fixed DIP switch matrix read behaviour and cleaned up code. [cam900]
- 15292: dooyong/dooyong.cpp, dooyong/dooyong_tilemap.cpp: Cleaned up code. [cam900]
- 15293: dooyong/gundealr.cpp: Simplified palette handling and cleaned up code. [cam900]
- 15294: comad/zerozone.cpp: Reduced the audio CPU ROM region size to match the mapped area and cleaned up code. [cam900]
- 15296: cinematronics/leland.cpp, cinematronics/leland_a.cpp: Updated and cleaned up code, and fixed debugger issues. [cam900]
- 15297: dataeast/bwing.cpp: Use single-pass sprite drawing and cleaned up palette handling. [cam900]
- 15298: dataeast/brkthru.cpp: Use single-pass sprite drawing. [cam900]
- 15299: video/huc6260.cpp: Made the Battle Rangers video color encoder a separate device class and simplified code. [cam900]
- 15301: dataeast/dec0.cpp: Split the driver state class for different configurations and cleaned up code. [cam900]
- 15302: misc/vamphalf.cpp: Added Korean game titles to comments and fixed debugger and saved state issues. [cam900]
- 15306: sequential/prophet5.cpp: Added default non-volatile RAM content based on diagrams in the owner’s manual. [m1macrophage]
- 15307: p2000_cass.xml: Added a software list with 151 items (127 working). [P2000T Preservation Project, Angelo Salese]
- 15308: Dumped four games/toys and three Telestory cartridges. [TeamEurope, David Haywood]
- 15309: machine/generalplus_gpl951xx_soc.cpp: Improved GeneralPlus GPL951xx SoC emulation. [David Haywood]
- 15310: frontend/mameopts.cpp: Fall back to settings from INI files found later in the search path. [Vas Crabb]
- 15311: nintendo/nes_vt369_vtunknown.cpp: Added hand-crafted protection data for Go Retro Portable games. [David Haywood]
- 15312: konami/nemesis.cpp: Added Bubble System versions of Galactic Warriors and RF2 - Red Fighter. [Recreativas.org, ClawGrip]
- 15313: apple/apple2common.cpp: Improved symbol display in disassembly and symbol lookup performance. [arekkusu42]
- 15316: sequential/prophet5.cpp: Emulated polymod and autotune, and promoted the system to working. [m1macrophage]
- 15319: namco/namcos2.cpp: Dumped revision B of the Japanese version of Final Lap 2. [Devin Acker]
- 15320: namco/namcos2.cpp: Use the same shared data ROMs for both Japanese versions of Final Lap 2. [sjy96525]
- 15321: kaneko/suprnova.cpp: Allow the undocumented third button to be used in Cyvern. [RiZeuM]
- 15323: sorcerer_cass.xml: Filled in publishers for six items and the release year for one item. [exidyboy]
- 15326: taito/gunbustr.cpp: Corrected vertical sprite positioning. [Alex Marshall]
- 15327: taito/gunbustr.cpp: Converted analog inputs to use an ADC device and removed the IRQ 4 hack. [Angelo Salese]
- 15329: machine/iwm.cpp: Suppress side effects for debugger reads (fixes GitHub #15315). [arekkusu42]
- 15330: sound/va_ops.cpp: Run the scale/offset helper at the input sample rate. [m1macrophage]
- 15332: imagedev/floppy.cpp: Fixed an out-of-bounds access in the floppy drive sound simulation code. [arekkusu42]
- 15333: pinball/macp.cpp: Added reverse-engineered PLD dumps for Galaxy Play 2. [STRpinball, Recreativas.org, ClawGrip]
- 15334: Dumped nine games/toys and three associated cartridges, and improved SoC emulation. [David Haywood, TeamEurope]
- 15335: apple/apple2gs.cpp: Improved RAM mapping and floating bus behavior. [arekkusu42]
- 15337: irem/m62.cpp: Replaced the bad Kung-Fu Senjyo sound ROM with one from another set. [ClawGrip]
- 15338: nintendo/nes_vt02_vt03.cpp: Added a working 85-in-1 TV game. [TeamEurope, David Haywood]
- 15339: tvgames/yeno_ks56c1660.cpp, yeno_laptop_cart.xml: Dumped three Yeno laptops and two cartridges. [TeamEurope, David Haywood]
- 15342: machine/generalplus_gpl951xx_soc.cpp: Added audio DACs with FIFOs. [David Haywood]
- 15343: cpu/upd7810: Set zero flag for ONI and OFFI instructions. [Golden Child]
- 15344: sony/news_r3k.cpp: Specify clock frequency for LANCE device (fixes failure to boot). [Brice Onken]
- 15346: sound/upd931.cpp: Update pitch when writing note or octave registers (fixes Casiotone 8000 regression). [Devin Acker]
- 15347: skeleton/lanmao.cpp: Marked games on different hardware to Mali Saiche as having unemulated sound. [flama12333]
- 15349: trc/coco3.cpp: Fixed CoCo 3 keyboard interrupt triggers. [Tim Lindner]
- 15356: irem/m92.cpp: Corrected the CPU silkscreen label in a comment. [ClawGrip]
→ NOWSZY [arcade] HbMameUI x64 0.245.32 2026/04/14
HbMame x64 0.245.32 2026/04/14
New Games
- [adcanoe] Adventure Canoe
- [blazstar02] Blazing Star (remove "bonus" voice)
- [gngknight] Ghosts'n Goblins (Knight, set 1)
- [gngknighta] Ghosts'n Goblins (Knight, set 2)
- [gngknightb] Ghosts'n Goblins (Knight, set 3)
- [gngknightc] Ghosts'n Goblins (Knight, set 4)
- [gngknightt] Ghosts'n Goblins (Knight, US)
- [gngmaiden] Ghosts'n Goblins (Maiden, set 1)
- [gngmaidena] Ghosts'n Goblins (Maiden, set 2)
- [gngmaidenb] Ghosts'n Goblins (Maiden, set 3)
- [gngmaidenc] Ghosts'n Goblins (Maiden, set 4)
- [gngmaident] Ghosts'n Goblins (Maiden, US)
- [grime] Grime 68000
- [halozero] Halo Zero demo
- [invdelux] Space Invaders Part II (alt)
- [makknight] Makaimura (Knight)
- [makknightb] Makaimura (Knight, Rev B)
- [makknightc] Makaimura (Knight, Rev C)
- [makknightg] Makaimura (Knight, Rev G)
- [makmaiden] Makaimura (Maiden)
- [makmaidenb] Makaimura (Maiden, Rev B)
- [makmaidenc] Makaimura (Maiden, Rev C)
- [makmaideng] Makaimura (Maiden, Rev G)
- [mk09] Mortal Kombat (rev 5.5, 2026-03-16)(Wolf h/w, beta)
- [sf2prime] Street Fighter II': Prime (v0.75)
- [soldam01] Soldam (Sonic dropping/Free play)
- [turfmast02] Neo Turf Masters with Scotland course
- [zintrick06] ZinTricK (Music tracks)
HBMAME x64 0.245.31 2026-03-01
New Games
- Breakers Revenge (Enhanced, 2022-11-03) - [breakrev09]
- Donkey Kong Springfinity v1.03 (2023-09-17) - [dksprfin3]
- Double Dragon (Special 2017 v1.0.0311 2023) - [doubledr21]
- Double Dragon (Plus, 2015-03-11) - [doubledr22]
- Double Dragon (Optimised, 2014-09-17) - [doubledr23]
- Fatal Fury 2 (Alternate board) - [fatfury2s05]
- Garou - Mark of the Wolves (Enhanced, 2023-06-06) - [garoup13]
- Voltage Fighter Gowcaizer (Eternal, 2025-04-19) - [gowcaizr05]
- Hypernoid (2022-02-24) - [hypernoid01]
- Jump n Run Tech Demo (Dez 2020) - [jumpnrund01]
- Far East of Eden (Enhanced, 2023-03-22) - [kabukikl14]
- Kof2000 (OTC, 2022-07-20) - [kof2000s68]
- Kof2000 (Special, 2023-03-06) - [kof2000s69]
- Kof2000 SP (Imitation BC 14 System Version, 2021-02-24) - [kof2000s70]
- Kof2001 (PS2 Krizalid Edition, 2021-01-30) - [kof2001s51]
- Kof2002 (Plus 2017, 2020-10-22) - [kof2002s322]
- Kof2002 (The Rise of The World War Edition, 2022-09-23) - [kof2002s323]
- Kof2002 (Infinite Energy, 2022-05-02) - [kof2002s324]
- Kof2002 (Battle with Orochi, 2021-03-30) - [kof2002s325]
- Kof2002 (Mugen, 2023-01-20) - [kof2002s326]
- Kof2003 (PlayStation 2 Style Portraits, 2022-04-13) - [kof2003s77]
- Kof 10th Anniversary 2005 Unique (Optimised, 2025-03-28) - [kf2k5u19]
- Kof'94 (Team Edit Edition v1.2.4 Style Portraits, 2024-06-03) - [kof94s43]
- Kof'95 (Optimised, 2024-05-13) - [kof95s49]
- Kof'96 (The Aniversary Edition 2.3 Final Version (gfx), 2020-05-27) - [kof96s99]
- Kof'97 (Balanced & Optimised, 2023-12-25) - [kof97s637]
- Kof'97 (Champion Edition, 2024-02-08) - [kof97s638]
- Kof'97 (Evolution & Balance, 2023-12-17) - [kof97s639]
- Kof'97 (Evolution New Edition, 2022-09-16) - [kof97s640]
- Kof'97 (Invincible Plus!, B2.1.2107, 2021-07-09) - [kof97s641]
- Kof'97 (Randomised, 2022-07-18) - [kof97s643]
- Kof'97 (Strengthen Innovation, 2023-12-18) - [kof97s644]
- Kof'97 (Ultimate Battle Plus, 2020-03-27) - [kof97s645]
- Kof'98 (BC 2002 Style Edition, 2022-09-22) - [kof98s53]
- Kof'98 (Boss Chinese Edition, 2023-05-01) - [kof98s54]
- Kof'98 (Easy Combo Edition, 2024-12-01) - [kof98s56]
- Kof'98 (Plus Final Edition, 2019-09-10) - [kof98s57]
- Kof'98 (Plus Chinese Edition, 2023-06-18) - [kof98s58]
- Kof'98 (Ratio) - [kof98s59]
- Kof'99 (Anniversary Edition Original, 2020-04-07) - [kof99s185]
- Kof'99 (Evolution Edition Original Edition, 2023-02-13) - [kof99s186]
- Kof'99 (Infinite Energy, 2024-01-01) - [kof99s187]
- Kof'99 Plus - [kof99s188]
- Kof'99 (Remix Pro v2.01 Final 2022) - [kof99s189]
- Kof'99 (LC+SK, 2025-03-09) - [kof99s190]
- Last Blade (Infinite Energy, 2023-04-17) - [lastblad37]
- Last Blade (Special v2.5 Final) - [lastblad38]
- Last Blade 2 (Infinite Energy, 2023-02-02) - [lastbld2s35]
- Last Blade 2 (Enhanced Edition, 2014-04-09) - [lastbld2s36]
- Mortal Kombat (rev 5.1, 2026-02-06)(Wolf h/w, beta) [Asure] - [mk08]
- Mortal Kombat 2 (rev 3.2W, 2025-09-05)(Wolf h/w) [Asure] - [mk2s07]
- Samurai Shodown (Alternate board) - [samsho14]
- Samurai Shodown II (Optimised, 2020-09-23) - [samsho2s34]
- Savage Reign (Plus, 2015-03-20) - [savagere09]
- Street Fighter II': Prime (v0.72) - [sf2prime]
- SVC Chaos Super Plus (Enhanced, 2023-06-21) - [svcsplus20]
HBMAME x64 0.245.29 2026-02-08
New Games
- [attackfc]Attack Force (Extra Sounds)
- [claybust]Claybuster (Extra Sounds)
- [dkong24] Donkey Kong (longtime hack)
- [dkong25] Donkey Kong (Bowser's Takeover v1.00)
- [galactic]Galactica - Batalha Espacial (Extra Sounds)
- [galaxian09]Galaxian (bootleg 09)
- [gunchamp]Gun Champ (Extra Sounds)
- [kof2002s118] Kof2002 (Magic Plus 3)
- [sf2prime]Street Fighter II': Prime (v0.71)
- [sflush]Straight Flush (Extra Sounds)
- [skylove] Sky Love (Extra Sounds)
- [violentv]Violent Vengeance: the universe hero (beta 3.28, 2026-02-01)
- [wrldracr02]World Racer (2025-12-26)
HBMAME x64 0.245.29 2026-01-02
New Games
- [aof03] Art of Fighting (Brazil)
- [bbb2d2] Bang Bang Busters 2 (demo 2) [Pixelheart]
- [galaxian01] Galaxian (bootleg 01)
- [galaxian02] Galaxian (bootleg 02)
- [gradius2s01] Gradius II - GOFER no Yabou (Ver xH, 2008-08-28) [Tailsnic]
- [karnovr05] Karnov's Revenge (Revolution v0.2)
- [kof2001s50] The King of Fighters 2001 (All Boss Plus 2025-12-17)
- [maglord03] Magician Lord (Again Changes From Hell v1.0.0, French/English)
- [mkyawdim6] Mortal Kombat (Yawdim bootleg, set 6)
- [mspacman05] Ms Pac-Man (alt bootleg dump)
- [nbajam06] NBA Jam Tournament Edition SE (rev 5.05, 2025-12-23)(Wolf h/w, preview)
- [nbajam07] NBA Rewind 4 Jam (unprotected, v1.2)
- [ng4psyschk] MVS 4P Key System Check
- [rastsaga01] Rastan Saga (Brazil)
- [sfpp] Street Fighter (Plus Plus)
- [sf2s16] Street Fighter II: The World Warrior (Plus Plus)
- [toki01] Toki (Brazil)
- [violentv] Violent Vengeance: the universe hero (beta)
- [wrldracr] World Racer (2025-11-14) [Blastar]
- [wrldracr01] World Racer (2025-12-12) [Blastar]
- [xeviousn01] Zetsu Xevious (beta 1)
- [xeviousn02] Zetsu Xevious (beta 2)
- [xeviousn03] Zetsu Xevious (beta 3)
- [xeviousn04] Zetsu Xevious (beta 4)
→ NOWSZY [arcade] Mame x64 0.287 30/03/2026
MAME 0.287 31 Mar 2026
It’s the end of another month, which means it’s time for another MAME release! As you’d expect, MAME 0.287 includes a wide-ranging array of emulation improvements to a multitude of systems. Interesting changes this month include better Namco System 23 graphics, improved lighting for Sega Model 3, and software-controlled volume control/panning for Philips CD-i (along with improved stability).
The GRiD Compass family has received a keyboard overhaul as well as an initial DAC sound output implementation. The Apple II family now handles tricky raster effects more realistically, as well as getting a substantial software list update (metadata for the MECC collection is in much better shape). And speaking of software lists, a couple of NES prototypes have been added.
MAME Testers bugs fixed
- 06769: [Core] (acorn/bbcm.cpp) bbcm: BCD tests fail on a 65SC02 CPU. (AJR)
- 08775: [Crash/Freeze] (konami/rungun.cpp) rungun: Changing the difficulty setting causes a fatal error. (jotego)
- 09203: [Sound] Sound: Persistent popping is audible after a buffer overrun. (hap)
- 09376: [Graphics] (metro/metro.cpp) vmetal and clones: Elements of the flying ship in stage 6 are misplaced. (cam900)
- 09395: [Graphics] (misc/sprcros2.cpp) sprcros2, sprcros2a: The background tilemap occasionally shows incorrect tiles. (hap)
- 09401: [Sound] The SDL 3 sound module does not drop samples on buffer overrun. (R. Belmont)
- 09402: [Media Support] (sharp/x68k.cpp) x68000: Reading floppy disks does not work. (AJR)
- 09403: [Color/Palette] (namco/namcos23.cpp) motoxgo: Shinzo is not translucent cyan as he should be. (Ryan Holtz)
- 09405: [Crash/Freeze] (konami/nemesis.cpp) salamand and clones: The game behaves incorrectly after soft reset. (hap)
- 09407: [DIP/Input] (snk/bbusters.cpp) bbustersu, bbustersua: DIP switch settings are labelled incorrectly. (Zach S.)
- 09409: [Timing] (konami/xmen.cpp) xmen6p, xmen6pu: The game runs noticeably faster than it should at some points. (hap)
- 09410: [Graphics] (namco/namcos2.cpp) marvland: Graphical priorities are incorrect in some places. (cam900)
- 09411: [Misc.] (galaxian/galaxian.cpp) dingo, dingov: Soft reset appears to have no effect. (hap)
- 09414: [Documentation] (atari/bzone.cpp) bzone and clones: The title is written without a space in most media. (125scratch)
New working systems
- MAME 6502 interruptible access unit test [Stuart Inglis]
- Skat Bierskat Solitaire (F2) [stonedDiscord]
- Triv III [chaneman]
New working clones
- Darkstalkers: The Night Warriors (Brazil 940818) [Cassiano Perin, Filipe Nascimento, CPS Raptor Group, SHVB]
- Express Raider (bootleg) [hammy]
- Gals Panic 4 (Asia) [f205v, Sean Sutton, Smitdogg, Brian Troha, rtw, The Dumping Union]
- Ghosts'n Goblins (World? set 2) [Tailsnic Retroworks]
- Glass (ver 1.0, Break Edition, checksum 13BE832C) [twistedsymphony]
- Gouketsuji Ichizoku 2 (Japan, Ver. 94.04.08, set 2) [twistedsymphony]
- Golden Star (Blue version, newer) [anonymous]
- John Elway's Team Quarterback (rev 1) [coolmod, The Dumping Union]
- Ms. Pac-Man (Playmark bootleg) [hammy, Trol]
- Pinball Action (Tecfri, without external display) [Victor Fernandez (City Game)]
- Power Drift (Japan, Rev A) [lop, Apocalypse]
- SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS1 [holub]
- SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS2 [holub]
- SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS3 [holub]
- Time Crisis (Japan, TS1 Ver.B) [f205v, Sean Sutton, Smitdogg, rtw, Bill D., Brian Troha, The Dumping Union]
Systems promoted to working
- Nokia Data MikroMikko 2 M35D [Curt Coder]
Clones promoted to working
- Dirt Dash (World, DT2 Ver.B) [Bill D., Brian Troha, The Dumping Union]
- GRiD Computers Compass II 1129 [Valera Klachkov]
- GRiD Computers Compass II 1139 [Valera Klachkov]
New systems marked not working
- 4 Asse (F2) [stonedDiscord]
- 21 Point [stonedDiscord]
- Agro's Fantastic Video Game (version 2) [Guru]
- As [stonedDiscord]
- Astro (Merkur) [stonedDiscord]
- Big Winner [stonedDiscord]
- Bistro [stonedDiscord]
- Club [stonedDiscord]
- Circus 2 [Ioannis Bampoulas]
- Cool Gunman (V1.70) [Caldenza]
- Cranky Condor [unknown]
- Disc 4000 [stonedDiscord]
- Disc Fun [stonedDiscord]
- Disc II Plus [stonedDiscord]
- Disc Olympia [stonedDiscord]
- Disc Royal (DOB) [stonedDiscord]
- Doppel-Sonne [stonedDiscord]
- Double [stonedDiscord]
- Draw Poker HI-LO (Americade) [chaneman]
- Fruit Dream II [hammy]
- Full House [stonedDiscord]
- Futbol (set 1) [Javier Valero, Josep Quingles, Recreativas.org]
- Golden Jubilar [stonedDiscord]
- Granada [stonedDiscord]
- Herz As (F10) [stonedDiscord]
- Huanqiu Dafuweng [little0]
- Intel Classic/PCI LP "Entrada" (Intel I420EX Aries chipset) [The Retro Web]
- Jackpot 4000 [stonedDiscord]
- Jumbo 400 [stonedDiscord]
- Jumbo Action [stonedDiscord]
- Komet [stonedDiscord]
- Lucky Spin 1999 (Ver. A.1) [Ioannis Bampoulas]
- Mahjong Sweet Academy Special (Japan, P010B-Y05) [hammy]
- Max [stonedDiscord]
- Money [stonedDiscord]
- Multi [stonedDiscord]
- Multi Prima [stonedDiscord]
- Multi Star [stonedDiscord]
- Mystery Jackpot [stonedDiscord]
- NEC Electronic Tool PI-ET1 [QUFB]
- Nun Ran [stonedDiscord]
- Sesam [stonedDiscord]
- Super Disc [stonedDiscord]
- Super Herz As [stonedDiscord]
- Super Jackpot [stonedDiscord]
- Super Pro [stonedDiscord]
- Telly Addicts (New Series) (Bellfruit) (Cobra 3) [James Wallace, blueonesarefaster]
- Texas Instruments Professional Computer [shattered]
- Thunder V [unknown]
- Trio [stonedDiscord]
- Ultraman Club 3 [unknown]
- Versus [unknown]
- Wu Lu Fuxing [little0]
- Xingyun Caishen [little0]
New clones marked not working
- 4 Asse (F1) [stonedDiscord]
- Bonus Spin Bonanza (V1.0G) [Ioannis Bampoulas]
- Disc Royal [stonedDiscord]
- Fun Station Spielekoffer 7 Spiele [stonedDiscord]
- Fun Station Spielekoffer 8 Spiele [stonedDiscord]
- Futbol (set 2) [Javier Valero, Josep Quingles, Recreativas.org]
- Futbol (test ROMs) [Javier Valero, Josep Quingles, Recreativas.org]
- Herz As [stonedDiscord]
- Herz As (F8) [stonedDiscord]
- Loto-Play (Z80, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
- Loto-Play (Z80, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
- Loto-Play (Z80, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
- Sequential Circuits Prophet-600 (set 2) [Siftware]
- Super Multi [stonedDiscord]
- Tarzan (V201FA, alt encryption) [Ioannis Bampoulas]
- Trumpf As [stonedDiscord]
New working software list items
- abc1600_flop: ABCenix 5.18 [Curt Coder]
- abc1600_hdd: ABCenix 5.18 [Curt Coder]
- apple2_flop_clcracked: 1991-92 MECC Sampler (T-632 version 1.0) (4am crack), Accessing Information Series: MECC Stuff and Fetch (A-138 version 1.0) (4am crack), Accessing Information Series: MECC Trivia Machine (A-139 version 1.1) (4am crack), Business Utilities (A-143 version 1.0) (4am crack), Computers in Teaching (T-612 version 1.1) (4am crack), Displaying Information Series: MECC Graph (A-137 version 1.3) (4am crack), Elementary Volume 1: Mathematics (Games and Drills) (A-702 version 3.4) (4am crack), Elementary Volume 2: Language Arts (A-703 version 3.1) (4am crack), Elementary Volume 4: Math / Science (Ecology, Astronomy, and Arithmetic) (A-705 version 4.2) (4am crack), Elementary Volume 4: Math / Science (Ecology, Astronomy, and Arithmetic) (A-705 version 4.3) (4am crack), Labels, Letters, and Lists (A-144 version 1.0) (4am crack), Labels, Letters, and Lists (A-144 version 1.2) (4am crack), Mathematics Volume 1: Graphing, Logic, and Equations (A-706 version 3.2) (4am crack), MECC Early Learning Series: First-Letter Fun (A-154 version 1.0) (4am crack), MECC Early Learning Series: First-Letter Fun (A-154 version 1.1) (4am crack), MECC Early Learning Series: Paint with Words (A-158 version 1.0) (4am crack), MECC Early Learning Series: Paint with Words (A-158 version 1.3) (4am crack), Sky Lab (A-155 version 1.0) (4am crack), Sky Lab (A-155 version 1.1) (4am crack), Student Stories (A-152 version 1.0) (4am crack), Word Munchers (A-153 version 1.3) (4am crack), Word Munchers (A-153 version 1.4) (4am crack) [4am, A-Noid]
- apple2_flop_orig: Bluegrass Bluff (A-256 version 1.0) (800K 3.5"), Chemistry: The Periodic Table (A-251 version 1.0) (800K 3.5"), Chemistry: The Periodic Table (A-251 version 1.1) (800K 3.5"), Conquering Math Series: Conquering Math Worksheet Generator (A-260 version 1.0) (800K 3.5"), Conquering Math Series: Conquering Percents (A-210 version 1.0) (800K 3.5"), Conquering Math Series: Conquering Percents (A-210 version 1.1) (800K 3.5"), Conquering Math Series: Conquering Ratios and Proportions (A-209 version 1.1) (800K 3.5"), Conquering Math Series: Decimal Concepts (A-206 version 1.0) (800K 3.5"), Equation Math (A-193 version 1.1) (800K 3.5"), Estimation Collection: Estimation: Quick Solve II (A-259 version 1.0) (800K 3.5"), Exploring Sequences and Series (A-263 version 1.0) (800K 3.5"), EZ Logo: Revised Edition (A-775 version 2.1) (800K 3.5"), Frames: A Reading Comprehension Series: Vacation Nation Travel (A-291 version 1.0) (800K 3.5"), LabelMaker (A-241 version 1.0) (800K 3.5"), The Living Cell (A-278 version 1.0) (800K 3.5"), Mastering Math Series: Diagnostic System (A-149 version 1.2) (800K 3.5"), MECC Copy System / Label Utility (A-7013 version 3.0) (800K 3.5"), MECC Outliner (A-228 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Cavity Busters (A-284 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Invisible Bugs (A-218 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Wood Car Rally (A-214 version 1.1) (800K 3.5"), Sky Lab (A-155 version 1.1) (800K 3.5"), Teacher Option Organizer (A-242 version 1.0) (800K 3.5"), Teacher Option Organizer (A-242 version 1.2) (800K 3.5"), Teaching Scientific Inquiry with Computers (T-638 version 1.0) (800K 3.5"), Time Navigator Around the World (A-277 version 1.0) (800K 3.5"), Time Navigator Leaps Back (A-225 version 1.0) (800K 3.5"), To Preserve, Protect and Defend (A-198 version 1.1) (800K 3.5") [4am, A-Noid]
- mm2_hdd: Nokia MS-DOS 2.00 Versio 2.21 (Fin) [Curt Coder]
- nes:
Galaga (prototype), Magical Puzzle Popils (prototype) [VGHF]
Galaga (prototype, with recreated graphics) [VGHF, Frank Cifaldi, Rushifell, ndiddy]
Magical Puzzle Popils (prototype, with recreated sound) [VGHF, Mister Man, ndiddy] - spectrum_cass:
Sooty & Sweep 2 [Dean Hickingbottom, Andy Barker, Darren Melbourne, Steven Brown, The Games That Weren’t]
Thomas the Tank Engine II: The Race, Thomas the Tank Engine II: The Race (demo) [The Games That Weren’t]
The Shatered World (incomplete version) [Planeta Sinclair]
Black Horse, Diseñador de Juegos II (Investronica), Multi-Sports 2: Opera vs. Dinamic, Nonocross (cracked), Oddi the Viking (alt), The Pharaoh's Shadow, Rescate en el Golfo [Spectrum Computing]
Software list items promoted to working
- mm2_flop: Nokia MS-DOS 2.00 Versio 2.21 (Fin) [Curt Coder]
- spectrum_cass: Murder (1983, Rabbit Software) [Spectrum Computing]
New software list items marked not working
- pcfx: Amateur Teikyou CD-ROM (ISA DOS/V-you), N-nyuu: PC-FXGA Game ga Asoberu Tsukureru Hon, Same Game FX [redump.org]
- saturn: Prize Fighter: Heavyweight Edition (Japan, prototype 19960418), Prize Fighter: Heavyweight Edition (USA, prototype 19960325) [Josh Fairhurst, Scheming Villains]
Merged pull requests
- 14588: bfm/bfm_cobra3.cpp: Improved video emulation, replaced disc images, and added a game. [James Wallace, blueonesarefaster]
- 14732: misc/gametor.cpp: Added some ROMs common to all games on the platform. [ClawGrip]
- 14814: gridcomp/gridcomp.cpp: Added preliminary DAC sound output. [Valera Klachkov]
- 14905: dataeast/tumbleb.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14967: dgrm/onetwo.cpp: Moved the driver out of a bucket project, as the PCB has “D.G.R.M.” silkscreened on it. [TheLostNinja]
- 14973: ussr/korvet.cpp: Improved P8020 Korvet peripheral emulation. [shattered]
- 14994: kaneko/kaneko16.cpp: Improved titles, added licensees to metadata and tidied code. [cam900]
- 14997: sinclair/specnext.cpp: Added KS1, KS2 and KS3 hardware variants and v30204 BIOS option. [holub]
- 15001: nec/pc9821.cpp: Implemented the PC-9821 PEGC planar mode. [BlueRain-debug]
- 15002: kaneko/kan_pand.cpp: Cleaned up code, updated comments, and cleaned up drivers that use it. [cam900]
- 15003: cpu/tlcs900/tmp94c241.cpp: Implemented DMA and fixed port reads. [Felipe Sanches]
- 15004: Improved visual feedback for rotating knobs in various synthesizer layouts. [m1macrophage]
- 15006: ti/tipc.cpp: Added preliminary Texas Instruments Professional Computer emulation. [shattered]
- 15010: video/ky3211_ky10510.cpp: Made the TAXAN KY-3211 and KY-10510 sprite systems into separate devices. [cam900]
- 15014: tvgames: Changed the manufacturer to “Takara Tomy” for three systems. [JimCarlTay]
- 15015: cpu/tlcs900/tmp94c241_serial.cpp: Made TMP94C241 serial ports a device and implemented I/O interface mode. [Felipe Sanches]
- 15016: kaneko/kaneko_grap2.cpp, kaneko/galpani3.cpp: Fixed debugger issues and cleaned up code. [cam900]
- 15017: capcom/gng.cpp: Added a version of Ghosts'n Goblins using mask ROMs. [Tailsnic Retroworks, ClawGrip]
- 15018: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 50 working items and improved metadata. [4am, A-Noid]
- 15020: cpu/sharc: Hooked up flag pin outputs for the interpreter. [Matthew Daniels]
- 15022: video/imagetek_i4100.cpp: Fixed tilemap scroll calculation when the image is flipped (fixes MT09367). [cam900]
- 15023: metro/metro.cpp: Improved descriptions and added explanatory notes. [cam900]
- 15024: input/input_sdl3.cpp: Don’t use integer_x and integer_y when compiling with older versions of SDL that lack them. [sairuk]
- 15027: tecmo/pbaction.cpp: Added an additional Tecfri-licensed version of Pinball Action. [Victor Fernandez (City Game), ClawGrip]
- 15036: nes.xml: Added two partially preserved HAL Laboratory prototypes, as well as reconstructed versions. [ICEknight]
- 15037: jaleco/jalmah.cpp: Use labels, mask IDs and PCB locations for microcontroller ROM labels. [Sergio Galiano]
- 15041: nec/piet1.cpp: Added a skeleton driver for the NEC Electronic Tool PI-ET1 PDA. [QUFB]
- 15045: nakajima/nakajies.cpp: Use an array of memory views. [Wilbert Pol]
- 15046: adp/adp.cpp: Added three games (not working). [stonedDiscord]
- 15047: adp/stella8085.cpp: Added 23 games (not working). [stonedDiscord]
- 15048: saturn.xml: Added two prototypes of Prize Fighter: Heavyweight Edition. [Josh Fairhurst, Screaming Village, David Silva]
- 15049: kaneko/kaneko16.cpp: Edited metadata for Bonk’s Adventure games. [JimCarlTay]
- 15051: gridcomp/gridkeyb.cpp: Corrected the GRiD Compass keyboard translation tables. [Valera Klachkov]
- 15052: adp/stellafr.cpp: Added seventeen games (not working). [stonedDiscord]
- 15053: adp/adp.cpp: Improved graphics ROM labels for Fun Station Spielekoffer 7 Spiele. [stonedDiscord]
- 15054: cpu/sh/sh7709s.cpp: Added basic cache/memory access timing simulattion for the SH7709S CPU. [Jesus Ramos]
- 15055: cpu/sharc: Implemented fixed point clip and saturating arithmetic in the interpreter. [Matthew Daniels]
- 15058: sinclair/specnext_uart.cpp: Emulated the Spectrum Next UART. [holub]
- 15059: gaelco/glass.cpp: Added an additional version of Glass. [twistedsymphony, ClawGrip]
- 15060: adp/adp.cpp: Added Skat Bierskat Solitaire (F2). [stonedDiscord]
- 15061: gaelco/lotoplay.cpp: Added three Z80-based Loto-Play versions. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
- 15064: machine/pit8253.cpp: Corrected handling of clock and gate inputs and improved timing. [m1macrophage]
- 15065: machine/vrender0.cpp: Implemented DMA address update direction, cleaned up code and added notes. [cam900]
- 15066: sinclair/spectrum.cpp: Fixed debugger issues; sinclair/specnext.cpp, sinclair/sprinter.cpp: Fixed emulation issues. [holub]
- 15067: konami/rungun.cpp: Fixed interrupt 5 enable source (fixes MT08775). [jotego]
- 15068: seta/downtown.cpp: Implemented sub CPU reset for Caliber 50. [jotego]
- 15070: machine/wd1000.cpp: Report the ID not found error condition properly for reads and writes. [Brian Johnson]
- 15071: osd/sdl3: Fixed issues with implementation of the -attach_window option. [Nathan Woods]
- 15073: apple/apple2video.cpp: Improved video timing (fixes issues with software using the C019 VBL flag). [arekkusu42]
- 15074: cpu/sh/sh7709s.cpp: Fixed a bug in memory accessors where UML registers were overwritten before being used. [Jesus Ramos]
- 15077: adp/stellafr.cpp: Corrected ROMs for Disc Fun, Doppel-Sonne and Multi Multi. [stonedDiscord]
- 15078: cpu/sh/sh7709s.cpp: Corrected the CPU cycles to bus cycles conversion and improved memory access timings. [Jesus Ramos]
- 15079: gridcomp/gridcomp.cpp: Added ROMs for the GRiD Compass 1101, 1109 and 1129. [Valera Klachkov]
- 15080: ensoniq/esq5505.cpp: Added Ensoniq VFX OS version 2.30 as a BIOS option. [Christian Brunschen]
- 15085: sound/x1_010.cpp: Corrected a register description comment so it matches the code. [Leo Tejada]
- 15087: cpu/sh/sh7709s.cpp: Improved the bank conflict pre-charge penalty delay. [Jesus Ramos]
- 15088: cpu/g65816/g65816op.ipp: Always consume three cycles for XBA, irrespective of the M mode flag. [arekkusu42]
- 15090: gaelco/gaelcof3.cpp: Added three Futbol pinball ROM sets. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
- 15093: video/x1_020_dx_101.cpp: Refactored the Allumer X1-020/NEC DX-101 video chips as a device. [cam900]
- 15097: namco/namcos2_sprite.cpp: Fixed sprite masking and added 32-bit RGB bitmap support (fixes MT09410). [cam900]
- 15098: cpu/sh/sh7709s.cpp: Only updated LRU values greater than the current value on cache hits. [Jesus Ramos]
- 15099: gridcomp/gridkeyb.cpp: Fixed scan codes when the control key is held. [Valera Klachkov]
- 15100: render/drawsdl3soft.cpp: Map ARGB pixel formats to equivalent XRGB formats (fixes black screen). [Validation Klachkov]
- 15101: cpu/sh/sh7604.cpp Fixed issues with VCRB, VCRD and DMAOR registter accesses. [jotego]
- 15102: osd/sdl3/window.cpp: Report window sizes and pointer positions in device pixel units. [Valera Klachkov]
- 15103: samsung/spc1000.cpp: Corrected the AY-3-8910 clock frequency to 2 MHz. [Miso Kim]
- 15104: machine/i8087.cpp: Fixed FSAVE/FRSTOR register saving and restoring. [Valera Klachkov]
- 15105: philips/cdic.cpp, philips/cdislavehle.cpp: Implemented audio attenuation and improved stability. [Vincent-Halver]
- 15107: igs/pgm.cpp: Added DIP switch locations and labelled the debug mode DIP switch. [cam900]
- 15108: Prefer to build against SDL3 libraries reported by pkgconfig on macOS rather than the SDL3 framework. [Mats Engstrom]
- 15109: spectrum_cass.xml: Added eleven working items and replaced one item with a better dump. [ArcadeShadow]
- 15110: Added preliminary Intel 82425EX and Cirrus Logic CL-GD5434 devices. [Angelo Salese]
- 15111: bus/isa/ncr53c400.cpp: Removed a stray leading space in a device description. [ArcadeShadow]
- 15112: sound/va_eg.cpp: Added an OTA-based envelope generator; sequential/prophet5.cpp: Added the glide circuit. [m1macrophage]
- 15114: ensoniq/esq5505.cpp: Bind DUART signal handlers with the correct derived class. [Christian Brunschen]
- 15115: sound/va_eg.h: Corrected a comment about equivalent resistance. [m1macrophage]
- 15116: sound/ics2115.cpp: Suppress side effects for debugger reads, and cleaned up code. [cam900]
- 15117: sinclair/specnext.cpp: Separated the video RAM from the main memory and corrected mirroring. [holub]
- 15121: cpu/m6502: Use interruptible memory accessors for core instruction fetches and data reads/writes. [Stuart Inglis]
- 15124: apple/apple2gs.cpp: Fixed auxiliary text PAGE2 shadowing. [arekkusu42]
→ NOWSZY [arcade] Shmupmame 5.3 6/03/2026
Shmupmame 5.3 6/03/2025
- Added bio_endio's code for accurate cv1k slowdown emulation.
- Huge thanks to bio_endio for implementing correct cache emulation which results in as far as we know pcb matching slowdown.
Shmupmame 5.11
- hotfix: Corrected issue where Batsugun special and Daifukkatsu Loop 2 modes could be incorrectly initialized on normal sets.
Shmupmame 5.1 - 2026 nimitz - minor fixes release
Changes from 5.0:
- sh3 memory timings back to coffeePope's build values since only the first ~30 seconds of Deathsmiles behave oddly.
- Seems to be a GFX upload issue that only shows up in the first few seconds of play on deathsmiles.
- Stopped injecting Game Tengoku credit switch to prevent weirdness (too many coins)
- DDP loop 2 start now starts the player at max power as you would if playing normally.
- DDP loop 2 start now work for both p1 and p2 start.
Changelog for version 5.0
- Shmupmame 5.0 (sh3, psx, stv, cave 68000 and more) by nimitz 2026
Loop 2 start for the following games:
- Batsugun special (Starts at loop 2 with max power, but “level 1”)
- Donpachi (jp) (Starts at loop 2 with max power)
- Dodonpachi (Starts at loop 2 with minimum power, max power not needed at all)
- Dai-ou-Jou Black Label (also includes WL) (Starts at loop 2 with max power for both shot and laser)
- Ketsui Ura Loop (Starts at loop 2 with max power)
- Ketsui Omote Loop (Starts at loop 2 with standard power)
- DaiFukkatsu 1.5 Omote Loop (Starts at loop 2 with max power)
- List of included drivers (shmups only, with some exceptions):
Shmupmame 5 “exlusives” (current alternatives are worse, due to inaccuracies, runahead/preemtive limitations or only available in vanilla mame)
- CV1k via single buffering (Mushihimesama, Futari, Galuda 2, Dfk, Ibara, Deathsmiles, Pink Sweets, etc..)
- Sega STV via single buffering (Guardian Force, Radiant Silvergun, Cotton 2/boomerang, Soukyugurentai, Shienryu)
- Sony ZN via single buffering (Brave blade, G-Darius, Raystorm, Aero Fighters special)
- Taito G-net via single buffering (Raycrisis, Psyvariar, Shikigami no shiro, Night Raid, Xii Stag)
- Gradius IV via single buffering (voodoo1 video driver, no artefict)
New de-lag methods in shmupmame 5
- Cave 68000 via input injection (Dodonpachi, Esprade, Dangun feveron, Mazinger Z, Air gallet, Guwange (buffer delete)) (Donpachi and Hotdog Storm already responsive)
- Jaleco Mega System 32 via input injection (P47 Aces, Game Tengoku, Gratia)
- Gradius II via sprite buffer delete (the method is new, might have been de-lagged in older builds though)
De-lagged drivers ported from shmupmame 4.2 (removed hacks with visual side effects)
- Psikyo 1st gen both injection and sprite buffer delete (Strikers 1945, Gunbird, Sengoku Ace, Tengai) (Frame advance shows 3 frames, but measured at 2 frames)
- Namco System 1 both injection and sprite buffer delete (Galaga ’88, blast off, dangerous seed, dragon spirit (injection only))
- Some NMK 16 shmups via sprite buffer delete (Thunder Dragon 2, Rapid Hero, Macross 2, Strahl, US AAF Mustang, Black Heart, Acrobat mission, task force harrier)
- Psikyo 2nd gen via sprite buffer delete (Strikers 1945 2/3, Gunbird 2, Dragon Blaze, Space Bomber)
- Mars matrix via sprite buffer delete (5 frames -> 3 frames, autosword and autofire for player 1)
- Cps2 via sprite buffer delete (Progear, Gigawing, 1944, 19XX) *not Great Mahou/dimahou and 19XX due to visual artifacts
- Cps1 via sprite buffer delete (3wonders, 1941, area88, carrier air wing, lost/forgotten worlds) *varth/3wonders/mercs are untouched since it results in visual artifacts
- Jaleco megasys1 via sprite buffer delete (Chimera Beast, EDF, Cybattler, P47, Saint Dragon) Plus alpha untouched but responsive
- Boogie wings via sprite buffer delete (unique hardware/driver)
Included vanilla responsive drivers (2 frames lag or less)
- PGM (Ketsui, Espgaluda, Ddp Dai-ou-jou, Ddp2)
- Konami systems (Parodius series, Gradius I/III, Twinbee series, Salamander series, Thunder cross 1/2, Xexex, Trigon)
- Toaplan systems (Batsugun, Tatsujin/Truxton 1/2, Fling Shark, Fire Shark, Twin Cobra, Outzone, Dogyuun, Vimana, Hellfire, Zero wing)
- Taito F3 (Rayforce, Darius Gaiden, Grid Seeker, Gekirindan, Twin Cobra 2, Space Invaders 95)
- Taito F2 (Metal BLack, Gun & Frontier, Super Space Invaders, Megablast)
- Seibu Systems (Raiden 1, Raiden 2/DX, Raiden Fighters 1/2/Jet, Viper Phase one)
- Sega Sysemt 16A/B (Fantasy zone 1/2, cotton, aurail, SDI, sonic boom)
- Neogeo shmups (some) (twinkle star, tomaday, andro dunos, viewpoint, sonic wings 2/3, pulstar, last resort, zed blade, shock troopers 1/2), the rest need testing
- Omega Fighters & Cyvern (might need injection)
- Irem System (R-type 1/2/Leo, Mystic Riders, Image Fight, X-multiply, Air Duel, Gallop, Dragon Breed)
- Darius 1 & 2
- 1942 & 1943 & 1943 kai
- Some classics (mad planets, robotron, juno first, sky kid, xevious, zaxxon, centipede, millipede, space invaders, galaxian, galaga, gaplus, space invaders, gyruss)
- Sammy Seta Visco hardware (Change Air blade, storm blade, vasara 1/2, ultra x weapons, twin eagle 2)
- Nostradamus
Drivers/games unfortunately not included:
- Most of Raizing’s 68000 games, 3-4 frames delay, recommended to play with a runahead/preemptive emulator (Mahou is included as it is responsive)
- Dragon Saber, very laggy and buffer delete is noticable because of panning
- Daioh (somehow very laggy even though other games on the system are fine, investigated a bit and found no easy fix)
- Dooyong, Afega, Comad and other very low budget shmups, due to lack of interest
- Early 80s space invaders copycats, there are hundreds of those, tried to inlcude some of the best ones
→ NOWSZY [arcade] Mame x64 0.286 25/02/2026
MAME 0.286 26 Feb 2026
It’s time for MAME 0.286, bringing you more adventures in emulation. This month, we’ve added support for SDL3, which will be used by default when building on macOS (the default is still SDL2 on other UNIX-like platforms). You can choose SDL2 or SDL3 by adding OSD=sdl or OSD=sdl3 to your build options, respectively. There may be some teething issues, so if you build against SDL3 and things break, let us know.
In arcade emulation, we’ve added a rare early version of Mario Bros. (which may have served as the basis for the Apple II port), the original Tecmo release of Back Fire, and the elusive Monkichicchi no Fuwafuwa Puzzle. Outside arcades, dozens of systems have seen updates over the past few weeks, including the ZX Spectrum and its descendants, the Apple II family and clones, the Epson QX-10, the Canon X-07, and the Sharp MZ-80B. There are also some nice software list updates, including the latest prototype cartridge dumps and plenty of homebrew software.
MAME Testers bugs fixed
- 06322: [Crash/Freeze] (konami/hornet.cpp) gradius4: The mask ROM test causes a fatal error. (Vas Crabb)
- 06535: [Graphics] (konami/hornet.cpp) gradius4: Background graphics display incorrectly in stage 3. (Vas Crabb)
- 07295: [Crash/Freeze] (konami/zr107.cpp) midnrun and clones: Soft reset may cause a fatal error. (Vas Crabb)
- 09132: [Misc.] (taito/taito_f2.cpp) cameltry, cameltrya: Taito America Corporation wasn’t involved with these versions. (sjy96525)
- 09213: [Documentation] (tvgames/spg2xx_jakks.cpp) jak_gdg: The description does not contain the full game title. (JimCarlTay)
- 09377: [Debugger] Right-clicking a memory view when the selected source is not an address space crashes the emulator. (Vas Crabb)
- 09378: [Crash/Freeze] (igs/goldstar.cpp) bingowng, bingownga: The emulator crashes almost immediately. (hap)
- 09382: [DIP/Input] (sega/vicdual.cpp) invinco: DIP switches are not read correctly. (Robbbert)
- 09385: [Graphics] (konami/tmnt2.cpp) tmnt2: Some sprites in the Sewer Surfin’ level are not visible. (hap)
- 09386: [Sound] (nintendo/n8080.cpp) helifire, helifirea: The sound pitch is to high and the tempo is too fast. (hap)
- 09387: [Sound] (technos/matmania.cpp) maniach, maniach2: The sound pitch is to high and the tempo is too fast. (negunma)
- 09389: [DIP/Input] (sega/vicdual.cpp) colision: Steering controls and DIP switches do not work properly. (Robbbert)
New working systems
- Monkichicchi no Fuwafuwa Puzzle (Japan, prototype?) [PlasticFactory, Zak]
- Ultimate Products Ltd. / Waixing Zone Kids Fit (18-in-1) [TeamEurope]
New working clones
- Back Fire (Tecmo) [hammy]
- Beastie Feastie (Pac-Man conversion, set 2) [chaneman]
- Big Twin (no girls conversion, set 2) [hammy]
- Dragon Punch (Japan, ver. 1.30, bootleg) [hammy]
- G.I. Joe (Asia, AAB) [Victor Fernandez (City Game)]
- Hot Mind (Hard Times hardware, set 2) [hammy]
- Mahjong Kaguyahime (Japan 880425) [hammy]
- Major Poker (set 1, v2.2) [hammy]
- Mario Bros. (Japan, older) [René Balke]
- MX5000 (version U) [ack]
- New Lucky 8 Lines (set 21, encrypted bootleg) [Roberto Fresca, hammy]
- Pit Boss Superstar (9221-10-01A, California version) [Brian Troha]
- Tarzan Chuang Tian Guan 2 Jiaqiang Ban (V306CN, alternate GFX) [Mr. Kong]
- Touryuumon (V1.1, Mar 11 2005) [buffi]
Systems promoted to working
- Chaoji Da Manguan II (China, V765C) [anonymous]
- Daytona USA (Revision A) [Matthew Daniels]
- Dead or Alive (Model 2B, Revision C) [Matthew Daniels, Vas Crabb]
- Gunblade NY (Revision A) [Matthew Daniels, Vas Crabb]
- Jungle King (V302US) [anonymous]
- Manguan Caishen (China, V103CS) [anonymous]
- Microdigital TK2000 Color Computer [arekkusu42]
- Pilot Kids (Model 2B, Revision A) [Matthew Daniels, Vas Crabb]
- Striker [Ivan Vangelista]
- Virtua Cop (Revision B) [Matthew Daniels]
- Virtua Cop 2 [Matthew Daniels]
- Virtua Striker (Revision A) [Matthew Daniels, Vas Crabb]
- Zero Gunner (Export, Model 2B) [Matthew Daniels, Vas Crabb]
Clones promoted to working
- Cherry Bonus III (ver.2.20) [Roberto Fresca, Grull Osgo, Ivan Vangelista]
- Cherry Bonus III (ver.3.0) [Roberto Fresca, Grull Osgo, Ivan Vangelista]
- Daytona USA [Matthew Daniels]
- Daytona USA (with Saturn advertisements) [Matthew Daniels]
- Daytona USA Special Edition (Revision A) [Matthew Daniels]
- Dead or Alive (Export, Model 2A, Revision A) [Matthew Daniels]
- Dead or Alive (Model 2A) [Matthew Daniels]
- Dead or Alive (Model 2A, Revision A) [Matthew Daniels]
- Dead or Alive (Model 2B, Revision B) [Matthew Daniels, Vas Crabb]
- Long Hu Zhengba 2 (China, VS210M) [anonymous]
- Long Hu Zhengba 2 (China, VS220M) [anonymous]
- Manguan Caishen (China, V106CS) [anonymous]
- Manguan Caishen (China, V110C) [anonymous]
- Multitech Microprofessor II [arekkusu42]
- Pilot Kids (Model 2A) [Matthew Daniels]
- Shuang Long Qiang Zhu 2 VS (China, VS203J, set 2) [anonymous]
- Virtua Cop (Revision A) [Mathew Daniels]
- Virtua Striker [Matthew Daniels, Vas Crabb]
- Zero Gunner (Export, Model 2A) [Matthew Daniels]
- Zero Gunner (Japan, Model 2A) [Matthew Daniels]
- Zero Gunner (Japan, Model 2B) [Matthew Daniels, Vas Crabb]
New systems marked not working
- Accutime Sonic the Hedgehog Kids Smart Watch [TeamEurope]
- Applied Digital Data Systems ADDS Multivision [Dirk Best, Jannie]
- Bandai Anpanman Color Pad Plus (Pink Color Version) (Japan) [TeamEurope]
- Bandai Anpanman Sukusuku Chiiku Pad (Japan) [TeamEurope]
- Bandai Delicious Party PreCure Heart Cure Watch & Heart Fruit Pendant Cover Special Set (Japan) [TeamEurope]
- Bandai Doraemon Hirameki Pad (Japan) [TeamEurope]
- Bandai Mouse de Click Anpanman Color PC (Japan) [TeamEurope]
- Bandai Pocket Room - Sanrio Characters (Japan) [TeamEurope]
- Bandai PreCure Mirror Pad! All Star (Japan) [TeamEurope]
- Biostar MB-1320/25C-B.5 (SCATsx chipset) [The Retro Web]
- MGA Bratz Life [ppc asm]
- DaiDaiXing Electronics TV Games Ping Pong (SH6578 hardware) [TeamEurope]
- Dance Factory 2 Player Dance Mat [TeamEurope]
- Dart Star (Rev 3.25) [Nova, multiretroproject, BabaYaga]
- Doki Doki! Flower (DFL1, Ver. A) [Darksoft]
- dreamGEAR My Arcade All Star Sports (Pixel Pocket, DGUNL3944) [TeamEurope]
- dreamGEAR My Arcade Pac-Man 40th Anniversary (DGUNL-3290 / TUV-01, Micro Player) [TeamEurope]
- Easy Karaoke Karaoke Screen Party (EKS-515) [TeamEurope]
- Galaga HDMI TV Plug & Play [TeamEurope]
- Happinet Fuwatcho Uncho Fuwa Fuwa (lavender, Japan) [TeamEurope]
- Intel SE440BX-2 "Seattle 2" [The Retro Web]
- International Business Machines Palm Top PC-110 (Japan) [yyzkevin]
- Lexibook JG7440 - TV Game Console (250 Games, 32-bits) [TeamEurope]
- LexiBook Power Console (JCG100i1, English/French) [TeamEurope]
- LexiBook Power Console - Disney Princess (JCG100DPi1, English/French) [TeamEurope]
- LexiBook Power Console - Gabby's Dollhouse (JCG100GDHi1, English/French) [TeamEurope]
- Luckey Bingo [hammy]
- Lucky Star 5AMVP3 (VIA MVP3 chipset) [The Retro Web]
- Panda 2 [SongJi]
- Pitching Try (v1.3CJ) [buffi]
- Polar Star (Ver 3,2B, Fantasy Island) [buffi]
- Sea Wolf - Next Mission [Vicor Fernandez (City Game)]
- Sega Toys Jewel Pad Diamond Premium (Japan) [TeamEurope]
- Sega Toys Kouchuu Ouja Mushiking: Mushitori Battle Zukan (Japan) [TeamEurope]
- Sega Toys Mocchiri Pet Mocchimaruzu DX [TeamEurope]
- Sega Toys Rilu Rilu Fairilu Camera (Japan) [TeamEurope]
- Shen Zhen Shi Fei Xun Hu Dong Technology AR Game Console (Model B605, YRPRSODF) [TeamEurope]
- Silver Rush (ver. 23.08.25) [buffi]
- Siren Kids [Darksoft]
- Spanish Darts [TobiSham]
- SSD Company LTD PowerKIDS (XaviXPORT, Japan) [TeamEurope]
- Super Shuffle [Victor Fernandez (City Game)]
- Takara Tomy Frozen 2 Dream Camera Tablet (Japan) [TeamEurope]
- Takara Tomy Virtual Masters Spirits (blue, Japan) [TeamEurope]
- Tetris HDMI TV Plug & Play [TeamEurope]
- TK U5S-TK-V03A (UMC UM8498F & UM8496 chipset) [Angelo Salese]
New clones marked not working
- Bandai Anpanman Color PC Smart (Japan, yellow/white case) [TeamEurope]
- Chaoji Dou Dizhu Jiaqiang Ban (S206CN) [little0]
- LexiBook Power Console (JCG100i2, English/Spanish) [TeamEurope]
- LexiBook Power Console (JCG100i3, English/German) [TeamEurope]
- Polar Star (Ver 3,2B, MooRry Fantasy) [buffi]
- Retro-Bit Go Retro Portable 260+ Games (older) [TeamEurope, SSJ]
- Sega Dreamcast (prototype) [dragoncity]
- Tomy Kiratto Pri-Chan - PritamaGO: Powder Pink (Japan) [TeamEurope]
- Vs. Hogan's Alley (Italian bootleg) [Der freundliche Elektroniker]
- WGP 2: Real Race Feeling (World) [hammy, Trol]
New working software list items
- a7800: Aerial, AntiAir, Ascend, Awass, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Mazy2, Mieyen, Neuras, Osotos, Ruptus, Svellas, Yewdow [Inufuto]
- bbc_flop_arm: ARM BCPL, ARM C Compiler, ARM Modula-2, ARM Norcroft C Compiler v0.15, Beeb@35 Demo, Elite - The New Kind, The Great Escape, Rick Dangerous (MODE1), Rick Dangerous (MODE2) [Nigel Barnes]
- bbc_vsm: VM61003 (Weather), VM61004 (Military), VM61005 (Avionic), VM71003A (Female Clock) [anonymous]
- ibm5170_cdrom: Rhapsody Yellow Box (Developer Release 1), Rhapsody Yellow Box (Developer Release 2) [BetaArchive]
- jazz: Windows NT 3.1 [Mike Swanson]
- megadriv:
Dan Marino's Powerplay Football (USA, Sega Channel, prototype), Garfield: Caught in the Act - Lost Levels (USA, Sega Channel), Nick Faldo's Championship Golf (Sega Channel, prototype), Nuclear Rush (USA, prototype), Nuclear Rush (USA, sync fix, prototype), Pit-Fighter II (prototype 19930405), Popeye in High Seas High-Jinks (prototype, Sega Channel), Pulseman (prototype 199404, Sega Channel), Shadows of the Wind (prototype, Sega Channel), WildSnake (USA, prototype A), Wrath of the Demon (prototype 199209, Sega Channel), Yogi Bear: Cartoon Capers (prototype 19941213) [Gaming Alexandria, VGHF]
Life On Earth: Reimagined (demo), Life On Mars (demo), The Secret of the Four Winds (demo 1.0), The Secret of the Four Winds (demo 2.1), The Secret of the Four Winds (demo 3.0) [Kai Magazine Software]
10 Super Jogos (Brazil), Advanced Busterhawk GleyLancer (Europe, USA), Advanced Busterhawk GleyLancer (Japan) (Columbus Circle), Arkagis Revolution (rev. 00, digital release), Aureole - Wings of Hope (promotional press kit), City Connection, Darius - Extra Version (Europe, USA), Darius - Extra Version (Japan), Mad Stalker - Full Metal Forth (Europe, USA), Mad Stalker - Full Metal Forth (Japan), Pelé! - For Preview Only (Europe, USA) (prototype), Sol-Deace (Retro-Bit), Tanglewood O.S.T., El Viento (Retro-Bit) [No-Intro]
Captain Barrel [OzzyOuzo]
European Club Soccer (Europe, prototype 19911008), Hellfire (prototype 19900710), Mountain Sports (USA, prototype 19930512), Power Wing (USA, prototype 19930316), Star Mobile (prototype 19911129), Xybots II (prototype 19931116), Xybots II (prototype 1994) [VGHF] - pc98: Windows 95 OSR2 (Emergency Boot Disk), Windows 98 Second Edition (Emergency Boot Disk) [Neo Kobe Collection]
- psx: Seireiki RayBlade (Japan) [redump.org]
- squale_cart: Micro-Kit BASIC V2.36 [anonymous]
- tsconf: Alter Ego, Bomberman, Bruce Lee, Cannon Fodder Parallax, Chase, Digger, Edge Grinder v1.01, Jim Power Test, Lirus, MultiDude, Ninja Gaiden, Once Upon a Time in a Kingdom, Otter & Smoker, Ottifants, PacPack, Sir Ababol, Socoban, Sonic the Hedgehog, Street Fighter 2 (v1.1), Synchronization, T-circles, Tetris, Touhou Zero. Lost Donation Box Incident, TS-TechDemo, TSolitaire, Uwol - Quest for Money, Wonder Boy, Xonix, Zen Loops [TS configuration]
Software list items promoted to working
- megadriv: Soul Edge vs Samurai Spirits (pirate), Truco '96 (Argentina, protected) [Angelo Salese, ArcadeShadow]
- to_flop: ASCINEWS no.1 (640K disk), ASCINEWS no.3 (640K disk), ASCINEWS no.4 (640K disk), ASCINEWS no.5 (640K disk), ASCINEWS no.6 (640K disk), ASCINEWS no.7 (640K disk), ASCINEWS no.8 (640K disk), ASCINEWS no.9 (640K disk), ASCINEWS no.10 (640K disk), Bob Winner (640K disk), Les Chevaliers de l'An Mil (640K disk), Chinese Stack (640K disk), Les Futuristes (640K disk), Gestion FIL (640K disk), Lemmings (640K disk), Lotus Esprit Turbo Challenge (640K disk), Megar Demo #1 - Ruiz (640K disk), MGT - Sapiens - Mach 3 (640K disk), Les Prives (640K disk), Simulation Hits (640K disk), Simulation Pack (640K disk), Sorcery Demo (640K disk), Space Project (640K disks), Stars Volume 1 (640K disk), Systeme P.P.M. (v8.0, 640K disks), Teo-Drive no.2 (640K disk), Teo-Drive no.3 (640K disk), Teo-Drive no.4 (640K disk), Teo-Drive no.5 (640K disk), Teo-Games no.2 (640K disk), Tetris II & Sokoban (640K disk), TO9+ Applications (640K disk), TO9+ Initiations (640K disk), TruC216i (emul) (640K disk), TruC216i (tele) (640K disk), TruC40 (emul) (640K disk), TruC40 (tele) (640K disk), TruC70 (640K disk), TruC80i (640K disk), Turbo Cup (640K disk) [AJR]
New software list items marked not working
- bbc_flop_arm: Arthur C Compiler, Arthur Release 3 [Nigel Barnes]
- casio_rompack:
MT-800 preset demonstration music [anonymous]
Jim Henson's Muppets (EP-20), Movie Pops (RO-254) [Cole]
Best of Motown (RO-273), Chartbusting Pop (RO-281) (bad dump?), New Kids On The Block Greatest Hits (RO-282), Pop/Rock (RO-253), Star-Studded Rock (RO-280) (bad dump?) [Cozy Rom Paxx]
Family Selection (RO-581), Fun With Your Casio Keyboard (RO-201), Kodomo no Uta Best 2 (RO-610K) [Edward d-tech]
Animation Themes 8 (RO-613A), DH Tunes & Rhythms (RO-582), Kodomo no Uta Best 1 (RO-609K), Kodomo no Uta Best 3 (RO-611K) [Ian Wang]
All Time Movie Hits (RO-352), Animation Themes 9 (RO-615A), Arabian Nights (RO-453 II), Christmas Songs (RO-357X), Classic (RO-552), Fusion (RO-801F), Pops 2 (RO-603P), Standards (RO-803S), Supergroups (RO-204), Today's Superstars (RO-275), Top Pops (RO-256), Young Best Hits 13 (RO-617Y) [kosei_515]
Pop Hits (RO-259) [kosei_515, Cozy Rom Paxx]
Pop Themes (RO-354) [RockRiver]
Beatles (RO-353), Beatles No.1 Hits (RO-271), Best of Carpenters (RO-351), DH Songs & Rhythms (RO-556), Disney Movie Magic (RO-356D), Easy Listening (RO-303), Film Classics (RO-252), Golden Hits (RO-268), Hymns & Gospel (RO-263), Latin (RO-302), Pop Country (RO-264), Popular Hits (RO-301), Rhythm and Blues (RO-269), Songs For Children (RO-266), Songs of Sesame Street (RO-278), When You Wish Upon A Star and Other Disney Movie Songs (RO-277) [Tom Sciortino]
Home Melodies (RO-555) [Tolaemon] - ibm5170_cdrom: Rhapsody (Developer Release 1), Rhapsody (Developer Release 2) [BetaArchive]
- ibmpc110: Palm Top PC-110 System Disks [IBM PalmTop PC110 Wiki]
- leapfrog_leappad_cart: Leap 1 - Reading - Disney's Pooh Gets Stuck (UK) [TeamEurope, David Haywood]
- mac_cdrom: Rhapsody (Developer Release 1), Rhapsody (Developer Release 2), Rhapsody Blue Box (Developer Release) [BetaArchive]
- megadriv:
Al Unser Jr.'s Road to the Top (USA, Sega Channel, prototype) [Gaming Alexandria, VGHF]
NHLPA Hockey - Personal Trainer (USA, prototype), Outback Joey - Personal Trainer (USA), Outworld 2375 A.D. (USA), Technoptimistic [No-Intro] - precur2w_cart: Delicious Party PreCure Party Up Cover & Okosama Lunch Set (Japan) [TeamEurope]
- psx: Crime Crackers (Japan) [redump.org]
Merged pull requests
- 13122: sinclair/spec_snqk.cpp, sinclair/hrust.cpp: Added SPG format support; tsconf.xml: Added 29 items. [HalfElf, holub]
- 14328: sinclair/specnext.cpp: Implemented expansion bus control. [holub]
- 14702: mac_cdrom.xml, ibm5170_cdrom.xml: Added Apple Rhapsody operating systems and runtime software. [BetaArchive, Mike Swanson]
- 14703: philips/cdicdic.cpp: Adjusted spin-up time to fix soft locks (GitHub #14462), and improved logging. [Vincent-Halver]
- 14739: sinclair/specnext.cpp: Refactored interrupt handling and implemented configurable DMA halt (delay). [holub]
- 14740: inclair/specnext_layer2.cpp: Reimplemented blending with priority pen support. [holub]
- 14752: canon/x07.cpp: Fixed T6834 video RAM access. [Aurelien34]
- 14754: sinclair/specnext_copper.cpp: Optimized execution of sequential no-operations. [holub]
- 14765: sinclair/specnext.cpp: Use PS/2 keyboard key assignments. [Chris Taylor]
- 14777: casio_rompack.xml: Added 35 items (not working). [ICEknight]
- 14785: gridcomp/gridcomp.cpp: Corrected the GRiD Compass II 1131 and 1139 screen resolution (GitHub #10314). [Valera Klachkov]
- 14798: sinclair: Removed unused machine configuration switches from various systems. [holub]
- 14824: megadriv.xml: Added 44 items (39 working), and added some metadata. [ArcadeShadow]
- 14832: jazz.xml: Rebuilt the installed Windows NT hard disk images, adding Windows NT 3.1. [Mike Swanson]
- 14846: igs/igs017.cpp: Improved protection emulation for games using Motorola 68000 CPUs. [anonymous, Ivan Vangelista]
- 14849: DRC: Added support for generating invariant code that persists across cache resets. [Vas Crabb]
- 14850: psx.xml: Added the Japanese releases of Seireiki RayBlade and Crime Crackers (not working). [redump.org, TheLostNinja]
- 14851: pc/sshuffle.cpp: Added a skeleton driver for Arachnid Super Shuffle. [Victor Fernandez (City Game), ClawGrip]
- 14853: pc/seawolfnm.cpp: Added a skeleton driver for Sea Wolf - Next Mission. [Victor Fernandez (City Game), ClawGrip]
- 14856: cpu/sharc: Implemented 16-bit IOP write handling. [Matthew Daniels]
- 14860: ice/lethalj.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14862: namco/namcos10.cpp: Updated the list of games in the header comment to reflect the current dump status. [buffi]
- 14865: force/miniforce.cpp: Use the default VME card choices. [Edstrom]
- 14866: tvgames/xavix.cpp: Added support for alternate input wiring to e-kara. [einstein95]
- 14867: sound/va_vcf.cpp: Improved the fourth-order low-pass filter based on Zavalishin’s “TPT” strategy. [m1macrophage]
- 14869: machine/upd765.cpp, bus/nec_fdd/pc80s31k.cpp, bus/pc8801/pc8801_31.cpp: Added data members to saved states. [TheLostNinja]
- 14870: Dumped 35 TV games and electronic toys (one working) and one associated cartridge. [TeamEurope, SSJ, David Haywood]
- 14871: tvgames: Improved the descriptions for three systems (addresses MT09213). [JimCarlTay]
- 14873: bus/vme/sys68k_cpu1.cpp: Added more front panel features and the remote serial port. [Edstrom]
- 14875: sega/segas16a.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14877: gba.xml: Marked the Metroid - Zero Mission games as partially supported (issues in “Original Metroid” mode). [Mike Swanson]
- 14878: sinclair: Added raster offsets used for Spectrum Next to saved states. [holub]
- 14880: sinclair/specnext.cpp: Added an initial implementation of the KS3 feature set. [holub]
- 14881: Cleaned up code and fixed some minor issues for various devices used for the PC Engine and PC-FX. [cam900]
- 14882: atari/tunhunt.cpp: Corrected the copyright holders comment. [David Haywood]
- 14883: sega/segas24.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14885: a7800.xml: Added 21 working homebrew games. [Inufuto, telanus]
- 14886: sound/cem3394.cpp: Fixed sound cutting off at low levels. [m1macrophage]
- 14888: nintendo/snesb.cpp: Use the year from the title screen for the bootleg of The Pirates of Dark Water. [sjy96525]
- 14889: taito/taito_f2.cpp, toaplan/slapfght.cpp: Improved metadata (addresses MT09132). [sjy96525]
- 14893: sega/segahang.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14894: dynax/royalmah.cpp: Corrected a DIP switch setting for Mahjong Vegas. [Gently]
- 14895: sequential/prophet5.cpp: Moved the voice trimmers to dedicated, per-voice input ports. [m1macrophage]
- 14896: sega/segaorun.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14898: emu/debug/debugcpu.cpp: Add state entries for non-CPU devices to the global symbol table. [holub]
- 14899: gba.xml: Marked Miteluode - Lingdian Renwu as partially supported (issues in “Original Metroid” mode). [Mike Swanson]
- 14900: sega/segaxbd.cpp, sega/segaybd.cpp: Consolidated drivers into single source files. [TheLostNinja]
- 14904: sound/cem3394.cpp: Use the new filter implementation from sound/va_vcf.cpp. [m1macrophage]
- 14906: tch/fantland.cpp, tch/kickgoal.cpp, tch/rltennis.cpp: Consolidated drivers into single source files. [TheLostNinja]
- 14909: bus/spectrum/kempmouse.cpp: Added the Kempston mouse interface for classic ZX Spectrum models. [oleksandr kovalchuk]
- 14909: sega/model2_v.cpp: Use render_polygon() rather than splitting polygons into into triangles. [Matthew Daniels]
- 14913: gaelco/gaelco.cpp: Added a handcrafted substitute PAL replacement for Biomechanical Toy. [PLD Archive, ClawGrip]
- 14916: bus/heathzenith/h19/tlb.cpp: Added an unlabeled Cleveland Codonics I-100 Imaginator GPC ROM. [Mark Garlanger]
- 14917: heathzenith/h89.cpp: Added an Extended Technology Systems ROM as a BIOS option. [Mark Garlanger]
- 14918: ice: Moved the skimaxx.cpp and calchase.cpp drivers from “bucket” projects to the ICE project. [TheLostNinja]
- 14919: gaelco/gaelco.cpp: Use the measured video refresh rate for Big Karnak. [Recreativas.org, David Haywood]
- 14920: epson/qx10.cpp: Fixed some issues with memory handling and modernized banking. [Brian Johnson]
- 14922: cpu/mpk1839/kl1839vm1.cpp: Added support for immediate constant arguments. [holub]
- 14922: misc/4enraya.cpp: Added IDSA Spanish Darts (not working). [TobiSham, ClawGrip]
- 14927: sinclair/screen_ula.cpp: Respect priority when drawing the border. [holub]
- 14929: pc/play4texash.cpp: Changed the name to match the manual and added notes. [einstein95]
- 14933: osd/windows/window.cpp: Only release the pointer if it was previously constrained. [Nathan Woods]
- 14934: cpu/drcbearm64.cpp, cpu/drcbec.cpp, cpu/drcbex64.cpp: Restore floating point environment when calling out. [Vas Crabb]
- 14935: casio_rompack.xml: Added eleven items (not working). [Ian Wang, kosei_515, Edward d-tech, ICEknight]
- 14937: pc/champ2.cpp: Updated comments with game title found in the game data. [einstein95]
- 14938: Renamed Alpha68K II/III/V sprite hardware source to alpha68k_spr.cpp, and cleaned up code for systems using it. [cam900]
- 14939: video/tmap038.cpp: Corrected the tile RAM format comment. [cam900]
- 14940: video/vector.cpp: Provide vector drawing callbacks that can be bound in scripts. [David W Plummer]
- 14945: apple/tk2000.cpp: Fixed cassette input and PAGE2 video memory access. [arekkusu42]
- 14948: toaplan/toaplan_dsp.cpp: Encapsulated the common Toaplan TMS320C10 DSP interface as a device. [cam900]
- 14949: toaplan/gp9001.cpp, toaplan/kbash.cpp: Cleaned up and simplified code. [cam900]
- 14952: sound/cem3394.cpp: Removed artificial pulse width limiting. [m1macrophage]
- 14953: tecmo/tecmo.cpp: Added the original Tecmo version of Back Fire. [hammy, David Haywood]
- 14954: toaplan/sunwise.cpp Added Monkichicchi no Fuwafuwa Puzzle. [PlasticFactory, Zak, David Haywood]
- 14955: sinclair/glukrs.h: Corrected the reported data size. [holub]
- 14956: input/input_sdl3.cpp: Fixed an assertion failure when new instances of joysticks are connected. [holub]
- 14957: sound/va_vcf.cpp: Fixed ‘drive’ handling and improved the explanatory comments. [m1macrophage]
- 14958: konami/gijoe.cpp: Dumped G.I. Joe (Asia, AAB). [Victor Fernandez (City Game), ClawGrip]
- 14960: apple/apple3.cpp: Replaced the Apple / system ROM with a better dump. [James Kruth]
- 14963: generic_cdrom.xml: Corrected the description for Windows NT Server Resource Kit (version 4.0). [Mike Swanson]
- 14964: apple/tk2000.cpp: Hooked up the color/monochrome switch and marked the TK2000 and clone as working. [arekkusu42]
- 14965: hp/hp48.cpp: Only use the Version R ROM for the HP48P+. [Mike Swanson]
- 14968: apple/apple2gs.cpp: Cleaned up some obsolete code in the C01x flags handling. [arekkusu42]
- 14970: cpu/tlcs900: Added TMP94C241 DMA control register mappings and improved disassembly. [Felipe Sanches]
- 14971: sound/va_eg.cpp: Added a CEM3310 device; sound/va_ops.cpp: Added some stream processing helpers. [m1macrophage]
- 14975: video/poly.h: Fixed polygons with shared vertices not rendering correctly and parameter mapping issues. [Matthew Daniels]
- 14976: formats/mz_cas.cpp: Added support for 1800 Baud MZ-80B cassettes. [Aesthetic Engine]
- 14977: sound/cem3310.cpp, sound/cem3320.cpp, sound/cem3360.cpp: Moved some CEM VCAs and VCFs to their own files. [m1macrophage]
- 14978: toaplan: Encapsuated the BCU, FCU, and video controller hardware as devices. [cam900]
- 14979: cpu/es5510: Fixed issues with ABS, CMP, ASL2/ASL8, and writes to SIGREG. [Giulio Zausa]
- 14980: agat/agat.cpp: Use Apple II game I/O slots, and adjusted the clock frequency so floppy disk writes work. [shattered]
- 14983: sound/sp0250.cpp: Fixed an error in the coefficient table. [Jeff Mathews]
- 14984: nmk/nmk16_v.cpp: Lifted setting the tilemap scroll rows arrangement out of the drawing loop. [cam900]
- 14985: nichibutsu/nyanpai.cpp, nichibutsu/nyanpai_v.cpp: Renamed to match the game title and cleaned up code. [cam900]
- 14986: dendego.lay: Changed the door lamp color and added a view with Japanese text. [pizzzza19]
- 14988: nmk/nmk_irq.cpp: Refactored the video interrupt generator for nmk/ddealer.cpp and nmk/nmk16.cpp into a device. [cam900]
- 14989: sequential/prophet5.cpp: Implemented envelope generators and noise modulation. [m1macrophage]
- 14991: video/vector.cpp, frontend/mame/luaengine.cpp: Refactored the recently-added Lua hooks for vector devices. [Ryan Holtz]
- 14992: sega/model2rd.ipp: Use full precision reciprocal calculation for perspective correction. [Matthew Daniels]
- 14995: cpu/tlcs900: Suppress interrupts for one instruction following an EI or RETI instruction. [Felipe Sanches]
- 14996: linn_linndrum.lay: Implemented rotating knobs and visual feedback when controls are being manipulated. [m1macrophage]
→ NOWSZY [Arcade] Mame Classic 26.02.0 - 31/01/2026
MAME CLASSIC Version 26.2 - 30/01/2026
- Changed : References and lookups to mameworld.info now refer to MAME Classic's new home.
- Removed : Depreciated Offscreen Reload option.
MAME CLASSIC Version 26.1 - 01/01/2026
- Added : Classic II theme (no starfield background).
- Changed : Classic theme now only has the starfield background.
- Changed : MAME Classic now uses the CalVer versioning convention.
- Changed : Other.txt is now lists.txt. MAME Classic will no longer put an Other machine in the Arcade list because of an outdated file. It will just skip it.
- Fixed : Check For Update would error.
MAME CLASSIC Version 10.6.1 - 19/12/2025
- Changed: If Audit finds a newly added ROM set, you will need to refresh the list for MAME Classic to add it.
- Fixed: Changing the font size of the lists would sometimes not give the desired results.
- Fixed: Other Machine list would not show that the selected machine is unavailable in the Statusbar if the theme was Amethyst, Ruby or Sapphire.
- Fixed : Software lists would not show CD-ROM software. Thanks to Patrick for reporting this.
- Fixed: Software lists Requirement column may show N/A even though there is a requirement.
- Fixed: Some machines may not show if using multiple paths and their ROM sets were .zip compressed. Thanks to Patrick for reporting this.
MAME CLASSIC Version 10.5.0 - 01/11/2025
- Changed: Other Machines list is now positioned above the Software list.
- Changed: Software lists are now populated from MAME's listsoftware output instead of hash files.
- Fixed: First time viewing the Other Machine list may not show that the selected machine is unavailable in the Statusbar.
- Removed: Delete ROM and Delete Samples right-click menu options from the lists.
MAME CLASSIC Version 10.4.0 - 19/09/2025
- Added : Option to hide clone Other Machines
- Changed : If an Other Machine is not available, the entire row is red instead of just the first column... per request
- Changed : The Options form will load faster if it has already been opened once
- Fixed : Unable to start a GP32 game
- Removed : Orphan ROM Finder
MAME CLASSIC Version 10.2.0 - 05/01/2025
- Added: Support for AntoPISA's gameinit.dat and command.dat.
- Changed: Included mess.dat and portable.dat now have a .txt extension to differentiate them from official MAME .dat files. Be sure to replace or rename your portable.dat before running this version for the first time.
- Changed : The Information screen now loads individual files selected by the user.
- Fixed: MAME Classic would error if you clicked on a button or link during the delay while loading a software list.
![[arcade] Mame x64 i x86 0.213 13/09/19](/Photos/www/picphoto/f9d8c6f41.jpg,134)



MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME's primary focus.